Jantya (NA)
: There's already an indicator.
A bad one, hard to read. Same situation for Annie and Irelia, really. They also have an indicator like Sona (white spiral for annie, golden aura for irelia). They still get the ammo bar on top of it.
Antenora (EUW)
: > [{quoted}](name=DeathBurst,realm=EUW,application-id=3ErqAdtq,discussion-id=BWEw80dw,comment-id=0002,timestamp=2019-07-19T13:28:56.317+0000) > > Sona: give her an "ammo" bar like Annie or Irelia to see her passive and which chord is currently ready. Sona already has an indicator to show when Power Chord is ready. The Aura is Green, Purple or Blue dependent on which chord she has charged.
And Annie has the white spiral around her and Irelia has this golden aura. And yet they get this much clearer indicator on the ammo bar. Sona could get it too.
: Annie and Irelia too. But it's more readable when you can notice progress of stacking your ability.
: > [{quoted}](name=DeathBurst,realm=EUW,application-id=3ErqAdtq,discussion-id=BWEw80dw,comment-id=0002,timestamp=2019-07-19T13:28:56.317+0000) > > Sona: give her an "ammo" bar like Annie or Irelia to see her passive and which chord is currently ready. Sona already has a visual indicator of when her chord is ready, and which one she has
Yeah, a bad and hard to read one.
Hädeš (NA)
: I believe what he is saying is that inherently Irelia’s kit is already good into most team compositions and therefore adding something niche to her was just more fuel to the fire. As to where a champion like renekton, who is less of a good general pick into any composition, can create a niche for himself. I believe that’s the logic.
Yeah, but they could remove part of that "good into most team comp power" instead of the niche part. Say, the disarm on her R, or the duration of her stun, or something like that which is always good.
Meddler (NA)
: We'll need a bit more time to get a read on how those mechanics are working out. Our goal with many of the 9.14 changes, those shield breaks included, was to give champions who weren't already good generalist picks a bit more reason to be picked in specific circumstances. We removed the anti shield effect from Irelia given concerns she was (and potentially still is) too consistently good a pick regardless of enemy or allied team comps. Wanted to trim some strengths from her as a result.
If Irelia was too consistently good, wouldn't it have been better to remove more generic power and keep this niche interaction? I mean, it's too late anyway, but in principles?
Meddler (NA)
: Quick Gameplay Thoughts: July 19
A totally unrelated question, but this Quick Thoughts are the best way to reach you, so... QoL update for Sona: Give her an "ammo" bar similar to Annie/Irelia to see when her passive is up and what chord is ready, pretty please?
: Wtf is this Renekton buff
The point was to make him viable in team-fight when diving the ADC even if the enemy team has a janna/lulu. Now, don't ask me if they hit the mark, but you're asking what was the point, well, that's it.
EATARI (NA)
: The new Q will take some getting used to for most of the mains, but his ult and passive scaling is an overall buff. I think he’ll settle in really nicely within the next week or two.
Yeah, as a NOT Swain main, I tried rework and it was very pleasant to play. I assume the dip in winrate is mostly due to people not getting rid of their old habits yet.
: One Change for each Champion
Sona: give her an "ammo" bar like Annie or Irelia to see her passive and which chord is currently ready.
: One Change for each Champion
Garen: Garen's passive cannot be disabled while his W is active. That way, if they hit you with just one hit of poke, you can actually keep your passive up, if you're reactive enough. And it add some skill-check and depth to a champ that is a bit too simple.
Ralanr (NA)
: That’s probably just due to coding. Bots are meant to teach basics, like running away when low.
The "why" is not my point. My point is that bots are bad and properly suited opponents for beginners/low MMR players.
: if you lane against one yes if you lane against two... not really
I often play against the highest level of bots, just to get my Win of the Day mission. I can play against them 1v2 in lane, no problem. It's not fun, but it's perfectly doable. I suppose "Beginner" level is the lowest? This one is so utterly boring when you know how to play, I don't even want to touch it. Bots have indeed good accuracy and pathing. On builds, I'm more skeptical, but I can believe real players are even worse in low MMR. But they have also a ton of glaring issues that no real player, even in low Iron, have. Biggest one is, they have absolutely zero notion of commitment. If they are close to dying, they back away, even if their opponent is ALSO close to dying. They are also very bad at pushing their advantage and exploiting opportunities after killing someone. They don't push towers well, they don't group properly, they never take Baron or Dragon. A full team of Iron5 players can probably lose *some* games against Beginner bots, but it won't be a "pubstomp", and I'd be amazed if real humans could get a lower than 50% winrate against bots. But anyway, what's the likelihood of people getting a full team of low Iron players in the first place?
: Any champs that you just can't play against no matter what?
In my own lane, Neeko. If she's not laning against me, I'm fine with her in mid-game and later, but in lane, I just cannot. In general, no, not really. There are a lot of champs that I find frustrating when they are snowballing ahead, you know the usual suspect, Yi, Yasuo, Vayne, etc., but I can still play against them.
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=eyEqT8Rf,comment-id=0000,timestamp=2019-07-15T12:59:17.314+0000) > > If you think Yuumi is just a healbot, you are deluded. ????? Are you actually serious. Read what you typed. You are the deluded one. I feel like you have to be memeing if you think she isnt a healbot. She literally sits inside someone and spams her E button to heal you while building up athenes stacks with Q to heal u for even more with her E which ahs 2 charges. Thats legit the entirely of her gameplay other then her ult that just roots people.
> Thats legit the entirely of her gameplay other then her ult that just roots people. Yeah, that's the thing: it's not. If you do that, you don't use her passive at all, and you can't win when just wasting one of your slots. If you can, then the champ is just OP and will be nerfed sooner rather than later.
: How many champions do you own?
I own all champs. I only play 1 in Ranked Solo, and a dozen or so in the other 2 Ranked queues. But I do play a good third of the whole roster in Normals, and I play a lot of ARAM too. And having a lot of champs is always good to trade anyway.
: What do you consider a good winrate?
Anything above 50% is good, the important question is not how much above 50% you should be, it's whether the result is actually accurate and representative. If you are at 53% over 20 games, it doesn't mean much, it could just be luck. If you are at 53% over 300+ games, it's already much more solid, but it suggest that you are relatively close to your peak. And anyway, you cannot maintain excellent winrates (say, 60+%) for extended period of time. If you win that much for long, you will climb, get matched in harder games, and start to lose more. This is totally not scientific or anything, but here is a rough guideline I use. * Anything below 20 games doesn't mean anything. * At 20 games, it's hard to say much one way or the other, but if you're above 65%, it's probably good, even if you got lucky. * At 50 games, if you hope to climb significantly higher (say, 3 divisions or more), you should be around 55% or above. * Beyond 100 games, anything between 50-55% is fine and means you can slowly grind your way up, but it will be long and tedious, and since there's a limited amount of time, don't expect more than a couple divisions over the course of the season. Then again, you can always just get to a breakthrough in your skills and suddenly jump, but that's not something you will be able to guess with stats.
: Matchmaking is big garbage
> How am i supposed to have fun playing this shit? Two options, really: A) Play Ranked, and get a more consistent match-making --- not perfect, but much more consistent. B) Play for fun and enjoy the process, don't care about the result --- because in Normals, the result will always be a coin toss anyway.
: Little idea to balance Neeko more fairly
My biggest problem with Neeko is her root that is unblockable. The Q poke is fine, the R is totally fair. Regarding AS, I'd be worried of AS Neeko being the better version once again, but I'm not necessarily against it. But as long as she keeps that root, she can fuck any melee champ whenever she wants, and that's not fun. That's the only unfair part of her kit.
: The CC stat we are showing is actually roots, stuns + Basically hard CC. In terms of "I died because of CC" we think that slows aren't nearly as big of a factor.
Is Silence included?
: So it varies. I've been off League of Legends for a few years now so my info might be slightly outdated, but it's usually a balance of the following factors. - Overall Audience Demand - _This usually overlaps with Popularity but not always - this is partly why some champions have historically gotten a lot of skins even though their popularity isn't super high_ - Thematic Fit - _What champions work best / naturally in a given thematic / set_ - Roster Balance - _This is a combination of covering roles / lanes for a given theme, ie we don't want 5 Marksmen in the same skin line _ - Roster Coverage -_ This is basically trying to get coverage on champions who just haven't gotten content in a while_ - Champion Balance - _We don't want champions to have the same style of skins all the time, but we also want champion skins to appeal to the players who play them._ - Calendar Planning - _This is long term (multi month / year) planning. Often a champion that may sense in a given theme has a different skin planned a few months later and so may be passed over_ There may be some additional factors now, but those were the factors we looked at when I was on the team. As much as people like to speculate that we tie game balance to skin releases, **we do not**. I get it, it's an easy claim to make since companies want to make money, but from firsthand experience I've been a lead on the balance team in the past and the personalization team which includes skins (they have a new name though now that I can't recall) and specifically set up structures to avoid this conflict of interest. We release a lot of skins and we do a lot of balance changes, so there will be some natural overlap but it's not planned, which is why you see a number of champs with skins that get buffed and others nerfed, with the vast majority not overlapping. It's just how distributions work. You can also see all the work they've done recently on the balance team to highlight when and how they make balance decisions - skin releases are not, and will not be part of that process.
> [{quoted}](name=FeralPony,realm=NA,application-id=yrc23zHg,discussion-id=98mJ4vNn,comment-id=0008,timestamp=2019-06-19T18:59:05.292+0000) > > So it varies. I've been off League of Legends for a few years now so my info might be slightly outdated, but it's usually a balance of the following factors. > > - Overall Audience Demand - _This usually overlaps with Popularity but not always - this is partly why some champions have historically gotten a lot of skins even though their popularity isn't super high_ > - Thematic Fit - _What champions work best / naturally in a given thematic / set_ > - Roster Balance - _This is a combination of covering roles / lanes for a given theme, ie we don't want 5 Marksmen in the same skin line _ > - Roster Coverage -_ This is basically trying to get coverage on champions who just haven't gotten content in a while_ > - Champion Balance - _We don't want champions to have the same style of skins all the time, but we also want champion skins to appeal to the players who play them._ > - Calendar Planning - _This is long term (multi month / year) planning. Often a champion that may sense in a given theme has a different skin planned a few months later and so may be passed over_ > > There may be some additional factors now, but those were the factors we looked at when I was on the team. > > As much as people like to speculate that we tie game balance to skin releases, **we do not**. I get it, it's an easy claim to make since companies want to make money, but from firsthand experience I've been a lead on the balance team in the past and the personalization team which includes skins (they have a new name though now that I can't recall) and specifically set up structures to avoid this conflict of interest. > > We release a lot of skins and we do a lot of balance changes, so there will be some natural overlap but it's not planned, which is why you see a number of champs with skins that get buffed and others nerfed, with the vast majority not overlapping. It's just how distributions work. > > You can also see all the work they've done recently on the balance team to highlight when and how they make balance decisions - skin releases are not, and will not be part of that process. It's confirmation bias all over again. People like to point out the cases where the overlap happen by sheer coincidence, but no one actually tried and counted all the times where the *opposite* happened.
: So what is rude about it? Im telling you my honest opinion about the game. They create new champions and release them so fast that they're broken when they release them on the live server. Obviously it isnt meant to be rude? Im just kinda pissed that Riot is making champions and dont fix them on the PBE server before sending them to the live server.
I don't know, why saying to someone their work is sh*t, and they have no professional ethics would be rude? I wonder... Seriously mate, get a bit of perspective. Back in the days, Riot released a champion per week on average, and then they *actually* released them broken, and they were left like that for two weeks. Like, 65+%-winrate-broken. Nowadays, you get a couple days at 58% followed super quickly with a hotfix...
: Does anyone else think that Mordekaiser is disgustingly broken right now?
Posting rude bullshit and just adding "in my opinion" in bold at the end is not enough. That's still rude bullshit.
: I don't know how to reply. First of all: Gratz on an awesome carry in Masters. You did earn it, and I really don't want to belittle that. Don't let me! Second: I'm guessing you're a lot younger than me with how you write; I can definitely empathize with how you feel about toxicity. However, I think your opinion is rooted in your age a bit. Yes. Leaving teammates and ragers who have nothing constructive to say are generally bad for win rates/team performances. But I want to stress: A lot of players take candor WAY TOO SERIOUSLY in this game: I'm often called Toxic purely because I do point out what people are doing wrong, and usually in a blunt "you did this" way. I know people don't like it. But, it's often the most succinct way to say something or steer a team back to trying to win. Sure, they want to report me, but it gets them thinking, "I AM building wrong." "I am taking far too many risks." "I want to prove him wrong." Maybe 1 in 15 of games where I get "toxic" does being so affect my performance. Maybe 3 in 15 does it make my teammates grief and troll because they no longer care. But, about 6 in 15 actually try harder, safer, and smarter to win. People really grasp on to those 4 games where performance was negatively affected by criticism though. They remember those. They don't really remember wins. Win = just another win. Loss = That guy was toxic and our loss was all his fault. In other words, I think as time goes on, and one grows thicker skin, criticism actually does create better results. It doesn't feel good at the time, but it does win more games, as long as it's readily received. But, we're embracing a community statute that thinks it's bad, and fosters this feeling that "feel good" will always create better results. I'm sure I'm not the only one who feels that way. (I do think if you're territorial, people should back off after you state that intention, but it's a good world skill to learn to take criticism. Bosses don't use positive reinforcement or a light touch when you do something wrong. Peer groups don't either. They assert their authority). You definitely made the right call to keep playing (I never surrender and never stop trying).
I mean, this comment feels like it's actually trying to help, but take a few minutes to think about it. It's extremely condescending, and completely beside the point. At first I just downvoted and moved on, but well... You do seem to try and be a constructive member of the community, so I think you at least deserve an explanation. You assume OP's age. You assume their whole reasoning. And you bring up a point that has nothing to do with the original post, because no one in that story even pretended that criticism was a bad thing.
Leyjenah (EUW)
: They are feudal, not elective. Sauce: Universe page.
I can't find any mention of "feudal" on this page https://universe.leagueoflegends.com/en_GB/region/demacia/ Where did you find it?
Galiö (NA)
: Yeah but if people are outclassed they can use things like 'wildfire' which completely devastated 'the greatest swordsman'. Also magic was supposed to be sparse on runeterra for a while so even of the opposing side has SOME magic the side with technology would likely win. But it's just my opinion. Just saying I personally don't like that mix. I also didnt like A Sol and his level of (assumed) power
> Also magic was supposed to be sparse on runeterra for a while so even of the opposing side has SOME magic the side with technology would likely win. It's not a question of magic versus technology, it's a question of numbers. 1 isolated guy with advanced technology will still lose when fighting surrounded by 10 enemies, even if all they have is sticks. And yes, sure, it's your opinion and you're entitled to it. For the records, I'm not the one downvoting.
Bazerka (NA)
: TFT - What do y'all think?
I think that's not "League of Legends", and sure, if Riot Game**S** want to finally release another game, good for them, but why do it as a tacked-on mode inside LoL and not as its own thing? I'm wildly speculating here, and I acknowledge it, but that's all I can do with no additional information, and since you asked... Releasing TFT this way makes me believe it's an half-baked effort to surf on a trend, and not a real project with proper resources invested in it and long term potential. It's early in the project, and I'm still open to change my mind, but I'm not optimistic.
GreenLore (EUW)
: I really hope that we'll get more candidates for the throne of Ixtal
If I remember correctly, Demacia is an elective monarchy, and Jarvan 3 is still in good health, so it's just too early to be campaigning for the throne. Everyone has J4 in mind because he is an obvious candidate, but there's no reason to believe other candidates won't rise up to the challenge when the election actually happens.
Galiö (NA)
: That's a big Meh for me... I strongly dislike mixing medieval fantasy/magic themes in the same world as guns and explosives... Just makes one place clearly superior to another. I didnt even like how advanced zaun/pilotover was compared to the rest of the map let alone another high tech place coming through.
Hmm, I disagree here. First off, Qiyana is still fighting with her weird ring weapon, not a gun. Do we have any indication that her faction in general has access to firearms? I haven't see anything, so if the "modern technology" is limited to elevators and automatic doors, it's fine. Second, yeah, Piltover and Zaun ARE clearly superior in technological terms, but they are also much much smaller than all other factions. They have guns, but nowhere near the capacity to manufacture them on an industrial scale. A hundred sniper won't stop 10,000 noxian troops.
Meddler (NA)
: I figured anyone who wanted to be on Twitter in the first place would be following it there. Any particular questions about it you had or comments you were looking for?
Well, there is also a page on Nexus that could probably used some promotion. Also, do you have early impressions on the operation? Was it well received? Are you happy with the results?
Sillae (NA)
: > [{quoted}](name=ManicPixieDream,realm=EUW,application-id=6kFXY1kR,discussion-id=EGjLJEm4,comment-id=00010000,timestamp=2019-06-07T07:28:10.416+0000) > > What lore could explain really lame character design? She looks like your every year prom-queen with a big weapon. There are still tons of human and womanly traits, tones and builds that Riot have yet to explore. > > You know what would have looked cool for this "Empress of the hidden jungle nation"? A Grizzled, dark skinned middle aged woman, perhaps with big natural affro or dreads. > > Or, if they still wanted to go for a young woman they could still have made her look perhaps south american? MAde her hair look more tribal or maybe even shaved her entire head? > > Riot had every opportunity to make a unique character design and they blew it. While I agree her design is .. lackluster, she is, literally "grizzled." griz·zled /ˈɡrizəld/ Learn to pronounce adjective adjective: grizzled having or streaked with gray hair.
People can't understand a good joke when they see it. Take my +1, good sir or madam.
Tomoe Gozen (EUNE)
: >Or, if they still wanted to go for a young woman they could still have made her look perhaps south american? MAde her hair look more tribal or maybe even shaved her entire head? I think you watched Black Panther one too many times. She is a self-titled Empress, as per Reav3's confirmation. And it is proven yet again that you should keep speculation as speculation and wait for more official information and then pass your judgement. What we instead get every time is people treating speculations and first looks as basis for their entire religions on how the current design (with nothing else revealed yet) failed in some way because they didn't hit the right subjective notes in every person's imagination. Whether you agree on her design or not, is irrelevant. You're hitting that logical fallacy of judging a book by it's cover. You can't know what the book is even about simply by looking at the color of its cover pages or the title, if it's merely a teaser.
Her design is painfully generic. Even if the "inside of the book" is better than its "cover", that doesn't solve *this* point. In fact, if she has a super-original and totally unexpected back story, that would even make the generic visual design even more painful in contrast. This has nothing to do with Black Panther. It's about not repeating yourself when you have 140+ champs already.
Gapybo (EUW)
: Is a Quiyana a dwarf/gnome?
Keep in mind they are willing to go with more exaggerated in-game models recently, as long as they look good from the usual camera angle. People were a bit freaked out by Irelia, too, but she's still human.
: I havnt lost to any of those so far. Seen a lot of Ren and Irelia.
"I didn't lose" can mean one of two things: a) you play an OP champ; or b) you were better than your opponents. Especially on PBE where match-making is very dicey, there is no reason to believe that Morde is OP just because you won a few times with him.
Shahamut (NA)
: Im wondering if either: A) Its Earth (forest) , Fire(magma/molten earth), and Water or B) Wind (Forest)- mostly due to the animation style, Earth, and Water or C) Wind, Fire, Earth I dont see Grass as an element in its own, nor forests (depending on how/whos definition for elements you want to use) In fantasy, grass/trees/etc tend to be an extension of the "earth" element, or a separate element usually "life" or something. Im very curious to see what this champion does
"Wood/Plants" is one of the traditional elements in the Chinese version. The Earth-Wind-Fire-Air quadruplet is typically Western, originating from Greek philosophers, it's not universal at all. Also, Riot might just invent an entirely new system, because why use one of the existing system but only mention 3 of the elements? Especially when she does say that she controls "all" the elements.
FSRER (EUNE)
: Aren't the skins and the gameplay of the same company? Isn't their job to do both? That is what I am saying, that so far they don't care about the gameplay but only for the visuals of the game.
> Isn't their job to do both? No. No it isn't. It really, REALLY, isn't. Like, an artist might never see an ability number, ever.
Suizo (EUW)
: Hey 280k Tryndamere Main here! Nice work so far, a few suggestions: - E really nice animation, however i gotta try on pbe if it affects his gameplay - W feels a bit too much imo, its a skill thats gone after like 0,5 secs so the animation should be way more transparent, otherwise it could be mistaken for other things in a teamfight and forces unwanted flashes - Q is fine, however i wouldve liked to see a different heal color than green - red/black maybe? I mean he is consuming fury, should be a darker theme - R is good, think its a good indicator now Most important part: The fact every trynd main plays solely Sultan Skin is his AutoAttack Animation - its way better than on any other skin or base and the fact everyone still plays Sultan over Chemtech Is it possible for you to make all Skins have Sultan's AutoAttack animation? You can ask any tryndamere main there is (fogged, boxerpete, etc...) they will all tell you the same regarding this and I really hope you here them out or watch an upcoming vid regarding this (which will hopefully come out soon)
I can bet that the answer to that will be "Sorry, out of scope". Sirhaian works exclusively on VFX, not animations.
Sirhaian (NA)
: Thank you for the constructive feedback! Super appreciate it. {{sticker:slayer-jinx-catface}}
Having a clear read on when Tryndamere's R end is a godsend, finally! So on gameplay readability, huge win. However, I agree with the Djinn here that it's not ideal from a flavor/aesthetic perspective.
: that's what people said about the old, old mordekaiser. they were wrong! XD he lost a lot of power for that dragon, got a ridiculous 3-hit passive Q (that also had a ton of his power shoved into it), lost his lane-bully potential along with his wave-clear and pretty sure his shield took a hit too now he's getting back what he had and more...which means he's going to get nerfed again T.T
Getting yet another rework is not the same thing as getting the previous rework reverted.
: A little worried about one feature of the new Mordekaiser: Clone skills.
Pretty sure the pre-existing pets are not brought to the shadow realm but they can still create new pets inside the shadow realm. Zyra can plant new seeds, Illaoi can use her E *after* entering the R, etc.
: Quick Reminder: ARAM Bans are a stopgap.
Except ARAM accounts don't exist in noticeable amounts. It's a bit sad to see a Moderator ---someone who should set a positive example for the rest of the community--- propagate such myths.
: Reduce Conqueror AoE healing
Who's currently too strong because of AoE healing on Conqueror?
: so can malzahar's ultimate I love the visual appeal of this update, but he's going to get nerfed to the ground. He has: displacement CC (the claw), percent damage reduction, lane bully potential again (he got his AOE damage back, which is good, but bad when Riot and players will be wanting to pay attention to him), can remove any one opponent from a fight (so imagine no tank, no mage, no carry, etc) and to top it all off, he's a juggernaut (so he scales well at most points in the game) everything but being a juggernaut, pros love and it didn't stop them from picking Aatrox
> percent damage reduction If you're talking about the W, I see where you're coming from, but that's really a stretch. Yeah, technically it means you can heal for 12.5% of damage done, but there is a cap (max 15% of your max HP) and a CD, it can be reduced by Grievous Wound, etc. It's really not the same thing as actual damage reduction.
Ekitaih (NA)
: It'd be surprising if he didn't get reverted, honestly. This ult looks a little too overbearing in team play. Like, 100% pick/ban in pro play or high elo. It effectively makes one person obsolete from a fight. Whether the Morde is fed or not, it's still a really strong ult. Not to mention, the interactions with various champs (I.E. Yuumi) and items (Banshee veil, etc.) I just don't know if it's a particularly fair ability. I think it's a really cool concept, but I don't think it has a place in League, tbh. Those are my personal opinions.
I mean, the rework might be terrible, it still never will be reverted. Why? Because the current version is so so bad, even a terrible rework can't be worse than that.
: Here are some reasons why Smurfs are BAD for Rank
7 is kind of a real problem. A smurf won't really care, so they won't actually play to win. But threatening to AFK is more than just not tryharding, and people who do that are just assholes. 3-4-5 are just assholes, too. You can be pretty sure they do the same on their main, the problem here is not that they are smurfing. 1-2-6, on the other hand, are actually "good" reasons to smurf. Yeah, sure, the *pick* might be troll, but the *player* is 10 times better than you, and both effects together make them roughly your level, and that's why they are matched with you in the first place. You do NOT want a smurf playing seriously in your game, they would just dumpster on everyone. But a smurf playing drunk/not their main/not a meta pick, it pulls them back down to your level. As long as they actually try to win, and not just give up/AFK, this is fine.
: Can grasp of the undying display max health gained as well as healing?
: Any advice on how I should ask Riot to do something about my boy Skarner?
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=6kFXY1kR,discussion-id=7kBuKkB7,comment-id=0000000000020000,timestamp=2019-05-28T02:50:24.848+0000) > > Relentlessly But politely and constructively :)
: How Long Until We Get Another Manly Fighter Champion?
If you find Braum is less manly than Yasuo, I honestly don't know what to say ^^' Braum is the manliest champ in the whole roster. Yeah, Darius, Garen or J4 are cool and badass. But Braum's the best.
: > [{quoted}](name=Cursed Monster,realm=EUW,application-id=2E4zVIwd,discussion-id=RVJQbTRJ,comment-id=0000,timestamp=2019-05-21T09:13:22.958+0000) > > When you join a Game after that riot chose a server and they all have different ping and one ping cant represent them all use this command in windows Run " ping 104.160.141.3 -t " its as close as possible to real ping > Edit: But riot can provide us a server list and all of pings they have and maybe be able chose from them Using the command prompt would be a good way to test the waters, but is not going to be accurate always. You should get a better ping in game than what the ping command reports though. The communication with the servers not always follows the normal route that your Internet traffic does. Riot has worked directly with internet service providers to route game traffic through paths that are optimal for the game experience. If you want to get into the details (super technical), you can read: https://technology.riotgames.com/news/fixing-internet-real-time-applications-part-i
We don't need it ti we accurate always. We just need it to see if it's a day with 150 ms of ping or 30. And if it displays 35 or 143, it doesn't matter, we can still know if our connection is in a good mood or not.
: > If you go to Freljord you will see that the Frostqueen's Claim is depicted. Seeker's Armguard used to belong to Lissandra, Sejuani now wears it as seen in her splash art. I can not Imagine that an Item like Deadmans Plate, Iceborn Gauntlet do not exist in lore...Blade of the ruined King is familiar to Yorick when buying it, he talks about it. Gargoyle Stoneplate is what Galio wears. There you go pal. Something you, and clearly none else is capable of factoring in mind is that the art for items simply emulate the aesthetics of lore to keep the entire League IP cohesive and recognizable. So there are in-game items that are Ionian looking, there's an item which looks like a Darkin, and there are items that look like Hextech. But Sword Razor isnt canonical, Death's Dance wasnt a fallen Ascended, and what of the client? Which is heavily inspired by canonical Hextech devices, am I to be convinced that the client exists in-universe? Then you have items being referenced by champion's which neither makes them 100% canonical either. Ornn mentions Duran, why? Because it's a fun little joke that breaks the fourth-wall a bit. Why does Yorick acknowledge BotRK? Because the item came before that lore, because the item is representative of the canonical character and so it can give insight into what Yorick might say to the RKing. The blade doesnt get to be canonical until its legitamtly mentioned in story. Champions acknowledge non-canonical items all the time, writers have gone of record to say that doesnt make the item canon! So you've based a claim which relies on evidence that's equally speculative connection, and convinced yourself its authentic. All from observation that fails to go any deeper than what's at face value. Yeah nah, that's not a strong theory if it relies on a misperception that in-game items are canonical. Call me a huge skeptic, call me an asshole for not blindly being convinced.
It has been confirmed by Reds that Seeker's Armguard is indeed worn by Lissandra and that Deadman's Plate is old GP Armor, among other things. The only sketchy thing about OP's theory is that the icon for Lost Chapter is a couple years old already, so it seems **very** early for such an easter egg / hint.
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DeathBurst

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