: Wukong Update- Prepped For PBE!
Hey Riot Lutzburg, if i exit a brush and proc my shield and pressed W again will the shield goes on cd or it will stack ?
: > [{quoted}](name=Decoy Reborn,realm=EUW,application-id=A7LBtoKc,discussion-id=ws7hu2EH,comment-id=002700020000,timestamp=2019-11-28T23:36:05.888+0000) > > the heal on the Q is a sustain tool we need i mentioned !! Yes it indeed needed to make him a true bruiser, the shield is just replace for passive but won't make him bruiser
: > [{quoted}](name=Decoy Reborn,realm=EUW,application-id=A7LBtoKc,discussion-id=ws7hu2EH,comment-id=0027,timestamp=2019-11-28T14:43:36.544+0000) > > Hey Lutzburg , Thank you for letting us know that you've been sacrificing time for this work and spending energy ,talking about mana problems reduicing 10 mana from an ability like Q isn't a big solve we would like a new mana pool stats 265 compared to other top lanes !, and i personnally think doubling the w dash and making it unable to go through thin walls at least makes no sense and , the main problem who makes {{champion:62}} in a bad spot especially in the Top Lane is > his lack of Q's early Damage but you only reduced 10 Mana on it but no damage changements also would prefer to keep > the prototype Q heal was kinda healthy for Wukong , providing him sustain because its a really reasonable to make him viable and that's every Top {{champion:62}} or Jungle main's Hope ! > Warrior trickster : the new W is good but as i mentioned 350 range abut cannot go throught walls makes no sense > E : i know you guys want to shift {{champion:62}} nature from being an assassin to a bruiser but his e was the only tool we're opening trade making it dealinp magic damage and not making him scale with physical will hurt him soo much !! also we would like to keep the prototype's one > R : his lvl 6 r still remain bad because it deals less damage than garen E !! but i still like the new R Changements !! > finishing with passive i surmise the new passive would fit ! despite the previous one was good too ! > and one last question aren't volcanic and general wukong getting a new game visual update ?? :) > Thank you again !! {{champion:62}} Hope our love will rise again !! {{champion:62}} Worst part this new changes will make him less of assassin and less of bruiser, he need that q heal back plus the ability of his passive to proc extra range on any skill cast. Plus allowing e to cast multi clones as well as last change, cause that changes just make him weaker assassin and weaker bruiser i honestly preferred the older change of kit.
the heal on the Q is a sustain tool we need i mentioned !!
: Wukong Update- Progress Report!
Hey Lutzburg , Thank you for letting us know that you've been sacrificing time for this work and spending energy ,speaking of mana problems reducing 10 mana from an ability like Q isn't a big solve , We would like a new mana pool stats 265 compared to other Bruisers / or any Top laner !!, and i personnally think doubling the w dash and making it unable to go through thin walls at least makes no sense and , the main problem who makes {{champion:62}} in a bad spot especially in the Top Lane is his lack of Q's early Damage but you only reduced 10 Mana on it but no damage changements also would prefer to keep the prototype Q heal was kinda healthy for Wukong , providing him sustain because its a really reasonable to make him viable and that's every MonkeyKing's Hope ! [ Warrior trickster ] : the new W is good but as i mentioned 350 range but cannot go throught walls makes no sense [ Nimbus Strike ] : i know you guys want to shift {{champion:62}} nature from being an assassin to a bruiser but his e was the only tool we're opening trade making it dealinp magic damage and not making him scale with physical will hurt him soo much !! also we would like to keep the prototype's one [ Cyclone ] : his lvl 6 r still remain bad because it deals less damage than garen E !! but i still like the new R Changements !! finishing with passive i surmise the new passive would fit ! despite the previous one was good too ! and one last question aren't volcanic and general wukong getting a new game visual update ?? :) Thank you again !! {{champion:62}} Hope our love will rise again !! {{champion:62}}
CrazyMLC (NA)
: Make his ult scale with AS so it doesn't feel like you're wasting your E's steroid when you dash in to ult. It feels awful when your ultimate ability does less damage than your auto attacks. Garen's spin is literally better damage than Wukong's ultimate.
patmax17 (EUW)
: Two things from the top of my head (I'm NOT a wukong player): - would it be possible and sensible to reduce the reliability of his kit? The first thing that comes to my mind would be to make his dash a skillshot (like Vi's Q) - would it make sense to make his ult scale with attack speed, like Garen's E? Or would it warp his builds in favor of a stat he normally doesn't like? (though maybe if he shifts towards a bruiser role attack speed would be more interesting to him than if he's built assassin) Thanks, looking foreward to trying the new wukong out :)
having 2 active patterns & making it skill shot with a cc in the second active would be good :)
: Hi everyone, I just wanted to take a moment to thank you for all the detailed, thorough and well-written responses I've seen so far. Sadly I don't have the bandwidth to respond to each piece of feedback individually, but I've read every single post and proposal and will be keeping them in mind moving forward. Instead, I'm going to respond to a few of the most common things I've seen so far: * "_E into R feels bad because the attack speed is wasted_." Heard. I'll look into ways to mitigate this, but can't promise anything. * "_Wukong has mana problems._" Yep, he sure does. This is largely by design because his poke/trading pattern is fairly low counterplay. We gate this power similarly with Malphite's Q. I'll look into this, but know that it's an intended weakness of the character and buffing it would likely mean we pull damage out of his kit (which would hurt burst/assassination builds). * "_You're killing assassin Wukong_!" Not exactly. The goal is for it to remain "viable." That doesn't mean "the clear and obvious best way to build him in every game." It means you can still find success with it. And indeed, these changes are likely going to push Wukong more towards the bruiser space as his primary class and combat style. All we're committing to is that we aren't objectively denying the existence of lethality builds in the same way we did with, say, AP Master Yi (which was deemed unhealthy for the game). * "_AP on Q is bad_!" Please note that we're experimenting with giving Q bonus magic damage that scales with spell rank; NOT AP ratios. We have no intention of asking Wukong players to build Amplifying Tomes to deal damage. The goal is to slightly reduce burst damage from lethality builds while simultaneously making it harder for opponents to shut down Wukong's trades with early armor purchases. * "_Wukong NEEDS CC on his base kit_!" I'm gonna get flamed for this, but I disagree. A lack of CC is a very important aspect of his weakness profile, thus incentivizing and rewarding Wukong players for skillfully utilizing their stealth, clones, and hit-and-run mechanics. Wukong is actually fairly unique in how he approaches enemies and mitigates damage, which is something we want to preserve. Giving him a slow or root means we'd have to pull power elsewhere, which would likely end up hurting his unique identity.
Hello , Riot Lutzburg i really appreciate how much you sacrifice to make this champion viable and you detailled everything but the lack of cc for a top laner is really meaningfull , but isn't the wu's early base damage still low maybe it needs slight buff just(lvl 1 R)
: Fine but reduce knockup duration by 1/3rd and perhaps reduce his movespeed during ult just a small bit, like 5%.
> [{quoted}](name=I am Razgriz,realm=NA,application-id=A7LBtoKc,discussion-id=fowIVQGP,comment-id=005e0003,timestamp=2019-10-25T08:27:24.173+0000) > > Fine but reduce knockup duration by 1/3rd and perhaps reduce his movespeed during ult just a small bit, like 5%. The R knock up is the only thing wu players rely on mate reducig its impact will make the champ even worse and the mov sped is really helpful to catchup champs with mobilites or to escape !!
: Or change Wukongs Ult like in Dota 2, just put alot of Wukong clones that beat the carp of the opponent {{sticker:slayer-jinx-catface}}
Smite's Wukong is also another choice :)
: Wukong Update- Now In Active Development!
Hello Again , Decoy Master here i'am S2/3 MonkeyKing Main and thanks for letting us know about your hardwork guys , as a Top lane and a Wukong main i've been asking for these changes many times but due to current wukong's stat most of wu players weren't happy about moving the wuk,ong from an assassin to bruiser is a great idea and it will be much more important for top lane wukong !! Here is some quick thoughts about the changes : we would like a new visual update with like fewer animations also General Wukong / Infernal should have some new animations& VGU update because everyone was complaining about this skins since ages !! Wukong's Mana pool is quite small compared to to others bruiser ! now let's talk about the abilites !! -Passive (Stone Skin) : The new passive is quite good and it fits with wukong's nature and i think finally we wont hear people saying wukong build tank when the champ has no utility because the lack of cc "because tanks are useless because of cc" ! -Crushing Blow : we would like it to deal Physical damage instead of magic damage (or maybe hybrid like jax ? so we wont be disbaled by an armor cloth or tabis), a decent scaling rather than the current one and also everytop laner has a cc pre 6 so some kind of CC like Stun or something will be appreciated ! we really don't mind if the new Q will be a skillshot so people realise the risk of missing a cc is making us a vulnerable target ! so that another point ! -Decoy : the W idea is quite good and everyone likes that because i think it will make wukong jungler viable again and also for Top Wukong making him able to trade properly ! (the fact that the new w is dealing physcial damage is what it should be the old one was quite meaningless) -Nimbus Strike : i would say that The wu's E should stay like it is! Cyclone : and the most important ability we need to talk about , if you had a deep look on Wukong's R early damage compared to everytop laner R Damage you will notice that is not making any sense (my suggestion here is to add a small buff to wukong's R early damage) , maybe increasing wukongs R hit rate and buff base dmg ,he has to spin faster so enemy champs can not hit him with dashes while spinning and one last question is gonna be live next patch or still still need some researches My Conclusion : with this new Kit i think Wukong will raise and will be able to sustain more and will be a viable pick in highelo if not mistaken , and let us know what do you think about these suggestions , Thanks again for putting a lot of efforts!
Galiö (NA)
: Physical instead of Magical^ Sorry it's a peeve
Meddler (NA)
: Prototype Wukong Changes on PBE Context
what about the mana pool ! and the Q does it scale ?
Meddler (NA)
: Prototype Wukong Changes on PBE Context
Hey Meddler , would you please make the Q deal AD dmg instead of ap !

Decoy Reborn

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