: Hey Meddler! I want to ask a couple of questions to you and your colleagues. Why some champions like {{champion:145}} and {{champion:142}} allowed to stay in the meta for so long but some other champions never allowed to enter into meta or stay into it more than couple weeks? (like {{champion:120}}, {{champion:103}} etc) As both avid player and lcs follower, I really don't like to see Zoe and Kai'Sa in every game. Before Kai'Sa's release, you guys said that she is a high-risk high reward champion much like Vayne, but all I see that full AP Kai'Sa's throwing W from the neighborhood only to deal at least 1k damage to anyone. That is not I call "high risk high reward" For Zoe{{champion:142}} , my complain is about her W. In a team fight, she can use 9 flash (in theory). That is absurd, I know you guys nerfed ms and damage a little bit but I think that there should be a cooldown on her W. It's not fun to play against her. I'm genuinely believe that she needs Azir and Ryze treatment. Also do you have any plan for 100% pick ban Taliyah{{champion:163}} jungle? It's beyond busted and I'm disappointed that there is no nerf in the PBE yet. Finally, can you guys buff {{champion:103}} Ahri's passive? That 20% ms buff when you hit two spell is sooooo weak. You can't even feel if you're getting the ms buff or not. Thanks for coming today. Really looking forward to see what you think about all of these.
> [{quoted}](name=EasiestBestGod,realm=EUW,application-id=A7LBtoKc,discussion-id=2RzBfAcE,comment-id=0022,timestamp=2018-07-27T16:10:45.389+0000) > > Hey Meddler! I want to ask a couple of questions to you and your colleagues. > > Why some champions like {{champion:145}} and {{champion:142}} allowed to stay in the meta for so long but some other champions never allowed to enter into meta or stay into it more than couple weeks? (like {{champion:120}}, {{champion:103}} etc) > > As both avid player and lcs follower, I really don't like to see Zoe and Kai'Sa in every game. > > Before Kai'Sa's release, you guys said that she is a high-risk high reward champion much like Vayne, but all I see that full AP Kai'Sa's throwing W from the neighborhood only to deal at least 1k damage to anyone. That is not I call "high risk high reward" > > For Zoe{{champion:142}} , my complain is about her W. In a team fight, she can use 9 flash (in theory). That is absurd, I know you guys nerfed ms and damage a little bit but I think that there should be a cooldown on her W. It's not fun to play against her. I'm genuinely believe that she needs Azir and Ryze treatment. > > Also do you have any plan for 100% pick ban Taliyah{{champion:163}} jungle? It's beyond busted and I'm disappointed that there is no nerf in the PBE yet. > > Finally, can you guys buff {{champion:103}} Ahri's passive? That 20% ms buff when you hit two spell is sooooo weak. You can't even feel if you're getting the ms buff or not. > > Thanks for coming today. Really looking forward to see what you think about all of these. But ahri's last buff has already left her at the top of midlane, another buff would completely ruin soloQ midlane considering everyone, including janna OTPs can pick up ahri for mid and have a fair chance at winning mid/the game..... The logic of ahri players is still a mystery to me.
Meddler (NA)
: Quick Gameplay Thoughts: May 2
Will you consider reverting glp? Previous glp users (esp. Aurelion) have nothing coming close to replacing it while the new glp has 0 users and is never a good pickup over ludens/archangels. Also what about those azir changes mentioned, he was supposed to have 0 aoe for more single target damage. What happend to that? Last question is, what happend to the yasuo mini rework?
Meddler (NA)
: Quick Gameplay Thoughts: February 14
Montag (NA)
: What push-to-talk key do you use for voice chat?
I would like to use the key on the left side of the "1" key (NOT on the numpad) but i would really like it to have an additional mute/unmute option instead of push to talk.
: you could make a ward that switches color, if you got honor 3 it stays blue, if you got honor 4 it switches from blue to purple and back and if you got honor 5 it switches between all 3 colors, i do not know how hard it would be
> [{quoted}](name=DaenrysTargaryen,realm=NA,application-id=cBWEdEZ4,discussion-id=W0aEONuP,comment-id=00030001000000010001,timestamp=2017-10-07T19:22:40.674+0000) > > you could make a ward that switches color, if you got honor 3 it stays blue, if you got honor 4 it switches from blue to purple and back and if you got honor 5 it switches between all 3 colors, i do not know how hard it would be It could be orange at 3 hp purple at 2 hp and blue at 1 hp, pink wards could turn green (if that is honor lvl 2) at 1 hp
Meddler (NA)
: Quick Gameplay Thoughts: August 22
I've recently thought about ardents and feel like i have an idea that might balance it in a healthy way. My idea is that the buffs ardents gives you, could scale based on the amount of heal/shield you give to your teammates. If the heal/shield is below 200 you give the healed target only half of the attack speed and on hit dmg ardents can grant, from 200-300 heal/shield=75% and heals/shields that are 350 or higher grant the full buffs (those are just example numbers). This would mean it wouldn't give an instant powerspike when built, which not only means that it wouldn't be about who rushes ardents first, but it would also prevent other champions with small heals/heal mastery from buying it because it wouldn't work on them, making ardents more niche again. Now people only ask themselves how they can make ardents work on champion xy (see trundle/gragas) this way the ardents nerfs on pbe right now wouldn't be needed, it would still be a great item, just not for rushing it and therefore wouldn't decide games on it's own. Hope i could help you out with the ardents problem, i think nerfing it is not the right thing to do, its op (like totally super op), but i think soft-reworking it would be better for league in the long term instead of straight up nerfing it. I think it will either be so bad that it won't even really be strong on champs like soraka, or the nerfs are too weak and it will simply bounce back in some time to being op again.
: 24 Hour Check-In "Fingers Crossed!"
Will it have controller support?please tell me it will have controller support! It already looks smooth and awesome. Smooth and fun movement mechanics are what i like most about good 2d platformers.
: Azir Gameplay Update: Goals and Directions
Would appreciate if you guys actually look if the people suggesting ideas actually play/played azir, having someone, who has no idea about the champion you love ruin everything you liked, while this person never has or will play him is frustrating. I personally would root for option 1 more, or kind of a mix of both. Shurima shuffle is cool and fun but it's something that's rarely actually useful and when azir is stat boosted to be tanky enough so that it's reliable it'll probably also be broken. I'd love to see his dash stay but maybe somehow making his ult only for self peel would balance it out (e.g. having the ult spawn on him,like it used to be when it was "bugged" instead of behind him). I would love to see him as a mage-adc with his drift to chase people down after damaging them,to outplay someone, to reposition himself or to oneshot someone if fed.if you had to change the ulti to balance it out i'd be ok with it, it's probably his least defining spell. But that's just the opinion of 1 of the many azir mains hoping he'll finally be a reliable pick in ranked again (if mastered). Just do what the majority of AZIR PLAYERS want.
JakeDuck (NA)
: How do you guys feel about how he currently moves/positions his soldiers? When his Q is used, it sort of converges them all into one area. While this is good for a bit of extra damage, it gives his soldiers a bit smaller area of influence. Here's my idea: What if instead of soldiers moving in a line toward the cursor, they instead moved in a line that was parallel to Azir's path to the cursor? So instead of this: http://imgur.com/P97LU27 We get something like this: http://imgur.com/WOGyR0h Basically, it would allow players to create mini "formations" of soldiers. It would let Azir make clustered groups of soldiers for higher damage output in a small area, or spread them over a broader area to control more of the map. I feel like Azir should play like he's commanding an army, and choose the way they form and move. This sort of change may help that theme.
As someone who used to basically onetrick azir for multiple months until picking him was a high risk of giving away free lp.....no, please no! I understand where you are coming from and it would definetly increase his dmg and zoning field, but hitting a Q with 2 soldiers is already wierd and unreliable enough, not only that the hitboxes don't match the soldiers and sometimes stop way before than where they should have (and bug out alot too), it's also that you have to aim Q alot diffrently when you have an even or uneven number of soldiers. Spreading the soldiers even more would mean that the damage NEVER lands where your curser is, when you Q with 2 soldiers (now sometimes it hits and sometimes it doesn't) and if you were to position your curser so that you hit the enemy with Q one soldier will be completely useless. This change would make a buggy,unreliable and already bad enough mechanic even worse. If I would have gotten 1rp for every kill that i couldn't get because of this disgusting mechanic I'd be rerolling one of my 1mio. Skinshards whenever a skin releases, to get it for free.
Rainfall (EUNE)
: when a champion is at 50% winrate it means that he could be balanced. when every champion of a role is close to 50% winrate it means that the role is irrelevant to the outcome of the game.
Would be more than happy if they took more power from the jungle and shifted it into lanes. Right now only the better jungle wins and that's been so since they changed the jungel again in preseason. It still got way to much impact compared to any other role, so take that power and give it to the laners. When the insta lvl 3 route with krugs and red was possible riot said they wanted to make every role equally powerful, yet it feels like they gave up on that goal after 1 or 2 patches.
Sharjo (EUW)
: Champion Update: Ryze the Rune Mage
Will the skt skins and with that skt ryze also release in this patch? Or was something else than the Ryze update preventing them from releasing this/last patch? Please tell us Im waiting for the awesome Easyhoon/skt Azir that will be coming {{sticker:slayer-pantheon-thumbs}}

I Yone I

Level 139 (EUW)
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