Jav (EUNE)
: Good bye league!
Lol died when they stopped being an indie company.
Anìmê (NA)
: What? Mundo is bland and has no synergy. Passive - just a lazy half assed ability just like all those mana passives that steadily got removed from the game for being bland and uninteractive. Atleast Garen's heqlth regen has a circumstance unlike this pile of garbage champion. Q - Standard linear skillshot that slows the first target hit. Wow so unique and interesting. W - negligible AoE damage, but gives constant tenacity. So Shyvanna's old W, but no MS buff and Grant's tenacity wow unique. E - AD steroid and aa reset. Talk about unique. R - Balanced around Grevious wounds always being applied because it is a trash ability. He has no synergy in his abilities and lacks any goal or playstyle besides run at them. Appalling this trash still exists in the game. Also he is a "Juggernaut" that builds full tank. How does that make sense.
> [{quoted}](name=Anìmê,realm=NA,application-id=3ErqAdtq,discussion-id=qUmWd0Kz,comment-id=000000000000,timestamp=2018-12-09T02:56:02.294+0000) > > What? Mundo is bland and has no synergy. > > Passive - just a lazy half assed ability just like all those mana passives that steadily got removed from the game for being bland and uninteractive. Atleast Garen's heqlth regen has a circumstance unlike this pile of garbage champion. > > Q - Standard linear skillshot that slows the first target hit. Wow so unique and interesting. > > W - negligible AoE damage, but gives constant tenacity. So Shyvanna's old W, but no MS buff and Grant's tenacity wow unique. > > E - AD steroid and aa reset. Talk about unique. > > R - Balanced around Grevious wounds always being applied because it is a trash ability. > > He has no synergy in his abilities and lacks any goal or playstyle besides run at them. Appalling this trash still exists in the game. > > Also he is a "Juggernaut" that builds full tank. How does that make sense. One damage and it's fine. I agree mundo needs to get one damage item but then again, not all classes should follow the same rules.
Moody P (NA)
: Oh right, the Riot solution: Give it more damage
Moody P (NA)
: Rammus is a juggernaut
Half-Juggernaut Half-Vanguard. Similar to Volbear. He needs a rework to make him a proper vanguard, but it's also the meta that is to blame as well.
: > [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=4fP7wWje,comment-id=000a00000000,timestamp=2018-12-06T20:51:33.199+0000) > > And I've said, let Yorick be less tied to his Ghouls and have some more solo power or the means to summon them on hand. Having an unreliable passive be a big part of your kit is a bad design. Illaoi still has a lot of power with no tentacles around and she constantly spawns them. I mean illaoi in worst case can use her R which shorter CDR yorick R to active her passive plus she can atleast sustain in lane if needed add to that the fact that her R doesn't go on death mission in lane.
> [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=4fP7wWje,comment-id=000a000000000000,timestamp=2018-12-06T21:05:38.855+0000) > > I mean illaoi in worst case can use her R which shorter CDR yorick R to active her passive plus she can atleast sustain in lane if needed add to that the fact that her R doesn't go on death mission in lane. Yeah, Yorick needs more QoL buffs. His maiden needs to be a controllable minion that will either go down the lane or come to Yorick if he needs her.
TomiMan7 (EUNE)
: Although they are unique passives, but not named ones, so they do stack, since they are on different items.
> [{quoted}](name=TomiMan7,realm=EUNE,application-id=3ErqAdtq,discussion-id=EXFnmBaj,comment-id=00140000,timestamp=2018-12-06T13:15:09.493+0000) > > Although they are unique passives, but not named ones, so they do stack, since they are on different items. Well They should turn DD's new passive into Omni-vamp for real. It's too much Sustain for a crazy damage meta.
: > [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=NwaBE8WO,comment-id=0001000000000001,timestamp=2018-12-06T10:44:57.492+0000) > > Even tho {{champion:555}} is support assassin. Man how stupid can people get?! > > https://pbs.twimg.com/media/DhcvnXkV4AAe3kB.png Pyke is a “support” that was only made because the assassin mains who could only play mid bitched when they got autofilled
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=NwaBE8WO,comment-id=00010000000000010000,timestamp=2018-12-06T16:26:00.318+0000) > > Pyke is a “support” that was only made because the assassin mains who could only play mid bitched when they got autofilled True and because few got the patience and kindness to play Support (for long) in this game.
: > [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=4fP7wWje,comment-id=000a,timestamp=2018-12-06T10:54:54.608+0000) > > Well, Yorick needs his Q healing to be based on his Max HP and if his ghouls are so oppressive in the top lane then increase his solo damage to balance it out. That is the problem he worthless without his r and ghouls yet they nerfed ghouls to ground while it easy to kill them with any aa
> [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=4fP7wWje,comment-id=000a0000,timestamp=2018-12-06T16:01:06.203+0000) > > That is the problem he worthless without his r and ghouls yet they nerfed ghouls to ground while it easy to kill them with any aa And I've said, let Yorick be less tied to his Ghouls and have some more solo power or the means to summon them on hand. Having an unreliable passive be a big part of your kit is a bad design. Illaoi still has a lot of power with no tentacles around and she constantly spawns them.
: I'm so glad that balance team focus on buffing Fiora more than Buffing and fixing Yorick
Well, Yorick needs his Q healing to be based on his Max HP and if his ghouls are so oppressive in the top lane then increase his solo damage to balance it out.
: Conflicted about buying skins with this horrible balance.
Don't right now the gaming industry is all about hyping people how will giving you a shitty product. I wouldn't be playing or paying jack shit to Riot unless you want to prolong their delusional dream of being the best "indie" company in the world.
: There is no greater feeling in league than
https://i.imgur.com/zLvYqYV.jpg My thoughts on the subject. I feel like Imma give those wankers a verbal beatdown but don't because they ain't worth it. Useless pieces of garbage.
: > [{quoted}](name=Stacona,realm=NA,application-id=3ErqAdtq,discussion-id=NwaBE8WO,comment-id=00010000,timestamp=2018-12-06T01:40:23.237+0000) > > Assassins need to be reworked into a broad category that splits into multiples: > > Assassin being the broad term and in that: > > **Executors** - Those that CANNOT get targets low, but are excellent at cleaning up the fighting and murdering low health targets. They do not have dashes, or rarely will have them, but they will have movement speed abilities that either chase down targets (like what Warwick) especially when the target is at low health values or able to quickly get to their target from an out of combat to combat state (like what Quinn has). > > **Disruptors** - Those that make a target useless through single target crowd control. Blinds, disarms and silences will be very common here and damage-less suppression on occassion - blinds, silences, and disarms make you useless however and not adds to kill potential. They will feel more like a support-esq class or jungler (mainly support due to ability to protect and lack of kill potential), cannot do much on their own, but deadly with teammates or able to keep allies alive by making the enemy backline useless while your own backline does work. > > **Distractors** - Those that cannot execute at all, but decent poke damage, rather than through range however it is trying to sneak around and get creative angles through the use of mobility. They slowly go in and out and skirt around the outside of the fight to chip away at their target(s) to make targets irrelevant not through brute force killing them, but by making them scared of death through making them low. They rely heavily on executors to clean up their kills or other members of their team. > > **** > > By splitting up assassins into three categories, with Assassin being the broad term, it really balances them out and makes them serve an actual purpose and not feel bull shit to play against with a super mobile character coming out of no where to one shot you with no counter play. In general, the entire game is like this at the moment, but it is especially bull shit when it is a mobile champion doing it. > > But yea, I think giving assassins a real purpose rather than overloaded kits will be healthier for the game and make them more unique and interesting to each other. You can do a lot more separating them into categories like this and really come up with creative new kits for players to enjoy and opponents to not rip their own hair out and quit the game over. It’s be great to see this. But I doubt it’ll ever happen. Because then all the assassins mains will cry that they are basically supports.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=NwaBE8WO,comment-id=000100000000,timestamp=2018-12-06T01:58:34.588+0000) > > It’s be great to see this. But I doubt it’ll ever happen. Because then all the assassins mains will cry that they are basically supports. Even tho {{champion:555}} is support assassin. Man how stupid can people get?! https://pbs.twimg.com/media/DhcvnXkV4AAe3kB.png
: So the king of item abuse gets a new item to abuse
Better not hope that {{item:3146}} and {{item:3812}} don't stack.
Moody P (NA)
: If you want to balance Juggernauts across ELOs, buff anything except their damage
What Juggs need are more mechanics what both increase their skill expression as well as creating defined weaknesses for them. Riot as we've seen as been too obsessed with damage and it's hurting juggs because they are a class that rely on both tankiness and damage to perform optimally and with Riot focusing on damage, that has left a lot of them in the dirt. The key reason why some juggs are strong in this meta is because they have a surefire way to killing someone quickly, be it from Skirmisher levels of rapid damage or an execute, alongside some means of having better utility or smooth gameplay.
: > [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=46KYvRox,comment-id=0007,timestamp=2018-12-03T18:07:03.995+0000) > > Because Riot are too obsessed with Damage runes and want their game to be overstated with damage. Indeed, is why I'm on the forums contemplating quitting, instead of playing the game.
> [{quoted}](name=Red Thought,realm=NA,application-id=3ErqAdtq,discussion-id=46KYvRox,comment-id=00070000,timestamp=2018-12-03T19:16:22.916+0000) > > Indeed, is why I'm on the forums contemplating quitting, instead of playing the game. You know, in the end, when people get tired of bitching in the forums, that is when LoL is gonna die.
: why are the defensive runes shards half the value of offensive runes shards? response from Riot
Because Riot are too obsessed with Damage runes and want their game to be overstated with damage.
: I think the Tank meta had one issue: tanks did too much damage. Instead of making tanks in league of legends tank damage while barely dealing nay, like in most other games, they decided to remove tankiness altogether, turning tanks into sub-par assassins. I would prefer if they reverted most changes since the tank meta, and simply nerf tank champions' damage output.
> [{quoted}](name=TheWizardM,realm=EUW,application-id=3ErqAdtq,discussion-id=th51f5JL,comment-id=0003,timestamp=2018-12-03T10:03:51.508+0000) > > I think the Tank meta had one issue: tanks did too much damage. Instead of making tanks in league of legends tank damage while barely dealing nay, like in most other games, they decided to remove tankiness altogether, turning tanks into sub-par assassins. I would prefer if they reverted most changes since the tank meta, and simply nerf tank champions' damage output. Yeah that is the problem, tanks had too much damage and was why the tank meta was so strong. Riot has a damage first mentality than that is something that they need to get rid off.
: A reason why most hate Damage Meta over Tank Meta
Thumbs up for good argument despite my own disagreement. I think that a tank meta allows you to play with more skill because you don't have a lot of damage and an easy means to snowball. Once you have the right damage comp, you can open up the enemy team like a starfish eating a clam. Tank meta's give people more defensive and those allows only tank busters to have the real damage in the game alongside assassins and ADC. The problem is that the damage meta has invalidated tanks and forces people to mindlessly deal damage while also adding more and more snowball mechanics in the game. People want to have a longer but good game than a succession of quick frustrating game that makes you more and more mad. Now you can only climb if you become and even worse meta slave.
D357R0Y3R (EUW)
: Riot's philosophy finally turned the game into dogshit after so much years
Offense = Defense. Always, AL-FUCKING-WAYS!!! The way how each champ scale with it just not be the same, ADC should rarely go for defense and the same for tanks. We've already seen seen how tank ekko and yasuo turned out so there is that experience to draw from, also at this point, i'd say that the players are far better at balancing the game. The only thing stopping people is riot being possessive and ignorant wankers.
: Guys... GUYS. Neeko has no knock ups
No knock up, and it goes both ways.
: Neeko is a lesbian: Let's please calmly discuss it.
Don't care what your sexual orientation is, just as long as you going become a crusading prick then it's all good.
: I didn't read the lore yet But , a girl loving a girl doesn't mean she is Lesbian , probably Nidalee was the first person ever talked to her and was nice to her ?Even if she loved her , it really doesn't mean she is Lesbian , there is a possibility that she is Bis or , maybe just an innocent Love since Neeko seems like a child to me so she doesn't even know what Love is
> [{quoted}](name=Noor Sakata,realm=EUW,application-id=6kFXY1kR,discussion-id=M9Hdli4z,comment-id=0000,timestamp=2018-11-20T04:10:51.563+0000) > > I didn't read the lore yet > But , a girl loving a girl doesn't mean she is Lesbian , probably Nidalee was the first person ever talked to her and was nice to her ?Even if she loved her , it really doesn't mean she is Lesbian , there is a possibility that she is Bis or , maybe just an innocent Love since Neeko seems like a child to me so she doesn't even know what Love is Get slapped, that is just like saying that black is yellow.
: Lets play Fuck Marry Kill
Fuck: {{champion:420}} Marry: {{champion:164}} Kill: {{champion:203}}
: I cannot wait for the Morde VGU for one specific reason
The board are like the devs, they can't take criticism. the only difference that there is a a response.
: yeah, pretty sure it's supposed to be 3,000
> [{quoted}](name=ZackTheWaffleMan,realm=NA,application-id=3ErqAdtq,discussion-id=LrQK53EA,comment-id=0001,timestamp=2018-11-09T21:20:51.389+0000) > > yeah, pretty sure it's supposed to be 3,000 make it x3.33 and it's over 9000.
GigglesO (NA)
: > [{quoted}](name=DragonShea,realm=EUW,application-id=ELUpwER8,discussion-id=hAV8MAVr,comment-id=000a,timestamp=2018-11-08T06:24:48.180+0000) > > In regards to CDR, make it scale from Lv 1 to 10 instead of 1 to 18. I think this needs to be an additional conversation about how riot has accelerated their game so much through damage that the new late game is level 11-14. Thoughts?
> [{quoted}](name=GigglesO,realm=NA,application-id=ELUpwER8,discussion-id=hAV8MAVr,comment-id=000a0000,timestamp=2018-11-08T15:00:30.738+0000) > > I think this needs to be an additional conversation about how riot has accelerated their game so much through damage that the new late game is level 11-14. Thoughts? A lot of people have talked about that and my suggestions on countering damage creep by having a tankiness creep through universal HP increase or nerfing physical damage was pretty much shot down. Doesn't seem like anyone has come to a conclusion.
: Lawsuit Filed Against Riot Games
Oooooh boy, normally I'd not give a fuck about SJW bullshit but maaaaaybe this might have happened. But as always, innocent until proven guilty, not the other way around.
Moody P (NA)
: Sejuani - Please, god, not like this
Good, Good, Hmm but still good, WHAT THE FUCK NI🅱️🅱️A!!!!!!
GigglesO (NA)
: Riots new stat changes are an Illusion of choice.
Ok, first of all. the Damage runes need to be lowered for them to be balanced, cut adaptive force by half and reduce AS by -5% then we are good on the offensive side. In regards to CDR, make it scale from Lv 1 to 10 instead of 1 to 18.
Tegash (NA)
: Nobody respects the stun lmao. Part of _why_ Victor is so safe is that awful Enhanced W. It's a slow, that after 1.5 seconds becomes a stun. For an additional second. Having that in an area that is about 75% the size of Ekko's W is crazy. If you try to dive Viktor with your jungler, that Viktor is getting a double.
> [{quoted}](name=Tegash,realm=NA,application-id=3ErqAdtq,discussion-id=1eqsRbsL,comment-id=0003000000000000,timestamp=2018-11-07T20:14:13.565+0000) > > Nobody respects the stun lmao. > > Part of _why_ Victor is so safe is that awful Enhanced W. It's a slow, that after 1.5 seconds becomes a stun. For an additional second. Having that in an area that is about 75% the size of Ekko's W is crazy. > > If you try to dive Viktor with your jungler, that Viktor is getting a double. True, I get that he is immobile but if he is so tough after you get past his W then he too much. My opinion of Viktor is that he is a battle mage gone horribly right. https://tvtropes.org/pmwiki/pmwiki.php/Laconic/GoneHorriblyRight
: Looking at the current changes for Preseason on PBE...
Orn's W shouldn't deal Max HP damage, his Passive already does that. Bake that % HP damage into his other abilities.
: not looking forward to the 1v5's that the on hit {{champion:11}} willget every game. no seriouly. build on hit. dont build crit. i never do. get{{item:3153}} {{item:1419}} {{item:3124}} and thats al the damage you need then build some tank items. anyways im already having Vietnam war flashbacks of AP yi and tank yi.
> [{quoted}](name=d4rkshock,realm=NA,application-id=3ErqAdtq,discussion-id=79112oWI,comment-id=0011,timestamp=2018-11-07T08:22:17.653+0000) > > not looking forward to the 1v5's that the on hit {{champion:11}} willget every game. no seriouly. build on hit. dont build crit. i never do. get{{item:3153}} {{item:1419}} {{item:3124}} and thats al the damage you need then build some tank items. anyways im already having Vietnam war flashbacks of AP yi and tank yi. **G E T ** ** D U N K E D ! ! ! **
: Guinsoo's Rageblade now grants Armor & Magic Penetration
Then remove Phantom hit, That shit will break the item. And as I say always. #WHAT THE FUCK ARE YOU SMOKING RIOT?!
: No, AP viktor actually suffers a bit right now, as other champs can do his job but more efficiently/safer. Take A sol for example. While Viktor can burst down while having zoning control, A sol will suffer in many 1v1 matchups. However, in higher elo, many players play extremely safe, making A sol outperform viktor in many aspects, such as consistance damage, zoning, peel, engage, roams, etc. Zoe also does viktor's job, but better. She zones well, and has stupid amounts of burst. However, since top viktor isn't damage focused (but rather meant to put him ahead while putting the enemy laner behind), it brings a strange balance issue. AP viktor is fairly balanced atm, but tank viktor isn't. Rather than outright nerf him, I think they should have the movement speed/shield scale with AP, while increasing his Q's cd. That'll encourage many AP viktors to be more bold in their plays, while allowing some room for punishment for tank viktors.
> [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=1eqsRbsL,comment-id=00030000,timestamp=2018-11-07T05:30:13.035+0000) > > No, AP viktor actually suffers a bit right now, as other champs can do his job but more efficiently/safer. Take A sol for example. While Viktor can burst down while having zoning control, A sol will suffer in many 1v1 matchups. However, in higher elo, many players play extremely safe, making A sol outperform viktor in many aspects, such as consistance damage, zoning, peel, engage, roams, etc. Zoe also does viktor's job, but better. She zones well, and has stupid amounts of burst. However, since > top viktor isn't damage focused (but rather meant to put him ahead while putting the enemy laner behind), it brings a strange balance issue. AP viktor is fairly balanced atm, but tank viktor isn't. Rather than outright nerf him, I think they should have the movement speed/shield scale with AP, while increasing his Q's cd. That'll encourage many AP viktors to be more bold in their plays, while allowing some room for punishment for tank viktors. I have to respectfully disagree. Playing safe against a viktor is not an option due to his scaling and defensive tools, against someone like Teemo it's possible as a melee because he can get destroyed by ganks or mistakes, Viktor is both safe and deals too much poke damage from his Q and Sheen combo.
: Lets talk about viktor top for a sec.
Viktor is OP. His speed and shield is the man problem with him, nerf those attributes and he will be manageable.
: > [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=BcAAuWly,comment-id=0004000000000001000000000000,timestamp=2018-11-05T02:00:39.288+0000) > > He had three types of ghouls and a passive that reduced the damage he took while they were out by 5% up to 20%. That was good passive if you ask me, but he needs something that translates well into his role as a juggernaut split-pushing summoner champ. I mean taking less damage or getting shield or increase heal from his Q while ghouls is around is a good start to make him in good shape.
> [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=BcAAuWly,comment-id=00040000000000010000000000000000,timestamp=2018-11-05T02:11:25.505+0000) > > I mean taking less damage or getting shield or increase heal from his Q while ghouls is around is a good start to make him in good shape. I think that he needs something separate from his ghouls, without them Yorick is weaker than most juggs and I have said several times that he needs more power for himself. his ghouls are glass cannons and making Yorick too reliant on them or his maiden just makes him too clunky. What Yorick's Q heal needs is to scale with his Max HP from 2% up to 5% max HP base on his current HP when he strikes a champion.
: > [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=BcAAuWly,comment-id=00040000000000010000,timestamp=2018-11-04T22:49:04.915+0000) > > True, The main issue is what yorick and do without ghouls. He needs something more for when he got no ghouls around. having a playstyle that is reliant on one-hit kill minions is a bad design and they should either be on hand like old yorick used to have, or else buff yorick's own power by making his other abilities stronger or even giving him a mini-rework. Right now he is getting worse and worse. That is true, i saw that he had two type of ghouls back then as well so i don't know.
> [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=BcAAuWly,comment-id=000400000000000100000000,timestamp=2018-11-04T23:34:24.048+0000) > > That is true, i saw that he had two type of ghouls back then as well so i don't know. He had three types of ghouls and a passive that reduced the damage he took while they were out by 5% up to 20%. That was good passive if you ask me, but he needs something that translates well into his role as a juggernaut split-pushing summoner champ.
: > [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=BcAAuWly,comment-id=000400000000,timestamp=2018-11-04T16:05:01.313+0000) > > True, His current passive needs to be added to his Q, What he needs is some extra power for himself, His selfheal is garbage, his ghouls can easily be countered and his wall can be dashed out of. Too many counter, too few anti-counters. > > What Yorick needs is something that can punish people for trying to trade with him without his ghouls as well some more utility. His W needs to ground his target when inside the wall and then slow them for x period after they leave. Right now it only works as a strong immobile champ counter. Infact look at {{champion:75}} you legit can't punish him if he played safe and once he reach level 6 with 60+ stacks + shen he can destroy you and trade back if must while yorick need level 11 + shen to do that
> [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=BcAAuWly,comment-id=0004000000000001,timestamp=2018-11-04T21:30:09.198+0000) > > Infact look at {{champion:75}} you legit can't punish him if he played safe and once he reach level 6 with 60+ stacks + shen he can destroy you and trade back if must while yorick need level 11 + shen to do that True, The main issue is what yorick and do without ghouls. He needs something more for when he got no ghouls around. having a playstyle that is reliant on one-hit kill minions is a bad design and they should either be on hand like old yorick used to have, or else buff yorick's own power by making his other abilities stronger or even giving him a mini-rework. Right now he is getting worse and worse.
: Morello 09-17-2011 about Irelia and overloaded kits
First of all, her Q spam needs to be weaken, increase her Q mana cost at early levels would be the first thing to do in order to make her balanced. Second, her Passive needs to scale better into the game but be weak in the early game so you can manage her. Lastly, reduce her Q heal by a small amount and base damage but increase Q's heal and damage if you are marked. Make it so that if she whiff her E, that she can't poke and leaves her vulnerable to counterattack.
: > [{quoted}](name=MadViking,realm=NA,application-id=3ErqAdtq,discussion-id=BcAAuWly,comment-id=0004,timestamp=2018-11-04T03:21:01.089+0000) > > Yorick didn't deserve the nerf. > > In order for him to even deal damage you need to prep Graves or have ult up. His ult is on a huge CD early and if it's not up during a fight and no ghouls yorick is weak. > > Yorick ought to be strong when he has minions, because this is his window of power. > > Currently as he stands Yorick has a larger windows of weakness than power. > > Yorick needs a actual passive. His passive has no value, raising ghouls should all be part of his Q and ult. He can't fight back till level 11 and he can't farm either at all if he against stronger laner or dump champions with dash like {{champion:157}} and {{champion:39}}
> [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=BcAAuWly,comment-id=00040000,timestamp=2018-11-04T07:33:33.834+0000) > > He can't fight back till level 11 and he can't farm either at all if he against stronger laner or dump champions with dash like {{champion:157}} and {{champion:39}} True, His current passive needs to be added to his Q, What he needs is some extra power for himself, His selfheal is garbage, his ghouls can easily be countered and his wall can be dashed out of. Too many counter, too few anti-counters. What Yorick needs is something that can punish people for trying to trade with him without his ghouls as well some more utility. His W needs to ground his target when inside the wall and then slow them for x period after they leave. Right now it only works as a strong immobile champ counter.
: Not a Viktor player but please nerf the right thing
Remove the MS bonus and reduce his Q damage and shield by a small amount.
Rioter Comments
: full AD = high chance of winning, full ap = autolose
Nerf physical damage that is the main problem. that and reduce lethality a small bit as well.
: full AD = high chance of winning, full ap = autolose
{{item:3070}} {{champion:33}} {{item:3070}}
Rexxiee (NA)
: Reverting LB was a huge mistake
First people say rework her, then say revert her. Either petition for a better rework or STFU.
: Question for all: Why do you love the champions you play?
{{champion:83}} Because I like just chilling in lane and getting my boy up. People always fear your ghouls and ult allows you to splitpush like a boss. not just that but you can create insane pressure by using ult +{{summoner:12}} +{{item:3512}}
: Ranged champions have a disproportionate advantage over melee champions, let’s address some items
Here is a problem that people don't even think about. Immobile Melees don't have enough baseline durability in the early game.
: Toplane is cancer but Tank Viktor is terminal cancer
Victors main damage ability should be his E. the real problem lies with his Q and it's effects + scaling. Being able to spam shields day in and day out with few gaps in your defends is bad. Nerf Viktors base damage hard and the movement speed from his Q. it's too much as it already.
Fízz v2 (EUW)
: if you nerf viktor top, also nerf bruisers being the best mid laners in the game {{champion:39}} {{champion:266}} ty
> [{quoted}](name=Fízz v2,realm=EUW,application-id=3ErqAdtq,discussion-id=2iPv9zcA,comment-id=0000,timestamp=2018-10-28T16:51:15.255+0000) > > if you nerf viktor top, also nerf bruisers being the best mid laners in the game {{champion:39}} {{champion:266}} > ty True, it's goes both ways.
: I feel like Boards is very supportive of "new playstyles"....until one actually appears.
people will always complain advocate for change and uniqueness as long as it's just talk. Once it actually happens they will oppose it with every fiber of their being. I don't mind that Viktor is top, but his scaling and power is too much.
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DragonShea

Level 99 (EUW)
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