: > [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=FmiRa9A5,comment-id=0000,timestamp=2018-11-09T16:23:45.922+0000) > > Additional note since time of writing: Looks likely we'll put some more time into Sejuani and Galio changes. They'll be in 8.24 or later as a result. Will likely see them gone from the PBE shortly, work's still ongoing though, that just reflects preparing 8.23 for launch. > > For Sejuani something we'll be looking at in addition to, or instead of some of the above changes, is how much power her passive's giving her in pro given how much front loaded power is valued there. Might be a good angle to reduce that instead of some of the CC changes. > > For Galio, considering bigger changes potentially. Not really a question, I'm just expressing my desire to see sej be better :( i miss being able to play sej without feeling like im trolling. she was my favorite off meta support to play, and I loved laning with her as well, but just being able to play her again would be really nice, I miss my poro riding capabilities.
Current jungle Sejuani is probably more viable than support or solo lane Sejuani ever were though
: Then tune those toward things that actually result in a win. Not this high CS score that doesn't mean shit anymore for an S requirement bs.
The problem is that there is no such thing as a "win formula" that an automated system can use to accurately determine a player's contribution to the game. A proxy Singed might be 0-10 and still be the most useful champion in the game, but there is not a system that can detect that properly.
: But we can have number of LP gain affected by your stats. Something like on op.gg now. The "MVP" would gain more lp while the "ace" (best from loss team) would lost less LP.
Within no time players would find out many of the metrics used by the system and play towards those, instead of playing to win. For example, one might farm a side lane instead of trying to defend the base, because he will lose less LP when he gets more CS and less deaths.
: It's funny Meddler answers all the questions about other champs and proceeds to ignore the fuck outta Wukong. You're bringing a whole new level of disrespect and bullshit to an entire champ fan-base.
Or he just doesn't have a good answer to the questions right now
: "Nami got a buff on her Q cooldown in late Season 7, stop spreading lies." Oh man, what a BUFF, they reduced her Q's cooldown by 1 second, wow no wonder she's op..... said no one fucking ever.
It's a buff nonetheless, so the statement "no buffs or nerfs since season 5" is wrong. And let's be honest, if someone like Yasuo or Zed had a 53%+ win rate with a 16%+ pick rate the Boards would be rioting.
: > [{quoted}](name=JMoormann,realm=EUW,application-id=ELUpwER8,discussion-id=PKZQhYk8,comment-id=001000000001,timestamp=2018-09-06T20:06:54.295+0000) > > But why would you even play a support at that point? The strength from supports comes mostly from them being useful without a lot of gold. If the 5th player can get as much gold as the others, why would you play a support there when you can just play a champ that scales much better with the gold? > > Also, the way League is designed is that there are 3.5 "gold sources": the 3 lanes, and a bit less from the jungle. There is no easy way to just add a 5th gold source for the support without laners abusing it (for example, if support items gave as much gold, laners would just take it and get the same gold without even having to CS) See my reply to Velasan just above, ought to explain how i feel about it all.
You haven't addressed how to implement another gold source that is only available for specifically a non-CSing player in a duo lane where the other person is CSing. Because if it's just put on items or runes or whatever without a very large amount of restrictions, we will see solo laners taking those and getting the same income without having to CS.
: > [{quoted}](name=Maple Nectar,realm=NA,application-id=ELUpwER8,discussion-id=PKZQhYk8,comment-id=0010,timestamp=2018-09-05T22:50:13.108+0000) > > One of our designers is doing a quite spike exploration into support items and their quest passive rewards to see if there's a way to kind of spice up the satisfaction and appreciable power loaded into them to make way for a few other gameplay changes we're trying out for preseason. I don't want to get into specifics yet since we haven't actually tested them (we get to tonight for the first time). To be clear, we're not just looking to buff the current passives, but rather replace them with something better. Disregarding everything else; do you think there's any way you guys could bring support income to par with everyone else's? I feel like the low cost/low personal power of support items is a major reason why people dislike the role. Not disregarding everything else; I just hope for a way to reliably proc the Targon line at all times in the game.
But why would you even play a support at that point? The strength from supports comes mostly from them being useful without a lot of gold. If the 5th player can get as much gold as the others, why would you play a support there when you can just play a champ that scales much better with the gold? Also, the way League is designed is that there are 3.5 "gold sources": the 3 lanes, and a bit less from the jungle. There is no easy way to just add a 5th gold source for the support without laners abusing it (for example, if support items gave as much gold, laners would just take it and get the same gold without even having to CS)
: > [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=gA16fKMZ,comment-id=00370000,timestamp=2018-08-17T17:11:03.268+0000) > > Seems in a pretty stable spot? He's certainly really powerful in some circumstances, especially once he gets rolling. There are a good range of ways of playing around him though. > > Is there something more specific on your mind about him? Yes, my concerns with him lie in his early game. I think once he can get rolling he's fine, but the problem is surviving early game. I was wondering if you guys could give him something small to help make early game a bit more tolerable? Not too much though, as I know the risks of over-buffing him. Any chance of something happening to make early game a bit tolerable for him?
As someone who played a fair bit of Veigat, I personally wouldn't like him to get his early game buffed. Not every champion needs to be good (or even decent) at every stage of the game, and the way he currently works makes it incredibly clear how to beat him: destroy him early on (which shouldn't be too hard) and you win, allow him to scale and you are in for a bad time. Flattening his power curve would sort of cancel that.
Netorare (EUNE)
: At least she doesn't have a retarded windwall that blocks everything and doesn't have counterplay...
The alternative to Wind Wall is giving Yasuo higher base defensive stats, and raw stats have even less counterplay
Anags (NA)
: Because they didn't change the jungle, runes, and loads of other stuff. The game changes so fast there is probably OP shit people don't even know about yet. This isn't surprising at all in league. Hell, it happens all the time.
Which is why I feel like people could be a little less harsh to Riot's balancing team. If it takes the entire worldwide community from Bronze to LCK over half a season to find out Ardent Censer is OP, how is Riot's small team supposed to notice?
: Boards poster (is also an immobile mage main): *sees champion dash 1 unit* "RIOT WTF!? MOBILITY CREEP!!! **REEEE**"
Those are the same people who tried to tell me that Zoe's R is a great escape tool...
: They ignore the boards because they really can't handle criticism.
What would Riot have to gain from ignoring their playerbase though? The reality is just that 1. The Boards rarely have actual good balancing/design advice, it's mostly "Is there anyone else that doesn't like playing against Yasuo?" and "The state of the game is currently the worst it has ever been, season 7/6/5/4/3/2/1/beta/alpha/pre-release was so much better" and it has been mostly that since I started playing early season 5. The recent "Boards knows balance" post (and similarly the Reddit knows balance one) where Boards members collaboratively created a patch should show how little we know about it 2. The Boards are just a minuscule part of the playerbase. The most upvoted post currently on the front page has 294 upvotes, which is very high for the Boards. The last official player number we had (from last year) was **over** 100 million monthly active accounts (excluding suspected bots, but including smurfs). Let's say there are currently 100 million players (subtract smurfs, add players who were unable to play for a month and the growth during the past year in for example Vietnam (which has become the second largest region) and Japan (very new server)). That means that even the most upvoted post only represents _grabs calculator_ 0.000294% of the playerbase, and as Rioters have often said, different regions or even different sites (compare Boards and Reddit) often have entirely different suggestions, frustrations and opinions. Quite frankly, it would be stupid for Riot to listen to the Boards, and they are arguably even wasting time when they respond here.
: They delete anything questioning what riot does on Reddit. Reddit is basically the Esports and announcement page, that is about it.
Never noticed that. There is certainly quite a bit of discussion there, the front page just isn't full of "DAE lol = ded gaem?!??!!1?!?!!!1?one!!?" posts.
behzad15 (EUW)
: im sure punishments against toxicity are against psychology science and they are not acceptable, your opinion is not acceptable, it is like killing everyone with AIDS or other problems, punishments should match action
Yeah man, removing accounts on a videogame from people who are assholes is definitely comparable to killing all people with AIDS.
: Yeah, Azir was pretty fun back in Season 2
"I have been maining Pyke since Pre-Alpha and currently the game sucks" - Average Boards post
: > [{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=aMAAU5lU,comment-id=0005000000000000,timestamp=2018-07-12T21:42:18.308+0000) > > I would argue that percent max HP damage is a design issue rather then a numbers issue. It's either oppressive or useless. So I still think it's poor design. His kit is fine but the percent max hp damage should go. Honestly completely agree. Fuck % HP damage on tanks. Or anyone for that matter :p
The reason they like giving tanks % HP damage is to make sure 2 tanks can, at least before resists start kicking in, have somewhat meaningful trades. If they didn't have it, something like an Ornn vs Maokai lane would be even more boring than it is currently because after their first item they wouldn't even be able to scratch each other.
Vilifier (NA)
: > [{quoted}](name=Jaghatai,realm=NA,application-id=3ErqAdtq,discussion-id=Hgxu44mJ,comment-id=00060000,timestamp=2018-07-12T21:10:44.715+0000) > > You're extremely wrong ... you are only correct in that "everything dies eventually" but League is still in the top of the foodchain and it doesn't show any signs of stopping. You mean besides people quitting it left and right and saying "this game sucks now"? *here's your sign*
I started playing early season 5 and back then the Boards were already saying how the game was dying. So far I haven't really seen it myself.
: It’s statistically gone down drastically. The decline hasn’t stopped since 2015. We’ll see how it performs this year. If it drops as hard as it did in the past 2 years, the game is definitely dying.
In 2016 for their 10th anniversary they revealed that League has a monthly playerbase of over 100 million. That's significantly higher than their previous number (70 million in 2014). So it seems you are just talking out of your ass.
Anatera (NA)
: You can't. LoL's matchmaking is now a lottery system. You have no control over who your teammates are, unless they're your friends. You can't carry 4 morons on your team no matter how good you are because balance is fucked. The only way to get out of silver is to be lucky.
Would you bother explaining why it's always your 4 teammates that are the morons, and never the enemies?
: Can you tell me how to get out of silver?
I call bullshit. As long as you are, on average, better than your direct opponent, you will eventually climb. You can have bad luck streaks for sure, but there is no reason why your teammates would always be worse than the enemy team. If over a very large amount of games (enough to eliminate the possibility of it being coincidence) the enemy team is better, you should start wondering whether the only constant factor in all of those games (you) has anything to do with it: are you helping your jungler, are you drawing attention from the enemy jungler, are you communicating enough with your team, are you shotcalling yourself, etc.? For example, in your last 8 ranked games (including a support game as Janna) you have purchased a grand total of 0 control wards. If games are often decided by the worst player and you are not the worst player yourself, it should be advantageous for you as there are 5 players on the enemy team who could be the worst player, compared to 4 on your team. Finally, looking at your match history I see only 1 ranked game (on Jhin) where you were doing well yourself and still lost, and you were still outperformed by the enemy Kalista in that game. In your only ranked game against GP (who admittedly was good) I can find you weren't performing very well yourself either (playing the then broken Guinsoos Jhin and still dealing less damage than your team's jungle Volibear), so I don't feel like your team going for Rift Herald was the only or even the main reason you lost that game. So I'm not buying the "I'm so good but I need to 1v9" narrative. If you actually want to improve, go to reddit.com/r/summonerschool or something. Don't post some whiny rant on the Boards to complain about ELO hell.
: > [{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=yacMUAmt,comment-id=0004,timestamp=2018-04-05T20:11:05.545+0000) > > Katarina's rework was really good and Talon was pretty decent as well. The rest were pretty lackluster with Rengar and Leblanc being the worst and Fizz and Akali being pretty bad too. I think the problem with Katarina's rework is that despite it adding skill expression to her kit, and making it so she is actually strong early game, the rework ultimately failed to solve one of her main problems: Katarina is still extremely snowbally and unstoppable once she is ahead, but when she is behind, she offers nothing to a team. Compare for example, to Nidalee or Kha'Zix. When they are behind, they can still, at least (respectively) heal her teammates or slow multiple enemies (with an evolved W). All that Katarina has is damage; if she is behind, she is useless. However, if she is ahead, she will murder your entire team because she has insane AoE burst damage with resets. Everyone praises Katarina's rework as if it was perfect, but on my opinion, all that Kat's rework did was make it so that she is at least not infamous as a braindead champion.
I'd argue that the rework made it (somewhat) better, as she is no longer 100% reliant on getting a kill to get out of a fight. Previous Kat, once she went in with E, had to take someone down or there wouldn't be a way out. New Kat at least has the potential to go for shorter trades by picking up daggers.
Dysnomia (EUNE)
: 10-15 minutes? I didn't have a single game below 23-25min or so. Even when losing, i can't recall surrender accepted like ever, leading to 40-50min of life taken away by feeding scrubs.
By the time you reach 40-50 minutes, everyone is basically full build which means you are on mostly equal ground again (aside from the difference in scaling between the teams)
: I had faith for all of season 6... Ardent wasn't dealt with until the end of S6/preseason 7... Faith is running thin!!!
It took almost an entire season before a community of about 100 million players realized that Ardent was broken. People only started using it towards the very end of the season, even though it had been exactly the same for a very long time. Can't really expect a team of just tens of devs to discover something before the playerbase does. And yes, it took several patches afterwards to get it nerfed, but that was a combination of surprise ("Huh, this thing that has been exactly the same for many months is suddenly OP?") and not wanting to nerf the item that made enchanters viable right before Worlds (as there had been a lot of criticism in the past when they shaked up the meta right before Worlds). There are definitely things you can blame on the balance team, but Censer isn't really one of them.
Syrdon (EUW)
: Exactly. Before that, the balance team was doing an ok job, they sure fucked up sometimes but overall it was kinda good. Hell, they were even posting thoughts about reworking crit. But since the juggernauts they keep adding more and more binary mechanics (starting with the concept of juggernaut itself). Also they just don't seem to see there is a problem with itemization and scaling in general.
Before that we had good ol' Kassawin, the legendary release Xin Zhao (not sure if release numbers are done by the balance team or by the champ designer), release LB, the holy top lane trinity of Renekton, Mundo and Shyvana (or Jax before that), the holy jungle trinity of Jarvan, Vi and another Warrior abuser I can't remember (the origin of the -5 AD meme), the time where mid lane was basically assassins only, we had the "Ziggs meta" where games could get stalled for hours just by waveclearing mids, and I could go on for a while. Whether League is balanced can be argued about, but please stop the nostalgic "back in season 7/6/5/4/3/2/1/beta/alpha/pre-release/whatever balance was still good" bullshit.
Jakra (EUW)
: The only credible piece of evidence is that 2016 saw around 100 million players on average on a monthly basis, whilst the following year, League had around 80 million. This is the **only** time the player base has dropped, which doesn't really mean much, because 80 million is still higher than years before 2016. Mind you, 20 million is still a high number.
Correct me if I'm wrong, but I'm pretty sure the 100 million was last year (they announced it at the 10th anniversary of Riot), and that no player amounts have been released after that.
: > [{quoted}](name=NorthernRedStar,realm=EUW,application-id=3ErqAdtq,discussion-id=JbxdllPN,comment-id=0004,timestamp=2018-01-22T15:03:59.546+0000) > > The game's gonna die if the things aren't starting to get fixed. It's going to happen slowly, but it WILL die. The game is dying fast as hell. A simple look at the boards will tell you that.
I have been visiting the Boards since early S5, and since then the Boards have always been filled with rants and complaints. If the Boards were representative for the entire playerbase, the game would've been dead several years ago. Spoiler: it's not, and looking at about 100 complainers on the Boards and using that as proof that "the game is dying" is stupid and ignorant as hell.
ThePikol (EUNE)
: And what players are Riot asking if they like curreent state of game? Because I have never been asked, nor have I ever heard about it? Was there some questionnaire?
There are occasional random surveys (I've filled in quite a couple of them over the last few years), and for Riot themselves, the amount of active players is obviously a very useful (long term) metric to see whether they are still on the right track.
: Or {{champion:26}} One old Boi
Or {{champion:2}} Another angry boi
: > [{quoted}](name=very toxic xd,realm=NA,application-id=3ErqAdtq,discussion-id=pxEy5A7b,comment-id=00040000,timestamp=2017-12-03T10:04:27.185+0000) > > if she q backwars ult flash and the star hits you whilst you being asleep that will one shot you :) > > atleast with adcs you can put behind so theyre useless Same with Zoe.. She is literally a one shot bot, if she cannot do her combo and kill, she loses. Meanwhile Draven, gets a BF and is unkillable.
* Draven * Unkillable Choose one. Draven deals a shitton of damage, but he is definitely killable
: My argument is biased yes, I feel annoyed at riot. I'm not hiding that fact. The statement I made is my own opinion and to show how I feel. I hate loot boxes in general no matter what game they're from. I know skins are a way to maintain to money I never said they were bad, In fact my biggest enjoyment playing league was when it was just. They make skin, I like skin, I buy skin. No loot box shenanigans. The point I wanted to make with emotes was that because they can be potentially ignored by the everyone else in the game. They should atleast have them cost blue essence as well due to the fact that they could be muted is what I'm trying to state. The issues with skins are how they're handled mainly, Cassiopeia players for instance had to wait 4 years to get a skin. I could've got a uni degree to learn how to make a skin myself by that time. Issues like that is what makes champion player bases feel isolated. Some other issues are how the meta can be altered to buff champs that are receiving an upcoming skin. This isn't a problem itself but when must needed champion nerfs are being delayed until after a skin is released it becomes a problem. Creating issues for player enjoyment when facing against said champ is much longer than what is nessecary. Then also people who buy the skin end up feeling bamboozled as well because they're champ got hit hard with the nerf bat straight afterwards. This doesn't happen all the time (comparing project Ashe to pulsefire cait release) but the fact that it does is the issue.
> In fact my biggest enjoyment playing league was when it was just. They make skin, I like skin, I buy skin. No loot box shenanigans. Is there anyone preventing you from doing that now (aside from the gemstone skins)?
: _Dear boards gods please let me answer this one honestly without incurring too many downvotes_ Yo, the team was def expecting this question. Even though it's technically the same price as before (we just scaled up the cost when we multiplied all your other BE by 6.5 for the new season), it feels like it costs more because now BE is useful for unlocking champs more directly. The short answer is that we don’t currently have plans to change the price because the team wants to be careful about removing too many things that BE is used for unlocking. I can share a little more on the thinking around it: The reason Mastery 6 & 7 have always cost BE to upgrade is mostly because we needed to give players a use for BE back in the old system. Now that we’ve connected the loot system with the normal rewards system, we’re having to think longterm about what should and shouldn’t cost BE. Mostly BE is useful for unlocking champs, but we want it to be useful for everybody—including people who don't want to use it on champs. The new leveling system gives vets gemstones and unique emotes alongside the other stuff, and the Blue Essence Emporium is working out pretty well too. There’s more we’ll have to do on that front, but I’m sure we’ll figure it out over time.
To add onto this, shards (which you currently get a lot more of) can still be used as well. I'm sitting on mastery tokens for something like 20 champs, so when I get a Ryze shard, instead of disenchanting it for 90 BE I can just use it for a mastery which would usually cost me several thousands of BE, which feels pretty nice.
Hibeki (NA)
: I think the real problem is they dont have balancing members outside of silver...
Meddler recently destroyed this myth. On mobile so I can't find the link easily, but it was somewhere in the quick gameplay thoughts I think. TL;DR of it: they have plenty of plat/diamond team members, plus a playtesting team with diamond+ and even ex-pros.
: > [{quoted}](name=Ahri Lover Rock,realm=NA,application-id=3ErqAdtq,discussion-id=KMRFjOza,comment-id=,timestamp=2017-11-20T20:39:07.895+0000) > > 3 - Riot listens to Gameplay A LOT more than they realize. This is what scares me the most.
I always wanted to see a featured game mode where balance is decided by Boards + reddit...
: did this kid just use the word faster describing the rate of unlocking champs? LMAO..5-6 games max (for me atleast)to save up ip for a cheap champ..yes its cheap but its still a new champ to try out.. now it takes 20 something games to level up to get a capsule thatll give you maybe 2-3 shards that you then have to dischant to buy a champ..which sucks if none of the champ shards are of champs you want so who knows how many times you have to level up before you dischant enough shards to buy who you want
https://boards.na.leagueoflegends.com/en/c/developer-corner/hAaYMrEs-leveling-and-rewards-early-impressions-and-adjustments It is about the same currently, and it will be improved even further to the point where in about 99% of the cases you get more champs/currency than before.
Tactrix (NA)
: You are in the majority my friend. And you're exactly right rito did ruin this game, and they keep trying to hide their money grubbing ways behind the ol' chestnut of "we're trying to improve the game". Which we know is complete and utter horseshit. The only thing they're trying to improve is their bank balance.
"You are in the majority" based on what? This post has 16 upvotes, and occasionally a Boards rant manages to get several hundreds of upvotes. League has an estimated 100 million monthly players, and no way that some random whiners on the Boards (which has such low quality discussion that Rioters tend to post more on reddit than on their official Boards) are representative of all those players. So unless you can get me actual proof that "the majority" (which is several tens of millions of players) feels like Riot has ruined this game, I will make the very bold assumption that a multi-billion dollar company has a better idea of what they're doing (and yes, that includes making money, they're a fucking company after all) than several circlejerkers on the Boards.
Thryale (NA)
: plz be sure to focus on his battle mage and strategic prowess instead of making him yet _another_ lightning speed reflex champ for all the cod players like Lee. My reaction speed is garbage, but I'd like to be able to do well with him. (PS: I'm still bitter you made veig's Q a skill shot AND an AoE that doesn't even hit 3 targets, so it no longer makes spell vamp good on him for lane sustain)
I believe they mentioned somewhere that they were going to double down on the "stone cold ruthless leader" archetype and less on the strategist part.
Engelin (NA)
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=EKvEWhk6,comment-id=0009,timestamp=2017-11-02T16:24:41.233+0000) > > I'm pretty sure Riot's _already_ covered why they won't be doing this multiple times by now... They've covered why they won't allow full teams. There is absolutely no reason for the player cap to be less than 2.
> [{quoted}](name=Engelin,realm=NA,application-id=yrc23zHg,discussion-id=EKvEWhk6,comment-id=00090000,timestamp=2017-11-02T17:30:42.138+0000) > > They've covered why they won't allow full teams. There is absolutely no reason for the player cap to be less than 2. Afaik the reason why they wouldn't allow teams was because the whole practice tool infrastructure wouldn't work for multiple players (which is understandable, practice tool does some pretty weird things to the game and I can imagine that very sure that coding it for 2 players wouldn't be any easier than coding it for 10. So yes, there is a reason: it is not considered to be worth the time and resources that would have to be put into it to make it work
Infernape (EUW)
: Speaking of the API, I find it weird how Riot's API agreement says something along the lines of "you cannot have an MMR checker" yet OP.GG is allowed to exist and have one. But aside from that, it would be nice to see their reasoning behind why certain champs (looking at you Twitch) aren't being looked at despite the statistics saying that they were incredibly strong.
I think Riot means that you cannot have an MMR checker that pulls your MMR from the API. OP.GG, as far as I know at least, just gives an estimate based on things like LP gains/losses
: It's still pretty sad. If only their jungler smited the elder dragon, they would have won the game.
After rewatching it, it seems like they smited at the exact same frame. It instantly goes down from 1067 HP, with both smites on CD after that.
: I'll cut my balls sack off if Misfit win SKT
Lost R (NA)
: That's not very surprising. Riot is based in the US, and the majority of their players are based in either the US or in the East Asian countries. As a whole, the gaming industry designs their games for a western audience, even though this has had a negative influence on the Japanese end in recent memory (Many Japanese franchises have been westernized because of the popularity of the game in the western countries). But that's the consequence of trying to appease everybody all the time and working against your own strengths. https://www.youtube.com/watch?v=6OJ05AjbVYk
> the majority of their players are based in either the US or in the East Asian countries I believe that EU is the second largest region when it comes to playerbase, only (miles) behind China. And I'm 100% sure that NA is one of the smaller servers, even the Brazilian server has more players than the NA one.
Lost R (NA)
: Ah, this old chestnut. This is a general issue with esports as a whole. There are very few regulations about player rights and payment because it's such a new industry inside a new industry that already has very few standards and regulations, itself; that's why you see an increasing number of game companies conducting increasingly shady practices. Honestly, I don't know much about the internal politics, here, and who decides how much money can be invested towards professional teams as a whole, much less individual teams. Costs can wildly vary depending on not just what country, but what part of what state the teams are based in, and as Riot stated in the first link up there, they didn't want to turn a profit on the LCS. While this means they don't have to pay the professional teams as much, the potential for money could be exponentially greater than their financial costs, though that may come with certain... [compromises.](http://tvtropes.org/pmwiki/pmwiki.php/Main/ProductPlacement). [Compromises that would make you want to commit murder](http://tvtropes.org/pmwiki/pmwiki.php/Main/EnforcedPlug). One big issue with esports teams is they are very heavily mired with corrupt managers that use it as a get rich quick scheme, including withholding payments to players while micromanaging their lives (goodbye, social life), cutting corners, skimming or outright committing tax fraud. And that's just inside the US. There was that one story a few years ago about a scandal involving the Riot branch in Brazil, a country that treats corruption like a currency. It's a very complicated issue because of how international this industry and subculture is with how little money is involved (fun fact: the Washington Redskins are the most valued football team at $1.5B; Riot is worth more than the most expensive NFL team), and the few laws regulating all this vary from country to country, if they even exist at all.
One of the main reasons for the controversy around EU LCS teams is that Riot has seemed to favor the NA LCS over the last few years. Whether it be broadcasting schedules (EU LCS starts at 5 PM during weekdays, when many people are still at work), the amount of content created (NA LCS gets 10x more videos), the league structure (first Bo2 because "ties are a part of European culture", now the shitty group system) or the clarity around it (all we heard about the future of EU were some ESPN leaks about EU being split up in 4 regions). It's why 4 EU LCS teams (G2, Splyce, Misfits and even the region's oldest and most loved team Fnatic) applied for a spot in the NA LCS
ganggoink (EUW)
: OP is just a low elo mid main who thinks azir at his prime isn't the most overpowered thing this world has ever seen
It wasn't the most OP thing the world has ever seen. There were still things like release Xin Zhao/LB or reworked Skarner/GP/Morde. Azir was nothing compared to those...
: attackspeed reds/quints scaling resist elsewhere Grab your TLD for a tad of poke/burst {{item:3006}} {{item:3115}} {{item:3124}} {{item:3116}} {{item:3083}} finish with {{item:3001}} {{item:3157}} {{item:3135}} whichever you need there you go just farm with regular attacks mostly and use only 1 soldier for pokes/clears it will attack fast enough to dmg i promise and you got tld too with voidstaff you kill people so fast it's not even funny anymore if you are having trouble staying alive pick one of the tanky options If you are feeling adventurous you could grab stormraiders but it wont be usefull until later Or you can be a teamplayer, grab stoneborn pact and build {{item:3116}} {{item:3504}} {{item:3174}} instead, it's what i do on {{champion:63}} {{sticker:slayer-jinx-catface}}
Look, I don't claim to be extremely good at this game or Azir, but I did manage to reach Platinum with 200k mastery on him, so I think it is in my right to say this build looks odd to say at least, especially since your account seems to have exactly 3 Azir games since season 5. I have never ever ever built Warmogs, and looking at the numbers: Rylai's and Warmog's together gives 1100 HP. To make Warmog's work, you need 2750 HP, which, without any other bonus health, you would only get at level 16. I also don't know why it would be useful in lategame (because that is when you get it) teamfights, because there are very few cases where I survive with low health on Azir without Zhonya's: either they don't reach me at all and I stay at full health, or they get to me and I die. 800 HP will rarely make a difference for that. So if you really want defense, just go Zhonya's and Banshee's, the active+passive give you more survivability than a bit of HP and they also give you more damage. Guinsoo's technically works for raw damage (someone did the math on it on the Azir mains subreddit), but only as last item instead of a defensive option. Berserker's Greaves are better for waveclearing, which is why we saw some pros build them (wave management is much more important in pro play and very high elo), but (again, the math has been done) for fights Sorc shoes deal more damage in most cases. I literally always go Nashor's > Rylai's, and if I am not in desperate need of a defensive item to survive against a fed assassin I will always go Void Staff and Deathcap (order depending on enemy MR) after that. 5th item is basically always Zhonya's or Banshee's. It's also flat out wrong that you just want to farm with normal AAs during the laning phase. W has a fairly low mana cost, so you can easily shove with it to prevent early trades (which Azir isn't very good at) and roams. Especially against assassins or very long range mages (Xerath, Ziggs, etc) you want to have the laning phase as passive as possible by just continuously shoving and making sure they are too busy with CSing to go aggressive on you. I have never tried a "support" build on Azir, but I can't imagine it being better than either a standard Azir build or something like a Karma that is meant for such supportive builds. Azir is made for pure hypercarry-level AoE magic damage with a bit of engage/playmaking, not to be a supportive healer. So while I appreciate that you are trying to help, I cannot agree with what you are saying.
: tbh, this should have been implemented long ago. it's not a particularly hard client feature to make, in theory.
You're right that in theory, creating a "favourite" section isn't hard by itself. The automatic position-sorting is a bit more difficult, but still no problem for a billion dollar game company. However, the more code you already have (and the League client probably has a lot of code when you consider how much it needs to do), the higher the chance of unexpected behavior and bugs. An example is an old bug where Super Galaxy Rumble's Flamespitter did more damage on red side or something like that. Was there some specific line of code that made this happen (if rumble == on red side then flamespitter.damage = flamespitter.damage*1.1)? Probably not. Sometimes bugs can be caused by something that seems completely unrelated. It's not impossible that the Rumble bug was caused by the HUD change or a Bard buff or whatever. So while making the feature itself is easy in theory, the potential of completely random issues appearing in other places because of it is always there, and that's why implementing such a feature can be much harder than it seems.
: A good azir is your worst nightmare.
So is a bad Azir (read: my Azir)... when he is on your team
: Can we stop the "only one class matters" metas?
First of all, I don't think "only one class matters". I'm assuming that you are mainly talking about pro play, because in soloQ (aside from very high ELO, and then I mean like the top 0.05% (master and challenger)) over 90% of the champs is viable with around 50% win rate, and no classes are really obsolete (I can't remember there ever being a case where a complete class was completely unviable for soloQ). Top lane features tanks like Cho, Shen and Maokai, as well as carries like Jayce, Kennen and Rumble and stuff in between like Jax, Jarvan (bruiser), Trundle and Gnar. Jungle might be the most one sided with tanks like Gragas, Jarvan (full tank) and Sejuani dominating, but there is still plenty of room for pocket picks like Nidalee, Kayn, Ivern or even a full AD Rek'Sai like yesterday. Mid lane currently has 3 (well let's say 2.5) classes: all sorts of mages, a few ADCs (Corki is still an ADC!) and a single tank (Galio). Bot lane has only 1 class, but changing that would require a lot more effort than some simple balancing. And among the ADCs there are more viable champs (compared to some other metas) than usual, throughout the past few weeks we have seen Xayah, Trist, Kalista, Ashe, Sivir, Twitch, Kog, Jhin, Varus and Cait (and a single Lucian, but that didn't work). And for support we have both enchanters and tanks in a decent spot. Second, yes: that might be too much to ask for. There is not a big red "PERFECT BALANCE" button somewhere in Rito HQ. Balancing is an extremely extremely difficult matter, so we should not pretend like there is a simple solution to instantly make everything viable from bronze to worlds. So while pointing out interesting stats or offering suggestions does help, but just asking "Riot please make all classes equally good" seems a bit ignorant, because if it really was that easy, Riot probably would have done it by now. ------------------------------ TL;DR: Every class except maybe assassins (in pro play) is viable on at least 1 position, so the problem isn't that big. It obviously isn't perfect, but I don't think I could do a better job myself, and I think the same goes for the Boards.
: > I remember the days when assassins could actually flank and get picks then escape by punishing squishies out of position. I do too. Everyone complained about them just as much as they complain about ADC's now. Can everyone just stop using ''i remember the days... '' that is actually so dumb.
People will always complain. I have been visiting the Boards for about 3 years now, and it has always been filled with rants. I remember the constant Riven and Katarina rants, then when they were nerfed it was Zed and Vayne, etc. etc. etc. with of course the occasional Yasuo or Lee Sin complaint mixed in. There have been complaints about ADCs dealing too much damage, about mages oneshotting everyone, about tanks dealing as much damage as bruisers, about bruisers being as tanky as tanks, about basically everything.
Zed genius (EUNE)
: that only applies for those: {{champion:238}} {{champion:91}} {{champion:55}} {{champion:84}} etc. those assassins are still op: {{champion:29}} {{champion:18}} {{champion:67}}
Don't forget {{champion:134}}
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JMoormann

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