: "CDR is too broadly found"- Meddler
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Saïx (OCE)
: Am I imagining things, or is Baron a bit... easy?
- Baron Nashor applies Grievous Wounds for 1 second to whoever damages him or gets damaged by him. Fixed
: I think Riot forgot that AP is suposed to be a cheaper stat than AD
On the other hand, when in ARAM I get a tank and the enemy team is full AD I am unkillable, while if it's full AP I get melted no matters how much MR I build.
: > [{quoted}](name=Fefnil,realm=EUW,application-id=yrc23zHg,discussion-id=GKzHVR7B,comment-id=0000000000000000,timestamp=2017-08-09T17:42:39.794+0000) > > Which is a nonsense motivation since no one said to substitue chronological view with discussion view... In the other boards you can simply switch between them anytime, so if you want chronological you can just keep it... The reason why this board doesn't have both is because the two views don't play nicely with each other. When somebody replies to another person in discussion view, you can not see who is replying to who when you switch to chronological mode. An exception to this is if the quote button in discussion is clicked (instead of reply), but almost everybody clicks reply because there's practically no reason to ever quote somebody in discussion view since all replies are nested.
> [{quoted}](name=Tundra Fizz,realm=NA,application-id=yrc23zHg,discussion-id=GKzHVR7B,comment-id=00000000000000000000,timestamp=2017-08-09T17:47:45.363+0000) > > The reason why this board doesn't have both is because the two views don't play nicely with each other. When somebody replies to another person in discussion view, you can not see who is replying to who when you switch to chronological mode. > > An exception to this is if the quote button in discussion is clicked (instead of reply), but almost everybody clicks reply because there's practically no reason to ever quote somebody in discussion view since all replies are nested. That's a good point. I guess it's fine like this, then.
Arioch (NA)
: > [{quoted}](name=Fefnil,realm=EUW,application-id=yrc23zHg,discussion-id=GKzHVR7B,comment-id=00000000,timestamp=2017-08-08T12:02:11.192+0000) > > I'm sorry if it sounded like that, but I'm not trolling... I'm not aware of the wars between boards, I only look at the Hot section in the Home, so anything from any board is good for me. I simply started seeing more and more threads coming from GD, but this is the only board where you can't switch view, so I was genuinely wondering why all this excitement now, since I saw many threads that could be posted in other boards but they have something more than this one, the discussion view, which many people find better. > I mean, if you have the choice, why would you post in a board that offers less visual conveniences? this board doesnt have discussion view because its shit reddit garbage we dont want it and never will
I agree with these explanations about why chronological view gives equal weight, the problem is that that's not my point. It's a nonsense motivation since no one said to substitute chronological view with discussion view... In the other boards you can simply switch between them anytime, so if you want chronological you can just keep it... Which view is better is simply a subjective matter, so everyone can say his opinion about it, but what the other boards offer is the CHOICE to read in both views, which is clearly better than force one view. Even if chronological was objectively the better view without any doubt, offering the choice would still be way better than force only one.
: > [{quoted}](name=Fefnil,realm=EUW,application-id=yrc23zHg,discussion-id=GKzHVR7B,comment-id=00040000,timestamp=2017-08-08T12:23:42.665+0000) > > What? "Things that are League related that could be posted on other boards" Keyword is could. GD may or may not bring up League, there's no strict rule for or against it. And given that, it's not weird that a small minority of threads here end up being exclusively League related. Most people on here view it in "recent" view to treat it like a discussion board so the Hot Threads are usually League related since that's something the other boards care about. I think the idea that we shouldn't be allowed to discuss League on this board which is designed to be able to talk about w/e when we're all League players in some manner is silly
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=yrc23zHg,discussion-id=GKzHVR7B,comment-id=000400000000,timestamp=2017-08-08T12:29:47.082+0000) > > "Things that are League related that could be posted on other boards" > > Keyword is could. GD may or may not bring up League, there's no strict rule for or against it. And given that, it's not weird that a small minority of threads here end up being exclusively League related. Most people on here view it in "recent" view to treat it like a discussion board so the Hot Threads are usually League related since that's something the other boards care about. > > I think the idea that we shouldn't be allowed to discuss League on this board which is designed to be able to talk about w/e when we're all League players in some manner is silly Of course you can decide in which board to post, since GD overlaps with all the others (even if, for "fair play", they should not overlap and make GD not LoL related, but that's not the problem). What I wonder, though, is why would you choose GD when, here, you force people to look at the comments in chronological view, while in other boards they can choose between chronological and discussion view. I mean, when I post something, I want the most people possible to notice it. And it's clearly easier in a boards that offers more, no? Statistically, here in GD only people that like chronological view will look at my post, while in, for example, M&G, both people that like chronological and people that like discussion view will take a look. The more people there are, the more likely my post is gonna be read, right?
: Pool Party Ahri!
Well, actually Pool Party Ahri already exists, it's here in the background: http://www.mobafire.com/images/champion/skins/landscape/ziggs-pool-party.jpg And Pool Party skins always had this feature to include other Pool Party skins in them, even if they're not released yet.
: Believe it or not the people on the League of Legends General Discussion boards may have played League of Legends before *GASP*
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=yrc23zHg,discussion-id=GKzHVR7B,comment-id=0004,timestamp=2017-08-08T12:08:43.835+0000) > > Believe it or not the people on the League of Legends General Discussion boards may have played League of Legends before > > *GASP* What?
Arioch (NA)
: nice bait now get out me board
> [{quoted}](name=Arioch,realm=NA,application-id=yrc23zHg,discussion-id=GKzHVR7B,comment-id=0000,timestamp=2017-08-08T11:48:32.607+0000) > > nice bait now get out me board I'm sorry if it sounded like that, but I'm not trolling... I'm not aware of the wars between boards, I only look at the Hot section in the Home, so anything from any board is good for me. I simply started seeing more and more threads coming from GD, but this is the only board where you can't switch view, so I was genuinely wondering why all this excitement now, since I saw many threads that could be posted in other boards but they have something more than this one, the discussion view, which many people find better. I mean, if you have the choice, why would you post in a board that offers less visual conveniences?
Rioter Comments
Rioter Comments
: Corki needs to be nerfed
How do you find it impossible to itemize against Corki? 90% of his damage is magic...
: Boot enchantments Idea
In my opinion, the problems with enchantments rise when you give them combat power, where they pretty much become keystone masteries. The problem with old enchantment was that there wasn't actually a choice. You pretty much picked the enchantment based on the champ you were playing. Also, it pretty much felt like a chore to buy it. The old enchantments were really cost inefficient, but because you had the opportunity to buy it, you were also forced to buy it. Pretty much the same problem as the old Eleisa's Blessing (RIP). So, in my opinion, enchantments should give out of combat utility. Things that are not really required, and are conveniences more than real upgrades. For these reasons, I think the PinkSlot is a very good candidate as an enchantment. The CreepBlock is okay-ish, maybe potentially too much impactful during fights. If I had to suggest other enchantments, mmh... let's see: Maybe an enchantment that enlarges your vision radius when you are out of combat for at least 7-8 seconds. Or maybe one that enlarges your vision radius if you stay still for at least 5 seconds or so. There could also be an enchantment that lets you store elixirs in the same way as PinkSlot, so when you are full build you are not forced to activate it in base. Also an enchantment that reduces your recall cast time by 0.5-1 seconds.
: I cannot stand my brother's girlfriend because of her eating habits
: Why the assassin rework was unfair
On the other hand they have the best mobility in game class wise, or at least this is the current concept design. Even if it's delayed and other classes have an instant burst, they can't still be compared, since they can literally jump around and dodge everything while killing you, while Lux can't. That's the reason why assassin is the most mechanically intensive class and one of the most difficult decision making ones.
: That is not even comparable. And i didn't say they shouldn't be punished, just that they shouldn't be perma banned.
How are they not comparable? They are both immoral actions and, because of this, laws were written to punish and deter people from doing these... because they are immoral and humanity considers these wrong. They look pretty much the same to me, only with a different weight. The problem of not banning is that no other punishment is enough. Simply because they can just create another account and use it while they wait for the temporary punishment to wear off. Sure, even if they get permabanned they can still create another account, but then there's a difference, because even if the number of troll accounts remains stable, at least it doesn't increase. Also losing something permanently is still a better deterrent, because eventually they will lose the will to level to 30 a new account everytime and will give up, while they won't do it if they can just wait a couple of weeks.
: i stared into this with deep thought and couldve sword that they draw a bigger, single pieced bard
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: Burst and utility.
Depends on the mage. Burst mages are burst, Battle mages are DPS, and Artillery are a mix of both, having pretty much a consistent low dps poke and secondary skills to burst.
: someone trolling once for their first time would most likely be heavily related to emotions.
I killed someone out of rage because I'm not immune to emotions. It was the first time I did it, so I don't have to be punished, right?
: Killing is the best CC, dying is considered a self-suppression.
: > [{quoted}](name=Corrupt Bliss,realm=NA,application-id=cIfEodbz,discussion-id=XAQAfndI,comment-id=00010007,timestamp=2017-08-03T22:40:16.465+0000) > > wait why down voted.... lol. Apparently a lot of people here in gameplay really hate when people use signatures. I use a signature so some people just down vote me because they hate signatures. http://www.auplod.com/u/pdolua802d6.png
Well, technically, everyone already has a signature, and it's on top of the post. Probably they hate you because it's redundant.
PB4UAME (NA)
: He was originally designed as an AD fighter, then was played as a "tank" because tank options were so limited, back when the meta was tank and support bot lane. At that point, roles were pretty flexible and he's done just about everything: AP mid, AD fighter/tank/AP burst jungler, solo top, and of course, support.
Also, don't forget that, for some reason, Blitz has probably the longest and shittiest autoattack animation of all melees. Even with the AS buff on. He's like the Karthus among fighters.
: > [{quoted}](name=Fefnil,realm=EUW,application-id=3ErqAdtq,discussion-id=NOTHblFZ,comment-id=000400000000,timestamp=2017-08-03T13:09:05.353+0000) > > The problem is that, as a mage against an assassin, you can't really trade. After the first few minutes, if you even try to get in range to get some poke off, they will take this opportunity to all in you, and the only thing you can do at that point is counter-all in yourself. > Except that: A) as a mage, your all in is generally weaker than an assassin's and B) they will negate it with Hexdrinker. > But even without considering these, the point still is that you can't trade with an assassin simply because it's not you who decides when to fight. > So the only thing left to do is try and poke with long range skills (if you have any) while freezing the lane the best you can. But long range poke is very unreliable, so it's not easy to even proc the Hexdrinker from a distance before the enemy recovers. If you are getting all inned because you are poking an assassin then you suck at poking. Mages have range and defensive tools or range and a fuckton of damage, or a mix of both. Syndra for example wouldn't give a fuck about talon because if you always have one sphere up it's a matter of Q E to stun and pressing R and he's fucking dead. Veigar just needs R. Other mages have defensive tools and even more range to work with. If you are getting constantly all inned then the problem is you, not the champion you are playing against. Get your head out of your ass and figure out power spike windows you can work around instead of complaining about a measly ~200 shield on a 120 second cooldown.
They have more range than an assassin only on maybe 1-2 skills per champion. And in that case, they are not really easy to hit. I dare you to hit Ziggs's Q from max range each time you use it while at the same time managing the wave and dodging Zed's poke. Also, those examples are out of context, simply because you didn't describe pokes, you described full committed all-ins. When we were talking about how to poke assassins and wear off the Hexdrinker slowly.
: Then you don't know how to play a mage. Plain and simple. So far i crushed a lot of zeds and talons in lane as GP until level 11 when they pretty mcuh only need to press R and i'm dead without exhaust and you are going to tell me as syndra, ori, anivia you can't POKE melee assassins?` Yeah you don't trade, you harass and poke from range, no need to trade. Positioning is key.
Except your trade range most of the time is the same as most assassin's engage range. That's why I said "long range skills (if you have any)". I was talking about skills like Ziggs or Xerath's Q, Lux's E, Brand's W, which are long range skills that, because of that, are unreliable from max range. Also you always have to consider the wave, because most of the time the long range skills are needed to farm. All these reasons make it so it's not really that easy getting off a constant poke to proc the Hexdrinker. And if you try to get close to use the reliable and more powerful trade pattern, trying to Brand's E, use important skills from short range to make it harder to dodge, or simply autoattacks, if they have a grain of salt in their brain they will immediately jump on you.
: It's about whether you favor trading or all-in. Armguard is far better in trading because its stats are far more efficient as long as you farm effectively. Hexdrinker is better in all-ins because its shield makes it more efficient during the short period when it's up during when that's happening.
The problem is that, as a mage against an assassin, you can't really trade. After the first few minutes, if you even try to get in range to get some poke off, they will take this opportunity to all in you, and the only thing you can do at that point is counter-all in yourself. Except that: A) as a mage, your all in is generally weaker than an assassin's and B) they will negate it with Hexdrinker. But even without considering these, the point still is that you can't trade with an assassin simply because it's not you who decides when to fight. So the only thing left to do is try and poke with long range skills (if you have any) while freezing the lane the best you can. But long range poke is very unreliable, so it's not easy to even proc the Hexdrinker from a distance before the enemy recovers.
: Before it was only up to 11'110, now they made it to 1'111'110. I think.
Fun fact: this is actually still survivable by anyone shielded by a 1'500'000 health Sion or Cho'Gath with Gargoyle, Locket and FotM.
: So technically Chogath can survive it
Not really, since to activate the execute you need to be at 25% or less health. If it only deals 9999 damage, then you can only survive if you have at least 40000 health. And Cho'Gath would need A LOT of time to stack that. Although, a 5000 health Braum using Stoneplate and bodyblocking with E should survive. EDIT: No, looks like a rioter said that 9999 is just of the lulz. It will actually kill anyone even if he has more than 10000 health.
: On my image the man is clearly in the hitbox though.
Because you didn't position the ult south-north but you angled it clockwise, it wasn't like the example in the video. The more it's straight, the more the optical illusion works. A perfectly orizontal ult is never gonna visually bug. So even if in your example it's slightly in the hitbox, it doesn't change the phenomenon.
: But on the first image it seems to miss just because of the weird AF angle. Also this still wouldn't explain why Lux R hits when you are behind her. IMO it should be something like this: http://imgur.com/a/cjTjX Where the first image is roughly in-game view angle. A hitbox is a rectangle with "infinite" height and starting position of 0 aka "the ground". But I don't get why it should change its shape. Also these hit and miss "bugs" happen even when ability(ies) are used in straight line, where everyone is on the same "elevation".
> But on the first image it seems to miss just because of the weird AF angle That's the entire point of this discussion. Someone is in a game, and sees that ult, while he is in the same position as the image. He thinks he's fine, that he won't get hit. And then, surprise, he dies. It happened because the higher position, together with the camera angle, mask its actual area of effect. Your images are pretty much like mine, in the first it gives the impression it will miss since the man is out of the figure, but it will not. Shape does not get changed. The area of effect is a rectangle with infinite height, but in game you don't see it, you see the particles. And while usually the particles are in the same position as the actual area, different height ruins that. Those bugs, if any, are unrelated to this. This is a case of "visual" bug, where the code actually works perfectly, but the results are not what they should be. Those, instead, are true bugs, where a piece of code doesn't work correctly.
Sraeg2013 (EUNE)
: >So, as far as we now, the Bow is the one who's "happy" to share his power and maybe decided to live together within Varus, instead of controlling him. Or maybe the Bow was actually already defeated by Varus, and his Darkin pants are actually a manifestation of his "final form". If Varus won he wouldn't have those pants as he'd be the one controlling the Darkin. My theory (and one that I'm sure was around for a long time) is that his necklace is stopping or heavily impeding Darkin's influence on Varus and possibly also blocking or diminishing any form of communication which gives the false sense of Darkin being dormant. >Or maybe it's just because Riot decided last month that the Bow would be a Darkin. I'm sure they haven't decided that before Varus' release.
Well, we still don't know exactly what defeating the Darkin gives. Sure, it gives the host all of the Darkin's power, but in what form? Kayn becomes a Shadow Assassin, but it's because he fuses the power of Rhaast with the power of the Shadows that he owns. But Varus? In his current lore, he was just an archer. The best archer in Runeterra, but still just an archer. That's why I think, if the theory is right, he could just have taken some Darkin features, since he didn't have a base power to enhance. Now, after the retcon Varus's appearance could be completely different, so it's all fluff. On the other hand, the necklace theory is actually a good, since it looks like an important item for him. Of course, it could just be a plain memento from his home, but still. But anyway, until a VU happens, there's no reason to indulge too much. There's so little now, old lore didn't include the Darkin twist (as far as we know), so we pretty much have nothing about him.
: These are two objects and optical illusion. Lux's R is one straight rectangular object. There's no reason for it to twist at x position.
Lux's R depositioning is an optical illusion, too. Let's use the correct shapes, so you can see it better: https://i.imgur.com/XMeicvT.png This is the former situation with the camera angled like in game. There's a victim in red and the big white cylinder representing Lux's ult. By looking at this picture, your eyes tell you it's on the left, so it will miss. But is it? If I rotate the scene: https://i.imgur.com/oTPO4hf.png In Lol there isn't a Z axis. This means that everything that happens "in the air" actually happens on the ground. Like Tristana or Kha'Zix jumping, but actually it's just a dash with the animation making it look like they're jumping. So the area of effect of the ult is actually this one, if we project it on the ground: https://i.imgur.com/oFd0bYO.png And this means the victim actually gets hit, even if it doesn't look like so with the game view. And it all happened because Lux was on higher ground, so her ult was in a higher position, too.
: No matter how much I try to shake it, I can't get rid of this "Frienemy" feel from Kayn and Rhaast.
Actually, of the three Darkin, we have Aatrox who already took possession of his host, Rhaast that's fighting with/against Kayn, and the Darkin Bow that's still the only one sleeping (until a likely Varus VU where we get to know who the Darkin now). So, as far as we now, the Bow is the one who's "happy" to share his power and maybe decided to live together within Varus, instead of controlling him. Or maybe the Bow was actually already defeated by Varus, and his Darkin pants are actually a manifestation of his "final form". Or maybe it's just because Riot decided last month that the Bow would be a Darkin.
: That made no sense. Also, it still wouldn't make the thing shift to right or left, because it's a damn straight line!
Mmh... take a look at this Paint 3d project I made: https://i.imgur.com/ukWMM1F.png Are these balls side by side? Let's see what happens if I zoom out: https://i.imgur.com/LPyt4vP.png https://i.imgur.com/ArJUHkG.png https://i.imgur.com/YjmC5Vb.png Can you see it now?
: How would your elevation change this, when she shoots it in a straight line?
Because your camera is not bird view, but isometric, so slightly angled. This means that, while it looks like Lux's ult is on the left, it's actually positioned higher.
: riot Leona skin
Aaaand by doing this sketch they pretty much made it so it will never happen. Not in this form, at least. Riot already said they will never copy community ideas. They will take inspiration, of course, but never copy. That's why you should always be the vaguest possible when posting concept creations. The deeper you go, the less Riot will be able to take.
: Only 'cause something is frustrating doesn't mean it has to get nerfed
Not nerfed, just reworked. If something is strong, you nerf it. If something is toxic, you rework it. It's the core reason behind all the VGUs.
: The Maiden is a conglomeration of souls, i think that's why it says, "Us".
: Except heals aren't damage reduction. It's a heal. That's why it's called a heal. Do you even english? Please stop spamming me with your stupid no thought responses. > I use a skill that deals 100 damage, then right after I use another skill that deals 100% of the damage I just dealt (**like Zed's ult**). > I wasn't talking about Zed's ult itself. > (**like Zed's ult**). Please just stop already.
It all goes down to the categorization of heals, then. Well, I'm pretty sure heals are universally recognized as a form of damage reduction in videogame world. _"Like" - Preposition - "similar or comparable to"_ I don't know if you know english now. "Like Zed's ult" means "in the same way Zed's ult works", "similar to Zed's ult", "Zed's ult is an example of a skill with a specific mechanic and I'm talking about all the skills with this mechanic". In no way "like Zed's ult" means "only Zed's ult works this way". But anwyay, what's the problem? Zed's ult is still included in this argument, since DD reduces its damage. After Zed ults he has 3 seconds to deal all the damage he can. 30% of this will be delayed. At the end of the timer, everything that's still being delayed in the dot will not be counted by ult's damage. Hence it dealt less damage than what it could have done.
: In most matchups in the toplane, it's best to go for a more-damaging build with few resistances(like 2 defensive items at most) as {{champion:83}}. An example of my favorite damaging build is: {{item:3078}} {{item:3053}} {{item:3812}} {{item:3065}} {{item:3006}} {{item:3026}} (this build is WAY more fun though cause you can legit oneshot adcs) {{item:3078}} {{item:3053}} {{item:3053}}{{item:3053}}{{item:3053}}{{item:3053}} which works because at level 10 with this build, you have 353.7 AD. Now use Q and you get 130 + (30% of 353.7 AD =106.1) = 236 damage PLUS sheen proc, which leaves 2x353 = 706. which makes a total of 236 + 706 dealing 942 damage in one Q. Add in four mistwalkers and you get 424 damage added on top of that plus 35 for the base damage of mistwalkers making a total of 1401 damage. That's enough to kill most adc's at level 18, even with the small amount of armor that they build, that'd cut the damage to 1200. Don't forget to mix in one basic attack from Yorick, because Q only adds to the damage of Yorick's Basic attack. Leaving us with 1754 total damage. well over the damage needed to kill a level 18 adc with one Q and four minions. It's basically an E Flash Q kill confirmed... and I didn't even make {{champion:83}} level 18 where his base AD shoots to 142. The only reason you ever build {{item:3748}} is if you are planning on grouping up with your team and building {{item:3078}} {{item:3748}} ({{item:3068}}, {{item:3143}} or{{item:3742}} ) {{item:3512}} ({{item:3065}} or {{item:3001}} ) {{item:3111}} so you can help your feeding 0/12 botlane and 5/6 midlaner attempt to come back into the game with early roams. The problem with all of that is that now you lose the huge presence of damage that comes from{{champion:83}} which is one of the few things that MAKES him good in teamfights. You'll get the burst off and do some damage but you aren't going to do very well in the mid-lategame( the only phases of the game where the {{item:3748}} build out-damages the {{item:3071}} build) because if the enemy toplaner chooses a tank, they will have enough defenses to make anything you do (besides ult) useless. If the enemy toplaner chooses an assassin, then they'll have already lost the lane and you'll be hyper fed and not going the defensive build anyways, but if you go the defensive build(like if you aren't a {{champion:83}} main, just don't know, etc.) then the assassin will be able to waveclear against you, making your splitpush bad, and your lack of damage only allows the enemy team to engage on your team with a LOT less damage to worry about. If the enemy toplaner chooses a duelist such as {{champion:24}}, {{champion:114}}, {{champion:48}}, hell... even {{champion:266}} and {{champion:23}} then you'll be screwed as soon as you go the defensive build because they like having someone to whack on for free health in teamfight. All that pretty much defeats the purpose of doing a defensive build. So legit, Titanic's one purpose on Yorick is taken up by any other item. Name any item(that's not a component item) and I'll tell you how it's more useful than {{item:3748}} on Yorick. No joke.
Well, as I said I'm not a Yorick expert, I was just making a math point between {{item:3078}} {{item:3071}} vs {{item:3078}} {{item:3748}}, since that was your point I was answering to and it was only a dps perspective. As I said, though, Titanic beats BC at any point in the game if you are an autoattack-focused champion, not only in mid-late, and does it in sustained damage, burst damage and waveclear. The things BC gives, though, are team utility and better mobility, although the latter is unique with TF. Last, I don't know much about Yorick current state or best build, but if you say that the best thing is to focus on bursty early damage, hit and run tactics and a pretty much playstyle with a relatively squishy build, then something's definitely off. Yorick is a Juggernaut, pretty much the opposite. He is a late game, high dps champion that relies on 1-2 offensive items then all defensive because his kit generally has scalings not dependant on items but has self-heals that scale with tankiness. If Yorick is best played in another way, then I don't know what to say, I don't know how it should be.
: Still doesn't make what deaths dance does damage reduction. Not to mention his example was with an attack that deals more damage based on missing health (an even worse argument than yours lmao) and yours would require some testing because Zed's is based off damage dealt and the damage is still dealt to the person it just doesn't get applied immediately so it could still be calculated into his ult though like I said it would require testing as I don't know for sure. So using his argument if someone takes 100 damage but 30 is reduced by DD then they take 70 then 30 over time and his next attack does less damage (because it is based off missing health) so we're calling what DD does damage reduction in that case. With that same logic if someone takes the full 100 damage and gets healed before he uses his % missing hp attack and takes the same amount of damage the other person took with DD then that heal is also damage reduction. Do you see how that logic is flawed or do you need more explaining?
I actually used both example, if you read again. And anyway, I talked about a skill that does damage based on past damage like Zed's ult does, I wasn't talking about Zed's ult itself. And don't use the argument that because such a skill doesn't exist it doesn't count, because laying basis without having to modify later is one of the base rules of programming, so every potential case must be considered. About heals, yes, it's actually as you said, since heals ARE a form of damage reduction. Everything that lets you out with more hp than you should is a form of damage reduction. So yes, looks like we agree and case is closed, then.
: Hydra on Yorick is bad because Black cleaver gives you more of the stats you want for your minions, AND your minions also apply the Black Cleaver armor reduction passive. For both examples I'll use a Yorick with two items and four minions(insert {{champion:202}} meme here): Yorick #1: {{item:3071}} {{item:3078}} Let's see how the Black Cleaver Yorick does, one E from a Yorick with 4 minions out almost instantly reduce someone's armor by 20%, and then after the minions attack one more time(which is very likely to happen due to them having a dash hitbox which seperately damages enemies) that leaves someone against Yorick with 24% of thier armor reduced before getting close to the guy, AND they are forced to deal with his minions because they do a LOT more damage thanks to the armor reduction. All this leads to Yorick's followup which makes the enemy laner either have to burn Flash(cause they got caught in W) or have to dash away( like Riven, Fiora, Jax, etc) because they CAN'T fight him with the reduced armor. Yorick wins the trade and gets an enemy Flash. -END TEST- Yorick #2: {{item:3078}} {{item:3748}} Now let's take Titanic Hydra onto Yorick and see what happens with 4 minions, Yorick throws out his E and the enemy is hit by the minions, doing a small-ish amount of damage in the 2 auto's worth of damage. The enemy just kills the minions and facetanks thier damage because they won't do a lot of damage. During the followup, if the enemy is a duelist(such as Fiora, Jax, Riven, etc.) they will be able to fight Yorick with a very even fight happening, but it's leaning in the enemies favor. Yorick uses Q + Titanic to do a lot of damage in one hit and... the enemy duelist did that much damage for breakfast. Yorick loses the trade and possibly has to burn Flash. -END TEST- Yorick #3: {{item:3078}} {{item:3812}} Now let's see how Yorick will Dance with Death, Yorick throws out his E and all 4 minions Dash to the enemy, doing two auto's worth of damage thanks to the large AD from DD. The enemy is forced to kite the minions backwards and burns a Flash to escape Yorick's W or uses a Dash(if a duelist mentioned above is played or someone with a dash who isn't {{champion:240}}) Yorick wins the trade with just an E and burns an enemy Flash. -END TEST- Yorick #4: {{item:3078}} {{item:3065}} OR {{item:3068}}(depending on enemy being AP or AD) Yorick is building more defensively in this example, let's see how this plays out. Yorick throws out E, 4 minion dash to enemy, the minions do 2 auto's worth of damage. The enemy facetanks the minions due to the low damage output. Yorick follows up with a Q and the enemy attempt at fighting Yorick is shut down thanks to him being able to output more damage than is input. Yorick wins the trade, but gets no summoner spells and doesn't use any summoner spells. -END TEST- Yorick #5: {{item:3078}} {{item:3030}} This Yorick is going very off-meta, let's take a good look at how he does. Yorick throws out E, 4 minion dash, minions do 2 auto's worth of damage. The enemy takes extra damage from the E, then proceeds to facetank minions due to thier lower damage output. Yorick follows up with a Q and the enemy attempt at fighting Yorick is denied because he gains enough health back from {{item:3010}} passive that he is able to constantly fight. The enemy laner can only waveclear against Yorick. Yorick denies the enemy laner a chance to dash away with the {{item:3030}} active. That burns the enemy Flash and/or forces them to dash if they have one. Yorick Wins the trade, and gets a possible summoner spell off of the enemies. -END TEST- My conclusion is that every item in the game works better on Yorick except for {{item:3748}}. Crit items help Yorick either take towers faster, or dominate his lane even more. Do not build Titanic on Yorick. You might as well build {{item:3030}} so you can stop enemies from running away.
Mmh... I'm not going to contest too much since I'm not a Yorick expert, I will just make my point based on what you wrote. Specifically, I want to talk about point 1 vs point 2. First, you said you do a lot more damage with BC than without because of the armor penetration. Well, I don't know if you're aware, but against an enemy with 100 armor (pretty baseline), 24% armor penetration gives you a boost of... 13%. That LOT MORE damage, is actually just 13%, so if someone could draintank before, then they can easily draintank now. The reason for this is that, without BC, with 100 armor, they have 50% reduction. Which means, if you attack with 100 power, you'll deal 50 damage. With BC, armor gets reduced to 76, which equals 43.18% damage reduction, so you'll deal 56.82 damage. Which equals to a 13% increase. So, this is at 100 armor, what about other stages? At 50 armor, you get a 9% damage increase. At 200 armor, you get a 19% increase (as expected, BC is better on tankier enemies). The problem is that, at any point in the game where you can afford 2 full items including TF, Titanic will net you more dps if counting Yorick alone. If you let all 4 ghouls attack, then with BC they will net you an increase of on average 50 effective dps, so they will quickly catch up Titanic's bonus. But if they last for a few seconds, then it's not worth it. Also, just to note, in my calculations I take into account of the Titanic combo AA+Q+Titanic, which is far burstier than AA+Q with BC, even if in the latter they deal 30 or so more effective damage than unbuffed AA+Q, because you get three autos instead of one. Titanic empowered auto will deal 300 damage against a 100 armor enemy, so you need to do 10 BC-empowered Qs during the 20 seconds cd of Titanic, which isn't feasible, to be able to surpass it.
SanKakU (NA)
: It's not a fad of the month feature. Everyone has their preferences. One guy's page might be mostly mages, another's would be mostly marksmen or supports. Another guy might have a bunch of tanks because he enjoys playing them. Another guy may edit his page every half a dozen games or so in order to keep away from playing the same champs over and over again in a short amount of time, to make sure his experience stays fresh. Not everyone's going to literally pick the supposedly top tier champions for every class, they could easily find more success in mastering 1-2 classes instead of playing all of them.
Not everyone is going to, of course, but the majority will. It will happen with the same chance you meet an aram focused account, someone who dodges cause his champion "sucks", or anyone who fotms in sr. It will still be enough to ruin someone else's experience. Also, by doing this, you go against the very core of the mode. It was made for precise reasons, so why go away from them instead of emphasize them?
SanKakU (NA)
: What about giving everyone a random champion page where they put all the champions they'd want to play from their entire collection and aram only account players would be on an even playing field with everyone else without players being able to play literally every champ randomly without spending any IP/RP.
Yeah, why not, we finally have one JUST and EQUAL mode in a world of favouritisms, why should we keep it like this for the people who can finally relieve themselves when we can just turn it into another fotm fiesta for the others? They don't have enough, right?
: And you say we don't have tools? Remember Blood Moon? Bonus rotation was only playable in the actual mode. (I'm not sure, correct me if I'm wrong.)
He meant "we" as community, talking about how people had to agree to play aram in summoner's rift, not Riot actually implementing rules.
: Tips in Loading Screen - Make them last longer
Buy a shitty toaster pc like mine, then you'll regret looking at tips lasting forever...
: It isn't a reduction at all...cmon bro don't be stupid. Check this out --> You take 100 physical damage. You have x armor giving 50% physical damage **reduction**. You now take 50 damage. Not 50 damage and then 50 damage over time. See how you take **less** damage? Definition of reduction: 1. the act of reducing or the state of being reduced. 2. the amount by which something is reduced or diminished. Now let's take a look at how that 100 damage works with DD. 100 damage is dealt 70 being instant, 30 damage over 3 seconds. 70 + 30 still = 100 yes? Does 100 = 100? Yes. Yes it does. Since 100 is not any less than 100 it is not being reduced. Sure the effect itself gives the appearance of damage reduction because they also have life steal, but damage reduction it is not. If it was damage reduction you'd be doing **just** that 70 damage which would then be back even faster with life steal. See how that works now? Just because you don't know what to call something doesn't mean it can be whatever you want it to be. (as a side note it's pretty fucking sad that I have to spell this out for you cmon use your head)
Yes, but this wasn't his example. His point is actually legit. Let's see it like this: I use a skill that deals 100 damage, then right after I use another skill that deals 100% of the damage I just dealt (like Zed's ult). Without Death's Dance, I deal 100+100=200 total damage. With Death's Dance, I deal 70+49 (70% of the two instances) +30+21 (30% delayed) =170<200 Or, the example he made, I use a skill that deals 100 damage and right after a skill that deals 100% of enemy's missing hp. Without Death's Dance, I deal 100+100=200 total damage. With Death's Dance, I deal 70+49 (70% of the two instances) +30+21 (30% delayed) =170<200 As you can see, there are cases where Death's Dance actually reduces damage by itself, and this is also assuming we don't consider the fact that Death's Dance ALWAYS reduces damage by at least 3 seconds worth of hp regen. Generally speaking, things that scale with missing hp actually get reduced by Death's Dance, but, on the other hand, things that scale with current hp actually get favoured. So, for example, Botrk actually gets a small boost if an enemy has Death's Dance.
: > [{quoted}](name=Fefnil,realm=EUW,application-id=3ErqAdtq,discussion-id=2ybu7Txb,comment-id=0004000100000000000000000000000000000001,timestamp=2017-07-19T11:19:25.386+0000) > > I have seen a random Youtube video from 4 days ago, and it gave 10 Lethality... 4 dAYS ago is long time, when w eplayed lethality riven, that was a week ago.
Ok, but if 4 days before the post Dirk's Lethality was already 10, than Riot couldn't have possibly hotfixed it after you posted it. But all of this is also useless, since Dirk never had 8 Lethality to begin with. During the Lethality rework Dirk was immediately given 10 Lethality, and never changed since...
: > [{quoted}](name=Fefnil,realm=EUW,application-id=3ErqAdtq,discussion-id=2ybu7Txb,comment-id=00040001000000000000000000000000,timestamp=2017-07-18T13:02:04.740+0000) > > http://leagueoflegends.wikia.com/wiki/Armor_penetration > Formula: > Flat Armor Penetration = LETHALITY × (0.6 + 0.4 × level ÷ 18) > With 8 Lethality at level 18: > Flat Armor Penetration = 8 × (0.6 + 0.4 × 18 ÷ 18) = 8 × (0.6 + 0.4) = 8 × 1 = 8 > But anyway, Serrated Dirk gives 10 Lethality, not 8. Are you sure you had 8? Riot saw my comment and did a hotfix then. Both me and My friend saw that It gives 8 letality. We both went multiple matches with Lethality and It was 8, not 10, not 12, It was 8.
I have seen a random Youtube video from 4 days ago, and it gave 10 Lethality...
: > [{quoted}](name=Fefnil,realm=EUW,application-id=3ErqAdtq,discussion-id=2ybu7Txb,comment-id=000400010000000000000000,timestamp=2017-07-14T00:44:54.812+0000) > > Mmh... what? Ok, first, lethality gives you armor penetration between 60% and 100% of its value, based on level... this means that 8 lethality will NEVER give you 10 armor penetration. > Second, with 20+ lethality at level 4 you get between 14 and 21 armor penetration... which is far from true damage, since champions at that level have at least 30 armor. Yeh, just got into custom game, serrated dirk, 8 lethality writes that It gives 10 armor pen, sorry for you.
http://leagueoflegends.wikia.com/wiki/Armor_penetration Formula: Flat Armor Penetration = LETHALITY × (0.6 + 0.4 × level ÷ 18) With 8 Lethality at level 18: Flat Armor Penetration = 8 × (0.6 + 0.4 × 18 ÷ 18) = 8 × (0.6 + 0.4) = 8 × 1 = 8 But anyway, Serrated Dirk gives 10 Lethality, not 8. Are you sure you had 8?
: Damage has been equally creeped up and much as tankiness. Only bruisers are left in the dust.
Definitely not. The difference after season 5 was palpable. Riot reduced tank item slot efficiency, making offense outscaling defense even more than what it used to. Bruisers were actually in the best position, since they coupled the magnified power spikes with their high base stats, making them quite durable and bursty in the early game, even if they fell off even worse late game. But the snowball mechanics made it so they never reached late game, so it was actually good. It's only in the last season that Riot started reducing all this power creep.
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Fefnil

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