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> They might as well just change the name to AI vs AI
Had the same thought, and actually made a thread about that XD
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Fiddle used to hard counter Ryze.
In another time, before one of his countless reworks; yet, I wonder if it might still be the case...
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It makes me wonder... if not tanky champions, who is supposed to counter assassins?
The squishies they're designed to one-shot (and then slip away)?
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Imho riot got it backwards... new versions are supposed to be an UPGRADE on the older version, not a downgrade.
Can we just get the first client back please?
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> [{quoted}](name=Hillary Chillton,realm=NA,application-id=yrc23zHg,discussion-id=cG7AnpnU,comment-id=0005,timestamp=2019-09-18T16:28:05.849+0000)
>
> Tencent needs to DIVEST. Imagine if Riot was owned by amazon or google. We would be light years ahead.
At what cost though... you'd end up playing Annie jungle because the game auto-corrected your queue from "Anivia mid".
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https://i.kym-cdn.com/photos/images/newsfeed/001/336/076/c11.jpg
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What if Warmog's gave bonus HP based on your resistances instead of the healing?
Would it become the tanky equivalent of a {{item:3089}} / {{item:3031}} ?
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{{item:3147}}
It does too much... imho it should be split into 2 different items, one with the vision-denying passive and one with the bonus damage.
Imagine if {{item:3285}} and {{item:3157}} were the same item: we would all agree that that kind of utility with bonus damage on top of it is too much, that it would be too overloaded, wouldn't we?
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> [{quoted}](name=endless nights,realm=OCE,application-id=3ErqAdtq,discussion-id=ymlZTRZv,comment-id=,timestamp=2019-08-30T09:06:38.970+0000)
>
>
> Ultimately, improving your CS, your map awareness and your mechanics are all incredibly important, I feel like those points have either been done to death or are dead obvious anyway. Hopefully if you're low elo (like me) you can take something away from this. I know for sure that I'm no perfect player and I still fall victim to these pitfalls from time to time (specifically the item one) but shouldn't we all take a look at ourselves as objectively as possible to improve?
>
A note about this: low elos aren't **that** bad mechanically, from what I've seen.
You can easily spot, for example, Riven mains with top-notch mechanics in low elo: you recognize them because of terrible shotcalling (successfully ganked bot -> recall instead of pushing the tower/taking dragon) and/or bad item buys (wrong items or bought in the wrong order, e.g. a Caitlyn rushing Rapidfire Cannon... yes, it's good and you'll eventually want one, but that's not good as a first buy).
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> [{quoted}](name=GelsominoKiller,realm=EUW,application-id=yrc23zHg,discussion-id=ABwevZgt,comment-id=000000000001,timestamp=2019-08-22T09:02:21.428+0000)
>
> What I dislike the most about recent League is that you are **required** to follow the meta.
>
I find that it actually also depends on your mastery... ever since I got mastery 7 on Fiddle I've been allowed to take him in every position, even adc (more precisely, ap carry bot), with no complaints from my team (funnily enough the only complaint I got was from an adc, claiming he couldn't farm because I was supporting with Fiddlesticks).
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> [{quoted}](name=BuckyLovesSteve,realm=NA,application-id=yrc23zHg,discussion-id=ABwevZgt,comment-id=,timestamp=2019-08-22T02:14:48.126+0000)
>
> I told them in champ select that i am very new to JG and apologized for sucking.
Don't do that! You'll still get blamed for everything, the only difference is that they won't "waste" their time if you need help e.g. with an invading enemy.
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https://img.ifunny.co/images/18370e930137527342649476da77f189cf460f5a0805c7d14b744f0a1aa31751_1.jpg
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> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=000800000000,timestamp=2019-08-20T19:25:09.388+0000)
>
> "long cooldowns"
>
> When everyone has 40% cdr? Because of cdr creep?
Compared to your own, of course... but yes, cdr creep does contribute to making tankyness even less useful imo.
>
> Also, some of the real issues include Yi, vayne, and rageblade itemization.
True, but afaik they're supposed to counter tankyness anyway; the problem with them imho is when, in addition to melting tanks, they also burst down squishies.
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That's the problem: with tank items you still die quickly but also lose the ability to fight back.
It goes from "whoever strikes first wins" to "they win every time".
The only exception is if you're playing against a burst caster with long cooldowns: in that case, having just enough tankyness to survive the first rotation would be extremely useful, as long as your own rotation has a way of still being relevant (such as high base damages, area of effect, strong innate sustain, low cooldown, or strong cc).
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Imagine how much funnier would Heroes of Might and Magic be if you could get 0-4 random skills per level up instead of always 1.
Or Monopoli if your starting properties were a random between 0 and 14 with hotels.
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Wait what, is Luck not a skill?
My whole life is a lie...
http://www.gamebanshee.com/fallout/primarystatistics/images/luck.jpg
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> [{quoted}](name=BestPudgeNA,realm=NA,application-id=RaE1aOE7,discussion-id=aIhFaptm,comment-id=,timestamp=2019-08-09T22:32:35.711+0000)
>
> NOT ALL RNG IS "FUN"
I disagree: no rng is ever fun.
It's not fun to win because of something nobody can control, and it's not fun to lose because of something nobody can control.
It's like losing or winning in LoL because one player is afk... it's almost always super boring for both teams.
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> [{quoted}](name=LAGGING LIKE FFF,realm=EUNE,application-id=RaE1aOE7,discussion-id=Vrvwm6ou,comment-id=,timestamp=2019-08-10T09:32:23.917+0000)
>
> How have riot not relized they need to fix this yet?
... are you new to league of legends?
They kinda sorta have an history of fixing obvious issues months or years after they've become obvious.
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https://i.ytimg.com/vi/CYYhqM-VYRE/hqdefault.jpg
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https://i.imgflip.com/238smq.jpg
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I sincerely doubt that anyone playing AP Kha'Zix top would actually brag about their rank.
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You like Wukong?
Then play Wukong.
"Wukong is shit" only means that he'll get you to Platinum if you deserve Diamond.
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What if they took a page out of Blitz's?
Something like "after x minutes (let's say 50), if the game is not over then both Nexi get up and duke it out in the middle of the map".
That would put an hard cap on game length without having to make games this snowbally.
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> [{quoted}](name=Sucction,realm=OCE,application-id=yrc23zHg,discussion-id=LoljPctW,comment-id=00000002,timestamp=2019-08-01T23:06:01.086+0000)
>
> Quick question as I'm not an expert in the subject...
>
> If they do do that, what is the point of removing it anyway? How does it benefit them in any way, at all?
>
> Afaik it doesn't take any extra server bandwidth to have TT.
https://i.kym-cdn.com/photos/images/facebook/001/482/738/0c3.jpg
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> [{quoted}](name=SEKAI,realm=OCE,application-id=yrc23zHg,discussion-id=mtKLiFvT,comment-id=00030000,timestamp=2019-08-01T09:06:31.129+0000)
>
> So what's with the sudden uproar that it's going to be removed now?
My guess is that it looks so much like purposefully pissing on the playerbase, a mean spirited move without a solid reason... I mean: they've ignored the mode for 6 seasons, how much of a drain could it be to them?
Pretty much the same that can be said about the legacy cursor: why remove it?
What's the reason beyond it being a huge "f**k you" to the players?
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Funny how 6 years of neglect would drive players away from a mode, ain't it?
It definitely never already happened the same way with any other modes that this game used to have.
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They're just going to hide the button for the TT queue.
That's the way of the lazy, and noone is afraid to walk it!
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45236 is the best
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One problem I have with {{item:3301}} is that it gives away the fact that you're roaming.
You seize the opportunity to go to another lane for a gank, only to realize that there is a coin in the middle of the lane and the enemy already retreated.
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Vayne seems best put in the frontline, to get the bonus and draw attention from the actually useful champions in the back XD
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Ult->Zhonya is actually quite bad in a 1v1, both because of the low stats of Zhonya and because you can't follow up... many champions can simply disengage and re-engage, easily killing Fiddle.
Zhonya on Fiddle is built mostly for teamfighting, where the goal is to disrupt the enemy team and force the carries out of position.
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{{champion:9}}
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Yeah, you're technically correct: him dealing enough damage to kill you two times over is technically less than the others, who deal enough to kill you five times over.
That he overkills you by a lower margin doesn't mean it's ok, though, especially coupled with his safety nets and utility.
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Why?
Mages have pretty much already been removed from the midlane, where assassins and skirmishers outperform them in every way (with few rare exceptions).
The jungle is offlimits.
The mere thought of going top immediately causes an outrage.
Now you want to move them out of the bot lane too?
What should mage players do, afk in base?
(Just to be clear: I agree that there is way too much damage in the game, especially burst damage.)
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That's a fair point: riot's track record with reworks is... troubled, at best.
Personally, I hope for a Warwick-level, but am terrified of another Galio... of another "kill him, replace him with something completely different, and dumpster him" shtick that might destroy my first main and my favourite champion.
I'll reiterate: what happened with Galio is worse than simply nerfing him into unplayability, like what happened to Olaf long ago: because back then, even though he was nerfed to the ground, you could still pick Olaf if you really wanted to.
You can't pick Galio, not anymore: you can only pick someone completely different, that only shares that same name and a few vague hints, shades of his old kit and playstyle.
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I don't understand what did shuffle systems do to Riot.
Did they insult them? Threaten their families? Eat their snacks?
Seriously, it would be such a massive improvement both in TFT and in ARAM...
(Shuffle = you fight every other player in the game exactly once, in a random order, and when you're done the order re-randomizes and restarts.)
(In TFT it would prevent you from fighting the same player 10 times in a row, and in ARAM it would prevent rolling the same champion 10 times in a row.)
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First 3 rolls: "oh cool, 3 yordles, guess I'm going yordles this game"
*never sees another yordle in the whole match*
Unless you give up and go for a full type switch.
Then, after selling all your yordles (and only then), you will get every missing yordle.
All in the same shop roll.
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You can put a tanky champion close to the two krugs on the side: it will keep them distracted while the rest of the team focuses and kills the other krug first.
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> [{quoted}](name=Inari Fox Orrion,realm=NA,application-id=yrc23zHg,discussion-id=Fmq19YXQ,comment-id=00000000,timestamp=2019-07-28T06:23:10.944+0000)
>
> That's a pretty simple explanation. Cool!
> I still kinda' want to know more about the physiology and neurology behind it though.
https://en.wikipedia.org/wiki/Alcohol_intoxication#Mechanism
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> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=Fmq19YXQ,comment-id=0000,timestamp=2019-07-28T06:20:49.779+0000)
>
> alcohol dulls the part of the brain that controls your inhibitions, so you are more outspoken and take more risks
^This.
It also affects your judgement: you may be saying dumb/outrageous things while drunk without realizing that they are such.
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Disulfiram

Level 179 (EUW)
Lifetime Upvotes