Bugog (NA)
: These are the mages I've seen in the support role that can take over a game if they get early kills: {{champion:63}} {{champion:1}} {{champion:99}} {{champion:25}} {{champion:61}} {{champion:134}} {{champion:161}} {{champion:45}} {{champion:143}} Some of them may be more pocket picks, but I've seen them all go nuclear if they get early kills.
Which one of those are a battle mage exactly? Battle mage usually have low range, multiple ways of cc (or micro cc), low burst damage but on low cd and/or some form of sustain (shield or heal). They are designed to go into a battle and stay alive through their tanky or defensive ability. {{champion:50}} is the closest battle mage that u can find as support. Some battle mage are {{champion:8}} {{champion:127}} ({{champion:13}} not sure about this guy after rework) {{champion:69}} ({{champion:163}} even tho she has no sustain so she fit into other category). Usually bot lane is filled by control mage (the one that have some form of cc that stunlock you or has some ability that manage to create disruption on the enemy team (anivia wall,zyra plant or lux E for example) Morgana and annie are really close to battle mage kit but the first fit more into an poke/enchanter kit and the other into a burst mage. Brand is a dot mage and burst, orianna is a burst mage and sometime enchanter. Zyra is a poke/burst mage , veigar is a burst mage, lux is a poke/burst mage (and sometime enchanter too), syndra is a burst mage, velkoz is a burst/poke mage. Even tho they are really good on tf is not because they are battle mage but because they are control mage (probably annie and velkoz are the only one that doesn't fit into this category)/burst mage with AoE ability. Brand can't straight up 1v1 an assassin or a bruiser despite battle mage who has some form of sustain or sustained dmg but he can kill multiple target at the same time very quickly with someone that can peel/bait from other spell (basically brand use his adc as support engage rather than himself)
: As someone who played back then, ending up off-role wasn't so bad for 2 reasons: 1- the probability of everyone getting their main role was lower. This means that you were more likely to face an off-role when in your off position. The times you had to face a main were offset by the times you were facing offs when in your main. (if for example finding an off role mid certainly wasn't common it wasn't IMPOSSIBLE, while finding an autofilled mid these days is straight up impossible due to how the system works) 2- off role wasn't so bad because you had occasion to practice it in ranked often, maintaining at least one /2 champions in every role wasn't so bad. Now you would need to actively queue in ranked with your worst roles to keep practicing them, with an high chance to face mains, which would hurt your winrate. Bonus: People were more flexible for these reasons.. Now people tend to stick to that one role and swaps are harder to orchestrate for that reason. That said I wish people would stop to ask for an opt out option without realizing that would effect EVERYONE and not only them, cause their missing slot WILL make queue times go up for everyone. Does anyone remember season 6? I'd rather have a system that makes autofills being equal in both teams to erase the one sided advantage (even then it wouldn't be 100% accurate cause having autofill jungler is not the same thing as having autofill top for example but better than nothing), or a system that lets you rate roles, automating the process that used to happen in old lobbies where people would type roles in order to let you know where they would be better fills (I used to copy paste mid>support >adc>jungle >top in every lobby and I saw many people doing the same . The most common order would be mid>adc>top>jungle >support of course but this way you're more likely to end up not in your worst role and when you do chances are the opponent is too)
The problem became when u get the lower your helo are. For instance if u picked up mid and another player on the same team picked up mid but got autofill then the player has to play their off role or they get (or at least should) punished unless the other player agree to allow him to swap (for this reason you can't reward autofill with more lp) In my opinion order pick punished good player because if they type mid, you had to fight against your team and especially against PREMADE on your team (let's be honest i saw a lot first pick had to dodje because another player that que up with 2 friend say that his friend was first even tho the first pick was right and guess who got punished? Also installokker where pretty common and support was a real mess to play. U can have the same experience nowadays playing blind pick when a new champ is out and you wanted to try that new champ because this is what it was on the past before autofill and i'm glad we got this. Pick order is valuable only on higher level of play because people want winning more rather than having fun so u didn't expected that much a duo mid or a duo top.
: What if Warmog's gave bonus HP based on your resistances instead of the healing? Would it become the tanky equivalent of a {{item:3089}} / {{item:3031}} ?
: Fun fact. Kai'sa was in S-A tier since her release. :v
Another fun fact, kalista got hard nerfed because she had too much and also saw competitive play while kai'sa seem to have too much and also saw a LOT of competitive play and is still good.
: Imagine if you had Yasuo, Malphite, Diana, Orianna, and Miss Fortune all on one team. Three different ways the wombo could start... Only one way it could end. I really wish group practice tool was a thing.
I would swap diana for zyra or nami
: > [{quoted}](name=Chembaron Yamada,realm=EUW,application-id=3ErqAdtq,discussion-id=ZEpEWVYA,comment-id=000000000000,timestamp=2019-09-05T13:48:01.751+0000) > > Alright, didn't expect that someone would drag a change from literally 4 years ago into a discussion. > {{sticker:sg-miss-fortune}} It's a pretty valid one though. They made explicit changes to Blitcrank because of his ability to displace and lock down people, and realized he needed to have some kind of setback if he was going to have that kind of power. Then Pyke comes along with a kit that shits on just about every principle Riot has ever claimed to have, with the only "setback" being that he can't gain bonus HP. He took a page straight from CertainlyT's book and was designed to eradicate any of his setbacks with an increase in skill (and with his sheer amount of CC and mobility).
The setback of pyke for his W is his channelling Q. You can't straight up go in with W and pull someone, you have a delay. At max you can W and E but then you are an assassin with no escape. Blitz Q instead start as long as u pressed Q once so he could press W and cast instantly Q. Pyke issue isn't about his basic kit (Q W E) but the new gold generation and his get out of free jail passive.
Hi im 12 (EUNE)
: the dash isn't enough to get him out of the fear range, wouldn't call building tank outplaying though.
If lucian dash isn't enough then all the adc doesn't have the tool to survive. Ezreal and tristana maybe but as far as i know lucian dash + {{item:3044}} + boots upgrade and {{item:3153}} gain a lot of ms and make him a lot fast. And as i know building tanky sure doesn't allow to outplay him but if u add passive (ms on particular) and active of item and innate defensive ability (lucian E then you can outplay nocturne) the we can call that outplay because you actually manage to escape from that. Nocturne has really low counterplay against adc but lucian with his kit and build isn't one of them.
Hi im 12 (EUNE)
: >Every ADC in the game has the tools to outplay Nocturne 1v1. how to outplay nocturne as jinx or kog'maw? how bout ashe? lucian?
Lucian has a dash at least and can build tanky stuff such as{{item:3071}} {{item:3046}} {{item:3026}} {{item:3047}} without losing too much dps
: Realistically this buff only impacts a small window in the game where Evelynn is post-6 but doesn't have that much AP against any of her normal intended targets. Her ult already insanely overkills after like 15 minutes unless you're very behind. It's not as big as people think. That said, it's still such a lazy and poor direction for a buff that I don't feel is even necessary.
{{item:3156}} {{item:3046}} this buff will affect for sure the user of those 2 item
: is ARURF truly RANDOM?
It is random but the fact that people keeping rellolling their shitty champion till they got the op one make it not random. I would never stick to play darius if i have the chance to get a zed or kai sa.
Hi im 12 (EUNE)
: support is more popular than jungle top at this point.
Trust me, top is still more popular than support. Agree with jungle.
: I'd love to see bans in URF too, but honestly Fizz and Shaco aren't even that bad. {{champion:120}} and {{champion:86}} on the other hand.........
Maybe fizz but shaco will get a cd red on his Q and his E will be reverted to magic dmg. This 2 change alone will make shaco op again on URF.
GilxeN (EUW)
: > [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=O1rBebFd,comment-id=0005,timestamp=2019-08-29T16:52:48.077+0000) > > TaNk ItEmS ArE BaD bTw > > https://streamable.com/x06ma > > I was a 3 item Sejuani, I was being hit by a FED ANTI-TANK ADC and a Jungler who has % damage in their kit. > > > Tanks do not die in 2 seconds like people claim. Lmao u comparing a one tank out of all available tanks, ofc sejuani is one of the strongest tanks due her passive. WHATS YOUR POINT. For example I am going Off tank Lee, I die in 2 secs regardless if I build full AD Lee. So in conclussion building armor is legitimately useless besides ninja tabi. HP/DMG items serves perfectly, there is only one MR item which works for my champ its "Spirit visage" thats all.
Lee sin isn't supposed to be a tank champ, he is suppose to be a bruiser aka divers in particular. Usually tank champ have strong defensive ability that scale with hp or armor, lee sin scale only with Ad and ap (W) which make him a Ad. If defensive item were too strong then non tank champ would get too much defence and turn the game into an hypercarry meta since they're the best to go through defense while building defence. I honestly think that tanks (just the weaks) need direct buff direct on their defensive steroid (mao'kai passive?) or their opponent (lane bully on particular) need a nerf) .
Rylalei (EUNE)
: Let's talk: Champ Diversity
I'm honestly against champ diversity since most of the time some people play something that they have no clue on how to make it work or why u pick this. To state two example miss fortune support or irelia mid. Mf suppory was picked as an anti zyra pick because zyra was soo good in the meta in that moment and mf passive onehit the plants. Irelia instead was picked mostly for her W which shutdowned assasin and burst mage too easily. This is what is called diversity but it work only because there was a reason and a expected level of skill. Expecting the enemy team to pick an hooker or even an enchanter and see that my support picked MF after them make me wonder why are you doing this because at the same level of skill the hooker will make the laning face a nightmare for the adc since mf poke is too weak for bullying the hooker to low hp and having 2 squishy target instead of one will guarantee more chance to snowball for the enemy adc. Counterpick should be a thing and diversity too but only if it's made within a logic sense and not brainless thing that are "uh i don't want to play enchater or a tank because i need damage for carry" well yes dmg will make you win the game but the price is a lot high since you're throwing up your adc for a meatshield. In theme of counterplay i belive that this game should be based on counterplay eg early game adc should make lategame adc irrelevant but enchanter should make the life of late game adc less painful while early game supp (hooker and mage) should do the oppositive you have a somewhat of a cycle but it work for this scenario. Since the common sence is that at least all the champ (and not class) need a role or a position this mean that they need the tool to succed and to failur but there is only one problem that feel out of the balance table that are tank. Since i mentioned as all champ instead of all class, not all the tank are weak in particular the jungle section. Jungle in the actual meta has a lot of diversity in all regard and a small but good counterpick (there is just a problem with late game jungler such as yi or on hit shiv but mostly of them need anyway a rework so they could be balanced around behing more useful early and less strong late). The only actual problem is top where there should be a common triangle that as you say should be Bruiser->Tank->Lane bully->Bruiser. While this is true there is some problem around this part of the triangle : Tank->Lane bully while yas tank has the tool to shut down lane bully through their CC and make them irrelevant mid-late game actually is not that true. They still has those CC but there is a thing that make them irrelevant against the class that is suppose to be weak against em and it's not tank item or the "too much dmg" but it's Kleptomancy. This rune alone make tank champ sack of gold. You are literally farming the double if not the triple of the gold that you normally get and on top of that, free mana potion,biscuit and dmg elixir that are strong on early game. The strongest drop that you get is ward. Since as i said tank are balanced around CC enemy and waiting for jungler to do the dmg, ward actually are what shutdown jungle since vision = map awarness = less impact of enemy jungler and even tho on lower helo people use leas ward this is not true for klepto ward since this ward are a reward instead of a purchase which lead to make people using them more often since they cost 0 money. At lower lv of play jungler are less good at ganking and they follow the normal ganking route : river->bush (wait sometime)->lane and most of the time that bush is warded with normal or klepto trinket. This thing alone shutdown diversity and counterplay because it make the best class in the top the "lane bully" and make the wordt the "tank". I think that lanebully are a good thing on the game even tho they are mage such as karma and viktor but they should be op only against bruiser and not tank.
Terozu (NA)
: Uhhh... 40% damage reduction that ignores lethality, armor pen and magic pen really isn't that weak.
But you max that only on later rank since she need the dmg to be relevant so it's only 16% and since annie is a mage her base armor is a bit weak and she is forced to pick up {{item:3191}} to make that 16% relevant. Now it's even worst since 8% is nothing compared to other defensive ability such lux W or karma E or orianna E.
: > [{quoted}](name=musixxal,realm=EUW,application-id=3ErqAdtq,discussion-id=ss5ug0Es,comment-id=0004,timestamp=2019-08-28T16:40:21.528+0000) > > more serious question, why can't tristana and khazix hop over caitlyn and jinx traps? Because that would otherwise qualify those Marksman for buffs, because in Riot's point of view we can't have Crit Marksman be weak.
Antenora (EUW)
: > [{quoted}](name=Summoner SpeII,realm=NA,application-id=3ErqAdtq,discussion-id=v6QTEKh9,comment-id=0005,timestamp=2019-08-27T06:51:28.620+0000) > > Assasins need to be busted to make proplay exciting Yet the only Assassin's who are relevant in pro play are Akali and Qiyana
Isn't leblanc somewhat reliable too?
: Summoner's rift passive gold that everyone gets
I like that people tring to find a way to make the game fell better but what are you're suggesting is the oppositive to what u wanted. By lowering the passive gold you are actually encouraging snowball which include a buff to all the champ that do really well on early midgame such as lanebully (lucian,mf,draven,kennen....) and assassin (zed and katarina for example) since late game champ will need more time to achive their powerspike and tank champ which rely a lot on passive farm will be even more useless. If u wanted a clearly nerf to assassin the best way should be the oppositive which mean lower the gold gained by kill or increase the passive gold generation (honestly the gold generation fell ok for me) but if it's real that a 0/12 zed has beated an adc (i suppose the adc was fed or if he wasn't he had a good support) then the problem isn't the overall gold but just zed which mean to just nerf the champ and not all the system in order to do that. There could be another possibility that the rateo gold for kill is too low but i highly dubt that since snowball seem a bit too much atm.
: I was talking in more of how it's set up (blocking all attacks from the frontward direction) than actually functioning like it (destroying the projectile). Maybe there's some way to set it up to not block ground-based attacks? Or to always block ground-based attacks? Or have it only stick if it hits while not invulnerable? That also causes issues, though...Hmm... Yeah, good point. It not interacting with Fizz's ult properly would be...problematic. It's just kinda...nonsensical that Ahri's Q does no damage on *return* if he's facing her, but does damage if he's facing away...
Ahris (NA)
: Soloq is safety+ utility heavy than damage. Pro is utility + damage. If you have any kind of safety in ur kit, then you will be top tier in soloq. Explain how Ahri is ranked S tier ovef Orianna? Or Ekko? I believe Ahri is a B tier champ, but she is only put high because she is not a champ that will feed a ton.
If soloQ was about safety+utility than orianna should be on meta... Ahri instead is a pseudo assassin who bring way more dmg than utility (her only utility spell is her E). Mostly all the tank should be god tier which is not. All meta champ are about how high their damage is with the easiest way to do that (safety) on soloQ but they became problematic when other than that they bring a lot of utility on the table such as orianna or lux aftershock support. Sejuani is a good example of that. Sejuani can bring utility through CC, has an insane tankyness which mean safety and bring a lot of dmg. Riot nerfed the dmg but keeped the other 2 thing similar but it's winrate fall only on soloQ and remain high on pro play. Then riot did the oppositive and the winrate has swapped (she is still strong on pro but not like before the change), rammus for example is a beast on soloQ since his utility is less reliable than other engage tank but his dmg is very strong. Yes soloQ is about safety but it used to be way more toward the damage rather than utility while pro can take way more advantage on utility comparated to dmg.
: > [{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=gdxOo3t4,comment-id=000600000000,timestamp=2019-08-24T09:01:14.636+0000) > > Do you prefer playing against every other adc when they had high pickrate and winrate? > As the game state nerfing jinx equal to another marksmen taking over the place and we already seem how other adc are way more problematic than her when meta such as tristana with her mobility and range or cait with her unplayable laning face. > Vayne,Lucian,kai'sa ( she is still on meta) had high ban rate because they can literally bully every melee since their constant mobility + high single target dps, twitch was a nightmare when he could just Q+R and 2 shot every single squishi target by far while being invisible (at least u can see jinx murder you which leave in more reaction time),draven and mf laning face are totally a nightmare which lead such as cait to not enjoy playing against them, Ashe was hated for her dmg+utility (mostly for her dmg since soloQ is more dmg valuable than utility but having both is way stronger) and jhin for his runes sinergy (hall of blade) or item sinergy (rageblade) > Let's not talk about kog'maw when there was the tactic "play enchanter and do a shield bot on him". > Varus could probably be the only one that could replace jinx since his utility is mostly tied on only 2 spell (E and R) but if he would be on meta if it's his on hit or a CDR utility build then he would be nerfed because pro play and if he would be for his Q build then i think that the concept would be similar to playing against draven and mf but only with a stronger skill. > I'm not sure about xayah but maybe she would end just like ashe when she is good only for her utility+dmg but idk. > Sivir is just like jinx when her banrate didn't get that high but despite jinx, sivir has very good ability at higher lv of play. > Ezreal when is on meta is too safe or is overturned or probably has finded a new item that he could break and would became too op (recently he abuses his ap ratio with double tear pre nerf and luden post nerf) > I didn't include kallista because we all know that if she is on meta then it will be way more of an issue than every single mobility adc in the game and she will need a giganerf. > What all this meta got was a relativity high winrate,high pickrate and HIGH BAN RATE 8%-35% mostly. > Jinx is the only adc whit High winrate and High pickrate and lower-mediocre Lower banrate 2-4%. > I agree that jinx is too strong atm but if she would get nerfed another adc would take her place but at least jinx has a lot of weakness (she doens't dash and this alone as a lot of meaning on soloQ, require a kill to get mobility, has a unreliable cc, a skillshot slow that hit only 1 target and her rocket has an atk speed penalty ) > Yes jinx has a lot of dmg but every single other adc had a lot of dmg when they was on meta but they shared more or they just make the laning phase unfun to play against. > Unless you wanted to play against a non-adc bot jinx atm seem to be the healthiest marksmen on meta. > Maybe varus and sivir could replace jinx in the case but both are way stronger on the pro scene. > Probably also kog maw but he has a bit more to offer compared to jinx (%hp dmg and unfun item sinergy). I was about to mention {{champion:96}} having the same concept of having alot of damage in trade of mobility but unlike her he doesn't get boost in their movement speed in every turn and their damage isn't aoe crit rocket like her making her cancer to deal with in team fights. Yes i would still prefer if riot even delete both {{champion:236}} and {{champion:67}} over playing against jinx but again numbers is numbers, she get one item spike and she will roll your team over for no freaking reason.
That is mostly the concept of late game adc (behing a cancer on tf) but jinx at least require a kill condition in order to work and since she is immobile just like kog maw u can always find a way to reach her unless her support prevent u to do that (which lead to counterplay scenario). Getting murder by her crit could be a lot unfun but almost every single adc that build crit fall into a similar scenario which lead to who is better at doing that? Kog'maw sure doesn't run like jinx but he can murder everyone at an insane speed while standing on high range (jinx at least require a bit of time if she uses rocket to murder a tank so she need minigun for doing that which reduce a lot her range and put her into an easy position to kill her. You can have kog maw swap place with jinx but the resoult would be the similar with less speed at the cost of more dmg.
: > [{quoted}](name=Kilpta47,realm=NA,application-id=3ErqAdtq,discussion-id=gdxOo3t4,comment-id=0006,timestamp=2019-08-24T03:14:46.098+0000) > > Because she’s healthy in practice. > > No one has been hating on Jinx because she is counterable, being easily abusable by early game champs and assassins. > > Even if you lose to her more than half the time, it still feels like your fault when you lose. That’s because Jinx is such a well-designed champion that even if she’s OP, she is still healthy to play against and Riot is willing to keep her there because players are still having fun. I don't think i have a fun when a damn rocked got buffed and allow it to have it own term of crit that make her long harsh is more worst. It even get more worst when you team just give 2 kills, enough to make her buy {{item:3031}} and then she will run you over if you don't have assassin so that is sucks to play against.
Do you prefer playing against every other adc when they had high pickrate and winrate? As the game state nerfing jinx equal to another marksmen taking over the place and we already seem how other adc are way more problematic than her when meta such as tristana with her mobility and range or cait with her unplayable laning face. Vayne,Lucian,kai'sa ( she is still on meta) had high ban rate because they can literally bully every melee since their constant mobility + high single target dps, twitch was a nightmare when he could just Q+R and 2 shot every single squishi target by far while being invisible (at least u can see jinx murder you which leave in more reaction time),draven and mf laning face are totally a nightmare which lead such as cait to not enjoy playing against them, Ashe was hated for her dmg+utility (mostly for her dmg since soloQ is more dmg valuable than utility but having both is way stronger) and jhin for his runes sinergy (hall of blade) or item sinergy (rageblade) Let's not talk about kog'maw when there was the tactic "play enchanter and do a shield bot on him". Varus could probably be the only one that could replace jinx since his utility is mostly tied on only 2 spell (E and R) but if he would be on meta if it's his on hit or a CDR utility build then he would be nerfed because pro play and if he would be for his Q build then i think that the concept would be similar to playing against draven and mf but only with a stronger skill. I'm not sure about xayah but maybe she would end just like ashe when she is good only for her utility+dmg but idk. Sivir is just like jinx when her banrate didn't get that high but despite jinx, sivir has very good ability at higher lv of play. Ezreal when is on meta is too safe or is overturned or probably has finded a new item that he could break and would became too op (recently he abuses his ap ratio with double tear pre nerf and luden post nerf) I didn't include kallista because we all know that if she is on meta then it will be way more of an issue than every single mobility adc in the game and she will need a giganerf. What all this meta got was a relativity high winrate,high pickrate and HIGH BAN RATE 8%-35% mostly. Jinx is the only adc whit High winrate and High pickrate and lower-mediocre banrate 2-4%. I agree that jinx is too strong atm but if she would get nerfed another adc would take her place but at least jinx has a lot of weakness (she doens't dash and this alone as a lot of meaning on soloQ, require a kill to get mobility, has a unreliable cc, a skillshot slow that hit only 1 target and her rocket has an atk speed penalty ) Yes jinx has a lot of dmg but every single other adc had a lot of dmg when they was on meta but they shared more or they just make the laning phase unfun to play against. Unless you wanted to play against a non-adc bot jinx atm seem to be the healthiest marksmen on meta. Maybe varus and sivir could replace jinx in the case but both are way stronger on the pro scene. Probably also kog maw but he has a bit more to offer compared to jinx (%hp dmg and unfun item sinergy).
: what if waterwalking rune interacted with nami wave?
It would be too hard to implement on my opinion
Rioter Comments
: So picking {{champion:157}} is bannable now? kappa
He need to wait till he get his 0/10/0 powerspike lel
Detrimis (NA)
: Nerfed wrong part of Pyke
Umh i belive that the issue is on his ult dmg because as mid/top , he get more exp as supp and this leave him to oneshot other lane while roaming. The E+Q clear was a good nerf since it affected less than a ult,passive nerf would affect his support play. Sure he can no longer clear wawe but he's an ad so he can still keep up lane push through aa. I agree that his passive is too good but nerfing that equal to nerf his support role but the goal of the nerf was to keep on line support pyke and nerf solo lane pyke. I hope they do something similar to Tahm kench.
: Daily Reminder: not feeding Poro's in ARAM is a Sin
Petition to give a extra poro snack to the team that has maked a penta. We can't leave em hungry with so many firework
CurS1VE (NA)
: Zilean is the most versatile champion in the game!
When i think about versatile champ, i find 3 champ quite versatile {{champion:43}} {{champion:85}} {{champion:61}} . Those champ seem to be able to do almost everything without excell too well on them (despite getting overbuff obv). Karma especially is very well know for having 3 standard setup (Tank,Poke Mage,Enchanter) + some kind of variation like Ap battlemage and really sometime on hit mage (Ult Cd) but the last is really rare. Other 2 example could be {{champion:99}} and {{champion:81}} .
Neriticc (EUW)
: Buff Trundle
20% lv is broken as hell but 40% on 300-400 ad is insane with a point and click spell. Maybe 5-16% + small flat like yuumi could be ok.
: According to the parameters for balance which Riot has shared with us recently, it seems Jinx is within her borders.
That's because her really low banrate. Jinx winrate is demanding a fast nerf but since her banrate is really low, this mean that frustaction to play against her is really low. Jinx is probably the only one adc that saw high winrate / playrate and really low banrate. Since if an adc get nerf, another one would rise and since riot saw that jinx isn't boring to play against (almost for the most of the community) this mean that she is allowed to be strong until people start banning her.
JPlayah (NA)
: Instalock Mode
So basically the most toxic mode ever? Everyone would instantly pick a mid lane champ since mid is the popular role. Imagine a team of full yasuo or a team composed by 2 supp because eachother think that noone want to play support and u got stuck with 2 support that has to choose the only role left (jungle or adc for example)
Rioter Comments
: > [{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=t5o2Gzue,comment-id=00010000,timestamp=2019-04-30T07:58:25.471+0000) > > Using damage stat of the end game result. > "Omg my adc did only 8 k of dmg while i did 15k." 0/10/4 Yasuo: But I did tons of damage! ...Yeah with you being caught at topside and doing meaningless damage while they did baron out of that and won the game.
I got their ult. How could you lose if X champ doesn't have his/her ult.
Anchobi (EUNE)
: That's not true, kills are everything, how am I supposed to flame and compare allies KDA without a lot of kills?
Using damage stat of the end game result. "Omg my adc did only 8 k of dmg while i did 15k."
AD Yuumi (NA)
: She can autoattack you say?
She didn't even hit the pbe and a rioter has already claim the title of Ad yuumi main. Can i claim the tank one?
Rioter Comments
Manxxom (NA)
: Can't we have a mode on League that everyone plays as scuttlecrab and goes against each other?
It should be an 2v2, one play as champ and the other as scuttle for each team. The enemy jungler should kill you as scuttle and your ally should kill the enemy scuttle. Who kill it faster or who reach the goal first win. (Minor buff/nerf to allow every champ with a chance to win).
: Riot maple nector says that they might buff fiora on patch 9.8. So here is my thoughts:
I expect more of base stat buff like hp reg or a mr buff too (cuz vlad and kennen top). She got bully to easy by ranged matchup so a hp reg buff could work.
: Hey, this Odyssey mission was extremely cool and fun. It felt _really_ rewarding when you finally managed to beat this god damn Kayn with 4 augments.
Don't judge me wrong, i liked odyssey as mode and its mission but non premade group had a lot of problem doing it (4 people doing the 4 augment one and the other one doing ziggs and sona but with 6 augment for example). Also forcing other people to do your mission isn't fun at all if they want to just try stupid stuff (ap yasuo or ap jinx). Also it wasn't always winnable so you had to do it multiple time before to actually manage to do it. Losing coop vs ia is easy to do which lead into only 1 game to play with. Otherwise i like the reward and the difficult but not all the player could enjoy the mission.
: Riot and Missions
At least it only require to lose, odyssey instead asked to do hard stuff (4 augment especially).
Rioter Comments
: Hummm...
She abuses the hell out of klepto.. Just grabbing free health/mana (and biscuit) pot through her E and she get free lane sustain turning out to be a lane bully since she keep E on the enemy rather than farming safe. Also that skill point that lower her lv condition is unfair.
FFrazien (EUW)
: "Dunk" is not a word meant for Ivern
I don't play ivern because i barely play jungle but i fell that this skin has no real sense for him. I almost fell that ivern should get a legendary dark theme skin (opposive direction) or maybe a project one where when he summon daisy, he would summon an ologram of daisy. The idea could be that while he was on his forest, the military kidnap him because they where trying to do some kinda of upgrade to the animals of the forest for making them a combact machine but while doing that him and daisy help the other creatures of the forest to run away but daisy got killed while doing that and ivern got kidnap. After that ivern became a half-robot but he still remember what happen since the experiment wasn't full done and escape the laboratory where he was recluse joining the ambiental's projectors. From now on he can summon her friend daisy as an ologram meaning the fact that he remember her as she is alive but in reality it's the ivern determination to continue to do his job whith her old friend. Just trying to imaginate a sad story for this duo of friendly friend without being a goofy skin and acting more like an hero.
: Back during Ardent meta, something like this was semi-common, except instead of a mage support, it was Ashe. Ardent was so busted...
Meddler (NA)
: Quick Gameplay Thoughts: March 15
Any news on {{champion:96}} ? He seem out of meta for one year
Meddler (NA)
: Quick Gameplay Thoughts: March 13
Some new to {{champion:96}} ?
Rioter Comments
: {{champion:421}} {{champion:8}} {{champion:517}} {{champion:58}} {{champion:67}} {{champion:81}} {{champion:412}} {{champion:157}} {{champion:24}} {{champion:121}}
: Can we admire it for a while?
Amumu has such low winrate? i tough he has a ~50% w/r with 2-3% p/r.
: Revert the last 4 damage buffs rek'sai got.
Nerf her ultimate dmg maybe? It was too easy to miss so riot buffed it base dmg and ad ratio by a lot. Now that she can't miss, she need a nerf aswell on that.
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Killer of Night9

Level 307 (EUW)
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