Meddler (NA)
: First thing we'd need to bring it back is a strong argument on why it wouldn't lead back to the same issues. Interested in it because it allows a very different type of output, and therefore choice, from an item. Highly suspicious of it because of how strategic/macro level items like this have tended to dictate play significantly or be useless. That's ok or even desirable sometimes (e.g. vision play), but can remove a lot of depth and be really limiting in other cases (Banner or Zz'Rot when either let alone both have been strong).
What if banner had an baron-ish active for ~10 seconds that empowered a whole wave? (Possibly making its power scale with nearby allied champions to not bust it for splittpushing)
Meddler (NA)
: Quick Gameplay Thoughts: February 22
Conquerer "Hotfix" for ranged - why not make it melee only? That's essentially what 2s duration with 5 required stacks means. This way it's only a noobtrap.
Rioter Comments
: Any thoughts on karthus jg?
He feels like a symptom of the jungle changes. The exp and money nerfs hit hard, you're essentially forced to powerfarm if you want to stay on par with your botlane's level.... As a result ganks are really, really, really costly for junglers with weak sustain or AoE clear. Karthus can essentially "gank" while powerfarming without wasting time getting to lanes & waiting for opportunities. Furthermore he stays relevant due to his passive even after death, while a lot of junglers just get steamrolled & nuked by solo laners in this meta, becoming utter non-factors if just a single lane loses its 1v1 a tad too hard. Before any Karthus changes should be considered Riot needs to roll back on gutting the jungle, so other picks which have disappeared from the meta even have a chance to become relevant again. Nerfing Karthus upfront is disregarding the bigger picture.
Antenora (EUW)
: Hi Meddler! May I ask how you feel the ADC itemization changes have affected {{champion:67}}'s balance state? With Caitlyn and Tristana being more relevant, I feel she is more in line with her counterparts than she was in 9.1 or 9.2 Her counters are stronger and seeing respectable levels of play so I believe she may not need nerfing yet.   Also how has 9.3 affected Ezreal and Lucian. Will they be getting nerfs? What's your thoughts may I ask?
Tbh. it seems a bit early to tell, but crit ADCs seem really strong again. Imho Lucian and Ezreal are fine - if anything Frozen Gauntlet's interaction with ranged champions could be looked at again - or maybe a buff to {{item:3009}}'s slow reduction , currently those boots seem to be a Jhin-only items.
Meddler (NA)
: I think hitting particularly problematic cases has helped, though there are some more we'll likely want to hit too. Trying not to swing too hard at once though, given it's the time of year where we want to have patches be less disruptive and belief that tankiness versus damage is a very sensitive lever that can swing back to tank heavy metas pretty suddenly if making major changes all at once.
Talking about tankiness - there seems to be possibly (too) large discrepancy between build-in tankiness and purchasable one. Purchasable defensive items have been feeling pretty bad on bruisers and divers for a long time, as opposed to tanks like Sion where any sort of purchased defensive items just makes him feel near unkillable.
Meddler (NA)
: Quick Gameplay Thoughts: February 8
Regarding {{champion:421}} . * Any chance you scrap her Tremor sense for a Quinn-style "vision pulse" with a cooldown instead of a persistent effect? The power of it seems to be a large part of what's holding her back. * Talking about power - I agree that she doesn't need damage buffs, but she could use durability to actually get her 3 Q hits through before being nuked. * Would you consider making her interact with her rage more? Possibly a Sejuani style approach based on rage - meaning she's more durable (extra armor/mr) while low on rage. This would allows her to get value from her Q more easily, while making her E overall more interesting as either a burst tool, or a way to lower her rage and stay more durable. She has an interesting concept, but in the past her unique mechanics (and burst damage) have been troubling, maybe a defense orientated approach would make her healthier and easier to balance.
sinZsoul (NA)
: I think you should watch Phreak's patch notes on why the jungle changes are fine. In general jungle in the grand history of league has not been the highest carry position. Adc or mid are usually those positions. Support, and somewhat less jungle/top tend to facilitate mid and adc carrying. This isn't too say jungles can't carry or tops or supports can't either, or even that adcs or mids can't play a facilitating the carry role, but traditionally speaking. It doesn't make much sense then if a position that isn't the primary carry of the game most (again keyword is most since there are a lot of jungle carries just not as much as mid or adc) of the time has much higher leveling capacity than the primary carries. A couple notes. Adcs are meant to be somewhat weak early which is why they require support. That is the trade-off for delaying their power till late. I also understand that you feel cheated because of the power loss, but that doesn't mean the power isn't based on some sort of reason. Finally, if you were playing only power farm junglers to carry the game then maybe look to playing mid instead.
"Late" used to mean 4 items at a point, with Stormrazer ADC dps becomes competitive with jungler at 1 item, well - if not more than that. As somebody who plays both jungle and AD it's just laughable how hard you can disrespect any jungler that's not CC-slave at this point. One or two kills in lane as an ADC and after your back you can 2v3. Junglers have been gutted hard and ADC will be absolute midgame monsters against any non assassin if the phantom dancer PBE change goes through like this.
DARPA (NA)
: Rage blade needs to be looked at. Vayn and kaisa are having a blast with it and Imo vayme is unhealthy with it. And the item is garbage on melee. It's about time we bring back devoure in jungle. Blood razor is a master yi only item at this point. Rage blade needs to lose phantom hit passive. That one item equals two items worth of dps
Even though it'd hurt Shyvana in addition to Yi I'd like to see phantom hit getting back onto jungle items - without the gimmiky stacking mechanics which really limited it's use outside of a very specific set of champions who can abuse it's weird stat & ability combination.
Meddler (NA)
: Quick Gameplay Thoughts: January 30
May I ask why you simultaneously nerf non-crit ADC (Ezreal Lucian) while buffing crit items on PBE? Why not wait to see how the crit changes shift the botlane meta?
: What are the WW and Voli buffs btw, what's the direction, and The Nasus Buffs are already on pbe, why are they planned for 9.1? Nothing to really test about more Stacks on Champs, Monsters, etc. It's just more stacks really so he's stronger and scales faster.
I miss the time when the attackspeed jungle item had Guinsoo's current passive... As a single damage item it was top notch on Voli as it procs his ultimate twice.... It was so much fun. These days you can't afford Guinsoo's in your build... His ultimate just feels lackluster these days. Voli went from yay to ney for me.
FéliXXX (EUW)
: Are you going to buff zed already? its being a year of having the champ cosplaing as scumbag? if not pls tell me so i can leave the game now.
Zed is possibly one of the solo Q midlaner right now as you can't even farm safely against assassins anymore with farming bounties while he is one of the best midlaners to absolutely wreck towerplates, as well with his free extra AD.... And that's just what's new (not counting his insane mobility, broken duskblade synergy and pushing advantage due to having energy over mana).
Meddler (NA)
: Won't be commenting much at all on balance questions like 'what do you think about X?' or 'how about some love for Y?' today. As above, in pretty much all cases we'll see where preseason lands, then assess again.
Would you at least tell us what happened to the plans of buffing Corki you announced ~3 months ago? We never heard of it again and he's in spot next to Azir and Ryze in terms of winrate while never having been anywhere close as problematic. He could really use some love.
Meddler (NA)
: Quick Gameplay Thoughts: November 9
Meddler (NA)
: Quick Gameplay Thoughts: November 7
>We're working on some final polish at the moment, including likely taking a bit of sustain out of the game overall to avoid laning phases becoming too defensive and safe. So, why do you nerf sustain which mainly hurts immobile DPS types who are already rare in this meta and not super save assassins that just dash into safety making ganks or punishing bad plays near impossible ?
Meddler (NA)
: Quick Gameplay Thoughts: November 7
Will {{champion:42}} receive some love? You mentioned some buffs for him 2 month ago, yet he has been utterly ignored :( He could really use some love. A slight tweak for his Q flight time and mana cost reduction would already go a long way.
Meddler (NA)
: Quick Gameplay Thoughts: October 26
@Meddler Weekly question whether we can get some of the promised {{champion:42}} love. His mana costs are high. His Q casts incredibly slow & his E performs poorly in a meta where everything you don't outrange jumps on your head an instagibs you.
Ahris (NA)
: Any item for burst mage centered? Like dfg replacement?
Not without a {{champion:7}} nerf please.... Taking 65~70% of most mages health at level 4 is insane enough....
Meddler (NA)
: Quick Gameplay Thoughts: October 26
@Meddler Any chance you take a look at assassins like {{champion:7}} again? We've had the whole discussion about how unhealthy insane burst is and some keystones have been nerfed for it. Yet there's characters who have a flatout insane amount of burst build into their kit. Character who can go 0/2 in lane, fall 30 farm behind due to ganks & teamplay and yet - deny you, because 1 point-and-click-ability combined with a 2nd ability that casts near instantly takes 65~70% of any mage's health, while simultaneously being equipped with high mobility, safety & low (in case of certain ninjas no) mana cost. And now you're even considering nerfing boneplating, one of the few defenses players have against insane level 3 / 4 burst.
Pika Fox (NA)
: 1) her cc is only conditionally long ranged 2) its the single weakest hard CC in the game
"2) its the single weakest hard CC in the game" 1 ability. 1.4s 50% slow PLUS 2.25s sleep. Up to 3.65s of movement impairment in total. Transforms into aoe trap if it misses. Can block whole corridors for 5 seconds. 800 target range +250 effect radius. Range prolongable with terrain use. up to 440 + 0.8AP true damage transformation. = single weakest hard cc ingame Okay.... Whatever you're taking... I want some
Meddler (NA)
: Quick Gameplay Thoughts: October 24
{{champion:42}} ? You mentioned that his passive (package) was up for testing (buffs). As somebody who likes Corki this doesn't seem to solve anything. He needs consistency more than he needs very timed gated powerspikes. * His mana costs are high for what they do when compared to similar abilities * Q is extremely slow and easy to dodge * E is flatout unusable in this longlasting burst meta. (You just can't afford to stay too long (or even go into) so close to an enemy. It's a death sentence)
: People like to say things are unhealthy for the game, but how? Are champions not allowed to have strengths of any kind? Zoe has very glaring weaknesses. She's a squishy immobile mage, and any mobility she may get from her W is unreliable and context sensitive. She deals a lot of damage, but if she's not bursting people, she doesn't have much to offer. Her team fight is just ok, and most of her kit can be body blocked. I'll admit she is very annoying, but annoying does not equal unhealthy.
" She's a squishy immobile mage" while you know where she comes out, her initial jump can avoid almost any spell in this game making her more mobile and better defensively equipped than the majority of other midlaner. This is without considering random heal, redemption, barrier flash or ghost pickups for her W which grants her far better surviveability / sustain msot midlaner have. "Are champions not allowed to have strengths of any kind" There is such a thing as too powerful in too many aspects. Back in the day Riot used something called a power budget. These days they don't. She has insane range on both her Q and W. Her Q bursts harder than Nidalee's spear while having a bigger hitbox and even a small AoE attached, plus it can be redirected even. She has one of the longest hard CC's ingame, one that's stronger than some Cc ultimates with a hilariously low cooldown and a long range that can be expended to fill a whole screen. She gets frequent summoner spells which guarantee won trades and an upgraded, stronger Lux passive, not to mention one of the strongest non-ultimate speedbuffs ingame. If you argue "most of her kit can be body blocked" - this goes for almost any mage, the difference being that she deals 2 to three times the damage others deal with one ability. Oh and I nearly forgot that her bubble stays as a trap AND shifts to freaking true damage if it lands, ignoring defensive stats. That's all without considering how freaking mana efficient her abilities are. She has an insane amount of strength and far less weaknesses than most other mages.
Rioter Comments
Antenora (EUW)
: > [{quoted}](name=Kowe The Ewok,realm=EUW,application-id=A7LBtoKc,discussion-id=YbIFe8YL,comment-id=001300000000,timestamp=2018-10-18T09:42:54.767+0000) > > She could really use some health per level increase. She just falls of incredibly hard after her 2nd item. She doesn't scale well enough to remain an assassin, but doesn't have the inbuild sustain to become a decent tank either. Maybe her self heal via spiders could be shifted into a shield. Elise isn't meant to scale.
As ADCs spike 15 minutes earlier these days as they used to Elise falls off much faster, her kit still is balanced for the 2016 season. She needs compensation for the early / midgame power increase ADCs got with Stormrazer and assassins got with Duskblade. Not to mention the nerfs some of her core items (like Rylais) saw.
Meddler (NA)
: Quick Gameplay Thoughts: October 17
Any news on Corki? You said a while ago that you were looking to give him some love. Then the whole project went radio silent :/
Meddler (NA)
: Nothing immediately planned. For smaller balance assessments we're also at the point where anything that might be just lighter numbers tweaking will often wait until after preseason, given that'll shift balance around anyway so better to just assess once that's landed, splitting choice of stats from Rune trees especially.
She could really use some health per level increase. She just falls of incredibly hard after her 2nd item. She doesn't scale well enough to remain an assassin, but doesn't have the inbuild sustain to become a decent tank either. Maybe her self heal via spiders could be shifted into a shield.
Sinzari (NA)
: > [{quoted}](name=Kowe The Ewok,realm=EUW,application-id=A7LBtoKc,discussion-id=k0OgvRkx,comment-id=000800000005,timestamp=2018-10-11T21:38:51.862+0000) > > So, assassins like {{champion:7}} {{champion:238}} {{champion:84}} {{champion:39}}{{champion:38}} get even stronger while characters like {{champion:34}} {{champion:69}} {{champion:268}} {{champion:42}} get pushed further into meaninglessness. I like playing aggressively, but these changes promote champions that are already picked nearly every game and punish those who're already barely viable. Funny that mages are and have been the meta since season 3 then, isn't it.
And ADC +support & bruisers & junglers since before season 1 so what's your point? Making unhealthy characters even unhealthier is no solution to anything - and yes, instagibbing is unhealthy, so is exaggerated mobility that minimizes the enemies ability to punish your bad plays (which is why Kassadin's ultimate was nerfed to many times and a slight buff instantly brought him back into the meta. Ironically it was also the reason for nerfing Ahri while worse offenders remain untouched.).
Meddler (NA)
: Quick Gameplay Thoughts: October 12
@Meddler Any news on {{champion:42}} ? Maybe some Ezreal treatment for his E? It seems to risky these days. Also: his Q delay seems a tad too high and too easy to dodge... and then there's his really high mana consumption.
Meddler (NA)
: LoL's always had ramping gold bounties. Those have been based purely off champion kills up until now however, so they do 'punish' you for doing well/give the enemy a chance to catch up, but only reflecting certain types of success. We're looking to shift bounties from being 100% champion kill based to something like 70% champion/30% minion or monster. That better reflects actual advantage and removes a soft incentive to just farm and minimize risk (so many reasons to do that already regardless).
So, assassins like {{champion:7}} {{champion:238}} {{champion:84}} {{champion:39}}{{champion:38}} get even stronger while characters like {{champion:34}} {{champion:69}} {{champion:268}} {{champion:42}} get pushed further into meaninglessness. I like playing aggressively, but these changes promote champions that are already picked nearly every game and punish those who're already barely viable.
Meddler (NA)
: Quick Gameplay Thoughts: October 10
@Meddler Any new on {{champion:42}} ? Maybe some Ezreal treatment for his E? It seems to risky these days. Also: his Q delay seems a tad too high and too easy to dodge... and then there's his really high mana consumption.
Rioter Comments
Rayquáza (EUW)
: hey meddler! whats your opinion on nidalee, do you think she is balanced or is a bit weak? can we see a buff in the future? greetings kellan
I'ld go so far to say she needs a complete overhaul. Her melee cougar fantasy just isn't up to date anymore. With Assassins having Duskblade and Stormrazer walking into melee range is suicide in most scenarios - and for leaning back her Q & co have been nerfed to much over the years for her to remain relevant post level 8 unless she snowballed, really, really, really hard. I don't think a simple buff will do it. Her reworked kit fits the meta worse than her old one would have. The only people left playing her are OTPs. She's essentially non-existent for the vast majority of the community. I'ld really love to see her back in the game. As for short term buffs: I'ld say slap some major armor per level on her cougar form.
Meddler (NA)
: Got those pretty high right now. Some of the issue is that they're often just not in relevant positions (team fight moved, no other enemies around etc). Some of it seems to be that they are contributing, but it's not getting well noticed, hence the focus on clarity first, then possible mechanics changes.
Would you consider changing her passive from granting mana to increasing Q or W range for one cast? (With a clear visual indicator around her when it's up)
Meddler (NA)
: Quick Gameplay Thoughts: October 5
@Meddler Any chance that {{champion:42}} 's E can get "the Ezreal treatment"? The concept is nice, but it was designed in a time where gapclosers were less common and burst was weaker. These days it is useless / too risky in most scenarios.
: Hi Meddler! As an Eve {{champion:28}} main i would like to ask you if there is any possibility of getting her old (340->335 pre reworked) MS back. I know +5 base MS increase could be insane I DON NOT WANT HER TO BECOME BROKEN. I totally agree with the damage nerfs, in fact i think she needs more. Or potentially some changes that lets her make plays"?" better something like the new Ezreal W? So she could be a bit more "flexible"? Honestly my wet dream would be just to give her old MS back and nerf her damage to compensate. - (i also think of nerfing lvl 6 (or more 11-16 even) ult base dmg so the +MS wouldnt make her that broken early), also her E shouldnt be focused too hard on %hp its nice to have but when it gets to a joke level... hitting a 1300 damage E on a renekton is if-y.(tho that is rare)
As an old Eve main who stopped playing her, I saw the nerfs coming. It's Stashu's Cassio fail all over again. Create a kit with utter lack of synergies (a champion based on stealth who announces himself... An execute with unreliable indicator that ruins your follow-up if it misses...). As a result the numbers got overbuffed so she sees play. The nerf was just a question of time. Her whole rework is a mess. She needs another overhaul...
: > [{quoted}](name=Kowe The Ewok,realm=EUW,application-id=A7LBtoKc,discussion-id=AENqRo6N,comment-id=001b,timestamp=2018-10-03T15:55:51.197+0000) > > "Ahri - Rank 1 and 2 ult CD up, reducing her ability to snowball early and general safety. Same ult CD at max rank." > > > Could you explain why Ahri whose safety is bount on a long ult CD reives nerf this this explanation, yet Zed, LeBlanc, Kassa and Akali remain unnerfed while featuring stronger burst damage and in the cases of Zed and Akali not even the mana restrictions Ahri faces, not to mention their higher waveclear and tower pushing potential? Zed has no waveclear unless you want to waste your 22sec shadow to waveclear, Akali has waveclear but it cost 100 energy lvl1, Lb has no waveclear either, unless you use her W and W-R, Kassadin im not sure i don't really play him.
2 non-mana-gated AoE abilities which get leveraged by W, but don't require it. Waveclear doesn't mean one ability has to clear the whole wave on its own. There's barely any abilities that do that. Waveclear means that you can consistently deal damage massive enough that your opponents has trouble pushing against it without using abilities in return. Obviously there's abilities which can clear a whole wave when you are overfed, but that isn't the norm. Nobody would say that Ziggs has low waveclear, yet he needs at least 2 Q's to clear a wave. So saying Zed has no waveclear because he also has to use 2 spells (like most characters) is no valid excuse. Particularly if we look back at Ahri, how bad her mana pool is for a caster and much harder Zed can push in the long run. Tbh. I get the downvotes though, there's is a huge fanboy community behind playmaking assassins which is likely the only reason why Zed has been allowed to stay at 52,6 ~57% winrate from plat to challenger for years...
Meddler (NA)
: Yeah, putting power out of the equation, he's a champ you'd expect to get less play than many, given his theme's a more niche one and his art/VO are older. In the same way we see some champs that have really broadly appealing themes maintain high play rates even when weak.
I'ld say {{champion:42}} faces multiple issues. * Ever since his Q got a delay it has been one of the most easy to avoid skillshots * His E, which requires sticking to a target always was and still is a suboptimal skill for a squishy champions, particularly with how insanely strong assassins ({{champion:84}} {{champion:121}} {{champion:7}} {{champion:238}} ) and bruser/assassin hybrid ({{champion:39}} {{champion:266}}{{champion:114}} ) still are. * The meta is full of champions with high impact ultimates. Having a poke ultimate ability which other than having the ability to gather stacks doesn't differ that much from most non-ultimate abilities in terms of damage and playmaking potential holds him back (same for {{champion:96}} ) * Gating a big part of his power beyond long CD packages also makes him rather inflexible Overall I'ld say his E might need Ezreal W treatment. Allow me to be a bit cynical here: The idea behind it is nice, but it was made ages ago in a meta where gapclosers had opportunity cost and weren't being handed out like candy (looking at some of the last reworks here {{champion:266}} {{champion:84}}{{champion:91}} or (soloQ) meta champions {{champion:7}} {{champion:238}} {{champion:64}} {{champion:39}} {{champion:157}}{{champion:105}} ) . You just can't proc it like back in the day without getting instantly jumped at and blasted. {{champion:42}} 's E just isn't remotely as useful as it once used to be.
Meddler (NA)
: Quick Gameplay Thoughts: October 3
@Meddler {{champion:85}} has suffered a lot from assassin-bruserish toplaners being buffed across the line lately and item changes like making {{item:3285}} and others mana-based items which worsened both his waveclear and mid to lategame poke damage. Is there any chance you could grant his Q on-hit procs in order to make items like {{item:3115}} viable on him and give him some back of the unique building flexibility he always had?
Meddler (NA)
: Quick Gameplay Thoughts: October 3
"Ahri - Rank 1 and 2 ult CD up, reducing her ability to snowball early and general safety. Same ult CD at max rank." Could you explain why Ahri whose safety is bount on a long ult CD reives nerf this this explanation, yet Zed, LeBlanc, Kassa and Akali remain unnerfed while featuring stronger burst damage and in the cases of Zed and Akali not even the mana restrictions Ahri faces, not to mention their higher waveclear and tower pushing potential?
: how the hell do you buff pyke and thresh for worlds when they are already picked but not zed or fizz?. how? these champions haven't been meta in worlds since season 4
Because Zed already has ~52 to ~57% meta independent winrates from platin to challenger (and keeps a constant high, meta independent banrate as well, due to the utter lack of counterplay caused by his insane mobility/ability to dash up to 4 times +flash combined with a 40% slow....). Worlds meta is focused around teamplay, while Zed is a character who's mostly focused on solo play. Just like Faker, who has always been among the best if not the best Zed players in the world, stated: Competitive currently doesn't have a meta for solo players / solo playmaking, which is why Faker himself was benched.
Vuosta (EUW)
: Hello Meddler Do you guys have any plans for {{champion:82}} ? His playrate has reached a historic low and his winrates aren't out of line either, seems like a champion you could give a small buff to. Keep doing a stellar job as always {{sticker:slayer-pantheon-thumbs}}
With ~130 bugs the best thing they can do is a full rework. His rework to a botlane Ap carry didn't work out in the long run and Swain fills that role now (in ESL we also see Ziggs filling that role). I just wished they went back in to his original more bruiser-ish design instead of the failed attempt to make him a duo laner.
: Why'd you revert the Elise R change instead of the rappel? Rappel's CD is fine, but what we really needed was an R CD change (reset/CD lowered). By reducing rappel's CD, you're just putting unecessary power in her most problematic quality of her kit that likely will lead to getting nerfed in upcoming years anyways. (say elise does come back into the meta, usually the complaints are her rappel) Please trade the rappel buff for the 1 second difference in R (or give us a full reset with cocoon land so we can spider->human->spider reliably) or give us the AD/Attackspeed/Neurotoxin buff we've been asking for since last year.
Tbh. I would have preferred an HP or armor per level change over any ability change. Her kit is fine as it it, it's just that she falls of incredibly hard and now with so many price reductions for carry items she reaches the point of being a discardable 1-ability stun bot faster than ever.
Meddler (NA)
: Quick Gameplay Thoughts: September 19
@Meddler I feel like the PBE Kog'Maw changes don't tackle his main issue, his poor survivability (especially early). I'ld love to see him getting a minor disengage tool against champions like Alistar or Pyke so isn't a complete freekill. I'ld suggest something along the lines: - Living Artillary now spawns Void Ooze on its impact location which lasts 1s and slow enemies by 20 / 25 / 30 % - Void Ooze (E): Replaced - Tailswipe (New E): Kog'Maw used his tail to swipe in a cone in front of him (325 range). Knocks back enemy champions and destroys projectiles it hits. 60 / 105 / 150 / 195 / 240 (+50% AP) That'ld add some minor defensive options, slightly lower his early poke potential (due to lower E range) but improve his lategame (where he's supposed to be strong) - and overall might result in some Flash E playmaking options.
: I have noticed that lane bullies are late game carrying. All else being equal, if your kit gives you an advantage early shouldn't those champs have to sacrifice something to make them less threating late? I am mainly thinking about champs like Urgot, Swain, and Aatrox. Their kits make them strong early yet they make no sacrifices for that leaving very little room for other types of champs in the game. Lane bullies are just that, and not carries is what my common sense is telling me. An engage champ also carrying is just as stupid and is the same thing as a lane bully doing so. LoL is called an E-Sport. In real sports everyone on the team plays a different role. In League everyone has the ball at the same time trying to score on one basket. Show the community how talented you guys are by bringing the fun back. There is basically only one way to have fun now
Which is exactly why I am so confused about the Darius PBE buffs.
: Hey @Meddler, can you please talk about Mordekaiser{{champion:82}} and his w bug (gets invisible often)?
What about the other 131 bugs he has?
Meddler (NA)
: Quick Gameplay Thoughts: September 14
@Meddler I feel like the PBE Kog'Maw changes don't tackle his main issue, his poor survivability (especially early). I'ld love to see him getting a minor disengage tool against champions like Alistar or Pyke so isn't a complete freekill. I'ld suggest something along the lines: - Living Artillary now spawns Void Ooze on its impact location which last 1s and slow enemies by 20 / 25 / 30 % - Void Ooze (E): Replaced - Tailswipe (New E): Kog'Maw used his tail to swipe in a cone in front of him (325 range). Knocks back enemy champions and destroys projectiles it hits. 60 / 105 / 150 / 195 / 240 (+50% AP) That'ld add some minor defensive options, slightly lower his early poke potential (due to lower E range) but improve his lategame (where he's supposed to be strong) - and overall might result in some Flash E playmaking options.
ZoEGirl (NA)
: Unlike other Zoe mains, I don't defend her and I am fine with these nerfs even if it really hurts in lane because honestly, I just want reddit to stop hating her because i find her so fun to play. I just hope that the way that you're going to reduce her being frustrating to play against does not make her completely useless or not fun to play. I'm exited to see how you're make her less hated (if that's possible) because I just want to main her without it being a bad thing.
The thing is - Zoe will remain busted as long as she has continuous access to summoner spells. The last game I saw her unbanned the enemy team regretted it. Literally 5 flashes coming out of her W in 5 minutes. Summoner spells have a large cooldown for a reason as they are insanely powerful. Even if they mostly drop randomly for her each drop guarantees a won trade in lane. Combined with exaggerated base damage on Q and insane range on her CC. She needs more nerfs and or eventually some power shifted. E.g. Limiting the pool of dropped summoner spells by level or playtime and some power from Q's burst shifted into her attack amplifier so that she can't stay save, spamm E and instagib once it hits, but has to play well continuously to get rewarded instead of insta-winning her lane after missing 5 e's and hitting the 6th one.
: Hey Meddler, With all the changes to AD-Assassins and Armor Penetration in general over the past two seasons I really wanted to share my thoughts on Zed with you because I don't like the way in what direction he in particular has been going. (Most of this counts for any AD-Assassin!) The reason why i picked up Zed was, because he was a high mobility high damage early- to midgame champion that fell off in lategame. I just loved being able to crush my lane by punishing their little mistakes and close out the game as fast as i could. But with the introduction of Lethality this playstyle has shifted a little bit. Zed didn't have as much power early on but had more power late because Lethality scales and is in total a higher number late than flat armor pen was. At this point I was still fine with it because we still had 20+ Lethality in runes to make up for the loss of armor penetration early. Then Season 8 came along and the 20+ Lethality in runes were gone. Of course you could argue, that the enemy also lost about 10 armor from runes, but the truth is that the 20+ Lethality loss is a way harder hit than the 10 armor are. In addition many Champions also got a base armor buff to make up for the loss in runes. Sudden Impact, which I guess was meant to compensate for the loss of lethality absolutely doesn't do it's job because it's so little Lethality which especially Zed can't make use of in lane because he would have to instant W-Swap which is way too hard of a commitment so early on in the game. As of now, all these early game losses have led to Zed feeling like a scaling mage in terms of losing almost every matchup in midlane because of his non-existent poke damage and long W cooldown but scaling very well into the game thanks to LDR and the amount of Lethality all 3 Assassin-Items give combined with each other. If you disagree or don't feel like this really is true, you can prove my statements easily by looking at the winrate by game length being low early, even lower in midgame but very high in 40+ minutes games. TL;DR: Zed is supposed to win early to mid but lose late as it's the nature of his class. Instead he does no damage in lane, losing to most matchups while scaling way too good into lategame thanks to LDR and the amount of Lethality all 3 Assassin-Items give combined with each other. Way to fix: There are so many things you could do that wouldn't buff Zed directly but would make his playstyle what it once was and how it's meant to be. These are a number of suggestions that are combinable but would also work as a standalone fix. 1) Revert Lethality back to flat armor pen - decrease the total amount you get from items but select one item that offers a big amount of armor pen. This way you have a stat that is very powerful early but falls off late because it not as big of a number and doesn't scale. 2) By giving us the choice what stat we want to get in runes, regardless of what tree we went, offer the choice to get Lethality as a stat in runes. 3) Add more early base damage into Zed's kit. The base damage of his q level 1 and 2 are laughably low and that alone makes him lose most matchups because they can just outpoke him with most spells 4) Decrease his W cooldown early, remove the passive AD on his Ult and move it back to his W. Once you press W in lane you lose 22 seconds of pressure and are punished super hard even if you hit your combo. Though Zed should be able to be heavily punished if he doesn't use W properly, it's cooldown is so long that even making full use of it's potential, it gives so much time of free pressure to your opponent. Reverting the Ult passive back to his W would make him a) stronger early due to the small bonus AD it offers, b) less matchup dependent in lane and c) weaker in late due to losing the massive amount of AD the Ult passive offers but getting less AD from W in late I hope you read this and understand my points. I'm speaking in the name of all Zed mains here because if you looked at the r/zedmains for example you can see nobody really is all too happy with the current state of the champion. I would love to see your reply. Sincerely, the Zed community
Uhm... If you lose and matchup in might you might make better uses of your dashes for evading. As for calling him weak - Zed can miss half of his combo and still inastgib enemies thanks to how broken Duskblade still is. He has become VERY forgiving for poor plays this season. He is a high skillscap champion who got so busted by broken item synergies so much, that skill became a non-factor. With the rune nerfs he's gradually getting back to the point where you actually have to hit your combo to instagib and don't get away with missing 70% of it. Even if he doesn't completely gib he remains exceptionally save for his damage potential and VERY tough to punish due to the lack of counterplay granted by his insane mobility when used correctly. That combined with being better tower pusher than any AP mage as well still makes him a top notch pick. He even has 57.08% winrate at challenger, 55,6% winrate at Master rank and 52+% at diamond and 51,31% at platinum which clearly indicates that if you can make good use of his kit he's still busted for laddering. If anything he deserves nerfs to force him to actually hit his abilities and bring him back in line in higher elos.
: Thoughts on Evelynn and her state?
A horrifically designed kit that lacks synergy (a passive based on being stealthed combined with an ability that announces itself big time, that's the perfect example of lacking synergy. Then add an unreliable execute which moves you AWAY from the target, which makes chasing impossible if it should fail - which can easily happen considering that the "execute indicator" doesn't take MR into account....) - but then again: Like they did with Stashu's Cassiopeia-stack rework (which also had a horrifically flawed core design) - the "solution" was completely overbuffing the damage numbers so the character will be overpowered regardless of poorly designed his/her kit is. Which is Evelynn's exact state right now.
Meddler (NA)
: Quick Gameplay Thoughts: August 15
With the Celerety nerfs it still feels like {{champion:120}} got nerfed even though you buffed one of his skills. He was the hugest beneficiary of that rune. PLEASE consider giving him some more love, possibly a rework for his W.
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Kowe The Ewok

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