Madjack01 (EUW)
: > [{quoted}](name=SanKakU,realm=NA,application-id=3ErqAdtq,discussion-id=8luWAswe,comment-id=0004000000000000,timestamp=2019-07-14T11:19:17.744+0000) > > There is at least one popular streamer from NA that plays Vel'Koz support, so NA is less likely a region to have people rage quitting over the pick. People don't think for themselves and instead look at popular players to see what's 'normal' so I'm sure it's not hard to find some champion that will trigger someone if you pick it, but the region can make a difference because if for no other reason, time zones exist. Do people lock themselves into regions when looking at streamers? I just assumed that streamers in NA or EUW are interchangeable as long as they speak english. I have no clue about that industry, never watched a stream.
As far as I understood, SanKakU was linking it to time zones... guess it makes sense: if someone streams at an acceptable hour for him but that in your time zone becomes 3am, then you're very unlikely to follow his live stream.
Rioter Comments
: It's just personal opinion, but I much prefer his current version. I don't mind him being weaker, what matters to me is that he's more interesting to play.
Honestly, he's so different from his former self on every aspect that they could re-release his older kit and look with another name and newer players would never be able to tell. It's fine that you like it - it's great, actually - but it would be nice if riot at least re-released his former self as a different champion.
Lapantino (EUW)
: I don't get a joy playing top anymore. Riot, for whom is actually top lane?
AFAIK there are 2 reasons why mages and adcs were not being played top in the past seasons: 1. The lane is too long - their squishiness made them easy pickings for the enemy junglers whenever they tried to exploit their range to push or bully the other laner out of lane. This didn't apply to Teemo thanks to his ult, which is one of the reasons why he was played top already. 2. (This applied mostly to the first seasons) mages and adcs (especially adcs) suffer a lot in 2v1 situations. You see, in a 2v1 situation you tower hug, get what little cs you safely can, and generally try to survive without giving your tower up. Tanks and bruisers could do this because tanky items were cheaper, which meant that they could become difficult to dive while being able to defend the tower with the base damage of their AoE skills. ADCs and mages instead would suffer from the lower gold income and wouldn't become tanky enough fast enough to resist dive attempts.
: What about those rare occasions where you really want to double ward to ensure one of the wards survive in case they insta-target the first one? {{sticker:sg-janna}}
Good point on paper, but personally I've never ever seen this used... maybe some pro teams could have the kind of coordination required to pull this off, but I've yet to see this used in game. (I'm assuming that this "ward prevention" idea would apply only to teammates, and that you double-warding an area by yourself would still be possible the way it is now)
stoyo8 (NA)
: being autofilled jungle is miserable
Gankers. Counterjunglers. Powerfarmers. Long ago, the three jungler types lived together in harmony. Then, everything changed when the complainers attacked. Powerfarmers used to be able to outscale the gankers. {{champion:11}} Counterjunglers used to be able to stop the powerfarmers by taking every one of their camps (+kill them in their own jungle) {{champion:102}} Gankers used to beat the counterjunglers by simply rarely being found farming their own jungle. {{champion:60}} The complainers hated the powerfarmers because they wouldn't win their lane for them. And when the powerfarmers disappeared, the counterjunglers became pointless as well. Only the gankers remain. For now.
: What
> [{quoted}](name=CallMeTheSheriff,realm=NA,application-id=yrc23zHg,discussion-id=9xopLFWV,comment-id=0004,timestamp=2019-06-20T20:23:20.721+0000) > > What New move for apple: you want a monitor? The stand has to be bought separately, and costs 999 $.
Zac x Me (NA)
: Why does my team always troll pick in ARAM??? WTH RITO
https://static.tvtropes.org/pmwiki/pub/images/texplainthejoke.jpg
Rioter Comments
Rioter Comments
IainG10 (EUW)
: I reckon Poppy is gonna be Qiyana's own personal fluffy nightmare.... 'Oh, you leap everywhere...? **_W_** 'Not any more... also, is that a wall you're near?'
AFAIK Poppy's W only works once per champion per cast, which means that short cd leaps actually counter Poppy's W.
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=EUbE3yjO,comment-id=00030000,timestamp=2019-06-06T21:16:38.620+0000) > > That would be stupid. You've just removed part of the broken champion pool, but you still have champions who are unplayable garbage in the mode. > > Why should we remove broken champions who aren't fun if we don't remove weak ones who aren't fun either? Unplayable garbage will never be playable because the reason they are trash is their kits, not the numbers. Same reason why the broken af champs are broken. With that said, I wouldn't even care if I get the unplayable champs long as the champs I hate the most are banned.
I kind of agree... Playing {{champion:77}} in Aram is fine Playing {{champion:77}} in Aram vs {{champion:40}} {{champion:22}} {{champion:34}} {{champion:51}} {{champion:12}} is hell Decreasing damage taken does not fix it because that's not the issue: the issue is that Udyr has no way of sticking to any of those champions and only exists as a somewhat sturdy pincushion. It does though help in some cases - for example, reducing {{champion:37}} 's poke damage helps a lot in balancing her ARAM power.
: How to prevent team from feeding?
You can't. The most you might try to do is to assist them: morally, by defusing/lifting the team's spirits, or directly, by ganking/warding/pinging (useful pings, not spammy "?" after a bad play), etc. Sometimes you can even use feeding teammates; for example if you're jungling and the enemy jungler is camping top and you're playing a good duelist, then you can hover around top and countergank every time. Or you can lay waste to the objectives and lanes that he's giving up by camping top.
: you know there is a reason the "our yas is 0/7" meme exists right? so how come when my team has them he feeds, if he has no supposedly has counterplay?
> [{quoted}](name=FOR JUSTICE,realm=NA,application-id=yrc23zHg,discussion-id=yrVxgQI7,comment-id=0000,timestamp=2019-06-02T22:43:31.506+0000) > > you know there is a reason the "our yas is 0/7" meme exists right? > so how come when my team has them he feeds, if he has no supposedly has counterplay? That's because he needs buffs, but he can't have them because viable+frustrating to play against = ban rate over 8000 He needs a rework.
floo (EUW)
: > [{quoted}](name=Leetri,realm=EUW,application-id=3ErqAdtq,discussion-id=gnJdmE78,comment-id=000a0000,timestamp=2019-06-02T13:16:03.877+0000) > > Normals are completely separate from Ranked, for all you know that Challenger player could've had Bronze 3 MMR in Normals. Only way to prevent this is to merge Normals and Ranked into 1 queue. Yes, they are different. Which is ridiculous. Why would a person suddenly play like a bronze, if he's place 249 on the EUW soloQ ladder, simply because he clicked on a different button when choosing the queue? It's not the only way; you could also let the normal mmr be affected by the ranked mmr, just not 1:1. You should play against people of the same skill level, but not on a different skill level entirely, decided by which queue you choose.
It could be made kind of like Shen's dagger: if the MMR in a queue lags too far behind the MMR in another queue, then it gets bumped up a bit.
Parznip (NA)
: > [{quoted}](name=FlameHalbrdOkido,realm=NA,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=0002,timestamp=2019-06-02T18:24:05.234+0000) > > However they do it ik they will find a way to make Fiddle unqiue from Shaco and Noct, so im kinda wary of having him take a certain joy out scaring people since thats kinda close to Shaco laughing at killing people? IDK what do u think they can do to make Fiddle unique from Noct and Shaco? I think Shaco's enjoys the kill, and finds sick humor in what he does. Fiddlesticks, on the other hand, I think prefers the chase. He relishes his victims' fear. Nocturne, unfortunately, finds himself in a really similar trope. He and Fiddle compete for the same space I think. They both occupy the role of a terrorizing entity that enjoys inflicting fear. Nocturne is a demonic being that feeds on it, whereas Fiddle is likely just some sort of malicious poltergeist who finds it fun. I think it's almost unavoidable to have some overlap, but they could just be done as different ways of approaching the trope. Nocturne, for instance, could be calculating and terrifyingly derranged in his intelligence. He could plan and play with his victims, crafting nightmares to strike them in the heart. His version of terrifying could be subtle, sinister, and devious. Fiddle on the otherhand could be total chaos. He still wants to scare his victims, but doesn't plan everything out. He could just BE as scary as he needs to be, and literally just try to shock them to death instead of feeding off of slow, creeping dread. So instead of intelligent and sinister, he could be sporadic, insane, and just delights in causing fear and chaos.
> [{quoted}](name=Parznip,realm=NA,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=00020000,timestamp=2019-06-02T21:58:59.245+0000) > > I think it's almost unavoidable to have some overlap, but they could just be done as different ways of approaching the trope. Nocturne, for instance, could be calculating and terrifyingly derranged in his intelligence. He could plan and play with his victims, crafting nightmares to strike them in the heart. His version of terrifying could be subtle, sinister, and devious. Fiddle on the otherhand could be total chaos. He still wants to scare his victims, but doesn't plan everything out. He could just BE as scary as he needs to be, and literally just try to shock them to death instead of feeding off of slow, creeping dread. So instead of intelligent and sinister, he could be sporadic, insane, and just delights in causing fear and chaos. You can kind of see this in their current ults: Nocturne focuses around chasing and killing the single target he chose to hunt, while Fiddle brings pure chaos to the whole team without really focusing anyone in particular.
Beora (NA)
: (Fiddlesticks) New Passive Idea: Hide in Plain Sight
Sounds nice, but the problem imho is that it would only work if they made him a duelist instead of a teamfighter, effectively reversing his identity. You see, randomly meeting a Fiddlesticks in the jungle isn't scary. Like, at all. For anyone. Half of the roster can cc and kill him, half can outright burst him down through his healing, and half can just dash away if they are low. That's correct, 150% of the champion roster has no reason to be afraid of meeting a random Fiddle hiding in plain sight. (His ganks rely either on his laner responding immediately or on the enemy being unexperienced enough to not ward AND push AND sit next to the minion wave) Btw, it's the reason why {{item:3157}} is core on him: it allows Fiddle to actually try to fight on his own the champions that would otherwise insta-delete him after ulting (+ teamfights). Something like what you are proposing would be useful if it allowed him to ult in undetected, but he can already do that by using {{item:3364}} before waiting in a bush.
DManRimo (EUW)
: "Watch 3 pro games" mission not working
It's working perfectly for me: i haven't watched any pro game at all and it hasn't completed even once.
: It's absolutely massive on my screen, and changing hud size doesn't change surrender button size. It just happened this patch. Last patch it was fine. After reinstalling League, I got it to be about half it's size, but it's still huge compared to what I had it before. https://imgur.com/a/CvslJyB
So, it's small on his screen and enormous on yours... wild guess: it was supposed to be scaleable but someone at RITO screwed up?
: wait wait, I love this actually. Imagine Lux in melee range just whooping them with her wand I fucking love it!
On the one hand I second this. On the other, {{champion:161}} vs {{champion:103}} is memed enough as it is... XD
: > [{quoted}](name=Disulfiram,realm=EUW,application-id=ZGEFLEUQ,discussion-id=EMj5OLaG,comment-id=00000000,timestamp=2019-05-29T08:42:27.632+0000) > > Actually, it is for some people: it relieves the stress of losing, and relief is a reward. > That's beside the point though, because flaming doesn't have to be part of the system: after all, you're not trying to **explore** it... you're trying to **use** it. i guess but one thing you have to understand about flame 95% of the time it's not directed towards your enemies most streamers that i watch that don't flame focus purely on their own gameplay Elite500 Thebausffs Tfblade completely focus on what they are doing and what their enemies are doing they might get frustrated by dumb decisions by their team mates but their actions and results from those actions are always self reflective Getting killed and congratulating your enemy doesn't really stop you from flaming your team mates as those 2 interactions are completely independent as i said good concept but it's still a form of misdirection of the ""blame"" even if you don't see it as ""blame"" for someone to stop flaming they need to redirect their blame towards themselves get frustrated at yourself for not playing better at that point you might start improving and start being a better human being in game
> [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=ZGEFLEUQ,discussion-id=EMj5OLaG,comment-id=000000000000,timestamp=2019-05-29T08:57:09.549+0000) > > for someone to stop flaming they need to redirect their blame towards themselves > get frustrated at yourself for not playing better at that point you might start improving and start being a better human being in game I agree, but imho that's mostly important if you're also trying to get better at the game - which is beyond the reason why I made this thread. :)
KingMack (NA)
: If you don't instantly fullmute all when the game starts then you are basically saying that you are open to flaming and being flamed. The only real solution is to mute everything from emotes to chat from all players and then control your own urges to type and flame. To expand on what you said, however, I find that people are toxic because they are attached to outcomes. They go for a play, fail, and become toxic because they are mad at themselves or someone else. Releasing that attachment to outcome and accepting that things will go either good or bad should work in theory. Basically, following the basic religious principle to release yourself from all desire - with no desire, there would not be tilt, anger, etc.
> [{quoted}](name=KingMack,realm=NA,application-id=ZGEFLEUQ,discussion-id=EMj5OLaG,comment-id=0001,timestamp=2019-05-29T09:01:59.485+0000) > > If you don't instantly fullmute all when the game starts then you are basically saying that you are open to flaming and being flamed. The only real solution is to mute everything from emotes to chat from all players and then control your own urges to type and flame. Actually no: fullmuting is an action of isolation. When you avoid toxicity with isolation, you "teach" your brain that isolation is good: that's a bad lesson, I dare say even a dangerous one, because isolation is one of the things that can lead to depression (depends on your personality, but still). >To expand on what you said, however, I find that people are toxic because they are attached to outcomes. They go for a play, fail, and become toxic because they are mad at themselves or someone else. Releasing that attachment to outcome and accepting that things will go either good or bad should work in theory. Basically, following the basic religious principle to release yourself from all desire - with no desire, there would not be tilt, anger, etc. Now where did I hear that already? :p https://pics.me.me/train-yourself-to-let-go-of-everything-you-fear-to-2802607.png
: > The lie will become true, because that's just how the human brain works. And how is this connected to the reward system? O.o Do you gain anything by writing "good job"? I'm just curious.
Yes: the same that genuinely non toxic people get. You know that those words are not true, but your brain (at least, the most primal parts of it) doesn't know that. It doesn't understand the lie. It will only see that your action didn't have bad consequences. It didn't generate a toxic environment, and it will see that in itself as a small success. Even better, sometimes faking niceness could even de-escalate a toxic environment, and your brain will see that as a huge deal, especially if it leads to winning a pleasant game.
: good concept but flaming isn't a part of the action/reward system as flaming doesn't bring any reward to you
> [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=ZGEFLEUQ,discussion-id=EMj5OLaG,comment-id=0000,timestamp=2019-05-29T08:31:19.123+0000) > > good concept but flaming isn't a part of the action/reward system > as flaming doesn't bring any reward to you Actually, it is for some people: it relieves the stress of losing, and relief is a reward. That's beside the point though, because flaming doesn't have to be part of the system: after all, you're not trying to **explore** it... you're trying to **use** it.
Rioter Comments
Rioter Comments
: In order: 1. No it's not. He has a self-shield. Nevermind the options to build Phantom Dancer, lots of lifesteal, or even just more health once you have two crit items. 2. "Don't fight near minions." While in a lane? Are... are you joking? What, are you just going to try to bait him into the river and let him free farm? 3. Only an idiot would ult into 5 enemies when he only knocked up 1. 4. That would be true, if not for how it functions. What I was referring to was the fact it starts blocking the instant it's cast, so it can even block things coming from the other direction before the particles even appear. _That_ is the unreasonable part. 5. Yes, Yasuo does have a fairly weak laning phase against ranged champions. But that doesn't mean he should get to use his wind wall when he didn't react in time for the particles to even appear. Of all the issues Yasuo has ever had, his wind wall is the biggest. Hell, you just explained why the rest of his kit is _**not**_ the problem.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=Gmu68FZt,comment-id=0011000000000000,timestamp=2019-05-22T09:26:40.185+0000) > > Only an idiot would ult into 5 enemies when he only knocked up 1. https://en.meming.world/images/en/1/17/Monkey_Puppet.jpg
Prozzak (NA)
: I mean technically this is saying that yas is broken.
https://i.kym-cdn.com/photos/images/newsfeed/000/909/991/48c.jpg
Rioter Comments
: Dodging in ARAM's shouldn't be so easy
A solution might be to not allow the rolled champ to change in the next lobby: this would make dodging mostly pointless. Maybe it would also be a good idea to add a way to change the rolled champion in case you absolutely despise that one and would give up ARAM altogether rather than play it... for example, auto-reroll it after 24 hours.
Sukishoo (NA)
: I wish none was just removed. I always feel a hatred towards the person that uses it cause there are plenty of things to ban that no one wants to deal with.
: Umm...what the hell is this?
They're going to have all 4 reworks ready, and simply gave us the vote to tease us! https://i.kym-cdn.com/entries/icons/original/000/016/146/eird-al-yankovic-tin-foil-hat-160x160.png
: Problem with giving W a long cooldown is that her entire kit is basically centered around this skill. There is a reason Yuumi is starting the game with this skill already learned. If you give the skill a long cooldown, then you basically have to redesign her completely.
Mmm... what about giving it a cast time and cooldown depending on the range it was casted at, instead? I mean: * use W on a champion in the same screen -> normal cast time and cooldown * use W on another lane -> immense cooldown and cast time (= can't use it to escape and can't use it to support all lanes + jungle at the same time)
: Giving W 3000 range, are you nuts? This champion would become absolutely unkillable with that range, since it is very likely that she will find an ally to hop on if she ever gets spotted in a bad position. I think the best direction (IF a buff is needed, we still have to see how proplay is using her... her W could become a really strong tool in that environment), then adding something to her ultimate seems like the best direction for me. Damage is pretty disappointing right now and while her big AoE root is actually quite strong, I think the ultimate has still a bit of room to get improved.
> [{quoted}](name=Chembaron Yamada,realm=EUW,application-id=3ErqAdtq,discussion-id=FME1PQ91,comment-id=0000,timestamp=2019-05-15T15:04:08.112+0000) > > Giving W 3000 range, are you nuts? > This champion would become absolutely unkillable with that range, since it is very likely that she will find an ally to hop on if she ever gets spotted in a bad position. > > I think the best direction (IF a buff is needed, we still have to see how proplay is using her... her W could become a really strong tool in that environment), then adding something to her ultimate seems like the best direction for me. > Damage is pretty disappointing right now and while her big AoE root is actually quite strong, I think the ultimate has still a bit of room to get improved. If she's saving W to save herself then she's not using it to impact other lanes. (OP did mention giving it a long cooldown)
: "Ok, I lost this game, but the next game will be better"
Well here we are again It's always such a pleasure Remember when you tried to kill me twice? Oh how we laughed and laughed Except I wasn't laughing Under the circumstances I've been shockingly nice
Rustypug (NA)
: The best item in the entire game hands down
{{item:3152}} belt gun is best gun for scarecrows
: There is no way promos use the same matchmaking
> [{quoted}](name=Meteor Driz,realm=NA,application-id=3ErqAdtq,discussion-id=rufEUsrs,comment-id=,timestamp=2019-05-14T00:44:11.932+0000) > > I can't prove it. But I know it it's true from the bottom of my heart. > > Promotional games give you harder games. Promos are harder but they do use the same matchmaking. It depends on the math: essentially, when you win your MMR increases, which means that the system will give you an harder game next. To enter promos you have to win a game. Thus, you always get harder games when you enter promo because you can't enter promos without first increasing your MMR.
Rioter Comments
: RITO, shouldn't Tryndamere be part of the rework vote?
Nah: he already has mobility, cc, damage, sustain, and invulnerability. He only needs some range and a windwall and then he'd be on par with the new champs, without needing a rework.
: sOrRy YoU wErE rEmOvEd FrOm ThE pArTy.
MrInsane (NA)
: [GAMEPLAY] Selling 1 Biscuit actually sells 2
: I voted Fiddlesticks
I voted Fiddle with an heavy heart... hoping for a Poppy, fearing a Galio.
: What if he had a portal gun?
: IF The only thing that Matters is MMR and Rank Doesnt Worth Shit Then show me My MMR not my RANK
Up until season 3 you would be shown your MMR (called ELO). They then decided to hide it: > We decided to move to the new league system for a few reasons. For starters, having a single ladder with all ranked players doesn't provide a lot of incentive for advancement. When you’re ranked 290,000 and have 289,999 opponents left to pass on the way up, that process can seem meaningless and interminable. Tiers and divisions also provide milestones and manageable goals you can strive to achieve at your skill level. Through leagues we can move away from focusing on a single number as the core indicator of a player’s skill, and instead move toward something more compelling: competition on a small ladder with a relatable number of opponents. Source: https://leagueoflegends.fandom.com/wiki/League_system#Season_3_FAQ
: Yes but I'm not complaining. With just 2 items, Nidalee can kill a turret in 5 Q's. 2 items into Morgana jung I'm doing 242 damage to turret with an auto. That's also why Diana just face-rolls turrets.
And also the reason why {{champion:115}} lost his niche, afaik.
Rioter Comments
: Is this the yellow message that comes up just before the game starts? I noticed it but couldn't read it!
: Google: A new device has signed in. Do you know it?
The best part is that they tell you by sending an email to the gmail account they detected a new device in. As if it was hard for an intruder to just... delete that mail.
: How Many Games one Player should troll to get banned?
The answer, my friend, is blowin in the wind.
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Disulfiram

Level 158 (EUW)
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