: Animations that don’t lie to you.
Riot are just bad programmers, you cannot really expect much from the rejects of Blizzard really.
: "People who should get a real job". These players make money the same way Football players and other sports athletes do. They play the game they love. They make money doing what they enjoy the most. That's success in my book. Nice post.
Its not, its basically being paid to slack and then when these people are 30 and their careers are over because they can't compete with the reaction times of younger people and they get replaced, what do they do then? With no marketable job skills, Riot usually just let them go and then they fade back into reality. Its basically selling false hope.
: ***Complains about people who don't deserve to win are winning anyway*** "I don't even try in my games anymore." What are people smoking, man...
Because if you are going to win by using gimmicks and oversights that they developers are too stupid to consider, you simply don't deserve to win. Get your head out from between your buttcheeks please.
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: Lad, we asked for these boards ourselves. The mods made those, not riot.
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: yea that's just proof to me that you must be in low elo. (Edit : If this is your main acc , then yea Silver ain't much of achievement.)
No, I just don't have a lot of respect for people that play champions that simply require right click till they die. Sorry.
: Soo you're telling me , that if I play Tryndamere and will tell my team to not die like dumb people 4v5 while I split then I'm toxic or my ego too big ? People need to differentiate Tips/Constructive Criticism from Flame , there are champs more suitable for 1v9 and less suitable for it , People do what they want .
If you are playing Tryndamere in the first place, you aren't going to get much respect my dear.
: Smurfing in Ranked is a form of cheating change my mind
Smurfing in ANY part of the game is a form of cheating. Riot has done nothing to control this because money...
Doombot (EUW)
: Need examples, don't know what you consider insulting and toxic. For some players it's already an insult when you ping 1 time too often or you ask them to do anything. So yea, gotta be very careful here.
I mean, people who are rude, mouthy, arrogant and believe in themselves way too much but they happen to do well and people honor them, DESPITE their attitude. Its actually disgusting to see.
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: Hard disagree. He was the original villain. He was the ultimate evil guy. Then his story developed over two sequel movies, where he ultimately tried to atone for what he had done. Then loads more stories built out the depth. Then the prequels, etc etc. So. Was Darth Vader good or evil? Discuss.
Obviously Riot don't know how to write compelling characters without "ambiguous"... and "edgy"... How 2019 of you and calling Darth Vader "The Good Guy" is showing just how much your current SJWism and snowflake mentality has warped your company identity. Like so many tv shows and films. Like the people that call Winston Churchill "evil" and "white supremacist". Trying to judge 20th century behaviour with 21st Century #Metoo logic. This why Riot, like so many others have become such a weak company.
Hotarµ (NA)
: Here we go again. Provide real, tangible evidence and it's immediately discredited because I have a different color name than you do. Yikes.
Provide real, tangible evidence that Riot hasn't paid for these articles to be made as Disney did about Star Wars. People are not so easily led.
Jo0o (NA)
: "No offense, but fuck you for being given a different color name than the rest of us, and I'll loudly proclaim that your presentation of neutral articles is somehow not to be trusted". Wow dude.
Same reason Captain Marvel is going to do horribly and Doctor Who and Star Trek: Discovery is bad although articles proclaim nothing is wrong. Its called "shilling", which is what you are doing now.
Hotarµ (NA)
: ["A look at the numbers - is League of Legends a dying game?"](https://blogoflegends.com/2019/01/07/league-legends-dying-game/) [TwitchTracker status of League of Legends](https://twitchtracker.com/games/21779) ["Is League of Legends dying in 2019? You'd be surprised..."](https://www.lol-smurfs.com/blog/is-league-of-legends-dying/) ["Is League of Legends dying? Here's the facts."](https://www.gamersdecide.com/pc-game-news/league-legends-dying-here-are-facts) 4 separate articles (edit: /websites) that all provide evidence that suggests League is _probably_ not on a steady decline. Personally I think the rate of growth is slowing, but the game is still going to be around for another few years, probably more. All games fade eventually, but we have absolutely no way of knowing if the game is dying until Riot explicitly says so _or_ releases the playercount.
No offence but of course you would say that, I know how "shills" work, same with this article but many do not like the direction that the game has gone down.
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DUGNAZ1 (NA)
: > [{quoted}](name=Snowbrand,realm=EUW,application-id=3ErqAdtq,discussion-id=jT6E5KXK,comment-id=0000,timestamp=2019-02-18T11:32:30.809+0000) > > I dont understand why mobility is such a bad thing, it's just a natural evolution of the game. It gives more skill expression and more options to outplay opponents. I think mobility is pretty balanced atm. I rarely feel like "Oh shit, talons mobility is op nerf that shit". > > EDIT: Not being able to counterpick as much is a good thing. That means the draft doesn't decide the whole game. I prefer that there is less hard counters in the game and it's more about how well you play your champion. Aaaand this is why most of us oldschool cats are leaving in droves. You have so much potential with this game but they continue to gut champions, over-sexualize champions, and give everyone and their grandmother a free flash as a skill. But then they want to wonder why the squishy immobile ADC's are constantly raging? They want to know why tanks are PO'd and never wanting to be played?(abundance of true damage much?) and why most of us never even touch the forums. (People like this). Mobility is soooo far from balanced it's been a joke for over a year now. And now we have a crapped out ranked system. What's the worst part of it all? Riot never listen. They don't care enough to revert changes that were bad ideas. They just try to sweep it under the rug like they have with their little "experiments". (Magma chamber, anyone?) Oh and if you don't conform to this new generation of hate wagoners that don't offer constructive criticism but instead just spam "I hate everything" over and over and over again, you get that same hate thrown your way and just throw your hands up until you're finally ditching the game. Oh and let's not touch the awful automated ban system. What happened to Tribunal, anyways? Why wasn't that brought back after they realized how bad the automated system is? You get banned just because a kid reports you for being constructive on your criticism but if he goes 0/20 and says "Lagging" it never touches them? This entire game has become a joke, man. It's not even worth my attention anymore after this post. I'm just ... done. I'm going to join the other "geezers"(25+) in better gaming communities that don't flaunt a hysterically toxic piece of ------ (Tyler1) but then ban everyone that mimics what he does.. but not him, right? He's sooooo good for this little community. Later. Goodluck with Riot and I wish yall the best of luck. (PS who the fuck hired the guy to do the kayle rework? You weren't even supposed to know if it was male or female. Fully armored. Decked out. Armored angel of justice. Now it's another damn pool party sexdoll for kids to jerk to. Yawn.)
I agree with you, I'm 30 and tired of it too
Snowbrand (EUW)
: I dont understand why mobility is such a bad thing, it's just a natural evolution of the game. It gives more skill expression and more options to outplay opponents. I think mobility is pretty balanced atm. I rarely feel like "Oh shit, talons mobility is op nerf that shit". EDIT: Not being able to counterpick as much is a good thing. That means the draft doesn't decide the whole game. I prefer that there is less hard counters in the game and it's more about how well you play your champion.
Mobility isn't a bad thing though... my problem is there is are not enough counter options to high mobility. As I said, there needs to be more anti-mobility mechanics in the game that would help out champions that don't naturally have mobility.
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Febos (EUW)
: https://www.youtube.com/watch?v=aB_DbCpFvHA https://www.youtube.com/watch?v=NSQZqVsaKWY https://www.youtube.com/watch?v=3rKhj0N_eaU https://www.youtube.com/watch?v=UOxkGD8qRB4 {{sticker:sg-lux-2}} League's music and art department(s) pump out quality stuff. I don't understad what you are complaining about.
I dunno, I've seen a consistent reduction in quality in recent years
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foroate (NA)
: Tilt is a real demon
Its because the game is so unforgiving now that people just queue in a bad mood and it affects the game. Basic human psychology.
rujitra (NA)
: Riot has literally thousands of employees. You try and find me thousands of people who are perfect. I suspect you'll have trouble finding a dozen, much less a thousand.
Yeah, I hear the same excuses all the time for a low quality service in my day job thank you.
: ... If this is how you act in game, I wouldn't want to be your friend either. If this is meant to be a joke, remember that text doesn't convey tone well.
Its a legitimate question, considering this is how Riot operate
: Oh, it's clearly the next generation that are snowflakes, not the millenials. No, League is not a great place to find friends because there's no sustained play. Join a discord or something.
and everyone is mean to each other for the smallest mistakes
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Saezio (EUNE)
: What game would they play in Worlds? You wanna make league like Basketball? Have different rules in NA and rest of the world? xD
You would have to do that, that's why sports like Basketball HAVE different rules to begin with. There are different demographics for different people.
Rioter Comments
: Says {{champion:55}} is good design... yikes
I mean in the sense that she can ONLY use her mobility to get in a fight and can be denied it if she cannot kill the target she went for.
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BigFBear (EUW)
: > [{quoted}](name=VvVVvV,realm=NA,application-id=3ErqAdtq,discussion-id=JlMMhgxj,comment-id=0000,timestamp=2019-02-06T02:19:51.530+0000) > > As long as gaming centers exist....this game will always favor faster paced games. They should just make a ranked version of Twisted Treeline for those who want 15 - 20 min games. Wtf is everyone talking about 15-20 minute games? I almost never have 15 minute games. Most of my games are between 20 and 35 minutes. Sometimes even 40 Minutes. I would guess something around 28 Minutes on avarage.
Games may last longer then 15-20 minutes but they are usually decided by that time. The rest is just a formality.
: You're not alone
Thank you, we can commiserate together... and hope for a better future. {{sticker:slayer-jinx-catface}}
: Then don't play it
Wow... your insight is amazing. Guess we have an Aristotle here folks... "Don't play it"... is just shorthand for "Don't discuss it" which is not actually how "Freedom of Speech" or "Freedom of Expression" works. Both are cornerstones of western democracy which I, living in the UK have full rights to.
Kaisha (NA)
: The game's dying. Just enjoy a bit of trolling then move on. The writings on the wall, there's no fixing this mess. RIOT devs have long stopped caring and are just milking as much cash out of the IP before they move on.
I am deeply saddened that actually... you are very correct. I really don't want to think this but yeah, I think you're right. They simply do not give a damn anymore. Its sad that a significant portion of the playerbase actually think this.
Ephixus (EUW)
: > [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=JlMMhgxj,comment-id=0001,timestamp=2019-02-06T02:37:30.088+0000) > > Riot has tried very hard lately to cut game time a lot because they were looking at other successful games around them. Fortnite and things like that where a match was 15 minutes or something. Certainly shorter than a league game at the very least, and damage is the easiest way to decrease game time. You comparing an apple with banana. It's way easier to balance average match time in battle royale.
But it is true, you have to look at the dates, Riot started this ridiculous push for faster paced games at the exact time that Overwatch came out and was the big craze. Look how quickly Overwatch crashed and burned. Now its just the highest searched term to find porn of.
: It's like riot forgot that their game was the generation that followed the brief RTS boom, it's not meant to be a mindless action game like fornite or other FPS games, the fundamental structure of the game is designed to be played at a slower pace with more depth. This kind of MOBA design was basically a single hero RTS, and honestly it's probably just as accurate to refer to league as an RTS. Yet games like bloodline champions (then battlerite i believe) kind of demonstrated that an action centered MOBA wasn't viable in the market, yet for some reason league still decided to keep pushing in that direction. Something that I've noticed from playing games over the years and knowing some of the people in the industry. The explosive success stories are just as much luck as they are quality. Most game developers who make an explosively successful title don't really understand why or how their game managed to become such a powerhouse title, so as they try to innovate there's hundreds of ways to make the game worse and very few ways to objectively improve on the aspect(s) of the game that made it successful, the result is that you just slowly peel away at the fringes of your massive audience until it's just not so massive anymore... Like you said, it's exactly what blizzard did, and for similar reason, but it's not necessarily that they put money first, it's that when you get a sufficiently large enough crowd, you get different interest groups who like different aspects of the game, and rarely can you add or rework ANYTHING about the only available version of the game that will not unintentionally piss off some part of your community who either get strong armed out by power creep of the new features or completely disenfranchised as the things that they enjoy get replaced. This is the advantage that a game like minecraft had, it allows for the natural evolution of the game, rather than forced evolution by the developer down a single branch.
> [{quoted}](name=deadlychuck,realm=NA,application-id=3ErqAdtq,discussion-id=JlMMhgxj,comment-id=0004,timestamp=2019-02-06T05:47:46.004+0000) > > It's like riot forgot that their game was the generation that followed the brief RTS boom, it's not meant to be a mindless action game like fornite or other FPS games, the fundamental structure of the game is designed to be played at a slower pace with more depth. > > This kind of MOBA design was basically a single hero RTS, and honestly it's probably just as accurate to refer to league as an RTS. Yet games like bloodline champions (then battlerite i believe) kind of demonstrated that an action centered MOBA wasn't viable in the market, yet for some reason league still decided to keep pushing in that direction. > > Something that I've noticed from playing games over the years and knowing some of the people in the industry. The explosive success stories are just as much luck as they are quality. Most game developers who make an explosively successful title don't really understand why or how their game managed to become such a powerhouse title, so as they try to innovate there's hundreds of ways to make the game worse and very few ways to objectively improve on the aspect(s) of the game that made it successful, the result is that you just slowly peel away at the fringes of your massive audience until it's just not so massive anymore... > > Like you said, it's exactly what blizzard did, and for similar reason, but it's not necessarily that they put money first, it's that when you get a sufficiently large enough crowd, you get different interest groups who like different aspects of the game, and rarely can you add or rework ANYTHING about the only available version of the game that will not unintentionally piss off some part of your community who either get strong armed out by power creep of the new features or completely disenfranchised as the things that they enjoy get replaced. This is the advantage that a game like minecraft had, it allows for the natural evolution of the game, rather than forced evolution by the developer down a single branch. So many of my favourite games have died due their attempts to change the game too much. This happened with; - Star Wars: Galaxies - SWTOR - Star Trek: Online - League of Legends - World of Warcraft - SMITE Etc. I don't have many games nowadays that I really enjoy playing. I used to like League for its experimentation and strategic elements. Where teamfights were a longer process and there were no real one shots. But I just can't love the game in its current incarnation and new champions are just getting more and more and more powerful. Its like "Battle of Azeroth" all over again. I'm falling out of love with a product and its like I'm being told that I don't matter. That I'm old and my version of the game needs to make way for the younger, hip, fornite playing, monster guzzling, vaping generation and I'm tired of it. I'm 30 goddamnit! That isn't old!
: Don't even do that... just make a separately balanced version of SR map... there's literally no reason that you can't have the same exact map with different game variables to cater to different subsets of your audience. I mean hell, they wouldn't even have to come up with the values if they'd just like the players have more control over custom games. Like give us control over EVERY numerical value in custom games, damage, CDs, Gold, Spawn timers, all the way down to stupid shit like minion base AP. Just outsource the balancing to the fucking open market of people who will do it in their free time for fun.
> [{quoted}](name=deadlychuck,realm=NA,application-id=3ErqAdtq,discussion-id=JlMMhgxj,comment-id=00000000,timestamp=2019-02-06T05:52:19.547+0000) > > Don't even do that... just make a separately balanced version of SR map... there's literally no reason that you can't have the same exact map with different game variables to cater to different subsets of your audience. > > I mean hell, they wouldn't even have to come up with the values if they'd just like the players have more control over custom games. > Like give us control over EVERY numerical value in custom games, damage, CDs, Gold, Spawn timers, all the way down to stupid shit like minion base AP. > Just outsource the balancing to the fucking open market of people who will do it in their free time for fun. That would be ironic, considering that League sprung from a player-made mod for DOTA and that came from Warcraft 3's engine. Full circle right?
: Riot has tried very hard lately to cut game time a lot because they were looking at other successful games around them. Fortnite and things like that where a match was 15 minutes or something. Certainly shorter than a league game at the very least, and damage is the easiest way to decrease game time.
> [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=JlMMhgxj,comment-id=0001,timestamp=2019-02-06T02:37:30.088+0000) > > Riot has tried very hard lately to cut game time a lot because they were looking at other successful games around them. Fortnite and things like that where a match was 15 minutes or something. Certainly shorter than a league game at the very least, and damage is the easiest way to decrease game time. But Fornite is a horrible, repetitive game designed to make as much money as possible, it has as much complexity as Candy Crush and really showcases what the modern gaming industry has become because they know kids today will play that crap. Kids today have become weak and feeble snowflakes.
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Paroe (NA)
: In a competition setting, no, it isnt. You use whats broken while its broken, thats the main (player reason) why limelight balancing works. 1) Riot chooses their favorites. 2) Riot buffs one of their favorites and buffs a selection of other champions. 3) Other champions are to strong, gets nerfed. 4) (Optional) If an item was the problem, nerf the item after the champion 5) Lovetap the favorite 6) repeat from step 2
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=7q1BcLKL,comment-id=0000,timestamp=2019-02-05T20:25:18.018+0000) > > In a competition setting, no, it isnt. > You use whats broken while its broken, thats the main (player reason) why limelight balancing works. > > 1) Riot chooses their favorites. > 2) Riot buffs one of their favorites and buffs a selection of other champions. > 3) Other champions are to strong, gets nerfed. > 4) (Optional) If an item was the problem, nerf the item after the champion > 5) Lovetap the favorite > 6) repeat from step 2 Its amusing you trying to justify this doublethink in such a degree
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: Riot makes like $50 off of directly selling a champion. And only idiots buy a skin just because a champion is temporarily strong.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=EsBY28BZ,comment-id=0000,timestamp=2019-02-05T13:29:55.450+0000) > > Riot makes like $50 off of directly selling a champion. > > And only idiots buy a skin just because a champion is temporarily strong. A LOT of people are idiots that DO buy skins because a champion is temporarily strong. Very few players actually use the forums.
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GreyfellD

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