: {{champion:555}} - Execute Ult acts as True Damage if it can kill you, Physical if it can't {{champion:6}} - Another Execute Ult that acts as True Damage In contrast with Execute Ults of the past where you could live if you got some health back before the animation finished, these ones *will* kill you regardless. It may help contribute to the idea of more True Damage added lately in kits.
If Urgot kills a tank then he does so because of cleaver... and Pyke will never kill tanks lul.
: > [{quoted}](name=Leaf on Bush,realm=EUW,application-id=3ErqAdtq,discussion-id=dWqegWbK,comment-id=00000004,timestamp=2019-01-06T11:54:05.549+0000) > > It was implemented to do that very thing and the champion power budget is balanced around it. Just how fucking lazy can you be? Actually try thinking before you complain. It's balanced but tanks melt in 2.5 seconds no matter if their armour is 400 despite nobody building armor penetration. How is that possible? I got 2 shot by irelia when i had 130 armor with soraka and the usual redeption item plus tabi. How did i get 2 shot? She wasn't even that far ahead when she did that.
Try to play Irelia against anything with Grasp. Then we talk again about that.
: The thing is, you can't itemize against true damage. Nothing can mitigate it and therein lies it's core problem
It was implemented to do that very thing and the champion power budget is balanced around it. Just how fucking lazy can you be? Actually try thinking before you complain.
AICMan (EUNE)
: Racism even in a video game
This is actually super rare, never seen anything like that in 6 years. Don't make it bigger than it is.
: Remember when True Damage used to be a luxury damage type?
> Most new champions and reworks have True Damage Are you sure? Make a list and show us how many.
: The Inconvenience Problem with Rune Pages, and how it discourages optimizing pages for players
Rune pages are just mandatory clicks you need to do before every match. Rune pages are sold for RP so there is your answer, of course it is inconvenient and of course Riot knows this perfectly well, because it is intentional. Are these changes overdue like you say? I don't know, depends on how greedy Riot is and how much greed the players are willing to deal with.
: Exclamation Mark
90% of threads in a nutshell if you remove redundant phrases.
: THEORY: Is RIOT intentionally screwing up the game? (kinda but not really outrage marketing)
It's an interesting idea but honestly doesn't seem worth the effort considering how easy it is to generate hype and outrage. You don't need to screw up the game for that. The amount of moderate voices is so little nowadays that it changes the perception you have of the game and as a result the opinions are getting more extreme and more superficial. So your impression of the game doesn't actually have to be the reality. **2 of the top ten WORST** champions are considered broken and have a really high pick/ban rate and high elo players are frequently feeding their asses off thinking that they have potential... why is that? I am ofc talking about Irelia and Akali, who are absolute trash atm in terms of power and only picked and banned because of persisting delusions.
: Just checked your OP.GG and wow you lied you played ADC and Ashe, Caitlyn and Kai'Sa on top of that, a champion that has litteraly a free perma slow on autoattack, one of the most ranged champion in League and a champion that turns invisible every 2 seconds + speedboost and have a more than 800 HP shield on ult and play Soraka, a champion that has instant AoE silence + perma slow from range that also allows you to run faster when running away from champions + heal yourself... and you cannot counter Darius... a champion so slow, so immobile that he get kited by every single range of the game...ok... then it s me the worst thing in League... nice one wanna say l2p but I also see that you litteraly stopped playing so... not a bad thing xD. Then let see about melee champion played... OH Fiora a 1k dash champion spamm Q %HP true damage, a win lane loose game champion basically... Well after this do not say that i m what s wrong with this game because I ve just showed what s worse than me, a guy that can't let a Darius away from him as ranged champion because he doesn't know how to cc or kite him ^^
You checked my account that i didn't play on for half a year? wow xD What does this have to do with the conversation? You still have nothing relevant to say, because you just don't get it.
DW Diana (NA)
: I don't think it's so much the boards HATE adcs, it's that they hate the amount of time Riot spend trying to "fix" them. When you consider how long it took for Malz to get a viable keystone (Arey is the best of a bad lot, and is designed for supports! DH has finally come though xD), morde to get a look in for a rework (spent years being less that 1% playrate until a BUG made him finally decent), or even that AP fighters in general still lack actual AP fighter items (we're still waiting... :(), you'll come to understand it isn't ADC's people hate, it's the fact that they are taking priority over every other champion type in the game and Riot don't seem to be any closer to "fixing" them. Hell Diana has had bugs with 3 out of 5 of her abilities for over a year and Riot have yet to fix them xD
> I don't think it's so much the boards HATE adcs, it's that they hate the amount of time Riot spend trying to "fix" them. They were the ones who asked for this to begin with. Some things never change. Some players will always lose it when fighting against ADC + support.
nonstart (NA)
: Why does everyone hate adc on these boards
Because there some are salty melee players and hashinshin fanboys around here. Basically when a Jax presses all buttons at once and kills an ADC thats fine. But when an ADC is able to kite anything (with the help of the support btw) that's the end of the world and the game is suddenly broken. Some players also like to complain how ADC is too easy because they right click you to death, even though most melee champions are even easier, they require even less input.
: Nerfing damage is as easy as removing keystones
FilDaFunk (EUW)
: New game mode. ALL damage decreased by 40%.
New game mode: "Actually Too Much Damage" * all damage doubled
Hotarµ (NA)
: Except the majority of those posts are opinionated and you _could_ try to argue things like certain champions being overpowered. Do I like them? No, but a good portion of them can't be outright removed because it would be too strict and reduce the frequency of Boards-users even more. These posts I mentioned above are just objectively wrong. It's not spyware, Riot isn't trying to hack us, and it's been answered multiple times. There's no debate to be had here as the posts are _factually_ incorrect. Removal or locking the posts would be the best course of action so we don't have people spreading misinformation that's been answered multiple times.
* factually incorrect * misinformation * answered multiple times exactly what I was talking about {{sticker:slayer-jinx-wink}}
: If the kit is balanced around that execute so that their other stats/abilities are comparatively weaker, then I'm fine with it. Like urgot's other basic abilities are not overly strong and/or can be avoided with reasonable ease. So he has to work harder to land them properly and get you into that execute range than say a jax or renekton would. And while jax and renekton can get you low more easily, they don't have an execute like urgot does. So what I'm trying to say with those examples is that it can be balanced out in their kit and make it fair, or it can be done poorly and make it broken. I think urgot is ok. I think garen's get's a bit silly with how much base damage his other abilities offer and how easy they are to proc compared to urgot - especially when the villain passive comes into play. Not saying garen is broken - he's not - but that his execute seems a bit more powerful than it should be considering the rest of his kit and then comparing that to urgot. And that's just an opinion.
> can be balanced out in their kit and make it fair This should be common sense in all disucssions, but sadly the opposite is the case and even though you mentioned it, don't expect anyone to care.
Jaspers (EUW)
: Your thoughts on Executes in League?
Executes... It's more interesting than all champions just dealing flat damage. if you don't like Urgot or Pyke that's your problem. No need to question half the game. Also executes are a type of % health damage in case you didn't notice.
: > [{quoted}](name=FSRER,realm=EUNE,application-id=3ErqAdtq,discussion-id=8Je3EE70,comment-id=00050001,timestamp=2019-01-04T08:56:36.847+0000) > > Loving to see lvl 1 fiora burst a god damn nautilus (still playing that guy on top) with 40+ true damage alongside with 60+ normal dmg on 1 q passive proc. And if she follows up with auto attacks well hope you have teleport ready or you gona get dove with her ignite. > > Conqueror, no counterplay. Fun fact, she would have killed you with pta much more quickly since she gains less than 8% damage gain using conqueror. The fact that flora killed you level 1 sounds like you massively screwed up and have none to blame butnyourself. It wasn't the rune in your story it was the player.
PTA doesn't affect true damage. ^^
: Fervor doesnt do more damage than conq, go down in the comment to see the math,
Especially on champions that have mixed damage and don't build penetration like {{champion:24}} {{champion:39}}, conqueror is better anyway.
FTGlory (EUW)
: Fervor of Battle instead of Conqueror?
{{champion:102}} {{champion:6}} are lame since fervor is gone.
: Yeah, the question is. Which game ? I got bored of LOL, but so far I can't think of any free online game that is League level.
: Skyforge TERA Planetside 2 Crossout Neverwinter Black Desert Some ideas for your break.
Skyforge is shiny and flashy but extremely casual so it becomes boring. TERA ... tons of boring quests. Planetside 2 is ok, but I think they have a lot of problems with hackers, even lag switching was a thing the last time I played (you can cut your connection shoot a bunch if players in the head and then reconnect and they will all die when the server caches up), also pay2win or at the very least it takes an insane amount of grinding cert points to get more interesting gear. There also might be a lack of players nowadays. Crossout at it's core is fine but the devs/the publisher are morons, they only care about the money, all the cool vehicle parts are locked behind a pay wall and it takes hundreds of repetitive games to earn ingame credits. The maps are rather shitty too and it took them like a year to add one new map. Neverwinter...idk some old rpg. Black Desert might be good, never played it.
Hotarµ (NA)
: Can we start removing/locking posts about this 'cheat engine' misconception?
But don't remove the 90% of "too much damage" and "I am so frustrated boohoo"content on the boards because that's somehow valuable and no spam at all....oh please.
: Everyone wants to see damage nerfed but no one's willing to have their class nerfed.
Implying that you could take the requests to nerf all damage serious to begin with. It's hilarious, don't know why everyone is still beating this dead horse.
Jarring (NA)
: > [{quoted}](name=Zone of Endless,realm=NA,application-id=3ErqAdtq,discussion-id=pAU79bkd,comment-id=0000,timestamp=2019-01-04T00:58:26.820+0000) > > Yes That's how I thought it worked, I just wanted to confirm. It seemed weird that magic penetration would work on a "magic damage" skill that has "attack damage" scaling. I feel like they do this for simplicity's sake concerning items. Wonder what would happen if it was split properly.
Braums Q only scales with health, how would you split that "properly"? Stats and damage types are two different things. You can make a spell that calculates damage based on any stat you want.
: penetration only effects the damage done not the scaling his Q deals AD damage so is only effected by armour pen the rest of his kit deals AP damage so is effected by magic pen
Saying > AD damage is a bad idea here. Attack damage damage?
Jarring (NA)
: penetration concerning mixed damage
The damage type of the spell is usually part of the description. Somewhere it will say "does physical/magic/true damage". Tbh the description is very clear in most cases. "100+30+20 **physical** damage" means it's physical damage.
: i never feel outplayed in this game anymore
Because its always the champions fault and never the players? Yea sure. Nice meme.
: There is NO purpose in total AD scalings.
Base AD scaling is used for spells that are supposed to grow more powerful with level ups even if you don't build offensive items. Saying that there is no purpose isn't justified. If you can't acknowledge this simple truth then there is NO purpose in this discussion, other than teaching you the game.
: Can you guys PLEASE nerf damage, since it's 2019 now?
2019 and the discussions are still as shallow as always. Keywords: > frustrated > DAMAGE
Madjack01 (EUW)
: I find it funny that so many people complain about supports not being classic supports when most of them aren't even good enough to be worth supporting. Damage supps just work better in a lot of situations because extra damage is better than peeling and healing for a carry that gets blown up in a second. People also forget that only a bad dmg supp doesn't peel for a fed team mate. At least though there is the option to do just dmg if the situation calls for it. I feel like a lot of the sentiment about supps is pure spite. Rarely does somebody complain about tanky or CC heavy champs from other lanes being played as supp but oh gee if they do damage then all hell breaks loose. Needless to say that not needing to farm only enhances the feeling that many have that supps don't 'deserve' to do dmg. People have opinions and preferences when it comes to the support role, which is ok (just how I'd prefer it to have tanks top and just mages mid), but when it comes to the point where they think they have the right to determine what the role has to be for everybody else as well, that's where a line has to be drawn.
I can win bot on Soraka by poking mostly, but then I can still be a real support. The problem with pure damage "supports" is that they might or might not get an early advantage, either way the actual carry will be in a bad spot. xD
: who the fuck is playing illaoi support
I've seen a few in my time (2 or 3) and they got detroyed brutally by normal botlane duos. Could say the same about any none support melee champion in botlane, they might work in low elo because of the fear factor and because a lot of adc's don't realize when they can trade damage easily.
LTK KoRo (EUW)
: Reworking markspeople to have less damage but more agency is something that everyone sane ask for, but sadly it won't happen now. Riot currently caters to crybaby ADC mains, who want to be as busted as pre 8.11, instead of being healthy and not feast or famine role.
markspeople {{sticker:slayer-pantheon-rainbows}}
: Players don't like traditional supports. It's why Riot's been making changes to make the role more attractive. Champions like Pyke exist for the types of players who either dodge, switch, or feed for being autofilled as support.
I am fine with Pyke as a unique champion, but I am not a big fan of the whole making supports more "interactive" and catering to the worst type of players who always find something to complain.
: > [{quoted}](name=Leaf on Bush,realm=EUW,application-id=3ErqAdtq,discussion-id=GTcGFTAo,comment-id=000000010000000000000001,timestamp=2019-01-03T09:37:13.980+0000) > > It's also useful for enchanters especially to give ardent censer buff to your whole team. enchanters arent solo laners. and since they dont stack health to scale it up, its only marginally useful for them and why they dont take it. out of janna, lulu, nami, soraka, sona only soraka goes into resolve, and she doesnt touch font of life. she picks boneplating and revitalize. even out of {{champion:44}} {{champion:89}} {{champion:12}} only leona regularly takes font of life. taric picks shield bash, and alistar takes demolish far more often than font of life. lets face it, the rune is a waste of a slot in the tree. if only a very small amount of champions can even make effective use of a rune, and even those champions dont take it most of the time, its failed as a concept. this is why i would argue shield bash isnt any better.
Enchanters build less health but they do build heal & shield boost. Font of life works with max health so the difference is not as big as you would think. Base health matters too.
: > [{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=GTcGFTAo,comment-id=0000000100000000,timestamp=2019-01-02T20:17:33.168+0000) > > I think Font of life is ok, as i procs of any CC, and there are VERY few champs that don't have that, and even then you can built items to get a slow. > The main issue with FoL is that it doesn't offer anything for you're self, whic basically disqualifys it for sololaners, and for only beeing team based the reward feels a bit meager, especially since only AAs triger it so melees and mages often struggle getting the buff aswell... > > Though i agree, most runes are to specific in their restrictions or have to big abuse cases to be balance around all champions, which leads to runes not really beeing choices. font of life is useless for solo laners, and only proccs on movement impairing effects. thats why its so niche. you only consider it on the 2 or 3 support tanks in this game. {{champion:89}} {{champion:12}} {{champion:44}} i agree, that it would need more selfish power, but id prefer if it was just entirely replaced tbh. what if font of life did this? > **font of life** > entering the fountain instantly restores all your health and mana, and grants a shield for 20% of your maximum health the shield would just remain until broken. the instant heal/mana restore might not sound like much, but it could save a couple of seconds every time you recall low on health and mana and would allow you to instantly move back to lane. maybe it would be cool to have another rune in the first row that makes friendly control wards grant some sort of defensive buff. or maybe for having active wards on the map. a third option would be to get a small heal every time you destroy an enemy ward. shield bash should be moved to resolve 2 as a 4th rune, since its a combat rune.
> font of life is useless for solo laners, and only proccs on movement impairing effects. thats why its so niche. It's also useful for enchanters especially to give ardent censer buff to your whole team.
Ðïana (NA)
: > [{quoted}](name=Leaf on Bush,realm=EUW,application-id=yrc23zHg,discussion-id=bAEBY2rb,comment-id=00060000,timestamp=2019-01-03T08:07:00.868+0000) > > In other words you are trolling and it's not toxicity that loses the game but your choices. No, in other words - If you're going to do your best to tilt your teammates, don't be surprised if they get tilted and make bad calls. If you're playing terrible and losing your lane, so you come to my lane and steal all my CS and start talking shit when I leave to go get CS elsewhere, you can pretty much expect me to never come back near you. I'm not here to listen to someone throw a fit, I'm here to enjoy the game. If you're spending your time typing and raging rather than playing, I'm not going to play around you. You're a liability standing there typing your toxic messages, and I've tried relying on those players enough to know that it's a terrible idea.
> [{quoted}](name=Ðïana,realm=NA,application-id=yrc23zHg,discussion-id=bAEBY2rb,comment-id=000600000000,timestamp=2019-01-03T08:18:27.264+0000) > > No, in other words - If you're going to do your best to tilt your teammates, don't be surprised if they get tilted and make bad calls. If you're playing terrible and losing your lane, so you come to my lane and steal all my CS and start talking shit when I leave to go get CS elsewhere, you can pretty much expect me to never come back near you. I'm not here to listen to someone throw a fit, I'm here to enjoy the game. If you're spending your time typing and raging rather than playing, I'm not going to play around you. You're a liability standing there typing your toxic messages, and I've tried relying on those players enough to know that it's a terrible idea. Your comment pretty much shows why league will always be toxic and how meaningless honor is. You are more concerned with player behavior than the actual gameplay, so sad.
Ðïana (NA)
: I suppose my best confession would be... If a teammate is particularly toxic(Like higher levels of toxicity), I'll often do the exact opposite of everything they say, even if it's not in my best interest. The angrier they get, the less likely I am to do what they want, even if they're making the right call. Toxicity loses games, don't be an ass sitting there trying to tilt your own team.
> [{quoted}](name=Ðïana,realm=NA,application-id=yrc23zHg,discussion-id=bAEBY2rb,comment-id=0006,timestamp=2019-01-02T22:33:08.466+0000) > > I suppose my best confession would be... > > If a teammate is particularly toxic(Like higher levels of toxicity), I'll often do the exact opposite of everything they say, even if it's not in my best interest. The angrier they get, the less likely I am to do what they want, even if they're making the right call. Toxicity loses games, don't be an ass sitting there trying to tilt your own team. In other words you are trolling and it's not toxicity that loses the game but your choices.
: will demolish, font of life and shield bash ever get addressed?
You think it's not balanced when Sion deals 90% of his teams damage to towers? Anyway...there are just too many runes, too much stuff was added just to fill up the trees. I agree that runes should be generalistic. Riot should have tried to find runes that don't become mandatory so IF a champion even has more than one playstyle (which is not always the case) you have some options, and then maybe add 1 secondary rune tier you can pick from. That's already more than enough and you can add the stats of you want. It's already hard enough to make runes that don't just become mandatory even with just 2 slots to fill. But tbh I don't think that runes are even needed. Whatever a champion lacks, you can give them directly and then balancing becomes a lot easier. So either make runes that serve a general purpose or remove them completely if you have no ideas.... Oh and while I am at it, manaflow band , nimbus cloak, nullifying orb, bone plating, shield bash are really shitty names for runes. Shield Bash is a spell, the others are items. {{sticker:slayer-jinx-unamused}}
: Imho a big problem in "fixing" marksmen is that they're all lumped together in the same subclass
Still trying to find out what Karthus and Sivir have in common, other than dealing damage and being ranged.
Slade25 (NA)
: Everyone is too busy talking about conqueror to notice the actual problem: AP itemization.
{{item:3165}} makes no sense, like any grievous wounds item. It's not really a hard decision when you also get magic pen. When you need grievous wounds, it's always too strong. I don't see any problems with the other items, because when mages can build defensive / off tank and still deal superior damage, that's probably because their base damage or AP ratios are too high (or a mix of both) and changing the items doesn't get rid of that. I also have to wonder why {{item:3020}} are even in the game. You'd have to be stupid to not buy them on most AP champions. Why they buffed the magic pen from 15 to 18 is also beyond me. It's not even a full item but when you have the base damage it's kinda overpowered.
D357R0Y3R (EUW)
: @Riot, botlane diversity is part of the game now
As if counter picking was ever not strong.... what kind of analysis is that please?
: From now on, only nerf strong champs, don't buff weak ones.
So instead of buffing Zoe and Akali let's just make everything else weaker? Sounds a bit complicated but ok, if that's what you want.
Kaisha (NA)
: The game is a toxic unbalanced POS. The game, the community, the devs... everything about it is just pure cancer.
Sounds like the worst game ever, something that nobody would play.
: I mained Old Yorick Jungle, now I don't even play him. This passive idea might add some of his jungle prowess back though
Yorick would need a special jungle interaction like always getting a ghoul from big monsters, then he could easily be a good jungler.
Xavanic (NA)
: > [{quoted}](name=BigFBear,realm=EUW,application-id=3ErqAdtq,discussion-id=kM4JpnjA,comment-id=0009,timestamp=2019-01-02T05:57:50.282+0000) > > You guys should play Jungle. > It's not so frustrating because you have not to play directly versus an unbalanced enemy. > It's more the macro game. > Pick some Bruiser Jungler who can't get killed in one combo and you will have fun again. yeah i tried that, every lane feeds uncontrollably and just blames me
That doesn't sound like something a few lines of code could fix. It's more like a general flaw of the game. How many of these 4 uncontrollable feeders also think that the game is unbalanced and responsible for them losing?
Festing (NA)
: game isn't even close to being balanced. matchmaking - not balanced. champs - not balanced. runes - not balanced. It feels like the game doesn't want you to win anymore. You're just supposed to lose. And if you can carry your team of 4 feeders you can be silver. It feels like there is no difference between challenger-plat skill. If you can carry you can win. There's no in between when your entire team feeds.
I like how you name runes individually after champions... makes perfect sense (not really).
Xavanic (NA)
: This game has broke me
Try playing Ark Survival if you wanna see really poor gameplay design, lack of balance and some bugs and crashes on top in a game that should have been a lot better after being out of early access for 3 years. > just dont know what to do...where my whole body breaks down and just stops...it just hurts all over at this point... Oh please....
: Ive never had +21 and -21 right after, there has never been an instance where u get the same lp won as loss unless its 18-19lp ever since season 2... now this +/-21??? wtf???
You could lose more LP if a weak team defeats you.
: Well if a Soraka is smart they'll build tanky {{item:3107}} {{item:3504}} {{item:3222}} {{item:3083}} {{item:3111}} {{item:3742}} This build has 40% CDR and dishes out over 300 healing on less than a 1.5 second cooldown. It also has 3k health and warmogs makes the health cost on W mean nothing. You're gold 2 bud stop acting like some high and mighty high elo player.
Wow that's such a realistic build. xD
: I'm guessing this is sarcasm? Can't really tell on the internet.
Well i guess there are players that won't be satisfied until healing supports are nothing more than mobile ward dispensers. If you can't see that your opinion is extremely biased and your suggestion ridiculous, you are one of those players. The only change grievous wounds deserve is to be removed from the game, like the terrible band aid fix that it is and then we can talk about nerfing heals and actually making playing as or against Soraka more enjoyable.
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Leaf on Bush

Level 87 (EUW)
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