Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Riot, if you want to stop losing players, it's time to clean house
I feel since the end of Season 5 we have just been playing League of Beta. The whole of Season 6 "Dynamic queue" was just a "test", they took an **entire season** to realise that the community highly dislikes Dynamic queue, so in SEASON 7 they brought back Solo queue. This Season seems like another beta, where they just forced this beyond buggy client down our throats, and people are getting leaver busters because of this crap, when its clearly Riot's shitty unfinished coding causing these problems. I feel that Riot just couldn't care less, because at the end of the day, they are catering to the newer players more than the older players, because they want league of legends to keep getting new players, because new players tend to buy more crap and are more profitable than older players. However, this is kinda funny. **THIS SEASON**, they are not only screwing over older players, but even the NEW players, why? Because their Client is a bugged piece of crap. So this makes even MORE sense that Riot are at the stage where they are simply planning ahead more than catering to the current audience. Pretty shady crap if you ask me.
: So why do you guys care about nerf and buff? When it clearly doesn't matter much
Clearly a Gold player's opinion matters more than Challengers/Pro players. Amirite? Quit acting like you know everything about this game when you clearly don't.
Rioter Comments
: And how have you conceded a valid debate? All you did was give techincal terms to a champion that has a similar role but are named differently apperently on paper. Nasus maybe classified as a "fighter" but he is still playing the same role as a TANK. How have I made "personal" attacks? I am talking about your VIDEO GAME statistics, not your family. How can you even make a comparison? Oh i know, just like you made a comparision to fighters/tanks/juggernauts. Not one of you guys justified anything about a tank literally deleting a squishy in 0.5-1 second, with absolute 0 counter. Quit trying to act so smart.
I love how this comment got downvoted, people just downvote now days out of spite
YokoNomi (NA)
: > [{quoted}](name=Elven Moon,realm=EUW,application-id=3ErqAdtq,discussion-id=5qZZvAzE,comment-id=00060000000000000000,timestamp=2017-05-29T21:06:19.330+0000) > > And how have you conceded a valid debate? All you did was give techincal terms to a champion that has a similar role but are named differently apperently on paper. Nasus maybe classified as a "fighter" but he is still playing the same role as a TANK. > > How have I made "personal" attacks? I am talking about your VIDEO GAME statistics, not your family. How can you even make a comparison? Oh i know, just like you made a comparision to fighters/tanks/juggernauts. > > Not one of you guys justified anything about a tank literally deleting a squishy in 0.5-1 second, with absolute 0 counter. > > Quit trying to act so smart. Over exaggeration aside, the point is that Tanks are designed to counter nukers, and in some cases with off-tank bruisers, depending on the champion, can do the same. As frustrating as it is, it's just how it is. It's why I don't play Annie anywhere as often as I use to, because I seem to see more and more tankier players, despite my current elo. We're entering a partial tank meta right now, and we should be wary with what we pick to deal with the new "threat" as players that favor damage primary champions over tanky champions.
So the basic quote was, don't play annie, play a meta champ, also avoid playing squishy roles such as adc. Okay. Also sorry for being rude to you earlier.
: Sigh, First mistake not helping your adc survive to kill the tank and being alone too much. Two, volibear and lee are bruisers not a tank. Volibear is more juggernaut and lee sin diver. Build does not factor in role naming. Three version A, you have 4 other teammates, once you kill the adc/mid you should be working with your team for your adc to get through the lee then voli. Going by what you say you're not working with your team. Yes solo queue can be nightmarish, but if you can't nicely work with your team ofc you aren't going to get the win Three version B, why are you doing a 1v1 vs a tank? You should be telling your team you'll kill either the adc or mid then they can focus on peeling the rest of their team off of you and the adc since 2 damage dealers is better than their 1 damage dealer. Overall it just sounds like you played the game without caring for your teammates and translating your advantage to the rest of your team. Even if you were badly matched with others, if you worked up a strategy for them to follow you could win. Also I highly doubt you could die in one-shot with proper positioning and itemization. Kills don't matter if you can't play the later parts of a game right.
Sadly, im not fortunate enough to have a team always that actually wanna work towards a win, they just don't care/don't listen, if i do get good teammates, believe me, i love and i mean LOVE working together with my team. Also, why CAN'T I 1v1 a tank when im literally carrying my team super hard? Oh wait, that 4/11 maokai can 100-0 me in 1 second. xD
: Firstly, I have played primarily fighters (i.e. Nasus, Udyr, Renekton, Irelia, Volibear) in the previous seasons (as even a cursory inspection would show). Tanks were situational picks for when my team would pick 3+ damage-oriented low-utility carries to prevent our team composition from being complete garbage. Sadly, this was a rather common situation. ----------------------------- Secondly, you've devolved to personal attacks (against everyone) rather than an actual argument. Clearly, you have nothing more to offer and are conceding the debate.
And how have you conceded a valid debate? All you did was give techincal terms to a champion that has a similar role but are named differently apperently on paper. Nasus maybe classified as a "fighter" but he is still playing the same role as a TANK. How have I made "personal" attacks? I am talking about your VIDEO GAME statistics, not your family. How can you even make a comparison? Oh i know, just like you made a comparision to fighters/tanks/juggernauts. Not one of you guys justified anything about a tank literally deleting a squishy in 0.5-1 second, with absolute 0 counter. Quit trying to act so smart.
YokoNomi (NA)
: > [{quoted}](name=Elven Moon,realm=EUW,application-id=3ErqAdtq,discussion-id=5qZZvAzE,comment-id=00000000,timestamp=2017-05-29T20:40:21.754+0000) > > Not if your team is entirely useless every single game and then 3 tanks in enemy team just get late game and u have obviously no peel from your team so its literally impossible. Even under your god damn turrets. Might as well stay at fountain Look, I'm already worn out from reading a lot of negative behavior from last saturday up until a moment ago, from players with a similar or worse mindset. Can you tone your rude inclination down just a tad bit, or is that impossible for you?
Hmm, it is possible, but the response i got made me even angerier than i already was cuz of losing over 38 games on over 4 different accounts cuz of tanks literally making my health bar disappear, giving me 0 room for counterplay, and i have played over 7000+ games in league and never been so disappointed in it. And the lack of knowledge so many players on this board possess baffles me. Nobody can understands the SIMPLE fact that tanks are ONE SHOTTING a squishy with a rylai's scepter and liandry's tourment, i already have more than 2.5k HP and STILL 0 counter to a tank. Maybe if you want me to understand you, you can understand me too a little bit?
Revali (NA)
: Tanks are supposed to be good against burst mages
And tanks LITERALLY assasinating you is fair. How?
: I've been playing since the end of Season 2. While I didn't bother playing ranked until Season 5, I've been playing just as long as you have.
U mainly play tanks as i can see by your stats. So how is this a fair arguement when you don't want your precious tanks to be nerfed? You are so specific that you went ahead and said that volibear is a juggernaut. So whats the difference between a juggernaut and a tank? Not much. Its like comparing a moba game to another moba game. Same objective. Different approach.
: [Here](https://boards.na.leagueoflegends.com/en/c/developer-corner/3A5uuBw7-champion-subclass-list) is a link to the list of champion subclasses which were defined well over a year ago. Volibear is classified as a Juggernaut, which are known for their: * High damage * High durability * Low mobility * Low to Moderate utility [Here](http://na.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses) is a link to the subclass descriptions.
"low mobility"= volibear? Yeah, have fun with your bookish knowldge and 0 practical knowledge newbie.
: TANKS CONTINUE TO DOMINATE THE GAME
Aaah i see now, you guys are all new players, max player i saw here was a guy who started in season 5 no WONDER i got such an ignorant response from everyone. God i hate this community so god damn much
: Because mages like annie are not meant to counter tanks. An adc would have melted these tanks. And you would have bursted this ADC in .1s. And this ADC would post there saying "omg burst mages are totaly dominating this game, i just can't play, I get one shot by every burst mage I meet". Different champions, differents roles.
Ahaha and what happens to my adc btw? My adc got melted by lee sin and volibear while not being able to do shit. And lets not talk about maokai, that tree presses W on a squishy and the health bar of th adc vanishes.
YokoNomi (NA)
: I honestly can't recall the last time I felt like an anti-tank as an Annie, even during games where I've snowballed and built heavy burn and pen.
Not if your team is entirely useless every single game and then 3 tanks in enemy team just get late game and u have obviously no peel from your team so its literally impossible. Even under your god damn turrets. Might as well stay at fountain
: Because mages like annie are not meant to counter tanks. An adc would have melted these tanks. And you would have bursted this ADC in .1s. And this ADC would post there saying "omg burst mages are totaly dominating this game, i just can't play, I get one shot by every burst mage I meet". Different champions, differents roles.
Lel i would never be mad if another squishy rekt me. Squishies are MEANT to do damage, tanks are not, you guys are missing the god damn point, jesus christ
YokoNomi (NA)
: > [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=5qZZvAzE,comment-id=000200000000,timestamp=2017-05-29T12:13:42.947+0000) > > Well Annie is a burst mage so she pretty much got countered. Well I mean, it's technically still possible to fight them if they aren't heavy closer tanks. Usually the cd of yours are fairly low late-game. Just involves a lot of kiting.
Yeah but tanks now days have unkitable movement speed for some god damn reason, while annie gets no mobility at all unless u get a luden's echo
: Lee Sin and Volibear aren't tanks.
Since when is volibear not a tank? Are you for real?
: lol tanks dont rule the game. as a burst mage you are designed to blow up a squishy target... you as annie usually get tanky enough that a zed or lux unless ahead and fed cant 1 shot you . tanks are meant to survive burst and die to dps sustain damage did you have magic pen? {{item:3001}} {{item:3151}} {{item:3135}} {{item:3020}} as your items in the game ?
Lmao, i built all that but it was the 3 tanks who came in, did all the damage and left, while zed and lux sat back to just wait and clean house. Ofc my team didn't do shit as usual, thats not the problem, my problem is maokai assasinating me literally, lee sin kills me with a single combo, and volibear just presses R and my healthbar just disappears. Thats why i was complaining.
Rioter Comments
Rioter Comments
Bjahd (EUW)
: i dont think u can
You don't "think"? Boy you are making assumptions, whatever remake you are talking about was the old system, in the new system it doesn't matter who got first blood or who got kills, you can remake regardless. This "flaw" you are talking about is long gone. You pretty much wasted your time and our time writing this pointless post about outdated information.
Nunu Bót (EUW)
: Bug - Client changes resolution after game to native resolution
Rioter Comments
Cubíx (NA)
: Fizz's E trades damage for mobility, meaning fizz can either go in fully or do some damage and dip out. Also its easily counterable if you just move out of the small radius of it, because once you do that he has lost most of his strength. Its kinda like the idea of having one ability that is the bread and butter of a kit means that once the ability has been used the champ has the majority of their power removed. In this case for fizz, although his E can be annoying at times it's still fair.
"Small radius" , have you even played against fizz recently? His E radius got a massive buff.. its as big as a tibbers ult now! And its hitbox is even bigger than tibbers , fizz ult hit box is also BS atm. All fizz's hitboxes atm are complete BS. Fizz was actually harder to play before than what he has become now. Now even a bronze 5 player can get fed against a silver 1 player using this god forsaken champion
Rioter Comments
: Started in season 3 and had the pleasure of experiencing kassadin, AP yi, invincible fiora and a the horror of pre change full AP gragas. My memory of when certain things were added is a lil shaky but hopefully I'm a lil accurate. I feel objectives come too easily when ahead and are too difficult to take when behind. In this game, if you can't win a team fight, objectives are all you have to fall back on. But champs are so fast, their damage so high that you barely have enough time to tickle a tower/shove the wave before someone shows up. If that doesn't happen, your entire team just got collapsed on and you're just lucky to not have been there. In season 3/4, I had the most fun. The game was fresh, I found my love for jungling and utility tanks, and I could carry in my own way. Tank junglers saw love in a new spirit of the ancient golem/quill coat, dragons were just as valuable as towers and despite my picks not being at the top of the food chain, I still saw success and enjoyed every last minute of it. But the absolute best time was flutterfly kog maw and fiora duo bot, I built 5 blood thirsters and beserkers and my bud built 5 ravenous hydras thinking they would stack XD. Good times, because we'd suicide early for a double kill with my passive. Season 5 was good, as my tanks reigned supreme for most of it and man.... it felt good being at the top of the food chain for once. I had heaps of flexibility to try different tanks in the jungle that usually didn't work and all of my IRL friends started playing. We all loved the game, we played daily as a 5 rocking our wombo combo of darius/naut/zed/sivir/karma. We were total plebs and completely up ourselves, but we felt like bronze league gods ruling the game through vision and objective control (man I loved those trinkets). Dragons died a matter of minutes after they spawned, and then mere seconds after every other consecutive spawn. Nothing could stand up to 3 pink trinkets, 2 upgraded yellow trinkets, SoTaG an a ruby sightstone surrounding baron. When we faced defeat, we were usually counter-picked blindly (we never had draft pick) but it was fun, we enjoyed losing because it was such a rush of intensity, just thinking if they stuff up just once, we could be back in it Given the sheer flexibility of the season, we did soooooooooo many troll compositions and they worked a surprisingly number of times. Twats bmed our yordel power, but then they let us hit completed full AP builds {{champion:32}} {{champion:85}} {{champion:68}} {{champion:115}} {{champion:117}}. The wombo combo was absolutely glorious. Season 6 is when everything went down hill for us all. The marksman update crushed the game for us. No tank I picked could deal with graves, and none of us were particularly fond of ADC (we usually had a kill lane bot). The snowball meta that has plagued the game decimated the very way we played league. Vision, objectives, stalling for power spikes. None of that mattered anymore. All of us got wrecked on a regular basis until we started locking in Mal/Sej/annie/retarded bot combo. It felt like shit being forced to play differently to such a degree. It wasn't that my playstyle changed, or that our plan was simply more difficult to pull off. It was that the way we love to play this game, was absolutely crushed in one patch. The game wasn't fun anymore, we didn't like the champions we had to pick when we played together (granted I tried to force my picks into ranked), but we still played because we didn't have an alternative FtP game that we could all agree on. The new mastery system and item changes injected an NaCl concentration I had never felt before. The favouritism towards marksman was so blatantly obvious that it hurt. The train wreck that was a year of marksman domination and sated devourer hell removed all but one IRL bud from this game. The fix was so obvious, revert and try again. Now I'm the only one left, there were 19 of us. The 5 we kept daily were close, we were besties for lack of a better word. But they grew sick of the game. Sick of knowing how great the game could be and sick of being forced off their favourite champions and roles. I only keep playing because of the university group that provides more friends to play with, if I didn't have that this game'd gone already. . I doubt we will ever see anything as good as seasons 345 post yi/kass nerfs. I can only hope another f2p multiplayer game comes along that me and my buds agree on before this game becomes completely foreign to me.
This is what I missed the most, The times where we were not forced to the meta to the extent that we had no choice other than to be meta slaves in order to not have a mental breakdown while playing a god damn game of ranked. It was breaking the meta that really defined league for me and was one of those personal fun things I did. Because you COULD break the meta at those times in league, it WAS possible, but now if you try something like vayne jungle, you are gonna get wrecked so hard that your entire team will completely flame you to the ground. Its not possible, you just downright cannot break the meta anymore. Its pointless. Thats what really killed league for me. And the fact that its literally way more effort to carry a game than it ever was before, no matter how good you are, unless you are playing in gold elo while being a diamond player.
Arakadia (NA)
: I feel like their trying to be too modern with some stuff and League has lost its charm due to this and a few other things.
League has its own unique style, but its favoring too much to the mainstream audience that keep coming in regardless of the shitshow that league has become now. So obviously riot doesn't care.
: I started around the time slightly before Leona's release I remember (there was a delay in her release and the boards were screaming bloody murder and lighting pitchforks :P). I took a break in S4-5 and came back at mid S6. The game sure has changed. I think the game got some things right (graphics and more champions), but damage/mobility creep has been exponentially increased throughout each season without much care. Nowadays, champions need to have tanky stat growth, zero resource cost, crazy amount of CC in each skill that can't be reduced by Tenacity, 3 escapes, and can combo chain all of them in 1 second that explodes another, with low cooldowns. What ever happened to counterplay? Roles are beginning to blur. With all the introduction of crazy mechanics, champions are no longer categorized as one thing (e.g. subclasses -> stupid), making them even harder to balance. I think the most tragic thing is the removal of the Institute of War and 'summoners'. Why are all these champions fighting anyways? The death of League Judgment was rather sad. Players back in the day were emotionally invested in the champions they mastered, but now, it's whoever is the most OP OP or feeds into a player's toxic mindset (e.g. certain champion player pool). Though, I am excited about the {{champion:28}} rework and hope Riot get it together because they royally messed up {{champion:43}} and to this day, refuse to make amends for it.
THIS^ yes, I completely agree with **Nowadays, champions need to have tanky stat growth, zero resource cost, crazy amount of CC in each skill that can't be reduced by Tenacity, 3 escapes, and can combo chain all of them in 1 second that explodes another, with low cooldowns. What ever happened to counterplay? ** This has been one of the reasons why it is becoming harder and harder for solo players to carry their teams 1v5, and thus making it far more stressful to play ranked if you really are dedicated to climb. However, everything else you said also makes a lot of sense, although you go too far back in history of league than I can, cuz you started playing way before me :P
: > [{quoted}](name=Elven Moon,realm=EUW,application-id=3ErqAdtq,discussion-id=un8lyEHr,comment-id=00040000,timestamp=2017-04-01T08:23:51.519+0000) > > Okay well.. anything else you would wanna say about league? Like how league is balanced now, and how it has changed over the years? You think it is bettee than before? Or is it worse? I watched the Season1 championships again recently. The games may seemed chaotic and there were limited mobility on most champs, but they were fun games to watch. And u can argue about this but the game was pretty balanced. U get matchups such as Alistar vs Malzahar in mid lane, Soraka/Blitzcrank vs Ashe/Janna in bot lane.. yet all these champions were able to hold their own in laning phase. Both team's cs were pretty even. It gave the Perception of Balance. I admired the vision of the devs back then. The games were exciting to watch. We didn't know what to expect- EG had more kills but Fanatic chose a more teamfight-objective focus comp... An inhibitor down does not mean the game is lost. Game 2 had 200+k viewers on twitch though the games takes up to 60mins sometimes. I think the game has gotten worse. Pardon my english.
I did go back and watch some season 1 and season 2 LCS matches. Tbh, I actually enjoyed watching those games far more than any game of today. I don't even watch LCS anymore. I pretty much quit watching it after the tragedy of season 6 balancing. I felt the game was just too unbalanced.
: Actively playing since early season 2 I feel like the game lost alot of its strategic and team oriented aspects and focuses to much on individual skill expression, reaction time, tactial decissions. For short - the Game has been mainstreamed. (which worked considering the playerbase, but its main features are no longer the same I signed up for.) While in the past everyone was limited to a small amount of possible actions that only a teamwide effort could turn into a real winning-condition nowadays everyone can easily adapt to any situation due to a huge Kit and Itemization. [APs having Carry DPS, ADs having Caster Burst, Tanks being DDs...] Season 5 was the prime time to play Leauge in. That was the most perfect state the game has ever been in. (multiple viable Buildpaths, nearly every Champ viable [I played Urgot, Galio Top, Talon, Xerath Mid while maining Swain in Dia3], early mid and lategame where important. [And people could actually play the game and didn't freak out about playing Supp once in a while.........])
Besides the tanky meta, season 5 was great! Thats the season I was platinum in. That was the last hype season as well for me as a league player. Season 6 is where it all started to die. At least for me.
R31W1NG (NA)
: i miss pre-rework soraka so much so much..... i also miss death cadence, martial cadence, and Fratmog's.... oh, how i miss atma's. i miss not requiring smite to jungle... i miss being able to take the jungler items to abuse on non junglers... i miss saited devourer on aatrox... i miss ap champions having reasonably priced items. i miss crystalline flask and mana pots. i miss when i could play mind games as tank lux or as pre-rework leblanc. i miss pre-rework aatrox... honestly if the game was reverted to just before soraka's rework hitting live i would be so much happier... 80% wr soraka jungle was so much more than 80% wr devourer aatrox. towers used to take awhile to fell and they did actual damage. twisted treeline used to be fun... riot keeps doing change for changes sake or to work around something that is too hard to balance... hell twisted treeline got extra towers because the towers used the same code as rift and riot didn't want to just give treeline it's own tower code. how many amazing items&skills have we lost because it was hard to balance. let's not forget the, we've found this champion can be played this way and we don't like that so we've nerfed it so it's not a thing instead of balancing the thing, or we've found this item can be used for this champ concept which is broken so we're nerfing the item ignoring all the champs which are dependent on it instead of balancing the champ which it is broken on. the removal of tank ekko was on like 5 different patch notes and only 12 champs got a measly 50 mana to make up for mana pot removal. riot's balancing methods have gotten worse.
You know what. I actually miss everything you said and would be really happy if they all came back :) MERRY CHRISTMAS HAVE SOME MANA
: >So tell me guys, what do you guys think about league now? juggernaut rework in s5 introduced a golden age of peace and prosperity promptly ruined by riot buffing ADCs and mage scum in their reworks in s6 damage is climbing too high and now tanks and bruisers have to be compensated with their own damage buffed, on top of progressively stronger defensive steroids so they can exist late game. it's a vicious cycle
Im sorry, but the so called "Golden age of peace and propriety" were basically you being an adc and dying by literally bieing 1 shot by a 6k HP tank who has literally 0 damage items. You must be a tank player, so it must have been a fun place for you. But for EVERONE else who don't play tanks, it was pure torture.
Zelorxon (EUW)
: Been playing since ashe mid/heart of gold/madred's bloodrazor/HUEHUEHUEHUE brazilians. 5 years i've been playing this game and i see retards doing THE SAME EXACT MISTAKES guided by THE SAME BIASED THINKING PROCESS which is eventually a symptom of very low intelligence. Monkeys have shown to be faster and smarter learners, a monkey touches something bright hot and gets burned, in one minute it learns to not touch that object again. A retard playing league of legends (98% of the playerbase) might need to burn himself at least 2 arms up to the shoulder before he starts suspecting that what he's doing is detrimental for him. Meanwhile while he screams, screeches and squeals in agonizing pain he blames the jungler or the guy that is actually doing good, just because looking at him makes him feel bad about himself. -edit- Oh and also back then there were much less casuals playing this game, now the average player is the spoiled 13-years old, the triggered redditor with a 125 Gb folder full of cuck porn, the normie that watched 1 episode of big bang theory (cancer to the authors and whoever ever liked it) and calls himself nerd wearing a pair of oversized glasses and the normie that never touched a videogame in his life and wanted to play league simply because it was the hip of the moment... But as we already knew, eternal september is eternal...
your comment had me laughing for a good 10 mins. Thank you sir! xD
: It slowly started dieing in the second half of S5, S6 then accelerated it to near death in no time for me. I always had hope riot might realise what went wrong especially in S6, and back when they finaly did some first step vs damagecreep atleast i really got my hopes high that they might revive lol for S8, but by now i actually have lost all hope. Prettymuch non of the issues from the past was fixed but instead just more bullshit is added. This game is at best a shallow shadow of it's former greatness -,- Ps. I started playing in preseason 1
I share the same opinion as you. Btw, Tell me one thing if you can, do you think that over the years especially since season 5, it has become a lot harder for a single person to carry a game 1v5 regardless of the player's skill? I mean.. before you had to be 1 tier above in skill in order to carry a game well. But now I personally feel, that a player needs to be 2 tiers in skill above his rank in order to do that now.
Sandixcx (NA)
: If you want fast play {{champion:163}}
Taliyah? Ah yes, that sounds like a good idea, thanks :D
: Play what you enjoy and play less and put effort into enjoying the game. See the game for what it is, not what it was or could be, and learn to love it as such.
I wish I could love it for what it is now. But I fell in love with a lot of things which Riot sadly just removed from the game. Thats what breaks my heart :(
Crimzyn (NA)
: Well... hard question for sure. My answers would really just be a reflection of what I myself might do... but it sounds like you have already done most of what I would say... like ranked I find very fun because I feel I actually try harder and have less of a "its just normal" mentality. But what about mastering a new role? Surely you haven't mastered all 5 roles? And maybe played a role but not most of the top or fun champs in that role? I dunno just a thought. :)
Well I have pretty much learnt all roles besides top lane. Because I find top lane really boring :P but thanks for the answer :D
Rioter Comments
: MOBAs are inherently designed around teamwork. Back in Starcraft 2, I played one called Hero Wars, and the common phrase was 'teamwork OP' because a lot of the heroes were only really good in teams picked around their strengths. Overlapping heroes strong for tanking, for instance, left a team every open to getting pushed. Teams overloaded with duelists would be open to pushing. But balanced teams picked with a semblance of teamwork could get out of just about any situation with some coordinated efforts... and there were some broken late games. Directions for team-oriented gameplay are good. They employ thinking and reaction, which are sort of what make a MOBA interesting in the first place-- having to contemplate champion differences, having to plan out different builds, having to take into account the global presence of a team. Moving toward team-oriented play is all they can do to discourage crappy players, which are largely to blame for a lot of their problems.
Whatevee you said are fair points. But personally, i feel 1v5 was a really amazing thing to happen. It was my personal thrill to just play so good that I didn't even need a team to win the game. It was one of those things that truly defines league for me. Now days if you are do even something close to that, you have to play atleast 2 tiers higher in game knowledge than the tier you are in.
Rewt (NA)
: (started S2) Ive been a Jungler for most of that time and so ive had a different look on how the game has progressed. Through the years League of legends went through some radical changes with the way the jungle worked and its interaction on the game. As the jungle changed it directly influenced the way the game played out. I call Seasons 5-6 the dark ages. It was a time that league did some serious experimentation with itemization and the Jungle itself leading to a painful tank meta and a really awkward jungle. With Season 7 i have felt that its a return to form and can say that it is probably the most fun ive had with the game in a very long time.
Oh yes. This season's impact of the jungle is far better than season 5/6, and i absolutely hated the tank meta. Sadly as a mid laner and adc player, I felt season 5 was the last season I genuinly enjoyed league. Now its much harder to carry in these roles than ever..
: I think it's about time Riot upgraded the graphics again. Gameplay wise, League is very different from the olden days but it's still really fun. It's just that I feel a sense of envy whenever I look at games with much better graphics. Even its fellow MOBA game DotA 2 looks and feels so much more modern compared to LoL. Don't get me wrong, I love League much more than DotA2, but everyone can see which game has the better graphics.
Aside from graphics, you have any opinons about gameplay?
: Been around since beta. I know Riot has to play it safe. But so much more can be done with the Summoner's Rift map and various systems in the game. League was inspired by Dota, and Dota by the earlier WC3 mods such as Aeons of Strife and Tides of Blood. And each of these mods brought unique systems to the game. I remember like Aeons of Strife or maybe some other moba mod- u can get ported into a 1v1 arena which the other players can view from a audience perspective. This makes it viable to bring duelists into a tower/nexus defense map. Look at the duelists in League now- Riven, Jax, Fiora... they're hardly being played- because nothing on the map can justify players to pick them. There is hardly any 1v1 scenario in professional play. The devs really need to draw more ideas from other games. League's current state is like WoW in the realm of mmo. It's no surprise that WoW has been the target of ridicule- the reason that mmos innovation has come to a standstill. Because WoW came to a standstill. This is League. It's at a standstill.
Okay well.. anything else you would wanna say about league? Like how league is balanced now, and how it has changed over the years? You think it is bettee than before? Or is it worse?
Bunb0t (NA)
: I've been playing since leblancs release (and have been a Leblanc main from day1), I must admit I miss some older champs that have since been removed (here's to you, Karma) and Leblanc is basically gone now too. She was never supposed to be a kite mage and she was never supposed to have waveclear. She was supposed to have insane 100-0 potential not she just sits back and spams q to clear waves. Feels like crap- and riot won't even speak about it. I feel like when I started, riot would talk to champ mains when doing something drastic. Now it's "ahh, we know best-- oh, we ruined it. Whoops. Onto the next thing"
I remember people complaining about leblanc being "op" after her update. I use to laugh at these people since riot removed the only thig about her which was extremely annoying to deal with. Her old passive. Anyways, asside from leblanc, is there anything else you would like to say about league's current state?
: Nah. I think I've played 2 normals this season? That's actually more than I played last season already, so..
: :) Honestly, I think the game's just old. It doesn't matter what they do really, if you've been playing the game for years on end you're probably going to lose that sense of excitement that you had when you first started. That doesn't mean I agree with all Riots decisions by a long shot, but I realize that there's something here that keeps drawing new players. Now for myself, I pretty much just play league these days just to play ARAM and turn my mind off. I can't remember the last time I started a game with someone on my friends list, and even more I can't remember the last time I added someone to my friends list. I occasionally browse the forums when I've got nothing else to do, but I liked the old forums a lot better. Lastly, since we're talking about old shit... Remember the Megling genocide!! ... well, if there's actually anyone one here that actually knows what I'm talking about I'll be shocked, but I'm putting Riot on notice. We swore to never forget, and despite all this new blood running around, there are still people that remember..
Well I wish i knew what you were talking about. But i joined league when lissandra came out soo.... But have you tried the new solo queue?
: League's design has steadily crept toward a game that almost develops as if it _should not_ be played. The games are quickening more and more, certain champions are gaining more broad dominance, and the item system continues to corral superiority and inferiority where it needs to discourage both. The item system is just a bit archaic for the champion ideas coming around now. With over 100 characters, there's bound to be a lot of discrepancies. But they've also stopped dealing with toxicity like they used to. It's become so rampant that people are assuming problems are with the systems-- I guarantee autofill would be zero problem if people weren't consistently shitty in non-RGM queues. Even in those, people are moving further along being assholes. They need to admit how shitty their playerbase is. Then, they need to chill for a year to tune their game mechanically instead of adding another Jhin or another item that gets completely misused in an meta-breaking build. EDIT: I joined shortly after Zac was released, I believe. That's late S3?
I believe zac was released in late s2. Or early s3. Idk. I joined league when lissandra was released, and that was around june 2013
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Elven Moon

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