Probliss (NA)
: Not put her at the front? Okay, what elo games are you playing in, because playing around sej is actually not that hard. If you can't play around sej to _that_ degree, you're misplaying hard.
> [{quoted}](name=Probliss,realm=NA,application-id=RaE1aOE7,discussion-id=ElJPMjTW,comment-id=00010000000000000000,timestamp=2019-09-22T04:24:11.552+0000) > > Not put her at the front? Okay, what elo games are you playing in, because playing around sej is actually not that hard. If you can't play around sej to _that_ degree, you're misplaying hard. euw, na doesn't know how to play, 90% of the players are scripters {{sticker:sg-kiko}}, you make it sound as if you can guide the game flow....... its called AUTO chess..... how do you suggest playing around a 24/7 stun? in case you didn't notice players with commen sense want to get rid of glacials......
Subdue (NA)
: Why is Zero Tolerance so Intolerant?
just delete it all, these systems are pretty fascist, depriving freedom of speech, the systems can't even differentiate opinions (likes and dislikes) from actual racisms/sexism (homophobia does not exist), not only that, on different server players often talk in different languages the systems can't differentiate between language and abbreviation either.... an example would be the word kyss and the abreviation K.Y.S, the first means kiss in danish and the latter means kill your self, this system simply isn't working, the punishments are too severe or not severe enough sometimes, and trolls and inters just keep going {{sticker:slayer-jinx-unamused}}, its time riot came with actual solutions and (a) better system(s).
Probliss (NA)
: She can't freeze all your units if you space them out. I know that Sej is strong, but even in diamond, Sej wouldn't be super strong with sorc warmogs becuase we know how to play around her. Seriously, spread your units and she can't ult everyone and make sure the person with morelloes or red buff won't get caught in the ult, and you'll be fine.
> [{quoted}](name=Probliss,realm=NA,application-id=RaE1aOE7,discussion-id=ElJPMjTW,comment-id=000100000000,timestamp=2019-09-20T20:40:51.517+0000) > > She can't freeze all your units if you space them out. I know that Sej is strong, but even in diamond, Sej wouldn't be super strong with sorc warmogs becuase we know how to play around her. Seriously, spread your units and she can't ult everyone and make sure the person with morelloes or red buff won't get caught in the ult, and you'll be fine. you can't control pathing eventually she will freeze the entire party :/ the trick is to not place seju on the frontline but behind them a little so they don't target seju at first, i'm telling you, you can't play around sejuani...... if only we could control the flow of battle .-.
: > [{quoted}](name=Devilreaper XIII,realm=EUW,application-id=yrc23zHg,discussion-id=EaTIVtN7,comment-id=00020000,timestamp=2019-09-19T10:01:37.616+0000) > > all champions newly released by riot are broken..... > but the most broken thing in league is AD even a mage like soraka can 100-0 on a full ad build -.- and this is why there's been an influx of off-meta full AP builds with high winrates?
> [{quoted}](name=thefatlazycat,realm=NA,application-id=yrc23zHg,discussion-id=EaTIVtN7,comment-id=000200000000,timestamp=2019-09-19T23:02:18.160+0000) > > and this is why there's been an influx of off-meta full AP builds with high winrates? bs, name 1, how are ad based champions doing anything with ap ? in the meanwhile assasins and skirmishers are still oneshotting with or without penetration -.- and they are definitely going full ad.....
Probliss (NA)
: I've never seen this, but I don't think it's as oppressive as you make it out to be. Just space your units out and get a red buff or morelloes (I mean, they're pretty much mandatory).
> [{quoted}](name=Probliss,realm=NA,application-id=RaE1aOE7,discussion-id=ElJPMjTW,comment-id=0001,timestamp=2019-09-19T19:20:58.793+0000) > > I've never seen this, but I don't think it's as oppressive as you make it out to be. Just space your units out and get a red buff or morelloes (I mean, they're pretty much mandatory). doesn't work, seju is capable of freezing all of your units 24/7 they don't get to attack at all .-. so morello or red buff are useless {{sticker:sg-ahri-1}} especially in combination with glacial synergy, seju atm with these 2 items is a surefire way to win.
Ahri Baka (EUNE)
: Weird no downvoted yet from Hashinshin fans Because of Yesterday's stream he complained non stop about Mages and their items and how Neeko is broken
> [{quoted}](name=Ahri Baka,realm=EUNE,application-id=yrc23zHg,discussion-id=EaTIVtN7,comment-id=0002,timestamp=2019-09-19T09:54:20.732+0000) > > Weird no downvoted yet from Hashinshin fans > Because of Yesterday's stream he complained non stop about Mages and their items and how Neeko is broken all champions newly released by riot are broken..... but the most broken thing in league is AD even a mage like soraka can 100-0 on a full ad build -.-
: i'd still like the item speciffied
> [{quoted}](name=Sinful Succubus,realm=EUW,application-id=RaE1aOE7,discussion-id=ElJPMjTW,comment-id=000000000000,timestamp=2019-09-18T10:54:19.866+0000) > > i'd still like the item speciffied yuumi ofcourse i stated she spams her ability by gaining double mana, yuumi grants double mana gain, sejuani is insane with it she freezes ENTIRE teams 24/7 with it and survives on 6% heal per second {{sticker:sg-ahri-3}}
Rioter Comments
Keiaga (NA)
: I've already done the math that you seemed to ignore completely. I just didn't try to give the wrong impressions by adding 70 minutes of gathering storm, Athenes, Mikael's crucible on a target with spirit visage and whatever else you're trying to the equation
> [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=4vidLKzw,comment-id=0000000100000000000000000000000100000000000000000000,timestamp=2019-09-14T08:10:56.965+0000) > > I've already done the math that you seemed to ignore completely. I just didn't try to give the wrong impressions by adding 70 minutes of gathering storm, Athenes, Mikael's crucible on a target with spirit visage and whatever else you're trying to the equation im afraid thats not math, you state some numbers and come to strange conclusions O.o no calculations whatsoever, im not giving a wrong impression im adding actual factors that exist in the game between two champions...... you state yuumi is weak, i proved otherwise.
Keiaga (NA)
: Your math isn't complicated. It's wrong. Almost everything about your hypothetical is wrong from relying on multiple items to boost her numbers to apparently not understanding how time works. Even a couple people who are on your side and double checked your math didn't get numbers half as high as the ones you're pulling out of your ass lol
> [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=4vidLKzw,comment-id=00000001000000000000000000000001000000000000,timestamp=2019-09-13T17:46:24.094+0000) > > Your math isn't complicated. It's wrong. Almost everything about your hypothetical is wrong from relying on multiple items to boost her numbers to apparently not understanding how time works. Even a couple people who are on your side and double checked your math didn't get numbers half as high as the ones you're pulling out of your ass lol oh and where are these numbers that aren't half as high? and where is your math? all i hear from you is hot air {{sticker:sg-kiko}} you are just a yuumi fan trying to defend her..... and please elaborate what is wrong with the math according to you? you do realize it doesn't work the way you talk, you can't just say its wrong, without proving it is, so the math right, unless proven otherwise. heck i even calculated this ingame and came to the exact results the flat bonus ap showed by these calculations, the only thing i didn't do was round up the decimals.
Keiaga (NA)
: Go back and do the math again. Let's make it simple and cancel out every item, rune, and hypothetical target that Soraka can either build or pick herself. Even if you gave yuumi an extra 100 AP based on her attached partner, it's not going to come close to healing anyone 80% of their health(or if it does I definitely can't interpret it from Devilreapers "math" up there), or approach Soraka's levels of healing considering she has better scaling and twice as much base. If you want to talk about shields let's just pick a few supports known for their shield. Rakan Janna Lux. Yuumi's can get as strong as 300 + 30% at level 18. at level 13 it's 210, and at level 9 it's 141. Rakan's is maxed second at 140 + 80%. Which means that at the same level, Yuumi's shield only has 70 more base health, and 50% less ap scaling. Janna's is 220 + 70% and maxed second or first. compared to Yuumi's 141 or 210 base. No contest. Lux's is 300 +60% and maxed last. Same base, double scaling. Every tool Yuumi has for poke, shields, healing, and CC are mediocre compared to any other poke, shield, or healing champ. In fact, Sona does everything Yuumi does, except her range and ratios are better across the board. Her single benefit over any other support is solely her gimmick of attaching to a carry and giving them stats. Which i said from the very beginning, and which is reflected with her being the worst support champ with 43% winrate.
> [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=4vidLKzw,comment-id=00000001000000000000000000000000000000010000000000000001,timestamp=2019-09-12T19:46:47.413+0000) > > Comparing a champion to others is dishonest now? That's how you judge the value of anything. Let's run through what sort of niche she fills in a team. > > She doesn't make a good poke support. > She doesn't make a good sustain support. > She doesn't make a good peel support. > She'd make a decent, easy to play jack-of-all-trades support except for the fact that Sona is stronger in every way. > > Even now you're trying to call a 50+30%ap shield "fat". That would be less than a single auto attack from an adc. > > Like I said a couple times now, her single saving grace is tied to her gimmick of attaching to people and giving them stats. i remember fighting yuumi once on the rift and me and the adc doing NO damage to the opponent adc whatsoever due to yuumi's shield .-. so you don't know how to play yuumi its that simple. ok math time again this time simpler so you can understand it too lol yuumi at lvl 18 has her shield minimum at 300 + 30% ap, most cap around 400 ap so she would have a shield of 300 + (400 divided by 100 tims 30 = 120) 120 = 420 damage block. with ardent +10% shield, thats 420 divided by 100 = 4.20 4.20 times 10 = 42 420 + 42 = 462 shield add athens to it with max charges thats 250 more thats 462 + 250 = 712 shield janna at lvl 18 with 400 ap shields 220 + 70% ap so she would have a shield of 220 + (400 divided by 100 times 70 = 280) 280 = 500 damage block with ardent 10% shield, thats 500 divided by 100 = 5 5 times 10 = 50 500 + 50 = 550 shield add athens to it with max charges thats 250 more thats 550 + 250 = 800 shield janna shields 88 more damage BUT and this is a big but, janna her shield decays after 0.75 seconds and only lasts 5 seconds, whereas yuumi's shield lasts till broken. (edit) i didn't even add mikael yuumi = 712 + 20% = (712 divided by 100 times 20 = 142.4) 854.4 shield janna = 800 + 20% = (800 divided by 100 times 20 = 160) 960 shield thats 960 - 854.4 = 105.6 difference. no big deal thats still 1 or 2 auto attacks. again a perma shield of 854.4 vs a 960 shield that lasts 5 seconds. yuumi really isn't weaker than any support with a similar kit.
Keiaga (NA)
: LMAO what? What is this math? NOTHING in the game works like this. Where are you pulling "100 times 80"? You have no idea how simple percentages work. Youre pulling random AP amounts out of nowhere. Youre adding random items into the mix just to make things more complicated. You have no business trying to do math. with anything
> [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=4vidLKzw,comment-id=000000010000000000000000000000010000,timestamp=2019-09-12T16:03:16.722+0000) > > LMAO what? What is this math? NOTHING in the game works like this. > > Where are you pulling "100 times 80"? You have no idea how simple percentages work. Youre pulling random AP amounts out of nowhere. Youre adding random items into the mix just to make things more complicated. You have no business trying to do math. with anything learn to read, i said divided by 100 and the outcome times 80..... its not that hard to understand, the truth is just so obvious yuumi heals about the same amount as soraka does without any risk...... so you find math complicated? how is this my fault? and no these are not random items, they are items that are often build and improve healing.
Keiaga (NA)
: At max rank(and most players level it up last) it has a cooldown of 14 seconds and heals for a maximum of 141 + 40% ap. This is assuming the target has 1%HP So keeping it simple and assuming yuumi has 100AP, she can burst heal for 362 hp. In 14 seconds that would be 503 HP. Meanwhile soraka heals 200+60%ap. 260 HP. No matter how much life the target still has. Which is almost as much as yuumis burst. It only takes 2 seconds for soraka to heal as much as yuumis burst heal. By the time yuumi can heal for 503HP soraka has healed 1820. Four times as much. But lets keep going. Considering that an ADC has around 2000 health at max level, and theres no way an adc is going to last 14 seconds in any fight, youll only be healibg them for about 15% of their health MAXIMUM. So when you say "she heals for 80%" of anyones health back, youre too wrong to be mistaken. Youre just lying. And her shield is even worse
> [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=4vidLKzw,comment-id=0000000100000000000000000000,timestamp=2019-09-11T10:14:40.260+0000) > > At max rank(and most players level it up last) it has a cooldown of 14 seconds and heals for a maximum of 141 + 40% ap. This is assuming the target has 1%HP > > So keeping it simple and assuming yuumi has 100AP, she can burst heal for 362 hp. In 14 seconds that would be 503 HP. > > > Meanwhile soraka heals 200+60%ap. 260 HP. No matter how much life the target still has. Which is almost as much as yuumis burst. It only takes 2 seconds for soraka to heal as much as yuumis burst heal. By the time yuumi can heal for 503HP soraka has healed 1820. Four times as much. > > But lets keep going. > > Considering that an ADC has around 2000 health at max level, and theres no way an adc is going to last 14 seconds in any fight, youll only be healibg them for about 15% of their health MAXIMUM. > > So when you say "she heals for 80%" of anyones health back, youre too wrong to be mistaken. Youre just lying. > > And her shield is even worse have you ever played or read yuumi discription O.O?????? yuumi has 38 AP lvl 1 thats 30 + (10% ap) 3.8 = 33.8 minimum heal her cd is 0.5 seconds she needs 1 charge which she gets after 18 seconds, so waiting for 18 + 18 = 36 seconds she can heal TWICE in 0,5 seconds.... now lets do real math so lets say xayah, she has a base health of 561 is down to 20% hp which is 112.2 HP which means shes missing 80% HP lets say she has 38 ap lvl 1 minumum heal is 30 + 10% AP 30 divided by 100 times 80 = 24 30 + 24 = 54 38 divided by 100 times 80 = 30.4 54 + 30.4 = 84.4 84.4 times 2 = 168.8 HP she heals at lvl 1 (don't forget she can hold 2 charges) she gains 1 charge per 18 seconds so if she doesn't heal for 36 seconds she can heal twice in 0.5 seconds .o. 112.2 + 168.8 = 281 HP now xayah is at 50% hp 30 divided by 100 times 50 = 15 30 + 15 = 45 38 divided by 100 times 50 = 19 45 + 19 = 64 64 + 84.4 = 148.4 hp yuumi heals twice in a row in 0.5 seconds interval at lvl 1 .o. now base it off 250 AP yuumi lvl 18 and xayah 2000 HP lets say 1% hp is left the minimum heal is 70 + 10% AP 70 divided by 100 times 99 = 69.3 70 + 69.3 = 139.3 250 divided by 100 times 99 = 247.5 139.3 + 247.5 = 346.5 xayah + 346.5 + 1 = 347.5 HP left thats 17% hp give or take 100 - 12 = 83% hp left 70 divided by 100 times 83 = 58.1 70 + 58.1 = 128.1 250 divided by 100 times 83 = 207.5 128.1 + 207.5 = 335.6 so yuumi heals 374.5 + 335.6 = 710.1 hp thats a whopping 35% hp she heals her charges have a 45% cdr meaning she can heal twice each 7.7 seconds its pretty even, now increase that with ardent and mikael .o. thats 30 % more heal now increase both heals with 30% give or take 486.85 + 436.28 = 923.13 hp every 7.7 seconds thats almost 50% now add spirit visage another 30% increase thats 1200 HP the adc recieves thats 60% already and thast just 250 ap..... most would cap at about 400 ap im just saying. soraka lvl 1 with 38 ap 80 + (60% ap) 22.8 = 102.8 every 8 or 7.6 seconds....... {{sticker:sg-soraka}} soraka lvl 18 with 250 ap = 200 + (60% ap) 150 = 400 every 2 seconds if enough health so soraka heals 1200 to 2700 hp in the same amount of time with items and loses 3 to 4 times 10% hp doing so..... yuumi loses nothing but some mana, and on top of that yuumi can shield soraka can't, yuumi is untargetable and gives movement speed. at least soraka takes a risk by decreasing her health...... without items soraka heals 400 hp yuumi heals about the same amount give or take 25 hp less lol, sure yuumi can't spam it like soraka but she has a shield on top of it preventing damage as well.
Keiaga (NA)
: I gave you counterplay to all of these champs. Counterplay to any champ is learning how to exploit their weaknesses. You know, how to '_play_' to '_counter_' them. You can't target akali when she's invisible, but have you thought about fighting when her shroud is on cooldown? The cooldown is massive too. At all ranks. Evelynn is an assassin with a permanent movement speed boost and stealth. But she's actually the most useless assassin when it comes to picking a target in the middle of a group. So if you don't have any MR, don't extend if you know she's ahead. Its the simplest strategy. Yuumi is a single gimmick rolled into a champion. Attaching to someone and giving them AD/AP is all she's good for. Even Lulu, sona, and Janna can grant people more damage. Everything she does, Sona does but with faster cooldowns and higher scaling. Her heal is abysmal. Her Q and her ult aren't even good compared to other poke supports like Zyra or Brand. It doesn't matter if she attaches to people and has to be the last one to be killed since she provides so little support for her team. Just because a champion has an annoying gimmick, or forces you to change your own personal strategy to beat them, doesn't mean that there's "no counterplay"
> [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=4vidLKzw,comment-id=00000001000000000000,timestamp=2019-09-11T09:06:57.122+0000) > > Yuumi is a single gimmick rolled into a champion. Attaching to someone and giving them AD/AP is all she's good for. Even Lulu, sona, and Janna can grant people more damage. Everything she does, Sona does but with faster cooldowns and higher scaling. Her heal is abysmal. Her Q and her ult aren't even good compared to other poke supports like Zyra or Brand. It doesn't matter if she attaches to people and has to be the last one to be killed since she provides so little support for her team. her heal is OP, she heals at least 80% hp back, her shield takes in 100% damage from 2 champions ults included seen this numerous times, her poke is annoyingly strong, it seems only players on euw can play yuumi properly.....
Ceptos (NA)
: Yuumi hasn’t been much of a problem for me, but Pyke is pretty much still everywhere - and is still a wincondition champ. Yuumi gets shattered by blitz/thresh, but yeah I mean Pyke is overtuned. Just an annoying champ that you should ban if you dislike playing against them. But yes, I assume you in Grandmaster I see a Pyke every 2-3 games when open.
> [{quoted}](name=Ceptos,realm=NA,application-id=3ErqAdtq,discussion-id=4vidLKzw,comment-id=0001,timestamp=2019-09-11T07:47:33.086+0000) > > Yuumi hasn’t been much of a problem for me, but Pyke is pretty much still everywhere - and is still a wincondition champ. > > Yuumi gets shattered by blitz/thresh, but yeah I mean Pyke is overtuned. > > > Just an annoying champ that you should ban if you dislike playing against them. But yes, I assume you in Grandmaster I see a Pyke every 2-3 games when open. i destroy pyke with a zilean, but yuumi is just way too much, that lazy ass champ sitting there spamming abilities needs a full deletion, there is no gameplay involved with yuumi -.-
: Ekko input from a main
ekko, another champ that needs deleting
: > [{quoted}](name=Devilreaper XIII,realm=EUW,application-id=yrc23zHg,discussion-id=ZmekMnkL,comment-id=0000,timestamp=2019-09-10T09:22:40.582+0000) > > more like just delete her, worst champion ever made, 24/7 untargetable {{sticker:zombie-brand-facepalm}} She is pretty useless if you can catch her and her partner. I think Blitzcrank could bolster some succes in the early game in this case :) Or the hooking champions tbh
> [{quoted}](name=Chillingfrost,realm=EUW,application-id=yrc23zHg,discussion-id=ZmekMnkL,comment-id=00000000,timestamp=2019-09-10T10:29:54.657+0000) > > She is pretty useless if you can catch her and her partner. I think Blitzcrank could bolster some succes in the early game in this case :) Or the hooking champions tbh holy crap she inst that old and already has hardcore biased fans...... that would make her partner useless as well..... you have NO point with this whatsoever, ANYONE grabbed by a hook becomes rather useless...... {{sticker:zombie-brand-clap}} not everyone plays blitz or tresh i do not like either much, and yuumi should be deleted or reworked for the lazy ass gameplay period.
: Please nerf Yuumi ap ratios
more like just delete her, worst champion ever made, 24/7 untargetable {{sticker:zombie-brand-facepalm}}
SEKAI (OCE)
: They're all in the parliament and high management positions, not sure why you say there ain't any irl.
> [{quoted}](name=SEKAI,realm=OCE,application-id=yrc23zHg,discussion-id=v7EUZ1dY,comment-id=0000,timestamp=2019-09-10T07:49:06.016+0000) > > They're all in the parliament and high management positions, not sure why you say there ain't any irl. yeah the blood suckers .o.
: Nautilus dmg is just stupid
the overall damage in this game is too high. its a stomp or be stomped game for years now.
: Riot's response to genuine issues they cant resolve (including their mmr system)
there isn't a problem with mmr, there is a problem with trollers and inters.
: It feels really shitty when you don't hit Stage 4-5 when you're trying to win.
the shittiest thing of TFT in NA are the scripters..... i play 5 matches and do 5 missions of getting to stage 4-5 in euw this is nigh impossible in na, you lose before hitting stage 4-5 just try again..... or switch to a better server.
Kai Guy (NA)
: Not positive am understanding you correctly here. You quit because you lost to Scripts?
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=B0vIEKEc,comment-id=000100000000000000000000000000000000,timestamp=2019-09-05T17:25:07.785+0000) > > Not positive am understanding you correctly here. You quit because you lost to Scripts? i quit tft on na because its not fun playing against scripters, there are significantly less scripters on euw.
: Smurfing in rank should be banable
there are two reasons there are smurfs reason 1 high elo is winswapping alot and not playing much to retain their rank..... thus lack of gameplay reason 2 lack of players.
Kai Guy (NA)
: Yes because the game is balanced by server.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=B0vIEKEc,comment-id=0001000000000000000000000000,timestamp=2019-09-04T20:11:05.017+0000) > > Yes because the game is balanced by server. i made an acc on NA and played a bit tft..... the sheer amount of scrip users made me quit and go back to euw {{sticker:sg-kiko}}
Kai Guy (NA)
: https://imgur.com/a/rRanIMD 3 games. 3 Forced comps. 3rd place every time and I avoided using gunslingers which is my preference. I grabbed Chainmail and Spats any time I could. Defensive comp does pretty ok. Also I told players in each game I would be forceing a comp. That last match? 0 knights on my bench until the round after krugs… yet I still managed to get 3 3star knights because I know the drop rates by level and am willing to give up economy when its high enough to get me to the next upgrade and power spike.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=B0vIEKEc,comment-id=00010000000000000000,timestamp=2019-09-03T20:36:24.711+0000) > > https://imgur.com/a/rRanIMD > > 3 games. 3 Forced comps. 3rd place every time and I avoided using gunslingers which is my preference. > > I grabbed Chainmail and Spats any time I could. Defensive comp does pretty ok. > > Also I told players in each game I would be forceing a comp. That last match? 0 knights on my bench until the round after krugs… yet I still managed to get 3 3star knights because I know the drop rates by level and am willing to give up economy when its high enough to get me to the next upgrade and power spike. lol not on euw.
Kai Guy (NA)
: I already know pool sizes. 39-26-21-13-10. I also know distributions, they change by Exp Level 6 is the first time you can snag one of those OP 5 coin champs. Break down is 24.5-35-30-10-0.5 Its usually better to avoid fighting for starting bits of a comp. but its also very good to snag a 5 coin you don't need. only need to have 2 of a kind on your bench to 100% stop some one else from ever making a 3 star 5 coin. Almost every item combination has a champion or comp that can use it. Your getting defensive items and going gunslingers? Well as gunslingers are a t1 t2 core comp your gonna be building them from the start or your screwed. Thats plenty of time to try to carasol yourself a single good item. GA,PD,FH, KV, SB, Hush,BT,DC,Redbuff,CB for example. all work on one of the champions in the comp or serve to buff a front line to provide time, and they all use a defensive component. You don't know item and comp synergy? bummer. Thats my issue with the game right now. I know only a few comps well enough to manage and plan out builds and the core champions to bring the comp online So I end up wasting coin looking for parts when the drop rates not ideal. End of the day thou, thats on me.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=B0vIEKEc,comment-id=000100000000,timestamp=2019-09-02T18:43:34.934+0000) > > I already know pool sizes. 39-26-21-13-10. > I also know distributions, they change by Exp Level 6 is the first time you can snag one of those OP 5 coin champs. Break down is 24.5-35-30-10-0.5 > > Its usually better to avoid fighting for starting bits of a comp. but its also very good to snag a 5 coin you don't need. only need to have 2 of a kind on your bench to 100% stop some one else from ever making a 3 star 5 coin. > > Almost every item combination has a champion or comp that can use it. Your getting defensive items and going gunslingers? Well as gunslingers are a t1 t2 core comp your gonna be building them from the start or your screwed. Thats plenty of time to try to carasol yourself a single good item. GA,PD,FH, KV, SB, Hush,BT,DC,Redbuff,CB for example. all work on one of the champions in the comp or serve to buff a front line to provide time, and they all use a defensive component. > > You don't know item and comp synergy? bummer. Thats my issue with the game right now. I know only a few comps well enough to manage and plan out builds and the core champions to bring the comp online So I end up wasting coin looking for parts when the drop rates not ideal. End of the day thou, thats on me. yesterday had all players have an silver elise..... thats 8 times 3 is 24 elise in the first pool i mean wtf, my point is that the pool just contains too much or too little of some champs all the time rather than a balanced pool..... dude you think you can have a good item when at first you are winning? only later when its too late will you be able to get a recurve bow, needlessly large rod or BF sword if they ever appear in the carousel, i had alot of matches where these items seem to disappear alltogether and you are left with negatrons and vests..... while your opponents have a guinsoo a hextech gunblade ludens, RFC and a statik shiv, yeah because going full defense is better than going full offense {{sticker:zombie-brand-facepalm}}
: OP as is? Not entirely since she can easily be focused down and I pretty much main her so I'd know. I'm not asking for much other than a warning to the person that she's taking turret damage. How does that effect anything other than the fact that I can let people know hey, my health is being smashed? A lot of supports have a hefty advantage on Yuumi, especially if I have to hop off like this currently makes me have to and can easily be focused down (and I do) So the tank supports can have hefty dmg, but I can't have a sound effect? Confused o.o;
> [{quoted}](name=TaintedCharm,realm=NA,application-id=3ErqAdtq,discussion-id=bNkPX28a,comment-id=00000000,timestamp=2019-09-02T22:39:15.896+0000) > > OP as is? Not entirely since she can easily be focused down and I pretty much main her so I'd know. I'm not asking for much other than a warning to the person that she's taking turret damage. How does that effect anything other than the fact that I can let people know hey, my health is being smashed? > RIGHTTTTT she gets focused while she's attached to a champ 24/7..... no all you do as yuumi is spam abilities while being attatched not getting targetted at all, with a shield blocking ALL damage.... just fking pay attention how hard can it be when you are doing nothing at all? you're not walking you're, you're not getting targetted at all..... > A lot of supports have a hefty advantage on Yuumi, especially if I have to hop off like this currently makes me have to and can easily be focused down (and I do) So the tank supports can have hefty dmg, but I can't have a sound effect? > > Confused o.o; what advantage? you always see her on someone, yuumi has op heal and shield, heck all you have to do is press a button on ocassion as yuumi...... {{sticker:sg-kiko}} laziest support ever amd you want a sound effect for a turret warning when you are doing nothing and should see it coming from 10000000000000000000000000 miles away
: > [{quoted}](name=Devilreaper XIII,realm=EUW,application-id=3ErqAdtq,discussion-id=bNkPX28a,comment-id=0000,timestamp=2019-08-04T10:48:37.118+0000) > > no let it be, yuumi is op as is. U rite. Her 43% win rate is definitely something Riot should look into...
> [{quoted}](name=Heckin Support,realm=NA,application-id=3ErqAdtq,discussion-id=bNkPX28a,comment-id=00000001,timestamp=2019-09-02T23:09:43.283+0000) > > U rite. > Her 43% win rate is definitely something Riot should look into... winrate meaningless says nothing about the champ, winrates depict team wins or lose not personal wins or lose, yuumi is braindead champ all you do is attach and not get targetted keeping the adc alive with OP heal and shield, if you don't see a turret coming and don't detach thats on you you litterally are doing nothing but spam abilities playing as yuumi and never get targetted {{sticker:zombie-brand-facepalm}}, the laziest support champ EVER
Sir ELK (NA)
: Glacial in tft may be a bit strong guys
yeah its about time they changed the stunlocks to a free bramble vest or something.
Kai Guy (NA)
: Its a deck builder game. Which gives you agency to impact RNG. Do you know what the drop rates for a 1coin unit are at level 5? How many champions are in the pool?
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=B0vIEKEc,comment-id=0001,timestamp=2019-09-02T06:57:38.134+0000) > > Its a deck builder game. Which gives you agency to impact RNG. > > Do you know what the drop rates for a 1coin unit are at level 5? > How many champions are in the pool? its a rigged slot machine, you get the most op champions you win, currently those are all level 5, you lose first you might win later, the strongest comps are glacials/gunslingers and the pool is rigged as well, often i see EVERYONE going, mordekaiser and guess what, 6 players have a silver morde and 2 have a gold morde, funny though is that no one goes sorcerers and they never showed up, the pool is way too random, their tip about it states that buying champions your opponents aren't building is ''usually'' better, they use the word usually...... says enough, item distribution sucks, lets say you want to go gunslingers but all you get are defensive items.... now you are forced to go brawlers/knights but all that drops in store are gunslingers and rangers..... you are not building a deck of cards to play agains't your opponents, its called autochess, you are collecting and positioning pieces and items. you can look up the stats about the pool quantity, you can play a couple of games and keep track i guess.
: As and ADC I m tired of getting one shot by everything
almost everyone gets oneshot except for assassins and bruisers, the overal damage is too high, any champions building an adc build can dominate the game, crit/atk speed are overtune atm and some champions need their kit reworked like riven/janna/lux etc they have everything you need, tank items have atk damage stats on them so any ad champ can easily build tank and atk damage simultaneously without losing either..... riot stopped boxing champions and the result being is that all champions can do any lane, cept for the ones they decided to let rot, you know champions that can't 100-0 in split seconds.
Rescue (EUNE)
: i miss old kayle
this new kayle design is r%%%%%ed, riot: lets make matches shorter! riot: lets scale kayle with levels she never hits in the short matches!
Spotty (NA)
: 𝔫𝔒𝔯𝔣 𝔯𝔦𝔳𝔒𝔫 𝔰π”₯𝔒 𝔦𝔰 𝔒𝔓 π”žπ”«π”‘ 𝔰π”₯𝔬𝔲𝔩𝔑 π”Ÿπ”’ 𝔑𝔒𝔩𝔒𝔱𝔒𝔑!!
KABLUMP (NA)
: > [{quoted}](name=Devilreaper XIII,realm=EUW,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=000200000000000200000000,timestamp=2019-08-29T08:31:25.531+0000) > > no that has more to do with what stats items give, adc need atk speed and crit, mages need AP, not all mages build zhonya or gauntlet since it'd be useless on them, and adc has always been building sustain rather than tank, it used to be good till the oneshots happened O.O Late game adcs are supposed to be able to deal with tanks Late game happens at like 20 minutes these days Game pace
> [{quoted}](name=KABLUMP,realm=NA,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=0002000000000002000000000000,timestamp=2019-08-29T11:54:54.775+0000) > > Late game adcs are supposed to be able to deal with tanks > > Late game happens at like 20 minutes these days > > Game pace sustain vs sustain, these days tanks win lol
KABLUMP (NA)
: > [{quoted}](name=Devilreaper XIII,realm=EUW,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=0002000000000002,timestamp=2019-08-28T19:28:58.458+0000) > > not all champions can build tank without falling off so hard .-. That's a game pace issue
> [{quoted}](name=KABLUMP,realm=NA,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=00020000000000020000,timestamp=2019-08-28T19:34:21.319+0000) > > That's a game pace issue no that has more to do with what stats items give, adc need atk speed and crit, mages need AP, not all mages build zhonya or gauntlet since it'd be useless on them, and adc has always been building sustain rather than tank, it used to be good till the oneshots happened O.O
: Nerf Liandry's Torment
NO, they already nerfed liandry's torment hard .-. https://www.youtube.com/watch?v=-jCJMN_n27A
KABLUMP (NA)
: > [{quoted}](name=HΓ rrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=00020000,timestamp=2019-08-28T15:33:12.568+0000) > > ahahhahah, nice detective work. I was expecting him to play Zoe/Rengar/Zed or something but nope, Full AP Malph all the way i always love how people who complain about assassins being overpowered never ever seem to build any armor (1 for 1 armor vs lethality is a cancellation effect, assassins don't build conq, and can't take a beating from tanks. usually the tank can't catch them either. so it winds up as a pointless engagement only leading to deaths in low elo or ambush ganks because frankly tanks can't kill assassins and assassins can't kill tanks 1v1 without mind numbing levels of tunnel vision and negligence about the rest of the match
> [{quoted}](name=KABLUMP,realm=NA,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=000200000000,timestamp=2019-08-28T15:39:48.228+0000) > > i always love how people who complain about assassins being overpowered never ever seem to build any armor (1 for 1 armor vs lethality is a cancellation effect, assassins don't build conq, and can't take a beating from tanks. usually the tank can't catch them either. so it winds up as a pointless engagement only leading to deaths in low elo or ambush ganks because frankly tanks can't kill assassins and assassins can't kill tanks 1v1 without mind numbing levels of tunnel vision and negligence about the rest of the match not all champions can build tank without falling off so hard .-.
: > [{quoted}](name=Devilreaper XIII,realm=EUW,application-id=RaE1aOE7,discussion-id=QEBnpKEA,comment-id=00020000,timestamp=2019-08-22T09:03:32.724+0000) > > non of them had pirates, there is NO way to keep up with everything and maintaining 50 gold in the least unless you are cheating, heck there are players spending 16 gold on leveling and 15 gold on champions at stage 1-3, thats a whopping 31 gold, get out of here. Personally I'm always more perplexed by people who appear to have never bought a champion on their bench that they didn't end up leveling to 3 stars. I've seen this multiple times. Someone ONLY has Dariuses and Poppy and Garen on their bench from the start of the game and then magically end up with 3 star sejuani and 3 star kayle within three rounds. That's really "lucky" ... if you pick a comp from the very start and you got all the pieces and never had to buy anything extra to contemplate more than 1 build path and it ALL worked out for you perfectly.
> [{quoted}](name=Rawr Tigerlily,realm=NA,application-id=RaE1aOE7,discussion-id=QEBnpKEA,comment-id=000200000000,timestamp=2019-08-27T21:18:04.336+0000) > > Personally I'm always more perplexed by people who appear to have never bought a champion on their bench that they didn't end up leveling to 3 stars. I've seen this multiple times. Someone ONLY has Dariuses and Poppy and Garen on their bench from the start of the game and then magically end up with 3 star sejuani and 3 star kayle within three rounds. > > That's really "lucky" ... if you pick a comp from the very start and you got all the pieces and never had to buy anything extra to contemplate more than 1 build path and it ALL worked out for you perfectly. there are scripts for sale on the web that autopick anything you want, combine that with the script that provides extra gold, adn you got the result you mention .-. i've already send in a support ticket to riot about such a site that provides such scripts.
: and you are trying to play him as a support. and the way you play him is completely off meta if you look up what high elo players play him and his most common runes and build you are way off base
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=A8FQeEA8,discussion-id=e7oPHobl,comment-id=0000000000000000000000000000000000000000,timestamp=2019-08-26T11:14:26.290+0000) > > and you are trying to play him as a support. and the way you play him is completely off meta if you look up what high elo players play him and his most common runes and build you are way off base i don't care about meta or high elo winswappers, i played vs a darius top a while back and demolished him, its too bad my team started to throw and feed -.- support role is one of the most important, so i play it alot, sure my k/d ratio might be negative with kills, but hey my function is tank, and my job is to protect the adc, so i play different than i would on top. https://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/4140412015/26377710?tab=overview
: no you really dont. and i have played him with iceborn gauntlet i use to play him as an ap bruiser. here currently i have been running transcendence and gathering storm as my 2nd rune tree and i go to max cdr and i end up with 100ish ap with out having to buy damage and still getting 40% cdr and full tank build
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=A8FQeEA8,discussion-id=e7oPHobl,comment-id=00000000000000000000000000000000,timestamp=2019-08-25T18:17:31.179+0000) > > no you really dont. and i have played him with iceborn gauntlet > > i use to play him as an ap bruiser. > > here currently i have been running transcendence and gathering storm as my 2nd rune tree and i go to max cdr and i end up with 100ish ap with out having to buy damage and still getting 40% cdr and full tank build maokai has become a CC tank, he is most effective against high health champions due to his saplings, try not to engage alone unless you are inside a brush. my runes on maokai are sorcery as primary, acrane comet/manaflow/trancendence/gathering storm and secondary inspiration runes, future market and comsic insight, with offense 9 adaptive force/flex 9 adaptive force/defense 6 armor.
: im not playing him wrong.
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=A8FQeEA8,discussion-id=e7oPHobl,comment-id=000000000000000000000000,timestamp=2019-08-25T13:41:32.327+0000) > > im not playing him wrong. didn't say you were, i said you were building him wrong, you need gauntlet to do some damage.
5050BS (NA)
: 100% the system keeps you in Silver as much as it can. I can get to S2 then I get nothing but afker/inters in every game until I fall to S3 Ovr and over
> [{quoted}](name=XXXMurderPenguin,realm=NA,application-id=3ErqAdtq,discussion-id=Ec5ttuvA,comment-id=00000000000000000000,timestamp=2019-08-25T10:29:01.423+0000) > > 100% the system keeps you in Silver as much as it can. I can get to S2 then I get nothing but afker/inters in every game until I fall to S3 > > Ovr and over yeah its done on purpose and mainly in promos.
Madsin25 (NA)
: ?????? I have had tons of smurfs, I have never been below gold. Your delusion of players purposefully running it down mid to get to bronze is a fantasy.
> [{quoted}](name=Madsin25,realm=NA,application-id=3ErqAdtq,discussion-id=Ec5ttuvA,comment-id=00000000000000000001,timestamp=2019-08-25T16:31:35.646+0000) > > ?????? > > I have had tons of smurfs, I have never been below gold. Your delusion of players purposefully running it down mid to get to bronze is a fantasy. how long have you been playing this game? i can tell you they are in every tier.
: well i am maokai otp i have mained maokai since season 5ish/6 i have over a mil mastery points on him. last season i had a 52% win rate with 333 games since mid season when RIOT added the stats to your profile. prior to last season i use to have close to a 60% win rate on him this season he is at his weakest , bruisers out sustain him in lane, he has lil to no kill pressure , the bruisers keep getting buffed , conqueror + ignite is common top lane. the lvl 2 ganks really hurt. his sapplings can do damage yes. but when riot reworked him they took the splash damage away from his sapplings which makes its near impossible to farm with when in bad lanes. you cant target his sapplings so its kinda hit and miss if they hit a target and do damage. his ult in theory is a good idea however its too damn slow. it needs to be sped up a bit. removing the % hp damage from his W really lowered his damage alot. now if they dont want him to have that, fine... but at least lower the base cool down so it can be used more then once in an engagement.
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=A8FQeEA8,discussion-id=e7oPHobl,comment-id=0000000000000000,timestamp=2019-08-24T13:21:28.046+0000) > > well i am maokai otp i have mained maokai since season 5ish/6 i have over a mil mastery points on him. > > last season i had a 52% win rate with 333 games since mid season when RIOT added the stats to your profile. > prior to last season i use to have close to a 60% win rate on him > > this season he is at his weakest , bruisers out sustain him in lane, he has lil to no kill pressure , the bruisers keep getting buffed , conqueror + ignite is common top lane. the lvl 2 ganks really hurt. > > his sapplings can do damage yes. but when riot reworked him they took the splash damage away from his sapplings which makes its near impossible to farm with when in bad lanes. you cant target his sapplings so its kinda hit and miss if they hit a target and do damage. > > his ult in theory is a good idea however its too damn slow. it needs to be sped up a bit. > > removing the % hp damage from his W really lowered his damage alot. now if they dont want him to have that, fine... but at least lower the base cool down so it can be used more then once in an engagement. you are building him wrong, if you play him as support rush {{item:3025}}, if you play him on any other lane rush {{item:3068}} and after cape go for {{item:3025}}, once you hav gauntlet go for {{item:3065}} don't forget {{item:3111}}, {{item:3083}} for hp is ok those are the 4 essential items he needs, after that adapt, see if there are more ap or ad and go full tank, when engaging with opponents do so in brushes, you are way stronger there. (edit) riot didn't remove the splash damage from his saplings, they made so it only splashes if you place it in a brush, the saplings aren't for farming, don't use them as such, use them to poke, maokai is strongest as top/sup and jungle, mid has the brushes too far away, you farm using sunfire cape.
Madsin25 (NA)
: That actually makes no sense what you are saying. If a new account plays ranked for the first time it will be in a high silver low gold game, this is not rocket science this is a a fact. It would take losing 10+ games to get into bronze, and by that time you can automatically assume that it is not a smurf, it is a bad player. Also nobody is intentionally going to put themselves through terrible games getting constantly flamed all game long just to feed their ego in a low bronze game once they finally get there after losing 10+. It does not happen.
> [{quoted}](name=Madsin25,realm=NA,application-id=3ErqAdtq,discussion-id=Ec5ttuvA,comment-id=000000000000,timestamp=2019-08-24T21:15:52.928+0000) > > That actually makes no sense what you are saying. > > If a new account plays ranked for the first time it will be in a high silver low gold game, this is not rocket science this is a a fact. > > It would take losing 10+ games to get into bronze, and by that time you can automatically assume that it is not a smurf, it is a bad player. > > Also nobody is intentionally going to put themselves through terrible games getting constantly flamed all game long just to feed their ego in a low bronze game once they finally get there after losing 10+. It does not happen. so they start a new account to get into high elo again? {{sticker:zombie-brand-facepalm}} they smurf to stay in bronze and silver to actually play the game, and getting into bronze isn't hard, with all the inters, especially in promos, riot just needs to fix high elo, and stop keeping players as much as possible in bronze and silver, riot is using inters to keep you playing as much as possible, they know high elo is a mess atm, they don't want more challengers either, if everyone becomes an challenger it will lose its edge, it no longer would be special.
Madsin25 (NA)
: Sorry to break the news to you man but you are in bronze, where smurfs are basically non existent. A new smurf account would have to tank many many losses on his account to get to your level, it just does not happen. Good luck improving.
> [{quoted}](name=Madsin25,realm=NA,application-id=3ErqAdtq,discussion-id=Ec5ttuvA,comment-id=0000,timestamp=2019-08-24T07:27:46.401+0000) > > Sorry to break the news to you man but you are in bronze, where smurfs are basically non existent. > > A new smurf account would have to tank many many losses on his account to get to your level, it just does not happen. > > Good luck improving. not true, most smurfs get into bronze/silver because there are the most players, riot needs to fix higher elo, all they do is winswap, which is another reason why they go to bronze/silver, to actually play the game.
: egh maokai is a bit weak to be honest. he gets punished hard in lane and has to try to catch up mid game and falls off hard. there is a lot of true damage in the game. and the mobility creep in the game is a bit hard for him as well. im not asking for riot to buff damage for maokai. but he needs a better way to sustain in lane to be able to come on line in mid game where he is suppose to shine
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=A8FQeEA8,discussion-id=e7oPHobl,comment-id=00000000,timestamp=2019-08-23T21:27:38.862+0000) > > egh maokai is a bit weak to be honest. he gets punished hard in lane and has to try to catch up mid game and falls off hard. there is a lot of true damage in the game. and the mobility creep in the game is a bit hard for him as well. > > im not asking for riot to buff damage for maokai. but he needs a better way to sustain in lane to be able to come on line in mid game where he is suppose to shine he has plenty sustain O.o and his saplings do alot of damage, i can solo alot of champions in the game often, how are you playing/building maokai?
: Maokai Rework Concept
thats just reverting maokai to its previous state, no thanks, and whatever riot touches riot destroys, so be carefull with what you ask for, maokai is fine as is.
: This is just wrong. 4 gold gets you 4 experience. It's a 1:1 ratio. It costs almost half as much as you seem to think.
> [{quoted}](name=Nik Nikerson,realm=NA,application-id=RaE1aOE7,discussion-id=jZ2nbvhE,comment-id=0000000000000000000000000000,timestamp=2019-08-22T12:45:07.422+0000) > > This is just wrong. 4 gold gets you 4 experience. It's a 1:1 ratio. It costs almost half as much as you seem to think. than im going insane and blind, i clearly see 2 exp being added not 4, so maybe a bug for me then? i looked it up after you mentioned it and it does say 4:4 ratio, but i do have evidence of scripts being used, i already sent a ticket to riot about it.
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Devilreaper XIII

Level 84 (EUW)
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