: Normal MMR is separate from ranked MMR, meaning that if you have played normals often in the past and done well, you are paired with people of similar normal MMR. On top of that, Challenger and Masters players rarely play normals, so their MMR is usually quite low to begin with. I have seen people in Diamond-Masters on a Gold account I was grinding on in normals.
> [{quoted}](name=Weathered,realm=NA,application-id=3ErqAdtq,discussion-id=W2hXE4zm,comment-id=0001,timestamp=2019-12-14T03:10:27.618+0000) > > Normal MMR is separate from ranked MMR, meaning that if you have played normals often in the past and done well, you are paired with people of similar normal MMR. On top of that, Challenger and Masters players rarely play normals, so their MMR is usually quite low to begin with. I have seen people in Diamond-Masters on a Gold account I was grinding on in normals. https://gyazo.com/b3cc367207a83b4a7877b60c999e0296 You've seen people in Diamond-masters, im playing with them every game for some reason, look, just last game, enemy team 2 challengers 1 masters (says dia1 now) Look through my matchmaking on EUNE, every game masters and challengers https://gyazo.com/d2c1a5ad27dc272d3260796af6c00fda if it's not challenger or master its grandmaster
: cuz u gud n da hood yo
> [{quoted}](name=Economic Migrant,realm=NA,application-id=3ErqAdtq,discussion-id=W2hXE4zm,comment-id=0000,timestamp=2019-12-14T03:07:15.607+0000) > > cuz u gud n da hood yo I wish,im getting fked
Rioter Comments
: All of a sudden she gets a rework and now she's one of the "top 3 worst and most frustrating champions" LOL. She's not that bad dude.
> [{quoted}](name=MiracleMorg94,realm=NA,application-id=3ErqAdtq,discussion-id=22nXb4p6,comment-id=0003,timestamp=2019-12-13T15:17:41.596+0000) > > All of a sudden she gets a rework and now she's one of the "top 3 worst and most frustrating champions" LOL. She's not that bad dude. She's digusting
: Ah the "My other account is challenger" excuse HAHA
> [{quoted}](name=Elite4Runner,realm=NA,application-id=3ErqAdtq,discussion-id=22nXb4p6,comment-id=000200000000,timestamp=2019-12-13T14:28:38.936+0000) > > Ah the "My other account is challenger" excuse HAHA Never said that? Are you delusional or can't read, oh wait, youre NA, it's the latter.
Ana Grubin (EUNE)
: 1.Akali 2.Ekko 3.Fizz 4.Ahri 5.Le Blanc 6.Diana Tier list for me, guess what, they are all ap assassins.
> [{quoted}](name=Ana Grubin,realm=EUNE,application-id=3ErqAdtq,discussion-id=22nXb4p6,comment-id=0000,timestamp=2019-12-12T17:53:06.620+0000) > > 1.Akali > 2.Ekko > 3.Fizz > 4.Ahri > 5.Le Blanc > 6.Diana > > Tier list for me, guess what, they are all ap assassins. Akali is in my top 3 as well
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=22nXb4p6,comment-id=,timestamp=2019-12-12T17:47:41.867+0000) > > Seriously, she's easier to play than Yi OP has no match history with Diana & one ARAM with Yi (Lost) {{sticker:sg-miss-fortune}}
> [{quoted}](name=Elite4Runner,realm=NA,application-id=3ErqAdtq,discussion-id=22nXb4p6,comment-id=0002,timestamp=2019-12-12T18:38:09.166+0000) > > OP has no match history with Diana & one ARAM with Yi (Lost) > > {{sticker:sg-miss-fortune}} I have multiple accounts?
Rioter Comments
: > [{quoted}](name=Inkling Commando,realm=NA,application-id=yrc23zHg,discussion-id=BQOfMv04,comment-id=0002,timestamp=2019-12-08T18:21:52.779+0000) > > I started building {{item:3004}} on {{champion:21}} cause I was having early game mana troubles. would get mana hungry too fast so I build {{item:3070}} and let it charge as I build the rest of my items and usually complete it by item 4 or 5. I got flamed for doing that in the past, but maybe it'll become a thing now.
> [{quoted}](name=Der Lindwurm,realm=NA,application-id=yrc23zHg,discussion-id=BQOfMv04,comment-id=00020000,timestamp=2019-12-08T18:31:46.399+0000) > > I got flamed for doing that in the past, but maybe it'll become a thing now. That's what's wrong with league, people flaming others for trying different stuff out and then people never trying it out again. You gotta try new stuff to discover new stuff, and most people that ping you don't know anything except what's in recommended and maybe not even that. Good example is Tristana mid rushing {{item:3153}} , this item isn't even under the situational category i think, yet it was used on tournaments with success. Play 10 games of Tristana while rushing BOTRK and i'll bet at least once or twice you'll have some idiot pinging it like you're building a warmong first item.
: Depends on champion, but on jhin you don't have very good sustained damage so lifesteal isnt the best. It's really good on tristana and draven though.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=9hAkKi8g,comment-id=000600000000,timestamp=2019-12-08T16:02:37.788+0000) > > Depends on champion, but on jhin you don't have very good sustained damage so lifesteal isnt the best. It's really good on tristana and draven though. Just played a few games of Jhin with BT first and then crit, worked amazing actually, big fat shield and sustain and you easily build crit into it.
: Honestly as an ADC your build probably changes the least based on the enemy team. You want to rush your core damage items first {{item:3095}} {{item:3031}} {{item:3094}} because you need to be the carry in teamfights, and depending on the situation getting a {{item:3140}} {{item:3046}} {{item:3026}} and or defensive boots may be necessary. But you really just want maximum damage.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=9hAkKi8g,comment-id=0006,timestamp=2019-12-06T19:34:11.630+0000) >But you really just want maximum damage. This is honestly one of the worst advice you can get as a beginner ADC player. I've talked about this a million times here on the boards. Unless you're a pro player with a pro support that you duo and practice 8 hours a day and that support is playing only {{champion:16}} {{champion:117}} {{champion:40}} then you cant build for maximum damage, aka full glass canon. What i see people sometimes do and cringe is build an ADC like this {{item:3006}} {{item:3094}} {{item:3031}} {{item:3087}} {{item:3036}} {{item:3095}} , meanwhile exchanging {{item:3095}} for {{item:3072}} on a full build means literally 200-300 hp per auto with a 350 hp shield on top of that while sacrificing almost no damage. Exchanging {{item:3087}} for {{item:3046}} gives you a 600 more shield and MS to kite out melees while losing essentially nothing in damage since shiv is nerfed to the ground and will add an extra 30 magic every 7th auto while you crit for 400. And finally {{item:3026}} , this little item alone can win you games by making the enemy team blow all their CDs and then dying to your team or just by getting you back in the fight. What im trying to get at is ADCs can basically build full damage while also being super hard to kill and i'm really surprised more people don't do it. Lifesteal is your best friend as an ADC next to your GA. {{item:3006}} {{item:3031}} {{item:3046}} {{item:3072}} {{item:3026}} {{item:3095}} most ADCs can go this build {{item:3006}} {{item:3153}} {{item:3124}} {{item:3046}} {{item:3031}} {{item:3026}} or this if they have some on hit like Vayne https://gyazo.com/36cdccc3640f6b495cb1ad9995e4b5a6
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=VLix5ca5,comment-id=0004,timestamp=2019-11-26T22:48:08.816+0000) > > Honestly i don't think he'll be that problematic, his kit when you boil it down is really simple, he doesn't have E so he basically has 5 different Qs and an R, that's 6 abilities, not unlike Nidalee or Elise. The only difference is the different effects that R produces based on what weapon fired it as i understood, which won't really be a huge deal you'll more than likely get the same effect, killing your enemy , you're just going on differently about it. > > And i don't think there will be a lot of disparity between pro play and solo q, i mean the abilities themselves aren't that complicated, you use the flamethrower for wave clear, pistol for lifesteal, rifle for poke, canon for slow and that last boomerang for styling on fools. > > I guess most players will just poke with a rifle and then switch to boomerang or pistol if the enemy gets close that's all there is to it 5 different Qs that interact with the offhand for a second set of skills. then some different interactions between the weapons and his ult. he has over 20 abilities dude , almost 30
> [{quoted}](name=Waka FIocka,realm=NA,application-id=3ErqAdtq,discussion-id=VLix5ca5,comment-id=00040000,timestamp=2019-11-26T22:55:26.776+0000) > > 5 different Qs that interact with the offhand for a second set of skills. then some different interactions between the weapons and his ult. he has over 20 abilities dude , almost 30 No, he really doesn't, look at the gameplay people have put up, he maybe has 20 different effects but its really just superficial, like i said you're doing the same thing but going on differently about it. You can use Graviton + Rifle to poke someone down and root him then kill him or you can use Graviton + Boomerang to root someone and then get close and kill him. Now a champion that you're describing is Invoker from Dota and he literally has over a dozen **different** abilities, ranging from going invisible to summoning a huge meteor or a huge tornado, mana burn ability, a stun, a single target buff for an ally, summons a minion etc. Now these are all really different abilities with completely different purposes. Meanwhile Aphelios is just poke damage- lifesteal damage- slow damage- AOE damage- close range damage and a turret. And his R just mimics what weapons do, for example the lifesteal pistol R heals him. So like i said it appears complicated but in reality it's just 6 different abilities with a lot of different effects that can all be boiled down to **deal damage** . Unlike Invoker that can literally go from a support that disarms, peels and mana burns the enemy, to a disruptor that CCs groups of enemies, to a regular mage that blows people up to a fricking assassin that goes invisible and ganks people. And the best part is you have to remember the order of his QWE to be even able to use different abilities because you get an ability based on the different setup of your QWE
: Aphelios has the potential to be worse than Akali, Ryze, and Azir combined
Honestly i don't think he'll be that problematic, his kit when you boil it down is really simple, he doesn't have E so he basically has 5 different Qs and an R, that's 6 abilities, not unlike Nidalee or Elise. The only difference is the different effects that R produces based on what weapon fired it as i understood, which won't really be a huge deal you'll more than likely get the same effect, killing your enemy , you're just going on differently about it. And i don't think there will be a lot of disparity between pro play and solo q, i mean the abilities themselves aren't that complicated, you use the flamethrower for wave clear, pistol for lifesteal, rifle for poke, canon for slow and that last boomerang for styling on fools. I guess most players will just poke with a rifle and then switch to boomerang or pistol if the enemy gets close that's all there is to it
iLLp (NA)
: i got high noon lucian in one, and high noon lucian in the day 6 orb 3 different times LOL
> [{quoted}](name=iLLp,realm=NA,application-id=yrc23zHg,discussion-id=4UKyQ1Ek,comment-id=0006,timestamp=2019-10-26T21:08:09.249+0000) > > i got high noon lucian in one, and high noon lucian in the day 6 orb 3 different times LOL You lucker
: yep. adcs have some of the highest in built damage models in the game. Combined with easy target access, the only reason you would build full damage is if you were completely safe. Something a support used to allow you to do, but now doesnt. Also you cant actually crit structures.
> [{quoted}](name=ScrubLordinat0r,realm=NA,application-id=3ErqAdtq,discussion-id=2oW0EV9J,comment-id=000400030001,timestamp=2019-10-17T06:24:34.663+0000) > > yep. adcs have some of the highest in built damage models in the game. > Combined with easy target access, the only reason you would build full damage is if you were completely safe. Something a support used to allow you to do, but now doesnt. Also you cant actually crit structures. Yup, only when I say that I get down voted to hell, just look at some of my previous posts. People severely underestimate the power of lifesteal and defensive items
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=2oW0EV9J,comment-id=00040003,timestamp=2019-10-16T23:10:02.027+0000) > > Honestly im an ADC main that occasionally plays top and i always thought the same way until i started branching out a little bit. > > See, the truth is some ADCs are just horrible at 1v1, if you want to kill a 5/0 morde when you're 17/0 just play Vayne, you literally don't have to move or use any abilities, with botrk guinsoo wits end you'll outheal more than he can possibly deal. > > The thing is, when you play a top laner, killing the enemy ADC isn't even your job most of the time and you won't even have the chance most of the time, yes, a 1/5 Darius can kill a 5/1 Jinx or Kog if he catches you, but that's literally irrelevant because when you need it the most, in a team fight, you probably won't be able to even reach them and nevermind the fact that the enemy mid and that brand support are doing just as much damage. > > Now there are games when a fed top laner gets ahead and can literally 1v5 but there are also games where they're just useless and are getting kited and stunlocked until they die. Once you start playing other classes you'll realize that everyone faces some different challenges, otherwise you'd have 70% winrate champions that always go on a 25/2 KDA. > > Also if you're an ADC main and you hate being killed by an underfed opponent you have two options: > > 1) Play ADCs that are good at 1v1 {{champion:67}} {{champion:18}} {{champion:119}} {{champion:236}} {{champion:81}} {{champion:145}} {{champion:22}} (Ashe is kind of a hidden gem, she can almost 1v1 anyone in the game) > > 2) Build for it, there's a reason why Tristana, when played mid in recent pro games rushes {{item:3153}} . It's a one item powerspike that allows you to kite, heal and even adds a little to your burst. {{item:3153}} {{item:3026}} {{item:3046}} if you don't build any defense don't complain you're getting one shot > > https://gyazo.com/dd26bde137ce701d2a1858a84d52cf5c > > This is a screenshot of me tanking 6.1k Damage with Vayne, that's literally more than a tank will Tank while i was doing crazy damage, if i went pure crit i'd be dead long ago and complaining how X champ killed me even when he was behind, also i was fighting 3v1 so i died eventually after taking 2 with me That’s the thing. Top lane also has plenty of picks that will crush a Vayne into the ground. Irelia. Jax. Renekton. Aatrox. Where as playing an adc vs them? Yeah you just have to hope your team and peel them off you.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=2oW0EV9J,comment-id=000400030000,timestamp=2019-10-17T00:11:38.920+0000) > > That’s the thing. Top lane also has plenty of picks that will crush a Vayne into the ground. > Irelia. Jax. Renekton. Aatrox. > > Where as playing an adc vs them? Yeah you just have to hope your team and peel them off you. Like I said, they face different challenges, I play Aatrox and there are games where you're just dying before you can hit anyone and playing a ranged champ would have been easier. There are like 140 champs in the game, the combinations are countless and you'll randomly encounter team comps that straight up counter you, for adcs that can be assassins and bruisers, for assassins those can be tanks and juggernauts and for them adcs and mages, it's not really rock paper scissors but every class has its own problems
: Top laners cry about anything and everything. The number of times as an adc I’ve just been instant killed by an irelia while I was fed out my ass is stupid. Top laners have this complex where no matter how hard they are fucking every other role into the ground, they will always be weak. What’s that? A 5/0 mordekaiser just instant killed an adc. “Well that’s because morde was 5/0 duh!” Oh a 17/0 jinx kited out and killed a Darius? “Gawd, stupid adcs are so op, I can’t do anything!”
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=2oW0EV9J,comment-id=0004,timestamp=2019-10-16T18:42:52.801+0000) > > Top laners cry about anything and everything. > > The number of times as an adc I’ve just been instant killed by an irelia while I was fed out my ass is stupid. > > Top laners have this complex where no matter how hard they are fucking every other role into the ground, they will always be weak. > > What’s that? A 5/0 mordekaiser just instant killed an adc. “Well that’s because morde was 5/0 duh!” > Oh a 17/0 jinx kited out and killed a Darius? “Gawd, stupid adcs are so op, I can’t do anything!” Honestly im an ADC main that occasionally plays top and i always thought the same way until i started branching out a little bit. See, the truth is some ADCs are just horrible at 1v1, if you want to kill a 5/0 morde when you're 17/0 just play Vayne, you literally don't have to move or use any abilities, with botrk guinsoo wits end you'll outheal more than he can possibly deal. The thing is, when you play a top laner, killing the enemy ADC isn't even your job most of the time and you won't even have the chance most of the time, yes, a 1/5 Darius can kill a 5/1 Jinx or Kog if he catches you, but that's literally irrelevant because when you need it the most, in a team fight, you probably won't be able to even reach them and nevermind the fact that the enemy mid and that brand support are doing just as much damage. Now there are games when a fed top laner gets ahead and can literally 1v5 but there are also games where they're just useless and are getting kited and stunlocked until they die. Once you start playing other classes you'll realize that everyone faces some different challenges, otherwise you'd have 70% winrate champions that always go on a 25/2 KDA. Also if you're an ADC main and you hate being killed by an underfed opponent you have two options: 1) Play ADCs that are good at 1v1 {{champion:67}} {{champion:18}} {{champion:119}} {{champion:236}} {{champion:81}} {{champion:145}} {{champion:22}} (Ashe is kind of a hidden gem, she can almost 1v1 anyone in the game) 2) Build for it, there's a reason why Tristana, when played mid in recent pro games rushes {{item:3153}} . It's a one item powerspike that allows you to kite, heal and even adds a little to your burst. {{item:3153}} {{item:3026}} {{item:3046}} if you don't build any defense don't complain you're getting one shot https://gyazo.com/dd26bde137ce701d2a1858a84d52cf5c This is a screenshot of me tanking 6.1k Damage with Vayne, that's literally more than a tank will Tank while i was doing crazy damage, if i went pure crit i'd be dead long ago and complaining how X champ killed me even when he was behind, also i was fighting 3v1 so i died eventually after taking 2 with me
Zed genius (EUNE)
: Playing jungle is already just sad because you sometimes have literally no agency over what happens in-game.
> [{quoted}](name=Zed genius,realm=EUNE,application-id=3ErqAdtq,discussion-id=EcqG0XLA,comment-id=0004,timestamp=2019-10-16T13:43:36.444+0000) > > Playing jungle is already just sad because you sometimes have literally no agency over what happens in-game. And sometimes you have the most, what's your point?
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=yrc23zHg,discussion-id=XFm7cF6y,comment-id=00020000,timestamp=2019-10-09T23:47:22.356+0000) > > ''Refuse to assimilate'' > You say that like its a bad thing, how would you go about assimilating spanish,german,english and french people for example into one country, let alone whole europe and why would you even want that We already did. it's what the united states is. it was "open" land that was a site for about 200 years of internal and external wars where people eventually decided that in order to survive we'd all come together and live as one. And for years we've tried to uphold the idea that we are all separate, but equal. In terms of landmass, the United States and Europe are similar in size —the United States is 9,833,000 square kilometers while Europe is 10,180,000 square kilometers—however, European countries are closer in size to eastern states in America (which are smaller and closer together than western states). nationalism is a dangerous thing that can border on facism.
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=yrc23zHg,discussion-id=XFm7cF6y,comment-id=000200000000,timestamp=2019-10-10T00:50:41.065+0000) > > We already did. it's what the united states is. it was "open" land that was a site for about 200 years of internal and external wars where people eventually decided that in order to survive we'd all come together and live as one. And for years we've tried to uphold the idea that we are all separate, but equal. > > In terms of landmass, the United States and Europe are similar in size —the United States is 9,833,000 square kilometers while Europe is 10,180,000 square kilometers—however, European countries are closer in size to eastern states in America (which are smaller and closer together than western states). > > nationalism is a dangerous thing that can border on facism. Ahahaahah, the ignorance of Americans is really outstanding. If you knew some history and how old European civilizations are then you'd quickly realize that it's not really the same case as the colonization of America where people that came had something in common, they were all settlers, most of them looking for a better life somewhere else and completely forgot their roots after a couple of generations making it easy to form a new identity as a nation. And no, appreciating the differences between various European cultures and countries isnt a slippery slope to facism no matter what your liberal arts college says. I honestly wouldn't know where to begin explaining to you how ludicrous your idea is, maybe from the fact that there are 50+ countries in Europe each with their own unique language and culture, what would be the main language even? What about religion, history, holidays, the fact of the matter is present day EU is the closest thing to a European Nation. My own small country is at least a thousand years old, do you think people would have time to learn the history of all of the nations in Europe, since we don't share a unified history like USA does, since our history isn't 150 years old.
: Euro-Asia is a breeding ground for political unrest due to how many different cultures there are that refuse to assimilate. This has been a thing since the dawn of time. You're not allowed to talk politics on the board or in the game simply because it's an easy portal to violence and outrage. Speaking purely from a historical and geographic cultural point - these are true.
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=yrc23zHg,discussion-id=XFm7cF6y,comment-id=0002,timestamp=2019-10-09T18:49:17.534+0000) > > Euro-Asia is a breeding ground for political unrest due to how many different cultures there are that refuse to assimilate. This has been a thing since the dawn of time. > > You're not allowed to talk politics on the board or in the game simply because it's an easy portal to violence and outrage. > > Speaking purely from a historical and geographic cultural point - these are true. ''Refuse to assimilate'' You say that like its a bad thing, how would you go about assimilating spanish,german,english and french people for example into one country, let alone whole europe and why would you even want that
Bârd (NA)
: Compared to the other spells on that list, which require the champion to channel for a decent length of time? A 1 second, uninterruptible cast time is nothing. It only gives any warning if the Ezreal is a moron who is using it in vision, and it only gives a chance to burst him if the Ezreal is actually bronze and is using his **global ult** in short range. His Q deals ~300 (+1.15 bAD) damage after accounting for Trinity Force. It's very thin, does his primary damage type (meaning all the armor the tanks buy against him reduces it), and can be intercepted. His Q deals 650 (+1,0 bAD) damage. It's wide, does magic damage (which isn't going to be stacked much if they're guarding against Ezreal), an * Brand ult is fine. His passive has been dumb since the rework. * Syndra ult is dumb. Basically old Veigar ult, but it also one-shots people who aren't building AP. * Veigar ult is fine. If you aren't already low, it doesn't do much, and the rest of his damage can be dealt with easily. * Kat ult is fine, literally just save one bit of CC for her. * Neeko ult is dumb. It shouldn't do nearly as much damage as it does and is *sure as hell* shouldn't be a stun. Ezreal ult *used* to be fine. Then they removed the damage falloff.
> [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=EAfl1uvJ,comment-id=0001000100000000000000000001000000000000,timestamp=2019-10-07T19:17:21.836+0000) > > > * Brand ult is fine. His passive has been dumb since the rework. > > * Veigar ult is fine. If you aren't already low, it doesn't do much, and the rest of his damage can be dealt with easily. > * Kat ult is fine, literally just save one bit of CC for her. > > Ezreal ult *used* to be fine. > Ezreal ult is fine just move out of the fricking way. Also its his GOD DAMN ULTIMATE, i just played against a fed Ezreal and his lvl 16 ult did 600 damage to me as an ADC with 0 magic resist. That's literally one crit auto, anyone building resist will lower that damage to 300-200
Bârd (NA)
: All of those can be intercepted, while Ezreal's cannot. Draven has harsh damage fall-off after the first couple targets. Except for Jinx, all of them also require the champion to sit there and channel, while Ez only has a 1 second cast time. All of those deal physical damage, meaning somebody stacking armor to deal with the rest of their damage will also reduce that.
> [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=EAfl1uvJ,comment-id=00010001000000000000000000010000,timestamp=2019-10-07T04:44:27.953+0000) > while Ez only has a 1 second cast time. > "Only" XD That one second is more than enough to 1) Warn enemies of an incoming ez ult 2) Get bursted down Seriously it's an ULTIMATE ability that is a telegraphed skillshot that literally deals the same damage as his Q and is nowhere near out of line compared to other ADCs or especially mages. You people are just finding random stuff to complain about now, why don't you complain about {{champion:63}} {{champion:134}} {{champion:45}} {{champion:55}} {{champion:518}} {{champion:115}} ultimates dealing too much damage
: > [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=EAfl1uvJ,comment-id=000100010000000000000000,timestamp=2019-10-06T03:25:47.707+0000) > > {{item:3078}} 25 > {{item:3042}} 35 plus Awe > {{item:3033}} 45 > {{item:3139}} 50 > {{item:3156}} 50 > > That's 205 extra damage, not even including the AD from Muramana or potential damage from Elixirs or Runes. > > Combine that with the **650 base damage** (can't gloss over that) and you have an 855 damage nuke. Then apply resistances and it’s more like 400. On a highly telegraphed easily dodged skill shot with a MASSIVE wind up.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=EAfl1uvJ,comment-id=0001000100000000000000000000,timestamp=2019-10-06T07:17:20.723+0000) > > Then apply resistances and it’s more like 400. On a highly telegraphed easily dodged skill shot with a MASSIVE wind up. Nevermind the fact that's its literally his ultimate, what would be the point of having an ultimate that deals 200 damage late game lol. Meanwhile Brand presses his point and click R and deals 5k damage in a teamfight
Bârd (NA)
: {{item:3078}} 25 {{item:3042}} 35 plus Awe {{item:3033}} 45 {{item:3139}} 50 {{item:3156}} 50 That's 205 extra damage, not even including the AD from Muramana or potential damage from Elixirs or Runes. Combine that with the **650 base damage** (can't gloss over that) and you have an 855 damage nuke.
> [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=EAfl1uvJ,comment-id=000100010000000000000000,timestamp=2019-10-06T03:25:47.707+0000) > > {{item:3078}} 25 > {{item:3042}} 35 plus Awe > {{item:3033}} 45 > {{item:3139}} 50 > {{item:3156}} 50 > > That's 205 extra damage, not even including the AD from Muramana or potential damage from Elixirs or Runes. > > Combine that with the **650 base damage** (can't gloss over that) and you have an 855 damage nuke. Youre seriously overplaying the damage of his ult, even at 850 that's only at lvl 18 with full build. By that time everyone has at least some resistance and his Q does more than that anyway with a 0.9 sec cd when you hit an enemy. Also there's a lot of ADCs whose ults deal similar or more damage, for example Draven does something like 350+300 per hit. {{champion:222}} ult is AOE and execute, can deal way over 700 damage and that's including resistances {{champion:236}} {{champion:21}} pretty self explanatory, one can kite and easily deal over 1k damage the other can kill an entire team with just a good R {{champion:51}} does more damage than EZ ult but it's single target {{champion:202}} his 4th R shot can deal over 1000 damage easily Most mage ults in the game can burst for well over 1.5k and Ezreal really functions more as a dps mage than a standard ADC
: You argue items with both offensive stats and resistances are defensive items, but items with offensive stats aren't. You claim my arguments to be senseless but your argument is based on cherry picking what counts as defensive items. I'm not even the first to point out your argument contradicts itself because you literally give the 2 most obvious items one might say.
> [{quoted}](name=Jerry SeinfeId,realm=EUW,application-id=3ErqAdtq,discussion-id=NYTkKvZu,comment-id=0003000000010000000000000000,timestamp=2019-10-04T10:05:09.064+0000) > > You argue items with both offensive stats and resistances are defensive items, but items with offensive stats aren't. > > You claim my arguments to be senseless but your argument is based on cherry picking what counts as defensive items. > I'm not even the first to point out your argument contradicts itself because you literally give the 2 most obvious items one might say. I swear if you want to see the craziest, mostI delusional and biased people on the planet look no further than boards. My other account was banned on the boards after a similar discussion where a person would just try to convince me about the most illogical thing ever, similarly to this, x is x, but x is not x when I do it
: Guinsoo Zhonyas GA Banshees Maw/PD Boots. Fair and balanced.
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=NYTkKvZu,comment-id=0006,timestamp=2019-10-04T10:36:13.015+0000) > > Guinsoo > Zhonyas > GA > Banshees > Maw/PD > Boots. > Fair and balanced. You can play that build as much as you could play caitlyn with boots, ie, pd, ga, bt, merc scimitar. You wont be doing as much damage as full build that's just plain math but you can build ga, pd, bt on any adc and as,a matter of fact I do almost every single game build those 3 defensive items
Dasdi96 (NA)
: Kaisa should not be allowed to build 3 defensive items and still deal hypercarry level damage.
First of all she can't rush any of these items, her core is {{item:3006}} {{item:3095}} {{item:3124}} {{item:3115}} , if she decides to give up one of these for more defense then she's not doing hypercarry damage and that's a fact. Secondly boards really need to get their story straight, I made a post how people need to buy at least two defensive items, especially mages and adcs and got down voted to hell cause ''youre going to get one shotted anyways lul'' and now she's an unkillable tank cause she builds 3 hybrid damage/defense items? Hell just a few days ago someone tried to tell me that cait can three shot, literally three shot a full tank poppy if she catches her in a trap. Maybe tanks should start building zhonyas and maws since it apparently makes you more tanky than full tank items
: Aight, let me answer you calmly and respectfully, at least one of us will have respect for the other: I didn't say an ADC shouldn't have these things, what I mean is that an ADC shouldn't have ALL THESE THINGS TOGETHER. Ofc Vayne and Twitch have stealth, but they dont have other things, twitch doesn't have mobility, vayne doesn't have a shield. Also there are huge differences between Vayne and KaiSa: - Vayne has stealth on her ultimate which has a long CD (70s) 1s duration. Kai'Sa has stealth on her E (14s CD, 0.5s duration). Here we can start to see why Vayne is balanced and Kai'Sa isn't. - Vayne has a jump on her Q, a JUMP. Kai'Sa has a TP on her ultimate, an instant TP which u can't stop by hooking or anything, you CAN ACTUALLY hook Vayne jump. What me and a huge huge amount of people are saying is that Kai'Sa is a... sort of OVERLOADED AND BETTER VERSION OF VAYNE. Of couse an adc can have mobility, or stealth, or a shield, or poke, or attack speed buff, or movement speed buff BUT NOT EVERYTHING, NOT ALL OF THAT. Vayne and twitch of course they are adc's and ofc they are not OP because they don't have ALL THAT THINGS, while Kai'Sa does. Another thing i'm gonna to tell you before going to deal with my life is that the authority to say what an adc should or souldn't have was given by me in the moment i was born because EVERYONE CAN EXPRESS THEIR OPINION WHILE SHOWING RESPECT FOR THE OTHERS, thing that u clearly don't know how to do. We all have our right to express opinions, even you, but you should first respect other people's opinions and not talk to me in that madness state. Also, lets talk about Master Yi: He has: -Movespeed buff -Attack speed buff -Mobility (Q) (which btw is not immunity, that's more accurate for Fizz's E) to a target, not wherever. -Damage reduction and healing -True damage Kai'Sa has: -Movespeed buff (E) -Attack speed buff (after the invisibility) -Mobility (R) which is a TP wherever she pleases, not to a target. -Shield (R) -Poke (W and Q) -Burst (passive) -Stealth (E) Yeah, u annoyed by Master Yi? Who has half the resources than Kai'Sa? Well, it's your opinion, which i don't agree on, but still, a valid opinion. But you should be able to see that Kai'Sa is overloaded. None ADC has all that resources, NOT EVEN ONE, but her.
> [{quoted}](name=Yordle Skywalker,realm=EUW,application-id=3ErqAdtq,discussion-id=tqjAIg0a,comment-id=00140000,timestamp=2019-09-26T20:59:14.453+0000) > > Aight, let me answer you calmly and respectfully, at least one of us will have respect for the other: > I didn't say an ADC shouldn't have these things, what I mean is that an ADC shouldn't have ALL THESE THINGS TOGETHER. Ofc Vayne and Twitch have stealth, but they dont have other things, twitch doesn't have mobility, vayne doesn't have a shield. Also there are huge differences between Vayne and KaiSa: > - Vayne has stealth on her ultimate which has a long CD (70s) 1s duration. Kai'Sa has stealth on her E (14s CD, 0.5s duration). Here we can start to see why Vayne is balanced and Kai'Sa isn't. > - Vayne has a jump on her Q, a JUMP. Kai'Sa has a TP on her ultimate, an instant TP which u can't stop by hooking or anything, you CAN ACTUALLY hook Vayne jump. > > What me and a huge huge amount of people are saying is that Kai'Sa is a... sort of OVERLOADED AND BETTER VERSION OF VAYNE. > > Of couse an adc can have mobility, or stealth, or a shield, or poke, or attack speed buff, or movement speed buff BUT NOT EVERYTHING, NOT ALL OF THAT. Vayne and twitch of course they are adc's and ofc they are not OP because they don't have ALL THAT THINGS, while Kai'Sa does. > > Another thing i'm gonna to tell you before going to deal with my life is that the authority to say what an adc should or souldn't have was given by me in the moment i was born because EVERYONE CAN EXPRESS THEIR OPINION WHILE SHOWING RESPECT FOR THE OTHERS, thing that u clearly don't know how to do. We all have our right to express opinions, even you, but you should first respect other people's opinions and not talk to me in that madness state. > > Also, lets talk about Master Yi: > He has: > -Movespeed buff > -Attack speed buff > -Mobility (Q) (which btw is not immunity, that's more accurate for Fizz's E) to a target, not wherever. > -Damage reduction and healing > -True damage > > Kai'Sa has: > -Movespeed buff (E) > -Attack speed buff (after the invisibility) > -Mobility (R) which is a TP wherever she pleases, not to a target. > -Shield (R) > -Poke (W and Q) > -Burst (passive) > -Stealth (E) > > Yeah, u annoyed by Master Yi? Who has half the resources than Kai'Sa? Well, it's your opinion, which i don't agree on, but still, a valid opinion. But you should be able to see that Kai'Sa is overloaded. None ADC has all that resources, NOT EVEN ONE, but her. Kai Sa specifically has a teleport to a target marked with her passive,wtf are you even talking about her teleporting anywhere. Please make a post saying Vayne is not op and see the reaction from the boards community, I dare you. Also as a Vayne player i'd say Vayne is a much better solo q adc than kai sa and much harder to pin down and kill nevermind much better at dpsing, especially tanks due to true damage. Ive seen the same pattern for years now on the boards, whenever an adc is strong enough that you actually have to put a little effort to kill him people go nuts, nevermind that they are still much easier to kill than basically all mid,jungle and top laners, people that started playing in season 5 kind of got used to the idea that adc=free gold and the outrage is similar as if soraka was suddenly able to 1v1 a toplaner. A fed zed or akali go on a 30/3 rampage and no one bats an eye, a fed adc with a good support and tank carries the game and everyone loses their mind. Also you might not think that all adcs shouldnt have mobility but ive seen upvoted posts over the years that suggested everything from 0 mobilty through no lifesteal to crits dealing 150% dmg with Infinity edge. Sometimes all at once, how can I possibly believe anything else than that people just like them when they are free gold. Hell the other day someone tried to convince me that cait can three shot a full tank poppy if she lands on a trap and then uses E. People should really try the class out first, especially the immobile ones and then talk about it
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=AgjoJjNN,comment-id=00070001,timestamp=2019-09-26T12:47:30.427+0000) > > She has a good win rate right now I agree, but no one is QQing about it cause they don't feel that it is HER carrying the team to the win. She isn't like Vayne or Jinx who can 1v5 the entire enemy team, typically if you die to an Ashe you don't feel cheated, you either know you got outplayed, or where just strait up behind in Gold vs her. > > I guess what I am saying is, she doesn't draw attention to her good win rate due to her not feeling frustrating to play against. She feels more fair to lose to than many others. I just lost to an ashe the yesterday, and at no point did I feel that it was Ashe carrying the enemy team, even to she had a descent score. > > In a sense she is kinda like Lee Sin, good with any team comp, and very flexible. This is probably a controversial opinion, but I think utility marksmen like {{champion:22}} {{champion:110}} {{champion:222}} should normally have a slightly higher average winrate than full damage/mobilty marksmen like {{champion:67}} {{champion:145}} {{champion:119}}. This is because I think teamplay should be more consistently rewarding than selfish power combined with feast and famine snowballing. Encouraging teamwork and lower damage output is better for the game, even while leaving selfish carries as a viable but less reliable option. I also think there should be lower damage utility marksman itemization that provides vision (lightbringer, hawkshot), debuffs targets (cleaving, marking, and softening targets), buffs nearby allies (old zeke's herald but less invisible power, raise morale). The utility marksmen itemization could be overtuned and players would still buy full damage itemization due to selfishness and "1vs9 solo carry" mentality. Still, it would be a subtle improvement to game health.
> [{quoted}](name=Hemulen Magi,realm=NA,application-id=3ErqAdtq,discussion-id=AgjoJjNN,comment-id=000700010001,timestamp=2019-09-26T15:02:34.678+0000) > > This is probably a controversial opinion, but I think utility marksmen like {{champion:22}} {{champion:110}} {{champion:222}} should normally have a slightly higher average winrate than full damage/mobilty marksmen like {{champion:67}} {{champion:145}} {{champion:119}}. This is because I think teamplay should be more consistently rewarding than selfish power combined with feast and famine snowballing. Encouraging teamwork and lower damage output is better for the game, even while leaving selfish carries as a viable but less reliable option. > > I also think there should be lower damage utility marksman itemization that provides vision (lightbringer, hawkshot), debuffs targets (cleaving, marking, and softening targets), buffs nearby allies (old zeke's herald but less invisible power, raise morale). The utility marksmen itemization could be overtuned and players would still buy full damage itemization due to selfishness and "1vs9 solo carry" mentality. Still, it would be a subtle improvement to game health. How in the hell is Jinx an utility marksmen
: AREN'T YOU TIRED OF KAI'SA?
> [{quoted}](name=Yordle Skywalker,realm=EUW,application-id=3ErqAdtq,discussion-id=tqjAIg0a,comment-id=,timestamp=2019-09-24T02:38:36.636+0000) > As an adc she outruns u, when you finally somehow (either flashing or whatever thing you do) get to her, she becomes invisible and she is again far from you, if you get to her again, then she WOOP teleports wherever she pleases and, 1. She doesn't outrun you, if you use a gap closer she has to use her E to escape and even then she's not really going that far since it lasts for less than a second. Her shield lasts for 2 seconds and repositions her something like 500 range away from the target, very much in the perfect distance of every ranged ability, gapcloser, pull, hook, cc and ranged auto in the game. > Ok, I mean, as an adc you are not supposed to have stealth (with increased MS), mobility (short range instant TP) with a shield as well, super long range poke, free damage with Q (she doesn't even need to click on you, just press Q and you eat all that damage) This literally tilts me so hard i want to explode. Who made you the lead designer of the damn game so you have authority to say what an ADC should and shouldn't have !? Vayne and Twitch are adcs with stealth and they were in the game since bascially season 1? Did you think Vayne and Twitch are new characters? Do you not count them as ADCs? ADCs Shouldn't have mobility? These are the only ADCs without any mobility, not even a MS buff in their kit {{champion:96}} {{champion:110}} {{champion:22}} that's literally 3 out of like 20. Basically only 15% of the ADCs don't have any mobility in their kit and you're here saying ADCs shouldn't have mobility? Like are you for real? Should tanks not have defensive abilities? Then you say she has a kit like an assassin she shouldn't be an ADC. So the only reason you're tilted is because you believe she should be classified as an assassin and not an adc? If riot moved her in the collections tab from Marksmen to Assassin all your problems would be solved right? And the funniest (or the saddest) part of it all is that youre a god damn Master Yi main and you're complaining about Kai Sa!? Please let me demonstrate your logic Aren't you tired of Master Yi? Assassins shouldn't have sustained DPS, Assassins shouldn't have a heal and a damage reduction, Assassins shouldn't have true damage, Assassins shouldn't be able to become untargetable. Now tell me do you believe all of this is true?
: >Lastly, I mean seriously, look at that duel between Poppy and Cait. Do you HONESTLY think it would last that long today? There is straight up no way. There is easily a way, although it is kinda ridiculous to compare today to a time when tanks were considered overpowered and TOO hard to kill. That's why the fight lasts long and tanks got nerfed because people simply didn't like it. Whenever you can see a video from the past seasons with maokai in it, you know the meta wasn't balanced at all. Maokai was literally a walking definition of unbalance. My point still stands though. If we put oldschool front to back team comps against each other this season, the fights will take just as long. Your brain has a twisted look on it because those comps are simply not being played and you are just used to seeing carry champions hitting each other. If you had put comps of today against each other back in those days, the team fights would obviously be shorter there as well. Problem was tanks being too overpowered back then though so they were obviously the number one choice instead of carries (and the lack of means for carries to be more useful AT ANY POINT during a game than a tank. Tanks were stronger even in the laning phase). In the OP video clip, we have a PERFECT front to back fight that definitely wasn't common back then. There is a narrow corridor with carries at the back and tanks at the front. That already makes it an invalid example as a norm. Sure it looks nice but it was literally perfect execution. What happens if a carry is a bit too far forward? He gets cc'd and bursted INSTANTLY even back in those days, nothing there has changed. And at that point, the fight is over due to lack of damage inherent to the team composition (and that would still be true today with the same comps). >I do not believe you have provided me with any facts. I have. I have played back then on a high level which makes me a source. Not to mention information exists out there that you can search, i don't have to do that for you. On a related note, YOU haven't given any evidence or proof yourself. >You have provided me with assertions, none of which have been backed up with any shred of evidence This is called willful ignorance. You aren't willing to look things up so you act like you are right. I don't have to provide you anything. If i make a claim you can search it up yourself, you don't need me to do it as all the information is easily accessible. >I'm just saying here that damage runes have high effectiveness and little-to-no CD. The defensive options are medium-high effectiveness with massive CDs. This is highly indicative of the entire state of balance for the last 3 years. I don't think you understand that concept though. A defensive option can never be "as strong" as an aggressive option. Reason for that is a defensive option is ALWAYS the better option when those options are around equal values. Something that lets you deal extra damage is never as valuable as something that allows you to survive that extra damage (as evident by lux and lissandra with aftershock). I'm not saying that the game is currently balanced or that there isn't too much damage. People just make it out to be worse than it actually is.
> [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=00060001000000000000000000000000000000000000,timestamp=2019-09-23T00:32:24.033+0000) > Maokai was literally a walking definition of unbalance. > I will never forget a day when Maokai got a couple of kills top lane, lets say no more than 4 or 5, fed but nothing too extreme. At around 20 mins we catch him completely alone in our own jungle, he maybe had 2 items on him, it was a literal 1v5, and yeah, you guessed it, he won. We literally couldn't outdamage his heal and the damage that we did was so miserably funny, like i remember autoing him and doing like 40-50 damage if that while his full combo chunked me down to 20% hp. I believe that 90% of the people crying about how tanks are bad are only doing so cause they want to have the 1v5 tanks back where you'd outdamage an ADC while being unkillable. ironically most tanks today still deal a ton of damage just aren't the 1v5 gods they were before
: Poppy immediatly engaged by landing on a trap, auto eq auto woulda killed poppy nowadays.
> [{quoted}](name=Eonslegacy,realm=NA,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=000600010000000100000001,timestamp=2019-09-24T05:03:00.921+0000) > > Poppy immediatly engaged by landing on a trap, auto eq auto woulda killed poppy nowadays. You're unironically suggesting that full tank poppy would get three shotted by Caitlyn? XDDDDD the boards in a nutshell. Go into a practice tool, do your combo, then reduce it by 5 cause 300 armor poppy with {{item:3047}} {{item:3143}} literally gets critted for 250. Also this was way back when IE gave 250% Crit, Shiv and RFC had 2x stronger passives and Cait passive could be triggered by hurricane bolts which can't be done now. So in reality she would actually do like 30% less damage in the same situation now. Regardless of what your delusional mind thinks.
Rioter Comments
Smyrage (EUNE)
: Vayne switching from Crit to On-Hit was mostly due her Q was changedd. It used to crit, so she had an inherent synergy with {{item:3031}}, which she no longer really has.
> [{quoted}](name=Smyrage,realm=EUNE,application-id=3ErqAdtq,discussion-id=xGMKBfNq,comment-id=00020000,timestamp=2019-09-23T04:31:02.994+0000) > > Vayne switching from Crit to On-Hit was mostly due her Q was changedd. It used to crit, so she had an inherent synergy with {{item:3031}}, which she no longer really has. Daamn right, i forgot that, those were good times. For me, not for many others
: Help Me Understand On-Hit Builds Vs Critical Ones
As people already mentioned, some champ kits have in-built on hit effects so building on-hit items just builds upon that damage. If you're wondering what even is on-hit, it's usually the passive portion of an item {{item:3153}} for example this passive is basic attacks deal 8% of current hp as bonus physical damage, meaning you do your auto damage + 8% current HP. Now why this is strong is because {{item:3124}} while also gives 15 on-hit damage, also doubles on-hit effects every 3 attacks, so with {{item:3153}} {{item:3124}} you deal auto damage, + 8% current HP dmg, + 15 magic damage from guinsoo and every 3rd strike is basically an on-hit critical hit where you double all of the passive on-hit damage, so you deal 16% current Hp and 30 magic damage. Now this in of itself is good but coupled with in-built champion on-hit effects like Vayne W dealing % true damage and you're starting to get the picture. Vayne is also a good example of a champ that switches from crit to on-hit depending on the current item meta and her own stat balance. A few seasons ago her ult would give way more damage than it gives now and crit items were way stronger, so even though her W is the same as it is now, it was better to build crit since as early as lvl 11 your R gave you a free {{item:1038}} of damage and you essentially three shotted people
: how did you die?
> [{quoted}](name=The Volcano,realm=NA,application-id=3ErqAdtq,discussion-id=YBcpMyh5,comment-id=0006,timestamp=2019-09-22T05:00:53.588+0000) > > how did you die? Trying to screenshot lol
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=000c000000000000,timestamp=2019-09-21T23:06:14.295+0000) > > I'm not sure why a literal unranked player even mentions LCS picks as if they were relevant to the 99% of us players that AREN'T in the LCS. When i can play ADC as good as doublelift and every game i'm premade with Aphromo or whatever he's called then i'd maybe have a completely different picture of what champs are strong and what arent. > > No one picks Yasuo in the LCS yet people have been crying about him for years, why? Cause he's frustrating to play against when strong. Assassins are perfect pub stompers and last time i checked no one made you the ultimate authority on what people should and shouldn't hate in the game and what match ups they find hard. > > You're here crying about ADCs i'm here crying about Akali, Zed and Katarina, we can point fingers all day at each other doesn't make us right and pulling up some stats doesn't confirm anything, Riven mains are literally always challengers, yet i never found her annoying to deal with since i don't lane against her and with a good team we can shut her down in team fights, yet people rage about her all the time. > > Also people on the boards need to get their story straight, when i made a post talking about how not enough ADCs get {{item:3046}} {{item:3026}} {{item:3139}} i got downvoted cause "damage is so high it doesn't matter that you have 3 defensive items" and when the ADCs are OP circlejerk starts then the story flips on its head, WE CAN"T EVEN KILL THEM CAUSE THEY HAVE GA AND MERC ITS SO OP!! Jeez I cry about the role that demonstrably shows in the statistics as being the strongest in soloQ to climb with, not just the one that annoys people. When ADC's cry about assassins or any other champs, it's rich, because regardless of format the statistics show that the game is heavily weighed in outcome for the winning bot lane far more than any other lane. And since I don't have schizophrenia, I'm not going to sit here and pretend like you can attribute to me someone else's opinions. Because, yes, GA+tabi+PD on an adc with a support who's not a vegetable is one of the most aggravating experiences. People who say you should build full damage with several divers in the game on a class that has the best scaling in the game (thus suffering the least damage deficit by late game) is frankly speaking a tunnel-visioned dumbass.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=000c0000000000000000,timestamp=2019-09-22T00:32:04.962+0000) > > . People who say you should build full damage with several divers in the game on a class that has the best scaling in the game (thus suffering the least damage deficit by late game) is frankly speaking a tunnel-visioned dumbass. Well then you just described 90% of the people on the boards, make a post saying this and see the reaction for yourself. Also botlane consists of 2 players, maybe that's the reason why having a fed botlane increases your chances of winning, there's also a lot of factors to consider when talking about getting a fed botlane. A better jungler can be a deciding factor in whether you win or lose the botlane, so does that make the jungler more influential? I'd argue that most of my games are decided by mid or jungler and at the end of the day its a team game, i've lost many games where i was fed with Vayne but everything else was losing and the other way around where im getting carried by a Darius or something
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=000c0000,timestamp=2019-09-21T18:52:37.978+0000) > > Please feel free to play adc against all the bullshit in the game like {{champion:84}} {{champion:157}} {{champion:238}} {{champion:55}} {{champion:107}} {{champion:39}} {{champion:38}} {{champion:555}} {{champion:246}} while your support is a mage that couldnt give 2 shits about you and then see the ''supremacy'' of the adcs. Any competent midlaner can carry twice as hard by ganking, dealing more damage than the actual adc while also being completely self-sustained . > > If I had to choose over a 3/0 kata in my team or a 3/0 varus i wouldnt have to think for a second Yeah, that's why the top half of the ranked ladder are ADC mains. Get the fuck out of here, Katarina hasn't even seen LCS play in years. Caitlyn+ yummi or xayah+rakan is some of the most disgusting cancer that exists in this game. Too bad the same adc morons who want to solo sidelane because they want the devs to balance ADC's as if they weren't a 2 man lane get mad when an assassin does what it's supposed to do and you don't have a sona/yuumi/alistair/rakan/ nautilus CC'ing them to death in teamfights. Not to mention the kind of adc who refuses to get GA, PD and tabis in a game with an assassin in it. The same kind of people who refuse to buy mercurial scimitar on a game with morde/malzahar/warwick/vi in it or maw of malmortius against an AP heavy team.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=000c00000000,timestamp=2019-09-21T21:44:38.363+0000) > > Yeah, that's why the top half of the ranked ladder are ADC mains. Get the fuck out of here, Katarina hasn't even seen LCS play in years. > > Caitlyn+ yummi or xayah+rakan is some of the most disgusting cancer that exists in this game. Too bad the same adc morons who want to solo sidelane because they want the devs to balance ADC's as if they weren't a 2 man lane get mad when an assassin does what it's supposed to do and you don't have a sona/yuumi/alistair/rakan/ nautilus CC'ing them to death in teamfights. > > Not to mention the kind of adc who refuses to get GA, PD and tabis in a game with an assassin in it. The same kind of people who refuse to buy mercurial scimitar on a game with morde/malzahar/warwick/vi in it or maw of malmortius against an AP heavy team. I'm not sure why a literal unranked player even mentions LCS picks as if they were relevant to the 99% of us players that AREN'T in the LCS. When i can play ADC as good as doublelift and every game i'm premade with Aphromo or whatever he's called then i'd maybe have a completely different picture of what champs are strong and what arent. No one picks Yasuo in the LCS yet people have been crying about him for years, why? Cause he's frustrating to play against when strong. Assassins are perfect pub stompers and last time i checked no one made you the ultimate authority on what people should and shouldn't hate in the game and what match ups they find hard. You're here crying about ADCs i'm here crying about Akali, Zed and Katarina, we can point fingers all day at each other doesn't make us right and pulling up some stats doesn't confirm anything, Riven mains are literally always challengers, yet i never found her annoying to deal with since i don't lane against her and with a good team we can shut her down in team fights, yet people rage about her all the time. Also people on the boards need to get their story straight, when i made a post talking about how not enough ADCs get {{item:3046}} {{item:3026}} {{item:3139}} i got downvoted cause "damage is so high it doesn't matter that you have 3 defensive items" and when the ADCs are OP circlejerk starts then the story flips on its head, WE CAN"T EVEN KILL THEM CAUSE THEY HAVE GA AND MERC ITS SO OP!! Jeez
ak521 (NA)
: They were premades. and it was Blind doesn't matter at all lmfao
> [{quoted}](name=ak521,realm=NA,application-id=3ErqAdtq,discussion-id=YBcpMyh5,comment-id=0003,timestamp=2019-09-21T22:52:34.138+0000) > > They were premades. > and it was Blind doesn't matter at all lmfao How can you tell they were premades? I'm not sure if you're missing the obvious, but it's not really a common occurrence to see 5 people afk from the start, this is the first time it happened to me in like 10 years of playing lol. > and it was Blind doesn't matter at all lmfao Yeah because a ranked **video game match** matters so much
Rioter Comments
HeeroTX (NA)
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=00060001000000010000,timestamp=2019-09-21T18:25:25.476+0000) > > You mean as poppy would 100-0 her in one combo right? Cause cait doesnt win against a poppy in a Jungle fight Says a lot that the argument about this fight converted to today's versions instantly became WHICH champion (out of an adc and a TANK) would kill the other in less than 3 secs says a lot.
> [{quoted}](name=HeeroTX,realm=NA,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=000600010000000100000000,timestamp=2019-09-21T18:42:12.559+0000) > > Says a lot that the argument about this fight converted to today's versions instantly became WHICH champion (out of an adc and a TANK) would kill the other in less than 3 secs says a lot. No it really doesnt since tank and adc are blanket terms, full tank cho could always delete an adc in seconds, full build vayne could always shred tanks in seconds, it really comes down to individual champions, jhin doesnt kill any full build tank in less than 10 seconds and he could similarly kite most tanks potentially forever especially with merc scimitar
: > [{quoted}](name=BurtontEjBe,realm=NA,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=,timestamp=2019-09-20T19:50:23.695+0000) > > and not a 2 second destruction with aoe CC and damage and insane mobility. > > https://www.youtube.com/watch?v=_IFH9olS6Fo > [](https://www.youtube.com/watch?v=_IFH9olS6Fo) All I saw from hat video is how busted you want the ADC to be while nobody else does damage. Fuck ADC's, I'm sick of their supremacy over this game. Feels like total ass when the outcome of a game is so heavily balanced toward a single lane.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=000c,timestamp=2019-09-21T04:46:29.110+0000) > > All I saw from hat video is how busted you want the ADC to be while nobody else does damage. Fuck ADC's, I'm sick of their supremacy over this game. > > Feels like total ass when the outcome of a game is so heavily balanced toward a single lane. Please feel free to play adc against all the bullshit in the game like {{champion:84}} {{champion:157}} {{champion:238}} {{champion:55}} {{champion:107}} {{champion:39}} {{champion:38}} {{champion:555}} {{champion:246}} while your support is a mage that couldnt give 2 shits about you and then see the ''supremacy'' of the adcs. Any competent midlaner can carry twice as hard by ganking, dealing more damage than the actual adc while also being completely self-sustained . If I had to choose over a 3/0 kata in my team or a 3/0 varus i wouldnt have to think for a second
: Dude there are immense differencies in the two clips, how can you even deny that? The fight you clipped is as long as it is mostly because of stopwatch, chasing and missed skill shots. The OP clip is a full blown fight with DPS being done every second, plus a nice duel at the end. Ah, and btw, that poppy vs Caitlin would have lasted 3 seconds today, as Caitlin would have melted poppy in 3 headshots.
> [{quoted}](name=GelsominoKiller,realm=EUW,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=0006000100000001,timestamp=2019-09-21T13:15:19.798+0000) > > Dude there are immense differencies in the two clips, how can you even deny that? > > The fight you clipped is as long as it is mostly because of stopwatch, chasing and missed skill shots. > > The OP clip is a full blown fight with DPS being done every second, plus a nice duel at the end. Ah, and btw, that poppy vs Caitlin would have lasted 3 seconds today, as Caitlin would have melted poppy in 3 headshots. You mean as poppy would 100-0 her in one combo right? Cause cait doesnt win against a poppy in a Jungle fight
JRobin31 (NA)
: I remember that fight! The interesting thing is the duel between Stixxay and Looper at the end. Compare that fight to the duel between Darshan had (not long ago?) as tank Ornn vs Kaisa (basically equal items equal level) where he got owned (from full health to no health) in his own base. It was sad, very sad. Kaisa walked away with almost no health loss despite tanking tower shots practically the whole time and diving to enemy Nexus turrets! And you look at this fight that happened here and you see at the start of the duel Stixxay was less than half full health because of the teamfight, but Looper still barely won despite coming back at full health (granted Stixxay had red and blue buffs)!
> [{quoted}](name=JRobin31,realm=NA,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=001c,timestamp=2019-09-21T16:02:44.708+0000) > > I remember that fight! > The interesting thing is the duel between Stixxay and Looper at the end. > > Compare that fight to the duel between Darshan had (not long ago?) as tank Ornn vs Kaisa (basically equal items equal level) where he got owned (from full health to no health) in his own base. It was sad, very sad. Kaisa walked away with almost no health loss despite tanking tower shots practically the whole time and diving to enemy Nexus turrets! > > And you look at this fight that happened here and you see at the start of the duel Stixxay was less than half full health because of the teamfight, but Looper still barely won despite coming back at full health (granted Stixxay had red and blue buffs)! Granted kai sa is an onhit % max hp, % missing hp guinsoo using adc, its like saying vayne kills tanks faster, well of course
Hi im 12 (EUNE)
: please link me a fight in the last year where it takes that long for a full build caitlyn to kill a poppy
> [{quoted}](name=Hi im 12,realm=EUNE,application-id=3ErqAdtq,discussion-id=1zIKEB3r,comment-id=00010000,timestamp=2019-09-20T23:14:54.135+0000) > > please link me a fight in the last year where it takes that long for a full build caitlyn to kill a poppy Cait isnt really known for tank busting, full build poppy vs full build cait still takes this long, hell even longer, this was the period where IE did 250% crit and shiv rfc were way stronger than now. Now cait would get one shotted by one poppy combo, the reason why she isnt here is cause its pro play and people know how to position around poppy better and kite, plat bellow and cait wouldnt stand a chance
Barso55 (NA)
: Vayne is absolute bullshit
The game is so overloaded with bullshit champs that have bullshit mechanics and with damage overall through the roof you need to play champs with equally as strong kits to even compete in this game. Seriously you're here complaining about Vayne when {{champion:84}} {{champion:39}} {{champion:114}} {{champion:38}} {{champion:7}} {{champion:24}} {{champion:121}} {{champion:555}} {{champion:246}} {{champion:142}} {{champion:157}} {{champion:238}} {{champion:517}} {{champion:55}} when there's so many busted champs with overbearing mechanics or just overbearing damage that make life miserable for any adc that doesn't have self peel, dashes, stealth etc. in his kit or optimally all of this at once like Vayne does. Just the other game i had 2 games where i literally got fed with twitch 3/0 in 2 mins, one game i carried, the other one the enemy kata got equally fed, end result, she made a 12 minute quadra kill instantly deleting me and 3 others and it was basically 4v1, she then proceeds to instantly delete people for another 10 mins untill we lose. Hell just now i lost a game where i got 10 kills with Vayne in the first 15 mins but the enemy ekko got just as fed and he just went around the map one shotting people until my team ff
: > [{quoted}](name=HàrrowR,realm=EUW,application-id=yrc23zHg,discussion-id=zOWYijp8,comment-id=00010001,timestamp=2019-09-19T02:59:38.346+0000) > > Im not sure what you mean by this since her Q CD doesn't start ticking until she fires her empowered auto, meaning she can't wait out her Q cooldown while she's still in stealth to reset it again, she needs to exit stealth first Hmm. I looked it up and you're right. I vividly remember trying fruitlessly to auto her once though... maybe it was Essence Flare or something.
> [{quoted}](name=Metal Janna,realm=NA,application-id=yrc23zHg,discussion-id=zOWYijp8,comment-id=000100010000,timestamp=2019-09-19T04:15:14.321+0000) > > Hmm. I looked it up and you're right. I vividly remember trying fruitlessly to auto her once though... maybe it was Essence Flare or something. Yet your comment still has 18 likes and 2 dislikes, the boards in the nutshell, we don't understand it so we hate it
: May i remind Every one that Kaisa,jinx,tristana has 525 base and Lucian,Sivir has 500 range and Vayne has 550. Yeah...not so short range. Reduce that to 500. That'll be enough.
> [{quoted}](name=RayhaNPrincE,realm=NA,application-id=yrc23zHg,discussion-id=zOWYijp8,comment-id=0009,timestamp=2019-09-18T07:37:19.623+0000) > > May i remind Every one that Kaisa,jinx,tristana has 525 base and Lucian,Sivir has 500 range and Vayne has 550. > Yeah...not so short range. > Reduce that to 500. That'll be enough. Except the fact that all of the champs that you mentioned have some ways of increasing their range with abilities, Vayne has 550 range and that's it, she's not sniping you across the map like Kai Sa or Jinx, she's not kiting you at 1000 range like Lucian with his R, and she can't poke you with a boomerang.
: Just one thing bugs me about Vayne and that's her immunity to auto attacks if she uses her Tumble correctly while ulting. As long as she waits one second for tumble's cooldown she can immediately recloak after firing, so unless your ping is incredibly low and you've built some attack speed, you just can't auto attack at all because the windup cancels when you lose vision. It's basically Akali's shroud, except I can actually get one auto off on Akali each time she decloaks.
> [{quoted}](name=Metal Janna,realm=NA,application-id=yrc23zHg,discussion-id=zOWYijp8,comment-id=0001,timestamp=2019-09-17T17:40:17.267+0000) > > Just one thing bugs me about Vayne and that's her immunity to auto attacks if she uses her Tumble correctly while ulting. > As long as she waits one second for tumble's cooldown she can immediately recloak after firing Im not sure what you mean by this since her Q CD doesn't start ticking until she fires her empowered auto, meaning she can't wait out her Q cooldown while she's still in stealth to reset it again, she needs to exit stealth first
Bârd (NA)
: "If done properly", the build that is "clearly better than every other build" will be *a different build in every match*. Sure, there's a dominant build for every champion in League, but it doesn't have to be like that. The only reason that's the case is that Riot can't think of any effects to give items other than "+Stats".
> [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=4JBb4AML,comment-id=0000000100030000,timestamp=2019-09-16T21:15:14.539+0000) > > "If done properly", the build that is "clearly better than every other build" will be *a different build in every match*. > > Sure, there's a dominant build for every champion in League, but it doesn't have to be like that. > > The only reason that's the case is that Riot can't think of any effects to give items other than "+Stats". Thing is people don't want build diversity, trust me, i change up my builds on ADCs every damn game and as soon as you're not buying what the recommended tab is showing you're getting pinged,flamed and become the sole reason why you lost a game just because you've built {{item:3046}} instead of {{item:3094}} {{item:3031}} {{item:3087}} {{item:3094}} combo was nerfed to the ground with IE nerfed to give 225% crit, shiv and rfc damage halved from what it used to be yet people still buy it by default even though you now have an item that literally gives you a 600 hp shield late game, that's 30% of your HP and people still buy a useless shiv over pd. Just look at some of my builds https://gyazo.com/45403f37aabf498d0845a4d9f19d9d0f https://gyazo.com/01a41308f25b3a0dc93854d8c4ca3b5e https://gyazo.com/693eb742458359ccbfffc21882b157c3 https://gyazo.com/e77d56716fb9ad15b2b48229f49395ea https://gyazo.com/d0c4c755680b9d5877a7e4009906fab3 0 AS items twitch, yet i 3 shot people, look at my Vayne and Kog builds, you can attack move to the enemy nexus, grab a glass of water and come back with a triple kill yet people insist on building full glass canon damage with rfc shiv like there's no tomorrow, of course those builds work too, https://gyazo.com/38a978fb2971d45e5f1253ec239a0cae but i'd argue that IE PD ER is a much better combo than IE ShIv RFC on basically any ADC yet people won't build it unless a streamer starts doing it like they did with IE ER Caitlyn, it was good before it, yet no one cared or dared to usurp the standard build path. Hell i remember making a post over a year ago arguing how IE PD LDR tristana is much better than IE Shiv RFC and i had a 5 page argument with a guy that just couldn't comprehend that you can have higher DPS even with lower AS even after posting like 10 clips of me aaing a target dummy nevermind using my abilities that scaled better with the damage, his mind literally couldn't comprehend it, he said i photoshoped it.
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HàrrowR

Level 66 (EUW)
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