: ap champs ap champ and more ap champs
Everything you said is incorrect.
: They ruined Game of thrones
>none of the events/deaths met the fans expectations. That doesn't mean it's bad. The deaths aren't bad just because they don't match your expectations. There were actually deaths that could happen in real scenarios like that. Everyone who i have seen critique the show, has agreed that the deaths weren't bad, just the story and the lead-ups to them happening were bad. They weren't as satisfying as they could have been, but they are still fine because making them satisfying could have meant the typical hollywood plot armor stuff.
Mortismo (EUW)
: The best garens, darius and several other skip BC for trinity instead, cause the nerf to BC in season 6 just made no sense
Those are actually the only ones that can change it to trinity but it's not like the best ones do it all the time. There is a time and a place for both builds on those champions. Trinity is for splitting while bc is for earlier power and better team fights.
Myrmiron (EUW)
: Poll: Do you know your rank within your current division?
It exists to encourage playing but it also exists so that you have something else to look at than just a number (MMR). However, i don't give a damn about my visible rank. I wan't to see my mmr which riot is denying me. MMR is the thing that matters, not the visible rank.
: ELO in game when?
You can already tell that it's not player focused when they are using a league system to show your skill level but your rank doesn't actually match your MMR, which means it's pointless and DOESN'T represent your skill level. So the game is lying about your skill to you and to other players. It should just show the mmr, at least privately so that the player can see his own mmr even if he can't see the mmr of others. They should also show ranks etc of the enemies in the loading screen because everyone can check them from op.gg anyway so not showing the borders is just pointless again. There is some weird snowflake making all these weird decisions.
: Riven and Vayne buffs on the PBE.
They increase riven's damage and lower her tankiness. It's fine. When it comes to vayne, her r+q combo gets a nerf and rageblade gets a nerf which indirectly but greatly impacts vayne. The r cd buff is fine considering the nerfs are bigger. The ult cd buff is extremely small anyways (10 sec on rank 1, 5 sec on rank 2 and 0 sec on rank 3) because it's a very small amount and vayne doesn't want to use her ult immediately when it comes from cooldown so she doesn't actually even feel the buff there.
Aztex77 (EUNE)
: 'So in a team fights with 5 enemies, you might actually hit just one enemy even if they are all in the range of the ability just because one enemy stood close to you' Let's start with that no one plays around his E to block it. If u stand in a line as a 5 it might finish terribly for you also its soloQ and there is no much time to communication. 'Sure vlad needs a nerf but it's hard to say which aspect they should target because he does have counterplay unless he gets decently ahead against champions that aren't good against him.' For me its very easy what exactly they should nerf. Defnitely his E should be recharging after he FINISHED casting it not STARTING. Increase his E CD for at least 2-3 seconds on every level and slightly nerf scaling HP. It defnitely wouldnt kill this champion and make more healthy for non-vladimir players because in this state he is above GOD TIER. 'The best soloq player in the world uses him to climb to rank 1 on multiple servers, including korea, every time after all.' I see you have mentioned Dopa here. I dont think its Twisted Fate helps him to be so good at climbing but game knowledge. I think he would be able to do as good on every other roaming champion like Talon, Aurelion Sol or LeBlanc. You cant expect from every casual player to play 10h every day to have such a good macro so you can finally play Twisted Fate and perform decently otherwise your gameplay will look like like a dogshit.
>Let's start with that no one plays around his E to block it. If u stand in a line as a 5 it might finish terribly for you also its soloQ and there is no much time to communication. You can type > before your text to make the box so it's easier to distinguish quotes from your replies. Now to the point. You don't need communication or planning of 5 people to play against his e. All it needs is that one person even accidentally standing close to you. They don't need to stand in line then to block multiple e projectiles so no one else gets hit. > Defnitely his E should be recharging after he FINISHED casting it not STARTING. I could see this. >Increase his E CD for at least 2-3 seconds on every level I can't see this. Definitely no on every rank. His cooldowns on all of his abilities on early ranks are extremely long and his e is almost useless in the early game anyway. Most of the time it's not wise to use it unless you can go for an all-in before you have cdr and ranks put on it. >I dont think its Twisted Fate helps him to be so good at climbing but game knowledge. Sure but tf allows him to do map movements he cant do on other champs.
Aztex77 (EUNE)
: Balance (Vladimir and Twisted Fate)
>mass AOE skill without necessity of aiming It actually requires proper setup. Sure, if you are the only target around, it doesn't take any aiming to hit you with it. However, if there are minions or other champions, it does require aiming to actually hit all the targets with it. It shoots out projectiles around vlad like ashe's w, which means they can be blocked and they are VERY easy to block unlike ashe's w arrows that go past units easily. So in a team fights with 5 enemies, you might actually hit just one enemy even if they are all in the range of the ability just because one enemy stood close to you. It also costs a lot of hp. >He can also use his E while he in untargetable in pool. Correction, he can begin casting his e and then use pool and the pool will not interrupt the cast. He can't actually begin to cast the ability during his pool like your comment suggests. >doesnt have any weak stages. He does have weak stages but this always depends on match-ups like with every other champion. Vlad's early game is extremely bad because he lacks both wave clear and range to be effective against better pushers and champions with more range or sustained damage. Hid base damages are very low too (q has like around 160 BASE DAMAGE at rank 5). Kassadin counters him in every stage of the game. Sure vlad needs a nerf but it's hard to say which aspect they should target because he does have counterplay unless he gets decently ahead against champions that aren't good against him. TF's e is an outdated ability for sure but they really can't make it more useful without nerfing him in the process because he is very strong in the right hands. The best soloq player in the world uses him to climb to rank 1 on multiple servers, including korea, every time after all. He can't have too much power himself because his power is based on his impact on the map, not his individual brute force.
: It wasn't one game. Punishments aren't supposed to feel good - they don't work if there's no consequence. Honor 4 or 5 is definitely possible this early in the season. As long as you're honor 2, you'll get ranked rewards.
honor 5 is not possible. Riot has specifically said that. They do not allow you to reach honor 5 if you get even once punishment during a season because you don't "deserve" it.
Kei143 (NA)
: It's actually a combination of time and games.
It really isn't. There is a minimum amount of games you have to play to be eligible for a checkpoint but playing more than that doesn't speed up the process AT ALL. I actually did an experiment a while ago regarding honor progress below level 2. https://boards.euw.leagueoflegends.com/en/c/player-behaviour-en/4NqMkfgW-my-experiment-from-honor-level-0-to-honor-level-2-is-finally-complete-here-are-the-results There is a clear pattern of about 2 weeks between each checkpoint regardless of the amount of games played.
: From honor 1 to honor 4 or 5 possible?
the amount of games doesn't matter, real time does. It might be possible for honor 4 but not 5.
Antenora (EUW)
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=A7LBtoKc,discussion-id=BE56qAN1,comment-id=0002000000110000000000000000,timestamp=2019-04-17T07:16:16.181+0000) > > {{champion:266}} {{champion:122}} {{champion:86}} {{champion:150}} {{champion:104}} {{champion:420}} {{champion:59}} {{champion:126}} {{champion:64}} {{champion:141}} {{champion:121}} {{champion:203}} {{champion:240}}{{champion:56}} {{champion:2}} {{champion:80}} {{champion:421}} {{champion:58}} {{champion:107}} {{champion:92}} {{champion:91}} {{champion:6}} {{champion:62}} {{champion:238}} > > Just some examples... There are other champions that can build it too like {{champion:78}} and {{champion:21}} {{champion:236}}
Yeah him too. As i said, those were examples.
: Riot tried to yonk money from me
>Nice try Riot Games, but I aint stupid. Yikes...
Mortismo (EUW)
: What champs builds black cleaver?
{{champion:266}} {{champion:122}} {{champion:86}} {{champion:150}} {{champion:104}} {{champion:420}} {{champion:59}} {{champion:126}} {{champion:64}} {{champion:141}} {{champion:121}} {{champion:203}} {{champion:240}}{{champion:56}} {{champion:2}} {{champion:80}} {{champion:421}} {{champion:58}} {{champion:107}} {{champion:92}} {{champion:91}} {{champion:6}} {{champion:62}} {{champion:238}} Just some examples... There are other champions that can build it too like {{champion:78}} and {{champion:21}}
Mortismo (EUW)
: That would make sense if Black Cleaver was actually a good item
Black cleaver is OBVIOUSLY a very good item. What on earth are you talking about?
Blue Ahri (EUNE)
: Leaverbuster is super harsh
Can you actually prove that you actually got BANNED by the leaver buster? Because then they would have changed how it works. Previously, leaver buster never banned anyone (and i actually had a problem with that so if people are actually getting bans for leaving now, good, very good). It just put you in a low priority queue which basically just meant longer queue times, up to 20 mins longer queue times for 5 games. Not a ban. So please, prove us that you got banned by the leaver buster and not for some other toxicity. Log in and take a screenshot of your reform card so we can see what it says.
: But it wasn't that case? Was Riven exclusively a tank? Nope! SO why was she played top? J4? Noc in jungle? Yi in jungle? Tank as a support IMO doesnt exist! The time spent buying wards, and support items ( if you want to call some of them tanky okey ) is actually time in which TANKS buy TANK items! God forbid ever buying any tank item on any support before buying atleast 100+ wards -.- Or before that warding item ( before this item that we have )! And it wasn't like if I picked tank that I would win lane! Its not my fault every Riven went and suicided in pure tank champion with her tiamat! IMHO skill is what mattered most! If you picked Riven vs Ali for example, you spent time more on farming then harrasing or engaging! Bcs, lets be honest, that ALi would shred her back then! ( I know, I usually picked ALi vs Riven XD ) I remember one thing my friend said in season 2 or was it in 3: " DON'T FOCUS TANK YOU STUPID FUCKK! YOU CANT KILL HIM SO FOCUS ON FUCKING ADC/MIDLANER!!!!!!" So why are tanks so hated? Prob bcs ppl cant understand one thing I understood thanks to my friend :D You just dont focus Garen with Warmog, Atma, Sunfire! You just don't! You kill adc, you kill midlaner. prob support and jungle and by that time Tank never did any significant dmg! Ahh those times!
You clearly replied to the wrong person. All i did was explain what a tank meta is. >But it wasn't that case? Was Riven exclusively a tank? Nope! SO why was she played top? J4? Noc in jungle? Yi in jungle? None of those champions are played during the tank meta. There was no tank meta in season 2 or 3. >Tank as a support IMO doesnt exist! Not in the same sense as a solo lane tank but champions like alistar and leona are naturally tanky even without items. >I remember one thing my friend said in season 2 or was it in 3: " DON'T FOCUS TANK YOU STUPID FUCKK! YOU CANT KILL HIM SO FOCUS ON FUCKING ADC/MIDLANER!!!!!!" This only works if they are both in your range, then ofc you focus the carry. However, if they re both in range, the enemy did something wrong. So focusing the enemy carry in every fight without exceptions is an extremely bad advice. >So why are tanks so hated? Prob bcs ppl cant understand one thing I understood thanks to my friend :D You just dont focus Garen with Warmog, Atma, Sunfire! You just don't! You kill adc, you kill midlaner. prob support and jungle and by that time Tank never did any significant dmg! Ahh those times! They aren't as hated as you seem to think. Tank meta is the healthiest meta this game has. Also, there seems to be a thing that you don't understand... Garen is not a tank, no matter what he builds. Tanks are defined by their kits, not by their items. Champions like garen, darius and mundo are not tanks. They are juggernauts, which is a subclass of fighter/bruiser. Tanks can take damage and they either have strong engage abilities or strong peel abilities (so vanguards or wardens). Malphite and zac are vanguards, tanky champions that have strong engage. Maokai and nautilus are wardens, tanky champions with good peeling abilities. Garen, darius and mundo are tanky champions with high damage but lack cc and gapclosers.
: > [{quoted}](name=Daoist,realm=NA,application-id=A7LBtoKc,discussion-id=wMEru8cE,comment-id=0004,timestamp=2019-03-16T02:33:59.201+0000) > > Hi Riot, does the Diamond Reset thing lower your MMR? > Like if I have a D3 account, and I assume I have D3 MMR, does the reset lower my MMR to D4? Your MMR has nothing to do with your division. Your MMR is based on your winrate mostly (I believe). So even if you do get demoted to d4 from this reset, you will still be able to easily climb since it will give you lots of lp and lose you a lot less.
>Having said that, since this partial reset does affect MMR It literally says in the post that it does affect mmr.
Daoist (NA)
: Hi Riot, does the Diamond Reset thing lower your MMR? Like if I have a D3 account, and I assume I have D3 MMR, does the reset lower my MMR to D4?
>Having said that, since this partial reset does affect MMR Yes.
S1 Psclly (EUW)
: > [{quoted}](name=whitebeard2,realm=EUNE,application-id=A7LBtoKc,discussion-id=wMEru8cE,comment-id=0000,timestamp=2019-03-16T01:30:38.259+0000) > > I think u should reset every elo to Season 8 rank to make it fair..But whatever its a start! :D Not good for people who have improved greatly over time :/ I have worked really hard the last few months, and I can confidently say I am above Diamond 1 level. I do get your point though, and it would probably be better in the long run for the overall scene, but would still kind of be a shame
It would fix the issues with a single swoop. And that's 2 month's of progress lost vs many months, in some cases even years, of normal stabilization over many games until everyone is where they belong again by normally playing. Losing that 2 months of progress would be completely worth it since your actual skill doesn't go anywhere so if you did improve, that doesn't go away.
: Tank meta was one meta like others in season 3 or 2 like the support with ignite stiling(stolling?steeling)) your kills and stuff like that. (Sry bad english :D)
>stiling(stolling?steeling)) Stealing* Also tank meta is a meta where tanks are used almost exclusively. At least 2 tanks were on both team but usually it was 3 (top,jng and sup).
abdxd1 (EUNE)
: according to my op.gg. I played 147 games at the start of season 9 with a 54% winrate. Note that I ended placements d2. So I played 147 games with players of d2+ mmr and had positive winrate. But who cares about this data? Let's throw it out and only consider what you have to say! "u were gold last season and now master by abusing the system" So I'm just a gold player now that abused the system. Very clever way to arrive at facts. Use numbers, use some decent data to convince us season8 gold4 is the equivalent of Master instead of your dumb unsupported conclusions. Also worthy to note that I played another 150 games in preseason with a steady 70% winrate from g4 to d2 before the huge lp gains by riot if you were wondering how s9 placements put me in d2. (op.gg doesn't save preseason data though)
They shouldn't throw you back to the rank you were at season 8 but to the mmr that you had right when the season 9 started. THAT would be fair and it would also fix all the issues. This "climbing too high" problem also heavily exists in platinum as well but for some reason riot thinks it's fine to have an even more infuriating elo than what plat has been in the past.
: Was this worthy of a 14 day suspension?
>RouxProject: idiot If you didn't say this line, maybe you could have avoided the ban. That's a trigger word. Also, using rank as an insult is also a trigger.
: Which translates to a similar thing correct? You get more gold = enemies are worth less gold? And vice versa correct?
That's hardly the same thing as your allies getting larger bounties on them.
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=A7LBtoKc,discussion-id=BQEfgyrs,comment-id=0001000000000000,timestamp=2019-03-14T16:59:40.707+0000) > > No. > > This one is correct. I am wondering how you know this (you appear to be a normal player reading the same information I have access to), since the only source it seems we have says "NEW :: Support item gold contributes to bounties" AND "TEAM AVERAGE :: Now account for the addition of support item gold and divide CS gold by 4.3 rather than 4." Why is it listed twice if it only is affecting team average?
>Now, let’s see what’s changing in patch 9.6: Updated Bounty Rules (9.6+) CS bounties will be roughly 25% smaller and account for support item gold. This is what he post also says. >Why is it listed twice if it only is affecting team average? Because there are 2 new things. 1) support item gold is taken into account and 2) the average is calculated by dividing by 4.3 instead of 4. Technically they could be mentioned in the same line but this brings more clarity.
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=A7LBtoKc,discussion-id=BQEfgyrs,comment-id=00010000,timestamp=2019-03-14T16:30:01.376+0000) > > You just read this post that told you how bounties work and yet you STILL manage to misunderstand... > > No it doesn't. Support item gold doesn't increase the value of the support. Cs bounties are calculated from minion and monster gold of 4 enemies + the support item gold. Support items do not affect anything else. So how does that increase the gold value of supports exactly? Yeah wait. Does the support get a bounty, or are they just being factored into the "average gold" to calculate everyone else' bounty?
>Does the support get a bounty No. >or are they just being factored into the "average gold" to calculate everyone else' bounty? This one is correct.
: Which somehow feels even worse. Now your allies who are doing well are now more valuable just because you selected a champion that is exceptionally good at getting gold from spellthiefs?
No... You are still misunderstanding it. If you are a support, your gold from the support item affect the bounties of YOUR ENEMIES. Not your allies.
: Upcoming Bounty Changes
Well i guess nerfing the cs bounty is a start but i would STILL like it better if it didn't exist. Reason? It's again a change that is completely targeted at pro scene and yet some soloq heroes and their ability to carry are affected by this change.
: I feel as though making support gold factor into this is another step in the wrong direction for player satisfaction and ends up resulting in unnecessarily making the best Spellthiefs supports, such as Brand, Bard and Vel'Koz worth more gold for no other reason than they were able to make better use of their support items.
You just read this post that told you how bounties work and yet you STILL manage to misunderstand... >ends up resulting in unnecessarily making the best Spellthiefs supports, such as Brand, Bard and Vel'Koz worth more gold No it doesn't. Support item gold doesn't increase the value of the support. Cs bounties are calculated from minion and monster gold of 4 enemies + the support item gold. Support items do not affect anything else. So how does that increase the gold value of supports exactly?
QancerClown (EUNE)
: > Chess is counted as a sport and it doesn't require you to move any more than a video game does. Your argument is invalid. Chess isn't a sport. They acknowledged it as sport but you are moving pieces of wood on a bigger piece of wood with your fingers. And chess is simple and easy to learn. It is not even challenging. It is not Shogi. There aren't unlimited possibilities in chess. But the main point is that people playing League don't even try to think while doing so. It isn't a sport when you just fuck around. It is only a sport when you are good at it or you are trying to get better and I mean actively trying. Every match on autopilot is just a game. Every match that you are trying very hard to win might be a sport. But people in this season only autopilot. > Moving your legs doesn't make it productive. Playing games develops your brain much more than football does, which actually makes it more "productive", even though that word doesn't make any sense in this context. Both football and games are entertainment, there is nothing productive there. You can cheat yourself that you are developing your brain, but somehow you are not smarter than yesterday. Your reaction time is the same as well. Why? Because you are fucking around in this game. You are not doing the same thing as pro players do. They are doing sport. They are getting better. They are maintaining top form. You are probably not even training your body just to get 1% more winrate. They are sacrificing a lot just to play the video game at the highest level and what you are doing is saying that you are doing the same. It is an insult towards e-sport athletes that work insanely hard to stay at the top. > The strategy is different but nothing else changes. So in this context, they are exactly the same thing. Skill doesn't make a difference. It is different. Skill is different. Mentality is different. Stakes are different. Motivation is different. Amount of work is different. Teamwork is different. Almost everything they do is different. They are sacrificing a lot to play this game. You are just waking up and playing ranked soloQ and winning or losing some matches. It is different.
I stopped reading after you claimed chess isn't a sport. That means you ignore the real facts and try to portray your own opinions as facts. No point in continuing this discussion.
QancerClown (EUNE)
: Football requres you to move phisically, LoL doesn't. LoL is only a sport if u are amazing at it. It is a game if u suck. Football is always productive, LoL is not always productive. You can argue but it doesn't change the fact that u are sitting in front of a computer and saying that u are doing sport. Pro play is something different than fucking around in soloQ.
>Football requres you to move phisically, LoL doesn't. Chess is counted as a sport and it doesn't require you to move any more than a video game does. Your argument is invalid. >Football is always productive, LoL is not always productive. Moving your legs doesn't make it productive. Playing games develops your brain much more than football does, which actually makes it more "productive", even though that word doesn't make any sense in this context. Both football and games are entertainment, there is nothing productive there. >Pro play is something different than fucking around in soloQ. The strategy is different but nothing else changes. So in this context, they are exactly the same thing. Skill doesn't make a difference.
: What if we had on our profile "you play like a _____ tier" tab for either champions or lanes?
QancerClown (EUNE)
: It can be called sport only if u are fucking amazing at the game and LCS level. We are not. We play a game of League of Legends and nothing in it changed since last season.
>It can be called sport only if u are fucking amazing at the game and LCS level. So football isn't a sport unless you are good at it? The door is that way ->...
QancerClown (EUNE)
: Compare it to literally every other season changes. Also games were made faster, which is bad, because snowballing is just out of hand and that bounty system is r%%%%%ed. I would prefer if the games were longer but more fair and if good players weren't punished for playing well. Turret plating is pathetic. Some chamions can abuse it, some can't because they are roamers, so they never hit turrets or are defensive champions and can only protect their turret platings. Adc buffs were just reverts. Ranked matchmaking is garbage, everybody sees that in this season something is not right with matchmaking and it pisses people off. Placement system is good, that is the only good part of those changes. I love new placement system and they should keep it. Ranked system didn't work, so they will revert it. It seems like it was problematic, because when you played on support as mid u still lost points from mid. It had many other problems as it seems, so wasn't worth keeping. Also jungle changes? Which? Exp nerfs? Those were changes? Jungle is the most pathetic role after them. Mid and top are 2 or sometimes 3 levels ahead of you, you can't even gank them. ADC and support are 1 lvl ahead or 2 if u are behind. If somebody takes one camp from your jng at the start of the game, you are behind in levels, unless you risk going to enemy jng and taking his camps in early. This nerf was suppoused to stop lvl 2 gankers but instead only lvl 2 gankers are good and some pressure champions. Jng is all about ganks if u take lvl 2 gankers and then u gank 24/7 or if u take pressure champions, then jng is not about ganking, but about being at least a little bit useful, hitting that spear once in a while and waiting for late game ... good change :) Riot wanted it to fuck lvl 2 gankers but instead they nerfed every jungler xd
>Compare it to literally every other season changes. No. Never compare those things. Change just for the sake of change is not always good. Sometimes there is really no need to change things. >Also games were made faster, which is bad, because snowballing is just out of hand and that bounty system is r%%%%%ed. There is no snowballing. You mentioning snowballing and the bounty system in the same sentence is contradictory. Yes, the bounty system sucks a lot. Punished for being good at csing? what? And the maximum bounties are also too big. The bounty system exists to prevent snowballing. However, it's too strong now and carrying a game is super hard now because the enemy will ALWAYS catch back up thanks to the bounties. >Turret plating is pathetic. Some chamions can abuse it, some can't because they are roamers, so they never hit turrets or are defensive champions and can only protect their turret platings. Turret platings were actually a welcome change and is not bad at all. It's basically a choice you make in champion select and they are there to basically make sure that early game champions can get a lead that they are basically supposed to get if they are good enough. The plates basically make those champions viable. Also, it's very common to not get more than 2 plates before they wear off (2 plates where you are present to get the gold from them, minions can take plates too). >Adc buffs were just reverts. Not exactly. On the surface they do look like reverts but their stats are different from before (like every crit item having 25% crit now when they used to have 20% on ie and er and 30% on zeal items). Not to mention phantom danced giving a shield and spear of shojin becoming a bruiser item (which is op atm on a few champions). >Ranked matchmaking is garbage, everybody sees that in this season something is not right with matchmaking and it pisses people off. I can agree. Doesn't remove the fact that it was changed though. >It seems like it was problematic, because when you played on support as mid u still lost points from mid. That wasn't the actual problem though. The problem was that people didn't want to play a role that wouldn't help them progress in their main role. If they had increased splashing, the system would get abused. You would just play a role you have a low rank in and thus get easy games and still get good progress in your main role. So you would climb without even playing the role. It would have broken the system. >Also jungle changes? Which? Exp nerfs? Those were changes? Jungle is the most pathetic role after them. So what kind of argument is this? They were changes. Necessary ones as well. You can't just not call them changes because you didn't like them. Changes are changes. And jungle is STILL the strongest role currently. >Mid and top are 2 or sometimes 3 levels ahead of you, you can't even gank them. Let me just throw this in here... I have mained mid since season 1 and i had to change my main role to jungle this season for 2 reasons. 1) mid is irrelevant in most games and 2) jungle mains can't play their role before maybe high dia, not even then. I literally dominate the game from jungle because the enemy jungler has no fcking idea what he is supposed to do. A jungler can dictate the pace of the game. Mid can't do that. When i played mid, i always dominate the game but this season i just couldn't carry my teams no matter how fed i was. As a jungler, i can carry. About the level difference, you are only behind like that if you are bad. Not to mention you re SUPPOSED to be behind your top and mid in levels and you are supposed to be around the levels of your bot laners. Even in my recent match history, i was only behind in levels if my laners were stomping (so naturally getting more xp). Other times, i was either even or sometimes even ahead of everyone. >This nerf was suppoused to stop lvl 2 gankers but instead only lvl 2 gankers are good and some pressure champions. No it wasn't. It was supposed to punish junglers who gank a lot and fail their ganks, which made farm junglers like karthus better picks (unless you can pull the ganks off). The current jungle punishes you for not farming if your ganks fail unlike in the old jungle where you could literally stand in a bush and camp on a lane for 2 minutes before having to go clear your jungle again. Level 2 junglers like camille were nerfed directly by touching their kits. As an example, camille can no longer use her e on camps which dramatically slows down her clear and thus, she can't be picked. It had nothing to do with the jungle changes. Jarvan is strong right now and he is a level 2 ganker. 9/10 top jungle champions are gankers and many of them can gank at level 2. Only karthus is a farm jungler.
QancerClown (EUNE)
: This can't be called S9
So just forget that games were made faster and that turret plating exists and that adcs got buffed. Not to mention ranked matchmaking got changed and placement system was changed. Ranked system overall was supposed to change but it was reverted because people don't want to be good at every role for some reason. Also jungle changes. They changed plenty.
: It is EXTREMELY difficult to get above an A as JG.
Vision score and ESPECIALLY cs matter a lot. Your cs in that game was 3.3 per min which is straight up terrible. You average 3.0 cs per min on evelynn overall and that is definitely the reason why you aren't getting good grades and that is also a big thing that will affect the results of your games in the future. You should aim to have at least 5 cs per min with eve jungle. Your low cs indicates that you are spending a lot of time basically afking on the map and not using your time effectively.
: Imagine that there was a League of Legends 2.0. What would you want to see in the game?
No bounty from cs and lower bounties from kills in general. Too strong comeback mechanics currently in the game which means the team that should have won, loses.
: > [{quoted}](name=Hotarµ,realm=NA,application-id=Ir7ZrJjF,discussion-id=ucr9%%%3,comment-id=0000,timestamp=2019-02-28T19:01:49.985+0000) > > F is for fire > D is for dflash > > How many times do I have to explain this That doesn't make sense, you should try making sense
F is for fire and D is for distance.
Chillin (NA)
: I thought it was the oracle lens too but no its graphic is a red scanning animation, ive seen a sona and ad assassin using it and i can confirm sona doesnt have klepto rune so what am i seeing?
> [{quoted}](name=Chillin,realm=NA,application-id=yrc23zHg,discussion-id=7EprZRx5,comment-id=0001,timestamp=2019-02-28T17:05:28.584+0000) > > I thought it was the oracle lens too but no its graphic is a red scanning animation, ive seen a sona and ad assassin using it and i can confirm sona doesnt have klepto rune so what am i seeing? klepto is the only way sona can have it with a normal build (and you can buy that elixir in aram). Ad assassins get it with duskblade's passive when it spots a ward.
LordZeds (EUW)
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=3ErqAdtq,discussion-id=XYuET738,comment-id=0000,timestamp=2019-02-27T21:43:49.470+0000) > > Well your argument kinda falls apart because of the fact that garen is not a tank. He is a juggernaut. still doesn't make it ok lol building full tank garen with his true damage ult is cancer
The true damage only applies to the villain. No one else. I wouldn't call that too strong.
LordZeds (EUW)
: Nerf garen damage
Well your argument kinda falls apart because of the fact that garen is not a tank. He is a juggernaut.
Alkaîd (NA)
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=3ErqAdtq,discussion-id=tpcU4Fu4,comment-id=0000,timestamp=2019-02-27T12:46:21.914+0000) > > They do not stack any differently from stuns for example. The ability with the strongest duration will be prioritized. It's the same with every other cc. If you use 2 one second knock-ups at the same time, the knock up will be 1 second long. Meaning they do not actually stack (If they did, the knock-up would last 2 seconds). Same thing with stuns and roots etc. > > While tenacity doesn't affect knock-ups/displacements, those abilities are much shorter than stuns on average, which means they technically do not even need to be reduced with tenacity. There are also abilities like sion's q, which have additional effect that the tenacity does affect. Sion'd q knocks you up, but it also stuns you. Tenacity affects the stun part of his q. Gonna have to hard disagree with you on them "not stacking any differently". Knock ups have a duration based on how high the champ is (in a sense), they don't suddenly fall faster when they get knocked up twice as high. And that still doesn't look at the fact that knock ups are a buggy interaction that we've seen be buggy countless times.
>Knock ups have a duration based on how high the champ is (in a sense), they don't suddenly fall faster when they get knocked up twice as high. That's not true though. Knock-ups have a duration just like stuns do and you will fall faster if you get knocked up higher. As an example, look at malph ult. It doesn't exactly knock the enemy higher than some other abilities but the enemy still stays longer in the air. They basically "hover" in the air so technically the falling is slowed down in malph ult, while some other effects have them fall faster. My point still stands that they do not stack any differently. Pretty pointless to bring bugs into this discussion though as it's something we can't argue about.
Alkaîd (NA)
: Riot, please consider nerfing knock ups/displacements/airborne
>And the kicker: they stack unlike other forms of CC. They do not stack any differently from stuns for example. The ability with the strongest duration will be prioritized. It's the same with every other cc. If you use 2 one second knock-ups at the same time, the knock up will be 1 second long. Meaning they do not actually stack (If they did, the knock-up would last 2 seconds). Same thing with stuns and roots etc. While tenacity doesn't affect knock-ups/displacements, those abilities are much shorter than stuns on average, which means they technically do not even need to be reduced with tenacity. There are also abilities like sion's q, which have additional effect that the tenacity does affect. Sion'd q knocks you up, but it also stuns you. Tenacity affects the stun part of his q.
Voldymort (EUNE)
: >You are assuming i just ban a champion if i see a teammate hover it. it's because most people do exactly that
They do not. Most often they just ban the hovered champion because they do not want the enemy to have it.
Voldymort (EUNE)
: > It can't cost you a teammate if he wasn't your teammate to begin with. you're determining that based on your own personal prefferences on what champions are ok and what champions aren't regardless of the guy's proficiency in champions you prefer being played versus the one he picked. i usually hover {{champion:17}} when going support just in case people like you are in my game and then procede to ignore you the rest of the game if you ban teemo. You reap what you sow!
>you're determining that based on your own personal prefferences on what champions are ok and what champions aren't regardless of the guy's proficiency It's not a preference. You are assuming i just ban a champion if i see a teammate hover it. No. The champion has to be bad AND i also check his profile to confirm that he doesn't know what he is doing. If i can see a person pick quinn jungle and he hasn't played quinn at all yet, he is a support main and he went 1/12/2 the last 10 games, i'm sure as hell going to ban quinn (most likely dodge if i still haven't dodged yet earlier). >i usually hover when going support just in case people like you are in my game and then procede to ignore you the rest of the game if you ban teemo. You reap what you sow! Except i don't ban teemo when a support is hovering it (ofc still checking the profile to avoid possible trolls).
Voldymort (EUNE)
: That decision usually costs you an ally in this **team** based game. Are you sure you want this right off the bat?
Not usually, but sometimes it's simply a necessary evil. There are cases where it simply can't reduce your chances of winning any further anyway so better ban it so there is a chance he will pick something that actually improves the chances of winning. Normally i would dodge those games but if you already have dodged a few times, it's no longer worth it. It can't cost you a teammate if he wasn't your teammate to begin with.
Tside (NA)
: Banning a teammates champion choice is not why that feature is there
>You really don't get to choose what champion your teammate wants to play. You are right. However, you can decide what they do not play.
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=yrc23zHg,discussion-id=vElXilRX,comment-id=0003,timestamp=2019-02-22T17:37:32.733+0000) > > Well she is a late game hyper carry and that means she must be able to deal with tanks. > > Also, she needs level 16 to get the true damage and that is VERY late into the game and you are not even going to reach that every time. As an example, in my last 20 games, i was able to reach level 16 in 7 of them. That's less than half of the time. You can reach level 16 more often if you afk farm but that means less impact on the game overall which is not ideal. How many of those 7 games did you win?
> [{quoted}](name=ZackTheWaffleMan,realm=NA,application-id=yrc23zHg,discussion-id=vElXilRX,comment-id=00030001,timestamp=2019-02-22T19:50:16.016+0000) > > How many of those 7 games did you win? I don't know what this has to do with anything but i won 4 of those 7 games. Now i have 8 games in my 20 most recent games where i went to level 16+ and i have won 5 of them. Just to clarify, those games are not played with kayle. Just an overall observation that you do not generally reach level 16+ in a game.
: Kayle needs a rework? just add true dmg.
Well she is a late game hyper carry and that means she must be able to deal with tanks. Also, she needs level 16 to get the true damage and that is VERY late into the game and you are not even going to reach that every time. As an example, in my last 20 games, i was able to reach level 16 in 7 of them. That's less than half of the time. You can reach level 16 more often if you afk farm but that means less impact on the game overall which is not ideal.
: Those bans banned nearly *half* of the champions that they had played more than 10 games on last season. https://boards.na.leagueoflegends.com/en/c/esports/IHHWqGEh-the-irony-of-the-rox-warning If you could ban half of Cloud 9's effective champion pool, would you do it? Additionally, only the Support and Mid have experience in their lanes. One or the other of them *will* be target banned until the rest of the team catches up. The girls actually did better with the bans against their Support than they did in the other game with the bans against their Mid.
>If you could ban half of Cloud 9's effective champion pool, would you do it? Yes if those bans would make any sense. However, banning champions that they are not going to play wouldn't be very effective.
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GonahtanuGepardi

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