Sanngriðr (EUNE)
: Nerfing mages is a good start.
saltran (EUW)
: I'm fine with junglers having impact on early game and ganking. I'm the only one?
sure, if you say "impact" like that it would be fine now the impact should not remove impact from other lanes https://media.discordapp.net/attachments/299493047899521024/436584870744162314/unknown.png?width=1192&height=671 i literally just had a game where i did NOTHING in the game because kayn towerdove me top like 3 times with aatrox passive and ganked me so much but i won because my jungler in the meantime did the same with bot lane i could litearlly have gone afk after 15 min and i would have win the game
Aptest (EUW)
: Mrs Sona, don't you think Supports need nerf too?
the support nerfs are comming along the changes to adcs at least this was said by repertoir/meddler
Rioter Comments
: the idea is that you would want to copy what the pros do because they are playing the game optimally and so should you. if the optimal way to play the game is to pick a mage, shove the wave and roam to gank sidelanes or clear vision, that's what you want to be doing too because that's what wins you games. and since this winning strategy is deemed unhealthy for the game as a whole (too much pve, not enough pvp) riot is addressing that. let's be honest, if you are bronze or silver, these changes don't matter because you have no idea what you are doing anyway.
: "Mages should run out of mana if they cast constantly in long fights"
? they did this so ryze uses W on minions to get mana back which would leave him vulnerable to all ins though i think it shouldn't give mana back against champions
: Because if something gets broken in pro play, they have to nerf it. Note that they don't often *buff* around pro-play. They primarily nerf around it.
this isn't really true the poppy changes on pbe intend to buff her in pro while leaving her the same in soloq
: Is Kog still (ab)using bruiser items or has that stopped
: it's literally day one not a full twenty four hours into the patch, give it at least 3 days ._.
Ernie (NA)
: we need to sell more kai'sa skins we should buff kai'sa !!! and add this to her passive: "ignores 100 percent of armor, have fun right clicking"
> [{quoted}](name=Ernie,realm=NA,application-id=3ErqAdtq,discussion-id=AyUT0RHR,comment-id=0000,timestamp=2018-04-18T20:18:38.290+0000) > > > and add this to her passive: "ignores 100 percent of **magic resistance**, have fun right clicking" hehehe magic damage adcs are all fun to play against {{champion:42}} {{champion:145}} {{champion:96}}
Rioter Comments
: I'm not sure you actually know what power creep is and how it applies to this game. The power creep you are talking about can really only be seen in games like Yugioh or Hearthstone. The companies that run those games release new cards that are miles ahead of the older cards by comparison and permanently change the game that way with almost no feasible way to tune it down. To see that in League, Riot would have to release champions at a rate higher than they did when the game was first made. I don't see anywhere in pro play or higher elos where the only good champions are the new ones. Janna has been in the game since the beginning and is still overpowered. Sion's rework was over a year ago and he's still really good. Skarner is a contested pick in pro play last I checked. Trundle, Morg, Cho, Olaf, and Alistar all see a lot of pro play and they are all old as fuck. I don't think you even read my post because I specifically said that they are hitting mages next patch and are going to be hitting ADCs/Supports within the next couple following patches. So many people on this board are completely delusional about what the real problems in this game are.
Zed genius (EUNE)
: According to champion.gg there are 44 mid champions. 4 of them are AD 6 of them are AP assassins,4 of whom have similar playstyle to mages 34 of them are mages Anything different than mages is never picked in competitive pick or in master and challenger. That's where the game is balanced from. It is not balanced around your silver 4 solo q
: since they started making AD casters in bot lane
and those adcs are all garbage so yea go and nerf their mana management except jhin but that's because of guinsoo jhin has a bug (which made guinsoo disabled on jhin in pro)
: The mana changes may not be that bad
> [{quoted}](name=Catastrophic,realm=EUW,application-id=3ErqAdtq,discussion-id=tqT4vUgE,comment-id=,timestamp=2018-04-18T13:25:26.534+0000) > > > And I agree with that statement but, I believe the solution is to nerf ADCs too, not un-nerf mages and that is going to happen and i'm glad mages are getting nerfed because i'm sick of assassins being shit
: > since when adc should be gated by mana? Why should only one class be gated by a resource in addition to cool downs?
> [{quoted}](name=HaIlMonitor,realm=NA,application-id=3ErqAdtq,discussion-id=qM8HKaVV,comment-id=00010000,timestamp=2018-04-18T13:17:58.913+0000) > > cool downs? it's hardly a thing anymore too i hope that after looking at mana costs they look at CDR and gut it not only in the mage department but everywhere Cooldowns are hardly gated anymore every mage has at least one low cd spell that reaches 1 or 2 seconds cd with cdr, it became absolutly ridiculous Now in this thread a lot of people are going to bring up ADC to the talk but just because ADC are cancerous and broken doesn't excuse the fact that the mage class has hardly weaknesses now and it's a FACT because they dominate the mid lane since a year now in competitive and riot tries to buff zed a billion of time but it doesn't change anything in competitive, just makes him more aids in solo queue
Krotux (NA)
: Why is ADC mana not being nerfed as well?
since when adc should be gated by mana? when i started this game, it was said that mages use spell to play the game and those spells cost more mana than the others remember when every mages had 120 mana on their spells? and 300 mana on ult? riot remembered their roots of design, now that they powercreeped every mage through mana costs they're reverse powercreeping mana items that's it
: {{champion:12}} literally does that a 100 times better, with better AoE knock-up hitbox & shorter cooldown. Hell, even {{champion:54}} 's ult is 1000x better than Poppy's.
: The conclusion you reached implies otherwise.
you think that a champion receiving a0.75 sec knock up in AOE where allies can synergise their combo will not be good in pro? ok fam
: You're only targetable during it if it's uncharged. So it's just a normal, single-target .75 second knock-up on a 140 second CD. That's not massive.
> [{quoted}](name=Attticus Finch,realm=NA,application-id=3ErqAdtq,discussion-id=FxVevYWJ,comment-id=00020000,timestamp=2018-04-17T21:58:25.677+0000) > > You're only targetable during it if it's uncharged. yea, i already knew that?
: Can I Get Some Context for the Poppy Nerfs on the PBE?
ult doesn't make you untargeable anymore which is massive E range increased the changes are a buff for competitive play and neutral for soloq
: > [{quoted}](name=Je suis Rubick,realm=EUW,application-id=yrc23zHg,discussion-id=27mrj62T,comment-id=00050009,timestamp=2018-04-17T21:31:53.214+0000) > > make me dream, tell me what are the goals "Snowballing Fighters can carry" (Caution: It is very likely that our idea of "snowballing fighters can carry" is different from a fighter main's idea of the same thing)
> [{quoted}](name=Riot Axes,realm=NA,application-id=yrc23zHg,discussion-id=27mrj62T,comment-id=000500090000,timestamp=2018-04-17T21:41:07.341+0000) > > "Snowballing Fighters can carry" > > (Caution: It is very likely that our idea of "snowballing fighters can carry" is different from a fighter main's idea of the same thing) Can we just like talk about which level of play are you aiming for those changes? because fighters are fine in plat/diamond with conqueror but as soon as you hit high diamond and competitive it's impossible to play them or to carry anything, conqueror is unable to be used If you aim to make them better for high elo be sure to not half do it, because they're having troubles against a lot of things and the first thing that comes to my mind is CC
: Sure. Gonna talk more problem statement stuff than exact details but those'll be coming in the next couple weeks. One thing to note is that we're doing less of a giant midseason release this year. Changes will come over a couple of patches, and it'll be smaller scope - there's no Runes Reforged or Elemental Drakes in this one. The changes that are there are likely to be significant, though. Likely to see changes aimed directly at Marksmen on 8.10 or 8.11, possibly both depending when work is finished, and then possible (but definitely not guaranteed) Fighter work in a follow-up patch. We're looking at Marksmen with a few values: 1. The mere fact of getting to two items shouldn't guarantee they're the most valuable champion on a team, but getting ahead should matter a lot. 2. They need to be able to buy early items that ensure they can be fun, have responsive inputs (shoot-step-shoot is pretty unpleasant with no AS), and contribute appropriately. I take that to mean they need to get Attack Speed, potentially movement speed (though less required), and at least some punchy, powerful hits. 3. We're going to be looking for ways to play up the difference between a snowballing champion and one that's merely on the curve - that includes Fighters, Assassins, ADCs, and Mages (though we think Mages are actually more correct than the other three - if they're behind, they provide primarily utility, if they're ahead they can be great damage carries). We'll especially value any time we can hit multiple of these classes with shared items - e.g. items that help both Fighters and Marksmen, or Assassins and Marksmen. 4. Some opportunistic stuff - e.g. reducing the burst damage of very late game Infinity Edge builds to other squishy champions. This will probably mean significant reworks to Infinity Edge, Essence Reaver, Last Whisper/Lord Dominik's Regards, cost changes to things like Phantom Dancer, possibly a new item, likely buffs to some underperforming items, plus some ADC base stat changes.
> [{quoted}](name=Riot Axes,realm=NA,application-id=yrc23zHg,discussion-id=27mrj62T,comment-id=0005,timestamp=2018-04-17T19:31:08.573+0000) > > Fighter work in a follow-up patch. make me dream, tell me what are the goals
: > [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=hFxuQd4z,comment-id=0000,timestamp=2018-04-17T21:11:29.809+0000) > > So... so damn close > > At least it isn't a point-and-click root anymore Well W and E are both targeted so it still technically is
> [{quoted}](name=Akali is SO HOT,realm=NA,application-id=yrc23zHg,discussion-id=hFxuQd4z,comment-id=00000000,timestamp=2018-04-17T21:14:06.011+0000) > > Well W and E are both targeted so it still technically is at least it isn't a point and click INSTANT root anymore
Rioter Comments
: > [{quoted}](name=Je suis Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=fJIti5TZ,comment-id=00020000,timestamp=2018-04-17T10:59:35.215+0000) > > you summoned up why new galio is a shit design > > literally revert the rework is the good call to do, sure you can try to fix his new design but new design has much more problems The old galio was a shit design as well. Even when the new Galio isn't in a good spot, he sees about 10 times more play than the old Galio was.
> [{quoted}](name=LDG Jiambles,realm=NA,application-id=3ErqAdtq,discussion-id=fJIti5TZ,comment-id=000200000000,timestamp=2018-04-17T19:45:59.267+0000) > > he sees about 10 times more play than the old Galio was. who would have thought that a busted champion would see play just wait until next patch nerf then we will talk you for sure don't remember his 0.4% pick rate before they added damage to his W
: Shes not one yet. Arent ryze talia and galio nerfs already on the pbe? What ever happened to proactive balance as apposed to reactive balance from the team? Alomg with the recent zed buffs i think this is to try to shoe horn them into lcs for more flashy plays rather than the stagnant shit a decreasing number of people watch.
> [{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=jXeNiebI,comment-id=0000000000000000,timestamp=2018-04-17T18:35:33.243+0000) > >What ever happened to proactive balance as apposed to reactive balance from the team? i don't know, no one knows and i don't care
: Yes but she had a major trade off, she struggled to burst someone down. Npw with the damage amp back on her charm thats no longer an issue. Its actually strange how you can go from one thread talking about how op one generalist in toplane is disgusting but a new one in midlane is ok. Consistency please
> [{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=jXeNiebI,comment-id=00000000,timestamp=2018-04-17T17:57:13.546+0000) > > > Its actually strange how you can go from one thread talking about how op one generalist in toplane is disgusting but a new one in midlane is ok. ahri is not a competitive pick her generalist nature is just "i don't have weaknesses" but it's not "i do every thing midlaners do but better" ahri is not better than ryze/cassio at solokilling an entire team ahri is not better than taliyah at roaming ahri is not better than galio at tanking unlike gnar and toplaners
: New ahri appears to be to good as a generalist
she ALREADY is a genearlist, some champions are balanced around being generalists because they don't have anything to specilize on that's why they're called jack of all trades, master of none
Nymzo (NA)
: And the W is still a point and click CC. Man, they never learn do they?
except that now it's not a hard cc anymore, unless you use E which means it's not instant anymore which was the BS part of his W because there was no counterplay to a ryze flash+W you now you have time to cc him/dash away before he uses flash+E+W
: > [{quoted}](name=Je suis Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=XYjsUeWz,comment-id=0000,timestamp=2018-04-17T17:21:33.948+0000) > > classic plat elo Quick question, is it that Top laners are now dominating the game in most elo's after the release of Conqueror? Or are they just better in general?
most elo? sure in the elo that knows how to play? they're garbage in competitive? conqueror renekton got smashed by ornn in lck, no one plays a conqueror champion in competitive, not a single conqueror champion, when i talk about competitive i talk about every single tournament that isn't pro like ESL tournaments
: Why nerf Sona lol, she's already been nerfed so many times. She get's blown up as soon as any jumps on her, her Q poke isn't that high anymore when compared to Janna's damage now lol since it scales with her movement speed. If Sona had her Q not prioritizing champions that would make her get behind even further in both gold and experience since coming closer to proc Spellthief's Edge would pose a great start for an engage for the enemy.
her Q poke is not high anymore because it's unhealthy if they made it healthy it would open up for buffs
: Hmmm
classic plat elo
: Meddler Gameplay posts *should* be back on Friday
this new has the effect of a lukewarm shower on me, i prefer hot showers but i don't give a fuck actually
Rioter Comments
Sanngriðr (EUNE)
: Tanks should be given the disarm mechanic.
> [{quoted}](name=silver 5 btw,realm=EUNE,application-id=3ErqAdtq,discussion-id=laMFyJEg,comment-id=,timestamp=2018-04-17T13:25:13.822+0000) > > This will help em do their job without getting oneshotted instantly i wish tanks got oneshot in my games
ZJD123 (NA)
: I agree with most of the post but I think you completely misunderstood how {{champion:157}} works. He is not at all like zed, infact they are opposites. Zed goes 5-0 every game but then loses. Yasuo goes 0-5 and then hits his 0-6 powerspike and carries the game. Not sure how you would call yasuo an early game champion. You should have used {{champion:91}} as an example with zed , that would make more sense cause talon was actually gutted for the exact reasons you mentioned.
> [{quoted}](name=ZJD123,realm=NA,application-id=3ErqAdtq,discussion-id=n4weWwIp,comment-id=0003,timestamp=2018-04-17T02:30:39.357+0000) > > Zed goes 5-0 every game lol
SEKAI (OCE)
: That moment when your ulti has longer CD than summoner spells (at least at spell level 1). In fact, that ulti at its level 1 may have longer CD than ALL summoner spells kek.
flash and teleport have 300 sec cd
: ryze changes that Riot didnt want you to see
300 sec cd ult either make him a 3 spells champion, or rework his ult because this is becoming a joke
: I don't think Galio should be a waveclear spamming tank who can negate the ability to engage against his team from across the map.
you summoned up why new galio is a shit design literally revert the rework is the good call to do, sure you can try to fix his new design but new design has much more problems
: Honestly Riot, it's time you reworked Galio again
his W and ult are the spells that need changes in my opinion
Purgë (EUW)
: > [{quoted}](name=Je suis Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=lppEEtw0,comment-id=0001,timestamp=2018-04-16T20:08:05.401+0000) > > 22 sec cd W > no pressure lvl 1 > can't kill you until lvl 6 that's why he almost always get first blood on the first 3 levels
yea if the enemy midlaner has no hands sure why not
l MrD l (NA)
: How are people playing vs Zed?
22 sec cd W no pressure lvl 1 can't kill you until lvl 6
: He was a stat stick. His passive? Gave him more stats for stats he had. His W? Gave him more stats and healed him. His E? Dealt a little damage, but gave him more stats. His Q was a bland skill shot. His R was the most unique thing about his kit, but in the long run, his kit didn't compliment it and contradicted it in a lot of ways. When a champion has a majority of his kit comprised of little more than stat checking, they become volatile and difficult to balance. If you overblow their stats, they become monstrosities. If you undercut their stats, they become guttered. This was the major reason on why old Galio was dumpstered. Rather than deal with the constant flux of now-he's-OP-now-he's-UP, they left him in a mediocre state until they reworked him to give him more elements so he didn't have to constantly check stats all the time.
so he was a stat stick but somehow damage reduction isn't a stat? new galio gives damage reduction to allies which IS WAY MORE BULLSHIT THAN ARMOR AND MR and gives damage reduction to himself old galio converted mr into ap to encourage him to build mr, new galio doesn't build MR at all despite his mr scalings, that's how bullshit the champion is new galio lacks of counterplay because he uses R which has the size of midlane, then you're forced to interupt everything you do new galio doesn't leave any chances to melees to do anything because they can't escape his W, and then his reverse E knock them up instantly new galio has %max hp damage and knock ups he's bullshit
: It's a shame because new galio is unbalanceable and will never not see a visit to riot patch notes quite possibly the worst rework in LoL history
new galio is a garbage piece of shit design yikes to knock ups, %max hp damage,damage reduction, mobility, and shen ult 2.0 who would have thought that he would become imbalanced
: Because he was kept in the dumpster because the only fix to his old kit was to make his numbers completely OP in order to have it be functional. He really had no finesse going for him, and his kit was pretty much nothing but stats.
he was kept in the dumpster for NO FUCKING REASON he has counterplay, his kit was perfectly healthy and had a purpose (mage that countered magic damage in genearl not only casters) but riot had to come and rework him and transform him into an unhealthy piece of shit that is getting nerfed in next patch ONCE again because new galio got nerfed more than old irelia
: Seems a little unfair that your using over 100 games for season 7 on daruis, and just a little over 10 for season 8. Results won't be that accurate if the numbers differ that much.
that's why i didn't talk about him, renekton is concerning much more but i don't want to risk to play darius for 10 or more games because i have much more impact as sion
: We're nerfing Galio because we're nerfing those above him, and we expect him to increase in priority as a result if left alone.
So, you're nerfing Sion and swain got nerfed, but Gnar and Camille who are below them aren't getting touched? no matter how i try to look at it i don't understand any logic of how the balance in pro is being done by riot
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Je suis Rubick

Level 70 (EUW)
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