: > [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=WsbT9BKp,comment-id=0002000000000001,timestamp=2019-03-21T17:49:13.509+0000) > > he still ate 3 turret shots. Has OP misplayed, sure. But aren't we talking about the situation that happend when Darius wanted to run away? Isn't this the whole issue? Him having shitload of damage along with true damage. Darius kit is far overtuned simply because Riot has serious boner for few juggernauts. Juggernauts are melee carries. Of course they have a bunch of damage. That’s pretty much their reward for even getting to a target because they tend to have much lower target access compred to everything else. Darius’s only true damage is his ult, and let’s not forget that the OP only had Cloth Armor. That won’t last him long against any Juggernaut that has Phage and Kindlegem. And let’s be real, even if Darius’s ult wasn’t true damage but Physical, OP still would’ve died. Max stack ult has a lot of damage, but it takes time to build up to that point. > Everyone keeps on saying "hurr OP didn't turret hug" HE IS A FUCKING TANK. HE IS NOT SUPPOSED TO TURRET HUG. If he is shredded with the simpliest darius combo (5x AA + R), then what is the fucking point of picking a tank? He is a tank, yes. A tank that got put behind and can no longer fight without his tower. He’s a tank that excels outside of 1v1 against an opponent that excels in 1v1, especially against tanks. He got “shredded” by a Darius combo because he, with low damage, kept trying to fight a Darius with only autos after burning every CD (his E probably would’ve dealt more damage), with multiple bleed stacks, a %armor pen passive, and a procced Noxian Might. Meanwhile, Maokai had a Cinder and a cloth armor, most Juggernauts and even other Fighters would’ve probably done the same. When you’re that far behind, take what wins you can get, in this case, a low and likely backing Darius and some CS to try and catch up. > Maokai is a sustain tank. His damage is low, allright, but he's twice, if not trice as difficult to kill. Just by being a low damage leech stuck to darius he should wither him (we are talking about the part where darius is pretty much dead). Maokai is a sustain tank, but only with his passive, and mainly when casting or getting hit by abilities to reduce the CD. Otherwise it’s a decent CD. He would’ve only gotten 1 or 2 heals in that fight. There Was really no way to “leech” him at that point. Push him off with help from the turret, heal off the minions, get CS. Looking across the board at the items and stats, there is no reason Maokai should’ve gotten the kill by chasing, especially when his core skills were low damage and on CD. Tank autos vs Fighter autos, Fighter autos will almost always win.
You are just prooving my point that playing tanks sucks. With all the inbuild antitank mechanics most fighters have: Fiora true damage, Renekton armor shred, Camille true damage, Trundle soaking every tanky stat a tank has, Urgot instakilling tanks once they fall below threshold, Darius with inbuilt armor pen, extra AD passive and massive ture damage ult and in general the massive sinergy most fighters have with Black Cleaver and Conqueror basically turns tanks into butter and makes every trade you might take against any fighter a lose situation.
Saianna (EUNE)
: > Darius barely dove. He was on the tower’s edge. he still ate 3 turret shots. Has OP misplayed, sure. But aren't we talking about the situation that happend when Darius wanted to run away? Isn't this the whole issue? Him having shitload of damage along with true damage. Darius kit is far overtuned simply because Riot has serious boner for few juggernauts. Everyone keeps on saying "hurr OP didn't turret hug" HE IS A FUCKING TANK. HE IS NOT SUPPOSED TO TURRET HUG. If he is shredded with the simpliest darius combo (5x AA + R), then what is the fucking point of picking a tank? Maokai is a sustain tank. His damage is low, allright, but he's twice, if not trice as difficult to kill. Just by being a low damage leech stuck to darius he should wither him (we are talking about the part where darius is pretty much dead).
Thank god someone noticed that when I left the tower to chase Darius, I had more than 3/4 health and he had less than 1/4 and I still died to his autos and ult.
: > [{quoted}](name=El Peluquero,realm=EUW,application-id=3ErqAdtq,discussion-id=WsbT9BKp,comment-id=0002000000000000,timestamp=2019-03-21T17:34:23.468+0000) > > Darius was running ghost, there was no way for me to do anything in lane from the get go. He burned my flashed and killed me earlier in that game just because once he hooks me, I cant escape, there is nothing I can do. The game was either stay a screen distance away from Darius just soaking exp from minions and not taking any CS or die while trying to farm. Thing is if I fall behind massively in CS I'm just a walking ward anyway. If you cannot fight or CS in the middle of the lane, then freeze near your turret. Make him overextend, and if you and your jungler are able, gank and kill him. Stay near turret but don’t miss the CS. Last hitting and freezing lanes are important concepts, especially in a losig matchup. Sad part is, you say you couldn’t take CS, **yet you completely ignore the CS at your turret and chase for a kill onto Darius**, whom you said already killed you and so was ahead.
Of course I'm going to go for a kill in which I completely outfought my oponent. My brain process is that if I dodge the enemie's main ability twice and they tank tower shots I should win that fight regardless of the situation. No champ in this game has ever killed me making that many mistakes and tanking tower on top of that just with a slight item lead and a lvl above.
: > [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=WsbT9BKp,comment-id=00020000,timestamp=2019-03-21T17:04:36.019+0000) > > I dunno if you noticed how ridiculous it sounds. he has the ability to dive, tank shitton of damage, miss his abilities and simply leave and dare you chase him, he will just kill you cause his kit screams "come closer and I can kill you no matter what" > > It's Yasuo level of bullshit. So, did you watch the clip? Darius barely dove. He was on the tower’s edge. OP misplayed by Qing when Darius pulled, instead of probably W into Q into the tower, or **waiting until Darius walked closer**. He blew one CC in knocking Darius away from the tower. He took multiple autos and bleed damage from Darius, still won the trade with more health remaining then chased, when he has 0 damage built. Maokai, contrary to popular opinion, doesn’t really have the greatest damage if he doesn’t build for it. OP had a Cinder and Cloth Armor against a Phage and a Kindlegem. Darius was already ahead. Instead of taking a won trade and getting the minion gold, he fed Darius more. The result would’ve been the same against most offensive champs as a low damage, low defense tank, especially juggernauts, and especially Conquerer users, and especially against a champ with a kit designed to fight tanks. I play tanks, and I have no issues with this situation. Part of playing is knowing when to take fights and when to back off and not overchase. The OP is currently in Plat, this should be something known at that point.
Darius was running ghost, there was no way for me to do anything in lane from the get go. He burned my flashed and killed me earlier in that game just because once he hooks me, I cant escape, there is nothing I can do. The game was either stay a screen distance away from Darius just soaking exp from minions and not taking any CS or die while trying to farm. Thing is if I fall behind massively in CS I'm just a walking ward anyway.
Sadalsa (EUW)
: Tanks are fine you just played that bad
I dodged his main ability twice and cced him under tower while he autoed me to death but I guess I played that bad and that was it.
: > [{quoted}](name=El Peluquero,realm=EUW,application-id=3ErqAdtq,discussion-id=WsbT9BKp,comment-id=00090000,timestamp=2019-03-21T16:18:57.739+0000) > > Excuse me Darius missed both Qs, the first one didnt hit me and the second one hit me with the inner part, which doesnt proc heal and passive and it basically does insignificant damage. I just dont understand how people can defend that a champion can miss its main ability TWICE in a row while in a fight under tower and still come out victorious. > > All of you talk about the missplay on my side but nobody talks about the huge missplay Darius did and wasnt punished at all by it. I'm pretty sure if it was Fiora, Riven, Renekton, Aatrox, Irelia, etc missing their Q two times in a row while being cced under tower they wouldve died regardless of the lvl advantage. But since it's Darius it doesnt matter and apparently its completely fair. Riven and Fiora are also much squishier than Darius. You have to remember that Darius is a fighter building AD and health, with a bleed DoT that racked up on you the entire time, and %armor pen in his kit. You just had a cinder and tabi’s against him, while he had a Phage and I think a kindlegem. So he had more health than you, was a level up, and Phage and %armor pen increases not only his Q, but his autos as well. Let’s note real quick though. You **won** that little duel, until you stepped out into his territory. Most bulkier champs can take three tower shots from full health, and you were putting out very low damage. You made him take those shots though, dropped his health low, and forced him off. That was a win, until you chased and faced his AD compared to your not so good bases and no AP. That was a fight you were not going to win, *especially* once he procced Noxian Might and got even more AD. Turrets are there to help, not make you untouchable. Tanks work out better because they can lock down for the ramping damage, but *only* if they can keep the tower under long enough. If you had made him take a fourth shot, or waited until he actually got farther under turret, this might’ve been a different story. But you caught him on the edge, making it easier for him to get out. You won, then overstepped and lost. There’s really nothing more to this.
So what you are telling me is that just because I am a tank, there is no room for counterplay to Darius and I'm meant to lose any fight I take against him even if he literally doesnt use any ability aside from his ulti and W even if he is under my own tower. By that logic the only possible thing to do in that match is to stay BEHIND my tower missing more than 50% of the CS and eventually becoming a useless champion regardless if I feed Darius or not because if I cant even farm against him to buy some items ill be useless both early and late since I wont be able to tank anything.
JuiceBoxP (EUNE)
: While your point with tanks being trash is generally right, this example was quite a misplay on your side. you are not supposed to make long trades with darius because of his stacks. when he stacks he does absurd amount of damage. lets not ignore the fact he had a level advantage over you.. you should've gone out of the trade just before his second q. you pretty much lost when he hit his second q on you. you misplayed this scenario, but in general i agree, tanks are not good RN..
Excuse me Darius missed both Qs, the first one didnt hit me and the second one hit me with the inner part, which doesnt proc heal and passive and it basically does insignificant damage. I just dont understand how people can defend that a champion can miss its main ability TWICE in a row while in a fight under tower and still come out victorious. All of you talk about the missplay on my side but nobody talks about the huge missplay Darius did and wasnt punished at all by it. I'm pretty sure if it was Fiora, Riven, Renekton, Aatrox, Irelia, etc missing their Q two times in a row while being cced under tower they wouldve died regardless of the lvl advantage. But since it's Darius it doesnt matter and apparently its completely fair.
: Wtf do you mean you can't stay under tower you were fine under tower then you LEFT TOWER RANGE to get a kill. Daruis did not dive your tower and kill, he dove your tower and FAILED. I also love that when your talking about how you died EVEN THOUGH WERE CAN SEE THE VIDEO you leave out of part when you fucking FOLLOWED HIM out of tower that is why you lost the trade and died you would of won if you don't chase. There is nothing unfair in this clip mao should be not able to kill Darius and you died since you played bad nothing more nothing else.
Any champ that misses its main ability and gets rooted twice under tower should die no matter what
: I know how you feel about this subject in general. However, this is a bad example. You arent under your tower when you chase Darius toward the middle of the lane while all of your abilities are on cooldown. Darius is supposed to kill tanks easily. That is what he was designed to do. You will never kill him with auto attacks on a tank champion. After you combo'd him you are suppose to stop chasing him....... wither him down, dont run at him like you are yasuo or Riven. Should you be able to tank more? Probably, but you should also deal less damage as a result. The tank class in this game needs a lot of attention right now.
I dont give a damn if he is supposed to kill tanks. If he misses his Q which is his main ability and tanks 3 tower shots and an entire combo he should go down but instead he just autoed me 5 times and R. How is that ok?
Rioter Comments
Rioter Comments
: assassins or outrange her, shes very immobile so she has issues with champs who can just jump on her and burst her, or very long range poke mages, such as xerath or ziggs who can outrange her so she cant easily poke without taking harass back.
Ive tried playing Zed into her. Literally impossible to farm and poke her at the same time, you either waste Q farming or take tons of dmg autoing minions, and she just shields the dmg I can do with WEQ combo. Also once her zhonias is done, bye bye ever killing Orianna. And in the long range champs department, who plays Ziggs in 2019? That champ is forgotten. Xerath is my only option and im not particularly good at him.
Rioter Comments
: > [{quoted}](name=Corvin0716,realm=EUNE,application-id=3ErqAdtq,discussion-id=h4beGyFv,comment-id=00120000,timestamp=2019-03-12T10:57:19.174+0000) > > Like numerous other champions. So? I bring up this point because, for the longest time, anytime someone would bring up Riven being obnoxious in the higher elos, people would throw in that she isn’t a pro pickup and only good up to Challenger. Except now, she has been getting picked up in pros, and has been doing very well, especially now that Urgot has dropped off. Now, there’s the question of why Riven is so much more obnoxious this time around. Most of us hold her extra power is due to Conqueror and Spear of Shojin, so start there. Get rid of the Awakened Dragon passive, as it’s a problem here and when it was on ER as Essence Flare. Only a few champions can take the item and use it incredibly well (Riven, Jax), while it may as well not exist for others. Other items can be this way as well (cough cough, Manamune), but this one is currently a big issue. In Rivens case, Shojin allows her to have incredibly low CDs on her dash and shield, which makes fighting her a quick loss most of the time. Then there’s Conqueror, her best rune, that she stacks incredibly quickly to unlock the true damage and the healing. This makes her strong into a good chunk of matchups, as she racks up good burst damage to deal with her opponent, and Conqueror’s heal and true damage makes her actually at least decent against tanks, if not good. The answer may not be in Riven’s kit, but in what she builds, but the fact of the matter is that she’s sitting at a higher playrate, a pretty good winrate given her touted as “high skill” and her playrate, and now that she’s also seeing play and success in pros, *should* be signalling that something is wrong. For the record, when a good number of other champs have been strong in both solo and pro, they get the bat. Some escape, but many have gotten the bat, including the “high skill” champs. Edit: corrected all my incorrect spellings of Conqueror
: While I agree that irelia is bullshit and will never be balanced because shes has no weaknesses... The fact she gets so tanky from building juggernaut/ brusiers items that synergize so well with her is a complete design flaw but whatever. That damage is from conq being active. She gets 5 stacks the first fight and then uses her ult and goes in again with it still at 5 stacks. If you would of waited for the stacks to reset she wouldn't of been able to blow you up.
I get your point but still, a rune should not overcome a 2 kill lead and item lead. Whats the point in being ahead of her if you still need to calculate every single move you do because if you make one slight mistake she will bust you even if she is far behind?
Antenora (EUW)
: Thresh has counterplay? The counter is instantly nerfed. Riot Games for you.
Nerfing some ap ratio on her W wont make her any worse at dealing with Thresh, in fact, her W doesnt do considerable damage when goes support, why would that nerf affect her in any way when she deals with thresh? What I'm more annoyed about is that if they intend for Morgana to be a support and thus nerf her mid lane potential, why dont they nerf Neeko's W passive if she is supposed to be a control mage?
Poske (EUNE)
: Ok so irelia did like 7 missplays there, what is that elo? Gold3? But reggardless IRELIA was like nerfed in what 4 different recent patches? Sylas is way higher tier
Yes its exactly Gold3. And even if Sylas is higher tier, and also ahead in items and lvl, she somehow is still stronger. Cuz duelists btw.
huhndog (NA)
: Can we get a Zac revert
Zac is much better in his current state. His Q is leagues ahead of the old Q, the CC potential is massive, W and E are basically the same and his ulti is much better. Its not a glorified hook, if you get a good ult its like if you summoned 3 or 4 lee sins at the back of the enemy team kicking them into your team while they are disabled.
Chen (EUNE)
: Played since S2 - Diamond Kayle Main - Please revert her back
Old Kayle's kit made no sense at all. She had a Q with low utility aside from slowing people to run them down, a very useless heal in general, an E with almost no cooldown that turns Kayle from melee to ranged (at this point just turn her into a ranged champ if she has E all the time), and her ult was very simple and straightforward. Now she makes more sense as a champion, she is supposed to be a scaling late game hypercarry, and as such, she needs to have a bad early. And in terms of her dmg output, I'm very sure her current lvl 16 is much stronger than pre-rework Kayle. That aoe true dmg is massive and the E nuke is insane. Her Q is much better now since its aoe, its a skillshot and it also serves for farming, also her W feels much better now too, not for heals but for movement speed.
Rioter Comments
: Hola Aguila Yesterday I just won a game with {{champion:102}} https://i.gyazo.com/186e26f2d9c93dfa2c493d4f18a99590.png With the short duration of the dragon transformation, I don't understand why people would opt for a full AP Squishy build over an AD-Off tank.
Well you get the dragon form pretty fast as Shyvana and you have a massive AOE nuke that can push carries out of the fight pretty easily. I would assume she is much weaker against a well organised team with a full AP build. But she still wrecks havock if she hits her E. And on top of that she gets tanky just by doing drakes.
: https://www.youtube.com/watch?v=xkOIMN5feCI
Rioter Comments
Awk (NA)
: A large portion of the idea follows the lines of "being a good teammate". Let's set up a scenario; You're in a winnable game and suddenly your carry ends up disconnecting (not on purpose). They decide not to return because it would simply not benefit them as Leaverbuster would mark them as such and they would not earn LP. Due to their decision of not returning you end up losing the game. One person solely not benefiting from a game decides to ruin the 4 other player's LP by not returning. You end up losing LP because of another players selfishness. This seems harsh but essentially that is what's happening. League of Legends is a team game and generally you need all your members to win. You can definitely lose a winnable game if one member decides to stop playing. Of course you do not have to reconnect if you don't wish to, just remember the same thing could happen to you and it would probably be pretty upsetting. Not to mention leaving games consistently can get you reported and placed in low priority queue.
> [{quoted}](name=Awk,realm=NA,application-id=yrc23zHg,discussion-id=dKIy4zFt,comment-id=0000,timestamp=2019-03-10T02:11:34.326+0000) > > A large portion of the idea follows the lines of "being a good teammate". > > Let's set up a scenario; > You're in a winnable game and suddenly your carry ends up disconnecting (not on purpose). They decide not to return because it would simply not benefit them as Leaverbuster would mark them as such and they would not earn LP. Due to their decision of not returning you end up losing the game. One person solely not benefiting from a game decides to ruin the 4 other player's LP by not returning. You end up losing LP because of another players selfishness. > > This seems harsh but essentially that is what's happening. League of Legends is a team game and generally you need all your members to win. You can definitely lose a winnable game if one member decides to stop playing. > Of course you do not have to reconnect if you don't wish to, just remember the same thing could happen to you and it would probably be pretty upsetting. Not to mention leaving games consistently can get you reported and placed in low priority queue. Ok, I get it. But try to understand me too. If I disconnect unintentionally and I know that if I reconnect I'm gonna lose LP regardless of the outcome of the game, I basically play just to be a good guy and in the end I will lose the LP I fought for anyway. Wouldnt it be easier to give like half the LP amount to a person that reconnected instead of taking LP away from them and labeling them as leavers? And btw, I did get placed into a low priority queue after that game. It was the first game in which I DC-d after a very long time and it wasnt even a full DC, I played for the most part of the game and still got leaver penalty and LP loss.
Cileca (NA)
: What am I doing wrong?
Honestly I dont care if people are gonna roast me for saying this but low elo games are actually hard. Ive peaked high Plat, very close to Diamond on several accounts, its not a big achievement but its way above the average League player and I can tell you low elo games are actually hard, sometimes even harder than Plat games. People tilt a lot, dont know how to play under pressure or from behind, dont listen to calls, dont see obvious rotations or proactive plays coming, dont communicate properly, etc, etc. And even if you are a skilled player, there will be unwinnable games in lower elo regardless of your score. Also keep in mind that if you are doing well in a series of games and your MMR starts going up, you will get matched with people that are having bad streaks or people that are above you to balance out the teams and that could be a factor as well. My best advice if you want to get out of at least Silver and Gold is to play champs that allow you to carry easily and are very difficult to go wrong with. If youre jungle I would suggest champs like Xin Zhao, Jarvan, Rek Sai, Nocturne. Those champs are very strong in early skirmishes and crab fights and also have pretty strong ganks. Keep in mind that if you pick champs like Evelynn, Zac, Jax, Kindred or whatever that needs some levels or a little bit of scaling in low elo, your team wont understand that you are not as effective as the enemy jungler at certain stages of the game and that they should play accordingly. Thats why you should play independent champs that can do a lot on their own and can get easy leads.
Rioter Comments
Funkynùt (EUW)
: Press W
I was in the middle of a teamfight fighting other champs and I had already used my W before. Point of the case is, What if i wasnt playing Yi? Not all champs have damage reduction abilities. What I was pointing out with this is that Zed's ult has too much base damage and AD scaling on an ult that is supposed to deal a PART of your damage. Not way more than the damage you deal.
Rioter Comments

El Peluquero

Level 60 (EUW)
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