Rioter Comments
Rioter Comments
: This is delusional. I don’t care about Qiyana but honey. 1. Her R cooldown is not low. 2. the tradeoff is that you have to stay close to a wall or in the river. Otherwise it’s a weak knockback.
> [{quoted}](name=Chanel o Ween,realm=EUW,application-id=3ErqAdtq,discussion-id=EzpnWa9l,comment-id=000d,timestamp=2019-08-23T21:10:07.956+0000) > > This is delusional. I don’t care about Qiyana but honey. > 1. Her R cooldown is not low. > 2. the tradeoff is that you have to stay close to a wall or in the river. Otherwise it’s a weak knockback. Except that it can push an enemy from one side of a lane to the other, which will both activate and land it's stun and damage nuke. All you have to do is aim in the general direction of your opponent and they die. It's less interactive than, say, a Zed or Talon ult, so i felt it was worth bringing up. Imagine if Fizz's shark was an instant knockup instead of a slow-moving projectile followed by a timed knockup / nuke combo? That's kind of what Qiyana feels like.
: Her nerf 9.17: R Cooldown going to FLAT 120 FROM 120/90/80 (or something like that.) Good nerf direction. After 9.17 then you can cry about whatever if shes still broken. But wait till then.
> [{quoted}](name=Support Position,realm=NA,application-id=3ErqAdtq,discussion-id=EzpnWa9l,comment-id=000f,timestamp=2019-08-24T03:58:20.509+0000) > > Her nerf 9.17: R Cooldown going to FLAT 120 FROM 120/90/80 (or something like that.) > > Good nerf direction. After 9.17 then you can cry about whatever if shes still broken. But wait till then. I think that'll be plenty, actually. I don't want her to not be able to perform oneshots at all - that's what all the assassins do. But she shouldn't be able to perform that oneshot ALL the time (even multiple times in single fights) or ACCIDENTALLY pick up a kill when she just intended to use her ult as a disengage (which i see happening a lot in diamond, where her ult does so much damage she didn't expect that she returns to the fight to pick up the kill on her pursuer.) As long as champions like Khazix and Akali are allowed to exist i think we can never truly call Qiyana overpowered. She's just slightly overtuned, is all. Probably to compensate for most league players being very slow learners.
: So rather than fix any problems, Riot instead decided to split eternals into two separate purchases
We heard you didn't like this paid elitism, so have some paid elitism on your paid elitism! Now if you pay more, you can be even MORE elite than the ones who paid a little!
Rioter Comments
Rioter Comments
: So live he is a bit weak. The changes on the PBE really feel good. He will hit 50% win rate with them I think.
> [{quoted}](name=XXXMurderPenguin,realm=NA,application-id=3ErqAdtq,discussion-id=Lzm2fZTH,comment-id=0006,timestamp=2019-08-22T19:00:00.103+0000) > > So live he is a bit weak. The changes on the PBE really feel good. He will hit 50% win rate with them I think. He's getting buffed???? I've been maining him since release and wtf?
wolvius (EUW)
: He seems pretty balanced maybe even on the weak side, but there is something I really don't like, his E. It's meant to block attacks from the direction he's facing so theoretically if you have some ability that hits him from behind you should damage him. But in reality it just ignores everything if the enemy is on the shield side, it doesn't seem right that draven R2, ornn R1 deals no damage. _Also facing karthus when he's casting his global R and blocking it is weired but draven R2 style attacks that hit from behind do no damage._ Still overall fair ability, actually has speed debuff if running away and a considerable cooldown. Mortal will bonus for it seems pathetic though, maybe give a mortal will stack at the end for the slam as well.
> [{quoted}](name=wolvius,realm=EUW,application-id=3ErqAdtq,discussion-id=Lzm2fZTH,comment-id=0004,timestamp=2019-08-22T15:57:09.618+0000) > > He seems pretty balanced maybe even on the weak side, but there is something I really don't like, his E. > It's meant to block attacks from the direction he's facing so theoretically if you have some ability that hits him from behind you should damage him. > > But in reality it just ignores everything if the enemy is on the shield side, it doesn't seem right that draven R2, ornn R1 deals no damage. > _Also facing karthus when he's casting his global R and blocking it is weired but draven R2 style attacks that hit from behind do no damage._ > > Still overall fair ability, actually has speed debuff if running away and a considerable cooldown. Mortal will bonus for it seems pathetic though, maybe give a mortal will stack at the end for the slam as well. I agree there, there's practically never a reason to use his enhanced shield unless you're at the very start of the game as a jungler. It could use some kind of rework, or perhaps even move the slow from his Q to his E. I like how hard he falls off and how he generally loses auto attack duels - he plays like something in between gangplank and renekton and that leaves him with very clear windows of weakness, along with a considerable mana hunger and a lack of synergy with traditionally "broken" items. I'm hoping that he doesn't get nerfs OR buffs at the moment - just a quality of life change to his E. He doesn't need anything else.
Rioter Comments
Manxxom (NA)
: My team: Jhin is an immobile adc. Me:
https://www.youtube.com/watch?v=BrP0H-n0x3Q https://www.youtube.com/watch?v=MSQ8Lledz3g https://www.youtube.com/watch?v=nl6O-lcK1vk
: I played on PBE and Eternals in death recap are the most stupid thing I've ever seen
Rioter Comments
: People: Real talk. How do you guys even manage to get banned?
Are you genuinely curious or did you just want an excuse to brag about your honor and make yourself feel better through elitism?
Rioter Comments
Sageace (NA)
: For fuctual sakes, get these eternals off my screen during the GAME
zPOOPz (NA)
: > EVERY SINGLE MATCH has a smurf on one of the teams Funny statistics is funny
> [{quoted}](name=zPOOPz,realm=NA,application-id=ZGEFLEUQ,discussion-id=8fRRXOgA,comment-id=0000,timestamp=2019-08-15T10:14:35.318+0000) > > Funny statistics is funny Sorry about your previous account. I know it feels pretty terrible when they get banned.
Rioter Comments
: Pretty sure it's intended to preserve his old turret blocking mechanic.
> [{quoted}](name=Nanuk Pihoqahiak,realm=NA,application-id=LqLKtMpN,discussion-id=vAqOBsIO,comment-id=0001,timestamp=2019-08-14T13:35:51.745+0000) > > Pretty sure it's intended to preserve his old turret blocking mechanic. Which leaves him an assassin that can efficiently tank a turret without taking damage for several entire seconds versus his at most two blocks in the past.
Rioter Comments
: League playerbase in 2011: Achievements would be cool.
Doesn't matter what it sells for. ANYTHING is overpriced as it should be free. Find better ways to earn money than trying to peer pressure players into spending.
Sherogarth (EUNE)
: EAternals
My thoughts exactly when i read the blog post about the eternals.
Meddler (NA)
: Quick Gameplay Thoughts: August 9
I'm glad to hear your actual reasoning as to why you monstrously buff or hideously nerf certain champions. I wish you'd do so for ALL the buffs and nerfs in every patch.
: Can we re-add what can be qss'd?
I'd just like to be able to {{item:3140}} and {{summoner:1}} {{summoner:14}} again honestly. It's such a toxic spell when the cooldown is as low as it is, especially when all champions are balanced around not having it despite using it in 99% of matches.
Meddler (NA)
: Quick Gameplay Thoughts: August 9
Why is Yuumi being utterly gutted given how little her gameplay pattern already involves?
: Everything in this patch is good, except there is Pyke and J4, maybe Kaisa nerfs missing, but that's all lol Talking about Kass like he is winning matchups he is supposed to counter... Why are you even talking about Shen? Might as well talk about how Mao is op. Seju puts out dmg like assassin while being unkillable, definitely not nerfworthy... Imagine thinking that the braindeadest, yet the strongest support doesn't need massive nerfs... Why are you listing Zed, Noc and Kha in the sentence about proplay? The champs are trash tier there... If they balanced around proplay, they would aim to make more champs viable, not roughly 30 of them, so be kind and shut it up. You are acting like listening to the community is a good thing lol >since the train wreck that was season 7 Unironically thinking that S6 was anyhow better than s7, s8 and s9? yikes...
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=3ErqAdtq,discussion-id=KYRAgRAz,comment-id=0000,timestamp=2019-08-11T13:29:29.416+0000) > > Everything in this patch is good, except there is Pyke and J4, maybe Kaisa nerfs missing, but that's all lol > > Talking about Kass like he is winning matchups he is supposed to counter... > > Why are you even talking about Shen? Might as well talk about how Mao is op. > > Seju puts out dmg like assassin while being unkillable, definitely not nerfworthy... > > Imagine thinking that the braindeadest, yet the strongest support doesn't need massive nerfs... > > Why are you listing Zed, Noc and Kha in the sentence about proplay? The champs are trash tier there... > > If they balanced around proplay, they would aim to make more champs viable, not roughly 30 of them, so be kind and shut it up. > > You are acting like listening to the community is a good thing lol > > Unironically thinking that S6 was anyhow better than s7, s8 and s9? yikes... Season 6 was the worst season in league of legends history. But season 7 had the lethality meta and afterwards the ardent censer meta. Season 6 was the actual train wreck, season 7 just caught fire.
Rioter Comments
Jbels (NA)
: > [{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=6zzHjmxK,comment-id=00020000,timestamp=2019-08-09T21:27:53.710+0000) > > Uh, no. I'm pretty sure that the {{champion:238}} {{champion:92}} {{champion:11}} that just took a {{champion:25}} Q to the face and stood there for 3 seconds being focused by half the enemy team before clicking R, flashing, deleting 2 champions and walking out didn't do their jobs through mobility and stealth. They face tanked the full combos of 3+ champions and got out of it alive because those three champions weren't playing burst assassins. Bullshit. Not to be rude, but absolute horse shit that any of those characters got hit by a Morg Q and survived against a team of competent players.
> [{quoted}](name=Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=6zzHjmxK,comment-id=000200000000,timestamp=2019-08-10T23:42:58.310+0000) > > Bullshit. Not to be rude, but absolute horse shit that any of those characters got hit by a Morg Q and survived against a team of competent players. Well, i won't argue that you can't find competent players in Diamond 2. But still. Look at the patch notes for 9.16. Nocturne gets... That's right. Damage buff and innate durability. More base armor. Because you know, assassins should be tanky so that they can build damage instead of defensive items.
Rioter Comments
Moody P (NA)
: the last support getting changed (bard) got strictly utility buffs
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=00JGs8zu,comment-id=0002,timestamp=2019-08-11T00:17:24.887+0000) > > the last support getting changed (bard) got strictly utility buffs Probably because he's THE highest damage support in the game
Rioter Comments
Rioter Comments
: While Riot is busy removing large parts of their game like 3v3 map
Keep in mind that Valve has to manage an entire online platform and split resources between hundreds of games, while the small indie company Riot games only has one game to invest all their resources into. It's no wonder they can't find the budget to manage their game properly and actually make any sweeping quality of life changes. That'd cost money, and spending money is not how you run Riot games.
Jbels (NA)
: The reason why it feels like they never die is because when they do their jobs correctly, they don't. But that comes from using mobility/utility/stealth to block or dodge incoming damage. An assassin is a "Tank" in the same way a D&D 5E Monk with +5 Dex and + 5 Wisdom is a "Tank".
> [{quoted}](name=Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=6zzHjmxK,comment-id=0002,timestamp=2019-08-09T14:30:11.521+0000) > > The reason why it feels like they never die is because when they do their jobs correctly, they don't. But that comes from using mobility/utility/stealth to block or dodge incoming damage. An assassin is a "Tank" in the same way a D&D 5E Monk with +5 Dex and + 5 Wisdom is a "Tank". Uh, no. I'm pretty sure that the {{champion:238}} {{champion:92}} {{champion:11}} that just took a {{champion:25}} Q to the face and stood there for 3 seconds being focused by half the enemy team before clicking R, flashing, deleting 2 champions and walking out didn't do their jobs through mobility and stealth. They face tanked the full combos of 3+ champions and got out of it alive because those three champions weren't playing burst assassins.
Rioter Comments
Rioter Comments
: When there is literally always an "event" going on now, making events no longer special
Well there's always been a majority of idiots in the world. Lots of people apparently pay for these things to warrant a new prestige skin every single month. I just play normally and use the tokens to unlock one of those emotes, some keys or perhaps a random skin shard. I'll be playing the game anyway, but no way i'm buying anything with their current business practices. It's going downhill fast and i can't see the company lasting very long at this rate. The desperation for money has to be caused by something.
: Am I the only one that has no interest or desire to play Team Fight Tactics?
Its just a trend. Like Battle Royale. It'll be forgotten in a month.
: LOL SOUND EFFECTS LAUGH AT HIM BROTHERS **Laughs in spotify**
> [{quoted}](name=Demon King Maou,realm=NA,application-id=3ErqAdtq,discussion-id=yJhus215,comment-id=0000,timestamp=2019-08-05T14:33:40.850+0000) > > LOL > SOUND EFFECTS > > > LAUGH AT HIM BROTHERS > **Laughs in spotify** Don't even get me started on that near-invisible E trail...
Rioter Comments
Kazekiba (NA)
: Because Pantheon shield doesnt block attacks on allies, his Ultimate isn't instant and his stun is weaker. Pantheon also cant jump to allies and dump a ton of resists on you. Supp Panth could work though. Maybe.
> [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=f8qEbEsK,comment-id=0000,timestamp=2019-08-01T21:52:14.320+0000) > > Because Pantheon shield doesnt block attacks on allies, his Ultimate isn't instant and his stun is weaker. > Pantheon also cant jump to allies and dump a ton of resists on you. > Supp Panth could work though. Maybe. Pantheon deals damage though. Who has a higher pick rate AND higher win rate; Braum or Pyke? Braum has everything he needs to be an excellent support in a strategic, drawn-out game where positioning matters. That description fit League of legends up until season 7. Two and a half years later and this means nothing if you can deal at least 500 damage in 1 second and carry an ignite.
: Oh yeah, I overlooked AoE knockup, 1000 range slow, giving himself and target def stats by dashing at them, shield THAT PROTECTS TEAMMATES and stun after 4 aas that he can use on more targets in Panths kit.
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=3ErqAdtq,discussion-id=f8qEbEsK,comment-id=0001,timestamp=2019-08-01T21:53:23.505+0000) > > Oh yeah, I overlooked AoE knockup, 1000 range slow, giving himself and target def stats by dashing at them, shield THAT PROTECTS TEAMMATES and stun after 4 aas that he can use on more targets in Panths kit. But you don’t need utility. A small value of resistances? A knock-up? What are those in the face of Pantheon’s damage output? Remember what the game is like at the moment.
Rioter Comments
: Mordekaiser, even on release, was average; people in NA just play on 30+ ping and can't easily dodge his slow abilities. Can't speak for EU, but I'm sure they fluctuate. That's a different issue, and I'm sure it's not one a lot of people have even considered if they aren't listening in on professional commentary. The hard numbers and timing of his abilities should already tell you it's not that great, just feels bad to play into without the proper ping. As to Swain, he deals very little damage. He's an attempt at a ranged AP bruiser, who cannot perform well at either of them. Same thing, if you actually run the numbers, he gets like 2 ruby crystals at 40 minutes if you've been hitting an abundance of CC. That's not very amazing considering he lost Ult damage, auto range, and needs to be basically melee range to get damage off on Q now, both as a poke or as a shotgun. What he needs is hp/mana scaling on abilities as well so he fulfils a balanced fantasy that doesn't fail at both without being an overpowered CC train. Otherwise, there needs to be a choice to just make him an AP CC tank, gut his AP ratios, and give him % damage and ratios.
> [{quoted}](name=Useless Jhin,realm=NA,application-id=3ErqAdtq,discussion-id=JnK9zb7m,comment-id=0001,timestamp=2019-07-26T20:56:38.907+0000) > > Mordekaiser, even on release, was average; people in NA just play on 30+ ping and can't easily dodge his slow abilities. That's a different issue, and I'm sure it's not one a lot of people have even considered if they aren't listening in on professional commentary. The hard numbers and timing of his abilities should already tell you it's not that bad, just feels bad. > > > As to Swain, he deals very little damage. He's an attempt at a ranged AP bruiser, who cannot perform well at either of them. Same thing, if you actually run the numbers, he gets like 2 ruby crystals at 40 minutes if you've been hitting an abundance of CC. That's not very amazing considering he lost Ult damage, auto range, and needs to be basically melee range to get damage off on Q now, both as a poke or as a shotgun. What he needs is hp/mana scaling on abilities as well so he fulfils a balanced fantasy that doesn't fail at both without being an overpowered CC train. Otherwise, there needs to be a choice to just make him an AP CC tank, gut his AP ratios, and give him % damage and ratios. Mordekaiser had absurdly high base armor when his rework was initially released. It was Pyke-level, and quickly hot-fixed. Swain's basic attack range is pretty fair for a battlemage, i'd say. It's not at Neeko's level where she can safely basic attack you from outside minion aggro range, at the same time he can still safely poke champions with lower ranges than him. And honestly, his Q SHOULD be short range given his ultimate is essentially designed around fighting in melee range, in the middle of the enemy team.
Rioter Comments
: To the people who are Saying Season 9 is the worst season and calling it worse than season 8
Season 6-7 was by far the weakest League was ever at. It's not good now either, but it's at least not at the level of tank ekko top or the lethality meta.
: Why are you buffing khazix?
Yep. Khazix's getting crowded out of the streams. So Riot has to make sure he can come back in, because resetting oneshots look good on montages.
: oh damn i cant believe theres items that counter other items!
> [{quoted}](name=3xChampionLance,realm=NA,application-id=RaE1aOE7,discussion-id=xj5TdZZn,comment-id=0003,timestamp=2019-07-21T18:01:39.912+0000) > > oh damn i cant believe theres items that counter other items! They do not counter other items, though. They counter everything. They're must-have items in every winning team comp, even if no opponents have any sort of healing whatsoever. They're basically two items for the price of one - they should only have one of these effects, not both of them.
: 100 Hp Pykes gets ignited + aery + scorch + brand dot passive.
Have you seen all the buffs Pyke has been recieving non-stop since his release? He's intended to be brutally overtuned because that makes him more fun to play, and more fun to play means he'll make more appearances in games for flashy execute multikills, because lc$ big plays.
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Frontline Fury

Level 198 (EUW)
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