: No i played in plat, d5 d4 and d3 and i've won so many games where our team started off doing poorly, but most players don't believe in that anymore cuz everyone gives up so fast. Games aren't lost just because every lane lost, yes it's hard but if you queue up for a game you are obligated to play it till the end and that's when YOU AND YOUR TEAM decide to ff or your nexus get destroyed and not when ONLY ONE OR TWO PLAYERS decide it's "over".
Even in d3 many people don't know how to propperly use a lead and end up throwing it.
XXXerado (NA)
: If someone's doing badly and wants to FF, that's understandable. They're having a bad game and don't feel like playing. I can see that. I think you have to understand that usually (probably about GOLD 1 and above) the game's decided pretty early. Let's say someone's winning or going even and everyone else is doing poorly or someone on the enemy team is fed out of their mind... By using A>B logic we can assume that the same player is going to probably keep playing poorly, as they've demonstrated through their play thus far. Plus, after a certain rank threshold, the enemy team is going to be coordinated enough to push their win. Hard. Yes, comebacks can happen sometimes, but most people really don't want to put in the efforts just to lose 15 or 20 minutes later. It's so much more demoralizing to be forced to play an already lost game. The issue is where people start calling it lost. 4-5? Possibly winnable. 2-12? Please hit surrender at 15 no one's having fun, lol.
No i played in plat, d5 d4 and d3 and i've won so many games where our team started off doing poorly, but most players don't believe in that anymore cuz everyone gives up so fast. Games aren't lost just because every lane lost, yes it's hard but if you queue up for a game you are obligated to play it till the end and that's when YOU AND YOUR TEAM decide to ff or your nexus get destroyed and not when ONLY ONE OR TWO PLAYERS decide it's "over".
: doesn´t really matter what the score is. Sometimes people get counterpicked, sometimes they play too greedy, sometimes they get camped. But if your teammates simply suck and you got a clear picture of just how much they suck then you don´t have to bother trying to win that game. - if your amumu just sits in his jgl and never ganks or initiates team fights not even under the best possible conditions, you might as well surrender - if your ryze goes 0/5 and you called it before the game even started, you might as well surrender - if your adc picks ezreal, you might as well surrender - and ofc, if you have an actual troll in your game you can´t surrender because that fucker will vote "no" every single time champions and teamcomps can make combacks happen, but a useless player will stay useless throughout the entire game.
If you lose lane hard doesn't make you an useless player, maybe you got outplayed or just fucked up with a couple of mistakes in laning phase but this does not mean you have no chance of coming back. I've won games in d5-d3 with early comps where the enemies had a better lategame comp, better teamfighting comp and so on yet we came back cuz the enemies didnt play it right. Ofc the comp matters but it's not everything by far.
: > [{quoted}](name=Joschghurt,realm=EUW,application-id=ZGEFLEUQ,discussion-id=OF3lZiXk,comment-id=001200000000000000000000,timestamp=2018-08-10T19:23:49.537+0000) > > They are NOT close, cuz one is wanting to get out of the game and starting a SURRENDER-VOTE, but not actually stop playing after your team didn't agree on ff. While the other is stop playing and ignoring the team and not respecting their decision to keep playing and just ruining a game for 4 other people because you don't want to play the game till the end. Tell that to the countless people who equate the two styles of play. The flame is the same. I DO think it is different, but a lot of people don't, which is where I'm coming from. I don't disagree with you, I just wanted to add onto what you had to say.
But why do you comment that on my post that's only about the bad thing and not just wanting to ff.
: > [{quoted}](name=Joschghurt,realm=EUW,application-id=ZGEFLEUQ,discussion-id=OF3lZiXk,comment-id=0012000000000000,timestamp=2018-08-10T18:56:14.292+0000) > > My post is about quote "It amazes me how people call it "saving time" when it's legit just giving up a game that wasn't even decided yet and then is lost by someone constantly flaming, not seriously trying to win or just straight up rage quit.". You talk about OFFERING to ff, not to throw the gam away cuz it might be lost. These are 2 completely different things. Different, but closer than people think. When I want to ff and ask for a surrender vote, I'm met with the same attitude as the person who previously responded to me as if I am the bad guy in the situation for wanting to escape a terrible/unfortunate match. Team mates tell me to stop tilting when I'm perfectly fine, or call the ff vote itself flaming or grounds for a negative attitude report. I interjected in the comments to strike the distinction between wanting to ff, and actually tilting your team away from any chance of recovery, because it is a distinction that I feel is important enough to be noted. I don't like getting flamed for having a bad game, and to have my team double down on flaming me for not wanting to endure said conditions.
They are NOT close, cuz one is wanting to get out of the game and starting a SURRENDER-VOTE, but not actually stop playing after your team didn't agree on ff. While the other is stop playing and ignoring the team and not respecting their decision to keep playing and just ruining a game for 4 other people because you don't want to play the game till the end.
: > [{quoted}](name=How2YasuoMain,realm=EUW,application-id=ZGEFLEUQ,discussion-id=oEF5Qd5m,comment-id=0014,timestamp=2018-08-08T17:09:04.817+0000) > > pff riot is a shit company, 3 guys were telling me to hang my self, so i reported them, and riot didn't do shit. last game a guy said fucking ni*** ill slit your throat you worthless shit and still he didn't even get muted. garbage company Just out of curiosity, how do you know they didn't get punished? I've been trying for ages to figure out how I can easily find out what results from reports I make.
You can find out mostly thorugh "instant feedback report" that pops up when a player gets punished bc of your reports. but idk if you get if for every player that gets punished for your reports or not
: > [{quoted}](name=Joschghurt,realm=EUW,application-id=ZGEFLEUQ,discussion-id=OF3lZiXk,comment-id=00120000,timestamp=2018-08-10T18:21:12.492+0000) > > Then maybe don't play the game at all if you think you're just wasting your time on it and shorten your lifespan by playing it? If you queue up for a game you are obligated to play it till the end unless your team AGREES to open or ff. Otherwise you're griefing and then riot is gonna ban you for doing so, maybe not in the 1st game or the ones following but doing it over a long time period is gonna get you banned and for a good reason. Giving up or refusing to play when your team isn't agreeing just cuz a comback is UNLIKELY should and will be punished. Did you read my post or make assumptions about it? I don't think the game is a waste of time, nor do I find it unfun as a whole. I play ranked because it has less trolls, and has a more competitive feel than normals. I don't mind being behind, or playing from behind generally. What I dislike is when I fall behind massively, or there is some other team related element of the game that we are lacking. In these scenarios where I feel like coming back is either impossible, or an effort so taxing that I would literally have to dance around the map for 30 minutes to beg for the scraps of farm that my team permits me to collect, I would rather offer an ff vote and try for another, more fortunate game. LP doesn't matter, because neither I nor anyone in my division will ever be LCS. Because LP doesn't matter, the waste of time that I mentioned would be in slogging through a lost, or otherwise agreeably unfun game. It bores me, and players usually stress super hard in these games, which leads to toxic behaviors, and the actual shortening of people's life spans. I neither grief nor encourage griefing. If I offer up a surrender vote and it is declined, I play it out until the next surrender vote becomes available, and so on and so forth. That behavior is not reportable. I just want to have fun. Getting stomped feels neither fun nor competitive. I was once a try hard player who wanted to climb, and that got me anger issues and a ton of stressful and anti fun games, leading into my one and only 10 game chat restriction. Since then I stopped caring and adopted this attitude. I am winning more, and getting a ton more honors, so miss me with that griefing shit. Hadn't gotten punished for this mindset, and I never will because it is the healthiest one to have.
My post is about quote "It amazes me how people call it "saving time" when it's legit just giving up a game that wasn't even decided yet and then is lost by someone constantly flaming, not seriously trying to win or just straight up rage quit.". You talk about OFFERING to ff, not to throw the gam away cuz it might be lost. These are 2 completely different things.
: While I don't encourage tilt or trolling, lets be real for a minute here. Unless you are high diamond and trying to get into masters/challenger and go pro or otherwise make a profit from high tier streaming, your rank means absolutely nothing. It isn't worth your time to stress over. As a matter of fact, the amount of stress the average player spends on each ranked game might be killing them. When I have a poor game and I feel like coming back into it will either be impossible or a 30 minute game of avoid the enemy jungler and pray to God that my team lets me catch some of the side waves, I will ask for a surrender. I won't stress over the game, nor will I throw if they don't want to, but if my game is not enjoyable or is otherwise a waste of time, I see nothing wrong with offering up a surrender vote. I won't stress over a probably lost match and shorten my lifespan so that 4 strangers might feel better about some imaginary video game points that means they are slightly less bad than the millions of other players in their exact same position. It just isn't worth it. Call it a negative attitude of you want, I'm just being real.
Then maybe don't play the game at all if you think you're just wasting your time on it and shorten your lifespan by playing it? If you queue up for a game you are obligated to play it till the end unless your team AGREES to open or ff. Otherwise you're griefing and then riot is gonna ban you for doing so, maybe not in the 1st game or the ones following but doing it over a long time period is gonna get you banned and for a good reason. Giving up or refusing to play when your team isn't agreeing just cuz a comback is UNLIKELY should and will be punished.
: > [{quoted}](name=Joschghurt,realm=EUW,application-id=ZGEFLEUQ,discussion-id=yQhMorN4,comment-id=001f0000,timestamp=2018-08-09T12:30:56.493+0000) > > Feeding = dying (feeding the enemy with kills) but this does NOT have to be intentional > int = INTENTIONAL feeding, > You can feed while it's not int and that's why in a lot of cases your team just wants the report you for "int" when you actually just had a bad game and the report does nothing but harms the one that report you for "int" cause the report is not legit. "Feeding" comes from "Intentionally feeding," not the other way around. There's no separating the two, and I don't know when that ever came to be. "Feeding" is a shortened version of "Intentionally feeding" so to say you're "feeding" means you're saying that you're "intentionally feeding" is what I meant by my post.
feeding means that you are dying too much to a champ who then becomes fed. There is nothing that hints that it's intentional but int "int" you have to word in it.
: Not even then it's 100% lost but i'm talking about my past like 50 games, where i always had atleast 1 person with negative attitude of opening when the game is not lost at all and when we had the better comp or even scaled into late. I'm not talking about 1 game i'm talking about how negative attitude spread so much over the whole game and it's just annoying to have ppl give up all the time.
I think back in s7 i had never as many people in my games that had such bad attitudes and i'm playing in the same elo as then. The numbers of players with a bad attitude increased so much it's just frustrating and you lose so many games over it it's crazy.
Gary420 (NA)
: What champs were the enemies playing? What champs are you playing? Sometimes deciding to open is as easy as looking at what is being played. If the enemy have hard scaling champs that don't fall off AND they won early game? GG, you lost.
Not even then it's 100% lost but i'm talking about my past like 50 games, where i always had atleast 1 person with negative attitude of opening when the game is not lost at all and when we had the better comp or even scaled into late. I'm not talking about 1 game i'm talking about how negative attitude spread so much over the whole game and it's just annoying to have ppl give up all the time.
: The misunderstanding comes from the fact that feeding does in fact mean inting--it's INTENTIONALY FEEDING; there is no separation of the two--yet people for whatever reason separate the terms. There is no "feeding," there is only inting. That's what you should be saying. Unless you're trying to say "I should be able to feed without it being called intentional."
Feeding = dying (feeding the enemy with kills) but this does NOT have to be intentional int = INTENTIONAL feeding, You can feed while it's not int and that's why in a lot of cases your team just wants the report you for "int" when you actually just had a bad game and the report does nothing but harms the one that report you for "int" cause the report is not legit.
: they dont deserve a ban for flaming tho
Flame often results in you not being focused on the game and rather on you flaming your teammates. Flame also tilts your team making them play even worse than before (for example if you flame them for a mistake). So flame has a big impact on the game and often is the deciding factor of whether you lose or not. So yes flame SHOULD be a reason why you get banned.
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Joschghurt

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