: Remember when they gave a free skin for 5 yrs of league? I doubt they're going to do anything like that.
> [{quoted}](name=BladeSteel,realm=NA,application-id=yrc23zHg,discussion-id=QPw2c8ml,comment-id=0019,timestamp=2019-09-17T23:41:00.131+0000) > > Remember when they gave a free skin for 5 yrs of league? I doubt they're going to do anything like that. Instead they give you free skins all the time now because of the hextech loot. Free skins aren't really special anymore unless it's specifically made for the event.
: Tencent buying Riot was the beginning of the end, everything has been downhill since.
> [{quoted}](name=Sugar Momma,realm=NA,application-id=yrc23zHg,discussion-id=QPw2c8ml,comment-id=001e,timestamp=2019-09-18T04:52:48.382+0000) > > Tencent buying Riot was the beginning of the end, everything has been downhill since. Guess it's been downhill since season 2 then cause Tencent bought like 95% of Riot in 2011.
: ***
He hasn't worked on regular League for a while my dude. At least several months.
Yets4240 (NA)
: > [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=zOWYijp8,comment-id=0000,timestamp=2019-09-17T17:33:19.203+0000) > > She also has one of the lowest attack ranges of ADCs that exist, as well as needing to get three autos off to proc the passive ability, making her virtually unable to do anything without an initiate. > > Seriously, it's easy as fuck to play against a vayne. Just keep poking her out of lane because she can't do shit to stop you. She has the average range for ADCs at 550. She even has longer AA range then several other marksman, and has an AA reset + two AD steroids + two gap closers (one of which is always on, and gets tripled with her ult, the other gets down to a literal 1 second cooldown and provides one second of stealth when she ults).
> [{quoted}](name=Yets4240,realm=NA,application-id=yrc23zHg,discussion-id=zOWYijp8,comment-id=00000002,timestamp=2019-09-17T23:29:11.023+0000) > > She has the average range for ADCs at 550. She even has longer AA range then several other marksman, and has an AA reset + two AD steroids + two gap closers (one of which is always on, and gets tripled with her ult, the other gets down to a literal 1 second cooldown and provides one second of stealth when she ults). Vayne ONLY has 550 range, she can't go above that without RFC. Every other Marksman have the ability to deal damage from further away than that through abilities. That's what people mean when they say that Vayne has the lowest attack range. If you can maintain a 560+ unit distance from Vayne she can't do jack shit to you while you're free to hit her with your abilities.
: > [{quoted}](name=Leetri,realm=EUW,application-id=3ErqAdtq,discussion-id=e8mEquXE,comment-id=00020001,timestamp=2019-09-17T17:13:17.887+0000) > > Optional means removal, because the system only works if everyone is in on it. Every person who opts out of autofill increases the queue time for those who still have it enabled and increases their chances of being autofilled, eventually it'll hit a tipping point where everyone just disables it cause they're autofilling every game. That issue is solved by giving people who choose to have autofill on a higher priority queue than the people who choose to have it off.
Still doesn't solve that they're gonna be autofilling basically every other game.
: Removal is too far, but it should indeed be optional.
Optional means removal, because the system only works if everyone is in on it. Every person who opts out of autofill increases the queue time for those who still have it enabled and increases their chances of being autofilled, eventually it'll hit a tipping point where everyone just disables it cause they're autofilling every game.
: IT'S CHILDREN, 90% of the community is children. There's no going around it. They have the flaws of immaturity. There's no social science behind this, it's a free competitive game that attracts a lot of underage players who behave like toxic kids, because that's what they are. **Children aren't emotionally developed enough to handle this game, but they are the main demographic BY FAR.** It's as simple as that.
Just saying, it's not just underage players. There's a ton of people in their 20's and above who still act like babies. The problem is childish behaviour rather than just children.
: Riot let's talk about the World Final 2019 tickets and the Scalpers
Unfortunately there's really nothing Riot can do about it aside from stop doing live events. Ticketmaster/their owner owns a ton of arenas (for example, basically all large arenas in the US) and will only allow you to sell tickets through their services. The real issue is Ticketmaster, but they've done jack shit.
: > [{quoted}](name=RollinNaybkhood,realm=OCE,application-id=3ErqAdtq,discussion-id=ztY9Hd15,comment-id=,timestamp=2019-09-14T15:05:50.245+0000) > > I'm not saying I'm an amazing player that deserves a higher rank, I feel like I could get there sometime this or next year, but I defo feel like that me winning my games and climbing isnt me actually winning my games, its more about praying that my team is competent enough to not feed and end games when leads are given. It's the same for the other nine players in the match, too. The thing that determines who wins more and who loses more is how often it actually is the person's fault rather than someone else's.
A lot of the rank complaints and conspiracy theories quickly fall apart when you realize there's 9 other people in the game who all think the same as you do. For some reason people treat ranked like it's vs 9 bots.
: we need a way to deal with this other than a simple bot that's easy to outsmart... something like the players' tribunal, where players judge other players, or something... something similar to this, or exactly this - https://leagueoflegends.fandom.com/wiki/The_Tribunal
You know why it was removed, right? The automated system (which was built from the Tribunal) does the exact same thing players did except thousands of times faster. The Tribunal might've worked when there were a million players in total, but now where there's potentially 100 million players it would take months before someone got to your report. Plus most people didn't even read the chat, they just voted punish to get their reward quickly.
: Also, there might be an inverse relationship. The more skins and attention you give a champion the more popular they become.
Riot could release a billion incredible Aurelion Sol skins and he still would't be popular because no one likes playing him. The only way Riot could make him popular would be to either make him super busted or by completely changing his kit so he doesn't play anything like he does currently. Aurelion Sol looks amazing, has cool voice lines, and his lore is interesting too, but no one likes him because he plays weirdly.
LaceUpXX (NA)
: > [{quoted}](name=Leetri,realm=EUW,application-id=yrc23zHg,discussion-id=R1ae7F7h,comment-id=00060001,timestamp=2019-09-12T15:17:47.306+0000) > > Boom. 95% of the ranked population can't play ranked because they don't have X mastery of 20 different champions. No one can trade champions either and if the 1 champion they have available for Y role is banned they have to play something off-meta cause the game won't allow them to pick someone else in that role. Yeah, I find it extremely had to believe 95% of players do not have mastery on 20 champions. Mastery has been out of a long time now.
> [{quoted}](name=LaceUpXX,realm=NA,application-id=yrc23zHg,discussion-id=R1ae7F7h,comment-id=000600010001,timestamp=2019-09-12T19:30:06.557+0000) > > Yeah, I find it extremely had to believe 95% of players do not have mastery on 20 champions. Mastery has been out of a long time now. So? Most people don't even play 20 different champions enough to get Mastery [whatever]. Say we put it as low as Mastery 3, that's not that high right? But it's still high enough so it makes a difference, cause you can get Mastery 1 or 2 in a couple of ARAMs without learning the champion at all. Well, you only have 8 champions at Mastery 3 or above, meaning you wouldn't be able to play ranked until you've grinded out 12 more champions.
LaceUpXX (NA)
: "You need X mastery level to play a champ in ranked." Boom. Problem solved.
> [{quoted}](name=LaceUpXX,realm=NA,application-id=yrc23zHg,discussion-id=R1ae7F7h,comment-id=0006,timestamp=2019-09-12T14:28:22.867+0000) > > "You need X mastery level to play a champ in ranked." > > Boom. Problem solved. Boom. 95% of the ranked population can't play ranked because they don't have X mastery of 20 different champions. No one can trade champions either and if the 1 champion they have available for Y role is banned they have to play something off-meta cause the game won't allow them to pick someone else in that role.
puśsý (NA)
: > [{quoted}](name=ÈvilMorty,realm=NA,application-id=3ErqAdtq,discussion-id=f3AzspMA,comment-id=001c,timestamp=2019-09-11T17:40:41.584+0000) > > If tanks get this huge item, then im 100% sure other classes will abuse it. not if you gate it behind a high gold cost / melee only etc..
It's 100% gonna be used by juggernauts, divers and skirmishers more than tanks. People complain that Darius is OP now, imagine him with this supposed item that makes him even tankier. Darius builds like 1 damage item and then the rest is tanky, so he's 100% without the shadow of a doubt gonna build this item and get good use out of it.
: We are LONG past the point where that is an acceptable excuse for anyone (except maybe Sona), and all 3 of the examples I gave were retcons done AFTER the characters were brought up to date. If all we do with their lore is retcon it I have no reason to care, because it can and will be something different in a heartbeat.
How are we long past the point when they're literally in the middle of updating everything? There's still a lot of champions who haven't found their place in the new lore, it's not done being updated until Riot says it's done and that they're gonna start to move forward. If they have to change something in order to make the whole more cohesive they should be able to do that. Would you rather the lore was inconsistent and didn't make sense because they weren't allowed to change anything at all?
GreenLore (EUW)
: Uhm Ionia does lie in the west, so I always thought that "the great westward diaspora" referred to Ionia. EDIT:Nevermind, had the map flipped in my head.
I don't know your definition of "west", but according to the map it's as far east as you can get on Valoran without going to the Shadow Isles.
: Is riven even balanced around the fact that animation canceling on her is a thing? Or did the players just discover it and start abusing it then riot was like "that's cool, +5 ad"
She started being balanced around animation cancelling a couple of seasons ago when Riot officially acknowledged it as an actual intended mechanic.
: > [{quoted}](name=Inkling Commando,realm=NA,application-id=3ErqAdtq,discussion-id=hrBpEAPP,comment-id=0000,timestamp=2019-09-11T18:30:24.739+0000) > > at this point every turret should be a Clash of Clans Inferno Tower. small damage at first but longer it attacks it will eventually crank up the damage and if it still attacking after that crank it up even farther. that way enemies have to retreat before it melts them. will certainly make games not so one sided cause the tower got eaten before 15 minutes. Man, back when inhibitor and nexus turrets had those. Nothing could tank those
Good luck last-hitting under your tower though. The laser towers were removed because they made it impossible to last hit effectively.
: Well, it doesn't necessarily have to work out, but since they managed to do this for Lux and Miss Fortune already (even if they didn't release it in the end), it is proven that it is not impossible either. All I am asking for is that Riot _tries_. {{sticker:sg-soraka}} Poor Orianna deserves better than this.
I want my boi Viktor to have more than like 10 lines too, but that's sadly so low on the priority list it might as well not exist.
GigglesO (NA)
: I'd argue you can't really build back into the game against something like the Irelia that is 2-0 with 50cs. stun dash r dash dash dash auto dash auto auto dead. <--- .5s too.
And then Irelia goes in 1v5 cause her ego is maxed out, dies, flames her team, you get shutdown gold and your jungle has pushed up to inhib in a side lane while the enemy team is chasing kills. It's literally never only one scenario, people only imagine the worst possible scenario and think that happens every single game.
: Maybe, I don't remember anything like that, tho. But didn't they try to do exactly that back then when they made Gun Goddess Miss Fortune? As far as I know, they made a new voice over for base Miss Fortune alongside it, but just didn't release it because it wasn't well received from the testers.
There's very strict rules on recording VO in terms of hours and so on, plus voice actors are usually super busy. They only have like 2-3 hours to record their lines before they're off, and that includes potential flubs. I also remember reading a Rioter post about that a while ago, but I wouldn't be able to find it even if I tried.
Terozu (NA)
: I literally couldn't read I was laughing about how not right this was. I'm only gold and even I know that Mage itemization still sucks even after it's update.
There's no diversity cause every single AP champion wants the same thing. AP, CDR and Mana. You're a burst mage? AP, CDR and Mana. You're an AP assassin? AP, CDR, Mana (to a lesser extent). You're an artillery mage? AP, CDR and Mana. You're a battlemage? AP, CDR and Mana. For AD champions there's some variety at least. Some focus on AS, some focus on Crit, some focus on On-Hit.
Zed genius (EUNE)
: How is that abusable?
Bully people out of the game when you're losing to avoid losing LP, for one.
: Fix your garbage client
If you paid attention they already announced there's a new client and it'll be released later this year.
: So does kill yourself kill yourself to you beautiful makes more sense ? Also who sends hearts right after saying kill yourself ? Seriously ?
A LOT of people use hearts or smilies after saying toxic things to tilt people more, just saying. "Ok idiot" is less tilting than "ok sweetie whatever you say <3 <3 <3", for example.
: I was just thinking, hasn't Tristana had her jump and been in the game since like the beginning of the game? {{sticker:sg-lux-2}} She's literally in the group of original champion. Why is this getting as many upvotes as it is.
Because complaining about the game and saying it was better before is guaranteed free upvotes even if it's blatantly false.
: Any good reason why did he receive the Ryze treatment? Ryze was strong in proplay and that was the reason but ASol?
No one plays him and the like 4 people who do main him have 62%+ win rate.
CLG ear (NA)
: riot has no idea what they are doing
Did you even read what the story of the skins is or did you just take them at face value and assume dark = evil? They're not evil star guardians, they're good star guardians that were corrupted by Zoe. Her team was killed and she's gone crazy from being all alone, so she forces other star guardians to be on her team through the corruption. She's not evil, just insane with grief. Zoe is all about attaching to people emotionally and obsessing over them (just look at how she talks about Ezreal), so the theme fits her more than anyone else.
: > [{quoted}](name=GayrensTari,realm=NA,application-id=yrc23zHg,discussion-id=JGtTpjRF,comment-id=0005,timestamp=2019-08-26T18:42:49.700+0000) > > Lazy? Rioters have families, too, you know. They can't always work and compete, they need lives. What have they been working on? The client?{{summoner:3}}
> [{quoted}](name=OPNoobCrusher,realm=NA,application-id=yrc23zHg,discussion-id=JGtTpjRF,comment-id=00050000,timestamp=2019-08-26T18:56:38.107+0000) > > What have they been working on? The client?{{summoner:3}} They have, actually. There's a new client they'll release later this year, and since they don't have to support Windows XP anymore it'll actually be good.
Pika Fox (NA)
: > [{quoted}](name=Winterkill,realm=NA,application-id=6kFXY1kR,discussion-id=OTtAWH5h,comment-id=0004,timestamp=2019-08-26T19:05:32.484+0000) > > I mean, I would have liked the choice to play them both as Star Guardian or the corrupted. Is there not a toggle for it? Probably not. For that price point there should be. I have more of a problem with the fact that it's all new champions and not a single older one. It really shows Riot doesn't care. "Riot doesnt care" Literally just released a full skin line for older champions, even if one was ahri. Yup, they dont care. Noc and veig got their current best skins last patch. Dont care. Yup.
And also new skins for Varus, Shen and Galio, don't forget about those.
: > [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=wv64lhpW,comment-id=000000010000,timestamp=2019-08-23T16:47:03.637+0000) > > They literally completely changed the system. > > No, they aren't going to give it away for free just because an "overwhelming majority" want it free. Also, it's not an overwhelming majority - it's an extremely vocal and toxic minority on the boards/reddit that is against this. Theres a reddit post that complains about the fact eternals are a paid feature with like 5.8k upvotes so idk what is 'extremely small toxic minority'
> [{quoted}](name=AlterMordred,realm=EUNE,application-id=yrc23zHg,discussion-id=wv64lhpW,comment-id=0000000100000003,timestamp=2019-08-23T21:39:05.780+0000) > > Theres a reddit post that complains about the fact eternals are a paid feature with like 5.8k upvotes so idk what is 'extremely small toxic minority' 5800 people on reddit (some of whom may not even play the game at all) compared to ~ 100 000 000 players. That's 0,0058% of all players, which is such an extreme minority it might as well not exist. Of course there's upset people who don't use reddit or the boards, but it's impossible to tell how many there are. Most people probably don't care, to be honest. They'll see it on the front page of the client, check real quick what it is, and then just go back to playing.
: > [{quoted}](name=Risk of Fate,realm=NA,application-id=yrc23zHg,discussion-id=9yXAPqNz,comment-id=0004,timestamp=2019-08-24T14:24:59.171+0000) > > Maybe they would listen if the 0.0001% of people who come post here didn't screech like wounded vultures about how they're greedy, stupid, and call for their firing for something you consider bad and claiming you speak for the Trees. > > You don't speak for everyone, nobody does. Also, throwing shit will get shit in return so if you're looking for sympathy you're not getting any. > > Pros probably don't want this either because it's a useless feature, this is aimed for regular players who are more than likely going to buy this to show off how big their ego is by saying OH LOOK AT MY MASTERIES. > > They're dumb stats people are getting their underwear twisted over. You're only going to give yourself a heart attack over a non-issue that does not affect the game at all. While I don't want to say "it's only cosmetics, stop whining," it's kind of a moot point to defend or go against it because, let's face it, people are greedy fucks who want everything for free and I think it's fine for developers to get money to keep servers up. > > Skins only sell so much because people only play what's strong / broken, who actually plays a champion that's fun or interesting? > > Y'all crying for Riot to make them for champions you like, let's see the play rate of Ivern, Ornn, and Taliyah (taken from op.gg) > > 0.81%, 2.59%, 2.34% (JG), 1.33% (MID) > > Yeah, riot is totally going to make a skin and get all of $50 for the two people that play these champions compared to the hundreds of thousands who play Ezreal sitting at a cool 30.67% > > Want them to pay attention? Play them. > > Oh right, they suck and you hate losing and will continue to bitch while Riot has ZERO data to pull from as to why a Champion is doing bad. Imagine telling a restaurant that their soup is terrible and the only thing they have to go by it is that the one person who used to order it isn't anymore. Better yet, one person says that it's over-salted while every other customer can't say because they never get it and instead buy the chicken salad that's all the rage. > > No company is going to listen to a fraction of a fraction of its userbase because that's not profitable or useful data-wise. > > TL;DR, stop being entitled dicks who demand everyone bend to your will and they might possibly listen or consider. For most games stat keeping and achievements is a core element that is free. Besides even a monkey can design a game with less bugs than Rito can.
> [{quoted}](name=Magnesium14,realm=NA,application-id=yrc23zHg,discussion-id=9yXAPqNz,comment-id=00040001,timestamp=2019-08-25T03:12:44.566+0000) > > For most games stat keeping and achievements is a core element that is free. Besides even a monkey can design a game with less bugs than Rito can. I can't think of a single game that offers specific useless stats like that for free. I can however think of a couple, like CS:GO and TF2, that sell you stat trackers you equip to specific weapons.
: I don't know why people don't understand this. Do people never see someone control ward their green wards, notice it's dark, and then suddenly they see them while they AA?
That implies they put down green wards in the first place, that someone bought a pink ward, and that they pay any attention at all to their minimap. Most people don't even put down their free wards.
Hawt (NA)
: Hots is on maintenance mode. Did you not hear about Hots developers who moved to Riot? Developers are abandoning that sinking ship for a reason. It's not just some random developer, but well know and liked developers. As for you point in value, from what I read on the Hots forum, most regret spending money in Hots precisely for the reason you mention in the value section. It's relative easy to farm for cash shop items. Players in the Hots forum were discussing that the changed system to the 2.0 was a mistake cause it gave f2p players too much free items, which discourage paying customers from buying from the cash shop. I don't think this value point of yours is relevant. If a game can't make enough money that the developers relegate the game to maintenance mode, then the game monetary model was a failure. In this case, Hots f2p model was a failure. This failure translates into almost no new content. It's like starcraft, there is very little new content. People complain about Hots not having carry potential. A good player is only as good as their team. People share xp and their is no cs in Hots. I think Hots monumental failure speaks for it self with regard to mobas. Mobas such as LoL and Dota are superior in popularity and have continual content develop for them. Hots can't say the same. Even Smite has a good chance of surpassing Hots. As for boring, the player population of LoL speaks for it self. There are many problems with Hots that people have discuss in their forum and reddit with regard to the share xp, carry potential, and overall hots design. Obviously, the Hots design is a failure, which is why their developer team was cannibalize for other games. You are entitled to your opinion, but based on the decision of Blizzard and Hots market share, it is not the superior moba. I'm expected Hots to be axe, which is why I completely stop playing it. Once the content that was already in development dries up, then what? The main head developers have been moved to other projects or have quit and gone to other companies. The writing is on the wall. Don't waste your time with a game that will be axe. Last but not least, every new character is grossly overpowered. There are so many threads complaining about the new character. Yet, Blizzard is dragging their feet. It's been a long time now and nothing has been done. Probably due their skeleton development crew not having enough people.
> [{quoted}](name=Hawt,realm=NA,application-id=yrc23zHg,discussion-id=vfIALibc,comment-id=0003,timestamp=2019-08-21T09:17:38.485+0000) > Last but not least, every new character is grossly overpowered. There are so many threads complaining about the new character. Yet, Blizzard is dragging their feet. It's been a long time now and nothing has been done. Probably due their skeleton development crew not having enough people. Man, I still remember when Li-Ming was new and she was so incredibly busted it's unbelievable. Like 0 cooldowns, absurd range (she could take your front gate down before minions even spawned without taking any damage), insane damage, a blink that basically doubled her healthbar and she got healed by a ton whenever she got a takedown. She was a ranged mage assassin tank and you couldn't play a single game without seeing her.
DUDE BRO (NA)
: > [{quoted}](name=Leetri,realm=EUW,application-id=3ErqAdtq,discussion-id=EWgMGJ4f,comment-id=000100000000,timestamp=2019-08-18T16:08:35.055+0000) > > They changed that several seasons ago because if you were to mute your friend (accidentally or otherwise) it would block them and remove them from your friends list, with no way of adding them back until you removed them from the block list. > Muting and blocking isn't the same thing, and there's no way to mute people out of game (only block). So in order for this to work they'd have to program a separate mute function for out of game use. It's probably not too difficult, but then you have to consider costs and what else they could do with the time (like making money) and it might not be worth it to appease the 5 people that complain about it on the boards every other month. What. Just make the mute carry over to end game chat, that's it. It doesn't need to affect your friends list or private messages, just also hide the persones messages only in the end-game lobby chat. I don't see what's so difficult about this. Easily a few hours of work from a single programmer.
That's what I'm saying, there's currently no way to do that without blocking them which removes them from your friends list. They'd have to program in a mute function that only mutes the chat, cause that feature currently doesn't exist in the client.
: yeah riot can't possibly code something like that to transfer between ingame and out of game. no way too complex. they're only a small indie company after all {{sticker:slayer-jinx-wink}}
They changed that several seasons ago because if you were to mute your friend (accidentally or otherwise) it would block them and remove them from your friends list, with no way of adding them back until you removed them from the block list. Muting and blocking isn't the same thing, and there's no way to mute people out of game (only block). So in order for this to work they'd have to program a separate mute function for out of game use. It's probably not too difficult, but then you have to consider costs and what else they could do with the time (like making money) and it might not be worth it to appease the 5 people that complain about it on the boards every other month.
: After less than four days at DotA's TI9, 109/117 (93%) heroes have been picked in the group stages.
At the same time you got heroes like Pudge with a 46% pick rate and 53,27% win rate in solo queue. Imagine Master Yi with those stats. The boards would be collapsing from a psychotic rampage of all the people rabidly complaining how busted Yi was.
: What? I haven't seen missions for TFT since they got rid of the Beta progress bar and forced it to be queued via the same page as the rest of the game modes. Where do I find them now?
They're in exactly the same spot in the exact same tab as before. Just click on the Teamfight Tactics tab and it's there.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=8fQme1Ni,comment-id=000700000000,timestamp=2019-08-17T19:09:47.355+0000) > > Wards were limited by gold. Spend more on wards? Slow down snowball. Slow down snowball? Longer more strategic games. There _was_ a ward limit, and it was dependent on how much gold you could blow on the wards before you started to hinder your own progress. So what you're saying is that the team that's already winning has the gold to spare to have vision everywhere, while the team that's behind just falls further behind due to less gold and still having to try and keep up in vision. Maybe I'm not looking at it right, but vision being "pay to play" just seems like win-more to me. You translate a gold lead to a vision lead, and then to an overall macro lead. A gold lead's already pretty tough to combat if the gold's distributed well, but having to contend with superior vision control on top of that seems like it'd suck.
That's exactly what happened. The winning team would ward up the entire map and the losing team couldn't even take a step in their own jungle without being ganked.
: > [{quoted}](name=WorksAtAGayBar,realm=NA,application-id=yrc23zHg,discussion-id=E9d7fgkj,comment-id=0001,timestamp=2019-08-15T14:01:10.803+0000) > > The biggest culprit of this is probably Naut. Those hooks always look like they don't hit for a second and then out of no where you get pulled in. This is not the issue presented in the post. All hooks have a hitbox like this, with a larger circle around the en of the hitbox. I'd argue that thresh's hook is even worse, there are a lot of clips where the hook looks like it'll miss but then just snaps to the enemy champ.
> [{quoted}](name=WAZZZUP500,realm=NA,application-id=yrc23zHg,discussion-id=E9d7fgkj,comment-id=00010003,timestamp=2019-08-16T13:09:38.837+0000) > > This is not the issue presented in the post. All hooks have a hitbox like this, with a larger circle around the en of the hitbox. I'd argue that thresh's hook is even worse, there are a lot of clips where the hook looks like it'll miss but then just snaps to the enemy champ. The "snap" is just so the graphics of the hook lines up with the model of the hit champion. The hitbox of the grab hit the hitbox of your champion, even if it was a single pixel on the edge, which results in you being grabbed. Would you rather that Thresh's hook grabbed onto seemingly nothing and still pulled you? Hit boxes are a bit larger than the champion models, and if you're moving around (especially in bot lane that has a slightly distorted camera) it can look like you didn't get hit when it clearly did hit you if you were able to see the exact hit boxes. Then factor in that all hit boxes work on a 2D plane at ground level while the graphics of the projectiles look to be at chest level and the camera is locked in an isometric view for even more chances of it looking mismatched.
Cørnman (NA)
: > [{quoted}](name=Nea104,realm=EUW,application-id=yrc23zHg,discussion-id=rWNKLygr,comment-id=0002,timestamp=2019-08-15T20:08:52.727+0000) > > This is perfectly true. > > I think that they're incredibly incompetent, but not incompetent enough to not understand these basics principles. > The only explanation I can offer is that they know they are incompetent and that they can't actually fix nor improve their own game, and so they are just milking out the last cows left. > > Probably already thinking about their next game, which of course cannot be a poor and depressing joke like TFT. > Or can it? Well they are working on a fighting game as we speak. I still don't see much of them fixing the client at the very least. Ever since I started playing 2 years ago, after every patch the client has felt shittier and shittier.
> [{quoted}](name=Cørnman,realm=NA,application-id=yrc23zHg,discussion-id=rWNKLygr,comment-id=00020001,timestamp=2019-08-16T02:17:40.110+0000) > > Well they are working on a fighting game as we speak. > > I still don't see much of them fixing the client at the very least. Ever since I started playing 2 years ago, after every patch the client has felt shittier and shittier. They already have a new client, it's gonna be released later this year. They spoke about it and showed it in an update like 2 months ago.
: > [{quoted}](name=Leetri,realm=EUW,application-id=yrc23zHg,discussion-id=o57H2uzV,comment-id=000100000000,timestamp=2019-08-14T17:21:46.278+0000) > > How delusional do you have to be to think Riot went out of their way to program an algorithm that makes you auto-lose in ways they can't even control? How does Riot know that "oh this game this player will definitely get angry at this other player and he'll start to feed"? > Also, lol > "Ive unbiasedly examined my matches and found yes, this was the case" Wow, the company that collects all of our data, as seen by end-of-season player cards, and has a vague "MMR" system, which has never been explained in detail on how it works or what attributes it looks for to increase or decrease your rating (aside from just winning/losing, which i doubt since i've won 10 games in a row then still be fighting gold rank avg players). That very same company that squeezes our wallets and doesn't shy away from using casino tactics. You're saying that THAT company, they wouldn't hinder your luck and tip the scales just to get people to keep playing actively all year?
> [{quoted}](name=AetherArising,realm=NA,application-id=yrc23zHg,discussion-id=o57H2uzV,comment-id=0001000000000001,timestamp=2019-08-14T21:02:48.237+0000) > > Wow, the company that collects all of our data, as seen by end-of-season player cards, and has a vague "MMR" system, which has never been explained in detail on how it works or what attributes it looks for to increase or decrease your rating (aside from just winning/losing, which i doubt since i've won 10 games in a row then still be fighting gold rank avg players). That very same company that squeezes our wallets and doesn't shy away from using casino tactics. > > You're saying that THAT company, they wouldn't hinder your luck and tip the scales just to get people to keep playing actively all year? Yes, because Riot totally can read your mind and know that you'll flip your shit and feed because someone on your team started flaming you.
: > [{quoted}](name=Leetri,realm=EUW,application-id=yrc23zHg,discussion-id=o57H2uzV,comment-id=000100000000,timestamp=2019-08-14T17:21:46.278+0000) > > How delusional do you have to be to think Riot went out of their way to program an algorithm that makes you auto-lose in ways they can't even control? How does Riot know that "oh this game this player will definitely get angry at this other player and he'll start to feed"? > Also, lol > "Ive unbiasedly examined my matches and found yes, this was the case" Ri-.. Riot literally admitted that they had a system designed to give a 50% winrate. They literally admitted to it. They fucking said it. They. Holy shit how can you, what the fukc im so confused by your idiocy
> [{quoted}](name=GodlyBane,realm=NA,application-id=yrc23zHg,discussion-id=o57H2uzV,comment-id=0001000000000002,timestamp=2019-08-16T00:47:33.000+0000) > > Ri-.. Riot literally admitted that they had a system designed to give a 50% winrate. They literally admitted to it. They fucking said it. They. Holy shit how can you, what the fukc im so confused by your idiocy You completely misunderstand what they mean. Every single matchmaking system in existence strives for a 50% win rate because that means that the teams are equal. When you climb in ranks you get harder games until it balances out and you reach your skill level, and if you drop in ranks you get easier games until you reach your level. Play enough games and you'll stabilize at a 50% win rate and that's your skill level.
: > [{quoted}](name=Zac x Me,realm=NA,application-id=yrc23zHg,discussion-id=o57H2uzV,comment-id=0001,timestamp=2019-08-13T22:58:34.740+0000) > > Well, the system has its way to prevent you from climbing to fast by creating no-win scenarios. Thing is, this is literally true. This is how its programmed. Makes games unwinnable many times in a row when you go on win streaks. Ive gotten 3 unwinnable no matter what games in 2 days once. This means games where everyone other than you goes 1/5 OR WORSE. Ive unbiasedly examined my matches and found yes, this was the case. And no, games are winnable somewhat even if 3 people get a meh score like 3/4 or 3/5. However genuine unwinnable games are as i described
> [{quoted}](name=GodlyBane,realm=NA,application-id=yrc23zHg,discussion-id=o57H2uzV,comment-id=00010000,timestamp=2019-08-14T14:08:37.958+0000) > > Thing is, this is literally true. This is how its programmed. Makes games unwinnable many times in a row when you go on win streaks. Ive gotten 3 unwinnable no matter what games in 2 days once. This means games where everyone other than you goes 1/5 OR WORSE. Ive unbiasedly examined my matches and found yes, this was the case. And no, games are winnable somewhat even if 3 people get a meh score like 3/4 or 3/5. However genuine unwinnable games are as i described How delusional do you have to be to think Riot went out of their way to program an algorithm that makes you auto-lose in ways they can't even control? How does Riot know that "oh this game this player will definitely get angry at this other player and he'll start to feed"? Also, lol "Ive unbiasedly examined my matches and found yes, this was the case"
Divin1ty (EUW)
: We did it lads! Riven is balanced!
Where do you see those stats? When I use the same site it's the following: Gold: 47,88% Platinum: 48,63% Diamond: 50,19% Master: 25% Grandmaster: 50% Challenger 0%
sho ayane (EUW)
: dota actually has a prize pool for worlds that isnt tiny too, league going downhill fast rip
Dota's prize pool is paid for by the players tho.
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=EALf4Ej2,comment-id=0005,timestamp=2019-08-10T21:33:36.856+0000) > > You guys don't care about competitive balance for this to be a problem to begin with, though? I don't care much about "competitive" balance, I've always thought that what people play with money on the line is a better indication of a champs power level then the win rates of solo Q players.
But that power level doesn't matter at all in Solo Queue. This only says something about the state of the pro scene and not the actual game the remaining 99,9999999999% of all players play. They're two entirely separate beasts using the same base to work from, but the end result is quite different.
Kazekiba (NA)
: > [{quoted}](name=TheDOTA2People,realm=NA,application-id=yrc23zHg,discussion-id=0mes6FyM,comment-id=00030000,timestamp=2019-08-11T11:47:32.226+0000) > > Competition? > DotA 2: Not for beginners > Heroes of Newerth: Is it still a thing? > Heroes of the Storm: Relevant much? > Smite: Basically dead > Mobile MOBA: Really? Pretty sure HotS was shut down. HoN was probably shut down 10 years ago when league exploded into popularity thanks to the late but great {{item:2010}}
> [{quoted}](name=Kazekiba,realm=NA,application-id=yrc23zHg,discussion-id=0mes6FyM,comment-id=000300000000,timestamp=2019-08-11T16:07:36.857+0000) > > Pretty sure HotS was shut down. HoN was probably shut down 10 years ago when league exploded into popularity thanks to the late but great {{item:2010}} Nah HotS is still around, they just (as in like 1-2 weeks ago) revealed a trailer for a new character. It's slowly dying off though as Acti-Blizz is unplugging the life-support one wire at a time.
Power Mac (EUW)
: > [{quoted}](name=BlueBilberry,realm=NA,application-id=3ErqAdtq,discussion-id=js1ksEkI,comment-id=0001,timestamp=2019-08-06T17:41:13.974+0000) > > Actually the ranked system that's used in TFT would be a good model. There needs to be fluidity in the ranked system. Either that, or actually give us the MMR at the same time as the rank - enough of the mystery meat. Riot should also take into account a player's personal performance. If, say, your team fed or trolled, but you managed to get an A or even better an S, at the very least you shouldn't lose LP. The current system emphasises luck and ignores the fact that same games simply can't be won.
That's a terrible idea because that would encourage people to play selfishly and farm instead of trying to win. Why should I risk getting a death to finish the game when I can just AFK farm in a side lane to pad my stats? You could actually steal LP from people by taking their kills and farm, you wanna open up that can of worms?
Sucction (OCE)
: > [{quoted}](name=Famous Gay Actor,realm=NA,application-id=3ErqAdtq,discussion-id=JVXoiX0n,comment-id=000200000000,timestamp=2019-08-07T15:27:53.959+0000) > > Bruh you trolling? Old Galio was so ass. He was a lovely champion who had his niche, and filled it perfectly as an ap counterpick that specialised even harder against dps mages.
A niche no one wanted, cause no one played him before the rework either.
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Leetri

Level 49 (EUW)
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