: How AP Bruiser items can exist
Riot doesn't have any real concept of stats when they made the game, so when things got more stabilized like the meta. They didn't account for AD champs having more means of dealing more damage and that AP champs didn't. Riot have to make special changes to Mages in order for those AP items to work or make bruiser items adaptive, which, may or may not ruin their itemization unless they have a kit made for it. Look at Morde now. He still builds AP items but that is because they health and health is worth far more than resistances in this meta so he can scale really well into the game, if they dont have HP they have mana and CDR. Either way both items and Kit needs to be fixed to fit a AP bruiser Identity but what would that be?
: An experience toplaners thoughts on the current state of League.
Ranged should have mosquito AD at the start of a match and then scale up better.
NY64 (NA)
: Which champions do you think truly deserve to have shield breaking?
{{champion:53}}'s ult, that was a good Idea, since he's gonna have more lockdown and touch of death moments with his ult busting shields. and it would be a hard counter to enchanters. {{champion:254}}'s Q dealing extra damage to shields, not insta-kill them. {{champion:2}}'s Ult making his AA's deal extra shield damage and his E ignores them.
Lovelle (NA)
: It's not just bruisers, mages and even assassins bring a wealth of utility/CC these days. If tank itemization actually scaled well it would help balance things out, but it doesn't. Thus, it's always better to pick a damage-dealer.
> [{quoted}](name=Lovelle,realm=NA,application-id=3ErqAdtq,discussion-id=nPKsXcyR,comment-id=0010,timestamp=2019-07-18T20:45:41.485+0000) > > It's not just bruisers, mages and even assassins bring a wealth of utility/CC these days. If tank itemization actually scaled well it would help balance things out, but it doesn't. Thus, it's always better to pick a damage-dealer. Riot need to reinforce the fantasy of Wardens being defensive and protectors and Vanguards being tanks that engage and start teamfights.
JuiceBoxP (EUNE)
: The reason i think tanks are bad right now.
Tanks don't have any team impact, they no longer have what makes them relevant, No durability, Juggs are better because of their dynamic survivability and sustain. while not having as much CC but that isn't a problem because a small amount of CC is enough to insta-kill someone.
: Mord is RIDICULOUS now. Utterly ridiculous. Invincible? No. But no one, and I mean _no one_ can reliably stand toe-to-toe with him. You need someone EXTREMELY mobile like Qiyana to stand a chance.
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=zKkxoWHb,comment-id=0001,timestamp=2019-07-17T10:07:30.176+0000) > > Mord is RIDICULOUS now. Utterly ridiculous. Invincible? No. But no one, and I mean _no one_ can reliably stand toe-to-toe with him. You need someone EXTREMELY mobile like Qiyana to stand a chance. Or {{champion:67}} with {{item:3153}} and {{item:3124}}. She can sustain off him and roll around his Q and E with her own Ult. {{champion:23}} as well can turn the tables with his own ult and make morde his bitch inside his ult.
: Renekton is the cancer of top lane
Nerf his damage and heal, he got enough mobility to cancel most champs without getting hit.
Crashyy (EUW)
: 'Font of Life' rune is very weak.
Make it scale with level as well, that they ADC's can't really abuse it as they get gain XP slower than other classes due to duo lane in Bot.
: Riot's is nerfing ranged tops by making them progressively stronger levels 4 and up.
Riot doesn't want melees to have the extra stats needed to win fights by their own or have the sustain or durability to punish them. However Ranged making mistakes is something that should be punishable but I think their needs to be a better ranged VS melee dynamic.
: Anti mobility
Let Yoricks Wall catch people but force them to break the wall when inside.
: More reasons tank items suck atm.
Tanks should be unkillable if the enemy team doesn't build any tank buster items. Not be a free kill.
: Unfortunately, coming from you we have to just assume you mean you want to be tankier on juggernauts, with no downsides in place for them building tanks' items.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=wE2Z2WxY,comment-id=0001,timestamp=2019-07-12T10:50:53.776+0000) > > Unfortunately, coming from you we have to just assume you mean you want to be tankier on juggernauts, with no downsides in place for them building tanks' items. Juggs would need a nerf if tank items are better, lower Armor scaling to ensure they build tanky afterwards because there's been a HP creep and they can't afford to have less HP grow unless ADC's can now chess and become unkillable with buffed tank items.
: I like this comment a lot it think it really gets 2 the core of the issue. Juggernauts are actively and dynamically tanky. Thier effective tankiness is dependent on thier own actions they have options/control/autonomy over how successful they are at thier ability to tank dmg/survive on the other hand, most tanks are incredibly passive in thier tankiness. They just build stats and then they lose the stat check fights bc thier tankiness isnt connected to skill/decisions/circumstance/teamwork and thus cannot adapt, rather its static and hits a ceiling hard. It feels bad 2 play tanks rn as opposed 2 Juggers bc no matter what u do u die in ways you don't have control over, tanks should feel unkillable when they build tanky and make good decisions, but they can't. I'd like to continue this discussion I hope I'm conveying my thoughts alright
> [{quoted}](name=FlameHalbrdOkido,realm=NA,application-id=3ErqAdtq,discussion-id=UwOkXPAQ,comment-id=00190000,timestamp=2019-07-12T17:50:15.832+0000) > > I like this comment a lot it think it really gets 2 the core of the issue. Juggernauts are actively and dynamically tanky. Thier effective tankiness is dependent on thier own actions they have options/control/autonomy over how successful they are at thier ability to tank dmg/survive on the other hand, most tanks are incredibly passive in thier tankiness. They just build stats and then they lose the stat check fights bc thier tankiness isnt connected to skill/decisions/circumstance/teamwork and thus cannot adapt, rather its static and hits a ceiling hard. It feels bad 2 play tanks rn as opposed 2 Juggers bc no matter what u do u die in ways you don't have control over, tanks should feel unkillable when they build tanky and make good decisions, but they can't. I'd like to continue this discussion I hope I'm conveying my thoughts alright That is true because tanks are just stats sticks and they need to have more control or defensive abilities to protect their teammates, it's not just about them surviving in teamfights but rather how their kits is designed in dealing with targets, Tanks should have outplay potential and but not have insane damage because otherwise they are just bruisers instead of defensive beast, tanks should never have high damage unless it's burst and it's under the right conditions to do so, Vanguards should have a bit more but lose utility that Wardens have. They are the engage tanks so they should have CC and Durability as their main priority with damage being a second. While Wardens should have Utility, CC and Durability. There is the problem tho, Riot's balance team and some players want to have damage be a priority for all champions even those that shouldn't have it. Let tanks at least have good base damage or the ability to stonewall and bully the enemy out of lane to last, because Top lane where some tanks go is all about stomping the lane and creating a snowball to tilt the other team into surrendering at 15, having tanks in the top lane that are viable will relive the pressure up there and prolong the game while also creating counters to the insta-kill top lane. But speaking of kits, tanks need to have reworks that makes them more viable and in control of their durability so they can last in lane. For starters, they should have low damage scaling from defensive stats and slightly better scaling from damage stats. They also should have be either niche or generalists with no proper strength. AD killers or AP killers or mixed and some with team healing or helping abilities. Some are good like {{champion:113}} {{champion:20}} {{champion:44}} and {{champion:12}} others need to have more control over their defensive kit and be less bruisery like {{champion:54}} {{champion:57}} {{champion:33}} {{champion:516}} And I don't need to talk about tank items because they are a disaster.
: Let’s look at why tanks are currently not of high value
Ok, then from a juggernauts perspective you have to look at how they've become successful in this meta despite the lack of strong tank items and more mobile melees dominating the game. Even though they are supposed to be as durable as Tanks and hit as hard as ADC's, many are now building 2-3 bruiser items when in the past, you should only get 2 max. One reason for this is because many of the strong juggs atm. {{champion:82}} {{champion:420}} {{champion:122}} {{champion:6}} have game breaking abilities and have sustain or defensive abilities that rewards them for going into fight and tearing shit up. They also build HP as well so they have the advantage of at least surviving a little longer than most to deal some damage to their target. In short, Juggs are now tankier than tanks themselves because they have better defensive abilities or sustain to keep them alive while Tanks despite building resistances are still getting killed because those resistances don't offer any real protection and durability towards things such as conqueror, overall High physical damage to the point that ADC's no longer build Armor pen to kill them.
: So umm Yorick can't summon maiden in Morde's Shadow Realm?
Yorick is boned when Hit by Morde's ult, it exposes a critical weakness he has, he's absolutely useless without ghouls or Maiden.
: Why are tanks the only role without a high impact item?
used to be {{item:3068}}+{{item:3065}} but right now armor items don't really have a high impact in the game anymore.
: Because armor is useless
> [{quoted}](name=HP Crookshanks,realm=EUW,application-id=3ErqAdtq,discussion-id=MAgU5oOj,comment-id=0000,timestamp=2019-07-08T16:04:20.325+0000) > > Because armor is useless Or rather, Physical damage is too high.
: RIOT Cant Rework every single champion that u dont have fun to play against him . WTF ? Well its not fun to play against a lot of champions in the game that doesnt mean they are broken and need rework. Tryndamere has 51% winrate plat+ which is normal . not broken. u wanna know which champion is broken? {{champion:92}} is broken. and also Tryndamere has so many counters i cant even count which shut him down in laning phase . some of them : {{champion:223}} {{champion:80}} {{champion:122}} {{champion:75}} {{champion:266}} {{champion:78}} {{champion:54}} {{champion:33}} {{champion:68}} {{champion:106}}
> [{quoted}](name=jng dif victim,realm=EUW,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=0006,timestamp=2019-07-07T07:49:21.455+0000) > > RIOT Cant Rework every single champion that u dont have fun to play against him . WTF ? > Well its not fun to play against a lot of champions in the game that doesnt mean they are broken and need rework. > Tryndamere has 51% winrate plat+ which is normal . not broken. u wanna know which champion is broken? {{champion:92}} is broken. > and also Tryndamere has so many counters i cant even count which shut him down in laning phase . some of them : > {{champion:223}} {{champion:80}} {{champion:122}} {{champion:75}} {{champion:266}} {{champion:78}} {{champion:54}} {{champion:33}} {{champion:68}} {{champion:106}} If he had mana or didn't have a self-heal.
: Renekton's shield-breaking W is basically a giant "fuck you"
Only Blitzcrank should have a shield buster on his ult. Renektons is too much, instead, he should have someone I'd call "shield penetration" and it would redirect a portion of the damage done to shield targets directly to them. With 15%, a target with a 100 Shield and 100 HP would take 15 damage and the shield would take 85. and with 100% shield pen, you will deal full damage to the target even if they got a shield up. Renektons empowered W should bypass shields but not destroy them it would make {{champion:518}}'s ult and {{item:3053}}'s passive useless.
: Morde is awesome, and was not transformed into another Riven?
Aatrox needs a rework that makes his kit a hybrid of his old and current one. Q is now his 3rd Q attack and dashes a bit further. W remains the same. E is now his current passive but he fires two energy blades like his old E used to. Aatrox's actual blade can heal off all champions hit but only heals for 5% beyond the first champion hit. Ult: Q becomes Dark Flight. New passive - Warbringer: Aatrox now gains extra AS for 4 seconds when he displaces his target and is constantly refreshed when he's inside the AoE of his E.
: {{champion:23}} I’d imagine
> [{quoted}](name=Around999People,realm=NA,application-id=3ErqAdtq,discussion-id=WJOW0p44,comment-id=0003,timestamp=2019-06-07T04:46:19.687+0000) > > {{champion:23}} I’d imagine Yeah, trynda would mess up Morde.
: So what champ will counter New Mord?
Anyone that can dodge his abilities or kite him. His kit revolves around bringing enemies close so he can crush them. Most other Juggs are screwed because morde is meant to be the king of all Juggernauts. that means that if you can dance around his Q and E or stall him doing his Ult he is ain't gonna last long. Ranged champs can deal with him if they can dodge his E and so can melees that can go in and then disengage such as {{champion:92}} {{champion:157}} and {{champion:58}}. Brawling with Morde is something only an idiot would do.
: Zera'Thul, really? Thats not anywhere close to the actual spelling.
> [{quoted}](name=GinoSoldier,realm=NA,application-id=6kFXY1kR,discussion-id=AQltQYVL,comment-id=0002,timestamp=2019-06-03T16:04:00.664+0000) > > Zera'Thul, really? Thats not anywhere close to the actual spelling. FTFM
Rioter Comments
: Who is new Mordekaiser's voice actor?
CALLED IT! It IS Fred Tatasciore that is the voice of Rework Mordekaiser. https://boards.na.leagueoflegends.com/en/c/story-art/mgddA2NO-mordekaiser-special-interactions?comment=0008
: Two Morde's ulting
Makes sense, they are all in the Death realm.
: One of Riot's biggest mistakes was indulging in mages as "supports," enforcing damage over utility
I don't mind offensive supports, what I don't like is damage dealers as supports.
: Who is new Mordekaiser's voice actor?
Jøkèr (NA)
: New Mordekaiser ult fucked up.
Sukishoo (NA)
: Cats vs Dogs - Rengar, Yorick, Fizz and Corki!
: No champion should be able to Litterally cast every ability in one animation. She has low cooldowns a lot of cc a low cooldown shield and even her ult is on a low cooldown. All of her abilities are aoe too so she aoe one shots an entire team while being tank and can still fight after cause all her abilities will be back up.
> [{quoted}](name=Shiroe Okazaki,realm=NA,application-id=3ErqAdtq,discussion-id=Zp5yRAxZ,comment-id=0002,timestamp=2019-02-20T15:43:36.046+0000) > > No champion should be able to Litterally cast every ability in one animation. She has low cooldowns a lot of cc a low cooldown shield and even her ult is on a low cooldown. All of her abilities are aoe too so she aoe one shots an entire team while being tank and can still fight after cause all her abilities will be back up. Riven should have low base AD but rely on her abilities to deal damage, she should either be a weak champ that should aim to play safe until the mid game or else be forced to become a mana-based champion.
: You're missing the point of the change. Right now the people who take Conqueror stack it up infinitely, then the moment they want to engage they proc it instantly and just win because it gives them enough power. New Conqueror requires you to fight, thus putting yourself in harms way and taking more damage than you normally would. This allows more counterplay, as the chances aren't that slim that somebody could simply back off before the proc or the person can make much use of that proc. I take 2 seconds of 10% true damage over getting jumped and taking 20% for 6+ seconds.
> [{quoted}](name=Snake of Avarice,realm=EUW,application-id=3ErqAdtq,discussion-id=V6UkHO0p,comment-id=0000,timestamp=2019-02-16T10:52:08.994+0000) > > You're missing the point of the change. > > Right now the people who take Conqueror stack it up infinitely, then the moment they want to engage they proc it instantly and just win because it gives them enough power. > > New Conqueror requires you to fight, thus putting yourself in harms way and taking more damage than you normally would. This allows more counterplay, as the chances aren't that slim that somebody could simply back off before the proc or the person can make much use of that proc. I take 2 seconds of 10% true damage over getting jumped and taking 20% for 6+ seconds. Either let some champs that should use it to stack it up quickly or else it make harder for those champs to stack it.
Rioter Comments
: New Conqueror bother me a bit...
remove the heal and it's all good.
Jaspers (EUW)
: 3? Passive, PD, Bloodthirster, Overheal. Try bursting that.
> [{quoted}](name=Jaspers,realm=EUW,application-id=3ErqAdtq,discussion-id=XRfn230E,comment-id=0002,timestamp=2019-02-07T14:31:48.073+0000) > > 3? > > Passive, PD, Bloodthirster, Overheal. > > Try bursting that. Safe boi yasuo.
: New Conqueror Changes
Remove the true damage but keep the heal.
: New Conqueror Changes
Fever of Battle on a cocktail of Steroids, meth, weed and alcohol.
Moody P (NA)
: ADC players don't seem to grasp the reason they are squishy
True, the same way why some juggs don't realise why they should lack mobility.
Akrid415 (NA)
: I went against Lucian top
They are not weak enough, they need to have 375 HP or so, because their power is too much.
: Riot GJ Buffing Yorick and Nas
: What Champions do you find true enjoyment in playing?
Juggernauts and tanks, I've always liked playing tough and strong champs that require one to think extra hard on how to play well, knowing when and when not to fight despite being a tough motherfucker is something that proves if you are good jugg player or not.
Rioter Comments
: silver bolts should work like wuju style
https://thumbs.gfycat.com/JovialJealousDrongo-size_restricted.gif
S2018D (EUNE)
: Riot, you aren't letting this Phantom Dancer iteration through PBE right...?
DaRkSkyX (EUW)
: Sylas feels so bad
And they said he would be broken on release. https://i.kym-cdn.com/entries/icons/facebook/000/016/729/large.jpg
Moody P (NA)
: Put Akali's healing on her passive if it's going to be removed from Q
Wow look at those downvotes at jokes, the boards can take shit at all but love to heap it at Riot.
: Something is stopping Neeko ult damage from procing. It's been reported but you know how Riot is with bugs. They either don't care or don't have the resources to fix it because LUL small indie company.
> [{quoted}](name=Packun Flower,realm=NA,application-id=3ErqAdtq,discussion-id=etdAzlAG,comment-id=0002,timestamp=2019-01-25T21:00:37.268+0000) > > Something is stopping Neeko ult damage from procing. It's been reported but you know how Riot is with bugs. They either don't care or don't have the resources to fix it because LUL small indie company. They ain't small, Indie and broke after becoming Tencent's little gold digging bitch.
Xoj 21 (NA)
: Neeko ult did no damage
People that took no damage from {{champion:518}} Ult: https://www.youtube.com/watch?v=bj63nhV3VuU
CD8 (NA)
: special shout out to Rageblade- the most unhealthy item in the game.
: > [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=EHqkb42w,comment-id=0001,timestamp=2019-01-24T10:20:55.232+0000) > > Bring back Will of the Ancients and nerf Gunblades omnivamp down to 8% and we are good. Bring back WotA, nerf both it's as well as Gunblade's Omnivamp to 10%, and make the passive Unique so you can't buy both one and the other.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=EHqkb42w,comment-id=00010000,timestamp=2019-01-24T11:17:29.829+0000) > > Bring back WotA, nerf both it's as well as Gunblade's Omnivamp to 10%, and make the passive Unique so you can't buy both one and the other. Deal! And either do the same to {{item:3812}} or revert it into Physical only, and then it's all good.
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DragonShea

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