: Bring Us Your Bugs!! Celebrating 10 Years of LoL
{{champion:127}} Passive does not work on champs with after-death effects (({{champion:96}} {{champion:30}} {{champion:14}}) even when in range once the effect ends. Also the range shown when hovering over passive icon is extremely low and highly unlikely to be correct.
: Alright! First, let me say: thank you all **so much** for taking the time to give us your feedback. We read all of it and use it to drive our discussions on next-steps. I've taken the feedback from Twitter, reddit, and this post to compile a list of changes to our proposed Eternals. However, let me mention up front: **this list is still not final.** We will continue to make adjustments to our initial proposed sets as necessary. The changes listed below are changes we are going to attempt, but we may end up having to take yet another path on any given Eternal due to feasibility, technical concerns, or other reasons. However, if we're able, we'll make these adjustments. Lastly, anything that says "REMOVED" doesn't mean we won't ever track that. It just means we're going to remove it from set 1 to prioritize something else. **Anivia** * [REMOVED] Kills to enemies within Glacial Storm * [ADDED] Enemies knocked aside by wall **Amumu** * [UPDATED] “Number of Qs Landed” updated to “Number of Long Range Qs Landed” **Bard** * [REMOVED] Multiple (2+) enemy champions hit by Tempered Fate * [ADDED] Number of double stuns inflicted with Q **Blitzcrank** * [REMOVED] Time spent under the effects of Overdrive * [ADDED] Takedowns within 5 seconds of activating Overdrive **Braum** * [REMOVED] Number of projectiles blocked by E * [ADDED] Damage blocked/mitigated by E **Camille** * [REMOVED] Kills to enemies affected by R * [ADDED] Number of champions knocked aside by R **Evelynn** * [REMOVED] Damage dealt by E * [ADDED] Kills within 2 seconds of exiting stealth **Fizz** * [REMOVED] Kills with E * [REMOVED] Distance traveled with Q * [ADDED] Skillshots dodged with E * [ADDED] Bonus damage dealt to champions with W empowered autos **Garen** * [REMOVED] Time spent with (P) up * [ADDED] Healing done by P **Ivern** * [REMOVED] Trigger seed damage * [ADDED] Number of champions knocked up by Daisy **Jhin** * [REMOVED] Number of roots with W * [ADDED] Number of max damage Q bounces into champs **Kai’Sa** * [REMOVED] Number of plasma ruptures * [ADDED] Bonus damage dealt by rupturing Plasma **Kalista** * [REMOVED] Number of sentinels triggered * [REMOVED] Stuns with R * [ADDED] Rend stacks transferred to champions by Q * [ADDED] Low health (<25%) allies saved with R **Karma** * [REMOVED] Damage healed with empowered W * [ADDED] Total reduction to R cooldown from Passive **Kayn** * [REMOVED] W Multihits * [ADDED] Number of transformations unlocked in under 10 minutes **Kennen** * [REMOVED] Distance traveled in E * [ADDED] Number of enemies passed through with E **Kindred** * [REMOVED] Distance travelled with Q * [ADDED] Champions executed with E **Kog’Maw** * [REMOVED] Kills due to Passive * [ADDED] Number of attacks that hit champions beyond default/base attack range due to W **Leona** * [REMOVED] Passive marks consumed by allies * [ADDED] Damage mitigated by W **Lissandra** * [REMOVED] Self healing done with Frozen Tomb (R) * [ADDED] Champion kills within 5 seconds of taking damage from Frozen Tomb (R) **Lucian** * [REMOVED] Time spent hasted by W * [ADDED] Q hits on champions that weren’t the Q target **Lulu** * [UPDATED] Knockups with R is now “Multiple champions (2+) knocked up with R” **Nami ** * [UPDATED] Nami ult hits increased from 2+ targets to 3+ targets **Neeko** * [REMOVED] Takedowns within 5 seconds of breaking camouflage from Passive * [ADDED] Number of full Q triple-hits on champions **Poppy** * [REMOVED] Shields thrown with P * [ADDED] Damage absorbed with P **Qiyana** * [REMOVED] Distance traveled with E * [ADDED] Champions executed with Q **Riven** * [REMOVED] Distance dashed with E * [ADDED] Number of three Q hits on the same champion **Singed** * [REMOVED] Distance traveled in R * [ADDED] Time spent at 25 stacks of passive **Sivir** * [UPDATED] No longer going to attempt to track spells blocked by Ricochet (W) instead of Spell Shield (E) **Sona** * [REMOVED] Empowered Q Auto attacks * [ADDED] Number of Power Chord (any) empowered autos against champions **Soraka** * [REMOVED] Time spent hasted by passive * [ADDED] Number of enemy champions hit by Q **Shyvana** * [REMOVED] Dragon hits with R * [ADDED] Number of stacks on Passive from killing dragons **Teemo** * [REMOVED] Time spent Moving Quick * [ADDED] Champions killed by a poison tick from E **Tristana** * [REMOVED] Distance enemies knocked back with R * [ADDED] Number of enemy champions knocked back by R **Twitch** * [REMOVED] Slow duration of Venom Cask * [ADDED] Number of enemy champions killed within 5 seconds of exiting stealth **Veigar** * [UPDATED] “R kills on champions that had over 50% hp” changed to simply “R Kills” **Xin Zhao** * [REMOVED] Distance traveled with E dashes * [ADDED] Number of champions knocked up by Q **Yorick** * [UPDATED] “Enemies trapped by W” changed to “number of enemy champions trapped with or bumped by W” * [REMOVED] Towers destroyed while being damaged by the Maiden * [ADDED] Number of times all 4 ghouls have lept on target hit by E **Zilean** * [UPDATED] “Levels granted by passive” changed to “total experience granted by passive” **Zoe** * [REMOVED] Distance traveled by Es that have put targets to sleep * [ADDED] Number of picked-up spells used with W
This is actually looking pretty good. Still feel like {{champion:127}} eternals do not really have a ‘mastery/skillful’ component. However, defining truly skillful play for Liss is hard. Its more based on decision making rather than something that can be tracked by these.
: Eternals Feedback Thread: Set 1 Uniques
{{champion:127}} A bit late to the party here but im not happy with two of the Lissandra eternals. The tracker of self healing with R is gameplay warping. It incentives selfulting over ulting an enemy and can even incentive more risky play like trying to get as low as possible before selfulting. Even more worrysome, if I was trying to get a personal best for this eternal I could deliberately get myself low (int / walking under enemy turrets / taking damage from jungle camps) and ult myself. I'd rather not see amount of times selfulted either, you might as well add 'enemies stunned with ult'. Also the passive damage tracker is questionable. Within the Lissmains community there is a consensus that passive relies more on enemy being stupid/making mistakes than Liss being smart. Connecting a stat tracker to this would make it feel worse. Here are some of my suggestions for eternals: * Kills/takedowns within x seconds of hitting enemies with R * Aces within x seconds of hitting enemies with R * Amount of times traveled over maximum distance with E (e.g. extending range using walls) * Amount of distance traveled with E * Amount of enemies hit by Q shatter/tip of Q shatter (the extra 100 range when shattering Q) * Amount of enemies hit by unshattered Q An eternal that tracks multiple champions hit/amount of time slowed by R would track the same as the current W one (it is extremely common to use W before ulting), hence why it is not in this list. Lastly, this thread is specifically about the unique eternals, but Liss has (at least, in the first iteration) a common eternal that tracks amount of time enemies are ROOTED. Now, I am amazed that Liss wasn't given an eternal that tracks amount of time enemies are SLOWED. Considering that the majority of her kit consists of slows I would be far more interested to see the amount of time I slowed enemies rather than seeing how much time I rooted people (which is essentially a tracker of amount of enemies hit by W, which is already present in the unique eternals).
Meddler (NA)
: Quick Gameplay Thoughts: June 14
Hey Meddler, What is your opinion on the current state of Lissandra? Not only does she feel weak in early game (as expected), but it also feels like you're on a timer as she becomes less relevant in the lategame as well. Also, what are your thoughts on the current state of aftershock (and lux using/abusing it)?
Meddler (NA)
: Quick Gameplay Thoughts: May 24
Hey Meddler, What is your opinion on the current state of Lissandra?
Nascy (EUW)
: > [{quoted}](name=Ivory Iceborn,realm=EUW,application-id=A7LBtoKc,discussion-id=6lzjce20,comment-id=0016,timestamp=2019-03-27T16:11:36.353+0000) > > Hey Meddler, > > … What in the name of the ice queen are THOSE NERFS?! I thought you said it would be targeted at pro play, this will not only ruin her laning phase even more (Stubborn me, playing w/o aftershock) but as you said, also hit her DPS later on. How am I supposed to play Liss now? Randomly go in with aftershock and self-ult combo, hoping that my team can finish everything off?? Are you trying to remove everything that has even a bit of skill expression? > > By the way, what about the fact that Liss buys corrupting + 2x dseal to sustain through the laning phase (by simply ignoring the enemy laner in combination with AS). > I REALLY hope that when aftershock gets nerfed (it is NOT a healthy mechanic on Liss), that my precious ice queen will get some power back (and not the Riot special :^)). > > Oh, and one small thing I was wondering about, what do you think on the current power state of the passive? Be happy she isn't getting the taliyah treatment. Ignorant fanatics tsk tsk tsk.
Seeing champions change in playstyle doesn't really hit home, until it's your favourite champion... I feel it now, meh.
Vekkna (NA)
: I asked a similar question weeks ago about whether other keystones are picked as "win more" runes in the easiest matchups. No answer of course.
I'd love to know the stats of the other runes, but I cannot find good stats aside from [Lolalytics](https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Lissandra/runes/). At this point I want to see aftershock whacked just to see how the other keystones are doing...
Meddler (NA)
: We're confident both Sylas and Lissandra, need some power taken out regardless, based off their performance with other keystones. Extremely confident that's the case with Sylas. Fairly confident that's true for Liss too, though will assess post Aftershock changes and see how she's doing given it's been her primary and most effective choice for quite a while now.
Can it be that Liss's performance with other keystones is a bit skewed because mains are going for other options while the majority runs aftershock?
Meddler (NA)
: Quick Gameplay Thoughts: March 27
Hey Meddler, … What in the name of the ice queen are THOSE NERFS?! I thought you said it would be targeted at pro play, this will not only ruin her laning phase even more (Stubborn me, playing w/o aftershock) but as you said, also hit her DPS later on. How am I supposed to play Liss now? Randomly go in with aftershock and self-ult combo, hoping that my team can finish everything off?? Are you trying to remove everything that has even a bit of skill expression? By the way, what about the fact that Liss buys corrupting + 2x dseal to sustain through the laning phase (by simply ignoring the enemy laner in combination with AS). I REALLY hope that when aftershock gets nerfed (it is NOT a healthy mechanic on Liss), that my precious ice queen will get some power back (and not the Riot special :^)). Oh, and one small thing I was wondering about, what do you think on the current power state of the passive?
Prandine (NA)
: Claw not visible on Coven Lissandra.
Actually, someone else has experienced this bug and made a vid of it: https://youtu.be/8-slEZg1lXo
Meddler (NA)
: Quick Gameplay Thoughts: February 13
Hey Meddler, Did the Lissandra nerfs have any effect on her? I don't feel like the nerfs had that much impact (aside from making me unable to do really wacky stuff with glacial path). Is it likely that she'll get nerfed again in the future? I am also wondering whether there is a large difference in performance between aftershock and other keystones, is there a difference? (in low/high elo and proplay).
Meddler (NA)
: Quick Gameplay Thoughts: February 8
Hey Meddler, What were the thoughts behind nerfing Lissandra' s ability to pop out of walls (thank you so much for putting a range on it, I can still do it in some cases and I absolutely love doing it!). And also, is there a difference in performance between aftershock and other keystones? Do you have any thoughts about aftershock Liss specifically?
: What is your goal for this upcoming season?
Meddler (NA)
: Quick Gameplay Thoughts: October 12
Hey Meddler, What happened to the adjustment to the speed of Lissandra's E? Will it be released together with the passive? Are there other things that are being looked at (I saw some talk about ability queuing during self-ultimate)?

Ivory Iceborn

Level 244 (EUW)
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