: One for All is basically unplayable without more bans.
Common Blitz is easy to beat in oen for all.
Glîtchy (NA)
: Bronze ranked is hell.
If you are in Bronze and your bro is in plat then get some advice from him, why not?!
Glîtchy (NA)
: I asked them the same thing, they said, "Because he only got past us using no skill/op champions." Seriously....please explain where Gnar, Orianna, and Taliyah are op. {{sticker:slayer-jinx-unamused}}
They are not no skill champs and maybe Taliyah is op after her buffs not sure.
Glîtchy (NA)
: Bronze ranked is hell.
2 of your friends quit because your younger brother got to plat what kind of reason is that to quit a game?
: Who do you consider "League's Best Girl?"... i know what it makes me sound like but I'm curious...
jama655 (NA)
: What if we all boosted to challenger we could shorten there que times GG
Challenger is only 200 players, that's why you can even get demoted after winning a game if you're challenger.
: That moment when zed still almost has a 90 percent ban rate in korea XD
: Just another player that lost to a Yasuo and now thinks he is op/frustrating because of this. Yasuo is nowhere near as safe as Zed. He literally has to come in front of you to poke you, drawing minion aggro. He deals little damage in the early game and he is easy to gank if he decides to poke you.
I'd rather lane against a Zed than a Yasou, cause Yasou is a bit anti fun with all his dashing around and he will deny you much farm.
: I've seen more Cassiopeia's recently than I've seen Aurelion Sols since his release. You wanna talk about unplayed, I'd be surprised if some people haven't utterly forgotten him.
I've seen a lot of Aurelions none lately though, so maybe hes getting there after the newness has worn off.
: Her play rate's always been low, for one reason or another. I don't think she'll see a big rise in play rate unless she's REALLY overpowered.
I'm just saying her playrate hasn't increased much despite her rework and buff. Compare that to Swain who used to be as unpopular as Cassiopeia.
Rioter Comments
: Another thing that is kind of frustrating about AD mid versus AP, is that lifesteal - even just in masteries/doran's, is a serious resource advantage in lane. Layer this onto the fact that Zed feels more like a caster, with his long range/high damage poke and wave clear, who also doesn't have resource limitations in lane, and you've got a consternating war of attrition, in which your class and items are destined to lose. I've been playing Jhin mid a lot, btw, and taking advantage of this. I'll sometimes run lifesteal runes, use the extra 8% healing and 2% lifesteal masteries (giving up some damage, of course, in doing so), and finding that I can easily gain back any health from mage harass by autoing over the course of one wave. This situation would feel better if it seemed like mages had a similar set of options, but mostly they do not.
I do take spellvamp with Cassio its op and allows me to stay in lane forever, but you're right most mages cannot make use of spellvamp because they run out of mana.
Spookÿ (NA)
: Tanks.
they need damage to compensate, when tanks still used to be able to soak damage they didnt deal damage but now you can burst down any tank very quickly so they need cc and damage to balance it out.
: A winrate of 52% is a deviation from the norm by 2%. Similar to why a 48% winrate champion wouldn't need buffs. Because it's *only a 2% deviation*. For example; you don't want to buff 48% just because it isn't 50 or above. And you don't want to nerf 52% just because it isn't 50 or below.
I would say 52% is op unless there is a good reason for it, maybe if mostly mainers play that champ or if it is a very easy champ to pick up then win rate of 52% is ok. But think about it, you are only 1 part of a 5 man team, so 52% is op more often than not. When a champ is so low like 48% it might be because they are hard to play and a main would perform in the 50%+ range with him/her.
Faie (NA)
: What about Jhin? He's sitting at a 52% winrate, which is considered healthy and not particularly problematic. Nothing major happened to him, just made his early game a bit stronger, but he still has the same glaring weaknesses that he has always had (lack of escapes, ammo system, slow turret pushing, etc.)
since when is 52% win rate healthy?
GlockHammer (EUNE)
: Can't beat the meta,so better join I guess. So much for diversity. Yay. Graves/Quinn top, here I come. You win Riot.
Was thinking the same thing, if Riot doesn't want to balance the game you have to play the op champs to climb the ladder in ranked.
GlockHammer (EUNE)
: > [{quoted}](name=EmEx,realm=EUW,application-id=3ErqAdtq,discussion-id=oKmdYvG8,comment-id=00010000000000000000,timestamp=2016-03-18T22:32:32.626+0000) > > Who do you think stomps from the get go? > If I play Malph or Leona top I will usually always get defensive items first and only later on when they become less > relevant I will start to build more damage. Anyways im not a good player just sharing how I precieve the game now. > If you want tips on how to play a tank in these situations better ask a good player. Malphite is permantly banned in ranked so why even bother puting him as an example, I've already written several posts about his state and why he's not only viable but overbearing. The thread is not that long, read please before you post so I don't have to repeat myself ad infinitum.
Cause those are the ones I play Malph not anymore cause I got bored of him but I started playing Nauti a bit. I gave those examples cause they are the ones I know. I cannot speak much for the other tanks.
GlockHammer (EUNE)
: > [{quoted}](name=EmEx,realm=EUW,application-id=3ErqAdtq,discussion-id=oKmdYvG8,comment-id=000100000000,timestamp=2016-03-18T21:42:46.299+0000) > > -cc is stronger because champs die faster > -you can build damage on tanks, I do it on Malph ap and Leona ad since defensive items dont make much of a difference anymore the time they burst you down will be negligible and you will have more chance of surviving if you have damage Allright, I'll try to do this. I'm tired of feeling so useless, nonetheless, I wish they could tune doen the offensive keystones effectiveness early, just to not make them so roflstomp, after all carries are supposed to be about the lategame, not stomping from the get go.
Who do you think stomps from the get go? If I play Malph or Leona top I will usually always get defensive items first and only later on when they become less relevant I will start to build more damage. Anyways im not a good player just sharing how I precieve the game now. If you want tips on how to play a tank in these situations better ask a good player.
GlockHammer (EUNE)
: > [{quoted}](name=EmEx,realm=EUW,application-id=3ErqAdtq,discussion-id=oKmdYvG8,comment-id=0001,timestamp=2016-03-18T21:22:26.476+0000) > > tanks dont work anymore you need damage even in season 5 i noticed this but S6 is even more about damage. > if i go tank top i try to get at least a few damage items otherwise i know i will be useless in late-mid game and late game. That just means you'll melt before you can even engage. The only viable tanks in this meta are those with mobility and unbearable cc like Braum and Nautilus, or assassination mechanics like Malph and Poppy, or bullshit invulnerability mechanics and global pressure, like Shen or just straight up massive defensive steroids like Rammus, the rest are pure fucking garbage.
-cc is stronger because champs die faster -you can build damage on tanks, I do it on Malph ap and Leona ad since defensive items dont make much of a difference anymore the time they burst you down will be negligible and you will have more chance of surviving if you have damage
GlockHammer (EUNE)
: Why aren't there any meaningful defensive items?
tanks dont work anymore you need damage even in season 5 i noticed this but S6 is even more about damage. if i go tank top i try to get at least a few damage items otherwise i know i will be useless in late-mid game and late game.
: They are already balancing champs, what this thread is trying to accomplish is a change in the Leaverbuster system, that compensates for victims of Dcs/Trolls/AFKs/Intentional Feeders
IMO balance is the biggest issue of the game and I think Riot should fix this first before doing other things. I've waited half a year for balance and Riot did a lot of things except balance the game, I am still waiting and I hope they will work on balance before other less important things.
: Riot NEEDS to compensate for unfair matches!
no they should just balance champs and game would be 100% better most games are lost/won by unfair champs not by dcs or trolls
: I just got an S- today with Illaoi support. The meta is not as great as it's cracked up to be.
when the meta changes there must always be off meta picks to get there
: Or, you know, we were playing normals? Yet people act like it's Worlds or something. They overreact. That's the point I'm making. It's childish.
meta picks dont always work best, some things have not been discovered or you simply play better with that off meta champ
: >My bot lane didnt say anything after the game. Funny how they always leave the post-game room without a word, huh? Not even a "sorry" either.
or report you after you carried and won the game
: League is the most unbalanced it's ever been.
Why the down votes. I feel the same way the balance is horrible. I don't ever remembering it being like this.
: The client does pop up in S6. I've never once had a problem with the client not popping back up. And even if it doesn't, the client starts pinging at you around the 10 second mark if you haven't locked anything in yet. So in order for you to miss your pick, you have to be trying real hard to ignore the client. You hear the countdown, you open up the client, you hit lock because you already pre picked your champ. It's not that difficult folks. Stop blaming/bitching at RIOT to fix something when YOU are the thing that is broken.
Maybe they fixed it now, last time I noticed it was about a week ago or a bit more.
: What if you crash during champ select? i honestly don't see a problem with 1 free dodge in a series
It's a huge problem because it would cause so many leaves and so long wait time, do you want to be thrown back to que all the time?
: Here's an idea, actually pay attention to your client. If winning your promos is a big deal to you, then it won't hurt for you to actually pay attention. It's your own dumb fault that you didn't lock in your champ in time, not RIOT's. People need to stop blaming RIOT for everything. It won't hurt you to take an extra three minutes out of your day to pay attention to your client.
wrong, the client ALWAYS came up in S5 so why not make it the same way in S6?
Orenin (NA)
: Give solo players something
Do you have to get a flat S or S+? Is S- not an S too?
: yeah, the support gets a support-only free item that they are all but required to purchase anyway it's a suggestion or idea; the point of the post at least is to address the role of support and its unpopularity and possible solutions. The support role is unattractive to most players so im trying to bring up some ideas that might remedy that. if left to rot, this means for sure queue times increase, and i think anyone will agree that is undesirable. My norm queues are already ~8 minutes long. about 0-30 seconds if i pick support or fill, however. thanks for your input
> [{quoted}](name=magic pole,realm=NA,application-id=3ErqAdtq,discussion-id=wqgzHvy7,comment-id=00010000,timestamp=2016-03-16T22:43:54.015+0000) > > yeah, the support gets a support-only free item that they are all but required to purchase anyway it doesnt have to be limited to a sight stone, it could be other items or more than one item, it would solve the lack of gold problem entirely. > it's a suggestion or idea; the point of the post at least is to address the role of support and its unpopularity and possible solutions. >The support role is unattractive to most players so im trying to bring up some ideas that might remedy that. I already created a thread on how to fix the support role but people resisted so I gave up on support altogether, I play mostly top lane now. > if left to rot, this means for sure queue times increase, and i think anyone will agree that is undesirable. > My norm queues are already ~8 minutes long. about 0-30 seconds if i pick support or fill, however. About same que times for me
: > [{quoted}](name=EmEx,realm=EUW,application-id=3ErqAdtq,discussion-id=quiy4xsA,comment-id=0001000000000000,timestamp=2016-03-16T23:07:17.584+0000) > > Its not an argument, so how can it be a fail? Actually it was an argument. Your argument was; "Sion has a high win rate" "Therefore Sion does not suck" However you are using isolated data... we know for a fact that low play rate inflates win rate.... we know for a fact that high play rate deflates win rate. Examples of this are {{champion:412}} and {{champion:64}} , two extremely high tier characters that are almost always suffering from a very low win rate, sometimes even under 45%... I believe there was even a very brief period of less than 39% win rate but it is not unexpected from two of the most played champions in the game that, if I recall, have never dropped out of the top 10 most played. You need more than a single data point to make an argument. If you argue ONLY win rate, you reveal both your bias and your .... shall we say, questionable methodology for reaching analytical conclusions.
Generally speaking low play rate means the champion is more likely to be played more by mainers. The popular flavor of the month champs are often played BECAUSE they are op, and thereby having their win rate lowered by people that are less experienced with them, following this logic champions like Udyr, Shyvana, Janna etc..are even more op than their win rate reflects. Yet there are many unpopular champs down in the bottom of the pit who are mostly played by mainers and still have low win rates. It's also important to take win rate by games played into consideration.
: > [{quoted}](name=EmEx,realm=EUW,application-id=3ErqAdtq,discussion-id=quiy4xsA,comment-id=00010000,timestamp=2016-03-16T20:43:08.383+0000) > > and how can he have such a high win rate if he sucks? Win-rate-in-isolation argument. Epic fail.
Its not an argument, so how can it be a fail? :)))))))))
Nørse (NA)
: So again, there is evidence to the contrary, but because you don't know your champion pool well enough to grab a pick in 30s, the population must be dropping day by day? More of my friends who I long thought dead are logging on than ever. Its not enough information to form a statistic on, but I am willing to bet that in 2016, the trend continues. We'll find out at the end of the season. 25$ RP Card? Any takers?
I didnt say the community was dwindling, just saying Riot should know the numbers if the player based increased in 2016 or not because this season brought quite big changes would be interesting to know.
Nørse (NA)
: Yeah, sorry to burst your bubble, the population has been exploding for years, and is continuing to do so. Do you have evidence that it is dropping? https://www.superdataresearch.com/content/uploads/2015/06/a-storm-is-coming-143316926088.jpg
Riot would know but maybe they dont want to reveal the numbers
: > [{quoted}](name=Grimmrock,realm=NA,application-id=3ErqAdtq,discussion-id=quiy4xsA,comment-id=,timestamp=2016-03-16T20:15:52.203+0000) > > Disclaimer: just laned against a nautilus as sion. There's your problem. Sion sucks.
and how can he have such a high win rate if he sucks?
Xemeron (NA)
: People who are forced to play support should get some kind of compensation
Lyless (NA)
: I am just going to start playing any champ anywhere.
the game is incredibly unfair about 15-20 super op champs and if you main someone else you have a disadvantage so what does it matter who you play.
: I'm no Rioter, but I think it has to deal with one of Riot's biggest goals: **Clarity** Imagine you're walking through the jungle, no idea Aurelion Sol is in the vicinity, and then suddenly you take some damage. You have no idea where it came from, you have no idea what caused it, you have no idea how to react. That's not clarity in the slightest, and it offers no opportunity to react or counterplay. Aurelion Sol's passive is where the majority of his damage comes from, and it can really add up from what I've seen. Nevermind the fact that it plays the sound and VFX for hitting a champion even if you can't see them, which gives our space dragon some unexpected utility in bush checking and vision safety. Add on the incredible potential of his Q and his E, and well... it's gotta cost him somewhere. Also, lookit Aurelion Sol's personality. You think puny terrestial flora would be able to hide ham of that cosmic proportion?
dont you become visible to someone if you attack them from the bush? I am actually not sure now.
: How many heal pots and pink wards?
I dont buy pots, too expensive 50g are you kidding me?
: What happens when you keep losing at B5 0 LP ?
RainbowFegg (EUNE)
: How to join club??
Im not sure what a club is in LoL yesterday was the first time I saw people from a club in a game.
: It's 100% gold efficient even without the passive, so it's never bad. Also a big portion of the efficiency is from the lifesteal and AS it grants you. http://leagueoflegends.wikia.com/wiki/Maw_of_Malmortius
ok, but the shield itself is still useless if your enemy triggers it by one spell that dealt magic damage and then after does 0 magic damage to you it shields nothing and you wasted the cooldown only to get the lifesteal and attack speed.
: Riot, if you think Zhonya's is balanced, fine, but give us other options.
isnt Maw ulti pretty crappy in some situations, if you just take a little magic damage and 90% physical damage the shield activates but doesnt reduce any damage since the enemy doesnt deal any magic damage!?
Orenin (NA)
: is S rank assigned by random number generator now?
yeah I got S for some ok games and A for some excellent game play, just take it with a grain of salt it's very inaccurate.
: XD Funny I just commented in that topic. The idea in the topic you linked me has potential problems, read my post there if you want. --- I'm sure Quepha and I already know you think your idea is good, you don't have to repeat yourself, we can go back and forth endlessly saying its bad and its good, thats useless so please don't continue saying its good when its actually just a very old and poorly thought out idea that many other people have made before you. I'm sure many more will make it after you and it won't change a thing. But considering you've given up on the support role there really no reason for you to continue the argument. Have a nice eventing EmEx.
> [{quoted}](name=Valderis Vandala,realm=EUW,application-id=3ErqAdtq,discussion-id=yALcHYkJ,comment-id=000000000000000100000000,timestamp=2016-03-15T21:36:29.726+0000) > Have a nice eventing EmEx. <3 you too my friend
: Your solution to bring more players to the Support role is to make the Support role a zero CS, Carry role. You want to introduce gold generating items that deactivate with taking CS to prevent other lanes from abusing these items while removing team based items that are primarily grabbed for their active/passives. Your proposition is good for the Brands and Annies out there. It doesn't do much for the Sorakas or Leonas unless you plan on changing their AP Scalings. I don't know what is more selfish. Supports wanting to keep supports the way they are (stubborn, resisting change). Or other players wanting to make supports into carries (lacking any respect or value for current Support playstyle). If you want to redefine Supports so badly, why not remove them from the game entirely? Your queue times will go down when teams are not waiting on a Support to queue up. I'll just say it right now. Queue times are not an issue for a Support main. It's not our problem. Why should we change to fix this problem? Your looking at this from the wrong perspective if you think the Support role needs to change to solve an issue for every other role in the game. People want to make the argument that something must be wrong with the Support role because there are less people playing it. That's simple. It's called communication. The tools to communicate effectively on the spot with random teammates does not exist within the game. Pings are only so effective. The role of Support is exponentially a better experience with a Teamspeak/Curse premade. Without communication, the impact of the Support role is reduced to gambling on competent teammates. That's why people stray from the role. But Riot can't provide a voice chat system because there's no way they could monitor the garbage people might say to each other. I honestly think that's why Duo queue has always been available so a Support could queue up with an ADC and work together on a 3rd party chat system.
I think even if my idea was implemented it would still be important to protect the adc since they are a hyper carry, it would not kill the support role.
: > [{quoted}](name=EmEx,realm=EUW,application-id=3ErqAdtq,discussion-id=yALcHYkJ,comment-id=00030000,timestamp=2016-03-15T21:13:13.105+0000) > > I never said supports need more power, I said they should be stronger. "Get rid of items that sacrefice a lot of it's power to buff allies." Bruh.
yes stronger in a fight but not necessarily more influence on the game, support is already a strong influence. As for your other ideas im not gonna comment, I gave up not only playing support but also trying to improve the role. But if you're interested this guy came up with the genius idea of giving the support free items: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/wqgzHvy7-riot-support-role-passive-sightstone
: More does need to be done about the role of support. Sightstone is weak. The new Sightstone builds are weak compared to their alternatives. The role of Jungle is forced to take an item, but everyone knows Sated Devourer is a game changer. You can't say that about FotM. I mean, it's saved by life- don't get me wrong. But the damage output is nothing- even if you pop it on an AP heavy champion. Frostqueen's is nice... Talisman is nice... But that's just it: "nice". Support is weak until you build out of non-core support items like Zz'Rot- which isn't as OP as people think (just pass the voidlings and follow their trail to the portal), or Banner which works best for minion push because your presence will only draw unwanted attention. I also made a suggestion- which was to update the new 3rd tier support items to make unique wards that reward you upon placing them. Bonus max health, gold income, etc. But it got downvoted without any comments, other than a one-lined disagreement without explanation. And support is the least desired role. People need to make the connection sooner or later before LoL disappears entirely because people are going to troll the role of support.
> [{quoted}](name=Son of Kolrath,realm=NA,application-id=3ErqAdtq,discussion-id=yALcHYkJ,comment-id=0001,timestamp=2016-03-15T20:53:29.926+0000) > I also made a suggestion- which was to update the new 3rd tier support items to make unique wards that reward you upon placing them. Bonus max health, gold income, etc. So if you place a ward you get gold for it? The problem with this is that what if you dont need to place a ward or are not at the right location to place it? I think it is too complicated. There are more simple and easy solutions.
: It's probably because you said that supports need more power. We don't. Supports are high utility based champions. These abilities are advantageous to our team. A support should not be dueling with anyone, therefor we do not require power. Other lanes have the high damage. That's not to say supports should deal no damage, but power isn't what we need. You are so right about the gold income problems supports have too, and I'd do you one better, _support scaling needs to be fixed_. As it stands now supports have little chance of finishing their builds and making it to 18 before the game ends. It's ridiculous. The warding system right now is pretty whack too. Map control feels next to useless most of the time.
I never said supports need more power, I said they should be stronger.
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EmEx

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