: Inaccurate Loading Screen Tips
Not listening to you specifically doesn't mean they're not listening at all. They receive a wide range of feedback, what you can collect by yourself will always be a small part compared to the data they have access to so what you think they should do will always be even more biased than what they're working with. The tip is inviting more feedback, that's not a promise that you'll get what you ask.
: Personally i didnt like the W changed. It attacks automatically but cant move. That makes it röly hard to disguise as the clone. U move an inch cuz ur target moved = they know its u
You could still enable automatic attacks and use the Hold Position command.
: WHY RIOT SUPPORT IS USELESS
> When you are held hostage and leave the game u get leaverbuster even after contacting riot support LeaverBuster has a tolerance. If you get caught by him, that means you leave too often. You're not held hostage often enough to trigger LeaverBuster as it is actually extremely rare to have 4 players purposely keeping you in the game. 99.9999% of the players don't care about you, if they don't forfeit, that's because they don't feel like it, not because they want to make you mad. > When u get suspended/banned after flaming some one who deserved it. By the one who deserves it I mean a person who for example trolled your game. And even then after contacting riot support they do nothing. Nobody deserves to be flamed. Exemplary behavior is the key to get a better environment: if you are not able to avoid being toxic, how can you expect others to stay clean? The case you're settling here is very common, but most of the time your model would fall short because: - you can make a mistake when you think someone is trolling (he can have lost focus for some reason and legit trying but not able to perform as well as he should) - if the troll is responding to some trigger (like someone else trolling too), he's excused then... These 2 parameters can be intertwined to the point you have someone making an honest mistake, another one seeing that thinks he's trolling so he stops trying, you see that and you think he's trolling so you flame him, another see you flame and gives up so he starts trolling too, etc. All of that leads to a whole team trolling because everybody has found a reason to do so when in reality you just all lost control of yourselves for NOTHING. What the others do is none of your concern. Everybody is making a ton of huge mistakes. The more you focus on theirs, the less you see yours. The more you flame, the more you lose otherwise perfectly winnable games and the more you stay with people having a skill level too low for your taste. Be better, be wiser, win more games and you'll get better players. > Your teammates banning champ you are hovering. They should make it so they cant ban the champ you are hovering. mostly for fuc teemo players cuz sometimes u lose cuz people think u want to troll them with teemo while u just wanna fuc carry their lil bitc ases. Having to stick to a set champion isn't more team-friendly than banning your hovered champion. It's fine to play a limited amount of champions to master them. But that's a SELF-restriction. Most people are cool enough to let you play whatever you want regardless of match up or composition, but some don't like it and it's their absolute right to ban any champion they think won't fit to the game. > and at last. losing lp when u get trolled or lost even though ur desicions wouldve won the game but ur team ignores it cuz they think they are hot shi* with their new skin Try to think ahead of these decisions. If you can find 3 or 4 actions deciding for the whole game, then you've made mistakes earlier. If your results can be reduced to a single decisive action, you're gambling the game and you can only blame yourself for getting to this point. Try to focus on stacking tiny bits of advantage, it leads to a very stable domination later on. Stick to the basics until you don't have to think about them anymore. For example, your farm could be improved. Currently, you don't have enough safe income, so you have to kill your opponent to stay on tracks, and that's taking a risk. Moreover, even if you kill your opponent, if he's able to farm well, you won't be dominating him, you'll simply trade an economy for another. But your KDA looking good, you'll think you're ahead and you'll end up making mistakes by overconfidence. And the moment the well-farming opponent gets a couple kills, his snowball will skyrocket and you can do nothing about it. If you start looking at others, that means you _need_ them, so you're getting closer to their level. Center your efforts on yourself if you want to keep climbing, when people are "trolling", it's usually just you not being better enough than them. **If you play this game the right way, you don't have time to look at others, you don't have time to flame.** All this time you spend doing something else than playing is lost opportunities.
: Reason I mentioned it is because my wife was fighting a Caitlyn who simply broke vision of her and was able to exit the ult
That's another feature, Morde's ult has a short channel at the beginning. If the target gets too far or out of vision during this 0.5s channel time, the spell is canceled.
Spotty (NA)
: If you lose 3 games in a row
And then everybody leaves the game because it's stupid, and you have nobody to play with because you're too strict, and then all you have left is playing something else. Take a shortcut and find another game already if you can't stand people.
: Chat banned for banter, league of snowflakes.
It's a bit too much I guess. Banter is allowed to some extent, but there you've been overconfident about the limits. If think the point you're forgetting is: they're strangers. No one knows you and they might not get the tone of speak on a chat. Keep a bit of distance or you may sound disrespectful. You can call that snowflake. But you still won't go to a job interview in pajamas, because, you know, people interpret your self from what they see of you. Show a side better suited for a first meeting, because that's what it is. They meet you for the first and last time. You don't have to leave a good lasting impression, but you should try to not sound too harsh with others. If you're reported, that means you gave such a bad impression that people felt like you shouldn't inflict it to other people they don't even know... That's definitely something to work on.
: who is the anti ap version of malphite?
: Supports don't carry. Any support main who says other wise is lying to you. They played non traditional supports and just cheesed out of low elo. And thats not a support main to me. Thats someone who looks down up low elo players, lies to them and says support mains do climb and have the luxary of playing with players who are more aware. Basically high elo pretentious jerks.
Personally, I started to climb when I stopped thinking like this and actually tried to listen to what better players had to say. Then, when you hit high Plat, you understand Bronze to Plat was only half of the way to actually being a good player and you curse yourself for all the time you wasted thinking you were at your best fighting against a supposedly rigged system. That's not pretentious to see how wide the skill gap between a low elo player and a high elo player is. I kinda stopped in the middle and I can tell you, there is a **huge** difference between you and me already and it's still nothing compared to a Diamond player.
ONI Ahri (NA)
: Ranked Gamble
You're just starting to notice what other players do because you've reached your current level. Now you're in the middle of the skill range of your games, you kinda need them to perform well if you want to win more than half your games. Having a single main champion is a double-edged sword: it's easier to master a champion if you dedicate all your time in it, but that also means your rank will be too high for other picks you're less used to. If you want to diversify your champion pool, focus on one champion at a time and forget your rank: you'll get it back when training is complete. It's normal to lose more when we get out of our comfort zone.
: Dodging in Ranked Promos
Dodging is just taking advantage of the medium, that's not a feature of the game. They have no reason to endorse it. The first penalty is light because leaving selection can be caused by various events, some of them not being directly related to the game. And an important parameter when enforcing rules is making sure you're not impairing too much people who aren't at fault. I'm not saying you shouldn't dodge. It's like me not paying public transportation because I know getting fines once in a while costs less. Just don't expect them to do anything for you on this level.
: Annie Q Bug
Is this really a bug though? Annie's passive is checked when a spell hits something (that's what allows to E during Q travel time to sneak a stun), and dead champions don't have stacks :p ...
: 122 400 RP
And it takes roughly 5000€ to get all the skins. Yet there is no real point in buying them all. Anyway, if you remember emotes, they were more expensive at first, then they reduced the cost, and now you can have them in chests, some missions, and TFT. They're milking early adopters (_including me_) **who will be glad to pay for it the high price in your place**, and you'll get it at a fairer cost a few months later. That's a reasonable approach considering you're not yet the core target of this feature. Your time will come, stop crying.
PrimeTnC (NA)
: How do you gain honor in a quick and good way with both chats muted?
Also, Support FAQ says Honor given by players is only a small part of what makes your Honor level increase. I don't talk in chat, I'm not honored very often, yet I'm about to reach Honor 5. My guess is you just have to avoid unwanted behavior, **legit** reports against you probably slow down the process.
: Personally I'd like to see a dodge and report option. If you report without the ability to dodge, you are still going to have to play with the guy.
That would be promoting dodges. They can't be like: "hey, dodging is bad, we punish it, but we also include functionalities exclusive to this forbidden action".
xDeniied (NA)
: Can we get a hard lock for when we search ranked it doesn't throw you into support role.
Happens every -what- 40 games? That probably allows you to play like 5 additional games for every autofill game you play. Also, that could be considered a skill check: autofill makes a difference between you and someone as good as you in your main role but slightly better in others. Rewarding versatility isn't a bad thing.
: A question for those who are good at keeping team from tilting...
> How do I tell my team what they are doing wrong without getting them to tilt? You don't tell them not to do something, you gift them things then ask for favors. People tend to be more obedient if you give them something first (it's a psychological mechanism, they feel like they owe you something). You have to prepare it as soon as possible, don't wait for the situation where your leadership is required to happen. By that time, you already must have set a hierarchy so that your team listens to you. Observe your mates and listen to them. If you cooperate at least a bit with several of them, even for simple tasks (that's actually better because you can't fail these tasks so they keep a good feeling of these actions), they'll trust you more when your turn to need them will come. If you need their help, don't give orders, explain your intention: "I'm going to split to take a tower"; "I'm ready to tp for drake", "I'm waiting for them to engage", etc. You can also ping where you're going when it involves their decision making in the following 10 to 15 seconds (not further, they mostly don't think the game that ahead). They have to feel like they can refuse, and you have to keep some room to retract if they do so. With practice and experience, you can be more effective and commit more as you know who will follow and who won't.
: How Much Money Have I Spent in League of Legends ?
: time is an illusion theres no such thing as late.
What I mean is that you could be better and overcome these events, but you choose not to, despite a relative scale showing your situation isn't evolving. If you were satisfied with that choice, that'd be perfectly fine. But obviously you're not. For example: You could have a better farming, leading to earlier stuff and earlier pressure. You'd get a lead more often, meaning you could bully opponents more easily. Being pressured, they'd decide to prematurely give up more often. Seeing you're breaking enemy's morale, your mates would tend to play to the end. Just by improving in a fundamental field, you could shift the feeders/afk from your team to the enemy's. So you win more, and you get higher on the ladder, up to the point you have to do even better, and so on. There are lots of ways to improve. You have much more impact on your games than you think, in good and in bad. Ranking is a way to tell how much what you're doing is affecting your games. When I play with low level friends, they're often doing more things than me. Some of them are mechanically much better than me, and can multitask better than me. But they're not efficient, they're overloading their activity with useless (at best!) routines and in the end they did few with a lot of spent energy. Some of these decisions can make you lose games without noticing because you're so used to do this that you don't question it anymore. Sometimes it can be good to go back to basics and relearn everything. You could play another champion you know you're awful with to get out of your comfort zone. If you feel stuck, don't blame it on events you don't have any power on: some players are good enough to work their way through the same bullshit you experienced, so there are definitely ways to circumvent it. **TL;DR:** _GiT gUd_ ;)
: Rito pls buff the ban system
You could have 60 bans, it would be the same: you'd end up with 85 champions left, with a top priority pick, picks of lower interest, etc. Drafting is a valuable skill, but it's not THAT important before High Plat/Diamond. Below that spot, mastering fundamental skills will have a lot more weight than specific match ups.
: i just got demoted because i had 2 literal trolls on my team.
Don't blame the clock for being late: rank is just a tool. If you improperly use it, it's indeed useless.
: Sona's waveclear is horrible
You call for help and go toward your closest ally to E him to destination.
: The funny point is.... Are yal actually taking TFT rank serious?
Classic. TFT is a whole different game. You're arbitrary attacking people based on how they're playing a game and not another. Go shout at your grandma, I bet she plays that no skill Solitaire and sucks at League.
SEKAI (OCE)
: * 100 Push-Ups * 100 Sit-Ups * 100 Squats * 10KM Running (that’s 6.2 miles) Repeat that every single day until you see gains, which may or may not come in the forms of killing a monster with a single strike. And you're good.
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=MzmYkBHA,comment-id=0002,timestamp=2019-08-02T22:46:00.144+0000) > > Pour one out for all the people who are going to migrate from a MOBA and will have to learn FGC staples, namely: > > * Adapting, not asking for nerfs/buffs. > * Owning responsibility for a loss being on you. > * "Cheap tactics". (Zoning, grapplers, throws, etc etc etc.) > * Hopefully complex inputs. > > If anything is gonna be a disaster, it's MOBA players learning just how unforgiving the FGC can be. Knowing Riot, they'll do everything they can to make the game as easy as possible. Including auto combos and easy super moves.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=MzmYkBHA,comment-id=00020000,timestamp=2019-08-02T23:12:37.695+0000) > > Knowing Riot, they'll do everything they can to make the game as easy as possible. Including auto combos and easy super moves. _Flashing memories of Guilty Gear XX on Wii, where you just had to shake your hands to execute moves_
: What people forget
\*Huge wall of text with no period nor paragraph\* Keanu Reeves: _You're breathtaking!_
: > [{quoted}](name=SuicidePlank,realm=EUW,application-id=yrc23zHg,discussion-id=5sHGE7j4,comment-id=0007,timestamp=2019-07-23T02:02:42.442+0000) > > Can you tell us (if you want to) how much money you spent on League? > There is an option on the Website to see it. They don’t have the instant checker anymore (if they did I would happily check), but if I had to estimate, probably somewhere between 2 and 3k USD
> [{quoted}](name=Wilk Rycerz,realm=NA,application-id=yrc23zHg,discussion-id=5sHGE7j4,comment-id=00070000,timestamp=2019-07-23T02:05:39.776+0000) > > They don’t have the instant checker anymore (if they did I would happily check), but if I had to estimate, probably somewhere between 2 and 3k USD When I last checked, I spent about 5k € on the game to get all the skins. I started before the Chest system though.
: It is Finished.
Congrats on entering the club ^^ . You're right, the missing skins aren't available through crafting. Also, don't try to reroll just after new skins come out as they might require some time before being implemented. They're getting faster at this with time, so when the safe waiting time was about 24h, it's become closer to 12h. Still, I recommend you wait for a full day if you're short on shards. Have fun with this useless overload of content :D .
: Gangplank barrels not connecting
It's a common issue with the map because river is lower ground than lanes. Your sight angle makes you think they're on top of each other when in reality there is some distance between hitboxes. That's also what makes people miss skillshots from land to river (or the opposite) even though the spell looks like it hit the target.
: How to fix league
> -Make runes cost RP Better: sell Rune Chests with random rune loots. _[Powerful being rare, of course. To push it further, you can add a 10% chance of having an icon instead of a rune]_ Make Prestige Runes that are stronger versions of the normal ones.
: why do we have boards rules?
Creating rules and enforcing them are two different things, and the latter can be difficult depending of the first. Rules aren't created randomly. Most of them are the consequence of **experience**, not just some basic rule thought in the first place. Like, at my job, there is a rule saying that it's forbidden to pee on high voltage cables. That sounds stupid, and it is, but that means at some point, too many persons did it and died because they didn't think it through... Now, the risk isn't zero, because it's impossible to make sure nobody will pee on the thousands of thousands of miles of cable exposed to the employees; but it's still reducing it.
: just a off question about illaoi
: Accept the fact you can't change the loss
That's a funny way to say you've given up.
: placement games
Continue playing. You'll see you're FAR from Bronze at the end of placement matches. You'll likely play with Silver players, get about +30 LP per win and pass promos automatically if you do well. It's just a longer road for high ranked players, but your rank means **nothing** at this point, it will move way too quickly during your 50 next games to be relevant for the moment.
PCDeebo (NA)
: I’m sorry but no that’s bullshit. If trynamere ults work inside the death realm so should a Kindred ult. Skip to a 1:20 in this video if you don’t believe me, but that’s bullshit. https://youtu.be/DiG-T14lMUE
> [{quoted}](name=PCDeebo,realm=NA,application-id=yrc23zHg,discussion-id=au1Mx5r7,comment-id=0002,timestamp=2019-06-19T15:44:19.458+0000) > > I’m sorry but no that’s bullshit. If trynamere ults work inside the death realm so should a Kindred ult. > Skip to a 1:20 in this video if you don’t believe me, but that’s bullshit. > https://youtu.be/DiG-T14lMUE Kindred's ult isn't a self buff, it's an AoE spell targeting ground. Death realm is a different ground than the one you put your ult on. Trynda's ult is a self-targeted ability, and Morde's ult is sending the target of this ability in the Death Realm. That's why Trynda's R carry on.
Ciryly (NA)
: This game has just been unplayable latley because of the bots
> is there litteraly anything i can do to stop this Continue playing. You're matched with level 29- players for a huge part, and that's where most bots are. From level 30 and up, you meet fewer and fewer bots because: - bot accounts are meant to be sold and don't really need to be more than lvl 30 for that purpose (it's enough to unlock ranked queue, going further would mean wasting computer ressources instead of creating another account to sell) - you get better at the game and matchmaking naturally sorts out bots over time because they're really bad so you'll get out of their matchmaking range.
: Claiming you're better than your opponent after a forfeited game
Because that's all they have left to feel better.
: a sorta? guide on mord support
He's viable, but when I play him supp I always feel like it's missed potential. You can do so much better with money... That's exactly the same state as Cassio or Syndra supp: you have legit cc, you have strong early damage, but you fall off so hard that it makes no sense to not just play them as a laner.
: Imagine being the kind of asshole who griefs his teammates, and then thinks he has a right to report them over flaming.
> [{quoted}](name=Metal Janna,realm=NA,application-id=ZGEFLEUQ,discussion-id=xpjOhxIW,comment-id=0001,timestamp=2019-06-14T04:48:59.331+0000) > > Imagine being the kind of asshole who griefs his teammates, and then thinks he has a right to report them over flaming. Imagine thinking differently and see the hovered pick as a _proposed_ pick instead of the thing you'll absolutely impose to your team. I'm otp AP Shaco Supp and I can figure out some players don't really want to play with that, so **I hover my champ so they can decide if they accept**. If they don't want me to play that, they just have to ban it. It's not a self ban issue, it's a hovering usage issue. Do you really think this guy will play normally if you force a pick he doesn't like? I can tell you that's not the case, recently I hit a wave of silent players simply not trying, or picking a champion they'll train on this game because they don't think it's winnable in any way, and that's awful. I prefer someone straight up banning my champion rather than this passive agressive giving up at selection.
: new ryze is terribad
I can see what you don't like, losing the shield implies different gameplay, but it's pretty decent, his laning is much easier now due to EQ harass super easy to set up and his waveclear is still very strong, for much less mana. Teamfight is a bit harder now, when you're hard focused you don't have that extra tankyness you used to have so you have to rely on positioning and be more careful. That said, I feel like he's less item-dependent and you can deal very good damage with half defensive stuff. And you don't have that minion in your way tanking your Q problem as often, so I'm quite happy with this change. I'm sad for you because it's not what you wanted for him (I had the same issue when they reverted Leblanc), but objectively, this rework doesn't make him bad.
: Im sorry but wtf is this
What's the problem?
: I really like how melee champions all have 175 or less base range and noone has 200
It's funny because Shen's Q grants him the same advantage and nobody complains.
: Players with fragile egos.
I prefer making it sound like a collective mistake. For example, instead of asking for Twitch to not flash into them, I'd say something like: "We should keep our distance from them, they're better than us up close". Overall, it's well accepted this way.
: Yoink is the opposite of Yeet
_"I'll take that" "Draven does it all" "Let's do this"_
: > [{quoted}](name=Naramiel,realm=NA,application-id=yrc23zHg,discussion-id=WvLoGd9T,comment-id=0006,timestamp=2019-06-09T01:16:25.811+0000) > > There are a number of hero powers that trigger on towers but not on inhibs. TF's cards, for example. The box, after it's been activated, will deal damage to inhibitors It will not, however, break its stealth to do it. Something _else_ has to break its stealth before it'll attack. Zyra plants attack, inhibs, Heimer turrets do, Shaco boxes should too.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=WvLoGd9T,comment-id=00060000,timestamp=2019-06-09T01:24:41.967+0000) > > The box, after it's been activated, will deal damage to inhibitors It will not, however, break its stealth to do it. Something _else_ has to break its stealth before it'll attack. Zyra plants attack, inhibs, Heimer turrets do, Shaco boxes should too. Shaco boxes do break stealth next to inhibitors. BUT the trigger range is very weird, it looks like it's only considering the center or a small part inside the inhibitor. So you have to stick you box right next to the inhibitor or it won't activate. ________ > -- The clone will sometimes ignore you entirely (this always happened but now it happens at least 1-2 times a game). You will tell it to go somewhere, it'll start moving, and then it'll run right back to you and follow you until it dies (this used to only happen when you were stunned as you cast your ult and it would actually just never move). That's something common to R pets (not just Shaco's), for some reason they take breaks or live their life. I guess that's part of their script, they must have a routine in case they're forgotten by their master, and sometimes it makes them cancel/ignore orders. That's super annoying indeed, having to constantly check if the pet is really doing what you told him to do is exhausting for no good reason.
: people doing placement games and people not doing placement games.
Reminds me of [THIS](http://myfunnymemes.com/wp-content/uploads/2015/07/No-Take-Only-Throw-Dog-Logic-In-Comic-Strip.jpg) :D You want them to place players by level, but you don't want them to compare the new player's results to the level of players they know is representative of their rank. If you put all the placement players together, you'll get a sorting _**between them**_, not a global ranking, so you basically have to start over once you put them with the other established players...
: Shady practices and unreasonnable penalties
> When players refuse to help, even 2 feets away It's also your responsibility to check if they can or even want to follow. Last player I saw blaming me for not reacting was because he was doing very wrong choices and I wasn't willing to sink with him. Making calls is fine, but if you rely too much on their agreement, then it has the value of plain orders since they obviously can't refuse without making you angry. And orders are not fine, you don't have power over your mates other than what they accept to give you. If you want to lead, convince them it's the right choice. It requires testing and diplomacy; making a move on the go and dying because you didn't know how they'd react is primarily your mistake. They also probably did one not helping you, but their mistake wouldn't occur if you weren't creating this situation in the first place. > Riot trap is simple, make people invest in the game with skins and stuff, and then find any way to ban theses accounts with ridiculous penalties to players subject to their incompetent matchmaking system. You mean, ban them instead of letting them spend more money on the game? Clever. > This matchmaking system is a joke, especially ranked. Don't blame the tool, blame the user. Because that's all what matchmaking is: a tool. You're just expecting other players of your skill range to play the same way you do because you don't know anything else. But there are many approaches giving similar results, especially in lower elo, and you trying to force your gameplay to players stranger to it is the best way to make it worse. Think of it as RPG characters: Low level characters will by extremely specialized, with full strength warriors and full intelligence mages. That doesn't mean one is stronger than another, they can do the same quests, but will solve them differently. That said, if the warrior of the group is constantly rushing to violence, the charismatic diplomat will never have any room to display his skills. That's the low elo. Try to take account of your mates specificity instead of relying on the matchmaking to randomly give you the class you want them to be. It **will** be a mess, for sure, but you'll walk in the same direction, and that's more than enough to win at this level. You don't need to stick to optimal gameplans nobody will follow. If you choose something less effective but you go all 5 for it, you'll get further than the best theoretical play only 1 or 2 guys will accept. If you're the warrior, restrain yourself if your diplomat is trying something. If you're the diplomat, learn to wield a sword and help in melee. Group pressure will take you out of your comfort zone. Don't drag your feet and learn new skills, that's exactly the point of all this diversity: showing you lots of ways to improve.
: > [{quoted}](name=Kalienor,realm=EUW,application-id=yrc23zHg,discussion-id=H0KyQ7zE,comment-id=00030000000000000000,timestamp=2019-06-08T00:14:07.445+0000) > > _Still working on the core subject, I'm kinda busy so it might take a couple more days._ > > Anyway, I just checked this game: https://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/4057449921/206148129?tab=overview > > Looks like a mental breakdown. You should take a break (3-4 days, a week even) because you're mimicking the exact behavior you're complaining about. > When someone makes a mistake, even if it's annoying because you see it coming and he doesn't, don't focus on what they _should_ have done better, but on what **you** could have done better. > > For example, yeah, your Lee facechecks a river brush at 1:05 (aka the worst timing ever) and dies. I don't know what happened in the chat after, but you start trolling a few minutes later. > Instead of waiting at your tower for the laning to start, you could scout for your team and cover a jungle entrance. It's expected from you and Lee wouldn't have tried to compensate that if you did it beforehand. Then, you'd already get rid of a reason to get angry at someone else since he wouldn't die, and you wouldn't feel the urge to troll/flame because he wouldn't blame you for that. > That's something I had already noticed and put in the in-depths analysis; you're often leaving the base late and almost never cover your jungler's first buffs. On the 10 games I looked at, you lost to invasions 2 times and enemy team came from the way you're supposed to cover, then you were too far to properly help for the fight. That's the kind of situation making the jungler think that you don't care about him, and play a bit softer than usual. > > It's not your fault if someone acts poorly in a given situation, but you can often do something to prevent said situation to happen. Also, I'll talk about that in my next answer, but when you can't do anything to prevent a bad situation, you have to accept it and adapt your gameplay. I'm thinking about the game where Rakan left bot to play mid, you could have handled that MUCH better. > > For now I leave you with that, take care and don't forget to breathe^^. Hi man sorry for the trouble. Quite honestly i saw that you didn't reply and though you just didn't bother. Nonetheless i appreciate the idea that some people are still willing to help but after that last game accompanied with my in game chat strike i'm seriously considering leaving the game for good. It's not just that but other reasons as well, the game is just not healthy for me anymore, haven't been for a good while actually .i just haven't been able to pull the plug if you now what i mean. I'm mentioning this because don't want to waste your time on someone who is possibly just done with the whole thing. This has nothing to do with what you said or wanted to say, on the contrary i was looking forward to it and i feel many people would not only appreciate but also benefit form it. In my case why i wanted to reach gold to prove a point to myself, but when i loose it like i did i feel like i have nothing to prove, no need to prove to anyone anything really. I'll take a few days off but it might be for ever so who knows. Quite the ramble i know but just wanted to show my appreciation while simultaneously explain the reason behind my actions. Have a nice day ^^
Fair enough, if you feel like leaving the game, do it, I've seen too many players losing their mind trying to keep playing for bad reasons. If you're missing the game, you can always come back, it's not like you were due attendance :p. Over years I took several 1-month breaks, and last year I only played in casual mode with friends because when I hit my last skillcap (around Plat 3), other ranked players were too serious and prone to pressure about performance, so I wasn't enjoying my games anymore. Not having expectations and sharing time with buddies helped me loving the game again; that said, if you're not entertained by the game itself and you were just aiming for a specific rank, you could probably find better activities to spend time on.
: > [{quoted}](name=Kalienor,realm=EUW,application-id=yrc23zHg,discussion-id=H0KyQ7zE,comment-id=000300000000,timestamp=2019-06-03T10:29:36.667+0000) > > I'd say you're more talking about decision making. > Micro(management) is about your champion: mana management, using spells with accuracy, being at ease with its design and possibilities, etc. > Macro is about the overall progress of your team toward the main goal (destroy enemy nexus): individual and team economy, opening of the map by breaking turrets, wave management, simply said all the things you can apply regardless of your champion. > > Decision making is how you choose to micro/macro. > > If you want, I can list some things you could do better, I checked your recent games in depth and there is a lot to say. I'm asking if you're interested beforehand because it'll be a long answer post so I want to be sure it's worth the effort ^^. To be clear (even if I think you know it already), it's not an attempt to roast you, I'll try to propose solutions when I can think of a doable one considering gold is your target. By all means go for it if you want and have the time ( i don't want to feel like i'm wasting your time when you have more important things to). I might've officially lost it in the past few games judging by my 1st ever restriction of any kind (10- game chat restriction, honor dropped to 1) your tips might help me out alot. And don't worry about me getting offended or anything i'm not like that xD Fully aware of the tips being of a constructive criticism type of nature, even better if you went hard on my mistakes. And besides, i'm honestly curious how there is a way one can control macro regardless of a trolling teammate. Even if i don't succeed i'd feel more in peace with the idea that i'm not the one skilled enough compared to being fked over in an unfair environment.
_Still working on the core subject, I'm kinda busy so it might take a couple more days._ Anyway, I just checked this game: https://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/4057449921/206148129?tab=overview Looks like a mental breakdown. You should take a break (3-4 days, a week even) because you're mimicking the exact behavior you're complaining about. When someone makes a mistake, even if it's annoying because you see it coming and he doesn't, don't focus on what they _should_ have done better, but on what **you** could have done better. For example, yeah, your Lee facechecks a river brush at 1:05 (aka the worst timing ever) and dies. I don't know what happened in the chat after, but you start trolling a few minutes later. Instead of waiting at your tower for the laning to start, you could scout for your team and cover a jungle entrance. It's expected from you and Lee wouldn't have tried to compensate that if you did it beforehand. Then, you'd already get rid of a reason to get angry at someone else since he wouldn't die, and you wouldn't feel the urge to troll/flame because he wouldn't blame you for that. That's something I had already noticed and put in the in-depths analysis; you're often leaving the base late and almost never cover your jungler's first buffs. On the 10 games I looked at, you lost to invasions 2 times and enemy team came from the way you're supposed to cover, then you were too far to properly help for the fight. That's the kind of situation making the jungler think that you don't care about him, and play a bit softer than usual. It's not your fault if someone acts poorly in a given situation, but you can often do something to prevent said situation to happen. Also, I'll talk about that in my next answer, but when you can't do anything to prevent a bad situation, you have to accept it and adapt your gameplay. I'm thinking about the game where Rakan left bot to play mid, you could have handled that MUCH better. For now I leave you with that, take care and don't forget to breathe^^.
: > [{quoted}](name=Kalienor,realm=EUW,application-id=yrc23zHg,discussion-id=H0KyQ7zE,comment-id=0003,timestamp=2019-06-03T05:22:50.309+0000) > > Hello, > > _[losing*, loose is a very different word]_ > By default, playing is not rewarded by climbing. The ranking is just sorting players by level, you climb if your results are above the performance of other players with your current level. > > Nothing prevents you from getting better at the game, and that's how you increase your LP gains the duration you climb to your new level. > Consider ranking system is a measuring tool. Meaning, if you want to be higher on the ladder, you have to be better than your current self. The subject has to change, not the tool. > > Still, this rewarding tier requires some effort to reach, or the reward is meaningless. You don't have to be at Diamond level to reach Gold, far from it, but it's definitely a bit higher than the average skill level. > > You don't have the right mindset to climb. You don't look like you want to learn since you think you already deserve to climb. Thing is you think you had the upper hand because of mechanics-related situations, but you're totally forgetting about macro despite MOBA also being strategy games. > For example, you average 4cs/min, that means you miss about 70% of the gold carried by minions coming on your lane. Not 20 or 30%, SEVENTY PERCENT. Obviously, that also means you're not properly controlling minion waves, so not only you struggle with farm, but you're not opening objectives as soon as you could. That's a massive loss of potential. > I have a friend with the same problem: mechanically, he's good, but he's losing so many opportunities not caring about macro that he doesn't have much impact on the game. He doesn't prepare what happens _after_ the kill, so it's random and half the time that doesn't grant him a powerful snowball. Since he doesn't understand all that macro concept, he doesn't get why sometimes having 3 kills makes him godlike and sometimes he feels useless with these. > > I'll stop the lecture there, you get the point: the game is more complex than you think, you could do many more things to affect the result of your games and that's what makes the difference between you and someone reaching your goal rank. Macro in my mind, and correct me if i'm wrong, is map awareness, objectives and planning ahead. I always have vision in lock and check before everything where the enemy is and what they can/can't see. As a jungle main i think ahead and predict outcomes and ping accordingly. Depending on the situation top and bot i roam accordingly after taking care of my lane. I never ping baron unless i've thought a lot ahead. While my average cs is what i assume is extremely low compared to high ups i'm most of the tie ahead of my enemy in cs and with a couple of kills in hand. If understand correctly that's equal to winning lane. In the end i'm facing people in similar elos so getting a perfect cs score isn't what i achieve for in favor of objectives and helping others (most of the time to avoid being ping spammed why i didn't help or some sht) Always pings when someone is missing and help out when i can. Yet after doing this almost every game i end up with a feeder/ inter or an afk. Just how does any of the preparations and planning help in in this meta as said a fed Kata can oneshot you in a sec or a Nasus left unchecked fith tons of stacks. No vision, lane winning, pinging, or anything really. I can't take objectives because the fed enemy will prevent me form attempting to take it. Playing safe isn't an potion either since turrets do pathetic amount of damage and doesn't help yo in any way. Should i focus on my own gold income? Played ziggs ALOT and in many MANY cases have been waves ahead in cs of the enmy and take down a full sheilded turret (asically extra gold) kept pushing my lane + helping others take down their turrents, objecties etc. Did any of that matter? NOPE our lovely botlane fed their asses and now i'm getting ccd to oblivion while getting one shot by the adc. I've thought alot about self improvement, but it becomes meaningless when yore 1 out of 4 who are doing relatively good in a meta when you only need 1 bad player for the game to be lost. I'm legit wondering why after all what i know and do in games i end up loosing. Is what i know wrong? What is? What isn't? What in the world can i do more than what i already do to reach gold! Not Diamond or challenger, freaking gold. Can you legit tell me everyone in that elo does what i mentioned and more? Only thing left in my eyes is calculating and memorizing damage dealt and mana spent of every champ by the digits.
> Macro in my mind, and correct me if i'm wrong, is map awareness, objectives and planning ahead. I'd say you're more talking about decision making. Micro(management) is about your champion: mana management, using spells with accuracy, being at ease with its design and possibilities, etc. Macro is about the overall progress of your team toward the main goal (destroy enemy nexus): individual and team economy, opening of the map by breaking turrets, wave management, simply said all the things you can apply regardless of your champion. Decision making is how you choose to micro/macro. If you want, I can list some things you could do better, I checked your recent games in depth and there is a lot to say. I'm asking if you're interested beforehand because it'll be a long answer post so I want to be sure it's worth the effort ^^. To be clear (even if I think you know it already), it's not an attempt to roast you, I'll try to propose solutions when I can think of a doable one considering gold is your target.
: Climbing slowly but steadily
Hello, > So the concept of climbing in ranked is gaining a bit of lp through winning and loosing since wins gains more lp than loosing. _[losing*, loose is a very different word]_ By default, playing is not rewarded by climbing. The ranking is just sorting players by level, you climb if your results are above the performance of other players with your current level. > so basically nothing can be done about MMR gains. Nothing prevents you from getting better at the game, and that's how you increase your LP gains the duration you climb to your new level. Consider ranking system is a measuring tool. Meaning, if you want to be higher on the ladder, you have to be better than your current self. The subject has to change, not the tool. > Your problem is thinking im aiming for diamond, i'm not. When riot puts a reward behind a certain tier there should be a relatively fair system put in place to reach said reward/ tier. Still, this rewarding tier requires some effort to reach, or the reward is meaningless. You don't have to be at Diamond level to reach Gold, far from it, but it's definitely a bit higher than the average skill level. > 2nd, game after, destroys lane, gets a feeding top, a never ganking jungler and a bot that doens't listed to pings and feeds the enemy i destroyed, game lost. > > For a system that's supposedly to be somewhat flawed it sure is flawed alot. You don't have the right mindset to climb. You don't look like you want to learn since you think you already deserve to climb. Thing is you think you had the upper hand because of mechanics-related situations, but you're totally forgetting about macro despite MOBA also being strategy games. For example, you average 4cs/min, that means you miss about 70% of the gold carried by minions coming on your lane. Not 20 or 30%, SEVENTY PERCENT. Obviously, that also means you're not properly controlling minion waves, so not only you struggle with farm, but you're not opening objectives as soon as you could. That's a massive loss of potential. I have a friend with the same problem: mechanically, he's good, but he's losing so many opportunities not caring about macro that he doesn't have much impact on the game. He doesn't prepare what happens _after_ the kill, so it's random and half the time that doesn't grant him a powerful snowball. Since he doesn't understand all that macro concept, he doesn't get why sometimes having 3 kills makes him godlike and sometimes he feels useless with these. I'll stop the lecture there, you get the point: the game is more complex than you think, you could do many more things to affect the result of your games and that's what makes the difference between you and someone reaching your goal rank.
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Kalienor

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