: Don't you mean her claws? {{sticker:sg-lux-2}}
She now uses fingers torn off from the bodies of her victims...
: Don't forget{{champion:154}} {{champion:113}} {{champion:79}} {{champion:421}} and {{champion:203}}
{{item:3070}} {{champion:111}} {{item:3070}} Lost and forgotten...
Rioter Comments
CxTrix (NA)
: > [{quoted}](name=Fefnil,realm=EUW,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=00030000,timestamp=2018-05-17T11:14:53.681+0000) > > Because his ultimate is a perfect, rare example of the dunkmaster theme. Single, repeated powerful executes with an overcharge and a stisfying feeling when used. I disagree, there can only be 1 dunkmaster if anything it should be atleast named something else idk it just seems lazy to give a character a skin just because of there ult i feel like more should go to it, "but darius..." darius makes sense though for pyke how would you make the X basketball themed in his ult? just because it's an execute doesn't mean that the idea itself can be executed properly more thought should go in a skin then just that
> [{quoted}](name=CxTrix,realm=NA,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=000300000000,timestamp=2018-05-17T18:44:29.168+0000) > > I disagree, there can only be 1 dunkmaster if anything it should be atleast named something else idk it just seems lazy to give a character a skin just because of there ult i feel like more should go to it, "but darius..." darius makes sense though for pyke how would you make the X basketball themed in his ult? just because it's an execute doesn't mean that the idea itself can be executed properly more thought should go in a skin then just that Then I ask you, how does it not make sense? How is that X particle an obstacle? Dunkmaster Darius splashes fire with his ball, which is completely antithematic as well, how is a water explosion now wrong for an hypothetical Dunkmaster Pyke? Before Dunkmaster came out, if I proposed it saying "Mmh... for the bleed, we could turn it into a burn making the ball coated in flames" you would have said the same things, but the skin came out and no one complained about the fire. Also, if there can only be 1 Dunkmaster then Darius shouldn't be it either, since the original Dunkmaster is Master Yi... Again, this meme was born from a particular gameplay pattern that a couple of champions had (namely, pre-rework Yi and Darius). Pyke is one of the newer champions that follows the same pattern (the other one sort of being Illaoi), so I can't see how you are not seeing it.
CxTrix (NA)
: pool party pyke would be better, i don't understand how dunkmaster could work??
> [{quoted}](name=CxTrix,realm=NA,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=0003,timestamp=2018-05-17T00:34:03.753+0000) > > pool party pyke would be better, i don't understand how dunkmaster could work?? Because his ultimate is a perfect, rare example of the dunkmaster theme. Single, repeated powerful executes with an overcharge and a stisfying feeling when used.
: > [{quoted}](name=Fefnil,realm=EUW,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=00020000,timestamp=2018-05-16T20:16:44.874+0000) > > No one said that the Q has to stay an harpoon with a chain. Those are just animations, and you know what skins do? They change them. > Just to throw some ideas, his Q could throw a basketball. The ball bounces behind the enemy hit and then it explodes, pushing the enemy towards Pyke. Done. > With his E, he could dash forward, while a basketball teammate (maybe with a similar appearance as Pyke, to make it simpler) appears where he started the dash. After the delay, the teammate throws a ball and passes it to Pyke, hitting all enemies in-between. Done. > You see, skills' animations are just a way to give entities an appearance and to give them clarity in the game. When Mecha Sion ults it fundamentally changes the skill as in, in the classic skin, it's him doing a running animation. In the skin, however, he completely changes his model turning into a train. It's the same thing here, an harpoon or a ghost or a basketball are just a way to give an entity an appearance. If you keep the hitbox the same you can change the animation for the sake of the skin's theme. Alright I'll admit your Q and E ideas do sound a bit cool. Giving credit where credit is due. However, I'm not still not seeing any ideas for the Q stabbing move and his W. Not to mention his weapon.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=000200000000,timestamp=2018-05-17T06:01:13.845+0000) > > Alright I'll admit your Q and E ideas do sound a bit cool. Giving credit where credit is due. > > However, I'm not still not seeing any ideas for the Q stabbing move and his W. > > Not to mention his weapon. Mmh... The weapon and the Q stab could just be the pole of the basket, or the scoreboard, or something similar. The W can stay the same. After all, Darius uses a flaming ball to apply a burn instead of a bleed, and we know real basketballs are not coated in flames. So Pyke can go all watery as usual.
Sukishoo (NA)
: > [{quoted}](name=Fefnil,realm=EUW,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=0000000000000000,timestamp=2018-05-16T19:24:03.747+0000) > >What does a overhead axe chop have anything to do with Basketball? Darius has nothing to do with Basketball either. Nothing, yet his animation works much better for it because his is overhead much like a baseball is generally thrown.
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=00000000000000000000,timestamp=2018-05-16T19:38:58.614+0000) > > Nothing, yet his animation works much better for it because his is overhead much like a baseball is generally thrown. If we deconstruct Pyke's ult animation, we can see that he does the same overhead animation before diving "underwater" and appearing at the mark's position. But since the animation is really quick, when you don't pay much attention his ult feels very much like a regular dunk with a blink, since the diving part lasts so little your eyes can easily skip it. So a skin that evokes this image by skipping the diving part entirely and just doing the dunk into blink does the same job it did with Darius.
: Atleast with the axe it'd make sense in terms of scale. A mini basket net the size of a knife doesn't make any sense, especially with a chain attached and then having it thrown at people, not to mention "stabbing" people with it. And I'd like to hear some of those "so many ways" his E can be reimagined. Tell you what, I'm sure there's going to be a "cyber" skin with his E being a hologram before Riot EVER makes a Dunkmaster skin for him.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=0002,timestamp=2018-05-16T19:36:19.069+0000) > > Atleast with the axe it'd make sense in terms of scale. > > A mini basket net the size of a knife doesn't make any sense, especially with a chain attached and then having it thrown at people, not to mention "stabbing" people with it. > > And I'd like to hear some of those "so many ways" his E can be reimagined. > > Tell you what, I'm sure there's going to be a "cyber" skin with his E being a hologram before Riot EVER makes a Dunkmaster skin for him. No one said that the Q has to stay an harpoon with a chain. Those are just animations, and you know what skins do? They change them. Just to throw some ideas, his Q could throw a basketball. The ball bounces behind the enemy hit and then it explodes, pushing the enemy towards Pyke. Done. With his E, he could dash forward, while a basketball teammate (maybe with a similar appearance as Pyke, to make it simpler) appears where he started the dash. After the delay, the teammate throws a ball and passes it to Pyke, hitting all enemies in-between. Done. You see, skills' animations are just a way to give entities an appearance and to give them clarity in the game. When Mecha Sion ults it fundamentally changes the skill as in, in the classic skin, it's him doing a running animation. In the skin, however, he completely changes his model turning into a train. It's the same thing here, an harpoon or a ghost or a basketball are just a way to give an entity an appearance. If you keep the hitbox the same you can change the animation for the sake of the skin's theme.
: > [{quoted}](name=Fefnil,realm=EUW,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=00000000,timestamp=2018-05-16T18:22:30.347+0000) > > His ult? Just like Darius? His base animation is already kind of similar as well. His ult? Really? How does him appearing from below the surface have anything to do with Basketball? Besides, Riot can't just make a skin that literally only fits with one thing about the champion. Like, what weapon are they going to replace the knife with? With Darius it was easy because you can just take the basket as the weapon but there's not much you can replace a knife with with the weapon still being "Basketbally". And the rest of his abilities wouldn't make sense either. Throwing out a chain? Going invisible and swimming around? Leaving behind a ghost of yourself? How does this have ANYTHING to do with basketball? I'm sorry, but your idea fails to amuse me.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=000000000000,timestamp=2018-05-16T18:27:04.748+0000) > > His ult? Really? How does him appearing from below the surface have anything to do with Basketball? > > Besides, Riot can't just make a skin that literally only fits with one thing about the champion. > > Like, what weapon are they going to replace the knife with? With Darius it was easy because you can just take the basket as the weapon but there's not much you can replace a knife with with the weapon still being "Basketbally". > > And the rest of his abilities wouldn't make sense either. Throwing out a chain? Going invisible and swimming around? Leaving behind a ghost of yourself? How does this have ANYTHING to do with basketball? > > I'm sorry, but your idea fails to amuse me. What does a overhead axe chop have anything to do with Basketball? Darius has nothing to do with Basketball either. He uses the net as weapon, which was Riot's stroke of genius that made that skin possible. The only thing they had was the meme of dunkmaster Darius, which came from the sequence of executes reset and the animation that kind of looked like him dunking. Which, by the way, isn't even the origin of the meme since, IIRC, it was Ap Master Yi the first dunkmaster. But still, the point is that Darius doesn't have anything to do with Basketball as well, and it was just an idea based on his ult, and the use of the net as weapon was pretty much the thing that made all of it cohesive and working. You say that turning the basket into an axe was an "easy" idea, but really, would you have thought about that? And using the same method, they could pick another basket pole to use as a harpoon, it's not like an axe has more to do with basketball than a knife. How does a flaming basketball turn into as a bleed? That doesn't really make sense either. I don't have the perfect idea, but in the same way they made Darius's skin "firey" in its theme, they could make Pyke's one "watery" and adapt the skills. And it's not like the E HAS to have a ghost that follows you, it could be reimagined in so many other ways. The skin is certainly possible, if Dunkmaster Darius was the one proposed today you would have said the same things with the same reasoning, but in the end it has been made.
: Uhhh... Why does this fit him exactly?
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=yrc23zHg,discussion-id=VeUvq3ir,comment-id=0000,timestamp=2018-05-16T18:16:30.254+0000) > > Uhhh... > > Why does this fit him exactly? His ult? Just like Darius? His base animation is already kind of similar as well.
Rioter Comments
Rioter Comments
Ayzev (EUNE)
: Wrong use of meme. It's supposed to be about your choices, not things out of your control.
Sometimes you have to dare going beyond the soul of a meme if you want to discover a new beauty behind the memeousity.
Rioter Comments
Elohaven (NA)
: Shorter game duration means less time to play around your opponents, which in League - time is what you always need.
True, but we are talking about the combination of two things, kill gold and passive gold. If passive gold gets lowered but gold kill doesn't, the gain from the longer game doesn't offset the loss from the better snowball. Also, gold has an importance over time only until everyone is full build. After that point gold loses its meaning, and you have all the time you need to play around your opponents. So it's like saying, would you rather have a longer time where your opponent is massively stronger, or a shorter time where your opponent is still stronger, but slightly less? There really are no cons to the second choice.
Elohaven (NA)
: I honestly miss Faker
> since **passive gold gain** and a kill makes a lane impossible to win. I just wanted to pass by here pointing one thing, since it's something I often see when looking around, and even though it's an understandable mistake, it's still a critical issue: **Passive gold counters snowballing, it doesn't promote it.** Let's make an example: if passive gold generation is 10 gold per minute, and a kill gives you 100 gold, how much did you earn? You earned 10 minutes worth of gold. It's a considerable amount. But if passive gold generation is 1000 gold per minute instead, and a kill still gives you 100 gold, then it's almost useless. You just put yourself 6 seconds ahead of your opponents, which isn't really that worth it, to be honest. So, again, high passive gold generation is set to soften snowballing and at the same time shorten game duration, since everyone will eventually get full build faster.
: New tank design philosophy creates a massive rift between pro and soloQ
The problem is that what you are describing are juggernauts and heavy divers. I mean, if tanks go back to what they were before, really, where's the difference between them and a Warwick or a Jarvan or a Hecarim? Having defense steroids and some cc is the identity of this type of fighters, not tanks. I think the problem here is a misunderstanding with names. I understand that the term "tank" has a historic significance in videogames, but that specific definition worked for PvE games. That's why Riot tried its best to translate this role in a PvP game like LoL (and this actually holds true for all other MOBAs out there). And put a difference between tank and tanky. Tank is a controller, someone who has the power to move around things around the battlefield and set them up for both enemies and allies. And to do this tanks need to have easily accessible utility. Long CDs and high mana cost would actually lead to the exact opposite. Tanks should weave cc in the same way other champions weave damage. In this way this type of control becomes their natural flow, instead of being a "special ability" that one has to throw only a special occasion. The role you look for is not "tank", but "tanky", which is not the same thing. Every tanky champion can be a frontliner and a meatshield, you don't need to be a tank for that. But if you want occasional cc, being a meatshield and being able to do damage, then you want to play a heavy diver or a juggernaut. They are already here, you just looked in the wrong direction.
: Not gonna lie, I somehow overlooked that detail, so I'll take the hit on that. That said...If you're planning to play a full AP as support, why not just brand/veigar/zyra?
To be fair, full AP mages and enchanters are two completely different things. Mages take AP to do more damage, and while enchanters also do more damage with it, AP gives them more utility. Janna's W's MSpeed and Slow scale with AP, her E's shield and AD scale with AP, her R's heal scales with AP. Full AP build for enchanters is the way to improve their own kit's utility without dipping into other items' artificial utility, the damage is just an extra.
: 1) You're already behind at least 1000+ gold on him (2 deaths and 10 cs). You are also down a level. 2) Similar to #1 he has a completed item and you don't. 3) You are playing Azir who has trash tier base armor (34 at your level 9) and Yasuo does physical damage. 4) He landed EVERYTHING on you. Most midlaners hit close to that amount of damage if they are that far ahead of you with an item lead and hit their entire kit. Granted you DID get crit twice, but he has 60% crit chance so that isn't exactly THAT unlikely (36%). Also, that Yasuo would have probably done more damage to you with PtA than Conqueror here. As stated you have 34 armor meaning the Conqueror probably added MAYBE like 150 damage tops from the AD and true damage conversion since the true damage conversion hardly puts any work into your tissue paper champion.
To be fair, yes, the true damage part, at level 10 against someone with 39 armor, gave him around 5% increase, not that much. What actually helped Yasuo though was the extra Ad. At that point he should have had around 90-100 Ad, and Conquerer gave him an extra 23, which means around 25% more damage. Combined with the true damage it ends up to around 26%, which is not really that bad. Since he did around 1100 damage to Azir, it means he would have done around 870 damage if he didn't have Conquerer. If we add PtA instead, we get an extra 114 damage from the proc reduced to 82 by the armor, and no extra 10% since his third auto was his last hit on Azir. He would have then ended up with a total of around 950 damage. So no, PtA is actually that bad without allies.
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=7oYz71zB,comment-id=0000000000000000,timestamp=2018-04-09T18:31:53.690+0000) > > Yes, rush armor into conquerers that has a ton of armor pen built into his kit already kappa > > Now please excuse me while I rush {{item:3110}} into a conquerer {{champion:122}} My info may be dated but all conq does is make the armor they have less relevant. Unless I am missing something. All armor pen does is mitigate the armor already there. If you build armor then you would still be taking less damage than if you didnt build armor. Unless I am missing something once again.
It's true, armor still does its work, the problem is that it becomes far less efficient. You are basically buying things at double their prices. Which means, in the end, that when you are fighting you have less overall gold power than him.
: What you're seeing is the stressed tendon making an impression on her skin, which -looks- like an extension of the neck. Technically, it's really part of the neck, but the tendon continues down to the clavicle, which some wouldn't consider to be the neck.
> [{quoted}](name=Kuronii Lumiira,realm=NA,application-id=yrc23zHg,discussion-id=EKAKkE0Q,comment-id=0000,timestamp=2018-04-09T23:49:38.490+0000) > > What you're seeing is the stressed tendon making an impression on her skin, which -looks- like an extension of the neck. Technically, it's really part of the neck, but the tendon continues down to the clavicle, which some wouldn't consider to be the neck. I know, but I did the same thing with my own neck and measured it from the clavicule as well, and her proportion was still larger...
Rioter Comments
: > [{quoted}](name=ZJD123,realm=NA,application-id=3ErqAdtq,discussion-id=fXm1fUdw,comment-id=00070000,timestamp=2018-04-09T14:33:33.205+0000) > > MUH ADC MIGHT ACTUALLY DIE ONCE IF THEY _**POSITION**_ POORLY. ignoring the point, point is to win the game you need to protect the ADC and the only ones who can do that well are janna and lulu and to an extent thresh which is why they have a high win/pick rate
> [{quoted}](name=hhaavviikk,realm=EUW,application-id=3ErqAdtq,discussion-id=fXm1fUdw,comment-id=000700000002,timestamp=2018-04-09T17:22:39.111+0000) > > to win the game you need to protect the ADC And that's exactly what needs to be changed in this game.
: who is a good ranged top or jungler
>play a ranged champion top >a champ thats not cancer to play or fight against I'm sorry, but these two things can't go together. With that said, Urgot is probably the only one who is balanced around fighting against melees.
KoKoboto (NA)
: Mordekaiser is designed around a Juggernaut but maybe he should be more Battle Mage instead
In my opinion they could change all his scalings from ap to ad, but keep the magic damage, turning him into the Corki of the Juggernauts. This way he can keep his niche as the magic damage Juggernaut but can actually build Sterak's, Titanic and all other items a Juggernaut would build.
Rioter Comments
: That's true - however, the collection of just 5 gives swain a strange playstyle - you go hella aggro until you get ur fives stacks, and then you just kinda derp around until your ult is ready to kill some fukers. Maybe a good idea would be to give him infinite stacking capability, but have them go away after a set time, like syndra's balls. That way, a truly stacky Swain's ult would be scary af, but a shitty swain would be equally unscary. And it would add some complexity to his soul thing which is currently "throw shit towards enemy. heal. ult with automatic full stack. repeat until Noxus reigns"
But... Why would you stop going aggro? You don't get more fragments, but you still get the heals even at max stacks. There's no reason not to, you still have your combat heals to trade with even without ultimate. Your trade potential hasn't lowered at all.
: they do give some health, but often all that does is return a bit of the health you used to engage on a person, generally for the sole purpose of getting that last fragment for your ult. When I'm playing the SexyMan, I often don't pay attention to those unless i'm deciding if I have enough juice to ult.
But if what you just said happened, then doesn't it mean you just won your trade because you got refunded a part of your health, and maybe lost less than your opponent? So it actually had a value in that trade, and it doesn't only works for the ultimate. So why buffing it adding unneeded complexity?
WolfChases (EUNE)
: Jungle has more impact not because junglers are Op, not because of the XP, not because of the ganking paths and whatsoever. Jungle has more impact because current state of the game is snowbally. Lets take a look at season 5 foe example? You could get ganked, killed and still catch up if you are good and come out victorious. In this state of the game, you are fcked up after a single succesfull gank. Not because jungle is op but because your opponent will wreck you and take your turret which means = lost lane. It isnt jungle, its any roam actually. If mid laner roams top and kill enemy top laner its all the same. In order to fix that, Riot doesn't have to nerf or change jungle bit instead, to buff objectives. - buff turrets - buff dragon (no jungler should be able to solo drake before he finishes his jungle item. - buff heralds damage. Herald is nothing but a wall of meat that deals no damage but has tons of hp. Thats all.
Also lower gold and exp reward per kill. Or, if games end up too long, just raise ambient gold instead. This way kills are less meaningful and snowballing is further reduced, without lenghtening phases durations again.
: Absolutly no way Liandry gets through like this
{{champion:75}} 's ult + {{item:3151}} {{item:3116}} "Hey, look! I'm not even autoattacking you!"
: My problem with the Assassin meta is that if they got even a little ahead squishy champs weren't allowed to play the game. Case and point: https://www.youtube.com/watch?v=yW_st2H2Y2Y Not saying the ADC meta is much better but that might just be me.
Actually, I think the problem with the Assassin meta is that if they got even a little ahead TANKY champs weren't allowed to play the game, not the squishy ones. As a mage, you could still "hope" to try and get them from range. After all, assassins die as fast as they kill when it's their meta. And as a marksman, well, you could just do the most damage you can to the frontline before popping out. But as a tank that wants to peel for his team, a fed assassin in assassin meta is a nightmare. They can't do damage and they can't cc, because they get popped just as fast as a squishy champion, without being able to do anything at all.
: It has a 2 second cooldown. And if a 10 second Kleptomancy would be too strong on GP/Nasus, it would also be too strong on Jax/Fiora or whoever else uses it, because they get the same amount of Value from it. You don't balance GP OR Kleptomancy by expecting GP players to be dumb enough to over extend trying to get some more Q's in.
Yeah, you're right about the cd part, got carried away when writing. But the second part is still up. The problem with GP and Nasus is that, with Klepto, they are not using their spells in the way they are meant to be. A GP that only uses Q on you is supposed to get punished in mid game, both for unupgraded ult and for lack of enough gold (GP doesn't get the gold from Q as a free bonus; it's power budget wasted, and he needs to get that extra gold because he is balanced around having more gold than enemies at all times). Same with Nasus. Because yes, a GP will not overextend to shoot Q's at you, but if you are in farming range and he has to choose between shooting a minion or killing that minion with an auto and then shoot at you he will always choose the second, because Klepto is more powerful than his Q's passive. But if Klepto is on cd, he won't, and will actually shoot the minion and still get extra gold, without giving up the Klepto bonus. Now, I'm not arguing the fact that with Klepto they are given the possibility to forgo part of their power budget without ripercussions. It's a concept that is not flawed by itself. But if you give Klepto 10 seconds and give it the average gold you would get now by using Klepto multiple times in the same time, then you let them use these 10 seconds to actually farm with their supposed patterns. So you end up with someone that not only has the bonuses from Klepto, but also gets the extra benefits from their kit that they have actually been giving up during the last months, in favour of Klepto. It wouldn't be a choice anymore, they would get the best of both worlds. Jax and Fiora, instead, don't give up anything from their kit from using Klepto, since they don't need to use skills to farm, so they wouldn't particularly get anything extra out of a longer cooldown outside of consistency.
: Ok, but we're talking about his ult.
The interaction is that more range = easier accessibility to proc Runaan = more passive stacking. As far as damage and range goes, his synergy is no different than a Tristana or Caitlyn one. What makes a marksman particularly good for Runaan is the presence of innate on-hit effects. Ok, Twitch has maybe the weakest of all the marksmen with on-hit effects, but still works. I think what makes Twitch dangerous with Runaan is actually his stealth, because it lets him "burst" more people at the same time, ult or not.
: So what if Kleptomancy...
I think it would be even worse. When you create something that has no cooldown, then you balance it around the worst case, which is a proc every second or even more. So to get the most out of this rune, champions like Ezreal, GP or Nasus are pressured into proccing it as fast as they can, using everything on cd. This means they tend to get overaggressive, make more mistakes, or in case of Nasus and GP if they use their Q as catalyst for Klepto then they can't use them to farm, even if they are spells meant to be used on minions because of their effects. If you normalize the loot at 10 sec gold, then you end up with GP and Nasus getting relieved of its pressure, and now not only they can proc Klepto on cd and get the best income, but when it's in cd they can actually go back to their ideal farming pattern and get even stronger. So no, adding a cd and normalizing would actually break these champions even more.
: Twitch has no interaction with the item.
Twitch's primary interaction with Runaan is the ability to apply his passive to multiple enemies at the same time, which means an overall stronger E, which is not something to underestimate.
Ghazter (NA)
: I consider anybody with 1. High health or 2. High shield a tank. He's got lots of shields and can be effective with lots of health, he's definitely not your standard melee squish champ.
Ok, but it's like you're saying "I consider Caitlyn an archer because she shoots from range, and archers shoot from range". Can you see the fallacy?
Rioter Comments
: Anyone else immensely disappointed in how he's not gonna get a full-on dragon transformation? Either that, or he is because it's a legendary skin, which will make his original skin shittier.
Well, Tyrant Swain actually turns him into a full crow (I mean, the head is the only visible part that remains human in the other skins, and in Tyrant he gets a crow head), so if Dragon Master is of same or higher quality (which is supposed to be, I don't think it's going to be a 750 one) then he probably will.
: So you want Vayne to have, no hard CC, a below average repositioning spell, and no AA steroids besides a minor AS buff? Sorry why would I ever pick this ADC?
To shred tanks with consistent %max hp true damage.
DemonDrake (EUNE)
: Did we just become friends ?{{sticker:slayer-pantheon-thumbs}}
No, I could never become friends with a EUNE. {{sticker:fiora-cool}}
: You know ADC itemization is cheap...
I was expecting a goat bleat with explosions in the background, I'm disappointed.
DemonDrake (EUNE)
: First of all your analogy is darker than most people souls. Second you had build diversity! The tier 3 sup items gave you a dope ass active or a warding trinket, YOU HAD THE CHOICE. Now you don't You like pizza? From now on, forget about all sorts of dif pizza, just one. That way I you save time and energy in choosing, and since it's only one type you don't have to go anywhere else or look for anything new. Also now all companies that make pizza will save up so much from dif ingredients. Time,cost and energy saved To make your life easier we removing all champs from league to leave 10 champions. No more banning, no more time wasted on strategy. Just 10 champions See still helping you out I can go on for hours like this buddy!{{sticker:draven-pose}}
They will give you just one type of pizza, but will give you that for free. And with the money you just saved, you can now go buy a kebab or an hamburger, or even another pizza in another pizzeria. The only downside is that you are forced to take that free pizza. In other words, you have one less slot in your inventory, since it's been reserved by your free pizza. But hey, now that I think about it, it's been like this since forever, and you had to pay for that, too. Me too, mate, me too. {{sticker:darius-angry}}
: > [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=ETWXwRGv,comment-id=00000000,timestamp=2018-01-16T18:33:47.589+0000) > > funny that you say that, because in solo que garen had a higher winrate than darius since the addition of the parry to his w last leason. hes still a better pick than darius right now. > > i mean darius is in the shitter, but still. darius is probabily weaker cause of his low numbers thx to anime fans complaining him but kit-wise he is still the better version of garen
You are comparing apples with oranges. Darius is a teamfighter that stacks up with time while sustaining off many people through positioning. Garen is a single target focused target prioritizer with a hit and run playstyle. They are completely different.
Antenora (EUW)
: Her W makes up less than 1/5th of her damage.
Not in laning phase, though. At that point it's almost half or her effective dps, considering her physical damage gets reduced by armor.
ShadeDi (EUW)
: > [{quoted}](name=Trollmanship,realm=NA,application-id=3ErqAdtq,discussion-id=fyGAKzVu,comment-id=0009,timestamp=2018-01-15T11:38:08.924+0000) > > Yo guys, I don't think the problem is "wtf syndra is so weak"... no, the problem is, like the OP stated in the title of the thread, _**damage in this game is too fucking high.**_ > > Do people honestly enjoy a game where the first person to get an advantage in lane is able to simply one-shot their opponent for the rest of the game? How do you fix it though? Me killing my laner or being killed means they now have gold advantage and level advantage if they shoved in the wave. Meaning I lose if it's a state check battle. It's not enjoyable but that's how the game is, I don't see how they can fix it without making major changes to lol. But I'm not creative so eh.
We don't recall being melted by a 1/0/0 whatever three years ago.
: I never directly thought of tanks that way, building defense to perform more CC casting. Thanks for a different perspective on that. {{sticker:slayer-pantheon-thumbs}}
I truly hope this was sarcastic. XD If not, then I understand why so many people have problems understanding tanks' purpose, and doesn't matter how many time explanations are given, there are always those who don't get it. For Christ's sake, the definition CaptainMarvelous just gave of tanks is written in the official subclass description made by Riot! XD
: > [{quoted}](name=Fefnil,realm=EUW,application-id=3ErqAdtq,discussion-id=rzaVjWP1,comment-id=000a000100000001,timestamp=2018-01-11T21:42:49.243+0000) > > Isn't that a bit silly? It's like you're saying that in a country there is a special death penalty that lets people choose how they would like to die when condemned. Then someday the death penalty gets removed and you jump out saying "No, why, now we don't have options anymore!". > What kind of justification is that? Look at it this way: before you had the choice of when spending a fixed tax of 800 gold during the game. Now you don't have to spend those 800 anymore. It's not like they're saying "You have to spend these 800 gold when we say so", they are removing the tax altogether. See, the problem with your analogy is that the death penalty isn't being removed. Instead, your first amendment is being replaced with a new Death penalty law, so that the original one no longer needs to exist.
But is it? The death penalty is not "buying the support item", the death penalty is "spending 800 gold for Sightstone" which is being removed because now the cost is not gold, but quest mechanic. You still have to buy it, but the cost is spending a certain amount of time doing a certain thing that you would have done anyway.
Noxxi (OCE)
: Probably but that still doesn't solve the problem of talisman removing an item slot because you need the exp. Someone on reddit suggested adding the extra exp to his passive.
Well, you could still sell it after you reach lv 18, or maybe even at 16, to free the slot, no?
: > [{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=rzaVjWP1,comment-id=000a0001,timestamp=2018-01-10T18:20:20.166+0000) > > Because you didn't really have options. You always had to buy SS. SS always took up an item slot and needed to be purchased early. Now you can rush a big ticket item if you get ahead like Ludens or Sunfire and not cost your team vision but i has the option to choose not only how soon I wanted to get it, but if i wanted to free the slot or keep it filled for an active and more stats. Now i have neither option whatsoever. Whatsmore is they took away Support quests buffs for no real reason. You say we can rush said items without costing the team vision, when in reality what it is , is that the option doesn't exist anymore.
Isn't that a bit silly? It's like you're saying that in a country there is a special death penalty that lets people choose how they would like to die when condemned. Then someday the death penalty gets removed and you jump out saying "No, why, now we don't have options anymore!". What kind of justification is that? Look at it this way: before you had the choice of when spending a fixed tax of 800 gold during the game. Now you don't have to spend those 800 anymore. It's not like they're saying "You have to spend these 800 gold when we say so", they are removing the tax altogether.
: The typo is on Wukong's wiki page under his patch history. http://leagueoflegends.wikia.com/wiki/Wukong Pretty much the lists of changes ascends from the older patches at the bottom then goes up as new patches get added, but it says 4.5 then 4.18 for some reason. I'm not 100% sure if it meant to say 4.15 then 4.18 or if 4.5 was supposed to be after the 4.18, but there is at least an problem with the order. It could be his last update was in 4.5, but I tried to go off of memory from what the last stand alone update to his kit was, and from what I remember the change to the fog of war was later, so that made me assume that the part that says "4.5" was a typo.
> [{quoted}](name=Blue Moon Wolf,realm=NA,application-id=yrc23zHg,discussion-id=kXJAygbE,comment-id=000d0000,timestamp=2018-01-08T20:55:11.433+0000) > > The typo is on Wukong's wiki page under his patch history. > > http://leagueoflegends.wikia.com/wiki/Wukong > > Pretty much the lists of changes ascends from the older patches at the bottom then goes up as new patches get added, but it says 4.5 then 4.18 for some reason. I'm not 100% sure if it meant to say 4.15 then 4.18 or if 4.5 was supposed to be after the 4.18, but there is at least an problem with the order. It could be his last update was in 4.5, but I tried to go off of memory from what the last stand alone update to his kit was, and from what I remember the change to the fog of war was later, so that made me assume that the part that says "4.5" was a typo. Ok, my suspicion was correct then. 4.18 is not 4.1.8. It came AFTER 4.5 because, you know, 18 comes after 5. XD So numeration is totally correct, there were 13 patches between the former and the latter. Anyway, back to the topic, probably it's because I'm not a Wukong player, but the problem I see is that, yeah, maybe his fantasy as a Wuju enlightened monkey inspired by the Sun Wukong is not fulfilled, and maybe his skills are outdated, but the kit IS cohesive and coherent with itself. His kit is an hybrid assassin-diver, and fulfills both well, with all spells being useful for both playstyles, much like a Rengar and a Kayn, which are also both hybrid assassins-divers. That's why I think he is low on the priority for updates. It's not like older champions like old Sion and Galio or Nunu that have/had general purpose skills that don't really blend in together. Maybe it's not the right kit for Wukong himself, maybe his kit would be better on another champion thematic wise, but it doesn't mean that it's not a coherent kit that would probably be up even for modern stardards, with some tweaks.
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Fefnil

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