: What did Kayle rework accomplish ?
I just don't understand why riot thinks it's unhealthy to stat-check as a melee champ but keeps making stat-check ranged champs Every champion should be able to FAIL something in their kit, otherwise you get that kind of low counterplay shit {{champion:24}} {{champion:11}}{{champion:23}} (melee stat-check) {{champion:10}}{{champion:67}}{{champion:96}} (ranged stat-check) {{champion:38}} {{champion:107}} (assassin stat-check) {{champion:37}} {{champion:117}} (support stat-check)
: I can't be the only person thinking this obvious truth, right?
Lol this is so stupid he was not even THAT fed (most enemies have 3 items and he has 4) However i don't agree with your list, if you have a dash or flash or just good mechanics you can dodge {{champion:238}} shurikens, and he also won't pentakill like yi since he has cooldowns. {{champion:105}} is not so absurd either. I would rather add things like that {{champion:38}} {{champion:10}} {{champion:37}} who autowin the game at level 16 without any kind of outplay being possible, or {{champion:107}} {{champion:56}} who will oneshot you FOR SURE (but they will probably die after the kill), or some ADCs {{champion:67}}{{champion:96}} , or this braindead shit {{champion:8}} , or this guy who can ult even when cceed which removes his only skilltest {{champion:23}} , or the low counterplay splitpush gods {{champion:75}} {{champion:114}}
: Why is "fun had" not part of balancing the game?
I stopped reading at "{{champion:37}} OP" This champ has not been playable for 2 years anywhere outside of very low elo. Only case you can pick her is : - when enemy picks a zero pressure lane and you get totally free scaling ( = autowin on sona, because that's how braindead riot made her over the years). This happens like 1/50 games. -When your premade plays {{champion:44}} support and you go frostmancy Sona carry bot Sorry i'm salty riot ruined my champ with some random hypercarry powercurve that doesn't fit at all to the support role (even more absurd that her power is locked behind LEVELS ) I also disagree that you don't want to rip your hair off when playing against {{champion:37}} who somehow didn't lose at 15 . This is a stupid design and no matter how hard she feeds early, she autowins the game after a certain level (11 / 16 ) with ZERO counter play, this is kayle level's of braindead point and click hypercarry, no one can win a fight versus (5x300 aoe shield + 200 heal + 500 damage + movespeed halo) per 3 seconds, and there is absolutely no counter because you can't even assassinate her anymore with the ult + shield+ built-in exhaust passive + summoner spells + move speed + teammates cover + high burst from everyone. If you don't find her frustrating you are probably just bad at league of legends and don't see her impact TL;DR : {{champion:37}} Garbage unplayable champ ruined by failed reworks. But the few games where she is strong, she creates one of the highest frustration in the game. Revert/Rework please. RANT
: Banned For Abusive Chat
I take the friendly 0/15 yasuo one trick anyday People like you are the plague of league of legends and are not banned fast enough.
Laura ß (NA)
: Riot please stop placing fresh lvl 30 players into default silver elo
(I think) They added this already in season 9, the players who first time ranked are starting in iron Didn't check myself but it should be the case
CytheGuy (NA)
: Kayle is dominating lanes right now for ONE REASON
Soraka is very strong in 1v1 in the early levels (maybe one of the best lvl 1 champions in the game) But yes kayle is OP even without klepto ANd yes klepto creates problems
: In plat elo I got 21 LP a win, Diamond elo I get 14, what gives?
It has been like that for (at least ) 3 years sorry. Let's make it clear, you won't ever climb or demote again. Just play 1 game every 28 days because there is nothing more to do in ranked. Next year will be the same : Placements --> D4 0 LP ---> season is over for you You know everything, welcome to the hardstuck club
Quepha (NA)
: People like playing with friends. There might be a decent chunk of the support population who will only play if they can duo so they know at least one person on their team is worth supporting.
And that's a really stupid reasoning (from a diamond support main) In 7 years i have never played a duo game in solo queue and it is completely fine and fair to play like that. You can have a bad adc and make him good by playing well, have a good one and make him bad by playing poorly... Premades just break the matchmaking because : 1) one of them will often suck because he is lower ranked 2 ) Long term leads to fake MMR/ranks that are not where they belong. 3) It provides easy and non-bannable eloboosting (The amount of boosts to gold 5 for the victorious skin... ) 4) Playing versus challenger leona + draven smurfs is 2 x more frustrating than playing against a challenger draven smurf (personal experience :) )
: Urgot's winrate just did a +5% leap
He was like 42% winrate lol
: Current Eyeball Collection on PBE
Then just rename it to something without "vision"
: ARAM is more enjoyable than SR
{{champion:37}} {{champion:115}} Being almost auto-win sure is balanced lol But i agree aram is pretty fun
GigglesO (NA)
: Why aren't we nerfing Riven, Vayne, Zed.
{{champion:15}} Has been overpowered and abused by everyone for the last 3-4 patches too It's just sad how the game is never balanced, always 5-10 severely op champions...
JuiceBoxP (EUNE)
: Fix your broken game, Riot
(I think) It's not the Draven ult who killed you but the last minion hit you can see in the air. The Thresh hooks are just "normal" Thresh hooks, the hitbox doesn't match the visual very well but i guess it's for technical reasons (high ping players etc. ). I don't think it really matters that much because you get used to it after 4-5 games, and the hitbox is the same for everyone. But of course i agree it looks stupid when you zoom on it
: The Game
The ezreal without a sheen item XD
: Poor balancing ruins the game and makes a toxic playerbase
You could mention like 10 op champions and you talk about useless Nasus lol
: A revisit on AP Shyvana
Lol most of the time she is useless it is just a cheesy snowball build (still a funny offmeta build, riot should add more )
: Things changed between 8.11 and 9.3, and now Yasuo's healing is a big problem. He should need to sacrifice the attack speed from Legend: Alacrity and/or invest into BT if he wants lifesteal, not take Ravenous Hunter and heal 90% of his HP bar from an E-Q or nado. Ravenous Hunter has a lot of ridiculous interactions and heals off of so many things it shouldn't. For example, imo, things like Vayne W, or abilities that are essentially auto attacks like Yasuo's Q, shouldn't heal off of it. Also, Statikk Shiv. Remove some of RH's wonky interactions (or at least penalize healing on AOE abilities more) and nerf/remove the healing on Conqueror and he'll be fine. Maybe remove the rest of 8.11's compensation buffs if his damage is still a problem after that.
Try {{champion:67}} with ravenous hunter and {{item:3153}} {{item:3124}} {{item:3812}} core build The healing on every 3rd hit 😳 That day where i was hitting a chogath 😳
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Hi Meddler ! It's a bit off-topic but are you working on any changes for {{champion:37}} ? It was a super popular champ in the past, but the last rework made her extremely unsatisfying (Zero heal, Totally useless laning phase outside of low elo, but autowins game at level 16 by spamming buttons with no counterplay for the opponent and no skill expression ) This hypercarry power curve doesn't fit for a support at all. Maybe an Ezreal-sized VGU ? (She just needs counterplay on Q, and a cool heal like a toggle similar to Amumu's W, shield spam needs to go completely)
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Hello Meddler ! Why is {{item:3146}} so expensive and why does it have sustain ? You said you were going to change it when Ahri and leblanc built it last year, but it never got changed. It is used almost exclusively as a RUSH item on pure assassins like {{champion:84}} {{champion:55}}, so why does it cost so much ? And why does it have healing when these champs don't really want it and are buying it for the bust active? (of course they use healing well but it's not their primary goal ) You could do another omnivamp item if needed
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Hello Meddler :D Why do you insist so much on making akali's shroud super long ? As a devoted akali player i'm not playing her to hide on a shroud for 7 seconds... I think most akali players and even opponents would prefer a shorter shroud (3 seconds or something ), but more fast and flashy ninja playstyle (The Passive/E/R are super satisfying features for exemple) If she gets caught she needs to die faster than the current shroud. In return her kill pattern should be more precise, clean and maybe a bit faster (E and the delay between R1 and R2 feel a bit slow sometimes)
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Hello Meddler, You recently nerfed zyra {{champion:143}} and it was deserved, but why not reduce her burst even more and give her more CC to make her a LEGITIMATE support ? When i play zyra i really enjoy rooting multiple people, or landing a 5 man knocup with ult, but these strengths are completely overshadowed by her ability to 100-0 squishies and do absurd amounts of dps with plants... Riot calls her a catcher but she is just a burst mage, and that's sad because she never really found her identity. It also doesn't really fit with the support role who has been hers for years now
Antenora (EUW)
: > [{quoted}](name=Floupi,realm=EUW,application-id=A7LBtoKc,discussion-id=BiJm4R5E,comment-id=0025,timestamp=2019-03-06T17:49:15.656+0000) > > Hi Meddler ! > > Instead of nerfing AP ezreal, why just not make the tear items' passives UNIQUE ? (So he can't stack both {{item:3003}} {{item:3004}} ) > > The true full AP Ezreal doesn't need nerfs Iceborn Gauntlet could do with going melee only as well to hit AD Ezreal. No ADC should be able to rush a TANK ITEM and still do ADC levels of damage.
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Why are there no support items with AD ? That kind of aggressive items {{item:3905}} {{item:2065}} but with like 20-25 AD instead of AP. And also an AD starting item like {{item:3303}} I think one of the biggest issues people have with {{champion:555}} is that he builds nothing team-oriented and it feels bad. An aggressive executer support is totally ok, but a selfish oneshot support is a bit of a non-sense. I still enjoying playing him but i honestly feel guilty when i build that on a support {{item:3142}} {{item:3147}}. If there was some proper support item with soft AD, Pyke's design would be 100% ok for most people. {{champion:53}} {{champion:59}} {{champion:89}} {{champion:44}} {{champion:412}} Would probably enjoy some AD support items in certain scenarios too, and we would probably see a few new picks It is honestly weird that one person in a team is still somehow limited to AP or Full tank stats after 10 years
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Meddler !! Have you ever thought about doing a patch focused on bringing back more offmeta AP builds? You recently created the AP burst {{champion:102}} and it was one of the funniest things in a long time. I think the build diversity/troll builds was what made League of legend so fun in the old days, but i can't find this anymore in the last years. AP {{champion:18}} got removed when it had a pretty big playerbase (jump needs bigger ratio like in the past) AP {{champion:44}} got removed too because only 50% AP on his E is not rewarding enough AP {{champion:154}} feels unplayable since rework AD {{champion:90}} is the same than ap but weaker, so useless AD {{champion:28}} completely removed AP {{champion:96}} Is playable in aram but overnerfed in rift ( was a bit unhealthy maybe) {{champion:78}} was a hard damage champion and is now ONLY a full tank 90% of the time AP {{champion:42}} got removed in patch 5.22 or so because he doesn't do anything different anymore And the new champions have not much room for creative builds.... They are designed with already a role + build in mind. Example : why doesn't {{champion:516}} have good ap ratios like the old tanks ? Give us that BBQ Ornn build {{item:3089}} with high ap ratios on W and ult !!
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Hi Meddler ! Instead of nerfing AP ezreal, why just not make the tear items' passives UNIQUE ? (So he can't stack both {{item:3003}} {{item:3004}} ) The true full AP Ezreal doesn't need nerfs
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Hello Meddler, you recently worked hard to keep AP Ezreal relevant : Why didn't you do the same for AP Tristana when reworking her ? It was the thing that made me love league of legends when i started it, and i never found a similar champion (I know them all perfectly ) It is playable in laning phase, but she falls off way faster than other assassins, and i think just increasing the AP ratio on her W would make her playable again (in Aram/Normals at least). 50% Ap is too low when it was 80% in the past, especially since jumping on someone's face as a squishy is risky. SHe also has more counterplay than old Tristana because her E needs to be stacked so i don't see any reason not to bring back AP tristana (at least for aram... )
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Why are rune trees necessary at all now that stat shards exist ? Letting us choose freely our 6 runes (just one keystone of course) would feel way funnier, and would allow more creativity. Right now for a said champion, the "meta rune page" is too easy to find, there is no freedom because the trees are limiting things too much. All runes are already pretty balanced with each other (otherwise you would see everyone going the same secondary tree etc. ), and if that makes some runes too redundant you could remove some of them...
Faliandra (EUW)
: Will something ever be done to shielding enchanters? Buff shields or the duration a little again?
1. They are not weak at all 2. buffing duration would bring them back to the state of complete no-skill champions with near 0 counterplay. Never season 7 again. (And i'm an hardcore enchanter main...)
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Hello Meddler, i know it's not your job but i'm totally helpless about this since no one seems to listen : The split ranked reward (the emote) doesn't update with my current rank, i'm diamond but still have the plat one (it was supposed to be fixed in 9.4 ). I guess i need to complete a promotion/demotion to update it, but here is the problem : as most of the low diamond players i am HARDSTUCK and will never demote/climb since i win 14 lp and lose 25 (300 games in Diamond 4 and still 0 LP) The ranked emote should be updated "manually" for players who climbed before 9.4 Can you please say this to the person in charge ?
: Galio state better be looked at rn, his champion spotlight is already completely 100% outdated.
Even the tooltip of the ultimate IN GAME still says "damage reduction" {{sticker:slayer-jinx-wink}}
JuiceBoxP (EUNE)
: Lux ultimate doesn't deal damage sometimes
It's because of the river being lower than the ground so the visuals and actual hitbox don't match (it happens with a lot of spells) It is not cool but sadly is not a bug
: Ranked 2019 — /dev Update #3
Patch 9.4 : Still not possible to get the correct emote as split reward. I'm hardstuck Diamond 4 and have the platinum emote which won't update until i climb/demote but it is impossible to move from diamond 4 by winning 13 Lp, Losing 25 and keeping a positive winrate (over 300 games and still hardstuck )
: Ranked 2019 — /dev Update #3
Hello, i really appreciate these posts but i still have a question/concern : Are you aware some players are, year after year, HARDSTUCK low diamond with 0 LP ? This is really not a meme, i'm starting my 4th year as a Diamond 5 0 LP player (now Diamond 4 0 LP). I win 13 LP per win and lose 25 per loss, so it's pretty impossible to climb and even when i suddenly win 10 games and climb a division i keep my bad LP gains (every year, nothing to do with LP bugs ). It's also impossible to demote to platinum. I played already 300 games and nothing changes, still D4 0 LP. And in 3 years i really improved a lot What is the point in playing ranked then? No hope to climb, can't demote either... FOR FOUR YEARS
Rioter Comments
: Bring back the range indicator on Nunu's W
Rioter Comments
: Actually no, tooltip says -50, in game when you leave the fountain with negative gold it says -100 but deducts 50 from your balance. At least thats how it worked like 3 days ago when i last used the mastery
> [{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=3ErqAdtq,discussion-id=sxWxF6NO,comment-id=0003,timestamp=2019-02-18T22:40:33.600+0000) > > Actually no, tooltip says -50, in game when you leave the fountain with negative gold it says -100 but deducts 50 from your balance. At least thats how it worked like 3 days ago when i last used the mastery Yes
Yenn (NA)
: This is some hard proof that this season has a serious issue with snowballing
Give us the build order or player name please, i have to try this {{sticker:sg-jinx}}
Yenn (NA)
: I was gaining +22 LP and lost twice, then went 9-2 after and all 11 games were +15/-20 LP
I have had the same problem... It's like riot is telling you "stop playing and wait for ranked rewards at the end of the year". (I'm D4-D3 )
: Why is lucian immune to nerfs ?
{{champion:412}} is exactly the same (and it happens regularly )
: Counterplay should extend past champ select.
Meddler (NA)
: Quick Gameplay Thoughts: January 25
I'm an Akali player and i'm so happy you are finally removing Akali's stealth under tower ! {{champion:84}} Another big part of frustration comes (in my opinion) from the fact that the shroud is way too long in the cases where the Akali got caught out of position. She will just wait in shroud (Shroud is like 2 x Zhonya... ) and her team will save her too often, and it honestly feels unfair most of the time. I would personally prefer a shorter shroud, like 2-3 seconds but with a MASSIVE movement boost when i'm in it. If she needs more buffs after that you could lower the delay between part 1 & 2 of her ult, or accelerate her E cast time a little. Akali players usually want to be a fast and deadly ninja, not wait and hide in a shroud for 5 seconds. And it would be more fair for enemies if she can't hide for THAT long.
Reav3 (NA)
: I mean I wasn't the producer on any of those Champions except Maokai. I didn't even work at Riot when any of those were done (Besides the gameplay update we did for Maokai) So I can't really speak to the decisions behind those updates. For Maokai we only updated his VO as part of the class updates we used to do, which we didn't have much art bandwidth for but we had a bit of VO bandwidth. Since he had received a visual update in the past and was then getting a gameplay update we felt to make him feel more complete we could also update his VO. I agree that the Champions listed don't feel complete and there is a reason we don't do updates like that anymore and we only focus on New champs or full VGUs, that bring everything about a Champion up to modern standards. At this point though, while those Champions might not be fully complete, they are still in a lot better spots then the Champions on the current VGU list.
Thank you a lot for sharing ! But something surprises me : how come {{champion:24}} {{champion:23}} are NOT on the list ? They seem extremely outdated visually, their gameplay is essentially "click the enemies", and they tend to make every game they are in VERY frustrating for both teams even in higher ranks... (Will just splitpush all game and stat-check you with autoattacks) PS : Also think about {{champion:37}} if you do another Ezreal-sized update ! I loved her in the past but she feels terribly binary since her last rework : - absolutely no pressure in laning phase, which feels wrong for a support - level dependent, which doesn't fit for supports either (generally becomes useful at level 11, and almost can't lose anymore at level 16 ) - once she has levels and items she becomes oppressive and has no skill expression, just spamming every button and automatically wins every grouped teamfights - Overall the support version of a stat-check champion : "Buy mana + ap + regen + shield power then just spam buttons to win with very little counterplay"
: > After void/sorc/morellos reduction thats 51 mr.... so she did over 6,971 effective damage without ultiin 2.25 second... with a long range start Just to help your calculations there buddy, Evelynn reducts's Magic Resistance with her W. At Max Rank, her W lowers Magic Resistance by 35%. Void Staff reduces it by 40% *after* Evelynn's reduction, and after that, then the flat pen comes in. So 141 MR times 65% (since 35% reduced MR leaves 65% of your total left) = 91.65 91.65 MR times 60% (Since 40% penetration MR leaves 60% of your total left)= 54.99 54.99 - 30 MR Penetration = 24.99 And I don't know her Sub runes, but if she has Sudden Impact, that's another 6 MR off your total, leaving you with just barely 19 MR. So uh, your math is a little wrong there buddy.
(Sorcerer's shoes are 18 magic pen not 15, so the result in the end is 15.99 MR left but you are still right ! )
JMBakhsh (EUW)
: That Feeder People
{{champion:33}}

Floupi

Level 369 (EUW)
Lifetime Upvotes
Create a Discussion