OniSeiji (NA)
: Compared to Noxus, Demacia isn't actually racist. On the League Wiki, Noxus is defined as an extremely xenophobic empire, while Demacia is just prejudicial to magic and its users. Azir didn't directly lead to Shurima's downfall. Xerath was. Azir just didn't see the betrayal coming.
Noxus was xenophobic in the old lore. New Noxus is basically the opposite of that.
: I mean... he was so dead set on his path of vengeance that even in his mortal self the other Ascended would falter at his cold gaze (by lore description itself). After Ascending and being imprisoned for thousands of years in torture I think his mind is strong enough to blow them off as an inch of dust. But story telling woouldn't be there if this was the case so... I guess they'll survive longer.
I wouldn't really think strong, primal emotions like rage and a lust for vengance is what gives someone a strong mind. In fact, I'd say it's the opposite; that's it's Varus' insanity that allows them to fight back.
: I don't think Riot is looking at it from that angle. I think Zoe serves the greater Good, a la Bard. People may die, but she is openly and actively performing her duties to cause the change that needs to happen.
> actively performing her duties That's an exageration if I ever heard one.
: > [{quoted}](name=Solidair3,realm=NA,application-id=6kFXY1kR,discussion-id=xAhvK4rp,comment-id=0003,timestamp=2017-11-30T20:37:34.129+0000) > > What's funny is this works on two levels. the five could be Kayn, Rhaast, Varus, Val, and Kai OR it could just mean the five darkin remaining (with the three representing the three currently revealed) > > damn that taunt has some layers. Or, when he first says "the three of us" he means Kayn, Rhaast (himself), and Varus.
Na, he only says it when in full "Rhaast form", meaning Kayn is dead.
: Yeah but the ingame model wields it in the left hand for all the skins. Splash arts can have some small discrepancy.
Not disagreeing with you. Just saying it's a common inconsistency if you look at other champions as well.
: Expect anything else?
: Only in the base and artic ops skin though ._. https://vignette.wikia.nocookie.net/leagueoflegends/images/1/16/Varus_OriginalSkin.jpg/revision/latest/scale-to-width-down/640?cb=20170615204206 https://vignette.wikia.nocookie.net/leagueoflegends/images/c/ca/Varus_BlightCrystalSkin.jpg/revision/latest/scale-to-width-down/640?cb=20170615204112 https://vignette.wikia.nocookie.net/leagueoflegends/images/a/ad/Varus_ArclightSkin.jpg/revision/latest/scale-to-width-down/640?cb=20170615204038 https://vignette.wikia.nocookie.net/leagueoflegends/images/7/7c/Varus_ArcticOpsSkin.jpg/revision/latest/scale-to-width-down/640?cb=20170615204057 https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a6/Varus_VarusSwiftboltSkin.jpg/revision/latest/scale-to-width-down/640?cb=20170219015641 https://vignette.wikia.nocookie.net/leagueoflegends/images/3/37/Varus_DarkStarSkin.jpg/revision/latest/scale-to-width-down/640?cb=20170615204127
Only further proves my point of inconsistency.
: There is only 1 thing objectively wrong with the new Varus
I'm assuming they based it of his splash art, since he's holding it in his right hand there. League has a lot of inconsistencies like that.
: It appears that i'm the only person that doesn't hate the new Varus lore (coming from a Varus Main)
The discussion on Reddit seems to be a lot more possitive. It's mainly the people on the boards that are salty.
: Also in this particular scene, he was nuking the crap out of the village with arcane meteors and death rays, while yasuo, taliah, and nasus cannot even stop him. Xerath cast away his best friend, obliterated a civilization, plotted like for decades. And commiting murder to save the king. And this...kid is granted more power than that by being selected by a space parasite in a day And that meteor was not at full strength? What the hell.
> Yasuo Surely you mean Sivir? Cause I'm pretty sure Yasuo stayed behind in Ionia.
: > So do ants? They have live and goals too. They may be simplicitistic compare to humans, but at the end of they day they still have lives. What makes the live of one ant better then life of one human? I want you to go talk to someone close to you and then answer your own question. Tell me, what other creature can argue about morality? An animal cannot, a man can. That is the key difference. > Humans are no better than the targonians. We enslaved cows, pig and sheep for their meat and fur. We enslaved manipulated wolf until they become our lower slave that we called dogs. That's not how domestication works. farm animals live peaceful lives where they are not hunted by predators, live peacefully, and when we must kill them, we do it as quickly and humanely as possible. We also need to, as they provide us food and necessary materials. Also, dogs as slaves? We did have war dogs, but there's a reason they're called man's best friend, a dog will never betray you, they helped us hunt, they help is now as friends and companions. And if you want to bring up cats, well, go tell a cat owner it's his/her slave. > Justice and morality has always been dictate by us humans because we have been the beings on the top of the food chain for so long. You might think your righteous or what ever but at the end of the day your only be limited by your human hypocracy. Humans have decided that yes, although some would say God, or a being similar to him, gave us morality. Because of my own personal beliefs, I do not think I am righteous... but i want to be. That is why i try to be the best person i can be. Many people, hell i would say most humans, are good at heart. You also seem to not see that you are as much as ant to Zoe as me and those townfolk.
> And if you want to bring up cats, well, go tell a cat owner it's his/her slave. There's actually even research pointing towards cats having domesticated themselves originally (in places like ancient Egypt). because they realized that living with humans is pretty freakin' sweet.
Atanchan (NA)
: > [{quoted}](name=Destínum,realm=EUW,application-id=6kFXY1kR,discussion-id=UEmdhvyO,comment-id=0006000200000000,timestamp=2017-11-19T22:44:11.006+0000) > > Also, once again, if you're going to be that person and question everything just in case we're living in the matrix or something like that, literally just look at the people around you, like family, friends etc. It's not difficult to notice a trend. ... Y'do realize that anyone coming from a place with a culture that stems from matriarchal hunter roots would instantly make this implode, right?
I do realize that no, they in fact would not. Cause that's not how sexual dimorphism work. Read up on it and you might realize everything isn't a social construct. Am I going to be able to make you understand, or are you too stubborn to accept facts and reality? Because if it's the second, we're done here.
Atanchan (NA)
: Gov, at least try to make an argument like the others that isn't instantly destroyed by the fact that people can be fat and tall with little muscle, while others can be thin and short with a lot of it.
Don't really need to make an argument, because pretty much everything has been said. Statistics saying one thing overwhelmingly speak for themselves. Also, once again, if you're going to be that person and question everything just in case we're living in the matrix or something like that, literally just look at the people around you, like family, friends etc. It's not difficult to notice a trend.
Atanchan (NA)
: > [{quoted}](name=Blood Magicks,realm=EUW,application-id=6kFXY1kR,discussion-id=UEmdhvyO,comment-id=,timestamp=2017-11-18T18:01:23.951+0000) > > **Hence men, being far stronger on average, could subdue and control women for centuries** On one hand, this where the argument pretty much falls apart, but on the other, the fact that this appears in an argument that tries not to be sexist really kinda builds it back up. Shame a population for trying to be physically strong and fit, and of course they're going to be "weaker on average" because the average _isn't going to want to deal with that social pressure._ So while the actual difference in strength can't be the reason, the _perceived_ difference in strength could propagate the sexism further. As we see in this very post.
After reading through this entire conversation; Did you actually go to school or do you just get your ideology straight from tumblr? Because denying that men are on average physically stronger than women is just ridiculous. Just god damn look at the average man compared to the average woman. Notice that height and overall size difference? Yeah, that's not just for show.
5050BS (NA)
: He was only half a Diver. He can get in but not out. True Divers are {{champion:238}} {{champion:245}} {{champion:58}} {{champion:105}} {{champion:120}} {{champion:39}} {{champion:55}} {{champion:121}} {{champion:141}} Where you get in and in a few second or less can get out.
The only actual divers on that list are Renekton, Hecarim and Irelia. Hecarim only has a way out if he doesn't use his ult to get in, Renekton barely has one at all (only on very rare occasions) and Irelia is the exact same case as Xin.
kargish (EUW)
: Why didn't you take advantage of Xin Zhao and his horse, as can be seen in multiple of his splash arts? https://i.gyazo.com/ebbd45bfeeeb9c78b0f50b1a569ced50.png https://i.gyazo.com/a61a1866c84279e3b5d8f8179b14a5bb.jpg http://www.lol-wallpapers.com/wp-content/uploads/2017/06/Warring-Kingdoms-Xin-Zhao-Splash-Art-4k-HD-Wallpaper-Official-Artwork-League-of-Legends-lol.jpg
That would probably require a full VGU, and "mounted lancer" doesn't exactly fulfill the same fantasy as "duelist spearman".
: Nothing personal, kid.
Rioter Comments
Mr1102 (NA)
: > [{quoted}](name=TheTragicomical,realm=NA,application-id=6kFXY1kR,discussion-id=YKH1PQP8,comment-id=000c0000,timestamp=2017-07-22T20:16:36.342+0000) > > The bird's name is Beatrice. And she is a very pretty bird. Beatrice sounds like a boy name to me.
: http://i1.kym-cdn.com/photos/images/original/000/960/966/640.gif
That is probably the best response GIF I've ever seen.
MrHaZeYo (NA)
: Why does range have to define them the? You have twitch n without his ult they have either close or the same range. Maybe rename it then cause like I said a hyper carry is a thing
Because range is a very big and essential part of the playpattern. Simple as that. And yes, I did rename it because people don't seem to understand context.
MrHaZeYo (NA)
: Well, Hyper Carries are real, which is why I was talking about it. Kog, Jinx, Twitch, Vayne are indeed considered hyper carries lol. > I feel like Marksman is just the subclass, Think of all the AD champs in the game that fill up in different roles. Why is Marksman different then Slayers (Assassins) or Duelists, meaning why do they need sub classes as they are one in them selves?
Once again: Read the definition of the subclass that I'm calling hypercarry simply because I couldn't think of a better name. Do you really think Vayne fits better in the "long range back line carry" subclass than the "in your face, mobile bursty carry" subclass? And the reason I think marksmen need different subclasses is because there are many types of playstyles within the marksman class that can't just be broadly defined as one. Much like Tryndamere and Ekko plays very different (both in the Slayer class), so do Lucian and Kog'Maw (both in the Marksman class).
MrHaZeYo (NA)
: Idk in my opinion, Vayne is very much a hyper Carry, she's destroy Squishies and tanks alike thanks to her Silver Bolts. Mobility doesn't so much define a Hyper Carry. Look at someone like Yi, while not a traditional hyper carry, because he is melee, he is indeed one. According to Riot's subclass list, Gangplank is a Battle Mage, yet he is AD. I feel like Ez, and Corki very much fit into that category. Varus is also a weird champion as he can be a "Sniper" and a Hyper Carry, as could Ashe. I also believe Varus on that Riot list is hybrided into Marksman and Artillery Mage. AP Kog would also be a Artillery Mage. I feel like Marksman is just the subclass, Think of all the AD champs in the game that fill up in different roles. Why is Marksman different then Slayers (Assassins) or Duelists, meaning why do they need sub classes as they are one in them selves?
Hypercarry was just a name I picked because I couldn't think of a better one. It doesn't actually mean other champions can't carry just as hard. I feel you're fixating a bit too hard on the little details here, rather than focusing on the actual context. :P
MrHaZeYo (NA)
: The problem is a lot of them work into different catagorys too. Ashe, Varus, Jhin and Sivir all have utility. Xayah has a AS steroid that could make her a hyper carry but also uses Spells. Corki and EZ also function similar to a AD Mage. I'd catogorize Vayne as a Hyper Carry. Twitch, Vayne, and Teemo also function similar to assassins.
Well yeah, different champions will always have different attributes. As it says in the main post though, here I've tried categorised them with shared traits that define their play pattern (just like other subclasses). Vayne for example is not a hypercarry by this definition, because she both lacks the range of the other four, while instead having mobility and burst similar to the other rangers.
Ralanr (NA)
: Vayne isn't that spell focused.
Putting emphasis on the "often". :P Also, since her mobility comes from her Q (a spell), one could argue her mobility is spell focused.
Rioter Comments
redKînd (EUW)
: Hello, redKind here Thank you for finally making proper changes to Kindred, I am super excited for the next PBE. Here's my feedback: **Q - Dance of Arrows** _* No longer gains base damage per stack of Mark of the Kindred * Now grants Kindred 10/15/20/25/30% attack speed for 4 seconds on cast, increased by 5% per stack of Mark of the Kindred * AD Ratio :: Changed from 0.2 Total AD ratio >>> 0.75 Bonus AD Ratio * Base Vault Speed :: increased from 400 >>> 500_ I think those are very good changes, really like the base vault speed buff and the change to AD ratio. This is the skill that everyone maxes first on Kindred so at lvl 9 we're going to get 30+5*stack% attack speed for up to like 12 seconds in a teamfight, since most Kindred players rarely get out out of the W circle for maximum efficiency. If anything will be needed to be nerfed in the new Kindred, I'd prefer it to be the AS steroid, because I don't think it's really that necessary. I really like that their Q no longer relies so heavily on the marks to do damage. This makes them a ton less feast of famine because we can start being a normal jungler and scale with gold/items instead of blindly following marks to be relevant in the later stages in the game. **W - Wolf’s Frenzy** _* Can now send Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls. * Wolf now deals magic damage instead of physical damage * Wolf now deals an additional 1.5% of the target’s current health per attack as base damage, increased by 0.5% per stack of Mark of the Kindred * AD Ratio :: 0.4 Total AD ratio >>> 0.2 Bonus AD Ratio_ Amazing change, makes Kindred more tactical and W will be more useful for scouting, for example at baron and dragon fights (it's possible to send wolf over walls now as well but it's really hard to do and risky if enemy is on the other side). The magic damage change will make it so Kindred will be really hard to itemize against when ahead and I guess that also makes their clear a little bit better? Will have to check. The %current health damage also makes them a pretty good toplaner, especially with other changes that decrease the value of marks (like the total AD -> bonus AD) I really like those changes and they should definitely stay (numbers can be adjusted) **E - Mounting Dread** _* Damage Type of Wolf’s Attack :: Changed from physical >>> magic * Base damage :: Reduced from 40/75/110/145/180 >>> 40/60/80/100/120 * Missile Speed of Wolf’s attack :: Increased from 1600 >>> 2000 * AD Ratio :: 0.2 Total AD ratio >>> 0.8 Bonus AD Ratio * % Health Damage :: Changed from 5% max health damage >>> 8% Missing Health damage, increased by 0.5% per stack of Mark of the Kindred * Jaws of Death :: Wolf’s attack critically strikes targets below 15% health for 50% more damage. Critical Strike chance increases the % health threshold for this critical strike to occur by 0.5% per 1% crit chance._ Really love the fact that it's finally changed to a finisher move since Kindred were so good at starting fights but had nothing to finish them. Again the change from physical to magic makes Kindred harder to itemize against. This will have amazing synergy with Kindred's ultimate because it means that Wolf will always crit even after the heal, which is a guaranteed kill. Good change but might be too strong combined with everything else **Passive - Mark of The Kindred** _* No longer grants Lamb bonus % current health damage on her basic attacks * Now amplifies all of Kindred’s basic abilities per stack as outlined above * Every 4 marks increases Kindred’s basic attack, Dance of Arrows and Mounting Dread’s cast range. The first 4 marks increase their ranges by 75, while every 4 marks after increase their ranges by 25._ Love this change. Please keep. The only thing I would do differently is to rather increase their range more often, for example 25 range per 2 marks, so we get bonus 100 range at 8 marks. 75 range for 4 marks is just too much, this will be ridiculous in late because Kindred can get even up to 16 marks in competetive games. It would be impossible to kill an ADC with a saving ultimate that also has 800 AA range and a dash on a 2 second cooldown. **Overall feedback:** I really like the changes, even though it's basically a small rework at this point. I can already see they will be overtuned at first but after adjusting the numbers this will work really well. If anything, I would do something to make marks from champion kills more valuable than marks from monster kills or just make marks even less important because this makes Kindred really hard to balance. Those changes solve all the Kindred problems in the current season and I am really looking forward to testing them out live. Great work with this rework, I knew I could count on you guys. Thanks again!
It's only the first 4 stacks that grant 75 range. After that, every 4 stacks grant 25 range.
: Getting rid of the shred passive is absolutely necessary if you want her to actually scale like a marksman. That said, if you want her to be strong both early and late, yet weaker mid game...good luck....that's going to be very difficult to make happen because power curves are typically a function strength of base stats and kit, plus scaling with itemization. So a champion that is balanced is either going to be strong early and, by necessity, not scale too well, or strong late, and by necessity weak early, or they will be between those extremes and will have average early game, and late game (these are the so-called mid-game champs). There's no natural mechanism to make a champion bad at mid-game and good at both early and late game. Junglers by nature have to have at least decent early game or they are too easily invaded and shutdown by actual early game junglers (ex: the ever popular {{champion:64}}, also, {{champion:77}} is great at this too). I think her kiting potential is already pretty good w/ Q+W interaction, but maybe outside of that her Q is on too long of a CD? I personally miss her old passive heal because it made her viable as an actual bot laner (and a counterpick to poke lanes), but I can see where that may have been TOO good. Something that may be good for her is some kind of mechanic that helps her deal with being dove by single enemy champions, an ability that debuffs their dmg output significantly for a short time (long CD basic ability) may be great for both her jungle security as well as skirmishing play pattern, and would make her less of a teamfight oriented marksman (which would make her preferable to pick in splitpush/pick/dueling-type team compositions). That said, having a marksman that is inherently hard to assassinate could be problematic, though she would still be vulnerable as any other marksman to getting gangbanged...well, maybe not with her current ult...which might actually be something that has to go if she is to truly have good late game scaling, because it's an obscenely good tool for protecting your backline from divers. The proposed changes....hard to judge, would need to actually play her with those changes a bit to get a feel for them before I can comment on whether it feels right or not. I could see her really feeling bad early game if her numbers are undertuned, or worse, being fine early but perhaps scaling too well, especially with how much range it appears she can gain from her marks: 8 marks is +100, so if she's still a 550 marksman, that's 650 range basics, same as {{champion:51}}. 8 marks is doable by late game, but very hard to get before 25mins in an actual game. At 4 marks you'd have 625 range, which is 25 more than {{champion:22}}, but 25 less than {{champion:51}}, which is already pretty nice and that's achievable by midgame fairly reliably.
Kindred currently has 500 range, not 550.
: What does Ur and Va mean? Who would use Urnox? {{champion:55}} {{champion:60}} Who would use Vanox?
I know in Swedish, Ur is something you add to a word to make it the ancient version of something else, so Urnox is simply the ancient version of Nox. Maybe they took "inspiration" from this?
: Dude, in the burning tides, the first time you see {{champion:41}}, you see him in the captain's cabin with an alive man tied to his table, with his leg flayed to the bone, on which the captain was doing some artsy scrimshaw. If that's not evil I don't know what is.
GP is brutal, but not evil. As far as pirates go, he's actually pretty honest and fair.
: Like the Yorick wall health bar? I.e. 2 health = 2 autos, etc.
Pretty much. Although it could be like 2 autos in the early game, scaling to maybe 4 or 5 in the late game (to make them killable in lane and survive longer in teamfights).
PhRoXz0n (NA)
: Heimerdinger Changes for 7.10 (Request for Comment)
Seems pretty solid. One issue though has always been that his turrets die way too easy to AoE lategame. Perhaps change their HP to a set amount of basic attacks, scaling with levels?
: Holy shit, Rakan is so fun to play!
Yeah, he's amazing, and seems really strong too! Played three games with him so far, and got at least S- in all of them. Might be my new main.
: Gonna be that guy and ask why label Vastaya as race, when they're a phylum? That's just going to confuse people more.
Well, race isn't an actual scientific classification, it's just something people use to describe a collection of physical traits.
: Yeah, good thing Riven's still canon... {{champion:1}} {{champion:9}} {{champion:24}}
Jax does have an updated story though. Aparently he's from Icathia.
: The ultimative economical potential of League's lore - and how the competition is not sleeping.
I find it kind of odd that you talk about Riot like if they where a small company. Sure, they may not be as big as Activision, but they still have an insane amount of money. Thinking big in terms of other games in the LoL universe is definitely not out of the question.
Elfezen (NA)
: Is Cho'Gath or Baron Nashor stronger/bigger lorewise?
Untill Cho'Gath gets an updated lore, there's really no way to tell how big or powerful he's meant to be. So no real way of telling really.
Rioter Comments
Dcchau (NA)
: Glorious
Xrusa (NA)
: Still a little salty about a dragon-themed legendary skin for trist when she already has a legendary and they could have done one for swain but whatever...
Firefighter Tristana might be priced like a legendary, but it sure as hell ain't one.
: > [{quoted}](name=Destínum,realm=EUW,application-id=3ErqAdtq,discussion-id=QXxIuQYg,comment-id=00030000,timestamp=2015-10-30T01:46:57.043+0000) > > They don't though. No other abilities share a name (and for good reason, since it can get quite confusing). I understand the thematic reason why, I just don't know if it's a good move clarity-wise. They do. I can't think of any at the moment but I remember specifically seeing them and being like "lol, that's funny" Keep an eye out for it when you're playing games and you'll find it eventually.
No, for real. I know pretty much every champion ability's name off the top of my head, and none share a name. It is like TrippleDee said though, that some abilities and items share a name.
: Others have the same name on their abilities. This just makes that much more sense because he's had past affairs with TF. ... Relations... Knew each-- okay fuck this you get the point
They don't though. No other abilities share a name (and for good reason, since it can get quite confusing). I understand the thematic reason why, I just don't know if it's a good move clarity-wise.
Rioter Comments
: Mordekaiser Shadow and Fortune or: How I Learned to Stop Worrying and Kill Garen
It's not Garen, it's just some random Demacian knight. However, we did find out that Demacian Steel protects against necromantic magic, which is interesting.
: Olaf has to find out that maybe dying of old age isn't the worst thing.
He's a viking though. If a viking dies of old age, they go to Hel (a.k.a. Hell, although not quite as bad as the christian Hell).
Xulsigae (NA)
: I'm still waiting for lore that could not have existed with the League in place and was better without it. So far, the new lore has been quality, but also rather generic and doesn't stand out from other fantasy universes. Too much has been rewriting and not enough progression.
You serious? You honestly think these new Shadow Isles bio's could exist within the old universe? Also, how exactly could the physical manifestation of death be a champion in the old universe?
Makneto (NA)
: Can we please gut Nami?
Came here expecting a joke about gutting a fish. Was disappointed.
: It's kind of like a Kitsune, only with more eating human livers.
Yeah, but the difference is that a Kitsune is Japanese, while a Kumiho is Korean (which was my point).
: Ahri is based off the Kitsune, which is based in Japanese mythology.
Actually, she is based of a [Kumiho](https://en.wikipedia.org/wiki/Kumiho), which is of Korean origin.
Arakadia (NA)
: Whos Her Majesty? And I agree, as i said above: "Its all relative. You cant say its flawed... in fact we are flawed compared to the undead and machines. Machines and undead don't feel pain, they can have increased strength, hightened intelegence, and other advantages. And even if you became some little microwave robot or a weak half falling apart zombie, there are people who are albinos or have deformations. People in general seem to dislike the different. As simple things as kids pushing other kids away during school, RuneTerrians reject a different way of life." Its ALL about perspective
> [{quoted}](name=Arakadia,realm=NA,application-id=6kFXY1kR,discussion-id=gA4AAkO0,comment-id=000a0001,timestamp=2015-10-20T04:53:14.171+0000) > > Whos Her Majesty? Elise.
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