Rioter Comments
: Please Please PLEASE Nerf Lucian
Or, get this, how about we buff the rest of the marksmen to his level?
: Unpopular opinion: increase movement speed across the board to reduce damage
Well, Riot turned the rest of the game into URF. They should do so with movement speed as well. And "skill shot" is subjective if you look at the width of Akali's "skill shots" that are harder to miss than a Ryze W.
Vekkna (NA)
: Am I missing something in Zyra's lore update?
"You" aren't missing anything. The lore update is.
: Can we take a moment to appreciate that towers do more damage?
The one situation where more damage is the right course of action
Rioter Comments
: What we need to do is add more AP Bruiser items so it's actually viable for Udyr to go AP over his current AD build.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=I5yEUdtY,comment-id=0002,timestamp=2018-12-08T11:03:34.491+0000) > > What we need to do is add more AP Bruiser items so it's actually viable for Udyr to go AP over his current AD build. Please, no. We're already having an issue with {{champion:112}} - give him access to specialized AP items and you'll only ever see mages like him played.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: This game would be better off without Yasuo in it
This game would be better off without assassins in it too, but small indie companies need to get paid. It looks flashy in the montages. If they removed Yasuo, we'd just get back to complaining about Riven and Fizz like in the old days before Yasuo. And these days you'd probably add Irelia and Camille to that list.
: Go to youtube and listen to it..................... Mad?
> [{quoted}](name=III BAKURYU III ,realm=NA,application-id=9hBQwnEU,discussion-id=hhAajNjt,comment-id=0002,timestamp=2018-12-07T01:07:45.084+0000) > > Go to youtube and listen to it..................... > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Mad? I have it favourited, but that’s not the point. I dont want to see the fugly all-star crap Riot tries to shove down our throats. At this point i’m starting to hate everything esports related because it just takes over the game completely - riot makes like nine billion pop-ups trying to make you watch or buy something, the game itself is being built around it rather than its players, and the players are practically forced to play make-believe pro player to stay competitive. It’s like that guy at parties that ALWAYS wants you to drink, all the time. It gets kinda annoying when you’ve declined every single time he’s asked over the past 5 years and he still tries to push you to do it today.
Rioter Comments
: *sigh* What's the problem now?
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=Ir7ZrJjF,discussion-id=E1Uo4EQL,comment-id=0000,timestamp=2018-12-06T18:37:31.959+0000) > > *sigh* > > What's the problem now? When a game starts, the game doesnt load you in. You have to relog (potentially multiple times) to enter the loading screen at all. It will often act like you never started a game in the first place so you can be sitting at the "main menu" thinking the match was canceled. However, if you try to enter queue you get an error message - because the loading screen is waiting for you to connect before starting the game.
Rioter Comments
: Neeko is surprisingly fun to play against
I too enjoy dodging Neeko's entire spell kit just to have 50% of my health removed by her ultimate (that also shields her so much i can't kill her) which subsequently allows her ignite / dark harvest combo to finish me off.
Eedat (NA)
: > V8.24 > Siphon Power Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4. Base damage reduced to 50 / 65 / 80 / 95 / 110 from 60 / 80 / 100 / 120 / 140. > Death Ray Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9. Damage AP ratio increased to 60% AP from 50% AP. Remember that time you asked for the exact nerfs to the exact champ one day after they gave them to him?
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=PPE60XZH,comment-id=0001,timestamp=2018-12-06T10:14:53.274+0000) > > Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4. > Base damage reduced to 50 / 65 / 80 / 95 / 110 from 60 / 80 / 100 / 120 / 140. > Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9. > Damage AP ratio increased to 60% AP from 50% AP. > > Remember that time you asked for the exact nerfs to the exact champ one day after they gave them to him? And it didn't do jack shit. He's still so oppressive only similarly broken champions can hope to match him. It comes down to what you pick in champion select. If you didn't pick a champion that can either lock viktor down so that he can't outrun you OR match his 3 sec cd 500 HP shields that also let him run faster than a ghosting singed, you're going to lose your lane.
Rioter Comments
: > [{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=000b00000000000000000000,timestamp=2018-12-05T04:58:56.804+0000) > > Lifesteal? Really? > > In a game where a core item for mages is {{item:3165}} and EVERY champion that wants to deal damage, even junglers, run {{summoner:14}} while building {{item:3285}} {{item:3147}} {{item:3142}} with https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9e/Dark_Harvest_rune.png or https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0a/Electrocute_rune.png/revision/latest?cb=20171126182032 ? Do you REALLY expect a marksman to benefit off lifesteal, even {{item:3080}}, when they'll at most heal for 30 health while their opponent deals 200+ on every single hit? And that is WITHOUT slapping grievous wounds on them, of course. Which they do, because everyone and their grandmother runs ignite these days. > > On a sidenote i actually haven't seen QSS picked up ONCE in the entirety of preseason. It's not worth the buy because you don't live long enough to negate any CC or debuffs anyway. Everyone would rather opt into {{item:3026}} in the hopes it'll keep them alive past the cooldowns of their aggressors. When adcs heal for 20% of total damage dealt they aren't healing for 30. Bloodthirster also gives a fat shield. And QSS should be bought in far more games than it is. Just because you're bad or most players are bad doesn't mean it's not a good item to help deal with lockdown and burst lineups. Besides, ADCs have best in class damage and burst over time. They just need to scale over time. You're kidding if you think ADCs are in a horrible spot. They're just not top dog like they usually are every game for the past 8 fucking years.
> [{quoted}](name=Theorchero,realm=NA,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=000b000000000000000000000000,timestamp=2018-12-05T05:35:16.277+0000) > > When adcs heal for 20% of total damage dealt they aren't healing for 30. > > Bloodthirster also gives a fat shield. > > And QSS should be bought in far more games than it is. Just because you're bad or most players are bad doesn't mean it's not a good item to help deal with lockdown and burst lineups. Besides, ADCs have best in class damage and burst over time. They just need to scale over time. > > You're kidding if you think ADCs are in a horrible spot. They're just not top dog like they usually are every game for the past 8 fucking years. Have you actually played adc at all in the last two patches? Once again, grievous wounds EVERYWHERE limits healing - and even then you're lucky to survive the burst from any other class of champions than enchanters. Qss isn't being bought because lockdown isn't a problem - burst damage is. Maw of malmortius is straight up superior to QSS in nearly every single situation because if you get hit by CC you're dead anyway.
Rioter Comments
: {{item:3146}} {{item:3812}} + fully stacked ravenous hunter grants him 15% AOE heals
> [{quoted}](name=GrReaper96,realm=NA,application-id=3ErqAdtq,discussion-id=4e0a62I6,comment-id=000300020000,timestamp=2018-12-05T05:08:52.066+0000) > > {{item:3146}} {{item:3812}} + fully stacked ravenous hunter grants him 15% AOE heals Good point. The AD is worth it for the scaling as well, not to mention it's delayed damage function. I'll have to try this. I didn't think of the combined interactions.
Rioter Comments
: > [{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=000b000000000000,timestamp=2018-12-05T04:36:15.880+0000) > > Which offensive marksman item has defensive stats besides {{item:3026}} {{item:3156}} {{item:3046}} and {{item:3139}}? > Yeah, so 2 items ADCs want to build every game have strong defensive capabilities. They also don't even lose damage for building a QSS! But since there's other items that adcs want to build that aren't as good defensively it totally undermines my point, right? Also lifesteal and bloodthirster are defensive in nature and the former scales harshly the more damage you do.
> [{quoted}](name=Theorchero,realm=NA,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=000b0000000000000000,timestamp=2018-12-05T04:53:20.754+0000) > > Yeah, so 2 items ADCs want to build every game have strong defensive capabilities. They also don't even lose damage for building a QSS! > > But since there's other items that adcs want to build that aren't as good defensively it totally undermines my point, right? > > Also lifesteal and bloodthirster are defensive in nature and the former scales harshly the more damage you do. Lifesteal? Really? In a game where a core item for mages is {{item:3165}} and EVERY champion that wants to deal damage, even junglers, run {{summoner:14}} while building {{item:3285}} {{item:3147}} {{item:3142}} with https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9e/Dark_Harvest_rune.png or https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0a/Electrocute_rune.png/revision/latest?cb=20171126182032 ? Do you REALLY expect a marksman to benefit off lifesteal, even {{item:3080}}, when they'll at most heal for 30 health while their opponent deals 200+ on every single hit? And that is WITHOUT slapping grievous wounds on them, of course. Which they do, because everyone and their grandmother runs ignite these days. On a sidenote i actually haven't seen QSS picked up ONCE in the entirety of preseason. It's not worth the buy because you don't live long enough to negate any CC or debuffs anyway. Everyone would rather opt into {{item:3026}} in the hopes it'll keep them alive past the cooldowns of their aggressors.
Alzon (NA)
: Wait a second... {{champion:82}} {{item:3020}} {{item:3146}} {{item:3812}} {{item:3065}}
> [{quoted}](name=Alzon,realm=NA,application-id=3ErqAdtq,discussion-id=4e0a62I6,comment-id=0003,timestamp=2018-12-04T21:26:33.552+0000) > > Wait a second... > > {{champion:82}} {{item:3020}} {{item:3146}} {{item:3812}} {{item:3065}} 5% for AOE spells. It's not gonna be worth it on Morde because his Q is still counted as an AOE spell as a carryover from before his rework.
Rioter Comments
: > [{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=000b0000,timestamp=2018-12-04T06:40:08.236+0000) > > The problem is that adcs CANNOT build anything but damage. If they build defensive items they do not contribute to their team in anyway - and at the moment they are FORCED to build defensive items just to play the game, otherwise anything with ignite can press flash when it's up to instantly kill them. > > Ignite has gone from the spell you use to counter healing and high resistances to the spell you use whenever you are trying to get a kill - it has such a low cooldown there's never NEVER a reason to save it for later. By the time you need it again it'll be off cooldown! Yeah except their offensive items, have, you guessed it, defensive stats! On top of a goddamn role that's solely to protect them!
> [{quoted}](name=Theorchero,realm=NA,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=000b00000000,timestamp=2018-12-04T19:37:52.834+0000) > > Yeah except their offensive items, have, you guessed it, defensive stats! On top of a goddamn role that's solely to protect them! Which offensive marksman item has defensive stats besides {{item:3026}} {{item:3156}} {{item:3046}} and {{item:3139}}? Most other champions have {{item:3143}} {{item:3742}} {{item:3075}} {{item:3068}} {{item:3025}} {{item:3800}} {{item:3110}} {{item:3065}} {{item:3194}} {{item:3001}} {{item:3053}} {{item:3748}} {{item:3022}} {{item:3071}} {{item:3157}} {{item:3090}} {{item:3170}} {{item:3102}} {{item:3091}}. Only two of these items are even remotely viable on three of the marksmen in the game, and all of these can be efficiently picked up as first buy items that still allow a marksman to take part in gameplay. Build a defensive item first as a marskman today and you're effectively a walking bag of gold. You're not dealing any damage, and unless you're playing {{champion:22}} {{champion:202}} or {{champion:222}} you cannot contribute ANYTHING to your team, because you do not attack fast enough to validate the risk required or low damage per hit of attacking an enemy. All other champions in the game have high enough base damage on their abilities to still participate even without items.
: Riot these quests are getting out of hand
Or better yet, how do they expect us to win a game in modern league of legends?
: BIG NEWS: Tumblr confirmed they are banning all adult content permanently
Breaking news: Tumblr loses 30-40% activity overnight, ad revenue plummets
CLG ear (NA)
: Change Janna's title from "The Storm's Fury" to "The Storm's Passive-Aggressive remark"
Well i've seen a lot of very furious Janna players. Maybe that's what it means.
: Honestly why are you crying? ADCs are supposed to be paper. That's because they build nothing but damage. In fact, the reason they're so innately squishy is that they defensive stats that scale with their offensive ones. Their damage items, you guessed it, also provide defense! You get guardian angel, PD's % reduction, bloodthirster's shield, on top of a whole ROLE dedicated to making sure your ass can farm! So if you eat every damn ability from someone on top of their ignite, you **should die!** It's functioning as fucking intended.
> [{quoted}](name=Theorchero,realm=NA,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=000b,timestamp=2018-12-03T04:02:57.460+0000) > > Honestly why are you crying? > > ADCs are supposed to be paper. That's because they build nothing but damage. In fact, the reason they're so innately squishy is that they defensive stats that scale with their offensive ones. Their damage items, you guessed it, also provide defense! You get guardian angel, PD's % reduction, bloodthirster's shield, on top of a whole ROLE dedicated to making sure your ass can farm! > > So if you eat every damn ability from someone on top of their ignite, you **should die!** It's functioning as fucking intended. The problem is that adcs CANNOT build anything but damage. If they build defensive items they do not contribute to their team in anyway - and at the moment they are FORCED to build defensive items just to play the game, otherwise anything with ignite can press flash when it's up to instantly kill them. Ignite has gone from the spell you use to counter healing and high resistances to the spell you use whenever you are trying to get a kill - it has such a low cooldown there's never NEVER a reason to save it for later. By the time you need it again it'll be off cooldown!
: > [{quoted}](name=UVM ZhaoRiTian,realm=NA,application-id=A8FQeEA8,discussion-id=ePGENAA1,comment-id=0001,timestamp=2018-12-02T19:18:27.825+0000) > > _<Removed>_ I'm a guy lol
> [{quoted}](name=Helen w 3 kids,realm=NA,application-id=A8FQeEA8,discussion-id=ePGENAA1,comment-id=00010000,timestamp=2018-12-02T19:21:16.813+0000) > > I&#x27;m a guy lol Yikes. Wouldn't surprise me if that guy remembers this as one of those embarrassing moments that always keep haunting you many years after it happened. Your boyfriend draws really well.
Meddler (NA)
: Quick Gameplay Thoughts: November 30
I'm glad you're mentioning marksmen. When it comes to magic resist, how about giving them the same scaling MR treatment many mid laners have? That way there's less of a risk disencouraging mage supports (and thus funneling in another tank meta in bot lane) while still giving marksmen a chance against low downtime mages as the game goes on. I'm hoping the dark harvest changes can do some good for marksmen (and everyone else really) next patch. I've been using preseason to practice playing marksman (trying to get out of my rigid top lane habits) and thus have been noticing just how weak many crit marksmen really are compared to most other champions in the game. They still scale well. And when in perfect sync with a shielding support like {{champion:267}}, they're quite strong. But those are VERY unreliable circumstances - it also means you'll keep seeing pros performing well on them because they have potentially months of practice with their supports, not to mention they're the best of the best when it comes to positioning and decision making. I dont think it's even possible to tread a middle ground between pros and players. Whenever the game is fun for us, it's going to be unbearable for them - and vice versa.
: The Year is 2023
https://img00.deviantart.net/2f4e/i/2016/038/f/7/jhin_meme_by_mikouchan-d9qyb6a.png
Bloodnacht (EUNE)
: > Uhhh,,, Annie, Vel&#x27;koz and Lux I&#x27;ll give you. One of those however was specifically designed as a support, the other is only played support, despite being designed as a mid laner. Then you have no idea what support means. 1. if you think the best CC is Death = 0 2. if you think the a support is some one who has more Dmg than the adc = wrong 3. if you think only 'cause those morons stated that Puke is support = wrong, he has 0 abilities for supporting + bugged hit boxes. 4. if you think dmg = Support, again Wrong.
> [{quoted}](name=Bloodnacht,realm=EUNE,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=00020001000000010000,timestamp=2018-12-02T20:03:48.852+0000) > > Then you have no idea what support means. > 1. if you think the best CC is Death = 0 > 2. if you think the a support is some one who has more Dmg than the adc = wrong > 3. if you think only &#x27;cause those morons stated that Puke is support = wrong, he has 0 abilities for supporting + bugged hit boxes. > 4. if you think dmg = Support, again Wrong. Pyke is straight up assigned as a support. His E is a long range morgana Q hitbox stun which makes him a fully capable support, and his ult makes him one of the potentially most valuable supports in the game because he basically produces free extra gold for his marksman whenever he executes any enemy. Assist gold + the 300 gold from Pyke's ultimate is an INSANE amount for a kill you get with a long range execute - that scales with attack damage. This alone makes him an excellent support, which is exactly why i ban him every game. He's encouraged and rewarded for building full damage, which gives his marksman breathing room as all they have to do is deal enough damage to drop their opponents below 50%, then if all else fails Pyke can drop ignite for a free ult kill. Zyra is designed as a support and you NEVER see her played anywhere else. She is straight up unviable in all other roles than support. Lux can be played support as something of a cross between Morgana and Karma. Velkoz plays very similarly to Zyra, Xerath and Karma. These champions are perfectly valid supports because they have reliable crowd control that can protect their marksman or lock down enemies. Support items now provide enough gold that they'll rarely fall behind in items compared to other roles. It's not rare to see champions like Velkoz and Brand straight up 1v1 the enemy mid laner.
Bloodnacht (EUNE)
: > Marksmen are getting blown up by EVERYTHING. Supports? You lost the argument with that Phrase, Tell beside Tahm and Taric which support can blow you away?
> [{quoted}](name=Bloodnacht,realm=EUNE,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=0002,timestamp=2018-12-02T10:22:57.987+0000) > > You lost the argument with that Phrase, Tell beside Tahm and Taric which support can blow you away? {{champion:143}} {{champion:37}} {{champion:16}} {{champion:40}} {{champion:267}} {{champion:201}} {{champion:12}} {{champion:432}} {{champion:412}} {{champion:555}} {{champion:63}} {{champion:45}} {{champion:9}} {{champion:43}} {{champion:89}} {{champion:111}} {{champion:25}} {{champion:99}} {{champion:117}} {{champion:497}} {{champion:35}} {{champion:14}} {{champion:50}} {{champion:161}} {{champion:26}} {{champion:101}} Any of these champions with ignite can, besides easily outtrading any other marksman than the absolute best {{champion:236}} players, reliably kill any marksman in the game in a 1v1 scenario up until the marksman completes their 2nd or 3rd item. And this is provided the marksman can survive their lane until they complete their 2nd or 3rd item. If any of these supports pick up kills or assists, they'll get cannonballed further ahead and turn out much stronger than their opponent. Marksmen basically have the role supports used to have before support items were introduced to the game. You hope to Riot that your support lets you tag along with them EVERYWHERE and that they'll take you to a lane where you can pick up some minions, because if you ever go alone you're gonna get towerdived by the enemy jungler or mid laner after they reach level 6.
: The problem isn't marksmens getting exploded by everyone: the problem is everyone being able to blow up everyone way too easily and way too fast. Everything related to damage in the game needs to be nerfed without exception, and this includes indeed ignite, which makes everyone's life worse, not only marksmen players
> [{quoted}](name=ThePaffLegacy,realm=NA,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=0009,timestamp=2018-12-02T19:55:37.772+0000) > > The problem isn&#x27;t marksmens getting exploded by everyone: the problem is everyone being able to blow up everyone way too easily and way too fast. Everything related to damage in the game needs to be nerfed without exception, and this includes indeed ignite, which makes everyone&#x27;s life worse, not only marksmen players Oh yes, but the reason i pinpoint marksmen is that they're a full roster of champions who CAN'T 100-0 other champions with only a single half-completed item. They also have a total of three defensive items they can viably build, and even then they practically cripple themselves by doing so. ({{item:3156}} {{item:3139}} {{item:3026}} Every other class in the game benefits so much from base stats that they can easily 100-0 each other in a few seconds with less than one full item. But marksmen? They typically need two full items before they can even deal any noticeable damage - and that's in the space of 10 seconds. It's not like i want the adc meta back. I just want to have SOME incentive to pick ANY other marksman than {{champion:202}} because he's the only one with scalings and item interactions crazy enough to let him compete with stuff like {{champion:45}} {{champion:127}} {{champion:115}} {{champion:74}} in the bot lane.
Rioter Comments
Rioter Comments
: What if Nullifying Orb was Adaptive?
It would be fine as a regular shield if not for the fact it would FORCE every marksman in the game to run it
: It's amazing how different this game used to be in S3
Lee Double Q + 2 autos + ult did 40% of varus' max health. Today that's the first part of Lee's Q
Rioter Comments
: Out of these, there are only 2 burst mages ({{champion:45}} {{champion:1}} ) Other than that, just build MR against the bursty ones, or sustain against the pokey ones
> [{quoted}](name=Shrek will rek,realm=EUW,application-id=3ErqAdtq,discussion-id=iijHvEJp,comment-id=0002,timestamp=2018-11-29T11:30:48.816+0000) > > Out of these, there are only 2 burst mages ({{champion:45}} {{champion:1}} ) > > Other than that, just build MR against the bursty ones, or sustain against the pokey ones There's a huge issue there though. There's only really one cost-efficient magic resist item for marksmen, and it's expensive {{item:3155}} the ONLY champions that can build this item and actually hit for more than 70 damage every 1.2 seconds is {{champion:236}} and {{champion:202}} as the only marksmen that do not depend on attack speed items to succeed. And if you're facing a champion like {{champion:1}} {{champion:115}}? By the time you can buy a {{item:1033}} they'll have their ultimates up and can take down 70% of your health with their QWE combo, all by themselves. And don't forget they have another low-downtime mage in their lane, and at least one of these is running {{summoner:14}}. It's a huge balance issue. The mages scale harder than the marksmen until they complete 5 items. Double mage bot lanes typically only need one item to win their lane, because that item typically lets them spam their spells even more often, dealing much more damage with an enormous mana pool. Not even {{champion:51}} can match most mages' range, and good luck dodging the spells of any 2 of these {{champion:63}} {{champion:115}} {{champion:101}} {{champion:45}} simultaneously. Even if you dodge they can still outdamage you through basic attacks because you can't afford to build any damage items.
Rioter Comments
: If Karthus gets a nerf, please do the following as a sort of compensation minibuff
Karthus IS strong. He's been buffed for the 20 min games of the current season, but preseason allows for more 30 minute games. His build path is extremely flexible for a mage His Q is so wide it's near-undodgeable, besides outranging most marksmen, costing practically no mana and dealing extremely high base damage through leveling alone, before items are applied (this is the reason support Karthus is a thing)
: Opinions on PBE nerfs for Akali, Irelia and LeBlanc?
I'm more worried about the lack of Kayn / Dark harvest changes, really. The only real impacts this will have is on very high level play, except for Leblanc which will hit everyone.
: Zoe is stupidly weak at the moment. What are you smoking. Gets hard countered by tanks, and anyone smart enough to buy a {{item:3102}}
> [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=3FlaGG2c,comment-id=0000,timestamp=2018-11-28T10:16:25.668+0000) > > Zoe is stupidly weak at the moment. What are you smoking. > > Gets hard countered by tanks, and anyone smart enough to buy a {{item:3102}} Yes, this is her considered "weak" because she was stupidly overpowered after release. Still one of the strongest mid laners in the game, and one of the top damage dealers overall regardless of class or role. She doesn't get "hard countered" by tanks - tanks can actually survive 1 rotation of her combo, so if the 5600 hp sion manages to block her combo his teammates can actually get a fighting chance while he recalls with his remaining 600 hp
Rioter Comments
KluPL (NA)
: A team of mine is making a new game based off League of Legends (MOBA)
Based on or inspired by? I'm pretty sure you're gonna get a visit from a small private army of lawyers if you base your game on league of legends, and market it
: Hm You were implying you need to have added knowledge so you know with certainty you could play a specified role with a weird champion in order to compete at the same level with your true main champions. But if you your true main champion is Ezreal support then you don't have to improve your knowledge at all to play at the same level because you're already playing at said level. In this form it's more of a statement than a question though.
> [{quoted}](name=C9 Aphrolift,realm=NA,application-id=ZGEFLEUQ,discussion-id=GFIVL8Tv,comment-id=0010000200000000,timestamp=2018-11-26T00:06:00.592+0000) > > Hm > > You were implying you need to have added knowledge so you know with certainty you could play a specified role with a weird champion in order to compete at the same level with your true main champions. > > But if you your true main champion is Ezreal support then you don&#x27;t have to improve your knowledge at all to play at the same level because you&#x27;re already playing at said level. > > In this form it&#x27;s more of a statement than a question though. Oh, sorry. What i meant with my claim is that your off-meta pick has to be able to compete with your best meta pick for that role. Let's say my best true ~~adc~~ _cough_ **marksman** is Ashe. I often like playing Mordekaiser against very difficult matchups for Ashe, such as Leona. I have to be confident i can perform AT LEAST at the same level with Mordekaiser as i can on Ashe. This applies to any non-meta pick - Morde is just a real example. (And no, that Riot wanted him to be able to go bot does NOT make him a meta bot lane pick, or you'd be seeing him picked way more) Likewise, your Ezreal support needs to be able to compete with, say, your Pyke, or your Zyra, or your Thresh. Does that make sense? Because if you pick Ezreal support and proceed to go 0/8 you could be considered having troll-picked your bot lane buddy as ANY "real" support might have won that lane. In the end Ezreal is a pretty extreme example due to his extremely poor affinity as a support. Pretty much ANY champion with any sort of crowd control can work as a support - ezreal is one of the few champions that is a bad choice no matter what your matchup is. He's practically built around killing minions. I seem to remember that for a time Ezreal support was actually meta. It was NOT very successful, as it turns out your average player can't play him on the same level the pros do.
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