: Riot also wants you to consult your team if you are playing something off-meta. Remember the SInged support situation? While I disagree with asking for your team's permission, what you said is NOT "According to Riot"
No need to consult the team when you're already complying with their demand.
: > [{quoted}](name=Disulfiram,realm=EUW,application-id=3ErqAdtq,discussion-id=6JshVLbr,comment-id=0016,timestamp=2018-04-24T08:18:10.172+0000) > > I have a question I wanted to ask an ad-assassin main: would you like it if Lethality was reworked into being a shield penetration stat? > (Something like "x % of your damage bypasses shields") ...you do realize that squishies still have base armor and stuff, right? If we just had AD and the ability to bypass shields, our damage wouldn't be much of a threat to the back line at all...
> [{quoted}](name=Hawthorn Tree,realm=NA,application-id=3ErqAdtq,discussion-id=6JshVLbr,comment-id=00160000,timestamp=2018-04-24T10:09:42.156+0000) > > ...you do realize that squishies still have base armor and stuff, right? If we just had AD and the ability to bypass shields, our damage wouldn't be much of a threat to the back line at all... I thought the problem was shield stacking and support peeling? As far as I know, most assassins have enough damage to kill a backline squishie 3 times over...
: > [{quoted}](name=Disulfiram,realm=EUW,application-id=3ErqAdtq,discussion-id=ZzrtHoUZ,comment-id=00020000,timestamp=2018-04-24T08:05:27.290+0000) > > If your "tank" is Darius, then sure, if you can stick to them then you should absolutely kill them. > > But if you are, say, Leona, whose job is to make it easier for her team to stick to an enemy and even has a passive that explicitly says she's not supposed to 1v1 anyone, then you killing a squishy 1v1 is the exact image of the problem with damage in LoL right now. Darius isn't a tank he's a bruiser, and plus I see plenty of leonas get trinity force so they have some kind of damage. Plus I'm pretty sure the OP complained after his game where he played yasuo and lost when the enemy team had a rammus...... who actually counters yasuo. Don't see an issue with leona being able to 1v1 someone either though I mean should she not solo aur sol if she manages to stay ontop of him/ inside his orbs so she doesnt get hit by them? Although I personally think there's too much damage going around as a whole right now, tanks can't even properly tank alot of times because of all the lethalty/ pen / true dmg ect going around. It's really not an issue with tanks right now so much as it is an issue with there being too much damage as a whole going around.
> [{quoted}](name=trunoob413,realm=NA,application-id=3ErqAdtq,discussion-id=ZzrtHoUZ,comment-id=000200000000,timestamp=2018-04-24T08:17:56.821+0000) > > It's really not an issue with tanks right now so much as it is an issue with there being too much damage as a whole going around. I absolutely agree on this.
: Watching the Mage Nerfs as a Talon Main
I have a question I wanted to ask an ad-assassin main: would you like it if Lethality was reworked into being a shield penetration stat? (Something like "x % of your damage bypasses shields")
: I mean if im a tank and the full damage person tries dueling me or i manage to stick to them I expect to kill them. Sure I'm tanky but you are also squishy if built full damage I don't need as much damage as you do to kill me. But you should be kiting so I can't actually damage you.
If your "tank" is Darius, then sure, if you can stick to them then you should absolutely kill them. But if you are, say, Leona, whose job is to make it easier for her team to stick to an enemy and even has a passive that explicitly says she's not supposed to 1v1 anyone, then you killing a squishy 1v1 is the exact image of the problem with damage in LoL right now.
: Give ARAM dodgers a bigger punishment.
Well, since RIOT is never going to unlock all champions in ARAM and since having many unlocked champs in ARAM is detrimental, what about making it so that both teams pick the random champ from a pool made from the unlocked champs of all players? This way a single player with everything unlocked would make any ARAM account inconsequential, while still preserving the need to unlcok champions to play.
Altiverse (EUNE)
: In case the Azir nerfs go through, can we make Cannon Minion a playable character?
Nah man, minions are op, they can't be made playable! https://www.youtube.com/watch?v=FIuXTmz1l5U
Rioter Comments
Bondy (EUNE)
: "Nocturne no ult"
This actually made me giggle, but there's a good reason for writing it in the chat: this way you get a timestamp with it, so you know the approximate time when you can expect him to be able to ult again.
M3LLO (NA)
: What are you talking about? I don't know anything about rune levels. Edit: oh you meant that? No I don't think that would be good, they are designed for roles, such as ADC, mage, tank.
The **very first sentence** of the post: "_I'm referring to the fact that we cannot select higher-grade runes without getting the others first._"
: It could be treated the same as Riendharts shield in overwatch. Just give it "average" armor and mr (maybe scales on levels) then hp accordingly. 2k or so imo would be fine. It means in a 1v1 it probably wouldn't die until really late game, but it would reduce its effectiveness in team fights.
It would still block critical abilities just fine, but at least it wouldn't cancel out a whole team's worth of contribution to the fight on its own.
Rioter Comments
Rioter Comments
: Other than spellthiefs and doran's ring? The two starting items for mages and enchanters?
As for the changes mentioned in this thread's opening post, spellthief's will not have mana regen and doran's ring is not going to give %mana regen, which means that neither of the two is an answer to the question "Tell me, what mana regen items do mages buy?" asked in response to the claim that mages got a compensation buff in the form of their base mana regen (because items give %mana regen based on it).
: Let us pick all 5 roles in draft in order of preference.
Imho this is a very good idea! Maybe there could also be "fill" as a possible position, as mentioned above: wherever you put it, you don't have to specify the following slots (i.e. you put "fill" in the second slot, then the last 3 slots cannot be specified).
: While i like the idea, some of these drawbacks are either to harsh or aren't significant at all. Favored Enemy for example: It can cause a champ to be incredibly behind due to no assist gold and "KSing" would be even more of a concern due to it, it would be a wonder for it to be used imo.
I know... there's a good reason why I'm not a game designer; those were just random examples to give an idea of what I meant with "drawbacks".
: My main concern is that lots of newer or less-well-versed players will wind up taking what basically become trap runes on certain champions, actually making them worse off than with a simple, ineffective keystone.
Nah mate, new players have dispensation to make bad choices. {{sticker:slayer-jinx-wink}}
Rioter Comments
: If they increase the time by 10 seconds, it will make the item obsolete in damage compared to other items with the same cost. Being able to proc it multiple times in a teamfight should be possible, procing it multiple times in 5 seconds shouldn't be. Champions that use stealth like shaco should be able to auto q wait 3 or 5 seconds and re-engage. The problem with the items isn't the mechanic itself, it's how many times one particular champion can use it in a short period of time. The assassin idea is to being able to kill a targets, but if that targets is good they have enough counterplay to fight back. This was riot philosophy during the assassin rework, and it's at least somewhat of a solid idea.
> [{quoted}](name=Hellmaximus1,realm=NA,application-id=3ErqAdtq,discussion-id=ewJV6LTg,comment-id=0000000000000000,timestamp=2018-04-14T16:31:32.636+0000) > > If they increase the time by 10 seconds, it will make the item obsolete in damage compared to other items with the same cost. Which would actually be a good thing imho, pushing it to better fit the anti-vision niche.
Rioter Comments
PB4UAME (NA)
: Fid has a blink, and a movement speed steroid that his blink triggers, he can passively trigger with 1.5 seconds of prep time, and a moderate duration W or longer will also proc it; meanwhile Hec has a movement steroid, and a dash. By the same definitions used in that thread, either Garen and Udyr are also as mobile as Hec (spam-able movement speed boosts with more uptime and ms/per second as a result than Hec's E, and both have a mini-dash on their speed up just like Hec's) Or neither Hec, Garen, nor Udyr are considered mobile champions, as they lack a true movement ability, i.e. a dash or a blink --which has by and large been the consensus for about 8 years. Adding in Hec's ult, and its 1000 range dash however, makes Hecarim into a mobile champion, unlike Udyr and Garen, but this latter point was largely lost on the aforementioned thread. In that thread, people seemed to forget about Hec's ult, and were arguing purely off of whether his E counted as mobility, which it strictly speaking does not, hence the confusion. Really, both Fid and Hec are mobile champs per definition.
Does Fiddle's still count as mobility since he would cover more ground by simply walking (because all of his mobility requires him to stop for quite a while)? (I'd also like to point out that his dash is a 80s cooldown ultimate that he can't actually fight without, thus he can't really waste it as a mobility tool even if he were to successfully channel it for that purpose)
: **at least** make it ground **the one** person who he ulted since its a targeted ult
Better yet: ground all enemies inside the circle. (With how many dashes have been added to the game, imho it would be nice to have more grounding effects to counter them - especially on immobile champions with low range)
saltran (EUW)
: Sometimes it's even worse: I still can't believe that I saw a coment with more than 50 upvotes calling Xayah a hypermobile adc when the only movement she has is the extra ms when she autoatacks with W. They must think that her ultimate is a jump or something when it's just a Vladimir's pool with the feathers instead of the aoe dmg that Vladimir has.
There was a thread some time ago where Fiddlesticks was declared mobile and Hecarim immobile, by the thread's author. {{sticker:sg-lulu}}
: A Question of Strategy
Imho yours was the best call; but it's hard to convince other people to accept it, especially if all they are ever doing is blindly following the latest LCS meta or strategy.
GigglesO (NA)
: That doesn't sound quite right... I think it started with a M
: >Tanks can combo down ADCs. That should not happen. If i play Nautilus, catch an enemy ADC off position, carefully tie in my CCs one after the other, while making sure he's in melee range for Sunfire Cape's passive to tick, i should absolutely be able to kill that ADC, especially if he/she still has not bought dedicated items to deal with me, i.e. LDR, nor resistances to deal with Naut's main damage form, which is magic damage. Tanks comboing down ADCs before the latter get proper tools to deal with said tanks should happen. Similarly to how an M1 Abrams should be wrecking havoc in a battlefield until the proper tools to damage and/or destroy it are brought over and used.
No. A tank's main contribution in LoL has always been his cc, his ability to stunlock or disrupt a fight while being able to survive longer; giving them the damage to also one-shoot enemies just breaks the class itself and the game's class balance.
: My gf is 13 and I'm 30.
https://i.imgflip.com/27jmx1.jpg
: Why hextech chest...
Oh, don't complain: it's a free chest! :p What did you get in it?
FilDaFunk (EUW)
: > [{quoted}](name=Oleandervine,realm=NA,application-id=Ir7ZrJjF,discussion-id=z6Ts32Q3,comment-id=0004,timestamp=2018-03-30T20:42:31.030+0000) > > If enemy team is 5 man AD comp: > Step 1: Buy {{item:3075}} > Step 2: Buy {{item:3143}} > Step 3: Watch them ~~suffer~~ stomp you, anyway. FTFY
: I'd be very wary of any design that potentially punishes the opponent for correct play, or worse results in a strategy where someone intentionally ints to get a mega tower.
If you int, your mega tower won't defend baron nor the other lanes from the roams of your now fed enemy. Also, any design that slows down the snowball is going to be one that punishes whoever is winning - there's simply no way around that.
: The worry there is that it'd become a viable tactic to feed in order to buff your turrets
If you feed to buff your turret, your fed enemy can gank another lane and easily take THAT unbuffed tower. Also, good luck trying to defend other objectives against the enemy you fed on purpose.
Rioter Comments
: Do you one trick??
Nope. (It's obviously photoshopped, btw :p )
Rioter Comments
: "Level: 68" ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
It's outdated! WHYYYYYYY {{sticker:sg-janna}}
Rioter Comments
: Lets make a Champion together
Do you know Kotor 2? In that game, one of the main characters (Kreia, the mentor) teaches a lesson: when you fight a battle in place of someone else, you are robbing them of the chance to become stronger (this can be directly seen in gameplay: when you help someone it is you who is getting experience points and leveling up, instead of the one you helped). In Jade Empire the same concept is brought up again as part of the "closed fist" philosophy: you should help by evening out impossible odds, but you should not rob people of the challenge in their lives. Maybe the demacian outcast could have become accepting of something along these lines?
Rioter Comments
PB4UAME (NA)
: Fid has a blink too.
His "blink" is a **high cd** ultimate that **he's almost useless without** (which means he can't waste it just for mobility). On fiddle it's always better to die than to try to escape with his ulti (and then risk not having it later).
: Be sure to check your opponent's build before you itemize against them!
I've seen players flaming their team because they were focusing the full damage {{champion:32}} instead of the full tank {{champion:45}} {{sticker:sg-lulu}}
Lakrosin (NA)
: > [{quoted}](name=invisiblecat1,realm=NA,application-id=3ErqAdtq,discussion-id=pmpsQFE7,comment-id=00090000,timestamp=2018-03-14T03:20:01.361+0000) > > Morde's W gives him movement speed when walking towards a target with the other part of his W > FIddlesticks has a passive that gives him movement speed Fiddlesticks requires him to stand still first. I'm not sure if I'd call that 'mobility'.
He's cosidering {{champion:120}} to be immobile and {{champion:9}} to be mobile. {{sticker:sg-syndra}}
Kivolan (NA)
: > [{quoted}](name=Lakrosin,realm=NA,application-id=3ErqAdtq,discussion-id=pmpsQFE7,comment-id=0009,timestamp=2018-03-14T03:12:25.786+0000) > > {{champion:9}} has mobility? Movement speed passive and blink ult.
He has a short movement speed passive because he literally has to root himself in place to cast his best spells, and his "blink" is a **high cd** ultimate that **he's almost useless without** (which means he can't waste it just for mobility). Edit: ffs, he's cosidering {{champion:120}} to be immobile and {{champion:9}} to be mobile? {{sticker:sg-syndra}}
: So {{champion:62}} is "mobile" just because he has an enemy reliant point click dash that can't be used in any other way or freely to escape. yeah, you're right, Wukong is a mobile champion.
He's considering {{champion:9}} to be mobile, a champion who literally has to root himself to do anything and whose only dash is a high cd ultimate... Edit: ffs, he's cosidering {{champion:120}} to be immobile and {{champion:9}} to be mobile? {{sticker:sg-syndra}}
Strigina (EUNE)
: Is the poro plush worth it? (WARNING: porography inside)
That warning though {{sticker:sg-miss-fortune}}
nelogis (EUW)
: 1: Not Fiddlesticks's fault that you are underleveled and how exactly does the enemy jungler walk past 5 guys to get to the baron? 2: Why can't your E bounce? I'm sure every guy is building adaptive helmet! Even the enemy ADC! 3: Same with {{champion:266}} {{champion:122}} {{champion:420}} {{champion:54}} {{champion:11}} {{champion:20}} {{champion:91}} {{champion:23}} {{champion:83}} What exactly is your point? Guys with teamfight ultimates cannot teamfight without these ultimates! Who would have thought? 4: Wards are his counterplay yes, good observation there. His ult cannot be canceled once fully casted btw. 5: Show me a clip of that happening 6: A single E hit is enough to finish someone off at 5%, unless it's a tank with a heavy MR build. 7: Then start blue, problem solved 8: Then start blue, problem solved Most Fiddles I have seen had a weird jungling path anyways, they do wolves first into blue into grump and then whatever.
Just a note: Fiddle **can** start red, and with level 2 he can clear blue and gromp at the same time without ever getting low on hp (though he'll be out of mana right after killing blue, but that's not really a problem because he just got blue). This is a very efficient path for him, but leaves him very vulnerable: getting caught out of mana while tanking blue and gromp at the same time as a squishy mage is not exactly how you'd generally want to greet an enemy counterjungler.
: > [{quoted}](name=Disulfiram,realm=EUW,application-id=3ErqAdtq,discussion-id=O4VrFlEc,comment-id=000600030001,timestamp=2018-03-08T18:05:30.208+0000) > > It's a pretty useful item on {{champion:9}} ... I know, few play him live ergo nobody plays him on PBE, but it's just so good on him: it offers mana, CDr, tankyness, and damage amp, all stats that Fiddle loves. > Will you keep an eye on Fiddle too? Please? > > {{sticker:cass-cry}} Who?
{{sticker:zombie-nunu-tears}}
: Yeah, pretty much. It's got the damage amp increase on it to still reward those that are getting in there and mixing it up for their team.
It's a pretty useful item on {{champion:9}} ... I know, few play him live ergo nobody plays him on PBE, but it's just so good on him: it offers mana, CDr, tankyness, and damage amp, all stats that Fiddle loves. Will you keep an eye on Fiddle too? Please? {{sticker:cass-cry}}
Alexswede (EUW)
: Why are Pros buying Remnant of the Watcher on AP's?
It's possible that they're after the warding passive; it also helps that it gives decent stats for its cost and bonus damage (especially later on in the game, when you'll be farming less).
: While I do believe ARAM only accounts are a problem, please consider the following. ARAM has way more people dodging than any other mode due to someone not liking their comp or champ and people will usually reroll bad ARAM champs but not the strong ones.
> [{quoted}](name=SpecterVonBaren,realm=NA,application-id=3ErqAdtq,discussion-id=cIPE9jEH,comment-id=0008,timestamp=2018-03-07T04:58:00.629+0000) > > While I do believe ARAM only accounts are a problem, please consider the following. ARAM has way more people dodging than any other mode due to someone not liking their comp or champ and people will usually reroll bad ARAM champs but not the strong ones. ^this may well be as important if not more important than ARAM accounts in causing ARAM matches to always have the same champions. Another factor is that ARAM doesn't shuffle: it happens quite often that you roll the same champion 4 times in a row even though you have almost the whole pool unlocked. (Shuffle would mean that you roll every champion you own exactly once but in a random order; after you rolled everyone, the list re-randomizes)
: Can we stop the mentality that mid/top/junglers don't need any support?
> [{quoted}](name=Dasdi96,realm=NA,application-id=3ErqAdtq,discussion-id=pck38vT5,comment-id=,timestamp=2018-03-05T15:42:57.249+0000) > > We have supports who would rather shield a 90% hp adc over a 10% hp fighter/mage/tank/assassin. You can't really blame them: a shielded ADC can kill a whole team in seconds, while a fighter/mage/tank/assassin might at most hope to provide distraction or maybe get a return kill.
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Disulfiram

Level 74 (EUW)
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