: Which mage is missing a keystone? Most DPS mages are using Conqueror right now.
> [{quoted}](name=Hong Kong Revolt,realm=NA,application-id=3ErqAdtq,discussion-id=vljXc9Tp,comment-id=00010001,timestamp=2019-12-01T15:33:24.171+0000) > > Which mage is missing a keystone? Most DPS mages are using Conqueror right now. the ones who are mainly DoT users, {{champion:90}} is the only one coming to mind at the moment, although there are also other nonmage users of DFT that would love to have it back like {{champion:27}} and {{champion:17}}
: 1 more keystone for the sorcery,resolve and inspiration rune page
Sorcery : Just give us back DeathFire Touch already, DPS mages are sick of having to use Half of Aery Resolve : I like your Idea, not sure who would use it though considering Conqueror seems like a better option Inspiration : You have three Mini Quests in-game that you can complete, rewarding you with minor buffs and gold 1) BloodBath : As a Team, kill 2k creeps - Reward: 600G and 5% Damage buff against Minions and monsters 2) Slayer : Score 15 takedowns - Reward: 400G and 5% Lifesteal/Spellvamp 3) Watcher : Ward 12 times - Reward: 400G, 5% MS increase, and Item CDR
: I Don't Play TFT That Often But...
have League's biggest skin lines clash against each other in TFT, sounds cool, here is my take on it PROJECT (3/6/9) {{champion:11}} {{champion:89}} {{champion:245}} {{champion:39}} {{champion:55}} {{champion:67}} {{champion:254}} {{champion:202}}{{champion:238}} Blood Moon (2/4/6) {{item:3181}} (make a unit Blood Moon) {{champion:84}} {{champion:60}} {{champion:85}} {{champion:555}} {{champion:98}} {{champion:91}} Pool Party (3/6/9) {{champion:51}} {{champion:119}} {{champion:114}} {{champion:41}} {{champion:104}} {{champion:58}} {{champion:154}} {{champion:115}} {{champion:142}} Star Guardian (2/4/6) {{champion:103}} {{champion:81}} {{champion:40}} {{champion:222}} {{champion:117}} {{champion:99}} {{champion:21}} {{champion:78}} {{champion:16}} {{champion:134}} Arcade (2/3/4) {{item:3400}} (make unit Arcade) {{champion:42}} {{champion:120}} {{champion:145}} BattleBoss (2/4/6) {{champion:53}} {{champion:63}} {{champion:246}} {{champion:90}} {{champion:45}} {{champion:115}} Battlecast (3/6/9) {{item:3198}} (make a unit Battlecast) {{champion:31}} {{champion:72}} {{champion:161}} {{champion:96}} {{champion:112}} {{champion:101}} {{champion:6}} High Noon (2/4) {{champion:22}} {{champion:122}} {{champion:236}} {{champion:412}} {{champion:157}} Pentakill (2/4/6) {{champion:30}} {{champion:10}} {{champion:82}} {{champion:2}} {{champion:37}} {{champion:83}}
: > [{quoted}](name=Drakath2002,realm=EUW,application-id=3ErqAdtq,discussion-id=PjB4XNO0,comment-id=0001,timestamp=2019-11-29T15:38:18.027+0000) > Mages' current state of being overly fragile Im sorry, but I legit laughed when I read this (im not laughing at you, im laughing at the idea mages are fragile). They ain't fragile, hell, they are far from fragile right now.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=PjB4XNO0,comment-id=00010001,timestamp=2019-11-29T18:58:30.220+0000) > > Mages' current state of being overly fragile > > Im sorry, but I legit laughed when I read this (im not laughing at you, im laughing at the idea mages are fragile). They ain't fragile, hell, they are far from fragile right now. it depends on which mage you look at, Battlemages are in a better state since their subclass identity is being the Mage's counterpart to the Fighter's Juggernaut, which you can see clearly from some (though not all) Battlemages such as {{champion:8}} {{champion:50}} thanks to sustain or {{champion:90}} {{champion:34}} defensive passives however thats just a _part_ of a _**Subclass**_ the Mages of the other two Subclasses and Battlemages who dont have sustain or defensive passives are indeed fragile, and would pop against Bruisers, let alone Marksmen and Assassins, with their only defensive options to build range between bellow average to straight up noob trap and this is coming from a {{champion:90}} main, so im not speaking of Biased experience, as I play one of the less fragile mages, im speaking of things I witnessed happen to other mage players
: conqueror is better on mages
Mages get more AP than Bruisers get AD, however because of Mages' current state of being overly fragile that every class short of Tank and Support (Obvious Exceptions {{champion:235}} {{champion:555}} {{champion:14}} ) can oneshot them faster than a {{champion:91}} can score a Level 2 First Blood, Bruisers will actually last longer and get to use that 60 AD more than Mages can last to use that 100 AP
: Ok. Give me some good examples of an item that gives damage, cooldown, armor that also shits on assassins due to its active that also has the cooldown of 2 mins. Hard mode, tell me an item that does all that is an AD item. Pro tip; you can't.
> [{quoted}](name=Gamer Gallade,realm=NA,application-id=3ErqAdtq,discussion-id=TNFQ1g5U,comment-id=00010000,timestamp=2019-11-24T07:43:13.609+0000) > > Ok. Give me some good examples of an item that gives damage, cooldown, armor that also shits on assassins due to its active that also has the cooldown of 2 mins. > > Hard mode, tell me an item that does all that is an AD item. > > Pro tip; you can't. " also shits on assassins due to its active that also has the cooldown of 2 mins." ..... I have seen **more** Diamond 1+ plus players, proplayers even, who had {{item:3157}} and even used the active to its most optimal usage and still got absolutely curbstomped {{champion:238}} {{champion:91}} {{champion:121}} {{champion:107}} than the number of {{champion:157}} "mains" in all of Iron and Bronze.... Armor? {{item:3147}} makes its Armor Irrelevant AP? its barely enough to make the item relevant CDR? only good thing about it Active? I have Played **As** _and_ **Against** AD assassins, as well as watched many you-tubers.... its always the same thing, you negate some portion of the damage, usually the Ult, only to find out it was unnecessary and would have been an Overkill cause all it takes is 2 basic abilities and an AA to one shot you... {{item:3157}} does nothing but delay your power spike **AND** your death...
: Please Nerf AP items.
AP Items do not provide better stats than AD, and AD has better item passives like {{item:3026}} {{item:3071}} {{item:3156}} MR guts Magic damage. period. if you stack MR, then a Mage or an AP Assassin/Bruiser have NO choice what so ever but to buy {{item:3135}} to even HOPE of doing relevant damage to them, if anything either Armor should get buffed or Armor Pen/Lethality should be nerfed, like for real, unless you are {{champion:33}} or {{champion:54}} you can buy {{item:3075}} {{item:3143}} {{item:3047}} and {{item:3110}} but still get bursted down by an ADC or a Fighter, I played One For All as Braum verses Zoe, and she could do absolutely nothing late game even with full MPen core {{item:3020}} {{item:3135}} {{item:3165}} the moment we stacked {{item:3065}} {{item:3111}}, every other MR item we bought after that was out of spite and unnecessary {{item:3285}} is still more expensive than a lot of lethality Items which are 3x better than it {{item:3089}} is meant to be a win more item, just like {{item:3036}}, {{item:3031}} and {{item:3026}} , although the last one is not used for the same function as the others... good job using {{champion:45}} to complain about AP, thats like saying "OMG NERF AD BECAUSE {{champion:235}} and {{champion:75}} OP!". AP isnt too strong, Infinitely stacking Damage is, Infinitely stacking AP/AD is a flawed design and Veigar's passive should be nerfed, not gut the entire class and a handful of champions from the other classes {{item:3157}} is noob bait, what the FRICK have you been smoking? cause i want some if it makes you that delusional, maybe it could help me forget the balance team's incompetence
: > [{quoted}](name=Drakath2002,realm=EUW,application-id=3ErqAdtq,discussion-id=tAmurOyY,comment-id=0003,timestamp=2019-11-13T08:54:49.239+0000) > > The problem is that as long as the item offers stats that directly contribute to burst, your guaranteed to have the AP assassins abuse it, Mages arent the problem, the AP Assassins are, and limiting it to melee only removes {{champion:103}}, {{champion:142}} and {{champion:7}} from the pool of abusers, which still have {{champion:28}} {{champion:84}} {{champion:245}} {{champion:105}} {{champion:55}} {{champion:76}} > > also two problematic AP champions that are not Assassins are {{champion:10}} and {{champion:38}} who are infamous for supposedly being "Auto Wins post lv16", which means that the Item cant have AS, so that it wouldnt fuel {{item:3115}} and {{item:3124}} in terms of Absurd DPS (also to avoid {{champion:17}}, {{champion:85}} and {{champion:268}} from abusing it) > > so with that in mind, what can we give the Item, that wouldnt Appeal to the Assassins as well as Burst Mages ({{champion:1}} {{champion:63}} {{champion:69}} {{champion:74}} {{champion:127}} {{champion:518}} {{champion:61}} {{champion:13}} {{champion:134}} {{champion:4}} {{champion:45}} ) and Artillery Mages ({{champion:99}} {{champion:161}} {{champion:115}} {{champion:101}}) but would appeal to the AP Bruisers and the Battle Mages (The other AP class that was meant to be the more durable subclass, the Mage's counterpart to the Fighter's Juggernaut) > > well let us look at what they all have in common > > AP Bruisers > {{champion:31}} {{champion:60}} {{champion:3}} {{champion:82}} {{champion:27}} {{champion:517}} {{champion:131}} > > Battle Mages > {{champion:34}} {{champion:136}} {{champion:30}} {{champion:90}} {{champion:68}} {{champion:50}} {{champion:163}} {{champion:112}} {{champion:8}} > > they all have some way of dealing Damage over time, whether an official DoT effect, a Drain, low cooldowns that allow spamming, abilities with charges, they also have some form of survival such as Healing, a Resurrection passive, disengages, shields, high health pools, Hard and Soft CC > > and finally they all share a low base movement speed and being very kite-able once their CC is on cooldown > > Items that most of these champions buy include {{item:3001}} {{item:3027}} {{item:3151}} {{item:3116}} {{item:3165}} > > Items which grant HP and AP, stats which both groups like, but why do we see morello taken on other AP classes too but not the others? > if we look at the others, we can see that they offer some more defensive power (Slows, MR, Awe Passive) or more DPS power (%HP Burn, MR Debuff Aura) in exchange for some raw AP > > by that logic, the most optimal stats and effects to give these items is Health, a low but not Irrelevant amount of AP, and then one or MAYBE 2 of the following: Passives or actives that allow for more DPS potential or survivability, some defensive stats like Armor and MR, CDR, Mana or Mana Regen > > Alternatively you could give AP Bruisers and Battle Mages HP Scalings like how AD Bruisers have AD and HP Scalings, this opens up items like {{item:3742}} {{item:3065}} {{item:3083}} {{item:3143}} {{item:3800}} for them, items which AD Bruisers start to buy after a couple of AD Items {{champion:136}} is no longer a battle mage Riot saw to that remove him from that list. hes a burst mage now a low quality burst mage at that. {{item:3742}} is also almost exclusively AD bruisers as it relies on auto attacks.
> [{quoted}](name=hazerddex,realm=NA,application-id=3ErqAdtq,discussion-id=tAmurOyY,comment-id=00030000,timestamp=2019-11-13T19:33:59.211+0000) > > {{champion:136}} is no longer a battle mage Riot saw to that remove him from that list. hes a burst mage now a low quality burst mage at that. > > > {{item:3742}} is also almost exclusively AD bruisers as it relies on auto attacks. {{item:3742}} can be viable on the AP bruisers as they weave auto attacks here and there as well, however i dont see it being taken on any Battle Mages
: Ap Bruiser Itemization
The problem is that as long as the item offers stats that directly contribute to burst, your guaranteed to have the AP assassins abuse it, Mages arent the problem, the AP Assassins are, and limiting it to melee only removes {{champion:103}}, {{champion:142}} and {{champion:7}} from the pool of abusers, which still have {{champion:28}} {{champion:84}} {{champion:245}} {{champion:105}} {{champion:55}} {{champion:76}} also two problematic AP champions that are not Assassins are {{champion:10}} and {{champion:38}} who are infamous for supposedly being "Auto Wins post lv16", which means that the Item cant have AS, so that it wouldnt fuel {{item:3115}} and {{item:3124}} in terms of Absurd DPS (also to avoid {{champion:17}}, {{champion:85}} and {{champion:268}} from abusing it) so with that in mind, what can we give the Item, that wouldnt Appeal to the Assassins as well as Burst Mages ({{champion:1}} {{champion:63}} {{champion:69}} {{champion:74}} {{champion:127}} {{champion:518}} {{champion:61}} {{champion:13}} {{champion:134}} {{champion:4}} {{champion:45}} ) and Artillery Mages ({{champion:99}} {{champion:161}} {{champion:115}} {{champion:101}}) but would appeal to the AP Bruisers and the Battle Mages (The other AP class that was meant to be the more durable subclass, the Mage's counterpart to the Fighter's Juggernaut) well let us look at what they all have in common AP Bruisers {{champion:31}} {{champion:60}} {{champion:3}} {{champion:82}} {{champion:27}} {{champion:517}} {{champion:131}} Battle Mages {{champion:34}} {{champion:136}} {{champion:30}} {{champion:90}} {{champion:68}} {{champion:50}} {{champion:163}} {{champion:112}} {{champion:8}} they all have some way of dealing Damage over time, whether an official DoT effect, a Drain, low cooldowns that allow spamming, abilities with charges, they also have some form of survival such as Healing, a Resurrection passive, disengages, shields, high health pools, Hard and Soft CC and finally they all share a low base movement speed and being very kite-able once their CC is on cooldown Items that most of these champions buy include {{item:3001}} {{item:3027}} {{item:3151}} {{item:3116}} {{item:3165}} Items which grant HP and AP, stats which both groups like, but why do we see morello taken on other AP classes too but not the others? if we look at the others, we can see that they offer some more defensive power (Slows, MR, Awe Passive) or more DPS power (%HP Burn, MR Debuff Aura) in exchange for some raw AP by that logic, the most optimal stats and effects to give these items is Health, a low but not Irrelevant amount of AP, and then one or MAYBE 2 of the following: Passives or actives that allow for more DPS potential or survivability, some defensive stats like Armor and MR, CDR, Mana or Mana Regen Alternatively you could give AP Bruisers and Battle Mages HP Scalings like how AD Bruisers have AD and HP Scalings, this opens up items like {{item:3742}} {{item:3065}} {{item:3083}} {{item:3143}} {{item:3800}} for them, items which AD Bruisers start to buy after a couple of AD Items
: I've only seen morgana and zyra jungle during my time in silver 3.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=onH51N8L,comment-id=000000000000,timestamp=2019-11-10T15:49:12.831+0000) > > I've only seen morgana and zyra jungle during my time in silver 3. I only ever saw them when youtubers decided to check out these changes on the first week or two, it was (and still is) rare, but it exists
: roit already changed him plenty, i dont think they will go back on the direction they set for him.. remember ad malz jungle?
> [{quoted}](name=I Like Teemo,realm=NA,application-id=3ErqAdtq,discussion-id=onH51N8L,comment-id=0000,timestamp=2019-11-10T08:55:06.079+0000) > > roit already changed him plenty, i dont think they will go back on the direction they set for him.. remember ad malz jungle? you say that they already changed him plenty.... but then we have Ryze.... also Riot has actively tried to open up more roles and builds for champions recently (AP Gragas/Malphite, Jungle Morg/Zyra/Urgot, the soon to be added AD Support Item next preseason, Pantheon kept his AP Ratios), so unlike before they might be fine with bringing back AD Jungle Malz
: ROA
maybe if it stacked twice as fast and replaced the base HP with CDR? that could make it a better item while still being a Scaling AP Item
Zezilian (EUNE)
: Malzahar would render useless if tenacity could affect suppression.
> [{quoted}](name=Zezilian,realm=EUNE,application-id=3ErqAdtq,discussion-id=evQAAZ3l,comment-id=0000,timestamp=2019-08-03T08:50:27.547+0000) > > Malzahar would render useless if tenacity could affect suppression. and warwick too, Suppression is so rare that it doesnt warrant Tenacity needing to affect it with that said knockups are a whole different story, those have to be affected, its already bad enough when a god damn Yasou that supposedly "needs skill to be good" has more than enough time to ult thanks to that long Knock Up, but when he also has Allies with their own Knock ups to ult from too, now thats a rant post all on its own... TL;DR : Tenacity should Affect Knock Ups, but leave Suppression alone
: Champion who becomes turrets
id be down for a champion that becomes Turrets like Ragnaros from Heroes of The Storm, this niche could fit any subclass that is known for being durable too, like Juggernauts ({{champion:86}} {{champion:122}} {{champion:82}} , Battle Mages ({{champion:50}} {{champion:8}} {{champion:90}} ), Skirmishers ({{champion:24}} {{champion:19}} {{champion:266}}), Vanguards ({{champion:89}}{{champion:111}} {{champion:57}} ) , there is a lot of directions and ability concepts they could go with this single idea :D
Meddler (NA)
: Quick Gameplay Thoughts: June 14
Any thoughts on Malzahar? any damage buffs? or at least a health buff for his voidlings? if you are too scared to buff him since he might become too strong then what about bringing back AD Malzahar? you talked about it back when you started buffing and making Off Meta strategies last year when you buffed AP Malphite and AP Gragas as well as attempted to make Jungle Urgot a thing on the same week, but ever since then you didnt even mention it once (along with bringing back AP Lucian and AP Tristana, you mentioned these two in the same post as AD Malzahar)
Sancre (EUW)
: Arcade Core Xerath, Glitched Boss Mordekaiser and Arcade Master Udyr
is it just me or is these concepts better than the actual Arcade skins we got this time around?
: A needed rebalancing to Runes and some improvements for Individual roles
Question, is Essence of Winter intended to trigger off of self CC as well? like Malzahar Suppressing an enemy and himself with ult, Warwick suppressing himself and enemy with ult and Sion stunning himself when he ults and collides with a structure? if so then i know what keystone im taking on Malzahar to maximize teamfight utility
: AP Bruiser/Battlemage Item idea
i like the concept, and would definitely helps some battle mages and AP bruisers that want to be close or even in melee range like {{champion:136}} {{champion:131}} {{champion:30}} {{champion:82}} {{champion:68}} {{champion:50}} {{champion:517}} {{champion:8}} however id like to point out not all battle mages are as durable as the mages mentioned before, there are battle mages that are squishier than even {{champion:68}} and {{champion:30}} who wont be able to make as much benefit of it as {{champion:8}} {{champion:50}} and the AP Bruisers {{champion:82}} {{champion:131}} {{champion:517}} such examples of the squishy battle mages are {{champion:90}} {{champion:163}} {{champion:112}} {{champion:34}} im not saying up the range of the aura, gods forbid the burst and artillery mages start to abuse this item, im just saying that its not as supportive to the subclass as some may think when they read this
GreenLore (EUW)
: The problem is that if you tried to make a list of champions that are female and don't have the generic sexy-look, then it'd be waaay smaller. It'd look roughly like this {{champion:1}} {{champion:420}} {{champion:429}} {{champion:117}} {{champion:78}} {{champion:421}} {{champion:163}} {{champion:18}} {{champion:350}} {{champion:142}} (so roughly a fourth of the list posted above for the male ones) with maybe 1-3 more depending on your opinion. And even then ~half of these here are designed to look cute.
> [{quoted}](name=GreenLore,realm=EUW,application-id=6kFXY1kR,discussion-id=3u6ohxgZ,comment-id=0001000000010001,timestamp=2019-05-20T17:31:02.120+0000) > > The problem is that if you tried to make a list of champions that are female and don't have the generic sexy-look, then it'd be waaay smaller. > It'd look roughly like this > {{champion:1}} {{champion:420}} {{champion:429}} {{champion:117}} {{champion:78}} {{champion:421}} {{champion:163}} {{champion:18}} {{champion:350}} {{champion:142}} (so roughly a fourth of the list posted above for the male ones) with maybe 1-3 more depending on your opinion. > And even then ~half of these here are designed to look cute. some could argue that Kindred should be on both lists as Lamb is only attractive to Furries (not necessarily a bad thing, this is the equivalent of saying "only attractive to a small group") and Wolf isnt Jacked
: Try using logic. I play the game right? Cleary there are champions that are "male" and not even human. So its likely that if I say "and male characters are jacked" I am only talking about A) HUMAN like male characters and B)The ones that we can see are jacked. You are here to try to score points in arguments, not actually understand what people are saying. Thats what it looks like to me, when you make pointless points.
> [{quoted}](name=DarkinPrime,realm=NA,application-id=6kFXY1kR,discussion-id=3u6ohxgZ,comment-id=00010000000100000000,timestamp=2019-05-20T17:11:43.538+0000) > > Try using logic. I play the game right? Cleary there are champions that are "male" and not even human. So its likely that if I say "and male characters are jacked" I am only talking about A) HUMAN like male characters and B)The ones that we can see are jacked. > > You are here to try to score points in arguments, not actually understand what people are saying. Thats what it looks like to me, when you make pointless points. since you brought up that we can not see if all the males where jacked or not id like to add that i was considering adding {{champion:11}} to my list because he didnt look like he could be jacked but decided against it since who knows, he may be hiding a Six Pack or something under that armor, thats an argument/debate for another day back on topic, im not trying to score points in an argument, im just being captain obvious, pointing out that not all males are jacked, because the way you phrased your original post made is sound like either you believe that all the males are jacked OR (and the most likely case) you just forgot most of the ones I have listed (some of them honestly are forgettable) while writing that post, and to address your point A, even when we remove all the nonhumans there are still a handful of humans left on the list so there is that
: Okay dude. I never said all male characters were jacked. But there are plenty who are. But congrats on arguing against something I never said. You clearly a master of reading comprehension
> [{quoted}](name=DarkinPrime,realm=NA,application-id=6kFXY1kR,discussion-id=3u6ohxgZ,comment-id=000100000001,timestamp=2019-05-19T15:42:26.715+0000) > > Okay dude. I never said all male characters were jacked. But there are plenty who are. > > But congrats on arguing against something I never said. You clearly a master of reading comprehension you neither specified that ALL males are jacked, nor that SOME males are jacked and others arent, you just said that the Male champions are jacked and showing it, that would definitely lead to misunderstandings and assumptions
: > [{quoted}](name=Drakath2002,realm=EUW,application-id=6kFXY1kR,discussion-id=3u6ohxgZ,comment-id=00010000,timestamp=2019-05-19T04:35:46.935+0000) > > {{champion:136}} {{champion:268}} {{champion:432}} {{champion:53}} {{champion:31}} {{champion:42}} {{champion:245}} {{champion:9}} {{champion:105}} {{champion:150}} {{champion:79}} {{champion:74}} {{champion:427}} {{champion:30}} {{champion:85}} {{champion:121}} {{champion:240}} {{champion:96}} {{champion:82}} {{champion:111}} {{champion:56}} {{champion:20}} {{champion:33}} {{champion:68}} {{champion:35}} {{champion:27}} {{champion:72}} {{champion:223}} {{champion:17}} {{champion:29}} {{champion:6}} {{champion:45}} {{champion:161}} {{champion:112}} {{champion:101}} {{champion:154}} {{champion:115}} {{champion:26}} all male characters, and not jacked and showing it, and a decent amount of them arent good looking, what double standard? Zac is pretty jacked. Urgot has some meaty definition on his one biep
> [{quoted}](name=mrmeddyman,realm=NA,application-id=6kFXY1kR,discussion-id=3u6ohxgZ,comment-id=000100000000,timestamp=2019-05-19T04:48:41.481+0000) > > Zac is pretty jacked. Urgot has some meaty definition on his one biep i guess but the other examples still stand
: Is it gratuitous sexuality, sure. Are the male characters super jacked, good looking and have killer abs often showing. Yes. Does anyone whine? No. Double standard.
> [{quoted}](name=DarkinPrime,realm=NA,application-id=6kFXY1kR,discussion-id=3u6ohxgZ,comment-id=0001,timestamp=2019-05-18T20:57:16.835+0000) > > Are the male characters super jacked, good looking and have killer abs often showing. Yes. {{champion:136}} {{champion:268}} {{champion:432}} {{champion:53}} {{champion:31}} {{champion:42}} {{champion:245}} {{champion:9}} {{champion:105}} {{champion:150}} {{champion:79}} {{champion:74}} {{champion:427}} {{champion:30}} {{champion:85}} {{champion:121}} {{champion:240}} {{champion:96}} {{champion:82}} {{champion:111}} {{champion:56}} {{champion:20}} {{champion:33}} {{champion:68}} {{champion:35}} {{champion:27}} {{champion:72}} {{champion:223}} {{champion:17}} {{champion:29}} {{champion:6}} {{champion:45}} {{champion:161}} {{champion:112}} {{champion:101}} {{champion:154}} {{champion:115}} {{champion:26}} all male characters, and not jacked and showing it, and a decent amount of them arent good looking, what double standard?
: Why don't we shave off the unnecessary and overloaded parts of Yasuo's kit
I can already see you get downvoted by all the people that say “Yasuo is in a bad spot and your being biased for asking for nerds, get better at the game bronzie” To all you people that use this excuse, go eat a cactus or some crap, staple your thumb or something, this Champion needs to be gutted cause he is total BS to play against, you don’t need to be PickOrBan or have an absurd winrate to be OP, remember the 5 man feeding tanks strat in Ascention? Remember Maokai when he was strong in preseason 7? Remember that one Sona Support Mid main that climbed to Challenger? None of these had absurd winrates and where broken enough to be frustrating to play against. if Yasuo is as weak as you claim then remove the problematic parts of his kit so that riot can buff him into a better state without suffering harder backlash than peta did when they criticized Steve Erwin!
: if {{champion:19}} also buys {{item:3124}}, then he gets to have even more of his passive
> [{quoted}](name=ZackTheWaffleMan,realm=NA,application-id=3ErqAdtq,discussion-id=A7RAiZWA,comment-id=00020000,timestamp=2019-03-29T20:19:06.872+0000) > > if {{champion:19}} also buys {{item:3124}}, then he gets to have even more of his passive On-Hit Lethal Tempo Sustain Tank WW anyone? XD
: You can now buy WW's passive
or if your already playing {{champion:19}} now you can double down on it
: Zhonyas hourglass NEEDS to be removed
HA **_HA_** I agree, Riot should remove it, I wholeheartedly agree But The only reason there is for why Riot should remove it is so that they won’t have a stupid and half@$$ed excuse for not giving us an actual offensive/defensive AP item that isn’t totally and undoubtly a Noob Trap, while AD champions get 5+ items that give offensive stats and defensive stats/passives/actives
: Mage itemization really needs to be toned down
The problem isn’t the items, it’s the champion I am a Mage main And if anyone is complaining about Zoe doing too much damage with minimal items I’m gonna blame her as much as I’d blame Zed if he was the current offender Q that scales off distance traveled W that amps damage Ult that allows her to increase the travel distance of the Q Nerf the AP Ratios and the other ratios, not the items, Mage itemization is stale/repetitive/horrid as is, we don’t need it to get worse Nerf the problem champs, not the items and runes, and that applies to all classes Nerf {{champion:142}} {{champion:63}} {{champion:99}} {{champion:518}} not {{item:3089}} {{item:3135}} {{item:3151}} {{item:3285}} Nerf {{champion:238}} {{champion:107}} {{champion:121}} {{champion:141}} not {{item:3142}} {{item:3147}} {{item:3095}} {{item:3814}} Nerf {{champion:92}} {{champion:24}} {{champion:58}} {{champion:11}} not {{item:3161}} {{item:3071}} {{item:3053}} {{item:3026}} You get where I’m going with this?
: Ok mr fairness all of these changes here in consideration... Now will a zed be able to go to a malphite and do his combo without getting ambushed or if he builds armor, not much dmg(lethality is lowered by armor)??? Seems you just consider adcs and mages as all of league but no tank in ur comments. yes its easy to kill adcs with them but tanks are always able to get armor and duel also with conqueror so nerfed that a tank item(thornmail) destroys it completely then that means tanks shine now more than before.
> [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=dl1fhXdt,comment-id=00030000,timestamp=2019-03-17T14:14:41.327+0000) > > Ok mr fairness all of these changes here in consideration... Now will a zed be able to go to a malphite and do his combo without getting ambushed or if he builds armor, not much dmg(lethality is lowered by armor)??? > > Seems you just consider adcs and mages as all of league but no tank in ur comments. > > yes its easy to kill adcs with them but tanks are always able to get armor and duel also with conqueror so nerfed that a tank item(thornmail) destroys it completely then that means tanks shine now more than before. Ok first off these comments revolve around Mages and Marksmen because THEY ARE THE SQUISHY CHAMPIONS ASSASSINS ARE SUPPOSED TO GO AFTER If you are an assassin and are focusing the tank..... wth are you doing...? But seriously if you are focusing the tank and failing to one shot him that’s on you, and if your succeeding then that’s proof that assassins are busted And finally saying that Malphite.... the tank Designed to counter AD, can survive a Zed full combo... well no Flipping Shiz he can... that’s what he was meant to do, that’s how he’s supposed to work, complaining about this is like saying Veigar shouldn’t have 1300+ AP in ARURF, or Talon shouldn’t be able to get from top lane to Bot lane in half the time any jungler that isn’t Quinn/Hecarim/Rammus/Warwick takes to do so, that’s how they flipping work....
: Ok first of all 10 ap is like duskblade losing 5 ad. zhonyas trash?? Then why does everyone hate it. Ahri and LB are burst mages thats why they dont need bane. TF is a control burst mage so he has access. AD assassins are bothered by shields and cc when adcs just right click them constantly. need i say more?
> [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=dl1fhXdt,comment-id=0002000000000000,timestamp=2019-03-17T14:09:30.758+0000) > > Ok first of all 10 ap is like duskblade losing 5 ad. zhonyas trash?? Then why does everyone hate it. Ahri and LB are burst mages thats why they dont need bane. TF is a control burst mage so he has access. AD assassins are bothered by shields and cc when adcs just right click them constantly. need i say more? Your not saying enough to begin with LB and Ahri have been designed as assassins, regardless of if ranged or if classified as Mage secondary, cause their primary class is assassin Malzahar was classified as Mage primary and Assassin secondary but you don’t see me calling him an assassin because of it And people hate Zhonyas for many reasons, some hate it because the user got lucky and used it somewhere the Assassin doesn’t dare step close to (behind the Turret, or near a fed 1vs1 Champion like Jax), while the other half hate it cause unlike the 15% that do succeed at using it through the sheerest stroke of luck, they didn’t survive even with it (like using it within Turret range but not deep enough for the assassin to take 2 shots, around incompetent allies that feed a double/triple to the assassin, assassins that just wait out the zhonyas and proceeds to kill you anyway) but of course seeing as how you are defending a class in a very decent place currently you’d deny my claims, don’t bother with that you’ll just prove my point further, but by all means if you have a comment on that first point regarding LB and Ahri go ahead, I don’t mind going back and fourth on that just to see where it goes :^)
: Thats because ad assassins are the ones who have weaker stuff. Tell me when they nerfed zhonyas or even layed a finger on lichbane or death cap... Nothing infact they buffed death cap and void staff. This is like duskblade buff and lord dominik's buff equivilent. not to mention most "burst mages" do a lot of burst and are always buffed of their burst not utility like riot always gives assassins for faster stuff instead of dmg buffs. Perhaps something along the lines of 1000 damage and 300% ap??? yea zed never gets that kind of treatment. Plus neeko w makes her aa do more dmg so she can pretty much have dps or something.
> [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=dl1fhXdt,comment-id=00020000,timestamp=2019-03-17T13:47:06.762+0000) > > Thats because ad assassins are the ones who have weaker stuff. Tell me when they nerfed zhonyas or even layed a finger on lichbane or death cap... Nothing infact they buffed death cap and void staff. This is like duskblade buff and lord dominik's buff equivilent. > > not to mention most "burst mages" do a lot of burst and are always buffed of their burst not utility like riot always gives assassins for faster stuff instead of dmg buffs. Perhaps something along the lines of 1000 damage and 300% ap??? yea zed never gets that kind of treatment. > > Plus neeko w makes her aa do more dmg so she can pretty much have dps or something. lets see..... Death cap did get buffed, true, but Void staff actually got an ap nerf going from 80 AP to 70 AP and Zhonyas is a trash tier/noob trap/joke of an item, nerfing it is the equivalent of riot saying "hey AP users!...... F*** you!" and Lich Bane is only built by the AP Assassins that rely on weaving Auto Attacks into their skill combos (why do you think Ekko and Fizz buy it more often than LeBlanc and Ahri despite all 4 being AP Assassins?) and its damage doesnt even compare to TForce name me one AP Champion who's ability, ANY ability gets a 300% AP Ratio... ill wait.... till i die and get burried in my grave that is, cause the closest to that obsurde number is neeko's 130% AP ratio on ult which isnt even half of 300, and Veigar's ult ONLY if the target is bellow 33% max HP and last i checked Zed had as much utility as a utility mage without their weaknesses Slow, AoE, Blinks, Manaless, reaply all damage dealt during ult duration, Skillshot that goes through targets and is mimicked by his shadow if you really wanna make a legit post about AD assassins being weak use an example thats ACTUALLY weak...
: well thats an ultimate, adcs just right click 24/7. you didn't name any assassin that has 500 range and can one shot adcs from range that way. Stealth is usually on ultimates or really high cd basic abilities that would leave them open to a gank if they use it aggressively but then again an adc could come try to get him instead then we see more assassin is broken threads.
> [{quoted}](name=UrFieryDoom,realm=NA,application-id=3ErqAdtq,discussion-id=dl1fhXdt,comment-id=0001000100000001,timestamp=2019-03-17T13:37:29.791+0000) > > well thats an ultimate, adcs just right click 24/7. you didn't name any assassin that has 500 range and can one shot adcs from range that way. Stealth is usually on ultimates or really high cd basic abilities that would leave them open to a gank if they use it aggressively but then again an adc could come try to get him instead then we see more assassin is broken threads. claims that steath is usually on Ultimates or high CD Basic abilies forgets Shaoc Q, Evelyn Passive, Twitch Q, Pyke W, all Low CD Stealth abilities that arent ults
: Assassins are sometimes not able to "do their job" feedback, suggestions, and tips for riot balance!
ok lets see Assassins have zero counterplay they dont get 40% total armor pen because A) Since its Much Easier to Get 500+ AP than 500+ AD of course there will be more MR in the damn game than there is Armor, and that automatically mean more Magic Pen is needed to counter B) AD Assassins have more options of Armor Pen/Lethality than Mages/AP Assassins have for %MPen and FlatMPen also the changes to items you sudgested only benefit AD Assassins {{champion:238}} {{champion:91}}{{champion:59}} {{champion:80}} {{champion:56}} {{champion:107}} {{champion:35}} {{champion:141}} {{champion:121}} {{champion:62}} while it does nothing for AP Assassins {{champion:103}} {{champion:84}} {{champion:245}} {{champion:60}} {{champion:28}} {{champion:105}} {{champion:38}} {{champion:55}} {{champion:7}} {{champion:76}} favoritism much? you used an assassin and a mage with a buggy ult hitbox for your examples, with is a clearly a sign you dont know what your talking about, so let me give you examples that actually make sense in the form of the highest damage Mages and their ultimates compared to Assassins {{champion:63}} easily countered by splitting up and not clustering up close to each other {{champion:142}} do i have to explain this one? {{champion:45}} point and click with a range that forces him to get closer to the target, which is never a good idea on a squishy, regardless of if your a mage or ADC {{champion:68}} can be dodged or you can get out of the range to minimise the damage {{champion:99}} your an assassin, you have more than enough mobility outside of flash to dodge regardless of buggy hitbox, if my immobile Mage @$$ can get out of it but your Mach5 Traveling Assassin @$$ cant then thats purely on you and not Leagues (Flawed) balance philosophy {{champion:238}} gives him untargettability, point and click with a decent range, a literal "didnt kill him? here's a 1shot button" ult incase the electrocute, ignite and basic abilities combo wasnt enough, most often than not an unnessecery overkill {{champion:91}} AoE damage and no one can dodge if the talon is smart enough to stay in stealth for the whole duration so that no one can figure out which direction the blades are going to fly to {{champion:56}} huge ult radius, point and click, deals more damage than it logically should considering the lack of counterplay. oh and did i mention your gonna suffer from shortsightedness? {{champion:141}} dont mind me, im just chillin inside your ally where you cant hurt me thanks to my point and click ult {{champion:80}} wait... your telling me Panth can have both Ignite and a free TP that deals AoE damage as well but ~~Graves cant have his cigar~~ mages arent allowed to actually do their job or not have a very stale build path?! what else is left for me to point out..... oh _**oh**_ this version of conqueror is 10x better and 50x more balanced than the older version, even after getting gutted also as the final nail in the coffin nerfing Flash will nerf it for ALL LANES + JUNGLE (unless your a shaco player that goes Smite/Ignite or a Hecarim that goes Smite/Ghost) and no one will be happy about good ol' flash that has become a staple part of the meta getting nerfed cause some mage/ADC outplayed you with it rightfully and that you couldnt (for whatever reason, legitimate or otherwise) do the same
: Repertoir asking the league players a question about items and runes
Just give us DeathFire Touch back again Replace scorch with something else, Heck, another god damn MS rune, anything, just get rid of the only excuse Riot has to hold back on giving us DeathFire Touch back ;-;
: Lethality item
Or they could remove All three lethality items, replace it with a lethality boot, and turn Mortal Reminder into a lethality item instead of an armor pen item That way if assassins want full pen they’d have to go 1 lethality item, lethality boots and %armor pen Sounds like BS that would make Assassin itemization stale and weak against resistance stackers? Most likely Sounds familiar? {{item:3165}} {{item:3020}} {{item:3135}} The solution isn’t reduce Lethality It’s increase MPen
: Animations that don’t lie to you.
Funny thing is there has been many times when I was definitely out of Morgana bind range but it still hit me but also many times where it definitely hit me but it apparently didn’t lol
PhoPhoW (EUW)
: Explain to me something
there is difference between a Tank and being tanky Tanks are low damage High CC and Health pool champions while Garen and Urgot are Juggernauts, a fighter subclass better known as tanky Damage dealers that are immobile, juggernaughts are further split into RaidBosses who have teamfight power and FreightTrains who make up for their lack of MS with an ability that acts as a temporary mobility boost, such as Garen's Q bonus MS and Urgot's Dash on the E Cho'Gath is one of the few champions left in the game that fall under the classification of Specialist, where their playstyle doesnt necessarily match any other class, another example of a specialist is FiddleSticks the three "Tanks" you presented arent actually Tanks.... they are just Tanky
: What direct and indirect buffs??? Since assassins as a whole have gotten indirect nerfs rune damage has gone down, while defense runes got buffed, games got longer, it is harder to tower dive, adcs got a shield item and that was all in this season last season last season they got duskblade nerfed, a lot of there runes were nerfed too. When did assassins get buffed please tell me as a whole bty buffing zed is not buffing every assassin.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=QEbG24kp,comment-id=00030000,timestamp=2019-03-09T18:17:07.854+0000) > > What direct and indirect buffs??? Since assassins as a whole have gotten indirect nerfs rune damage has gone down, while defense runes got buffed, games got longer, it is harder to tower dive, adcs got a shield item and that was all in this season last season last season they got duskblade nerfed, a lot of there runes were nerfed too. When did assassins get buffed please tell me as a whole bty buffing zed is not buffing every assassin. Ignite had its damage nerfed but that nerf was negated by the fact that in the same update they reduced its cooldown... like... what was the point of that...? They pulled off the same nonesense with Electrocute, and tower diving has not gotten any harder, I rarely play Talon and I still tower dived with ease 3 weeks ago when I last played him, against an Akali with a Zhonyas no less, also if Assassins have been as nerfed as bad as you say we should see more fighter junglers in the jungle role, but Assassin junglers not only are existent but also still strong
: Maybe nerf adcs too like you keep nerfing assassins ?
> [{quoted}](name=QuM1tSuk3 YT,realm=EUW,application-id=3ErqAdtq,discussion-id=QEbG24kp,comment-id=,timestamp=2019-03-09T15:21:15.634+0000) > > nerf ADCs too like you keep nerfing Assassins In what state of absolute delusional fantasy are you living in to claim they have nerfed assassins? All we ever see is direct and indirect buffs to Assassins and joke nerfs and joke indirect nerfs
: CertainlyT should rework the entire rune system
> [{quoted}](name=Abibyama II,realm=EUW,application-id=3ErqAdtq,discussion-id=GOH17iUd,comment-id=0003,timestamp=2019-03-09T14:43:58.692+0000) > > CertainlyT should rework the entire rune system Please no, he’s gonna turn it into the Odyssey Augment system, we do not want that but for all champions instead of just five LOL
Moody P (NA)
: Resolve is such a trash secondary outside of like 3 runes
_and the resources manipulation tree gives you more MS than Resources manipulation_ Let’s be honest, unless your name is Domination or Percision, your not gonna get nice things from uncle Riot and their Damage Runes favoritism
: There shouldn't be a keystone dedicated to a certain class or class subset. That's where problems arise. Putting a whole group into a situation where they are forced to take a keystone for optimal play makes balancing much harder. The fact that Klepto, Comet, Aery, Electrocute, Phase Rush, and Dark Harvest work on one or more of those champions listed is good.
> [{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=0VBdqAsA,comment-id=0000,timestamp=2019-03-09T07:57:05.768+0000) > > There shouldn't be a keystone dedicated to a certain class or class subset. That's where problems arise. Putting a whole group into a situation where they are forced to take a keystone for optimal play makes balancing much harder. The fact that Klepto, Comet, Aery, Electrocute, Phase Rush, and Dark Harvest work on one or more of those champions listed is good. It wouldn’t be forced on all Battle Mages, assuming they go for the survivability route rather than giving us another damage keystone Swain and Vlad (And to some extent Anivia) would still rather go for Damage cause they already have the durability, while others like Malzahar or ASol could use survival because it helps them use their full Utility potential in Teamfights, and mages like Viktor and Karthus who have shown to have viable bursty builds and tanky builds could go for either this or any of the Damage keystones depending on preferred play style It could definitely be more flexible than Conqueror was, also a lot of keystones already fit a certain niche that can’t be used as optimally by other classes or sub classes, and they are fairly balanced, Guardian is only ever optimally used by tank supports, Mages with reliable CC go Comet, Agressive engage Tanks with CC go Aftershock, enchanters are best users of Aery cause unlike most Mages they can use the shield bonus on it, Predator is only used by ~~Hecarim~~ Roaming Midlaners And gank heavy junglers, electrocute is only used by Burst Mages and Assassins, Lethal Tempo And it’s emo cousin Hail of Blades is used by Hyper Carries and their emo cousins Marksmen/Assassin hybrids I don’t see any harm with giving The none toxic group of Mages some of that love Riot has given Bruisers, at least I’m not saying Give us a keystone that makes Veigar/Brand more cancerous to play against right?
Rioter Comments
: Icathia must have been a really special place.
Is it possible that Icathia was “special” enough to Jax/Zilean to risk everything to save it, not cause it’s their home, or cause it’s a beautiful haven _**but cause they know there is something hidden in there that they don’t want it to be in the possession of the void?**_ Think about it Another Darkin weapon? A World Rune? Some secret and forbidden ancient knowledge? More of whatever Icathia opened the void rift with?!
Mflames (EUW)
: Can ADC w Aftershock proc when Taric E's or Lulu ults?
i think you can only take Aftershock on champions with Hard CC in their kit, and if they dont then its automatically switched to Grasp, so you could take it on Caitlyn and Jhin but cant take it on ADCs like Twitch or Lucian
sAyCo (EUNE)
: Characterize Your Best Champions in a Simple way!
{{champion:90}} “Towers...? What Towers? Tanks...? What’s that?”
: > [{quoted}](name=Cloud273,realm=NA,application-id=yrc23zHg,discussion-id=YjY1Gf7s,comment-id=00000000,timestamp=2019-03-06T05:57:44.115+0000) > > I'm comparing a game to a game. Is it really that hard to see? i think that the wizard of oz could have taken the road less traveled and expressed its ideas in a more creative fashion such as how the marvel's infinity war used loose interpretations in order to create the cinematic while still retelling the same story. it's unpleasant watching the poor scene backdrops sway and the terrible costume designs that look as if they were made by a high school drama club. The length of the original wizard of oz is too long and requires many hours of pointless sitting while the characters teleport from location to location. also the soundtrack of the wizard of oz is awful. Personally i think the wizard of oz could learn a thing or two from the audio editors of infinity war. (i hope i've made my point clear enough.)
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=yrc23zHg,discussion-id=YjY1Gf7s,comment-id=000000000000,timestamp=2019-03-06T06:18:46.386+0000) > > i think that the wizard of oz could have taken the road less traveled and expressed its ideas in a more creative fashion such as how the marvel's infinity war used loose interpretations in order to create the cinematic while still retelling the same story. it's unpleasant watching the poor scene backdrops sway and the terrible costume designs that look as if they were made by a high school drama club. The length of the original wizard of oz is too long and requires many hours of pointless sitting while the characters teleport from location to location. also the soundtrack of the wizard of oz is awful. Personally i think the wizard of oz could learn a thing or two from the audio editors of infinity war. > > (i hope i've made my point clear enough.) lol you forgot that OP is comparing a Newer Game (that can be changed since its in the present) to an older game (in the past and as thus cant be changed) what you did is compare an Old movie (that cant be changed anymore) to a new movie that could have been altered 10-20 times before release
: Malzahar E discrepancy on League Fandom Wiki.
I wouldn’t worry about adaptive helm too much, definitely keep an eye out for it, but don’t worry about it too much I have played Malzahar since VS event in S7, and up till now I have only seen it like.... 3 to 5 times total, implying its a usually forgotten item, and if you ask anyone for an item to deal with Malzahar your gonna get QSS more often than Adaptive Helm
: That Feeling When Riot makes the same mistake 3 times.
But Sylas is a Fighter not an Assassin
: You dont give a shit do you
9/10 you had me up until i saw malzahar on the list, and let me tell you, in his current state.... its SIGNIFICANTLY less fun playing him than playing against him, ESPECIALLY when against Assassins with that being said........... i absolutely and most definitely agree with everything else mentioned here, all of it.... its so true it kinda hurts...
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Drakath2002

Level 128 (EUW)
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