: > [{quoted}](name=EternalFrostFire,realm=EUW,application-id=ZGEFLEUQ,discussion-id=EbMn1r08,comment-id=,timestamp=2017-09-06T16:16:19.163+0000) > > Recently, one of my friends who I play with a lot received a permanent ban (Iquuy). He was a bit on the toxic side in his last game, and there's no denying it. I was wondering if it is ever possible for a player to be unbanned/given a second chance. I know that he is normally not very toxic at all. He is a very kind and bubbly individual. > > He has just been having a hard time in life as of now (not going into too much detail), and when his support didn't play particularly well he struggled to cope and flamed him. He has received a temporary ban in the past for the same reasons. Making the same mistake twice, I firmly believe that he can and will reform and become more resilient to negative behaviour. I don't think he would ever be toxic again after receiving two bans and understanding the effect that his words have on others. > > Things he has said and done really aren't as toxic some of what I have come across with people screaming their lungs off at the slightest provocation (e.g. too many pings, first blood being lost etc. etc.) > > When he is toxic he really doesn't mean it, he does not wish for people to actually die. (Kys is actually a joke between us about kissing yourself). He does not actually want to open mid. Sometimes the language he uses is also a bit extreme. This is due to him not being a native English speaker! He is Danish and reasonably good at English, but subtleties such as the extremity of language that can only be picked up over time are hard for him to understand. This is made worse by the fact that nowadays streamers use lots of vulgar language such as %%%got and lots of swear words. > > I know that it would mean the world to him for him to be unbanned. He truly loves this game, from the lore, to the art, to the champions (yes even the ugly ones) and the wonderful music. Would it be completely out of the question? I do not think it is fair that players like Jensen are able to be unbanned yet casual players are simply ignored and swept like dust under the carpet. I do not think it is fair that players like Tyler1 are even being considered repeatedly for an unban whereas casual players who are not as well known have to speak to deaf ears. > > Edit: Jesus, will I honestly get down voted for asking a question? I love this community. This question was mainly directed at Riot, because there have been cases where permabanned accounts were unbanned, not just Jensen being unbanned from competitive, but occasional casual players' actual accounts being unbanned from permas. I was wondering if it was still possible. I know it definitely does not happen often. But I have yet to see an extremely recent case. > > Lots of these replies are irrelevant do you guys even read posts ughh this is irritating. > > I know that he has been banned for being toxic :/ but because I talk to him often, I really believe he can reform which is why I even bothered to ask this, he is not a horrible person and does not rage often like many of you are assuming. God some people are so insensitive. You lost me when you said that when he say kys that’s a joke about kissing yourself and saying his behaviour sound extreme because he don’t speak native English. First what kind of 12 year old would believe in such naive crafted bs about the kys? Second you are playing on an English speaking server. Does not matter what goes through your head it’s your responsibility to understand our language and to talk accordingly. It’s clear by the things u said that not only he and you are toxic as fk but also that you think people are retarded enough to not deserve a proper apology and instead should receive this 12 year old crap. Enjoy your perma. :)
> [{quoted}](name=Siegfriedx1,realm=NA,application-id=ZGEFLEUQ,discussion-id=EbMn1r08,comment-id=0016,timestamp=2018-10-19T05:28:19.788+0000) > > You lost me when you said that when he say kys that’s a joke about kissing yourself and saying his behaviour sound extreme because he don’t speak native English. > > First what kind of 12 year old would believe in such naive crafted bs about the kys? > > Second you are playing on an English speaking server. Does not matter what goes through your head it’s your responsibility to understand our language and to talk accordingly. > > It’s clear by the things u said that not only he and you are toxic as fk but also that you think people are retarded enough to not deserve a proper apology and instead should receive this 12 year old crap. > > Enjoy your perma. :) This issue was cleared up a year ago. I want you to take a deep breath, read through your comment and notice the irony. I also want you to notice your own passive aggressiveness, and your feeling that you need to berate me for an issue that is in the past, so you can feel good about yourself. Also please, if someone is young you don't go and bully them unless you are a scumbag, just ignore them. So, now that you have taken a deep breath and hopefully accepted this need to annoy others you have is real and very normal for one such as yourself. Go away and don't do it again. No, I have not been banned or ever punished before so thanks, I'll enjoy my perma.
Rioter Comments
: Just make it an item built for the late game like DCap and not as a rush/2nd item to bump damage.
> [{quoted}](name=rhintheminstrel,realm=EUW,application-id=3ErqAdtq,discussion-id=2c6lLiF6,comment-id=0003,timestamp=2018-03-03T15:47:05.260+0000) > > Just make it an item built for the late game like DCap and not as a rush/2nd item to bump damage. This
: Pro tip of the day
It helps if you imagine yourself as a beautiful butterfly that will fucking kill them. Move in the most retarded way possible. {{sticker:sona-playing}}
WrÆth (NA)
: A champion's counter play should not be jungle help
Draven too. Always autopushes lane because of how his stacks work. Oppressive as f in lane extremely anti-fun... Unless you gank him.
SEKAI (OCE)
: > [{quoted}](name=Davaken,realm=EUW,application-id=3ErqAdtq,discussion-id=opiW0Pve,comment-id=00010000,timestamp=2017-12-05T17:30:41.405+0000) > > Varus is not the bow. Why do you think that Varus is the bow? After the recent lore rework on him, Varus is now the now of a Darkin, ie the bow, not the bow man. Darkins are sentient weapons who were once a race of something that invaded Runeterra that ended up getting rekt and imprisoned into weapons that act as their prisons, I believe. In the new lore, the host/bow-man body is made from combining 2 male humans into 1, which wields the Darkin weapon, and in this combined entity the ego of the Darkin and the 2 men are blended together. That's the general gist of the new Varus' lore retcon, I believe.
No, Varus, the Darkin escaped the bow, now all three of them share a body, the bow is no longer alive. I remember how he talks about the bow once being his prison and how he is using it to destroy stuff. So, if now it isn't then, he must be inhabiting the body. Additionally, in the music video, it looks like three people are merging, not one.
Rexxiee (NA)
: "we nerfed orange esssence because you'd be getting more skin shards"
I heard that they said they would be giving more items from events and orange essence was nerfed to compensate...
: Your most Favorite champ in the game
{{champion:420}} Because... Henta - REASONS! But seriously, every time the enemy is hentai'd you see their spirit. Dayum that's cool, you also pull their spirit out of them. That's cool too. {{champion:127}} I think her theme is boring af and her appearance is bland too. She is literally just blue. But she is so fun to play, with the new hexflash working with her e, she doesn't even need to have flash up to pull off some godly engages. {{champion:134}} I am a simple man. I see balls, I likey. Her appearance is amazing, it works well with her colour scheme. She is also fun to play.
: How much of Syndra's power budget is allocated to her ability to cast spells while moving?
People are talking about how Syndra is much stronger because of this, but I don't think I have seen a single person talk about Orianna. That robot is a monster. But seriously, I don't think it makes much of an impact. On Syndra, most of the time you will stay slightly out of range for your q so you always have to walk in slightly to cast it. This walking in and out of range is kinda like a mini-stun in itself. Same for Orianna's abilities, unless you walk into the ball (dumbass). For Syndra's W, I think that its cooldown is long enough for it not to be too strong but still impactful. And many people act like its a Yasuo tornado and just run out of range when you pick something up, because, just like Yasuo tornado, it's hard to tell how big it's hitbox is and where it goes. So it not having a cast time doesn't do anything for them, or you walk in and out of range, the same as you did with Q. You could argue, that you don't have to walk in and out of range vs melees, but unlike mages who use your cast time to hit you with a skillshot while you are still, many melees have targetted abilities because, well that's just how it is okay? You could also say, "But what do short ranged mages like Vladimir and Ryze do?" They normally scale hard so it doesn't matter if they lose lane by a bit because of these disadvantages or they have built in sustain to compensate for the free damage they will take alot of the time. TL;DR I think it's nice, feels more fluid, but doesn't help thaaat much. It's definitely a plus though.
: > [{quoted}](name=Boulderox,realm=NA,application-id=Ir7ZrJjF,discussion-id=T4hHvGQn,comment-id=00000000,timestamp=2017-11-15T19:59:12.579+0000) > > News at FOUR. > > You had one job... News at three, he didn't shoot the last bullet.
: > [{quoted}](name=EPIC2289,realm=NA,application-id=3ErqAdtq,discussion-id=K2UG5pcE,comment-id=0003000000000002,timestamp=2017-10-19T22:38:49.495+0000) > > I miss old league Yeah bro.
I miss the old league community that I never got to play with.
: Very {{champion:202}} teresting
The door is that way {{sticker:zombie-brand-facepalm}}
: {{champion:202}} {{champion:202}} {{champion:202}} {{champion:202}}
Meddler (NA)
: Quick Gameplay Thoughts: October 11
Hi Meddler! Any thoughts on moving damage from Lissandra's E to her W or Q? Or changing her abilities? At the moment, she is in a mediocre spot and has been out of the limelight for so long! For more runes base stat changes, what do you think of giving all champions some extra attack speed to last hit under tower properly. As of now, you need 3 attack speed reds to last hit caster minions under tower properly. Now that they're gone, it's extremely frustrating for many players to last hit caster minions under tower! Also, what are your thoughts on making Aurelion Sol more satisfying to play? I always thought the sounds Aurelion sol made were underwhelming rather than the kit itself. I kind of find it sad such a beautiful champion isn't played much. For one, I think the volume and intensity of the Q explosion on Aurelion Sol could increase in volume depending on the size of the star. It would also be cool if the sound of Aurelion Sol's star travelling increased as the star got bigger. I think the current sound of Aurelion Sol's W sounds underwhelming too, what do you think of making the sound more like a repeated deep whooshing sound, so that it sounds like you can hear it every time it moves past you if your W is activated?
: kayn kayn kayn kayn there is no fucking e kayn kayn
: A star has 6 pointy ends. Urgot has 6 legs. Coincidence? I think not...
*plays the music that sounds conspicuously like the x-files theme* https://www.youtube.com/watch?v=GRWbIoIR04c
Rioter Comments
: You didn't get it though. He's already been given multiple second chances (unless he really escalated quickly, which it sounds like he didn't). What gets you permabanned is no worse than what earns you a chat ban for a few games. What matters is how many punishments you've ALREADY GOTTEN. **Your friend already burned through his 'second chances'**. He's free to make another account or make a side account his new main, but that's the punishment for being a shit-heel.
> [{quoted}](name=Gear Kitty,realm=NA,application-id=ZGEFLEUQ,discussion-id=EbMn1r08,comment-id=000200000000,timestamp=2017-09-07T14:41:59.323+0000) > > You didn't get it though. > > He's already been given multiple second chances (unless he really escalated quickly, which it sounds like he didn't). > > What gets you permabanned is no worse than what earns you a chat ban for a few games. What matters is how many punishments you've ALREADY GOTTEN. **Your friend already burned through his 'second chances'**. > > He's free to make another account or make a side account his new main, but that's the punishment for being a shit-heel. Seriously :/ > of course he was banned for being toxic repeatedly I know he has already had multiple chances -_-, but what I am saying is that the whole reason why I bothered to ask this question is because I know he can change really easily and that giving him one last chance would be enough. I'm just gonna repeat, put in bold and capital letters what I was implying just then and earlier many times so you actually notice it this time. _I KNOW HE HAS HAD MANY CHANCES ALREADY BUT BECAUSE I TALK TO HIM ALOT I ALSO KNOW THAT IF HE WERE GIVEN ONE FINAL CHANCE THEN HE WOULD CHANGE EASILY_ One last time just to make sure _I KNOW HE HAS ALREADY HAD HIS SECOND CHANCE BUT WITH A THIRD HE CAN CHANGE WHICH IS WHY I BOTHERED ASKING_ >You didn't get it though.
: No accounts have been unbanned unless the ~~bad~~ ban is applied in error. The players you speak of received competitive bans and/or personal bans, both of which are different. The former means you are banned from competing in ANY account, and the latter means that ANY account you use for ANY reason will be banned. Your friend lost one account, but if he starts a new account it will be a fresh slate. The ban account above apply even on other accounts. Those "above and beyond" bans are the ones that are sometimes lifted: no accounts are ever restored.
> [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=EbMn1r08,comment-id=0003,timestamp=2017-09-06T17:22:41.979+0000) > > No accounts have been unbanned unless the ~~bad~~ ban is applied in error. The players you speak of received competitive bans and/or personal bans, both of which are different. The former means you are banned from competing in ANY account, and the latter means that ANY account you use for ANY reason will be banned. > > Your friend lost one account, but if he starts a new account it will be a fresh slate. The ban account above apply even on other accounts. Those "above and beyond" bans are the ones that are sometimes lifted: no accounts are ever restored. *sighs* at least this comment was relevant unlike so many others here.
: You see though, it's not just this one time, or this one time and one time before this. Your friend wasn't banned because of a single game. Bans come down because of consistent vulgar and improper behavior unless one SERIOUSLY just tries to get removed via a single match. They're something you work towards whether you expect them or not. And really, if you don't expect a punishment for flaming and cursing at others there's nothing we can do to help explain it better. A Ban isn't something special Riot holds onto for only the absolute shit tier worst players. It's the final punishment for toxic persons for whom the previous punishments held no sway over. The same game could garner a chat ban or a permaban, what it hinges on is how many punishments the account has already. Permabans are Riot's way of telling the shit-heel players that they're through, that as a company they don't want to bother trying to teach manners anymore because it's something the players should already know.
> [{quoted}](name=Gear Kitty,realm=NA,application-id=ZGEFLEUQ,discussion-id=EbMn1r08,comment-id=0002,timestamp=2017-09-06T16:50:59.552+0000) > > You see though, it's not just this one time, or this one time and one time before this. > > Your friend wasn't banned because of a single game. Bans come down because of consistent vulgar and improper behavior unless one SERIOUSLY just tries to get removed via a single match. They're something you work towards whether you expect them or not. > > And really, if you don't expect a punishment for flaming and cursing at others there's nothing we can do to help explain it better. A Ban isn't something special Riot holds onto for only the absolute shit tier worst players. It's the final punishment for toxic persons for whom the previous punishments held no sway over. The same game could garner a chat ban or a permaban, what it hinges on is how many punishments the account has already. > > Permabans are Riot's way of telling the shit-heel players that they're through, that as a company they don't want to bother trying to teach manners anymore because it's something the players should already know. Well nah sherlock. But seriously, of course he was banned for being toxic repeatedly, read what I said. These kind of comments are what trigger me the most, other than comments that involve elo shaming. I am asking this question because I talk to him often and know he can become a better person and think he deserves one final chance and yes I also said this repeatedly in the post.
Rioter Comments
: Oh shit I completely forgot about them.. Rip my Cs and rip my fast trades
> [{quoted}](name=LightIsMyPath,realm=EUW,application-id=3ErqAdtq,discussion-id=HlfKx4Eu,comment-id=0002,timestamp=2017-09-05T02:38:52.866+0000) > > Oh shit I completely forgot about them.. Rip my Cs and rip my fast trades Time to pickup Vel'koz. No more cs'ing needed.
Rioter Comments
zaire90 (NA)
: Im just tired of all these champs becoming gods it was cool when it was just a few but then they changed janna and now ornns here and its starting to be too many. I dont mind them being mentioned in lore but theres too many on the rift
> [{quoted}](name=zaire90,realm=NA,application-id=6kFXY1kR,discussion-id=EaU4BLYt,comment-id=0004,timestamp=2017-09-03T16:42:23.784+0000) > > Im just tired of all these champs becoming gods it was cool when it was just a few but then they changed janna and now ornns here and its starting to be too many. I dont mind them being mentioned in lore but theres too many on the rift Janna is a spirit. Ornn is a god to some Freljordians I think? But he is not actually a god.
Kythers (NA)
: Write a letter to the Riot balance team one word at a time
GinkoG (NA)
: {{champion:161}} {{item:3157}}
> [{quoted}](name=GinkoG,realm=NA,application-id=Ir7ZrJjF,discussion-id=rJtfO2EJ,comment-id=0002,timestamp=2017-08-29T05:53:59.546+0000) > > {{champion:161}} {{item:3157}} {{champion:45}} wall
: "Ivern's early game might get boring." Depends on elo. At low Elo's people tend to be a bit dumber and not watch the camp their jungler isn't taking when an Ivern is in the game. I know, I play Ivern a lot. However, never assume your enemy is dumb. Otherwise you can walk into a bush and become first blood to the ADC and Support. Typically, his early involves that super early invade to take the buff the enemy isn't taking(smite it of course, so you don't risk losing it), then take your two buffs. Mark the other camps, recall, clear, take a scuttle with smite, then gank. Ivern's camp clear method means you'll be spending most of your time as your team's roaming support, spending any time not marking camps(Including your enemy's buffs) ganking, or applying pressure. Level 6 is most certainly when your playstyle will change up, allowing you to be more aggressive, but I've found a very good use for an early daisy play. Ivern is very busy once team fights start. If he's not marking camps to keep an income, he's with his team spamming his shields, roots, and bushes whenever you need to take a turret, as the increased range allows the tanks/daisy to take the brunt while you are slightly safer if the enemy goes to push you away. He's going to have a lot of actives and support items, Redemp being the main one. Late game, Daisy will be up very often, so if the game is in a slower pace, or most of the team is completely steamrolling and applying tons of pressure to mid, Ivern can be a very threatening split pusher. His shield will allow her to take a lot of turret shots, and if you aren't stopped by the enemy team you'll take two turrets most of the time. Now, my little Daisy play I often make early. It's simple, soloing dragon. If I know the enemy jungler is dead, or in the top lane I'll take daisy with me to the dragon, set up my bushes, and start taking it. If you do it right, Daisy will die when the dragon is about 1300-1500 health, but if you keep the bushes up around you and shield yourself just right, you should get it low enough for a smite safely. I'll normally have Tracker's Knife and most, if not all of redemp(always my second item not counting boots), so I'd say you'd be alright. If you really want some safety during a solo, and you have redemp complete, use it on the dragon and daisy. It'll heal her up nice and good, and that burn damage makes the dragon slightly faster to take. But yeah, just playing him as you would a support who just so happens to free camps tends to be an alright way to play him. His early game is slow if the enemy doesn't know what Ivern does, and tense if they do(as they'll watch you good), so I can understand the worry of him getting boring. The only time I've ever regretted getting him though was when a game went south because we lacked the damage to do much.
> [{quoted}](name=CaptainSeto,realm=NA,application-id=3ErqAdtq,discussion-id=lfoUnMjT,comment-id=0001,timestamp=2017-08-23T21:42:09.930+0000) > > "Ivern's early game might get boring." Depends on elo. At low Elo's people tend to be a bit dumber and not watch the camp their jungler isn't taking when an Ivern is in the game. I know, I play Ivern a lot. However, never assume your enemy is dumb. Otherwise you can walk into a bush and become first blood to the ADC and Support. Typically, his early involves that super early invade to take the buff the enemy isn't taking(smite it of course, so you don't risk losing it), then take your two buffs. Mark the other camps, recall, clear, take a scuttle with smite, then gank. Ivern's camp clear method means you'll be spending most of your time as your team's roaming support, spending any time not marking camps(Including your enemy's buffs) ganking, or applying pressure. Level 6 is most certainly when your playstyle will change up, allowing you to be more aggressive, but I've found a very good use for an early daisy play. > > Ivern is very busy once team fights start. If he's not marking camps to keep an income, he's with his team spamming his shields, roots, and bushes whenever you need to take a turret, as the increased range allows the tanks/daisy to take the brunt while you are slightly safer if the enemy goes to push you away. He's going to have a lot of actives and support items, Redemp being the main one. Late game, Daisy will be up very often, so if the game is in a slower pace, or most of the team is completely steamrolling and applying tons of pressure to mid, Ivern can be a very threatening split pusher. His shield will allow her to take a lot of turret shots, and if you aren't stopped by the enemy team you'll take two turrets most of the time. > > Now, my little Daisy play I often make early. It's simple, soloing dragon. If I know the enemy jungler is dead, or in the top lane I'll take daisy with me to the dragon, set up my bushes, and start taking it. If you do it right, Daisy will die when the dragon is about 1300-1500 health, but if you keep the bushes up around you and shield yourself just right, you should get it low enough for a smite safely. I'll normally have Tracker's Knife and most, if not all of redemp(always my second item not counting boots), so I'd say you'd be alright. If you really want some safety during a solo, and you have redemp complete, use it on the dragon and daisy. It'll heal her up nice and good, and that burn damage makes the dragon slightly faster to take. > > But yeah, just playing him as you would a support who just so happens to free camps tends to be an alright way to play him. His early game is slow if the enemy doesn't know what Ivern does, and tense if they do(as they'll watch you good), so I can understand the worry of him getting boring. The only time I've ever regretted getting him though was when a game went south because we lacked the damage to do much. How early can you solo drake with daisy reliably, ofc assuming the enemy jungle is elsewhere? I like cheese strategies. As I said, I am mainly worried about Ivern being boring up until mid game when teamfights start breaking out. I often see on replays, even in low diamond, that many people will not play as though they are playing against an Ivern well enough. I don't understand how a level 2 invasion with smite can quench my thirst for action if it is not contested by enemies. Is this something that I have to play to understand? Is the threat of enemies coming to kill you enough? Are their other things such as warding and macro play that other junglers don't experience as well that keep you interested in Ivern?
: Right off the bat I would say Ivern. He is a support playstyle in the jungle which immediately fits what you like. But Nunu could also be a really good pick up. I don't think nidalee would be a great pick up for you because she requires so much constant mechanical upkeep to play at a proficient level.
> [{quoted}](name=Sp33d Zer0,realm=NA,application-id=3ErqAdtq,discussion-id=lfoUnMjT,comment-id=0000,timestamp=2017-08-23T21:32:46.458+0000) > > Right off the bat I would say Ivern. He is a support playstyle in the jungle which immediately fits what you like. But Nunu could also be a really good pick up. > > I don't think nidalee would be a great pick up for you because she requires so much constant mechanical upkeep to play at a proficient level. Yeah, I think I will always get Ivern at some point. I am not worried about nidalee being hard mechanically, I enjoy mechanically intensive champions because they are always fun to play. I'm just worried about how easy it is to dodge spears, and nidalee not being able to gank if she can't hit them. I expect gold/plat+ anyone can reasonably consistently dodge spears.
Rioter Comments
Ahris (NA)
: > [{quoted}](name=EternalFrostFire,realm=EUW,application-id=A7LBtoKc,discussion-id=ZE2Hkel0,comment-id=001d00000005,timestamp=2017-08-22T21:19:44.926+0000) > > I don't think the cdr on such component is necessary, but I would love to see banshee's building out of a negatron cloak instead of just a null magic mantle. Only getting a null magic mantle does not feel very useful. As a result, many people choose to get a codex over a mantle even when they are losing in an AP matchup very hard because it simply does not provide as well. I don't think Banshee is a problem but tank ap itemization. AD champs and tanks have a lot of items to build against APC while apc only has hourglass.
> [{quoted}](name=Ahris,realm=NA,application-id=A7LBtoKc,discussion-id=ZE2Hkel0,comment-id=001d000000050000,timestamp=2017-08-22T21:24:43.247+0000) > > I don't think Banshee is a problem but tank ap itemization. AD champs and tanks have a lot of items to build against APC while apc only has hourglass. Yeah, I agree, although I would love Banshee to build out of a Negatron. I would also be happy if QSS built into an AP item as well as an AD item, so that you wouldn't have to sell it later, or if AP champs recieved another armor + AP item. And yes... tanks are imo a bit too strong right now. Although, most APCs are meant to struggle to deal with tanks, it's meant to be the ADC's job, right now, it's just so obnoxious for many mages. One just doesn't do any damage to them, so much so, that if your ADC isn't even/ahead enough, you often just outright lose the game. It also doesn't matter as much as it does for other roles most of the time when tanks fall behind because most of them scale very well. It's just horrible that there is only one role that reliably has champions to deal with tanks. APCs can be killed by almost all enemy APCs, ADCs , many variations of tanky champion roles such as Fighters and Assassins. If the enemy is ahead enough/you are behind enough (which doesn't need to be a lot). But, tanks, can only be killed **easily ** by ADCs, other Tanky champions and very few APCs such as Cassiopeia, Brand, and Vel'Koz kinda. So if you happen to be up against many strong tanks, they go even in lane, and your ADC gets behind, if you are not playing a tank shredding mid laner, you almost always auto lose the game.
Meddler (NA)
: What's the thinking on why such an item's needed? If anything I'd be more concerned about MR itemization potentially being too powerful, or CDR too broadly found. Can see the desire to be able to buy it in game on some champs, but I'm missing a clear argument for why it'd be good for the item system overall.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=ZE2Hkel0,comment-id=001d0000,timestamp=2017-08-22T18:16:25.184+0000) > > What's the thinking on why such an item's needed? If anything I'd be more concerned about MR itemization potentially being too powerful, or CDR too broadly found. Can see the desire to be able to buy it in game on some champs, but I'm missing a clear argument for why it'd be good for the item system overall. I don't think the cdr on such component is necessary, but I would love to see banshee's building out of a negatron cloak instead of just a null magic mantle. Only getting a null magic mantle does not feel very useful. As a result, many people choose to get a codex over a mantle even when they are losing in an AP matchup very hard because it simply does not provide as well.
Meddler (NA)
: We'll be giving all champs some extra base stats as part of the process of moving from old runes/masteries to new runes. Which stats will depend on what the champ in question particularly needs to function and feel right. In Yasuo's case that'll mean a fair bit of attack speed. Other champs (e.g. mages) might get no attack speed at all and instead things like extra health/level or slightly increased spell damages to make up for lost AP.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=ZE2Hkel0,comment-id=00390000,timestamp=2017-08-22T18:05:17.997+0000) > > We'll be giving all champs some extra base stats as part of the process of moving from old runes/masteries to new runes. Which stats will depend on what the champ in question particularly needs to function and feel right. In Yasuo's case that'll mean a fair bit of attack speed. Other champs (e.g. mages) might get no attack speed at all and instead things like extra health/level or slightly increased spell damages to make up for lost AP. I think all champions should get some attack speed. Without 3 attack speed marks on mages, one can't last hit under tower properly.
: > There is nothing wrong with those champs WRONG These champions are as braindead as it gets: Low skill cap, low risk, high reward Point and click this, point and click that. Jungle isn't even a popular role anymore because supports have completely taken over this game. and yet theres still people trying to defend these champions like there's some type of skill in point and click polymorphing someone, pressing R on janna, point and click shielding like WTF is wrong with you people? And ardent censor basically injecting a steroid into these dumb ass champions like riot really has a hard on for this role huh. What a shame How about we spend some time adding some type of skill floor to the support role this coming season? instead of keeping the boring/stale gameplay that it has right now. Maybe some type of mechanic that doesn't allow you to play like an absolute moron and not be punished for it. Supports have nothing fun about them. people are playing this role more often because it's easy and you don't have to try anymore. It has somehow drowned out all of the junglers from the role LOL CONGRATS !
> [{quoted}](name=Corsair Sion,realm=NA,application-id=3ErqAdtq,discussion-id=tAGcp6kN,comment-id=00000000,timestamp=2017-08-21T16:04:57.611+0000) > > WRONG > > These champions are as braindead as it gets: Low skill cap, low risk, high reward > > Point and click this, point and click that. Jungle isn't even a popular role anymore because supports have completely taken over this game. > > and yet theres still people trying to defend these champions like there's some type of skill in point and click polymorphing someone, pressing R on janna, point and click shielding like WTF is wrong with you people? And ardent censor basically injecting a steroid into these dumb ass champions like riot really has a hard on for this role huh. What a shame > > How about we spend some time adding some type of skill floor to the support role this coming season? instead of keeping the boring/stale gameplay that it has right now. Maybe some type of mechanic that doesn't allow you to play like an absolute moron and not be punished for it. > > Supports have nothing fun about them. people are playing this role more often because it's easy and you don't have to try anymore. > It has somehow drowned out all of the junglers from the role LOL CONGRATS ! I am inclined to agree that the support role is often one of the easiest, but that does not mean that it is not fun. It does not mean that there are not reasonably difficult champions who are supports. It's just that, often other roles have a few more more difficult champions. I could also argue that the macro play with ward times and summoner spell times that the support has to consider is much more in depth and difficult than other roles except maybe jungle. Timing your roams as a support is also harder than it is for most other roles, and it just doesn't work if your adc is crap. It does not mean that they are taking overshadowing jungle. IMO If anything, tank and fighter junglers with some cc are extremely strong potentially stronger than supports because of their global pressure.
: Sigh, I missed the Obama era of memes. On the bright side, the Trump era memes are an excellent substitute.
Holy someone who talks in memes. GOD REALLY DOES EXIST!
Eedat (NA)
: > Additionally, base stats often don't mean that much for many champions in the early game, Lol WUT? Are you serious or trolling me?
Because most of them are so similar... If champions have lower base stats its often because they have things to make up for them anyway, e.g. >Orianna having the lowest base AD does not mean she doesn't win auto attack trades anyway because of her passive. The base stats argument does not work most of the time. I feel like you're the one trolling me not the other way round. >All you're doing is listing out some things she does in an intentional manner as to portray them as being OP while ignoring all her weaknesses You're being such a hypocrite, you're mentioning base stats, but not mentioning what champions have to make up for low/high base stats. Base stats should not be considered on their own, they don't mean much.
Eedat (NA)
: She's really not that safe and her damage is very predictable. She doesn't even have an escape and the resistances on her ball and passive are balance by her terrible base stats (lowest base armor apart from Thresh and lowest base AD) Her "safe reliable poke" is actually only medium range and more telegraphed than almost every other champion in the game. She has no escape apart from a speed boost that she sacrifices a large chunk of damage to use as such All you're doing is listing out some things she does in an intentional manner as to portray them as being OP while ignoring all her weaknesses
Most mages don't have escapes, but that doesn't mean some are safer than others while they trade. Additionally, base stats often don't mean that much for many champions in the early game, Orianna having the lowest base AD does not mean she doesn't win auto attack trades anyway because of her passive. The base stats argument does not work most of the time. Her poke is not actually telegraphed more than almost every other champion in the game. I could argue, that, although you know where her abilities will go because of the ball, you can't tell too well when they are going to happen, and because spells come from the ball and not Orianna, they occur much closer to you, as a result, you have less room to react. Additionally, her W is instant, no delay, while her Q will often only travel a short distance anyway so it doesn't matter that it is a slow projectile. Her ranges are decent, slightly better than mediocre, but she can move while casting them, as a result, if you watch many Korean Oriannas, you can see them move in for a trade while and move out quickly while the spell is casting. >All you're doing is listing out some things she does in an intentional manner as to portray them as being OP while ignoring all her weaknesses Wait so you're saying she can waveclear unintentionally? I thought it was obvious she has no escapes, as a result, like most mages, she is weak to ganks and some champs with gapclosers. But other than this, she has no clear weaknesses! Just because she is well rounded does not mean she is balanced. She is extremely safe because she has good waveclear and a good effective farming range because a low cd Q that is longer than all auto attack ranges. She also does not need to win lane like many other champs because her ult is excellent in teamfights. She does so much so well, it just isn't right.
Rioter Comments
: If you get the double damage on Anivia's q, she doesn't need to AA (just saying that that's how it usually goes for her TLD proc). And all of these combos do as much, maybe even more than ori's q>w>aa. In fact, ori already has less damage than plenty of mid laners. It's just late game, any mage will chunk a squishy ADC... So I agree wholeheartedly with your post
Sure, Ori does less damage than all these other combos, but Ori's combo is so much more reliable and safe. Ahri's combo relies on enemies not being behind minions, Ahri's Q will never hit if the enemy laner is smart about it, Anivia's combo relies on enemies to be slow to react as **** (until she reaches 6 when she becomes a god), Ekko and Fizz both have to get into melee range to pull their combo off, and are punished alot if they choose to do so while the enemy laner has their abilities off cooldown. They often use their escapes to initiate the trade, as a result, they can't get away from the punishment that follows. Orianna doesn't need enemies to misstep to pull off her combo like Ahri, and she doesn't need enemies to misstep like Anivia, she does it from a longer range than Fizz and Ekko, additionally it also offers wave clear while it is damaging the enemy laner so an enemy laner can't shove the lane as soon as Orianna uses her abilities too easily. Ori's ball may be a slow projectile, but once she casts Q once and places it in minions, the enemy laner is either permazoned and doesn't farm to keep their distance and allow time to get away from the ball when Ori initiates her combo, or they take the damage from the unavoidable Q W combo (it's practically unavoidable if you have no mobility). The only redeeming feature is that you _should_ be able to zone and punish Orianna once she has Q W'ed you, but it's hard to punish someone who has a decent range they can farm at, a shield and no cast times. She is often already at a _reasonably_ safe range and can walk away quickly without inhibition if she is not, to avoid punishment.
Meddler (NA)
: Quick Gameplay Thoughts: August 1
What do you think of Lissandra? Will she be getting more buffs? Additionally, what would you think about moving some damage from her E to her W or Q.
: you just compared viktor trading with his Q alone against the enemies' entire kit... also lichbane is not hidden strong, everyone gold hell even silver and up know it does a lot Your orianna case with viktor you only said that viktor would use his Q, and orianna gets to use her whole kit, Viktor also has a slow and it is a zoning spell because you don't want to walk through or stay in it due to the after stun. Viktor has a very high missile speed on his Q making the orianna have to have a very good reaction speed. A viktor player would never engage on an orianna without chipping away at her HP with his E. Syndra and viktor can go even in trades pretty easily, due to my statement earlier, viktor is not going to randomly charge in with his Q alone, he will spam his E as much as he can, and syndra's QE combo is very dodgable granted she isn't firing it point blank. Viktor loses to Leblanc early laning phase but once he has his upgraded E, it becomes very easy to beat Lb as she would have to dash right into his E, and the W slow affects her dash speed, on top of new leblanc has to wait for her passive to be active to get the proc. Viktor is now capable of casting all spells before a leblanc could get her true potential damage off. Literally any champ can be dealt with through ganking them and that has nothing to do with the scenario i stated. I know these things cause i used to play viktor and i have played all the champions you listed except zed quite a bit. I know how they all trade off against each other very well.
My point is, that there are plenty of things other champions can do against Viktor Q'ing. Dodging an ability is never pointless unless you are going to die anyway, but if you are going to die anyway, either you misplayed, Viktor was stronger at that stage of the game or Viktor had backup. Champions will always have ways to answer things that other champions do. (For the most part) It will mostly always just be back and forth, unless one is against some champions which you simply _cannot_ win trades at certain levels against, like Leblanc who is extremely dominant in the early game. You won't just let Viktor Q you for free, neither should you even let him E you for free! Viktor will often also use his E on minions and not have it available to trade, if one positions well and is not melee, then he won't be able to hit both you and the wave. If he walks up to get into position so that he _can_ hit both you and the wave, walk away, return damage and use your cc if you have any. You will also be able to win short auto attack trades against him because he is closer to more minions than you are. >Viktor loses to Leblanc early laning phase but once he has his upgraded E, it becomes very easy to beat Lb as she would have to dash right into his E, and the W slow affects her dash speed, on top of new leblanc has to wait for her passive to be active to get the proc. Viktor is now capable of casting all spells before a leblanc could get her true potential damage off. Once Viktor gets his E upgrade, his best bet is to shove wave constantly. Viktor will probably not be able to kill a Leblanc on his own unless she f's up really badly. Leblanc will _NEVER_ dash into your E, what will probably happen instead is: Viktor E's the wave and clips Leblanc with the E, but not the explosion. Leblanc waits a bit, and knowing your abilities are on cooldown, she W's in and uses Ethereal chains and Q for a trade you can't handle. Viktor Leaves his W on the ground to discourage Leblanc from carrying on to trade. Viktor uses then his Q to help alleviate a lost trade. Because Leblanc's Sigil cooktime is 1.5s, the same time it takes to get stunned, and because it also takes time for Viktor to react, sometimes Leblanc will be stunned, sometimes she will just use the second cast of W to escape. Even when Leblanc is stunned, you probably still won't win the trade, it will go much better for you, for sure, especially if she draws minion aggro, but you won't have any abilities left to damage her with, you can just stand there auto attacking. Even though you were able to hit all your abilities, because Leblanc is more dominant in the early game, she wins by default. MOST champions beat Viktor in the early game. As a result, almost everyone who plays Viktor just buys the E hexcore upgrade and permashoves the lane so they don't have to trade too often. >Syndra and viktor can go even in trades pretty easily, due to my statement earlier, viktor is not going to randomly charge in with his Q alone, he will spam his E as much as he can, and syndra's QE combo is very dodgable granted she isn't firing it point blank. She will go even in trades or better (unless she messes up), but because she has a better all in from her ult, going even in trades is better for her than it is for you. You have to back earlier because of the threat of her ult than she does because of the threat of yours. Syndra's Q E and W, is dodgeable, but so is Viktor's E and the explosion will never hit. But most of the time, you will not be able to dodge Viktor's E or Syndra's E stun anyway. If anything, Viktor's E is more predictable than Syndra's E stun, because Syndra can leave spheres lying on the ground and wait around for longer, while Viktor cannot. Viktor's opportunities to hit both Syndra and the wave are much shorter, so Viktor has to use his E when those opportunities appear. While Syndra can position herself for stuns, or at the very least, zone the enemy laner.
: gotta bind it to V for vision :p
Gotta bind it to W for Warded!!!!11111
xScarfy (EUW)
: To me the yellow “caution“ ping acts as a “better don't go there“ or “fall back“, while the red “danger“ ping just tells that there (possibly) are enemies/other dangers at the pinged location, so one doesn't get caught unexpected and can decided whether its a good idea to go in or to better fall back.
For me 1 or 2 danger pings or missing pings, or a mix of both means that there could be danger there/coming. Whereas me spamming danger danger, is me shouting DANGER DANGER FCKING GET OUT OF THERE YOU BRONZE NOOB. So yeah, I never bother to use the fall back ping.
: The main problem i see with viktor that people mostly talk about would be that if you dodge his E his Q still does just as much damage much quicker and leaves it feeling as what was the point in even trying to avoid that. think of it in a case where you both are just about to die and you managed to avoid the E and would kill him but then well, his Q murders you anyway
Yes, but this could be said about loads of abilities! Q does lots of damage partially because Viktor's W does none. Also partially because Lichbane is hidden strong. "I dodged X but Y was an easy to hit spell/targeted and killed me anyway." Viktor also stays still and has to get reasonably close to use the ability anyway. If Viktor Qs an Orianna, the Orianna shields some of the damage then returns the damage with her ball and electric field. Orianna then trades auto attacks with Viktor, because Viktor's auto attack enhancing ability is on cooldown, whereas Orianna has her passive, because Viktor is slowed by Orianna, he struggles to get away and gets hit by lots of auto attacks losing the trade very badly. Viktor Ws and Es Orianna as he is walking away from the auto attacks, the trade is almost even, but Orianna's Q W has a lower cooldown and she does the same thing again, before Viktor's E and W comes back up. Resulting in a worse trade. If Viktor Qs a Syndra, Syndra stuns Viktor, vomits her other abilities onto him then runs away without receiving too much response. She can dodge Viktor's E easily and will never be stunned by W too, because she moves while casting spells. If Viktor Qs and Ahri or Leblanc, they both burn their CC and vomit the rest of their abilities onto him, then running away with their movement speed or return pad. If Viktor Qs a Zed, just don't, seriously, don't do it unless you know his W is on cooldown. You could die if you are far away from your tower and he has ignite and Stormraider's to follow and keep auto'ing you to death with his passive. Just don't. Viktor's main redeeming feature is the range on his E, and the little poke it offers as well as lots of waveclear. Viktor's Q doesn't do enough to make up for the range until he has a Lichbane, at that point, sure you might struggle to duel him, but hey, he only gets Lichbane after Rylai's, a Hexcore upgrade, potentially a Dark Seal in addition to the Doran's and tier 2 boots. Before that, there is a long time where Viktor can be punished with ganks and zoning him once he blew his E. Hell, he might even buy a Zhonya's as well!
tieger05 (OCE)
: I wish flash wasn't a neccessity.
I don't think flash should be nerfed too much, it being so strong allows for cool plays. Other summoner spells can't really do this, as a result, they should probably buffed so that they _can_ make strong, cool plays or at least prevent the opponent from doing so.
: > [{quoted}](name=KuroCaliber,realm=NA,application-id=6kFXY1kR,discussion-id=xuGbZzpf,comment-id=0002,timestamp=2017-07-20T01:43:16.893+0000) > > You have my support on this idea, It will be the greatest of blacksmiths, Doran himself, kappa. ( I doubt they'd do that, but it would be funny him buying a starting item, and saying "Hey...I made that.") This is completely plausible. Wukong already mentions Doran since he's the one that made his weird magic staff.
I have always thought of the original owners of the items from the shop as deities, or heroes who have ascended to becoming Deity like beings, or just old heroes of the past (who are probably dead now). Zhonya would always be someone like a goddess of time, Athene someone like, idk a female Hades, Doran, some sort of Blacksmith God or a Hero who has become a god. His items would just be things he used to use when he was an "adventurer" of sorts.
: I'm really fucking hoping that his rework has him maintaining Curses and DoT's like an Aff lock. Getting the most uptime on multiple targets by refreshing them. God that would be my favorite champion in the game if they can get that rolling.
Ahem Brand, except he doesn't really refresh his DoTs, he just applies them again, over each other.
: Only strategical masterminds will put heimers ult down DURING THE FIGHT because they whittled down enemy cds with masterful planning sometimes a full minute ahead.
I guess you could argue Syndra with not much CDR is a tactician if she wants to pull off a large number of sphere'd ult. She will only have a window of a few seconds to ult with lots of spheres before it dies down again. She has to predict when she will need her ult the most and ramp up spheres while using her W accordingly. And there's the ball positioning, but the ball positioning is kinda easy and not really setting things up, most of the time its just placing them down and doing something to them. There's also Azir, who kinda but not really plays like a tactician through managing his cooldowns carefully.
: Buying Runes Between Now and Preseason
Ok cool, but why not just make runes free now? Additionally, why are runes that are sold after the prices are reduced not refunded? Is the price just going to be so small that it won't matter? >At some point before the transition to the new runes system we'll also drastically reduce the prices of all runes. We won't refund rune purchases made after that point.
Arakadia (NA)
: Too complex is bad I agree. However I don't think you'll find many other characters where being a cripple would be fitting.
Hmmm how about a hag? Idk, maybe that wouldn't be too appealing for the game. Or maybe A SHEPHERD OF SOULS, oh wait that's Yorick.
Psyrix (NA)
: > [{quoted}](name=EternalFrostFire,realm=EUW,application-id=3ErqAdtq,discussion-id=LGbARRg8,comment-id=00030000,timestamp=2017-07-19T19:54:59.677+0000) > > Did you read the post??? Sorry it was kinda long, perhaps you had forgotten what I said because of my rambling. > My point (which I have mentioned in the post already as well) is that this particular mastery works so well with certain champs that have lots of cc, so much so that I really doubt that other runes which were also designed for their class will be just as viable as the meteor rune for certain champs. Champions that utilise this particular rune so well will not be able to use other runes that are designed for their class because they will be losing out on ALOT of power. > > That is my concern! > > Tenacity is definitely not strong enough to stop a meteor hitting, and cleanse and qss have such long cooldowns that there is no point using them to avoid some poke. I don't know why you bothered suggesting it. > > It's irrelevant anyway, my concern was that these runes will work too well on certain champions not playing against them. It still revolves around ur playstyle. Certain runes will have an advantage on certain champs (as Riot themselves have said when saying the meteor rune will work best when paired with cc) But in no way does it deny you the option to resort to a different mastery path. That has been the point of the new mastery, giving alot more options and making the pros and cons different for each mastery. If you decide to stick with the meteor rune then that's at you and u lose the aspects of the runes/masteries uve opted out of. Lux with DFT is just as viable as lux with TL, just one is whittling down and the other is just full burst. Same with Syndra, u can even go stormraiders. Considering we've really only seen 3 or so new masteries, u cant judge it so quickly haha.
>Champions that utilise this particular rune so well will not be able to use other runes that are designed for their class because they will be losing out on ALOT of power. >That is my concern! There probably will be niches that work well situationally, the same way stormraiders, as you said, works well situationally on Syndra. However, in some cases it will not be optimal. The main reason I am concerned, is that being "not optimal" or sub-optimal will be so extreme that certain masteries will lose their value on certain champions. I am concerned that they will be _so_ underpowered compared to other masteries in _so_ many situations that they will be not worth picking. And yes, I probably shouldn't judge the new runes so rashly, I just want to throw the warning out there, so Rioters (if they even bother to read the post) can know and be more careful to avoid features that cause this.
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EternalFrostFire

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