: And the grand prize for hitting level 40 is...
: As a Jinx main, thank you for the E change.
Chomper now jump to tag anyone that jump over them.
: Funny thing: With Zoe, you can throw her Q in a way that it just goes around his Wind Wall. Or ult to the other side of it and have it come in from the other direction.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=4ykRVHPZ,comment-id=0002,timestamp=2017-11-21T18:08:52.126+0000) > > Funny thing: With Zoe, you can throw her Q in a way that it just goes around his Wind Wall. Or ult to the other side of it and have it come in from the other direction. Zoe's Q Cuck's Yasuo's Windwall.
: I think this is an interesting direction. It will make it so that *champions* cannot push towers that well, but it also means large minion waves are dangerous even without a split-pusher. I think it's really likely that this pushes the game back to a wave management style that feels like previous seasons of League. Remember when super waves were a thing? That's been awhile. Bet this change brings them back.
> [{quoted}](name=KempyreanPirate,realm=NA,application-id=3ErqAdtq,discussion-id=yXRKtbln,comment-id=0000,timestamp=2017-11-22T00:42:38.670+0000) > > I think this is an interesting direction. It will make it so that *champions* cannot push towers that well, but it also means large minion waves are dangerous even without a split-pusher. > > I think it's really likely that this pushes the game back to a wave management style that feels like previous seasons of League. Remember when super waves were a thing? That's been awhile. Bet this change brings them back. Yeah the wave management Part is gonna be pretty good when I think about it, I am just worried that players will just use it to merc towers as quick as they fall right now instead.
Rioter Comments
: Riot buffs turrets. Suddenly, turrets exist. Then, the community complains about how hard it is to snowball a game, and there is no reward for winning lane since people just sit under turrets. Then nerfs are demanded for turrets. Riot nerfs turrets. Then the community complains they are too weak, leading to Riot buffing turret. And so, the cycle continues.
> [{quoted}](name=TheHappyReaperz,realm=NA,application-id=3ErqAdtq,discussion-id=EcEJ44p4,comment-id=00270009000000000000,timestamp=2017-11-20T14:16:39.621+0000) > > Riot buffs turrets. Suddenly, turrets exist. Then, the community complains about how hard it is to snowball a game, and there is no reward for winning lane since people just sit under turrets. Then nerfs are demanded for turrets. Riot nerfs turrets. Then the community complains they are too weak, leading to Riot buffing turret. And so, the cycle continues. People will always bitch about something, The question is. When are they right and when are they wrong?
PB4UAME (NA)
: First of all, no juggernaut will ***EVER*** out damage an even marksman. Marksmen build crit + crit damage + AD + AS + armor pen. Juggernauts can barely afford to get AD on their HP items, and at most get BC for some minor shred, that also benefits their ADC and other physical damage dealers on their team. With the way auto attacks work in this game, and the formula behind it, nothing can touch late-game marksmens' burst per second. However, if Juggernauts could reach similar levels of damage while remaining tanky enough to wade through the front line, and stay in combat for a good 5-20 seconds (that they absolutely ***NEED***) so they can actually live long enough to get some of that damage off, the game would be in a much healthier state. They trade range, safety, mobility, escapes and target acquistion all for some defense and a bit of sustain. It's quite an unfair trade off actually, that leaves juggernauts sorely disadvantaged compared to ranged AD carries (marksmen); despite the fact that both archetypes are supposed to be AD carries.
> [{quoted}](name=PB4UAME,realm=NA,application-id=3ErqAdtq,discussion-id=0cKebPu9,comment-id=000d0000,timestamp=2017-11-20T08:40:40.616+0000) > > First of all, no juggernaut will ***EVER*** out damage an an even marksman. > > Marksmen build crit + crit damage + AD + AS + armor pen. > > Juggernauts can barely afford to get AD on their HP items, and at most get BC for some minor shred, that also benefits their ADC and other physical damage dealers on their team. > > With the way auto attacks work in this game, and the formula behind it, nothing can touch late-game marksmens' burst per second. > > However, if Juggernauts could reach similar levels of damage while remaining tanky enough to wade through the front line, and stay in combat for a good 5-20 seconds (that they absolutely ***NEED***) so they can actually live long enough to get some of that damage off, the game would be in a much healthier state. > > They trade range, safety, mobility, escapes and target acquistion all for some defense and a bit of sustain. It's quite an unfair trade off actually, that leaves juggernauts sorely disadvantaged compared to ranged AD carries 9marksmen); despite the fact that both archetypes are supposed to be AD carries. The issue is that there ADC's will bitch if their damage is not the best or if they get deleted for mispositioning. That said. Juggs are supposed to survive in the thick of things just like tanks are supposed to. Instead of them doing the disrupting or peeling, they are all about the damage and it should be like that. Problem is, some tanks have good damage and it can disrupt the dynamic of what it means to be a juggernaut. Look at Sej and Rammus and formerly zac, they have good damage and they can do a juggs job better if they are OP or broken. Another issue is that juggs should have to worry about poke damage or having a little less current HP than normal because of their sustain and durability, that fact juggs have to even worry about their durability even when they are even or ahead is a sad thing. the only time they should be worried is when they are behind or dealing with an anti tank champion like Vayne or the maw.
: Why Urgot is a great example of a modern Juggernaut concept
Both Urgot and Yorick are pretty mechanical juggs then you think about it. Not only are they tough beasts of war but their abilities *requires* you to think how you are gonna use them and be smart about how to fight. Yorick's Wall can screw over immobile champs or those that have their dash/blinks on CD, Urgot can displace his targets to put then in a bad position. And those two have decent follow up on their attack. Get a Q or E to land, they can then start to purge or ghoul the shit out of their target. And both of their ult will make people go **OH SHIT** Hell in regards to Urgot. HIs Ult can even be used to CC a Target so faster and more mobile teammates can catch up and kill them should Urgot's Ult expire before he can execute them. Yorick's E can also chuck ghouls above tanks and they'll be like, WTF?! Many of the other Juggs don't have abilities that can reach behind enemy lines like the OP said and that really is why they are good. They want to brawl with people, but they also have some means to make their weaknesses less deliberating.
: From my understanding, juggs have little to no hard cc. Shyvanna is classified as more of a diver as per her design and by Riot
> [{quoted}](name=SooFr0sty,realm=NA,application-id=3ErqAdtq,discussion-id=0cKebPu9,comment-id=000400020000,timestamp=2017-11-19T22:13:43.290+0000) > > From my understanding, juggs have little to no hard cc. > > Shyvanna is classified as more of a diver as per her design and by Riot So Urgot is also a diver? Look just because a jugg has a dash doesn't mean they are a diver.
: I'm not trying to pretend adding a bit of armor to turrets breaks the game, just trying to explain why designers might be careful about buffing them. I totally agree with you that there's a better middle ground.
> [{quoted}](name=Riot Calad,realm=NA,application-id=3ErqAdtq,discussion-id=EcEJ44p4,comment-id=002700090000,timestamp=2017-11-19T08:09:09.663+0000) > > I'm not trying to pretend adding a bit of armor to turrets breaks the game, just trying to explain why designers might be careful about buffing them. I totally agree with you that there's a better middle ground. Careful about buffing towers at this precise moment? Hold on a minute. http://i0.kym-cdn.com/photos/images/original/000/583/267/e8a.gif
: I like lists. If you ever need to lure me into a thread, concise lists are a good way to do it. Lemme try and ramble a bit about each of your points and you can call me out if I'm talking nonsense. > **1. The blue essence system is very unwelcomed.** We've definitely seen a lot of feedback around the new leveling system. Some of the things you mentioned (like being just short of the BE for your next champion), we're planning on addressing next patch by [adding BE to first win of the day and reducing the grind at higher levels.](https://boards.na.leagueoflegends.com/en/c/developer-corner/hAaYMrEs-leveling-and-rewards-early-impressions-and-adjustments) In regards to how leveling feels, we're keeping an eye on this as well. We do think leveling is a better long-term system for league, so we're probably going to spend some time seeing how the 7.23 changes feel before making any additional changes - but we're watching. > **2. Turrets are ridiculously weak.** Turrets have a tough job. They need to balance between being defensible areas of the map while at the same time not being so strong that the whole game revolves around turtling underneath them. That said, [Maple Nectar mentioned that they will be getting a small buff in 7.23. ](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/PXqgGQss-riot-why-are-turrets-made-out-of-wet-toilet-paper?comment=000e) > **3. Games are too short/snowball too quickly.** [Meddler talked a bit about this in his most recent gameplay thoughts post. ](https://boards.na.leagueoflegends.com/en/c/developer-corner/5yv0tj2J-quick-gameplay-thoughts-november-15) TL;DR - Preseason always has the chance to mess with average game length, especially with the Runes changes this year. Average game time hasn't changed too much, but that doesn't mean game pacing is necessarily where it should be. We'll check back in after gathering more data. I would like to hear more about this from you guys though. Sometimes when I see this feeling expressed on the boards it's in a super exaggerated "All games are decided at 10 minutes" kind of way - which isn't the case (at least in my games, but maybe that's because there's no lead too great for me to throw away.) If you'd like to talk a bit more about what your ideal pacing of a game of league looks like - I'm all ears. > **4. New runes and masteries have everyone doing too much damage.** Probably true! Preseason is always a bit unbalanced, since so many changes are happening at once. We haven't seen too many extreme outliers this year, but there's certainly more tuning to be done. A lot of people are also running squishy assassin comps without a real tank, which could be supplementing this feeling. > **5. The Riot company feeling like it's becoming more and more neglectful.** I'm really sad if that's how you feel. The reason most of us were drawn to Riot in the first place is because we care about players, and wanted to work at a company that reflected that care. It's certainly more challenging to keep in touch with players now compared to the early days- chiefly because there's so many of you! But we're still here, and we still care. I hope we can keep finding better ways to show it.
> [{quoted}](name=Riot Calad,realm=NA,application-id=3ErqAdtq,discussion-id=EcEJ44p4,comment-id=0027,timestamp=2017-11-19T06:28:46.769+0000) > > > I'm really sad if that's how you feel. The reason most of us were drawn to Riot in the first place is because we care about players, and wanted to work at a company that reflected that care. > > It's certainly more challenging to keep in touch with players now compared to the early days- chiefly because there's so many of you! But we're still here, and we still care. I hope we can keep finding better ways to show it. About point 5. Look, it's gonna be stressful to delve into the fanbase and some people will give you utter shit for many reasons, some because they are %%%%s, some because they are frustrated with the game, some because YOU fucked up and we have a good reason for it. Even so, some people are angry because they care about the game as fans and players and want the devs to care as much as they do for league's sake. Testing that kind of loyalty is not good and you should know that while I don't speak for others here on the boards, I speak for myself and those that agree with me on my points in regards to what I am saying RN. Some of the post and responses i've seen from rioters have been well written, but poor at addressing criticism. as if you people at riot are afraid of acting unprofessional or proper but also not able accept it when people are angry with the decisions you have made as a company. Personally responses like your's on no.5 are the ones that I will say honestly, infuriate me because you are like other rioters when it comes to pointing-the-finger-at-you-in-rage, this reply is justing using the same well written words to deflect anger and hostilities from players and some of them have gotten a significant amount of downvotes. In Short my issue with Riot atm is that the fake pleasantries that I see in rioter's replies is just a means to try and pacify players and avoid scrutiny while doubling down to bad decisions.
: my lvl 34 reward was 3x udyr
Riot just fucked with you bad boi.
: "You have received a gift from Riot Games" "420 **Nunu Champion Shard**"
> [{quoted}](name=Fedora Noodle,realm=NA,application-id=3ErqAdtq,discussion-id=Ai7UkiVa,comment-id=0000,timestamp=2017-11-15T03:06:57.916+0000) > > "You have received a gift from Riot Games" > > "420 **Nunu Champion Shard**" **AIYA-SHAKA MOTHERFUCKER** {{sticker:sg-ahri-3}} {{sticker:sg-ahri-1}} {{sticker:sg-shisa}} {{sticker:zombie-brand-mindblown}}
: People need to stop trying to spread false info about darius and SRS
I Thought that Press the attack could be viable but I don't know, Grasp seems to be the goto rune for juggs that can't use any of the keystones well.
: Still feel like the shield is too small not far off but seeing the shields that ADC get from some abilities by comparison it's not even close
> [{quoted}](name=Mordepool,realm=NA,application-id=3ErqAdtq,discussion-id=fieLhe8L,comment-id=0000,timestamp=2017-11-17T01:11:18.648+0000) > > Still feel like the shield is too small not far off but seeing the shields that ADC get from some abilities by comparison it's not even close The shield shouldn't decay in my Opinion, but then again. Shields do factor in resistances don't they? But yea, ADC's get too much attention in order to pump out damage and stay alive.
Rioter Comments
Meteora (NA)
: Every game seems one-sided .. no really like EVERY game.
Stomphiesta That is what we should be calling leagues current meta. Stomp+Fiesta
Kloqdq (NA)
: Honestly Darius has a couple problems. Being tanky is a pretty big issue because I agree, he just doesn't pass for a beefy front liner anymore. I do think his raw damage has been hit hard over the past couple of months. First a shadow nerf, now removal of fervor, it all just kind of sucks for him. I do believe if we buff the resolve tree he will bounce back. The tree itself just kind of sucks ass.
> [{quoted}](name=Kloqdq,realm=NA,application-id=3ErqAdtq,discussion-id=GKoPgLuE,comment-id=000b000000000000,timestamp=2017-11-16T21:05:07.333+0000) > > Honestly Darius has a couple problems. Being tanky is a pretty big issue because I agree, he just doesn't pass for a beefy front liner anymore. I do think his raw damage has been hit hard over the past couple of months. First a shadow nerf, now removal of fervor, it all just kind of sucks for him. > > I do believe if we buff the resolve tree he will bounce back. The tree itself just kind of sucks ass. Too much power is in Demolish, and the second last resolve line sucks donkey ass. Resolve had 180 HP in the PBE before it got nerfed down to 130 which ain't that bad but it could still be better. Honestly, Darius has some of the highest base HP so he doesn't need more of that or more base AD, but a tweak to his damage scaling and maybe a buff to his AS as he should be able to stack his bleed faster in the late game
: So, with Darius being in a pretty awful spot right now I'm suggesting ONE change to him
As a fellow jugg lover, I say take my upvotes Master Malicious. This change to his ult will help him out a lot, since he can get up to 74.5 AD from {{item:3053}}
bàn (NA)
: #FUCKESPORTS
> [{quoted}](name=bàn,realm=NA,application-id=3ErqAdtq,discussion-id=PXqgGQss,comment-id=000c,timestamp=2017-11-15T17:57:01.397+0000) > > #FUCKESPORTS actually they got just as shafted as casual players did by the ardent meta and they had to deal with it for much longer than us because of the patch-lock during worlds.
: Let's Discuss: Pre-Season 2017 - Runes Reforged
Grasp is so-so it works fine on some champs but it seems to be the only viable keystone for juggs that can't properly just another keystones.
Teslyn (NA)
: Funny thing is they sold out as soon as they could and realized they did it too soon by selling the company to TENCENT So, now they are slaves to their CCP overlords and just dont care. Riot never had soul. They just had to play nice in the beginning. Even the CEO of the company was friends with a booster hacker and he would give him fully unlocked accounts after his account was banned. Getting Riot Lyte to create the punishment system was a horrible thing. and they where getting lots of players. then players found out how bad the company treats their players. This banning 'Toxic' behavior is not the way at all to run a business. Its odd how the pros are mainly Boosters / Scripters / hackers (i say that because many where caught doing that and openly bragging about it.) Would rather see the cheaters and the hackers get punished vs some guy who Proxy farms with Singed because Riot says that is not the way to play their game. Blizzard gutted the scripters and hackers at the start by perma banning the players who did that by targeting their IP. Straight up saying.. "you do this you are not welcome." but i still see the Scripters and boosters a plenty. Riot... Your game is Dieing... kill off these cancers.
> [{quoted}](name=Teslyn,realm=NA,application-id=3ErqAdtq,discussion-id=qgXNgBvq,comment-id=0001,timestamp=2017-11-15T20:51:06.236+0000) > > Funny thing is they sold out as soon as they could and realized they did it too soon by selling the company to TENCENT > So, now they are slaves to their CCP overlords and just dont care. > > Riot never had soul. They just had to play nice in the beginning. > Even the CEO of the company was friends with a booster hacker and he would give him fully unlocked accounts after his account was banned. > Getting Riot Lyte to create the punishment system was a horrible thing. > and they where getting lots of players. then players found out how bad the company treats their players. > This banning 'Toxic' behavior is not the way at all to run a business. > Its odd how the pros are mainly Boosters / Scripters / hackers > (i say that because many where caught doing that and openly bragging about it.) > > Would rather see the cheaters and the hackers get punished vs some guy who Proxy farms with Singed because Riot says that is not the way to play their game. > > Blizzard gutted the scripters and hackers at the start by perma banning the players who did that by targeting their IP. > Straight up saying.. "you do this you are not welcome." > but i still see the Scripters and boosters a plenty. > > Riot... > Your game is Dieing... > kill off these cancers. At least Blizzard are not fucking around, and they are doing their job, you can't ever 100% get rid of those rats but at least they are doing something about it and that is worth my respect. Also BB is a chump for being friends with a boosted bonono, properly because he is afraid of him hacking into his accounts and exposing shit about him, hehehe.
Rioter Comments
Xavanic (NA)
: Dirty change riot
Just found that out myself recently. Fuck Riot for that shit.
DerTimo2 (EUW)
: ADC Meta -> ADC Mains Cry TANK Meta -> ADC Main Cry ADC is op AF -> ADC Main Cry Tristana has 500 Magic base damage on an adc ult -> ADC Main Cry
> [{quoted}](name=DerTimo2,realm=EUW,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=0020,timestamp=2017-11-15T18:59:28.484+0000) > > ADC Meta -> ADC Mains Cry > TANK Meta -> ADC Main Cry > ADC is op AF -> ADC Main Cry > Tristana has 500 Magic base damage on an adc ult -> ADC Main Cry ADC's need to STFU in that regard. It's called League of _Legends_ Not League of ADC's (only {{champion:119}} can get away with that shit)
: muramana is bugged on ezreal right now to apply twice.
> [{quoted}](name=Mrs Scuderi,realm=NA,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=00000004,timestamp=2017-11-15T16:54:27.517+0000) > > muramana is bugged on ezreal right now to apply twice. Zig-zaged on this one. on one hand it's bad due to it being rather easy to stack so quickly, but on the other hands since games are so short he properly needs it in case kleptomancy gets nerfed.
: The sad thing is this is literally the methodology that's been going on for a long time. - Introduce a new item, keystone mastery (or rune), or game element (jungle plants, catchup exp, etc) - A particular character ends up abusing the new element - Nerf the character that is making the most use of the new element - Other characters start abusing the element in the same way - Nerf the new element, leaving the first character that abused it in a worse spot than before it was introduced {{champion:78}} has too strong of a shield presence with courage of the colossus? Shit, better nerf her own shield. Oh shit, other characters are breaking Courage too? Better nerf Courage. Oh, and now Poppy just has a worse shield with no compensation. {{champion:40}} abusing {{item:3504}} ? Let's nerf Janna until {{champion:117}} {{champion:37}} {{champion:44}} are abusing it, then finally nerf the item. Tanks abusing jungle catchup exp? Nerf the tank junglers before eventually reworking jungle catchup. BUT FUCK EVER NERFING {{champion:29}} WHO'S HAD AN OBNOXIOUS PLAY PATTERN AND 53+% WINRATE FOREVER.
> [{quoted}](name=PopcornBunni,realm=NA,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=001e,timestamp=2017-11-15T03:42:10.010+0000) > > The sad thing is this is literally the methodology that's been going on for a long time. > > - Introduce a new item, keystone mastery (or rune), or game element (jungle plants, catchup exp, etc) > - A particular character ends up abusing the new element > - Nerf the character that is making the most use of the new element > - Other characters start abusing the element in the same way > - Nerf the new element, leaving the first character that abused it in a worse spot than before it was introduced > > {{champion:78}} has too strong of a shield presence with courage of the colossus? Shit, better nerf her own shield. Oh shit, other characters are breaking Courage too? Better nerf Courage. Oh, and now Poppy just has a worse shield with no compensation. > > {{champion:40}} abusing {{item:3504}} ? Let's nerf Janna until {{champion:117}} {{champion:37}} {{champion:44}} are abusing it, then finally nerf the item. > > Tanks abusing jungle catchup exp? Nerf the tank junglers before eventually reworking jungle catchup. > > BUT FUCK EVER NERFING {{champion:29}} WHO'S HAD AN OBNOXIOUS PLAY PATTERN AND 53+% WINRATE FOREVER. I'd say something important but I get what you mean 100% instead I'll just say this with few words: Riot has always had problems with rats({{champion:17}} {{champion:29}}).
: i just played 2 games of yorick and got bodied by kelto gp and aerie teemo. so long as these oppressive keystones exist, yorick will stay down with/without nerfs
> [{quoted}](name=Wings of Mercy 3,realm=NA,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=001c,timestamp=2017-11-15T02:55:53.907+0000) > > i just played 2 games of yorick and got bodied by kelto gp and aerie teemo. so long as these oppressive keystones exist, yorick will stay down with/without nerfs Many Bankplanks are retards because they don't main him but I'd say this one wasn't. Also. Aerie shouldn't be an offensive keystone because it just makes that fucking shitrat OP. Yorick can still wall and merc them but it's all about timing on this one. But this shows that Yorick is a beast because he merc's towers not because he curbstomps 120+champions in lane.
: Juggernauts may need to be looked at
The problem I see with Juggs is that they are low elo gatekeepers, They should be champs that exist just to smack noobs but become useless in higher Elo. Juggs need a way to become the beast they are in teamfights where they can punish engages onto their team or follow up their own teams. The big issue is their immobility and survivability in teamfights. {{item:3053}} is a godsent for them but they need more. Juggs are the antithesis of ADC's in that they are in the fight and their durability is to ensure they deal enough damage to at least leave a mark on their target. Urgot right now is actually really good because he is able to both zone and make people sorely regret coming near him while his teamfighting power is amazing because of his AoE, unlike Darius whose window of opportunity is tied to the time he has in chopping people up, Urgot at least has a downtime on his power much like Yorick has. They also have better disengage and lockdown due to their W wall and E Dash and slows, allowing them to at least bail better than Darius or Illaoi. The Those two have an issue and that is too much emphasis on Close quarter damage. which makes them easy to just stay away from and then bait into overextending. They also rely on being retardedly aggressive in order to win fights. Every time I fight a Darius or Illaoi they always want to fight and snowball but I stall and then punish them for their stupidity, it's rarely I see a darius or Illaoi that play smart. The two of them are an example of what a juggs shouldn't be. a champ that is braindead and rewards play by being strong and a bully for noob plays. That is why people that get wise to them merc their asses while those that don't scream they are OP. Someone like Garen at least has some level of anti kite abilities with his Q and W allowing him to make dash and then spin to win. Anyways I think that juggs need to get some better in-fight protection while also getting being bit less kiteable. among other things that people have been debating here on this thread.
Wanfear (NA)
: > [{quoted}](name=Abibyama,realm=EUW,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=000500000000,timestamp=2017-11-14T09:45:20.849+0000) > > 7.23 > > https://boards.na.leagueoflegends.com/en/c/gameplay-balance/M85EEWLB-does-riot-actually-listen-to-our-feedback?comment=000a00010002 He said there are turret _changes_ coming, not necessarily turret _buffs_. In the thread he linked in that comment he even said demolish is fine. Not getting my hopes up at all for this one.
> [{quoted}](name=Wanfear,realm=NA,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=0005000000000000,timestamp=2017-11-14T17:22:40.679+0000) > > He said there are turret _changes_ coming, not necessarily turret _buffs_. In the thread he linked in that comment he even said demolish is fine. Not getting my hopes up at all for this one. They still need to be buffs if they are to stop snowballing out of control.
: Good news, the Yorick nerf is getting reverted. https://twitter.com/RiotMapleNectar/status/930546731338514432
> [{quoted}](name=DCYOUNG888,realm=NA,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=00000002000000000000,timestamp=2017-11-14T22:24:11.670+0000) > > Good news, the Yorick nerf is getting reverted. > > https://twitter.com/RiotMapleNectar/status/930546731338514432 That is the good stuff right there. But still we have an issue with Towers as they fall to fast. They need to be buffed while demolish might need a nerf. Another gripe I had with the 3 AD lost is that Yorick is reliant on Trinity to deal damage to champions and it would mess that up for him.
: The Q doesn't do the Q damage to towers now. It only let's trinity proc more. This in turn allows Yorick to peel himself whenever an enemy team is around the corner MUCH easier. Before the Q change, for Yorick to splitpush at 100% efficiency you would have to burn W and E after Q to proc Trinity. After the change, Yorick can splitpush and use Q to proc Trinity at the same-ish speed(give or take 1-2 seconds) in order to take towers. Yorick will always be able to duel other champions very well as long as his Ultimate still does 7% max health damage possible every 2 seconds. Reverting the Q change wouldn't do much.
> [{quoted}](name=MuffledGarbage,realm=NA,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=0004000100000000,timestamp=2017-11-14T17:26:19.053+0000) > > The Q doesn't do the Q damage to towers now. It only let's trinity proc more. This in turn allows Yorick to peel himself whenever an enemy team is around the corner MUCH easier. > > Before the Q change, for Yorick to splitpush at 100% efficiency you would have to burn W and E after Q to proc Trinity. > > After the change, Yorick can splitpush and use Q to proc Trinity at the same-ish speed(give or take 1-2 seconds) in order to take towers. > > Yorick will always be able to duel other champions very well as long as his Ultimate still does 7% max health damage possible every 2 seconds. > > Reverting the Q change wouldn't do much. Q now dealing extra damage like morde is fine as he can proc Sheen more often like you said.
SomeKat (NA)
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=hXPirmx5,comment-id=000a,timestamp=2017-11-14T08:13:26.937+0000) > > The runes themselves aren't the issue. The base stats are. > > Juggernauts (and divers who have some issues) often went half defensive, half offensive. But now your tree dictates your buffs. So you go resolve tree...and only get HP. No AS, no ad, etc. You go AD? No defense. etc. > > They need either stronger base stats or better starting items. darius has the single highest stat growth in the game, at 100hp/1hps/4 armor per level. He's also in the 53MR and 340 MS groups. His level 5 Q heals him for 36% of his missing health at base irrespective of how much damage he deals with it or what he builds. he also has insane damage irrespective to what he builds based on resets, his empowered Q at level 5 does like 300+300%, so even with full tank he deals tons of damage. I'd agree with buffing items, but actually just buffing darius would be ridiculous at this point.
> [{quoted}](name=SomeKat,realm=NA,application-id=3ErqAdtq,discussion-id=hXPirmx5,comment-id=000a0001,timestamp=2017-11-14T10:24:11.634+0000) > > darius has the single highest stat growth in the game, at 100hp/1hps/4 armor per level. He's also in the 53MR and 340 MS groups. His level 5 Q heals him for 36% of his missing health at base irrespective of how much damage he deals with it or what he builds. > > he also has insane damage irrespective to what he builds based on resets, his empowered Q at level 5 does like 300+300%, so even with full tank he deals tons of damage. > > I'd agree with buffing items, but actually just buffing darius would be ridiculous at this point. Darius just needs some tuning but that is easier said than gone. Look at Yorick, he has hardly gotten any hard buffs to his stats, he only hard buff was to his ghouls and maiden. Darius issue lies in him being scary as fuck when he does have power, anytime he does have it' Holy fuck GTFO, when he doesn't, heh he can't even get a stack on me and i am melee.
: Hey does anybody know when we'll receive the victorious skins?
> [{quoted}](name=ReySolomon,realm=NA,application-id=3ErqAdtq,discussion-id=rXpl7E92,comment-id=0005,timestamp=2017-11-14T10:01:52.185+0000) > > Hey does anybody know when we'll receive the victorious skins? Got mine already boi.
: They did it to Viktor too. They seem to be unable to comprehend the concept of someone who does dark things, but is more neutrally aligned. Morgana and Viktor both did things because they had to, and they had higher, actually more noble, intentions than just being moustache-twirling villains.
> [{quoted}](name=Oleandervine,realm=NA,application-id=6kFXY1kR,discussion-id=6JPZY3Xg,comment-id=0000,timestamp=2017-11-14T00:01:36.860+0000) > > They did it to Viktor too. They seem to be unable to comprehend the concept of someone who does dark things, but is more neutrally aligned. Morgana and Viktor both did things because they had to, and they had higher, actually more noble, intentions than just being moustache-twirling villains. They learned their lesson with vicky and it was glorious. They will learn with Morgana soon.
: Because when darius is strong he is extreamly opressive, other juggernauts can get number tweaks and still manage able, darius only counter play is be ranged or have shit ton of disengage. Ever went melee into darius? You cant trade with him.
> [{quoted}](name=JackMcSnipeyz,realm=EUNE,application-id=3ErqAdtq,discussion-id=E6vzyU8X,comment-id=000d,timestamp=2017-11-14T07:12:05.010+0000) > > Because when darius is strong he is extreamly opressive, other juggernauts can get number tweaks and still manage able, darius only counter play is be ranged or have shit ton of disengage. > Ever went melee into darius? You cant trade with him. Unless you're Yorick. He can wall him, tag him with his ghouls and just light a smoke. and If Darius thinks he his ult is op he has another thing coming. Yorick is one of the few melees that can screw him over.
Abibyama (EUW)
: They’re going to buff towers btw Edit: Nice downvotes, Here's a link to Maple Nectar confirming tower buffs: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/M85EEWLB-does-riot-actually-listen-to-our-feedback?comment=000a00010002
> [{quoted}](name=Abibyama,realm=EUW,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=0005,timestamp=2017-11-14T07:41:29.368+0000) > > They’re going to buff towers btw When?
: id say they should revert his ability to q towers, and then buff tower resistance overall by a LOT. the 3 base ad nerf is not just the wrong nerf, but also pretty much useless, since it changes nothing about why yorick is so strong at the moment. the reason why i think demolish in concept is a good thing, is that it makes the game less reliant on ranged carries to siege objectives. however, turrets do overall fall way too fast. not just to demolish, but to all types of champions. yorick just takes this to the extreme, since he can often summon his maiden to pressure his opponent and destroy the enemy turret with a mix of demolish, maiden and ghoul damage, and his new ability to hit/poke at turrets with sheen procs. its not unlike when trundle had the ability to q turrets to take them insanely fast.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=0004,timestamp=2017-11-14T06:58:38.709+0000) > > id say they should revert his ability to q towers, and then buff tower resistance overall by a LOT. > > the 3 base ad nerf is not just the wrong nerf, but also pretty much useless, since it changes nothing about why yorick is so strong at the moment. > > the reason why i think demolish in concept is a good thing, is that it makes the game less reliant on ranged carries to siege objectives. however, turrets do overall fall way too fast. not just to demolish, but to all types of champions. > > yorick just takes this to the extreme, since he can often summon his maiden to pressure his opponent and destroy the enemy turret with a mix of demolish, maiden and ghoul damage, and his new ability to hit/poke at turrets with sheen procs. > > its not unlike when trundle had the ability to q turrets to take them insanely fast. Indeed, if he stomps his lane, then he can take tower and then another and another and your sisters and your brothers. That this point they might as well create a demoman Yorick skin because he is destroying towers left, right and center.
: Why nerf split pushers but leave insane hyper carry adcs alone? Can no other lane get anything nice besides bot lane?
> [{quoted}](name=vgamedude,realm=NA,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=0003,timestamp=2017-11-14T06:48:11.780+0000) > > Why nerf split pushers but leave insane hyper carry adcs alone? Can no other lane get anything nice besides bot lane? Well let's go ask riot. They will properly give us a well written but bad in practice explanation on why they are nerfing split pusher, but not ADC's.
: Riot making a competent decision regarding balance? https://media.giphy.com/media/L8XuphFGqlSfe/giphy.gif Surely you're joking.
> [{quoted}](name=Cyan1d333,realm=NA,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=0002,timestamp=2017-11-14T05:17:49.905+0000) > > Riot making a competent decision regarding balance? > > https://media.giphy.com/media/L8XuphFGqlSfe/giphy.gif > > Surely you're joking. That is why in post I've said or asked them WTF they are smoking.
: Reduce his q damage to towers. Fixed.
> [{quoted}](name=Bronze 6 Yasuo,realm=OCE,application-id=3ErqAdtq,discussion-id=bHnF4qs0,comment-id=0001,timestamp=2017-11-14T05:08:55.860+0000) > > Reduce his q damage to towers. Fixed. Well just reduce sheen damage to tower to around 40% or so. That should level it out compared to re-Q-on-towers Yorick.
: Are your games even, or very one sided?
Rioter Comments
: One of my friends on the EUW servers did this on Nasus on a bet the other day. He got a pentakill 1v5 just after finishing the build and came out with almost half health. The enemy team literally surrendered on the spot despite being ahead in everything but kills at that point (and they were only behind in kills because they kept ganking him with essentially zero success).
> [{quoted}](name=ahferroin7,realm=NA,application-id=3ErqAdtq,discussion-id=fJZYgsqJ,comment-id=00060000,timestamp=2017-11-14T02:56:46.893+0000) > > One of my friends on the EUW servers did this on Nasus on a bet the other day. He got a pentakill 1v5 just after finishing the build and came out with almost half health. The enemy team literally surrendered on the spot despite being ahead in everything but kills at that point (and they were only behind in kills because they kept ganking him with essentially zero success). On that day, they learned to respect the dog god with the pimp cane.
: One word. Yorick. Leave him alone in lane for 6 seconds and your tower is gone. Buff to Q plus Demolish has made Yorick god tier.
> [{quoted}](name=MadViking,realm=NA,application-id=3ErqAdtq,discussion-id=ovqvfGE8,comment-id=0001,timestamp=2017-11-14T02:08:12.855+0000) > > One word. > > Yorick. > > Leave him alone in lane for 6 seconds and your tower is gone. > > Buff to Q plus Demolish has made Yorick god tier. https://i.imgur.com/51aQYGb.jpg
Elohaven (NA)
: Runes Reforged lets towers die too fast; Buffing towers is a must
Yeah and instead of them buffing towers they take 3 AD of Yorick. What a load of bullshit.
DeusVult (NA)
: But going the flat pen route is now expressly for dealing damage to squishy champs not building MR. Same goes for lethality vs armor. So by actually buying an MR item like merc treads you are picking to try and out do their purchase. Similar to buying an early chain vest or tabis back in the league of lethality. plus merc treads feel pretty shit to buy atm, what with just about everyone having CC to chain cc you, and more than half of it being a knock-up or displacement.
> [{quoted}](name=DeusVult,realm=NA,application-id=3ErqAdtq,discussion-id=qwFW0vLQ,comment-id=00030002,timestamp=2017-11-13T16:32:24.387+0000) > > But going the flat pen route is now expressly for dealing damage to squishy champs not building MR. Same goes for lethality vs armor. > > So by actually buying an MR item like merc treads you are picking to try and out do their purchase. Similar to buying an early chain vest or tabis back in the league of lethality. > > plus merc treads feel pretty shit to buy atm, what with just about everyone having CC to chain cc you, and more than half of it being a knock-up or displacement. Merc's should be more of an Anti Magic damage item than a MR+CC protecting item. I wouldn't mind to see it getting a split where We get two kinds of boots. One that resists CC and give bit of HP and one that grants a lot of MR or an ability that reduces burst Mr damage.
: Tanks don't need more MR because tanks have Aftershock. Assassins have {{item:3155}} , so do divers. Juggernauts get a lot of power out of {{item:3065}} . Supports have {{item:3222}} , which is quite a lot of MR for its price range. Mages have a big chunk of MR with {{item:3102}} . The only class that doesn't have an easy MR item right now is marksmen, and that's good because marksmen need to die.
> [{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=qwFW0vLQ,comment-id=0004,timestamp=2017-11-13T14:31:08.442+0000) > > Tanks don't need more MR because tanks have Aftershock. > > Assassins have {{item:3155}} , so do divers. > > Juggernauts get a lot of power out of {{item:3065}} . > > Supports have {{item:3222}} , which is quite a lot of MR for its price range. > > Mages have a big chunk of MR with {{item:3102}} . > > The only class that doesn't have an easy MR item right now is marksmen, and that's good because **marksmen need to die**. "Marksman need to die" Man that is good one, bro. {{sticker:slayer-pantheon-thumbs}}
: Lvl 34 today and Gues WHAT !?
If this shit keeps on doing on, I'll be playing some HOTS.
: PSA: Coup de Grace
Yoummus can't pronounce that word for shit. I had to post that to him too.
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DragonShea

Level 37 (EUW)
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