Meddler (NA)
: Quick Gameplay Thoughts: June 7
Hey Meddler, i would be so greatful if you could reply on this :3. Though i think you might be quite busy with work on several Champions, lets get right to the point: My former love Janna 😉 :* Since the changes to her Q Janna is kind of an anti-fun champion. One who puts effort in playing her can barely show off his/her skills while playing. To do something against this and increase fun and outcome for („good“) Janna Players, i want to ask you to revert the Q change. We want it (the Tornado) to have high speed on reactive cast, so that you can show off by canceling enemy spells: not only very defensive (disengage), but also mid-fight or offensive (for example Flash + Q to interrupt Tristana W). What do YOU think about this? Best regards, Sentinel aka Dust of Shadows
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: March 27
Is the "damage shielded thingy" from the aftergame-Lobby (i guess "healing to allies" - or so - neither) intended to not able to see in the matchhistory stats/graph shard? I would like if i could see that there ;)
Meddler (NA)
: Small to moderate sized support item work's a possibility during the year, large overhauls would like be a preseason thing if doing one. In terms of overall support income it's still around the highest it's ever been and the gold cost of vision for supports around as low as its ever been.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=yprUEf5i,comment-id=00060000,timestamp=2019-03-15T15:44:43.230+0000) > > Small to moderate sized support item work's a possibility during the year, large overhauls would like be a preseason thing if doing one. > > In terms of overall support income it's still around the highest it's ever been and the gold cost of vision for supports around as low as its ever been. And usefullness of items as low at its ever been jk :P, but for example tank builds feel a real lack of good build paths (and lack the option of deciding between multiple items). Enchanters not that bad atm but... We will always find something to argue about ;) We are the Supports! <3 PS: We wont argue about or adc´s though, because, even if we sometimes fail to tell them, love them and wish to get some love back :,)
Sukishoo (NA)
: Won't be til at least after the new support
Thats why I was asking for the date ;)
Meddler (NA)
: Roadmap should be a bit after the next new champion comes out. Can't mention date of it as a result without giving away timing on that :).
Thats why we are interested :D New Supp :,) <3
Meddler (NA)
: Quick Gameplay Thoughts: March 13
When is the new Champion Roadmap about to come up? :)
Meddler (NA)
: Quick Gameplay Thoughts: March 6
Hey Meddler :) I want to ask you to change Janna´s Q back to its old speed. It would open up much more playmaking potential for an, otherwise, sometimes quiete boring support. A Key Mechancic of Janna (to cancel other champions abilitys) got quiete lost by slowing the instant tornado down. For example agressive canceling or reactivity is by far less (up to NOT) possible at the moment. Would that be a considerable change for you to increase her skill cap a bit again? :) If not, what reason speaks against it? Sincerely, Dust of Shadows PS: Sorry im soo tired i cant handle spelling right now :,)
Meddler (NA)
: Quick Gameplay Thoughts: February 15
{{champion:43}} From a "higher Elo" perspective: I would say the changes considering might be pretty good for Karma because weaving in aa´s isnt that likely than two seasons ,or so , ago --> means you get more use again. Atleast in my point of view it could be granting her too much power though (would be nice to hear some experimental numbers or to be able to test it), but could be hard to balance too. Last Patch Karma was, in my opinion, a really good pick. Because of Meta shifts, that changed a bit, but she is still considerable. I think what would really help her (and btw also Lulu), is if her shield range would be a bit higher. Those Supports suffer from their positioning options atm because you have to be in range to help your AD and pick up Coins or Spellthief stacks, but (here it is especially Lulu) dont have much for escapes, neither to fight the opponent (like Nami would do :p). And you get jumped really quick and being burst from 100 to 0. If you had quiete a bit more positioning options, while still beeing able to support your team, that would be a quiete nice buff, which should not have too much impact on ranked/meta or Proplay :), but making these enchanters a more considerable option. PS: It might also be hard to keep up with your fast Adc´s atm (Vayne, Lucian, Jinx (Passiv)...) but atleast i have myself been finding to enjoy Swiftness Boots to compensate that, and im going totally fine with it =) I hope that this might have helped somehow :) I wish you all the best, if you have questions or anything else feel free to message me :p Best regards, Dust of Shadows
Meddler (NA)
: Quick Gameplay Thoughts: February 13
Hi Meddler, When can we expect our Angels to come up? You wont tell us if the next champions model is human like or not?
Meddler (NA)
: Quick Gameplay Thoughts: January 25
What are your thoughts on Rammus atm? Are there any plans for changing how Support Items income works? - Would it be interesting to read about why this could be benefital for the game? - Do you know why, atleast on EUW, ping got worse over the years? (about from 20 in Season 3/4 to now about 40 for many people) *Btw the Support Enchanter, HYPED FOR IT!!! =) Thank you <3 :*
Meddler (NA)
: Quick Gameplay Thoughts: February 21
Enchanter Buffs and work on crit items, best thing i have heard this year? :) -You might know that im (too much) hyped for Support, i would like an Enchanter with a learning curve simular to early Azir, because most Supports dont have a high learning curve (i would be surprised if stats say otherwise). But with buffs to Enchanters and Adc´s i can still wait a bit for that :) (Can you tell if some new Enchanter might be expected in the future?) Do you think that it would be an option to bring back the "older version" of Adc Items? Why maybe not? I hope you have a great weak :) Best regards, Dust of Shadows
Meddler (NA)
: Quick Gameplay Thoughts: November 28
Client --> Home Tab --> Preseason --> Neeko --> Neeko Bio + Coming Soon + Coming Soon + Coming Soon + Coming Soon Will there be something "Coming Soon"??? Since it hasnt shown anything yet :( Also: What Positions would you like Neeko do be played on? From my Perspective: She could have fitted into Support if her w wasnt kind of lackluster in a sense of viability for more than escaping and if her base (Damage) stats wouldnt be Super strong. (Just my point of view from barely a week ago on PBE btw :) At the moment i can see her dominating the Jungle and Midlane quite likely. PS: If there was a Champion emprisoned, do you think it would be because he acted against "moral-laws" (?) (compared to Westerns thoughts on Moral) ??? ;)
Meddler (NA)
: On a scale of no to yes, new champ's a yes.
Meddler (NA)
: Quick Gameplay Thoughts: November 16
Hey, :) would you say that the new champion has a Unique Playstyle? What would it be on a scale?
Meddler (NA)
: Quick Gameplay Thoughts: November 14
I need to say, i love tf´s walk animation btw, i do not play mid sadly, but i fell in love with his animation. I think karma´s new movement animation seems to be too long with her cape flowing. Quinn does also seem a bit too big in the video. You like the hopping style of walking do you? :DD I think approaching Movement animations is really good + cool, we have to see how it ends up feeling ingame, but i do really like the approach. Btw Ashe comes to my mind with a terrible Movement animation (looks like if i just have a figure of chess playing) anything to her? (Project Ashe meanwhile has a quiete good Walk Animation) Good start into preseason ;) - Bring me TF alike walk animation on a new Peel Support <3 :* -
: New Champ is already in the client. Reveal is on 11/19
I Would appreciate a heal/Shield/peel Support which is skilled but backliner, someday ;) Maybe maybe, in a Galaxy far far away... :,)
Meddler (NA)
: Quick Gameplay Thoughts: November 7
Hey Meddler, - i have to write an exam tomorrow, so im just reposting this. I hope you had a good time out of town :D Teaser on the Champion is welcome ;) - i was looking forward to the Pyke changes in advance to nerf tank Pyke builds. The tests on the PBE with lethality are a brutal way of nerfing Pyke as a whole. I have always been playing Ad Builds on Pyke (fits more into a roaming style i like to go on him). By letting literally everything scale of Lethality you (by saying you i dont mean you "Meddler" in particular btw :D) are heavily dictating build paths, because to still get the benefits you are forced to build LETHALITY. Why would that suck? I. Well I am, for example, runnin Youmus first (with mobi boots most of the time) , that setups for roaming. Then ---> If im fed (and do not have deaths, so i would be giving a big Shut down) im goin GA If i got some deaths (no big Shut down gold) im goin Black Cleaver for Cdr, helping Teamates, and mobility (Phage) II. By going lethality i would be forced to go Duskblade or Edge of Night (After my Youmuu´s) Duskblade: To get use of it I need to go for atleast 1 AA, at the state of the Game (when it is bought) teamfights are on the table. In higher Elos you cant include a AA in a clean Rotation in teamfights at most situations, or you will probably get cc´d and die. Btw Duskblade only 10%Cdr Edge of Night: A item which might be working. But as Pyke is a pretty fast Champion, with Edge you need to plan ahead and its only worth having the active up. It helps on the first engage, but is not worth afterwards. Unlike our Black Cleaver which gives (especially by providing CDR + Movement Speed) us Combat stats in all Situations. As you like to adapt your build also a Hexdrinker or other Items might be usefull to choose from. By letting everything scale of Lethality Pyke is gettin hard nerfed, less adaptive and might be sucking again in higher Elos, while in Low Elo you can do everything anyways, where the Problem with tank builds is almost not givin anyways. ALSO: Pykes early game, which is already not that dominant , is taking a huge hit by Reducing W movement speed to 30% without Lethality. This change stops early Playmaking and especially Roaming ability pretty completely. I am fine with my adaptive build paths next to some people who might be playing tank builds (which me personal did not see anymore - not much pyke at all- but this might be different for others, idk). If you want to nerf Tank-Pyke builds im still happy though. But choose a different Path to do so, please.... I hope my Points are understandable and you might be able to agree on them. I´d really like to have more time to answer on posts and write about topics :( But im not able to atm. See you on the Rift ;) --- Uh, btw good changes for Targons, it is sometimes really hard to CS later because many people are just pushing out waves really fast, while Melee Supports have a reeaaally slow Attack animation sometime. Good work =) (i think that is also what you wanted to adress with that possible changes? :D ) --- Best regards, Dust of Shadows PS: Feel free to Comment or ask if you have any concerns :)
Meddler (NA)
: Quick Gameplay Thoughts: October 31
Hey Meddler, i was looking forward to the Pyke changes in advance to nerf tank Pyke builds. The tests on the PBE with lethality are a brutal way of nerfing Pyke as a whole. I have always been playing Ad Builds on Pyke (fits more into a roaming style i like to go on him). By letting literally everything scale of Lethality you (by saying you i dont mean you "Meddler" in particular btw :D) are heavily dictating build paths, because to still get the benefits you are forced to build LETHALITY. Why would that suck? I. Well I am, for example, runnin Youmus first (with mobi boots most of the time) , that setups for roaming. Then ---> If im fed (and do not have deaths, so i would be giving a big Shut down) im goin GA If i got some deaths (no big Shut down gold) im goin Black Cleaver for Cdr, helping Teamates, and mobility (Phage) II. By going lethality i would be forced to go Duskblade or Edge of Night (After my Youmuu´s) Duskblade: To get use of it I need to go for atleast 1 AA, at the state of the Game (when it is bought) teamfights are on the table. In higher Elos you cant include a AA in a clean Rotation in teamfights at most situations, or you will probably get cc´d and die. Btw Duskblade only 10%Cdr Edge of Night: A item which might be working. But as Pyke is a pretty fast Champion, with Edge you need to plan ahead and its only worth having the active up. It helps on the first engage, but is not worth afterwards. Unlike our Black Cleaver which gives (especially by providing CDR + Movement Speed) us Combat stats in all Situations. As you like to adapt your build also a Hexdrinker or other Items might be usefull to choose from. By letting everything scale of Lethality Pyke is gettin hard nerfed, less adaptive and might be sucking again in higher Elos, while in Low Elo you can do everything anyways, where the Problem with tank builds is almost not givin anyways. ALSO: Pykes early game, which is already not that dominant , is taking a huge hit by Reducing W movement speed to 30% without Lethality. This change stops early Playmaking and especially Roaming ability pretty completely. I am fine with my adaptive build paths next to some people who might be playing tank builds (which me personal did not see anymore - not much pyke at all- but this might be different for others, idk). If you want to nerf Tank-Pyke builds im still happy though. But choose a different Path to do so, please.... I hope my Points are understandable and you might be able to agree on them. I´d really like to have more time to answer on posts and write about topics :( But im not able to atm. See you on the Rift ;) ------ Uh, btw good changes for Targons, it is sometimes really hard to CS later because many people are just pushing out waves really fast, while Melee Supports have a reeaaally slow Attack animation sometime. Good work =) (i think that is also what you wanted to adress with that possible changes? :D ) ----- Best regards, Dust of Shadows PS: Feel free to Comment or ask if you have any concerns :)
: Preseason Dev Update Number 3!
What might be our 4th stat shard? Btw, looking forward to test out these changes, they seem to have a massiv effect on how the game might be played. Some really good thought were put into it^^ :)
Meddler (NA)
: Lissandra - no, won't be this cycle. My apologies this is taking so long, in retrospect I should have handed it off to someone else when I took on my new role. Currently working on revised visual effects for the statues, they're getting lost too much in team fights which means it's hard to appreciate their value as Lissandra or play around them as enemies. Also looking at whether or not they're currently contributing enough even when spotted, hard to disentangle the two issues at times though. New champs - there's always a new champ getting closer. In terms of helpful details, no, I'll leave the teasing of those to the champion team.
Hey Meddler :) Can you tell us which Persons are working for each of the two champions in the development Teams? Might be also just me not beeing able to find them this late :3 Good night, sleep well, Dust of Shadows
Meddler (NA)
: Quick Gameplay Thoughts: September 19
Hey Meddler, thanks for adressing the "not buffing a champions defining strenghts". I can understand, why you are approaching those things in such a way, in in some cases there is a really good outcome (for example Rengar like you mentioned). Im looking forward to see how the outcome of Janna´s buff will be, maybe im discalculating. Still though i feel like the Support role should be more adressed towards Heal,Peel, Shield, Interrupting enemy´s instead of Damage, as a Support player it does just feel better to fit in the playstyle that you like to have the option to choose. To be honest, atm there is also a low consequence playstyle on Janna´s E still, because it simply does.. nothing - if you dont want to buff the shield value (which could be fine depending on its cd, but you are right, hard to balance in a way that feels fair maybe), maybe its per lvl would be good or just remove the "decaying" thingy- maybe in the future it would be nice to add some aspect to her. You do not want Janna to be a shield bot, what about making her more about her Interrupt on enemys. (For example on J4, Zac, Trist and all others, but should be able to be used agressively) It would need time and had to be kind of a rework to Janna, but at the moment she seems to be a problem in the game and though her theme is really cool (in my eyes atleast </3 ) its hard to put her in a place that feels good. I still like that Shield/Heal Support theme, it is just nice, because you are nice to your people :) Everybody can be happy with that. I hope that in the future there might be a Skillful Peel Mage in the Champion development Pipeline. As i said, thanks for the reply and your weekly updates. Im looking forward towards the Janna adjustment and hope that it might give her a place to be also in higher elo´s again :) Best regards, Dust of Shadows =) PS: I dont want to overwhelm with critic on what is and what is changing. I hope it doesnt feel like i do. On next post im going write something about current State of Runes for Support (if Im able to remember that i would like to :D) (Support, because = Topic i can talk about because i think that i know about :p ; not because i dont feel other roles arent supposed to get adjustments too <3). Have a great evening everyone ;) Edit1: What i may have failed to adress Clearly is that Janna might have kind of Identity Problems. And that she is not the only Support suffering on that.
Meddler (NA)
: Quick Gameplay Thoughts: September 12
Hey meddler, I would like to talk a bit about Janna/Peel Supports in their current state and developing (Btw this is the class i used to play and like the most in all my time of LoL) Though I really like to hear, that you recognized that, especially Janna, is not in a very good spot atm i think you (which includes the Team) are approaching the Support role in a wrong way. Most of the latest shifts to support was either Nerfing tank stats of tank supports OR buffing peel Supports Damages and taking something else from them. Here is my concern: We want role diversity. We WANT a Tank that is supposed to tank up Dmg (not to Deal it - for example Ali as a really strong pick in a wierd spot atm-). A Damage Support (likely Zyra or Brand for example) is supposed to do Dmg (though they dont fit quiete well in the meta atm i think they dont need real changes btw) And a Peel Support should be able to Peel, threw shields or CC Buffing Janna´s (btw Safe Damage, threw aa´s and W point and click) would not be satisfying at all, because for the opponent it is not funny, for me as a player neither. Also i dont think that she is designed to be a Dmg Support. You went to the right direction with nerfing shield durations a time ago, i liked that change (though it does affect all supports i was playing), BUT you should give them more value on their shields then. Base value, so that i can feel good if i have good reaction timings and dont overuse my shields. But at the current state the only thing "Peel Supports" offer, is ranged dmg. The shields arent affacting much, because they do not block much dmg and expire really fast. Another thing especially with Janna, on her mini-rework, her Tornado got slowed down on instant-cast by a lot! It is easier to cancel unintended something with it now. But Janna doesnt have much mechanics, pls let a support player use it´s (his/her/nonbinary gender) skill! At the current state you are not able to use your Q offensively, that is really sad. One of your Designers was working on Support items, any news? I believe, after the changes, also here we dont have fitting items for the role. For example the Coin, which is believed to use it mostly on Peel Supports (in the past). Peel Supports dont have much escape, they should be good positioned (safe) to assist their team, but not get themselves in danger. You want more action in the early phases (Where now the goal will be to calm down a bit again - preseason). I do not understand the point of having to run into my enemys to get use of a item, designed for someone who should be standing back and safe. Btw, sorry if i might sound a bit harsh, direct, rude or something. I really do not want that though. English is also not my mother-tongue :3 I would appreciate a reply. Sorry that this text is not well structured i havent had much time and just wrote down what came to my mind in first place. If anything is unclear, anybody, just ask :) Edit1: Question: May there be room for some Support class adjustments in Preseason maybe? Would really like to :) Best regards, Dust of Shadows =)

HYM Sentinel

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