: > [{quoted}](name=Jeoster,realm=EUW,application-id=6kFXY1kR,discussion-id=9xPLU9sT,comment-id=000200000000,timestamp=2019-01-09T11:14:25.684+0000) > > I mean it is an oppressive nation, it's high tradition, diviation from the tradition is likely not received well. Atleast the mages part and the mages part isn't misplaced justice and order, it's a core founding principle, it was build from people scarred from the rune wars, it's very inception is anti magic. I am pretty sure the reason Demacia is build were it is is because those that found it were running from mages and when they got there magic stopped working on them and that's where they build Demacia. > But well it offers things such as security and among it's ideals helping one another exists as does from what we can tell hospitality. > Of course I would argue the benefits only really exist for those that are willing to conform to it's laws and traditions and not a free for all. > As for other good things, well they are obvious a brave and courageous lot. An elite disciplined army. > > They also have little contact with the outside world since their fertile lands allow them to be self sufficient and they likely have a misstrust on the outside world and outsiders as a consequence. > > Edit: But aside from all that Sylas is just way worse than the whole Demacia is with all it's faults, after all his own Demacia would probably be conquered fast. He would have pretty much destroyed the army, probably no real commanders to guide people into battle, there would be no real faith or unity between the people after tearing down the traditions even though the traditions had faults. There would be more deserters no discipline, no real way to defend. Because no revolution has ever lead to the existence of a successful country.
> [{quoted}](name=wackywert,realm=NA,application-id=6kFXY1kR,discussion-id=9xPLU9sT,comment-id=0002000000000000,timestamp=2019-01-09T17:13:10.739+0000) > > Because no revolution has ever lead to the existence of a successful country. His revolution isn't even done with the favor of the people, it's mage outcasts. His attitude, in game quotes etc all hint a focus on destruction and tearing apart than bringing something new. Even If he were to win, he would be rulling over a general populace that both hates him and fears him. They wouldn't fight for his country, heck they could even likely just sell out to a foreign conqueror.
: Exactly. Right now Demacia is viewed as an opressive nation with little good to it, when it should be portrayed as a good nation whose misplaced values of Justice and order have led to mistreatment of mages.
> [{quoted}](name=CleverCactus,realm=NA,application-id=6kFXY1kR,discussion-id=9xPLU9sT,comment-id=00020000,timestamp=2019-01-08T22:19:21.065+0000) I mean it is an oppressive nation, it's high tradition, diviation from the tradition is likely not received well. Atleast the mages part and the mages part isn't misplaced justice and order, it's a core founding principle, it was build from people scarred from the rune wars, it's very inception is anti magic. I am pretty sure the reason Demacia is build were it is is because those that found it were running from mages and when they got there magic stopped working on them and that's where they build Demacia. But well it offers things such as security and among it's ideals helping one another exists as does from what we can tell hospitality. Of course I would argue the benefits only really exist for those that are willing to conform to it's laws and traditions and not a free for all. As for other good things, well they are obvious a brave and courageous lot. An elite disciplined army. They also have little contact with the outside world since their fertile lands allow them to be self sufficient and they likely have a misstrust on the outside world and outsiders as a consequence. Edit: But aside from all that Sylas is just way worse than the whole Demacia is with all it's faults, after all his own Demacia would probably be conquered fast. He would have pretty much destroyed the army, probably no real commanders to guide people into battle, there would be no real faith or unity between the people after tearing down the traditions even though the traditions had faults. There would be more deserters no discipline, no real way to defend.
: that's an hour and 10 minutes of calming down so you ain't more toxic in the future. and inting is one way to avoid leaverbuster. but both paths do lead to eventual ban. and even so, 3 Y/2 N, 2 Y/3 N, it don't matter. the point is you cannot force anyone else to leave for your own bad experience. definition of Hostage: https://www.merriam-webster.com/dictionary/hostage in no way shape, form whatever are you held hostage in a game. in a true hostage scenario you have no means of escape. in a scenario where a player is "holding you hostage" you can escape via exit. the player that was "holding you hostage" is no longer bothering you, you are out of a supposedly losing game, and you are taking the same punishment as if you were staying and inting.
> [{quoted}](name=Inkling Commando,realm=NA,application-id=ZGEFLEUQ,discussion-id=3cbgqLQP,comment-id=00040000,timestamp=2019-01-07T00:16:11.629+0000) > > that's an hour and 10 minutes of calming down so you ain't more toxic in the future. and inting is one way to avoid leaverbuster. but both paths do lead to eventual ban. and even so, 3 Y/2 N, 2 Y/3 N, it don't matter. the point is you cannot force anyone else to leave for your own bad experience. > > definition of Hostage: https://www.merriam-webster.com/dictionary/hostage > > in no way shape, form whatever are you held hostage in a game. in a true hostage scenario you have no means of escape. in a scenario where a player is "holding you hostage" you can escape via exit. the player that was "holding you hostage" is no longer bothering you, you are out of a supposedly losing game, and you are taking the same punishment as if you were staying and inting. I have never been banned. Believe it or not the ban and report system in league isn't particularly great. And to boot if i have been doing a decent job but the game has been fucked up by someone else and I just go "for picks" and die every time chances are I won't get banned either. I can't force people to leave a game, but they can force me to choose between playing it and a possible penalty and to make things worse the ones that can do the forcing is a minority. And I mean, I am not a holy person, I have been an asshole to people and just voted no on a lost game just for them to suffer it a bit more. And yes the people I have done it to flamed me,but do I think they are wrong for doing that? Well no I think not. As for the hostage thing again: Lol
: > It's not even as much people feeding, the same people will also refuse to surrender a game they lost and basically hold you hostage. An unfortunate consequence of the current set of attitudes, yes. Still not a justification for taking your anger out on, or insulting, your teammates. Breathe, see what you *can* control in the given situation, and move forward. Just because you accept something doesn't mean you have to like it. > And to be honest, If I where to be a bit of a devil's advocate, letting out the bile that the other player has been responsible for can be liberating, obviously it's not going to make you win, but some things are just lost anyway, so you might as well let them have it. Of course do it in ways that won't get you banned. No. They may be responsible in part for how you feel, but they in no way justify or are responsible for *your actions* as a result of how they made you feel. Do unto others, and all that jazz. If you're still angry after that match, for various reasons, the best solution is to play a different game mode at the very least, or take a break. > PS: I am not advocating flaming, but the nature of the game is such that it promotes it at least in some situations and complete pacifism isn't good either nor is it going you to feel better nor is it in fact going to make you magically win a game that is too far gone either. The game does not promote flaming in the slightest. In fact, the Terms of Service and Summoner's Codes explicitly advocate and have rules set *against* flaming. The issue at hand is again, other players. You can either become like them and aggravate the problem, or attempt to take the powers you do have and work toward being a part of the solution.
> [{quoted}](name=Totally Not Jinx,realm=NA,application-id=ZGEFLEUQ,discussion-id=3cbgqLQP,comment-id=00030001,timestamp=2019-01-06T23:54:32.583+0000) > > An unfortunate consequence of the current set of attitudes, yes. Still not a justification for taking your anger out on, or insulting, your teammates. Breathe, see what you *can* control in the given situation, and move forward. > > Just because you accept something doesn't mean you have to like it. > > No. They may be responsible in part for how you feel, but they in no way justify or are responsible for *your actions* as a result of how they made you feel. Do unto others, and all that jazz. > > If you're still angry after that match, for various reasons, the best solution is to play a different game mode at the very least, or take a break. > > The game does not promote flaming in the slightest. In fact, the Terms of Service and Summoner's Codes explicitly advocate and have rules set *against* flaming. > > The issue at hand is again, other players. You can either become like them and aggravate the problem, or attempt to take the powers you do have and work toward being a part of the solution. I think it is more of a difference in perception though only to a degree. For starts to talk about the point of that the game promotes it, because I think it sincerely does. I really doubt terms of service or summoners code do any actual work to deter you from flaming. And to be honest flaming isn't all that punished anyway, it only really is in extreme situations or repeated ones, at least from my experience. When I say the game promotes, I refer to the reality of teamate feeds excessively 15 mins roll around you propose a surrender the majority wants to end it and yet a minority can keep the game going. Leaving and suffering the leave buster isn't a great option either since practically it takes you less time to just lose said game than to wait out all leave busters. Even If you wish to remain calm and move on the game sort of either tells you deal with it or we will punish you. I agree we are responsible for our actions. But here's the deal I don't think that expressing your anger that someone who is responsible for it after they both ruined the game for everyone and yet refuse to let them move on, is an inherently bad thing or wrong thing to do. As for if you are still angry after the game do something else, thankfully I am old enough to be able to just that. Lastly, I don't think there is such a thing as being part of the solution as a player. You can sure ignore the asshole you can sure enough ignore all assholes, or at least not express your thoughts in the public chat. But I don't think that is a solution to anything, or at least not something I think is worthy of being solved. While I don't think that flaming people for the tiniest of things is the right thing to do,I do also think that a statement such as "flaming is bad at all times" is something i call false.
Altronza (NA)
: Does Petricite Affect the Void, Chemtech, and Hextech. If so in what way?
Petricite has it's limits, If I recall in the most recent story/short story "Demacian" heart a piece of Petricite was used to nulify magic and afterwards was destroyed. Aside from that there was a story long ago about Mordekaiser killing a demacian and If I recall in it mordes magic couldn't initially affect the soldier much because of his armor but on the other hand the soldier couldn't strike down Morde either and eventually died and I believe did turn into a spectre afterwards. As far as void is concerned I would assume because of it's the void it's either uneffected or you need too much petricite for it to work. As for hextech, would probably interfere with it in some fashion, but it's an assumption and there are no sources.
: One of the Easiest Ways to Turn Games Around
Leavebuster would mean like 20 minutes waiting for que for 5 games, that means 1 hour and 10 minutes of waiting, even the worst of lost games aren't going to last that much from the point they have been pretty much decided. Hence, If you don't want that, it's still more practical to stick around even if you are just suiciding into the enemy team. Besides, the much more common case of surrenders not working are the 3 yes 2 no and even in early stages the 4 yes 1 no where in fact 1 person is forcing 4 in a game that should they leave they may or may not get leave buster. As for your hostage comment: Lol.
: One of the Easiest Ways to Turn Games Around
It's not even as much people feeding, the same people will also refuse to surrender a game they lost and basically hold you hostage. This both frustrates you for the next game and ruins your time for the current one, and leaving isn't an option. And to be honest, If I where to be a bit of a devil's advocate, letting out the bile that the other player has been responsible for can be liberating, obviously it's not going to make you win, but some things are just lost anyway, so you might as well let them have it. Of course do it in ways that won't get you banned. PS: I am not advocating flaming, but the nature of the game is such that it promotes it at least in some situations and complete pacifism isn't good either nor is it going you to feel better nor is it in fact going to make you magically win a game that is too far gone either.
: If Sylas is the Chain Champ
For one art might not portray canon events that happened or will happened but more of a showcasing of the character. Regardless in his lore he could still have taken violent action against Demacia. As for making things worse, Demacia already has a dedicated group that is made for killing mages that are in fact their own flesh and blood. And to a degree it is true that such things seldom change without violence. Regardless of the nuances though, a Demacian mage that is straight up taking the war on them to maybe change his homeland even If through bloodshed is something I have been waiting and it is pretty reasonable that it would eventually occur.
Rioter Comments
: Is zeds ultimate fine the way it is or should it work like kayns with a requirement?
An ahead Assassin Kayn can reasonably kill a squishy without ulting, an ahead zed still has to ult them.
Rioter Comments
: I like the idea of forcing a 1v1, but I believe Camille already has a very similar ult. Also, the counterplay of completely trapping one target in a team fight with neither side able to do anything about it seems relatively problematic imo. Trapping the target also seems more like a bruiser or fighter mindset, rather than an assassin (Assassin's want to blow you up as fast as possible, where a duelist would be more about fighting 1 or 2 people and split pushing). The passive seems like a really cool idea as it just applies nearsight to other champions but also silences the target from making communication with their team, but it is completely foiled by teams who use voice comms, and seems counter productive to yourself (If your about to die, Shen can't see you to cast his ult on you
yeah camille and jarvan too. the first idea came from kind of designing a "darkness" using character and had to somehow move away from zed/kayn. so i kind of got inspired by noct. Though yeah the kit didn't seem much good when I was finished with it and in time I started a new darkness using character as a rogue would be a bit too cliche. So I am kinda moving away from that rn.
: Interesting. I agree with you that the overall clarity of Demacia's distaste for magic is relatively hidden except for those who follow the lore, especially with Lux being more of the face of Demacia today rather than Garen was in the past. I also think a mage swordsman or a spellblade of some kind would be quite nice to introduce in the game as such a thing would be unique. I quite like your idea of a rogue Demacian too. Every nation in Runterra has champions that reflect both it's negative nature and it's positve, with the exception of Demacia. Apparently, everyone is just super happy and good and righteous, so revealing that every society has it's outcasts would be a nice way to flesh out the city as more immersible. If you were to design a character of your description, what sort of kit and appearance would they have?
I have short of designed a champion that could fit. But it's not a particularly good idea kit wise I think. Aappearance wise if i were to be as generic as possible slender man with short black hair, wearing light armor and handling some short of intriguing curved one handed sword. Ability wise, I was going for some kind of ap assassin jungler that is designed around being able to hide the info of the one he fights from the opponent team. Passive: Damaging an enemy champion debuffs them. while the debuff is active any vision he has included of himself is hidden from his allies. Ergo they can't see him or what he reveals with his vision nor see his hp or his pings etc. Further attacks refresh the debuff. His basic attacks dealing magic damage that scales with ap on first hit and after some cooldown. Q: Some basic dash damage skill W: Damaging enemies in a cone in front of him (intended as camp clear) (could have further effects) E: was meant to be as what he helps him gank. was thinking of some kind of movement speed boost + hiding from wards. Ult: Teleporting on a target enemy champion and putting both himself and the champion under an invisibility that hides both champions from both teams,, for a set amount of time (probably really weak). The idea of the ult was mostly me thinking that being able to jump inside an enemy team and creating some kind of forced 1 v 1 scenario with your target would be kinda cool. But the design forces his damage to be focused on passive Q and W and as a result his burst for killing targets. I know it's kind of a silly kit but that's what i have right now.
: Thematics that are missing that you'd like to see?
Not a theme per se, more of a lore standpoint. Was thinking of something along the lines of a mage swordsman, more specifically was thinking of someone born in Demacia with some kind of innate magic ability, not unlike Lux. His story carrying him to reject the Illuminators and choosing exile. Ultimately siding with Noxus with the vision of conquering and reshaping his country. Maybe that was overdetailed, I guess, the core idea would be some kind of mage or fighter with magical abilities, that chooses to be exiled from Demacia over working in the shadows or anything. I mean if Demacia is a dick to mages and magical creatures, it should be shown in it's more sour outcome of such a policy. On a side note I think the Frejold that would be a great place for inspiration from norse mythology is lacking in champions. A trickster mage ala Loki could be interesting. (though leblanc is a thing and to a lesser degree zoe).
GenoXx (NA)
: wait.....they made demons magic too?
> [{quoted}](name=GenociderX,realm=NA,application-id=6kFXY1kR,discussion-id=hbz4dRbG,comment-id=00020000,timestamp=2018-02-24T17:47:25.721+0000) > > wait.....they made demons magic too? It was from an article about the development of the vastayan. https://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/ here is said artictle Quoting specifically from it under "The logic of natural magic and shapeshifters" "Tahm Kench and Kindred are not of our world—their appearances in the material realm are illusionary. They are creatures of pure magic who manifest under specific rules, but do not have a true shape or physical body like we do." Now we know that Kindred isn't classified as a demon but Tahm Kench is referred to as "The demon Tahm Kench" in his universe page, concluding that Tahm Kench is in fact a demon. Furthermore maybe I do need to correct my other post as that's not what they said but rather the conclusion I reached after connecting the pieces of information that one Tahm Kench is a demon and 2 he is a being of pure energy that manifests in the world under certain conditions. And that conclusion is that a "proper demon" is probably a being of pure energy out of runetera that manifests in it in some manner. Hence why I would consider Nocturne one but not Fiddlesticks. Although that's my conclusion, I now use the term "proper demon" because from my understanding Riot keeps fiddlesticks in the demon category at least I think it is evident by Swain's demon relating quote working on Fiddle (or I think it does). But as we know of fiddlesticks lore he was just a man that was murdered and turned into his current form by crows without knowing much of what said crows were, so he has no similarity to Tahm Kench's existence which is more or less the only current lead on the nature of demons or so I think. Sadly there really isn't much material on the nature of demons or black arts. We know that in runnetera there exist "black arts" and "demons" and even things like werewolves as seen in Vayne's lore and her Mentor and we don't know how exactly such things work. Sorry for the wall of text. Hopefully it helped or at least wasn't a waste of time. Cheers.
Retrauk (NA)
: Demons
When they were doing thhe Vastaya lore they mentioned that demons are just pure magic energy that lack a physical body and only manifest in the world under special rules and conditions. Fiddle isn't one since he was a man. Nocturne is probably a demon, he is from the spirit realm as demons are supposed to be from.
Meddler (NA)
: Yeah, Swain does look on the weak side at this point. Didn't want to do much in 8.4 (avoid over reacting) but will likely give him a bit of power in 8.5. Think it's likely that includes on the W, we were pretty cautious about making it too strong given its long range, but may have been overly careful.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=X3P0v1Vh,comment-id=00060000,timestamp=2018-02-23T16:59:08.029+0000) > > Yeah, Swain does look on the weak side at this point. Didn't want to do much in 8.4 (avoid over reacting) but will likely give him a bit of power in 8.5. Think it's likely that includes on the W, we were pretty cautious about making it too strong given its long range, but may have been overly careful. To be honest, forgive the potential sarcasm but it sounds like "Swain's W has really long range, you will be able to "gank" for people off screen and stuff with it(sort of said like that in his champion reveal page), it's really good." "but it is really unreliable and it doesn't do much" "but did you notice how long it's range is?" The long range doesn't seem like too much of an upside to the skill given how unreliable it is. And it just feels like it makes for a bad skill, that ends up being more like a gimmick than a skill. Regardless If I were to put a couple of suggestions that probably won't really matter, I think possible ways to make the skill more reliable would be along the lines of either having a recast to detonate it after a short delay under 1 second or being able to cast W more than once before it goes on cool down to zone more space at the expense of more mana usage. Obviously the second has a lot more implications regarding that the skill is also a vision provider.
Rioter Comments

Jeoster

Level 257 (EUW)
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