Rioter Comments
SEKAI (OCE)
: > [{quoted}](name=Im ur Blitzcrank,realm=EUW,application-id=3ErqAdtq,discussion-id=5tB3NeKd,comment-id=0000,timestamp=2017-09-22T08:46:26.934+0000) > > counterplay to a juggernaut is to not 1v1 them and kite them in 5v5 > > this game is a team game, not a one v one show I can get behind this general notion. Stat check itself is not a problem, or a core issue with juggernauts. The problem is just that some of them have a bit too binary, feast and famine design, which makes for some uneven play patterns, but that's less to do with them being stat-checks
> [{quoted}](name=SEKAI,realm=OCE,application-id=3ErqAdtq,discussion-id=5tB3NeKd,comment-id=00000000,timestamp=2017-09-22T11:58:18.824+0000) > >The problem is just that some of them have a bit too binary, feast and famine design in no way mordekaiser is feast or famin the amount of comebacks i made, i can't even count them due to one thing: he can heal an ally or himself for half of his/their hp and that no matter if you're behind or not can win games as for other juggernauts without utility like mundo, that's not a juggernaut problem but riot design sucking hard Certainlyt did a good job on giving mordekaiser utility
Poske (EUNE)
: Juggernauts have horrible skill expression
counterplay to a juggernaut is to not 1v1 them and kite them in 5v5 this game is a team game, not a one v one show
Rioter Comments
: Shaco is a gimmicky piece of garbage that needs a Warwick-level Rework.
> [{quoted}](name=DarkSoul1994,realm=OCE,application-id=3ErqAdtq,discussion-id=KsAqLA81,comment-id=,timestamp=2017-09-21T08:12:30.333+0000) > > There is nothing satisfying about him. >There is nothing clever about him. {{sticker:sg-lux-2}}
: Making a tank even tankier seems redundant if you ask me.
it isn't even tankier, if you look at op's numbers you need 3k hp to break the old ult number lulu ult would give roughly the same hp than now on tanks, but nerf the bonus hp on squishies like kog
: > [{quoted}](name=Cancerous Lulu,realm=NA,application-id=3ErqAdtq,discussion-id=UIv8rEgu,comment-id=000000000000000000000000,timestamp=2017-09-21T04:41:42.677+0000) > > I don't remember people using Lulu's ult for the knockup, it's always for heals... > > You'd be surprised. What Elo do you play in?
when you're 1 division higher than op, don't try to elo shame dude was right and this is how lulu players use ult even in master
: TFW an Enchanter Main is being boosted by Mordekaiser ADC...In a meta where Ardent reigns supreme
Malicious and Rubick confirmed to be boosted https://ih1.redbubble.net/image.370068371.4729/abp,4x4,x650-bg,ffffff.u2.jpg
: Cho uses stone plate lulu ults cho uses flash dead anyone
no, cho flash and kills one target kog with lulu ult on him kills 5 targets in 3 sec
: http://euw.op.gg/summoner/userName=mordekenser http://euw.op.gg/summoner/userName=marex http://euw.op.gg/summoner/userName=sebii96 Seems like the missed something {{sticker:sg-miss-fortune}}
http://euw.op.gg/summoner/userName=ardent+give+lp http://euw.op.gg/summoner/userName=i+love+julz http://euw.op.gg/summoner/userName=i+am+rubick+sama http://euw.op.gg/summoner/userName=amkn+adcurryvn http://euw.op.gg/summoner/userName=äther ??? i can link you like 5 more op.gg i met more mordekaiser mains not building rylai than mordekaiser mains building Rylai even mordekenser said that he only builds Rylai for the slow and the item is garbage, but he doesn't want to admit that mordekaiser can be played without a shitty 20% slow and other items are better
: Twitch has been terrorizing solo queue all season and has an amazing winrate in pros
kalista ult is too much in pro play it has no counterplay and straight up save someone+has reliable engage, i don't think an adc has a more reliable engage than kalista ult the cooldown being 120/90/60 sec on something like that didn't make sense
: They basically just gimped the item into a spot where it's no longer built on anyone except some fringe cases who want low budget AP. It lost its niche as a defensive utility AP item as it's heavily outclassed by every other item. It needs some changes, yes, but simply buffing it would just put it back into being permabuilt on every meta mid laner. It needs a windowed slow that promotes actually surviving long enough to reapply it or make it stronger. Something where every instance of magic damage adds to the last slow, building up to maybe a stun if enough ticks of magic damage's applied in say a 4 second timespan.
> [{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=P5yX8nbq,comment-id=0001,timestamp=2017-09-20T22:39:43.491+0000) > > > Something where every instance of magic damage adds to the last slow, building up to maybe a stun if enough ticks of magic damage's applied in say a 4 second timespan. first it needs more HP second i was thinking of: "dealing magic damage to a target reduces the cooldown of the slowby X amount" like 0.5 sec" and give it 5 sec cd or more
Rioter Comments
Salson (EUNE)
: Man, where do you get these stats, every site only shows D+. Idk why are Ivern buffs that hard to understand though. Darius buffs = dunked Marksman Ivern buffs = alive Marksman gets a Penta Ivern is thus a supperior design as he alows adc mains to claim the MVP award by skillfully right-clicking. Can't you simpathize with people who have to stop sucking their tumb to rightclick?
http://euw.op.gg/champion/ivern/statistics/jungle plat+
Arzonv (EUW)
: Goooooooodbye Janna! (Thank god)
: Do people like you find every single teensy thing to complain about Janna just because "_Janna needs nerfs_" is trending right now or something?
? i want janna to be nerfed without being gutted you can say goodbye to her with 18 seconds cd on shield
Rioter Comments
: The second supports have visible impact like people want, the community wants to put them back into obscurity /shrug
not getting your statement 1: Support role had impact since the game exists 2: not every supports are equality impactful atm, ardent users hands down are overshadowing everything else that trundle support has it as a core build with stoneborn 3: knight's vow and ardent are BORING, no other words to describe the playstyle of a stat stick item that has most of its power in a passive with no skill involved that brings such a thing that is damage reduction and ardent buff
Rexxiee (NA)
: > [{quoted}](name=Im ur Blitzcrank,realm=EUW,application-id=3ErqAdtq,discussion-id=P0GOMGI0,comment-id=000000000000,timestamp=2017-09-09T22:37:46.572+0000) > > because they were garbage? knight's vow was so fcking bad i never saw an item so useless af at the begining of the season, it got buffed like 5 times by a cost/hp buff and was still bad, AND DO NOT TELL ME THAT GLORY WAS EVEN GOOD this item was on ohmwrecker level > redemption overshadowed everything and forced supports to buy redemption > ardent was broken the entire time but due to redemption being broken no one noticed it because an item was even more broken > > they gutted redemption, didn't touch ardent because no one knew it was broken, and buffed vow glory and zeke (wasn't even good) because they were bad > > coin on the other hand, i told meddler that the quest was garbage, and what did he do? > first he buffed the gold generation then buffed the quest to break the item > > not my fault if this dude has an IQ lower than my brother > > so how can you logic be applied when ardent is losing its attack speed buff? stopped reading at "gutted redemption". EL OH EL
true, gutted isn't a good word but they nerfed the item enough for it to no longer be 100% requiered on every supports previously if you didn't have it as a 1st item you lost
Rexxiee (NA)
: > [{quoted}](name=Im ur Blitzcrank,realm=EUW,application-id=3ErqAdtq,discussion-id=P0GOMGI0,comment-id=0000,timestamp=2017-09-09T22:33:00.587+0000) > > 1: riot doesn't want supports to have broken items > 2: your idea is shit af Oh they dont want to? So thats why they have massively overpowered every single support item in the game (and they plan on more buffs, buffing the spellthief line instead of nerfing coin lmao) isnt them wanting a support/adc/tank dominated meta? By your name i can already tell youre another one of those low elo support mains who think their role should be the strongest in the game and that assassins are "anti fun", thanks for runining the game as riot catered to all of those whiny support players wanting broken items.
> [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=P0GOMGI0,comment-id=00000000,timestamp=2017-09-09T22:34:11.877+0000) > > > > So thats why they have massively overpowered every single support item in the game because they were garbage? knight's vow was so fcking bad i never saw an item so useless af at the begining of the season, it got buffed like 5 times by a cost/hp buff and was still bad, AND DO NOT TELL ME THAT GLORY WAS EVEN GOOD this item was on ohmwrecker level redemption overshadowed everything and forced supports to buy redemption ardent was broken the entire time but due to redemption being broken no one noticed it because an item was even more broken they gutted redemption, didn't touch ardent because no one knew it was broken, and buffed vow glory and zeke (wasn't even good) because they were bad coin on the other hand, i told meddler that the quest was garbage, and what did he do? first he buffed the gold generation then buffed the quest to break the item not my fault if this dude has an IQ lower than my brother > [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=P0GOMGI0,comment-id=00000000,timestamp=2017-09-09T22:34:11.877+0000) > > (and they plan on more buffs, buffing the spellthief line instead of nerfing coin lmao) isnt them wanting a support/adc/tank dominated meta? so how can your logic be applied when ardent is losing its attack speed buff?
Rexxiee (NA)
: If riot wants supports to have such broken items, then they need to cost more gold.
1: riot doesn't want supports to have broken items 2: your idea is shit af because they will just build full AP/AD/tank if support items cost as much as normal items
: Anyone notice how almost all bot lane bullies seem to be bad/ out of meta?
{{champion:96}} not sure what you're talking about, this guy bullies hard and is meta hehehe xd
: buff other 0% lcs champs too then? i don't think it's a buff worth complaining about but now i want worlds to end so I can see some actual balance changes
> [{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=lehsEXIV,comment-id=0001,timestamp=2017-09-06T19:34:11.638+0000) > > buff other 0% lcs champs too then? yes? how is that related to the original thread? people say that lee sin doesn't need buffs when he has 0% pick rate in pro and this a pro patch?
: Riot are actually nerfing Cinderhulk while not nerfing a SINGLE ADC item
good maybe one day i will be able to move a a bruiser against tanks
: He isnt supposed to block point-blank skillshots.
who are you to decide what yasuo should do? =???
Sdars (EUW)
: 1. Both teams have an adc, so adcs can be very strong and have normal winrates. 2. Ofc supports have a say in the lane. If you expect to "own 90% of bot lane" just because you have carry in your name, think again. There's 4 champions in bot lane and only 1 of them is controlled by you. And you're claiming that the support has most of the control, but again that's wrong. A great support can make a big difference by allowing you to snowball in lane, but a great adc can do so too, for example, with proper punishment and wave manipulation. If the support is bad, the adc can set up a safe position that leads to the lane turning into a farm lane. However, if the adc is bad, he's just going to get the wave in a terrible position and get himself killed. A bad support is a much smaller burden than a bad adc. 3. If your comp is bad, everyone is at a disadvantage, not just the adc. Even when adcs aren't very strong, if your comp is bad, this still applies. Against assassins and cc you position and kite properly, you buy a GA/death's dance/both and you laugh. If your team isn't useless, you should be fine. If your team is useless, tough luck, you weren't going to win with any other class anyway. You have QSS if there's some key CC you need to purge and you have GA if they're going all out on you. You even have Death's Dance to survive burst, that also gives you more dmg and physical dmg vamp. If they have a lot of assassins, even better. As long as they don't get super fed, all you have to do later is make them fail at their job (of killing you) and win the game. 4. Don't make me laugh. Zeal+IE is already a late game adc in this meta. At this point, they can 1v1 many of their direct counters just by not messing up, and that's without counterbuilding. As for splitpushing, adcs aren't supposed to be great at it, but they can still do it. They melt towers pretty fast and, like I said, can often 1v1. However, it's really effective to just ward and back off when enemies go for you. If you can do that reliably, you can take down towers very fast, by surprise. However, it's a double edged sword. If the enemy team manages to engage and fight 5v4, your team doesn't have an adc...
> [{quoted}](name=Sdars,realm=EUW,application-id=3ErqAdtq,discussion-id=qdIwxxr7,comment-id=0009,timestamp=2017-08-31T05:25:05.076+0000) > > 1. Both teams have an adc, so adcs can be very strong and have normal winrates. > THIS WTF why is OP being upvoted when it's clear that we have no choise but to fight an overpowered champ with an other overpowered champ
Rioter Comments
: you're literally a former main of every champion in the game at this point lol I'm not saying Janna SHOULDN'T have some offense, but her whole shtick is primarily being a defensive powerhouse. I'd like them to make the main reason to play her (being the queen of peel) to be a lot more engaging for the Janna and more fair for bruisers and assassins first, and THEN build off of that foundation to give her some offensive power.
THAT'S NOT CHANGING can't you read? repertoir said that she will still be defensive, but her defensive power will be nerfed in favor of more offense, but it doesn't matter because her defensiver power will still be superior, just less than what it is now
: We could use dedicated Items for Ap Bruisers like Morde, Rumble, Diana and co. It should mostly be melee only or be geared towards rewarding aggressive play to avoid mages to abuse them.
Rylai just Rylai this item is garbage now and only built on brand they should just rebalance it to be a bruiser item that would not be broken on ranged mages
: i don't think you need to make her an offensive champion, just give her more interesting ways to peel than a guaranteed pushback with R and a targeted 3 second slow. or at least not _direct_ offense, but maybe things like charged tornadoes applying her passive MS to allies who walk in its path
i'm sorry but as a former janna main i dropped her because she was too dependant on the adc she can't do anything on her own, janna's entire offensive power is increasing her adc ad, which is boring and does not depend on janna's power Q and R are both weak if used offensively W is meh as everyone maxes shield now if repertoir is able to make her offensive power independant from her adc it would be fun, and i would play janna again i wouldn't mind her defensive power being nerfed tbh, staying 800 range away and shielding people is boring
Maddéy (EUW)
: If Kalista and Tristana nerfs make it through..
kalista nerf won't change anything in solo queue, people were never using her ult as its fullest potential each 120 sec Trist nerf doesn't change anything in solo queue ether, it just reduces her ability to burst at lvl 6 and her ability to burst at lvl 9 with max rank E but in solo queue, she will still have an insane safety and hypercarry potential
Salson (EUNE)
: Nothing new, it's just the crit scaling. You were full AP right {{item:3020}} {{item:3151}} {{item:3116}} {{item:3135}} {{item:3146}} {{item:3089}} ?
: There are finally Tristana nerfs on the PBE
jhin fotm? in an ardent meta? XDDDDDDDDDDDD and those trist nerfs are shit, she will still rightclick with a huge safety
Lugg (NA)
: Rito, Can we get some GP nerfs now?
gangplank is shit in late game, he's all about getting items fast with bonus gold and once everyone is full build he loses to everyone and doesn't deal damage anymore he has a garbage 46% win rate after 40 min according to both op.gg and leagueofgraph your post is nothing but exageration
: Buy Void Staff. And Adaptive Helm only reduces damage from one ability. If you hit your E on him it will only reduce your E damage until the buff runs out, then it will switch to whatever magic damage hits that person first. That is how it works. But the most important part: Why do you even attack the tank. Just kill his team
abca98 (EUW)
: Have you tried ad builds? You are the tpe of guy who ignores conventions. Just asking, dunno if it's even playable.
all of morde abilities are magic damage dude
: > [{quoted}](name=Im ur Blitzcrank,realm=EUW,application-id=3ErqAdtq,discussion-id=nEiXEgHn,comment-id=00000000,timestamp=2017-08-30T18:38:38.805+0000) > he also plays botlane He doesn't, but if that's what you're trying to do, I can see why things went pear-shaped.
his highest win rate is in the adc role, everyone in d1+ on EUW plays him bot i myself have 73% win rate on adc morde on 130 games in master i can kill tanks easily, but once they build the balance helm i can't
: Morde isn't an ADC.
he's a juggernaut, a class meant to kill everything in their path, he also plays botlane the role where he has to kill tanks but i can't once they have 200 mr+adaptive helm, no matter if i have pen or not HOWEVER if they don't have adaptive helm, i kill them weird right?
Rioter Comments
: Champion sub-boards: Yae or nay?
i don't want to talk about morde with other morde mains, i want to talk about him with non morde mains
dominusx (EUNE)
: About time you rework Vayne
twitch kog trist xayah broken and you decided to complain about vayne, interesting
: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/VAVpV7EU-jannas-winrate-will-never-drop-as-long-as-adcs-are-as-op-as-they-are?comment=000b000000000000 https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ky7ZvRjm-is-it-just-me-or-does-armor-feel-completely-useless https://boards.na.leagueoflegends.com/en/c/gameplay-balance/AJAc0iRA-attack-speed-slow-from-thornmail-and-omen?comment=0001 Here's three comments I've found to this effect in top comments just in ten minutes of looking. It's a popular opinion.
you took 3 random threads and turned it into a general opinion beside, 3rd one isn't wrong. Tanks are abusing support items, and their own itemization is garbage and cornered about stoneplate that is unhealthy for the game Tanks are considered broken, all of them are dominating the game right now in high elo except sion malphite and amumu (who's kinda a bruiser) even rammus has 53.5% win rate and 6% pick rate and is starting to get banned in d1 they should all be nerfed, OR give us a good anti-cc itemization for bruisers
: What are your favorite lines in the game?
{{champion:516}} *moves to the toplane* "i will go over there it looks quiet and it will be nice"
: Just Because Marksmen are Strong Now, It Doesn't Mean Tanks are Weak
nobody said tanks are weak, everyone said that they're fcking broken and disgusting with their cc what people say is that fighers and juggernauts are unplayable with all those ccs, supports, and broken adc get your bullshit out of here
Smooth56 (EUW)
: I have 30 twitch games this season with 62% winrate. But yes twitch is too strong i agree
: It's not? Sorry I was under the impression that being in the top .5%( with a positive winrate) of something was an accomplishment when millions of people are playing the game. Actually, it being the most popular multiplayer game in human history. What do I know though? I guess being a multi-millionaire is nothing to be proud of either :V)
hahaha, you legit killed me right there don't bother replying to adc mains, last time a plat 5 hardstuck twitch main told me that twitch wasn't broken dude had 50% win rate on 300 twitch games, when twitch has an average of 52% win rate (or more)
: mord's xp passive is a band-aid to the real issue of why duo lane is shit for melees. im pretty sure you know that melee carries need to be more relevant, hence marksman monopoly.
> [{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=vGzbFEMr,comment-id=00010000,timestamp=2017-08-30T11:32:11.468+0000) > > mord's xp passive is a band-aid to the real issue of why duo lane is shit for melees. im pretty sure you know that > ROFL? melees are having problems to lane bot because they need to get lvl 3 asap to fight, but they will get poked in the meantime, morde's xp passive allows him to get lvl 3 quickly while enemies are lvl 2 (and your sup but he only needs 2 spells) and allows him to kill them. He can also reduce the enemy poke with his shield and heal how is that a band aid of the real issue it totally fixes the issue, if anything every melees that want to go bot should get an xp passive unless riot does something to tune down ranged poke
: i'd have rather seen big balance changes than a new rune system in s8
> [{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=vGzbFEMr,comment-id=,timestamp=2017-08-30T10:53:05.789+0000) > > > > - returning jungle diversity so that AP junglers (FIDDLESTICKS) except fiddle, every ap jungle can work atm > [{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=vGzbFEMr,comment-id=,timestamp=2017-08-30T10:53:05.789+0000) > > - more lane diversity; do things to let non-marksman duo lanes exist **without goofy mechanics like mordekaiser needed.** why not?, duo lane mechanics are good and i don't see what's wrong with that as mordekaiser main > [{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=vGzbFEMr,comment-id=,timestamp=2017-08-30T10:53:05.789+0000) > > - marksman shouldn't have a monopoly on the late game they should, like any late game champion the problem is that right now they have a monopoly before late game
: me skillful right clicks me so good player
took me 2 min to see that op is plat 5 hardstuck twitch otp with 50% win rate on 250 twitch games no wonder he tells us about adc not being op
Jacknife (NA)
: That's not what I'm talking about at all. I know marksmen are meta because they have so much going for them in the way of itemization that they can heal and out-damage just about everything. Support itemization only makes it worse. The point was to tone down both of these things and put that power into a stat that benefits marksmen the most, along with adding more depth to the game.
"marksmen role is to take objectives" yes this is what you're talking about, it's not their role, anyone can take objectives, mages or melees, melees take more risk by taking objectives because they're tankier and have other tools to avoid damage (jax E, yasuo windwall) the role of marksmen is DPS like skirmishers or juggernauts the reason they're meta is because range is overpowered in this game and has little tradeoff to what it offers (long range safe dps)
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Im ur Blitzcrank

Level 30 (EUW)
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