Rioter Comments
Rioter Comments
Rioter Comments
: Lol I’ve been playing at a constant 20-30 FPS since preseason-think about that for a second. When I’m fighting, it drops to 10 FPS. TEN.
> [{quoted}](name=Dragonstar5674,realm=NA,application-id=yrc23zHg,discussion-id=Ql3WArEI,comment-id=00040000,timestamp=2019-11-30T02:28:32.274+0000) > > Lol I’ve been playing at a constant 20-30 FPS since preseason-think about that for a second. When I’m fighting, it drops to 10 FPS. TEN. Have you turned your graphics settings down to the absolute minimum? Do you shut off background processes (Skype, Discord, Teamspeak, Google Chrome, Firefox) that might be draining your CPU? Do you play in fullscreen? Borderless fullscreen is demanding, do not use it, and make sure Vsync / Vertical sync is unticked. If you are running Nvidia, make sure you go through the Nvidia settings on your desktop to disable stuff like filtering and vsync in that as well. Double check that your computer is using the right graphics card when running the game.
: I love it when people rush to defend rito when we make it PERFECTLY CLEAR that the cancerous fps drops started as soon as preseason hit.
> [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=yrc23zHg,discussion-id=Ql3WArEI,comment-id=0003,timestamp=2019-11-29T11:20:38.009+0000) > > I love it when people rush to defend rito when we make it PERFECTLY CLEAR that the cancerous fps drops started as soon as preseason hit. Which is a result of the elemental drakes, no doubt... Riot hasn't had time to optimize these yet since they were just added. Weaker systems struggle with displaying all the flashy transforming effects. I think the game has a "potato mode" you can enable, both in client and in-game, to turn graphics down to the absolute lowest possible. Have you tried doing this and then seen if your performance trouble remains?
: > [{quoted}](name=Frontline Fury,realm=EUW,application-id=yrc23zHg,discussion-id=Ql3WArEI,comment-id=0006,timestamp=2019-11-29T13:14:39.473+0000) > > Really? A game with hundreds of millions of players and you blame the servers for your performance issues? Sigh... > > Check your config. Check if your computer is using the right graphics adapter. Check that your drivers are up to date. Turn down graphics quality until your PC can handle the game. Seriously, league is one of the least demanding games on the market - even an ancient potato mac from 2008 running windows on an emulator can handle this game. > > And ping issues are 100% on your end. I get 31 ms on EUW, 34 on EUNE, 125 on NA and 186 on LAN - all stable. Check your provider rather than blaming Riot, they do not own or manage the internet services in your town. How much does riot pay u to kiss there asss ? i can count 40 % of playerbase having this issue, all of 40 % are wrong and riot is perfect company ?
> [{quoted}](name=Hi Its Scirocco,realm=EUW,application-id=yrc23zHg,discussion-id=Ql3WArEI,comment-id=00060000,timestamp=2019-11-29T16:32:16.784+0000) > > How much does riot pay u to kiss there asss ? i can count 40 % of playerbase having this issue, all of 40 % are wrong and riot is perfect company ? Oh yes, i disagree with you, i must be getting paid by the company currently churning out pop star skins like a factory... Of course... Where's your source for these 40%s? Do you have a link you can show me? Have you considered that it might just be your country suffering these issues?
Rioter Comments
zCyclone (EUW)
: FPS and PING is just a toxicity problem itself
Really? A game with hundreds of millions of players and you blame the servers for your performance issues? Sigh... Check your config. Check if your computer is using the right graphics adapter. Check that your drivers are up to date. Turn down graphics quality until your PC can handle the game. Seriously, league is one of the least demanding games on the market - even an ancient potato mac from 2008 running windows on an emulator can handle this game. And ping issues are 100% on your end. I get 31 ms on EUW, 34 on EUNE, 125 on NA and 186 on LAN - all stable. Check your provider rather than blaming Riot, they do not own or manage the internet services in your town.
Rioter Comments
Rioter Comments
: In that acc there are 2 infernal in last 10 games, making it 4 in last 14 games xD You are just suffering a confirmation bias
> [{quoted}](name=Veloz Destello,realm=EUW,application-id=3ErqAdtq,discussion-id=j321WadP,comment-id=000000000000,timestamp=2019-11-26T12:02:40.141+0000) > > In that acc there are 2 infernal in last 10 games, making it 4 in last 14 games xD > > You are just suffering a confirmation bias Yes... 2 Infernal in my last 10 games, where 4 of those games have been played after the preseason patch. On this account. Try again.
: There are 4 normal games in your match history, 2 with infernal and 2 with others lol
> [{quoted}](name=Veloz Destello,realm=EUW,application-id=3ErqAdtq,discussion-id=j321WadP,comment-id=0000,timestamp=2019-11-26T11:26:12.762+0000) > > There are 4 normal games in your match history, 2 with infernal and 2 with others lol Just got my first ocean rift after i made this post. I also play on EUNE: https://eune.op.gg/summoner/userName=extra+yukeh The infernal drake seems to have a 50% priority, mountain drake 30%, Cloud drake 15% and ocean drake 5%.
Rioter Comments
Rioter Comments
: Those alcoves...maybe on an Ocean map. And maybe a Cloud current. On an Infernal map, I think that middle piece should melt away and on a mountain map, I think it should disappear altogether. Although...many want them to just go away.
> [{quoted}](name=ChaosReyn,realm=NA,application-id=3ErqAdtq,discussion-id=qsuFdzvN,comment-id=0000,timestamp=2019-11-24T20:40:41.951+0000) > > Those alcoves...maybe on an Ocean map. And maybe a Cloud current. On an Infernal map, I think that middle piece should melt away and on a mountain map, I think it should disappear altogether. > > Although...many want them to just go away. I don't think there's anything wrong with them, myself. I just feel like they should be... More.
Rioter Comments
: Are you in fact all ingoring that you get a free 1,5k gold this season whic is more then half of{{item:3109}} you get this item in like 7-10 min alredy built then you go{{item:3190}} whic you get 15 min if you have a few assist this is a buff for all sup mostld dps dealers like pyke lulu will be strong as weel ft the ap sup item you guys are complning for nothing what elo is this ? i've played suport 6 times yesterday first game thresh blitz tahm kench senna and karma you have no idea how all of sup are now strong yyes its true that tanky sup are getting a little nerf mostly cu of the hooks you hit one Q ft blitz no matter almost who you pull is dead
> [{quoted}](name=Ser Nightmarre,realm=EUNE,application-id=3ErqAdtq,discussion-id=TqfEB5hI,comment-id=0034,timestamp=2019-11-21T06:32:22.949+0000) > > Are you in fact all ingoring that you get a free 1,5k gold this season whic is more then half of{{item:3109}} you get this item in like 7-10 min alredy built then you go{{item:3190}} whic you get 15 min if you have a few assist this is a buff for all sup mostld dps dealers like pyke lulu will be strong as weel ft the ap sup item you guys are complning for nothing what elo is this ? i've played suport 6 times yesterday first game thresh blitz tahm kench senna and karma you have no idea how all of sup are now strong yyes its true that tanky sup are getting a little nerf mostly cu of the hooks you hit one Q ft blitz no matter almost who you pull is dead Are you ignoring that league of bot lane is decided entirely in the first 4 minutes of the match? What does it matter that my support item auto-upgrades if i never earn enough gold with it to upgrade it in the first place? And there's no late-game gold generation - you either snowball in the early game or you lose the game. You're never getting full build without 20+ assists, something you'll be very hard pressed to do once you're already losing the game, on top of being extremely far behind in level and only falling further.
Rioter Comments
: Elder execute is NO FUN FOR ANYBODY
Elder drake execute is the most frustrating, unsatisfying gameplay aspect i have ever experienced in this game. Give me feral flare Udyr or Tank Ekko any day over this.
Rioter Comments
Rioter Comments
: Entire kit scales with AP? Really? His 20% AP ratio Q heal, unless you wait 15 seconds so you have 5 charges for a grand total of an abysmal 100% heal ratio on a 75 second CD. His E only scales with 50% AP. You really think that 20 additional damage is going to be better than the 60 additional damage from a SINGLE use of his passive when he's spamming spells in fights to activate it? ____________ Ever since his rework, Taric has scaled absolutely horribly with AP.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=TqfEB5hI,comment-id=00040000000100010000,timestamp=2019-11-20T15:50:40.307+0000) > > Entire kit scales with AP? > > Really? His 20% AP ratio Q heal, unless you wait 15 seconds so you have 5 charges for a grand total of an abysmal 100% heal ratio on a 75 second CD. > > His E only scales with 50% AP. You really think that 20 additional damage is going to be better than the 60 additional damage from a SINGLE use of his passive when he's spamming spells in fights to activate it? > > ____________ > > Ever since his rework, Taric has scaled absolutely horribly with AP. You NEVER max Q on Taric. Every point of AP is more valuable than AD because, granted, your entire kit revolves around basic attacking - every hit resets one stack on your Q and deal bonus damage SCALING WITH YOIR ARMOUR - but Taric is designed to spell-weave his rapid empowered basic attacks with his abilities and rapidly, CONSTANTLY, throwing out two-stack Qs to provide Taric and his nearby teammates repeated small bursts of healing. Taric’s Q is designed to hold a lot of stacks so you can hypothetically stack it up through his passive without losing passive efficiency - however, the mana cost vs heal is simply so horribly skewed it’s NEVER worth leveling past tier 3, max. Usually Taric ends up using his heal after every 2-3 basic attacks, usually one heal every 1.8 seconds or so. Every point of health and every point of AP adds a teeny tiny bit of health to this heal, which Taric will be spamming CONSTANTLY provided he can actually get into range of ANYTHING to basic attack. Taric’s playstyle is about outsustaining his opponents, through his healing, shielding and passive shared armor. The recent years with its heavy emphasis on hybrid / magic damage champions and overabundance of grievous wounds has been very harmful to him, and these support item changes are the final nails in the coffin for him. With these changes, not only does he have an utterly abysmal early game - he ALSO loses any hope of a late game. You either snowball to earn gold for his quite costly items, or you end up as a low budget Soraka with slightly better self peel (as if that matters when your carry is dead.)
: Not all the champs listed by the OP were supposed to be supports. If you look at the ones who were, they generally have something going for them in kit to keep the bot. Taric and Alistar have heals. Tham Stench has the grey health. Braum has his shield. Leona and Blitz want to kill the other team ASAP. Frankly I prefer riot waiting to see what happens before doing anything else, like guessing wrong. It's preseason, give them some time.
> [{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=TqfEB5hI,comment-id=001300000000,timestamp=2019-11-20T07:16:36.754+0000) > > Not all the champs listed by the OP were supposed to be supports. If you look at the ones who were, they generally have something going for them in kit to keep the bot. Taric and Alistar have heals. Tham Stench has the grey health. Braum has his shield. Leona and Blitz want to kill the other team ASAP. > > Frankly I prefer riot waiting to see what happens before doing anything else, like guessing wrong. > > It's preseason, give them some time. Taric heals 30/60 HP before level 15, all for the measly cost of 80 mana per cast! That’s only 30% of his entire mana pool at level 4! Per cast! On a 15 sec cooldown ability! 60 hp/80 mana/15 sec at level 4! 30 hp/70 mana/16 sec at level 3! That sure is gonna help him and his adc stay in lane against the kaisa/lux lane who each deal 90+ damage with any one of their two (combined four) combat spells! 30 heal vs 90 (+30 lux passive) +60 (+30 lux passive) +80 (kaisa Q) +90 (ignite) +100 (kaisa W) + kaisa basic attacks! Taric does have a shield - one that scales off his target’s max HP rather than any of Taric’s stats, meaning Taric’s typica squishy lane mates benefit the LEAST from this shield out of Taric’s ENTIRE team! Fun fact: alistar’s passive heal is more potent than Taric’s Q until Taric earns enough gold to cross the 3000 HP barrier, or puts his 3rd point into Q at level 15. Don’t get me started on Braum. His shield is one of the longest cooldown basic abilities in the game, and has a downtime nearly as long as blitzcrank’s tier 1 Q.
: you're complaining? Poke supports got hit harder
> [{quoted}](name=True Silence,realm=EUW,application-id=3ErqAdtq,discussion-id=TqfEB5hI,comment-id=000a,timestamp=2019-11-20T01:17:02.468+0000) > > you're complaining? Poke supports got hit harder They lost on-hit bonus damage and mana regen while gaining support for item builds that rush damage items. Melee tanks lost their only counterplay to mages, whether poke or CC-oriented. Their item grants no sustain, no regen, no defenses and no mobility - they gain LESS stats than AD or AP supports do on champions that inherently have a really hard time even reaching their opponents, never mind sticking to them. Mages can spend 120 gold to get their mana regen back. Tanks have lost their healing passive forever, AND lose their gold gain + gold share passive once they complete their sightstone. Their only way to earn gold once their item auto-upgrades to tier 3 is with kills or assists - otherwise they’re stuck waiting for gold over time. Good luck competing with full damage allies for cs with your 80 damage basic attacks on 0.8 attack speed.
: I mean, Taric scales pretty damn well with AD due to his passive. While he'd prefer mana regen and HP regen, considering how abysmal being a melee non-hook support with high mana costs is, he'll use the AD very well.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=TqfEB5hI,comment-id=000400000001,timestamp=2019-11-20T14:32:49.497+0000) > > I mean, Taric scales pretty damn well with AD due to his passive. > > While he'd prefer mana regen and HP regen, considering how abysmal being a melee non-hook support with high mana costs is, he'll use the AD very well. His entire kit scales with AP and armor. He is THE most mana-hungry melee champion in the game. His passive depends on spellweaving, being designed before every single champion release came with at least one mobility spell and one form of hard-to-dodge crowd control.
: I welcome getting catalyst 450 gold faster on Taric. Something you never mentioned is that poke supports are losing their bonus damage on hit and mana regen. I think you are blowing up over nothing.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=TqfEB5hI,comment-id=0009,timestamp=2019-11-20T01:10:27.985+0000) > > I welcome getting catalyst 450 gold faster on Taric. Something you never mentioned is that poke supports are losing their bonus damage on hit and mana regen. I think you are blowing up over nothing. Melee support items are losing their gold income entirely. Once your support item is auto-upgraded to tier 3, it loses the ability to execute minions and share the gold with nearby minions. So melee supports will be depending ENTIRELY on takedown gold and gold per 5 from the support item. This is the late-game problem. The early game problem is that tank supports no longer heal when executing minions. Do you know what Riot has balanced their early game stats around for the past 7 years? Being able to heal in lane. There is currently only one tank support that doesn’t expend 80% of their mana pool on one QWE combo: {{champion:223}}. If you can be bothered, go look up the mana costs of abilities from level 1, mana regen, hp regen and base health of all the tank supports in the game. I’d bring it up myself but i’m on mobile, going through all the replies i got between posting this and going to bed. Long story short: tank supports have consistently and repeatedly recieved nothing but nerfs designed around relic shield’s heal. Now that heal is gone, and so is the bonus HP the item used to give. The tank supports are left completely unchanged, as if they still have reliv shield’s healing effect.
: Okay, fine, Riot. Take your TT away. But we need something in its place.
They need to make ends meet somehow while designing their next prestige skin, you know. If it's not seeing millions of players daily it's not worth upkeep costs, as that money could be better spent on designing the next music video to advertise the next pop star skin line with prestige skins. This has been a truth since Dominion was taken down. We all knew it was coming.
: why does riot insist on release patch notes then not actually releasing the patch?
They usually release the notes on the night before the patch. Go to sleep and log in tomorrow instead. I also seem to remember someone pointing out this is a three-week patch. So either it goes live tomorrow morning, or in another week from now. Considering the notes are out now, it's probably going live in around 8 hours from now, with the servers being shut down in 5-6 hours. Depends on your region, of course.
: Look on the bright side, poke supports are getting fucked as well by the removal of the MP5 and on-hit damage on the Spellthief/Sickle line. So it's just going to be an all-ADC party again I guess.
> [{quoted}](name=Arcane Azmadi,realm=OCE,application-id=3ErqAdtq,discussion-id=TqfEB5hI,comment-id=0002,timestamp=2019-11-20T00:25:51.496+0000) > > Look on the bright side, poke supports are getting fucked as well by the removal of the MP5 and on-hit damage on the Spellthief/Sickle line. So it's just going to be an all-ADC party again I guess. At least there is ONE semi-tank support that benefits from the new support items. {{champion:412}} funny how he JUST SO HAPPENS to be getting a pulsefire skin as well! What a coincidence!
: tbh tanks have had a bad spot for a while in the bot lane now to make it worse kinda sucks for support players, tbh the way to counter it is dont play tanks support, which i know sucks
> [{quoted}](name=u aint cute,realm=NA,application-id=3ErqAdtq,discussion-id=TqfEB5hI,comment-id=0000,timestamp=2019-11-20T00:15:10.761+0000) > > tbh tanks have had a bad spot for a while in the bot lane now to make it worse kinda sucks for support players, tbh the way to counter it is dont play tanks support, which i know sucks Which is why i posted. {{champion:44}} has been my main support since the end of season 2, and while i CAN play {{champion:43}} or {{champion:412}} i can't really get very good at them because they are simply not enjoyable to me. They don't feel good to play at all, and i usually need a break from league for several hours after a full game with either of them. {{champion:350}} was an exception due to her similarity to old {{champion:16}}, but good luck getting a single draft pick match where she isn't picked or banned. I'm a top lane main, so of course this is a clear sign from Riot that they want me to go back to top lane and STAY THERE. But i still get burnt out from playing the same lane over and over, especially with how extremely demanding and intense it is due to it's 1v1/1v2 nature and how it can end the game for your entire team if you fail to play it safely. It can be exhausting, and support used to be a welcome break. Now, i have no way to heal myself back up after taking any poke in a lane that intensely favours champions with extremely long range, high mobility and large hitbox / AOE spells. I just don't like that Riot has turned long-range, squishy burst mages into the supports that typically stand in the front line in front of their marksman, while the tank supports have to stand in the backline hiding behind their marksman to shield themselves from being poked down until their flash is up and they can attempt an all-in or counter all-in. They should already know what happens when they create champions like {{champion:246}} and then phase ANY champions capable of peeling her off out of the game. Nobody will be happy with this. Everyone is going to be miserable, and burst mage / assassin players will once again face extreme prejudice and discrimination because of their natures. Change is good. I wish Riot would try it once in a while, rather than recycling the toxic changes of the past four years.
Rioter Comments
Rioter Comments
: Look on the bright side, lane {{champion:104}} will come back into the meta :)
> [{quoted}](name=Jeanne fan club,realm=NA,application-id=3ErqAdtq,discussion-id=gipFRkn5,comment-id=0011,timestamp=2019-11-11T16:37:50.877+0000) > > Look on the bright side, lane {{champion:104}} will come back into the meta :) Still playable! Not great, but absolutely playable, even now! Played a couple ranked games with him last patch.
LankPants (OCE)
: How does a tank beat a lifestealing duellist exactly? At best they can disengage easily. The raw stats this item gives ensures that you'll never lose a 1v1 on equal footing with it. The worst case for this item is that it gives 3968 gold worth of stats 1v1 if you somehow get it at lv 1. That scales up to 5718 at lv 18. Tanks just don't have an item that gives them the stats they need to deal with that. Using a fairly realistic lv 9 calculation Sanguine Blade gives 4791 gold worth of stats, making it 160% gold efficient. The best answer tanks would have to this is probably Thornmail, its passives are highly efficient VS Sanguine. The big issue is just stats though. Thornmail just doesn't give the stats a tank needs to compete against that. It's great that you have an item with passives that counter what the enemy's trying to do, but they still have 4791 gold worth of stats for 3000 gold while you have 2267 gold worth of stats for 2900. They've bought over twice the stats you have for effectively equal gold. The shear amount of stats they have will just allow them to brute force through you unless you have a significant gold lead. There are more cost efficient tank items, but none of them would be cost efficient enough to be competitive. Your best hope would be TM and it's just not good enough.
> [{quoted}](name=LankPants,realm=OCE,application-id=3ErqAdtq,discussion-id=gipFRkn5,comment-id=00010001,timestamp=2019-11-11T15:01:47.872+0000) > > How does a tank beat a lifestealing duellist exactly? At best they can disengage easily. The raw stats this item gives ensures that you'll never lose a 1v1 on equal footing with it. The worst case for this item is that it gives 3968 gold worth of stats 1v1 if you somehow get it at lv 1. That scales up to 5718 at lv 18. Tanks just don't have an item that gives them the stats they need to deal with that. > > Using a fairly realistic lv 9 calculation Sanguine Blade gives 4791 gold worth of stats, making it 160% gold efficient. The best answer tanks would have to this is probably Thornmail, its passives are highly efficient VS Sanguine. The big issue is just stats though. Thornmail just doesn't give the stats a tank needs to compete against that. It's great that you have an item with passives that counter what the enemy's trying to do, but they still have 4791 gold worth of stats for 3000 gold while you have 2267 gold worth of stats for 2900. They've bought over twice the stats you have for effectively equal gold. The shear amount of stats they have will just allow them to brute force through you unless you have a significant gold lead. > > There are more cost efficient tank items, but none of them would be cost efficient enough to be competitive. Your best hope would be TM and it's just not good enough. {{item:3076}} lifesteal hehhhheheh A general rule for tanks is that you dont complete thirnmail until you’re nearing full build. You get bramble vest and then typically sunfire cape, followed by spirit visage, dead man’s plate, righteous glory or randuin’s omen depending on team comp. Thornmail gives a very small increase in the benefits of bramble vest. Your primary reason to get it is for the grievous wounds, not the thorns effect. For damage, you get sunfire cape and/or iceborn gauntlet. {{champion:14}} {{champion:57}} will likely return to dominance if the sanguine blade becomes meta. They are both great laners that excel at punishing bruisers, mobile or not, that depend on basic attacks and sustain. Sion straight up beats his lane opponent to death whether they’re a mage or a slayer, while Maokai can outsustain anyone but vladimir and mordekaiser. Works for Urgot, too. Rush bramble vest, then build core health item immediately after on any of these champions to nullify duelist sustain.
: Anybody else feel like top lane is going to turn into the Sanguine Blade rush lane?
Let them, then. Without conqueror you can actually build against it. And auto attack based champions have always been weak to the myriad types of CC available on every champion these days. Duelists will have a good time bursting each other down, tanks will have a good time making duelists cry. This item does of course provide any 1v1 champion ALL the stats they could POSSIBLY want, but that's not necessarily a bad thing. It's kind of like an assassin trinity force.
Meddler (NA)
: Quick Gameplay Thoughts: October 25
Glad to read your thoughts again. Do you think ARURF will remain in future seasons, despite URF being retired?
: > [{quoted}](name=Frontline Fury,realm=EUW,application-id=yrc23zHg,discussion-id=1pghnsEu,comment-id=0000,timestamp=2019-11-09T23:04:07.476+0000) > > Well... Yes. Your behaviour is more important than your playtime. Besides, who the hell wants a freaking Aatrox skin anyway? ~~besides hashinshin~~ if you ever get into my games you will see I am the hashinshin of plat elo, I get at least one person a day who says "is this hashsinshin?" in all chat, its honestly so funny.
> [{quoted}](name=Lenny Face xd,realm=NA,application-id=yrc23zHg,discussion-id=1pghnsEu,comment-id=00000000,timestamp=2019-11-09T23:05:56.711+0000) > > if you ever get into my games you will see I am the hashinshin of plat elo, I get at least one person a day who says "is this hashsinshin?" in all chat, its honestly so funny. I used to get that all the time, too. Until i disabled the chats, because i got tired of it after my 19th permaban.
: Really?
Well... Yes. Your behaviour is more important than your playtime. Besides, who the hell wants a freaking Aatrox skin anyway? ~~besides hashinshin~~
Riot Pls (NA)
: Future Stories
I'd like Quinn to get a personality. Right now i can't see her as anything but a bitch because of her playerbase. Honestly, anything NOT Ionian would make me happy right now. We're getting drowned in content built around the Ionian champions, so it'd be nice to get to read stories from elsewhere once in a while. Noxus is always interesting, and Piltover/Zaun could really do with more expansion as actual locations, rather than backdrops for their champions.
: > [{quoted}](name=deathninja2004,realm=NA,application-id=Ir7ZrJjF,discussion-id=moe3s1a3,comment-id=0000,timestamp=2019-10-28T05:50:06.697+0000) > > nice wrinkly granny pic Did you just call his waifu... wrinkly granny? {{sticker:sg-janna}}
> [{quoted}](name=Xalasmeni Banana,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=moe3s1a3,comment-id=00000000,timestamp=2019-10-28T11:49:42.990+0000) > > Did you just call his waifu... wrinkly granny? > > {{sticker:sg-janna}} I'm not sure if they meant the picture in the post or my profile picture, really. And it doesn't really make sense for either of them.
: nice wrinkly granny pic
> [{quoted}](name=deathninja2004,realm=NA,application-id=Ir7ZrJjF,discussion-id=moe3s1a3,comment-id=0000,timestamp=2019-10-28T05:50:06.697+0000) > > nice wrinkly granny pic Uh... Okay? I don't really get it. All those goggles in your picture yet you still can't see clearly...
: Dude, the time it goes up is so late! even in american time! It goes up at 4pm PDT, that's 7PM EST that's 11 PM GMT. I mean "It goes live oct 28th" Yeah for sure but..... I mean....after 16 hours of the day have already passed initially, in pdt.
> [{quoted}](name=Lucy Anne,realm=NA,application-id=Ir7ZrJjF,discussion-id=moe3s1a3,comment-id=0006,timestamp=2019-10-28T14:57:53.362+0000) > > Dude, the time it goes up is so late! even in american time! It goes up at 4pm PDT, that's 7PM EST that's 11 PM GMT. > > I mean "It goes live oct 28th" Yeah for sure but..... I mean....after 16 hours of the day have already passed initially, in pdt. Oh. So it's up by midnight in Europe? I got up over 24 hours too early lol. Thanks for the heads-up!
Rioter Comments
Softpaw (NA)
: Owning every obtainable skin in the game as of completing 10th Day mission for legendary skin.
It's a weekend! Be patient and wait for the week days, or "workdays" as we call them in Norwegian.
CurS1VE (NA)
: What do you think is the Misconception of your Main Role?
That i live on an island. Seriously, if the enemy mid and jungle are camping me and you can't do anything in bot lane, at least try to help me. Just show your face on a ward or something, no need to enter the lane at all. Just seeing that you're there can be enough to put them off diving me for the 12th time.
Rioter Comments
: How do you think the new champs will fair? Reworked ones?
> [{quoted}](name=Periscope,realm=NA,application-id=yrc23zHg,discussion-id=nAEnI18R,comment-id=0000,timestamp=2019-10-25T02:10:38.416+0000) > > How do you think the new champs will fair? Reworked ones? I think Pantheon for one will actually be a lot weaker than old Panth, but on the other hand he'll be able to survive better thanks to his E. And i suppose he can actually poke now without being forced to all-in! Have there been any other reworks since ARURF last year? I imagine Qiyana will do just fine in URF. She'll probably struggle considerably at level 1-2, but once she gets level 3 she should be fine with the permastealth. Once she gets items she'll just be like a Talon with slightly less movement speed and a whole lot more dashes. I can only imagine Neeko will be like a superior Lux, so naturally she'll be frustrating as hell to play against what with constantly being able to turn invisible and create a clone of herself to soak hits for her.
Rioter Comments
: Wukong Update- Now In Active Development!
I don't play Wukong but these changes seem great. Though perhaps his ultimate could gain a "lockout period" for half a second or so when casting, so that players don't accidentally cancel it immediately on accident?
: Experimental "Max Cast Range" Changes Coming to PBE!
I think this sounds like a very healthy change. Diamond player by the way, so it has nothing to do with average skill level - this would really be a universal quality of life buff!
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