Elleyra (NA)
: Morgana Bling
'Champie Morgana' is cute. https://imgur.com/q8djuhZ.jpg[/img] Edit: She might get a skin + icon soon because she is a reworked champion.
Naono (NA)
: Everyone made valid arguments of why it would and wouldn't be a good idea. I think a toggle option as many stated would be the best implementation.
: Ahri is still super ugly
{{sticker:sg-jinx}}
: So... I guess if you search for League of legends on google right now...
: For those who hate the Windwall, what would you do for Yasuo instead?
I dont hate the windwall. I think it can be balance around the duration time and CD but I want to make a suggestion anyway: How about dmg reduction for projectiles. The reduction is based on travel distance. When activated the ability grants a shield based on absorbed dmg [Flat dmg reduction; Percent dmg reduction] PASSIV: Min Reduction: [1; 2%] / [3; 3%] / [5; 4%] / [7; 5%] / [9; 6%] Max Reduction: [1; 4.5%] / [3; 7.5%] / [5; 10%] / [7; 12,5%] / [9; 15%] ACTIVE: (15s CD) 100% of the dmg absorbed by this ability is granted as a shield Max shield: 50/125/200/275/350
: Why is it that every champion I love to play gets gutted...
Ahri definitely isnt gutted. Morgana too. I am not sure about Kayn but with such a useful kit in this Burst&Mobility Meta he should be alright too.
Rioter Comments
: PSA this is how you do math. (effective health is not how you calculate damage you receive)
He just used the wrong AP values and missed one AA > **I added an additonal AA because he calculates with 3 passiv procs and I added Adaptive Force to the total AP** > Lux Health - 825, Armor - 34, MR - 32, AP 123, AD 66. > Dorans, Ludens, 18 Adaptive Force > Lux will auto 3 times during her combo, (198 physical damage) > She will proc passive thrice [70x3=210] 210 + 60% ap (284 magic damage) > She will Q for 70 + 70% ap (156 magic damage) > She will E for 150 + 60% ap (224 magic damage) > She will R for 300 + 75% ap (392 magic damage) > Ludens will proc for 112 damage (112 magic damage) > she will electrocute for 74 + 25% ap (105 magic damage) > > Totals > > 1273 Magic Damage > 198 physical damage > > 973x1.37 - 1273 = 60 > 60x1.41 - 198 = -113 (Dead) > > Edit: > > Without Adaptive Force the rotation loses 54 mag. dmg the end result changes to -37HP.
Terozu (NA)
: > [{quoted}](name=KittyKàtKàtàrinà,realm=EUW,application-id=yrc23zHg,discussion-id=JQvGXEjF,comment-id=000000010000000100020000000000000000000000000000,timestamp=2019-03-20T17:01:13.733+0000) > > wikia? I JUST WENT INTO GAME WITH KATARINA AND YOUR HEALTH WAS FUCKING WRONG! > > why are you so scared to show me video evidence???? and why did u dodge my question? https://imgur.com/sAuMzC9.jpg[] Really? You just entered a game and her health is wrong? By 1 point? You hadnt edited in your question yet. Kat's health is multiplied by 1.37 because she has 37 mr, which means she has 37% more effective health when faced with magic damage. This is how magic damage and magic resist works. Why the fuck are you denying hard facts backed up by numbers...
> [{quoted}](name=KittyKàtKàtàrinà,realm=EUW,application-id=yrc23zHg,discussion-id=JQvGXEjF,comment-id=00000001000000010002000000000000000000000000000000000020,timestamp=2019-03-21T10:55:54.665+0000) > > in that case my question is why did terozus numbers not match up to ingame? he did his math *perfectly* but somehow said i survive if lux had ludens echo when i killed kat without ludens and with lost chapter. im sure as hell +50ap and its passive is ALOT more damage than lost chapter that killed me. with ludens i overkill by alot but he says i survive with 10 hp. math is flawed if so why? > > Also wouldn't that mean that graves/sejuani/rammus/chogath are theoretically unkillable? due to how much armor/health they can have? why are they not pick ban status if they are so tanky according to your kind of math? ##I added an additonal AA because he calculates with 3 passiv procs and I added Adaptive Force to the total AP Lux Health - 825, Armor - 34, MR - 32, AP 123, AD 66. Dorans, Ludens, 18 Adaptive Force Lux will auto 3 times during her combo, (198 physical damage) She will proc passive thrice [70x3=210] 210 + 60% ap (284 magic damage) She will Q for 70 + 70% ap (156 magic damage) She will E for 150 + 60% ap (224 magic damage) She will R for 300 + 75% ap (392 magic damage) Ludens will proc for 112 damage (112 magic damage) she will electrocute for 74 + 25% ap (105 magic damage) Totals 1273 Magic Damage 198 physical damage 973x1.37 - 1273 = 60 60x1.41 - 198 = -113 (Dead) Edit: Without Adaptive Force the rotation loses 54 mag. dmg the end result changes to -37HP.
Terozu (NA)
: > [{quoted}](name=KittyKàtKàtàrinà,realm=EUW,application-id=yrc23zHg,discussion-id=JQvGXEjF,comment-id=000000010000000100020000000000000000000000000000,timestamp=2019-03-20T17:01:13.733+0000) > > wikia? I JUST WENT INTO GAME WITH KATARINA AND YOUR HEALTH WAS FUCKING WRONG! > > why are you so scared to show me video evidence???? and why did u dodge my question? https://imgur.com/sAuMzC9.jpg[] Really? You just entered a game and her health is wrong? By 1 point? You hadnt edited in your question yet. Kat's health is multiplied by 1.37 because she has 37 mr, which means she has 37% more effective health when faced with magic damage. This is how magic damage and magic resist works. Why the fuck are you denying hard facts backed up by numbers...
> [{quoted}](name=KittyKàtKàtàrinà,realm=EUW,application-id=yrc23zHg,discussion-id=JQvGXEjF,comment-id=00000001000000010002000000000000000000000000000000000008,timestamp=2019-03-20T19:01:46.872+0000) > > thats her combo... with 2 bonus attacks. u attack once before launching E. but as a silver playing u dont understand that. also it was without ludens. imagine the damage if i had ludens like in your calculations :) > > U calculated ludens cant oneshot kat at level 6. i just did it with lost chapter -50ap - passive that does around 150 :) so nice calculations. only proves ur math is bad. You are right. Kata will easily die after a full rotation from Lux with a Ludens Echo at level 6. However, in your video you actually show a realistic item build at this level and you clearly struggle to take her down from full health. To get back to your first comment: "idk what game u playing but one full xerath rotation + his ult is 130% of my health. same with lux,zed,talon,annie" 130% of your health in one rotation seems unrealistic. At least for a level 6 mage.
: Rift Herald doesn't care about armor plating
Probably because the Armor/MR value is very low on the first plate and the dmg gets only reduced by the first layer of defense.
: What are you talking about? Every group (4-9 games, 10+ games and 100+ games) voted for the same skin.
This are the results: > 1. Little Demon: 43% > 2. Sugar Rush: 30% > 3. Galactic Gunner: 27% But if you look at the chart Galactic Gunner should be on second place and not Sugar Rush. The only vote statistic not mentioned in the chart is '0-3 games on Tristana'.
: > [{quoted}](name=Kumiho Ahri,realm=EUW,application-id=yrc23zHg,discussion-id=JQvGXEjF,comment-id=00010000,timestamp=2019-03-19T00:39:36.179+0000) > > The Keystones still add to much damage early on and runes in generel push snowballing to much. I mean that the old tree offered that, the new one is shit.
> [{quoted}](name=Laufplanke,realm=EUW,application-id=yrc23zHg,discussion-id=JQvGXEjF,comment-id=000100000000,timestamp=2019-03-19T02:09:36.500+0000) > > I mean that the old tree offered that, the new one is shit. Oh. My mistake, sorry :P
: You could go full defensive runes, the resolve tree offered a lot, etc. EDIT: THE OLD ONES Now you just have a lot of burst and some placebo defensives. EDIT: THE NEW ONES
The Keystones still add to much damage early on and runes in generel push snowballing to much.
: Funny, I remember it being a lot easier in the past to just 100-0 the enemy mid laner with a full combo at lvl 6 vs now, where you usually have to poke them a bit first as most champions.
Really? I cant remember anyone who did this. Even a Zed needed to poke me at least below 85% of my HP before he could go in with a full combo. And he needed to execute the combo nearly perfectly for great damage output. Maybe it's just my bad memory but I remember keeping an eye on my max HP not to drop below 85% in this matchup
Rioter Comments
Rioter Comments
: Charm/Knock-Back/Execute Champions [F'ck/Marry/Kill parody]
Maybe 10 Rounds is a little bit overkill. I will keep it more compact next time.
Rioter Comments
: Hardest Decision for Supports
> Personally, I prefer the classic This is also my favorite way of carrying. Very comfortable. But on bad days the second choice is just more practical because you can carry two team mates this way.
GreenKnight (EUNE)
: > [{quoted}](name=Kumiho Ahri,realm=EUW,application-id=3ErqAdtq,discussion-id=r0MLTjRq,comment-id=0000000200000000,timestamp=2019-03-08T15:16:27.361+0000) > > No, not really. Oh kay, then i will answer with honesty: There was no such rework.
GreenKnight (EUNE)
: > [{quoted}](name=Kumiho Ahri,realm=EUW,application-id=3ErqAdtq,discussion-id=r0MLTjRq,comment-id=00000002,timestamp=2019-03-08T15:08:25.771+0000) > > Just out of curiosity: > What was the last rework you actually enjoyed? That's a trick question, right?
GreenKnight (EUNE)
: What if i hate her for being a rework?
Just out of curiosity: What was the last rework which you actually enjoyed?
Rioter Comments
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Rioter Comments
: You turned League into a sport
... and it isnt even good as a sport xD
Rioter Comments
Rioter Comments
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Rioter Comments
: that would be the adc but ok
Well, the point is that it is an '**autofilled**' Support who is most likely to play a more dmg focused support and might get cocky(referring to the 3rd picture). But I can also confirm your statement I had a couple ADCs who engaged alone and sometimes messed up the ward placement too.
Rioter Comments
Rioter Comments
: Idea for a New Rune or a Replacement Rune
This is the passiv of a full item. I dont think Riot will give us this passiv just like that. But it may be possible to attach it to boots. Example: When you upgrade to T2 boots it will be enchanted automatically with this passiv.
: Let's talk Star Guardians...
Thought we will get the story of how Ahri lost the 3 members of her original team. The 3 members being the new Star Guardian champions. Edit: And maybe 2 antagonist Champions.
: When Banshee's Veil grants you immunity to Ahri's feminine wiles
{{champion:103}} {{item:3116}} You cant escape your destiny, you can only delay it. {{sticker:sg-ahri-2}}
: Who do you think needs VGU or VU’s?
There are many Champions that need a VU or even VGU. I personally would like to have an Ahri VU + VO. Updated Skins: Classic/Firefox/Midnight [Complete remake] Popstar/Dynasty [Polishing] (The reworked tail polygons are used for all skins) Regarding the VO: All her voice lines are from a time where vastaya wasnt even a thing. She really needs new voice lines.
Rioter Comments
: Riot, it's time to remove the champion mastery level cap.
The mastery score is the only thing that matters (to measure how much exp the player has with the champ). And that is enough. lvl6&7 are just little extras if you want to go especially fancy but it never supposed to show how good you are with the champ. Stop making a big deal out of it with all the accessories.
: > [{quoted}](name=Kumiho Ahri,realm=EUW,application-id=3ErqAdtq,discussion-id=IYtma482,comment-id=00060000000100000000,timestamp=2019-02-27T11:10:24.976+0000) > > If you want to focus on grievous wounds on {{item:3165}} I am fine with that too. just add the effect on {{item:3916}} and lower the gold price for the final item. Well, that's what this post was all about, albeit keeping the Magic Pen on the completed Morello. > > Regarting burst items: We need a second mag. pen. item to keep up with the AD burst items. Luden isnt enough. I'd argue that we shouldn't have more Magic Pen items to compete with Armor Pen ones, rather we need to reduce the amount of Armor Pen ones in the first place.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=IYtma482,comment-id=000600000001000000000000,timestamp=2019-02-27T11:27:19.673+0000) > > Well, that's what this post was all about, albeit keeping the Magic Pen on the completed Morello. Doesnt it feel awkward to have penetration only at the very end of the build path? Idk. > I'd argue that we shouldn't have more Magic Pen items to compete with Armor Pen ones, rather we need to reduce the amount of Armor Pen ones in the first place. I would be fine with this solution, but is very unlikely.
: > [{quoted}](name=Kumiho Ahri,realm=EUW,application-id=3ErqAdtq,discussion-id=IYtma482,comment-id=000600000001,timestamp=2019-02-27T09:14:45.761+0000) > > I want that the player has to make a decision: Anti-Heal or DMG. Right now {{item:3165}} is a '2 in 1' item (early game burst + Anti-Heal). So just remove the Magic Pen from it, then? Since we already have dedicated early game burst items in the form of Luden's, we don't need another one.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=IYtma482,comment-id=0006000000010000,timestamp=2019-02-27T10:57:58.933+0000) > > So just remove the Magic Pen from it, then? > > Since we already have dedicated early game burst items in the form of Luden's, we don't need another one. If you want to focus on grievous wounds on {{item:3165}} I am fine with that too. just add the effect on {{item:3916}} and lower the gold price for the final item. Regarting burst items: We need a second mag. pen. item to keep up with the AD burst items. Luden isnt enough.
: > [{quoted}](name=Kumiho Ahri,realm=EUW,application-id=3ErqAdtq,discussion-id=IYtma482,comment-id=0006,timestamp=2019-02-26T06:44:22.799+0000) > > {{item:3916}} -5 Magic Pen ({{item:3165}} value unchanged) > {{item:3165}} replace grievous wounds with an amplifying effect for Ludens Echo and Hextech items (just like {{item:3095}}) > Now you have a proper AP item with a clear focus on burst. > > Add a new item with grievous wounds and a cheap component (AP {{item:3123}}). > > Edit: > It would probably make sense to also remove the HP from {{item:3916}} and {{item:3165}} and adjust AP value and price. But why are you turning Morello into a burst item? That's clearly not the function it's currently intended for, and Mages already have burst items in the form of {{item:3285}} and {{item:3089}}
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=IYtma482,comment-id=00060000,timestamp=2019-02-26T07:27:25.824+0000) > > But why are you turning Morello into a burst item? > > That's clearly not the function it's currently intended for, and Mages already have burst items in the form of {{item:3285}} and {{item:3089}} I want that the player has to make a decision: Anti-Heal or DMG. Right now {{item:3165}} is a '2 in 1' item (early game burst + Anti-Heal).
: MORELLO Needs WORK and Here's a Solution
{{item:3916}} -5 Magic Pen ({{item:3165}} value unchanged) {{item:3165}} replace grievous wounds with an amplifying effect for Ludens Echo and Hextech items (just like {{item:3095}}) Now you have a proper AP item with a clear focus on burst. Add a new item with grievous wounds and a cheap component (AP {{item:3123}}). Edit: It would probably make sense to also remove the HP from {{item:3916}} and {{item:3165}} and adjust AP value and price. Edit2: examples: {{item:3916}} 1400g 35AP 10 mag. pen. {{item:3165}} 3200g 80AP 15 mag. pen. increases the effectiveness of 'Echo' and Hextech actives by 25% {{item:3916}} = {{item:1052}} + 965g {{item:3165}} = {{item:3916}} + {{item:1026}} + 950g
Ahris (NA)
: Ahri player asked for more damage instead of safety, but we get safety instead?
lol, I thought you quit the game. ######Or became a Diana main
Rioter Comments
: This years ultimate skin
> Anyone have any thoughts/wishes/ideas? thoughts: Candidates for the next (my speculation): {{champion:268}} {{champion:432}} {{champion:164}} {{champion:122}} {{champion:114}} {{champion:267}} {{champion:61}} {{champion:412}} {{champion:4}} Ideas for the next ultimate skin: I would like to see a skin that add quest lines. example: You start with 3 quest. after you completed one the other two disappear and you get new quests. For every completed quest the skin changes visually and you get more dialogue. Depending on which quests you complete you get diffrent story and the character evolves in an other direction. wishes? An ultimate skin for Ahri. This is very unlikely but I still want one. ;-;
: Riot you overdid the transformation things with aether wing kayle
I disagree with everything you said. Form 3&4 are fking amazing.
CLG ear (NA)
: why didn't they just model new Kayle after Saber from fate/stay night
: Aether Wing Kayle final form looks pretty bad
You get use to it. It just looks weird initially.
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Kumiho Ahri

Level 146 (EUW)
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