: I'm not sure how you arrive at me saying "I'm sorry, we didn't think about it" when I articulated how we had multiple conversations about the toggle. Just to repeat: we had many conversations about it and multiple meetings about it, and we decided in the end that even though we did not have the time/resources to ship with a toggle, we wanted to get finishers and spawn ceremonies into the competition. It was either ship without a toggle or don't ship it at all, and we felt that bringing them to the competition was better despite not having a toggle than not shipping them at all.
> and we decided in the end that even though we did not have the time/resources to ship with a toggle, we wanted to get finishers and spawn ceremonies into the competition. I will never understand how multi-million companies don´t have the "time/resources" for stuff like this. Just be honest and say, it wasn´t worth to Riot NOT getting the money by releasing them without the toggle feature. Like, I´m not mad for capitalism, and please do continue earning money and sustaining League - but for the love of [...] please do not say it was limited by "time/resources". The time aspect is just simple planing, and the resources one is just about money (and I do know how expensive engineers are).
: If you're talking about the names like "Aatrox's Adventurers", then you can find that [here](https://euw.op.gg/)! It'll show up next to your rank.
> [{quoted}](name=Crownguards,realm=NA,application-id=yrc23zHg,discussion-id=wUf11m3K,comment-id=0000,timestamp=2019-03-17T14:38:19.474+0000) > > If you're talking about the names like "Aatrox's Adventurers", then you can find that [here](https://euw.op.gg/)! It'll show up next to your rank. Yea, I was searching for those! Appearently I´m in Nidalee´s Dragons :D! But it´s no longer in the client... :( Thanks a lot!
Rioter Comments
Ulanopo (NA)
: "they kinda went power mad there" is not a neutral statement on the past. It's an opinion.
Not sure why I can´t reply to your original post, but I for one, do not know who the OP is talking about. I´m not against you removing the content in question, but just because you knew the mod in question (you guys are a team), doesn´t mean that all users do. Simply wanted to tell you that~
: "You need not follow, but you must witness." Azir radiates such power with this voice line.
"Flesh and blood... sooo fragile" {{champion:101}} Still sad up to this day. Especially since it made perfect sense with his visuals and passive.
: Sorry about this. EUW is having issues right now and we're trying to address them as quickly as possible.
Thanks for your reply! But to be honest, can you tell my why I have to go to the boards.NA to see something like that about EUW? We have a boards.EUW too, and while I know that not many reds are active there, I figured that at least someone would see the need to copy & paste this to the players over there. At our boards there are threads 23 h old without so much as ANY reply, Eambo did reply to some guy having net issues though... I´ve long stopped coming to the boards, but if you don´t want ppl to stop using them bit by bit, maybe consider distributing the knowledge a bit more fairly, and less boards.NA focussed. Because those are the practices you (Riot)´ve been doing for ages.
Meddler (NA)
: Quick Gameplay Thoughts: March 30
> I'm going to be out of the office for a couple of weeks so I won't be able to do these posts for a bit, apologies. Should be back mid April. If it´s for vacation don´t apologize! Have fun and enjoy it! I for one am happy as soon as these posts return^^
: What should his passive be? Most of the ideas I've heard in the past (internally and/or externally) usually have some significant downside to it, whether that be: * Expensive to develop * Overly complex and/or significantly altering his playstyle (which his current players likely enjoy) * Needing to sap power out of the current most powerful parts of his kit
My 2 cents: "Do the Wuju" - After using an ability, Wu gains X (1 time per ability). The maximum amount of X is 4 (1 for each ability), where Wu gets Y if he manages to get to 4 stacks. X could be a simple defensive buff gated by time, or something offensive (in which case he´d prob have to lose some power elsewhere) Y could be something cool, like a W reset or smt, so Wukong gains the ability to actually outplay. This should be super easy to develop, and even if it gives him almost the same benefits, it would be a net gain for the Wu players. The bottomline is prob., that every passive is better than a simple stat boost, which is completely gameplay irrelevant.
: I'm aware of the perception. What do you think are the things in the game that are resulting in this?
To be honest, except for the time of "ADC in 2017" (where I still thought it was fine to play ADC) - the weighting of power in a team is just way too one-sided. I´ll try to keep it short. Think of the ideal team for a game of League: - You´re seeing a mighty mage in the mid lane, capable of waveclearing, or maybe dealing moderate dmg with the ability to provide some more utility - The top and jgl share between them a mix of dmg, and tankiness! Dealing considerate dmg when ahead, and being able to take the brunt of a teamfight - And then there´s the bot lane. A support that either shields and provides peel, or a beefy engager maybe, paired with an ADC who deals insane amounts of DPS! Each player choses something their lane based on what they value most, what they get the most enjoyment out of. Wittleing the enemy down, and showing mechanical skill with skillshots; being able to stay calm and know how much you can tank in a teamfight, when to turn fights as the frontline; keeping your team alive, or looking for the game-changing pick; and positioning in the best possible way to either delete the enemy frontline, or get the first shot on a important target! All of those are player incentives that are AWESOME, and only League could give them the rush they experience while playing. But now take a look at the state of the game, ever since... when has it really started I wonder. - Poke: I know Statik was nerved, but as long as the statik proc exist unconditionally (without resource cost I mean), it will be more reliable (NOT a skillshot), efficient, and relevant, than lets say Xer Q, Vik E, etc. - Waveclear: Similar to the point above. Even though there´s more to it. ADC have little to no mana cost. The only reason they do get OOM is because they keep blowing their loads killing minions as quickly as possible - which is fine because they have a support that is essentially a "get ouf of jail free" card. - Deciding when to fight: Ever thought about skirmishing? Those cool 3 v 3, or 4 v 4. What if I told you, that in your group of 3 there is just the Mid/JGL/TOP, and the enemy has their MID/JGL/ADC? Your first reaction would in most cases be: "Guys be carefull, we don´t have an ADC". Every fight after min 25 is basically decided on the whims of the ADCs. "Let me b, have my GAE BOLG 2.13 completed". When was the last time you heard an mage say "don´t fight now, I can go back to buy Morello/Rylais/Deathcap"? And even if they did, would someone care if the ADC is at least passable? - Positioning and keeping stuff alive: ADCs are safe. No reason to sugercoat it. Their Keystones provide them with heal, MS, without a long CD, and without a cap (f.e. Fleet Footwork heals only up to 50-100% HP, increasing by game-time). Their items provide them with higher AA range than most skillshots, where when you want to engage on an ADC, you NEED to have your flash up, or he will most likely use his in-kit escape, just walk away, or flash away himself. Another thing is that ADCs are so overtuned since... whenever, that we even stopped caring about the 100% crit. There was a time when Yasuo was the strongest offender - "how can ANYONE think, that it´s fine to get 100% crit that easily?" was what was often asked. Nowadays, 100% crit on ADCs is pretty normal. That´s just the way they work now, or to be more specific, how their items work. _______________________________________________________________________ Those are all the things, that result in the feeling the OP described (that I can relate to anyway). You probably know how to fix this yourself, and I won´t be going into anything close to an extensive "what I would do". But I´m hoping you´ll read what I´d wish for: Keep ADCs strong! They should feel like the DPS-monsters they are. But please also make their itemization more diverse... I want Cait to be THE poke master, having perfect synergy with the Rapid Fire + IE combo, I want Vayne to be THE true dmg machine with a short range, going for high AS and lifesteal to keep on fighting, I want Miss Fortune to deal THE most dmg with her abilities, maybe going for lethality and Domination. If most items need to be nerfed for that to be possible, than I´d say go for it. It worked wonders for the AP-itemization, and if champions were lacking afterwards, they could be buffed to be much cooler than before. Another thing´d be down for is, to make zeal items a one time deal, just like the Hydras (so itemization for ADCs´d be even more stratetig! Yay for thinking!). Thanks for reading, and thanks for being here and responding to this thread! PS: Honorable mentions to Ezreal, Quinn, Ashe, and Jhin. They are as diverse as they can be, fairly healthy, and are designs that go in the right direction! TL;DR ADCs do everything they should, and SHOULDNT do. Itemization sucks, 'cause no diversity.
Sparkle (NA)
: So here's an honest to goodness question for my own curiosity - ideally, what do you want to actually figure out from death recap? What to buy next (Armor/MR/Lifesteal whatever)? If someone did more damage than the person that killed you? What ability was used on you? Something else? Like, assuming you know who got the takedown (from the scoreboard), what would you specifically be looking for out of death recap (in an ideal bug free fantasy world)? EDIT: Thank you to all the folks responding, really interesting to read through your thoughts & wants. <3 EDIT 2: Guys, I play other games. I know that other games have death recap features. I'm asking about what YOU want personally and specifically, not for examples of other death recaps. :)
> [{quoted}](name=Riot Sparkle,realm=NA,application-id=yrc23zHg,discussion-id=TqMWwBBY,comment-id=0007,timestamp=2018-03-20T16:32:36.890+0000) > > So here&#x27;s an honest to goodness question for my own curiosity - ideally, what do you want to actually figure out from death recap? What to buy next (Armor/MR/Lifesteal whatever)? If someone did more damage than the person that killed you? What ability was used on you? Something else? > > Like, assuming you know who got the takedown (from the scoreboard), what would you specifically be looking for out of death recap (in an ideal bug free fantasy world)? > > EDIT: Thank you to all the folks responding, really interesting to read through your thoughts &amp; wants. &lt;3 > > EDIT 2: Guys, I play other games. I know that other games have death recap features. I&#x27;m asking about what YOU want personally and specifically, not for examples of other death recaps. :) Honestly, I would only want 2 things: 1. Show the biggest chunks of dmg. Combos, highest dmg (in a relative way) from champions. F.e. don´t show the 200 dmg from a Taric E, if I got killed by Riven/Veigar/Nocturn jgl. 2. Show me what summoners were used on me, and by which champion. Ideally making them pingable. Currently you TAB and ping the summoner that way, without context, just like pinging the cleanse/ghost of Nunu at the start of the game. It wouldn´t rly "dumb down" the game, as the only situations that´d really help were situations like: "Who ignited/exhausted me?" Everything else can be hidden for all I care :D! What good is it to know how much dmg I took from minions, Janna AA´s, or Nash/Dragons. Sure some of it hurts, but I never thought "Oh boy, I better buy some MR, because Nash dealt XXX amount of dmg.". I really appreciate the communication :). EDIT for clarity: When I talk about "chunks" I mean in a relative way. F.e. in the early game, I DO care about the dmg the support dealt to me, whereas in the lategame, I don´t. If these "chunks" were in correlation to the %max hp it´d probably work. Yea this is no perfect solution, but you specifically asked for ideas :P
: A goodbye letter
Best of luck in your future endeavours!
: I'd have given you a chat restriction if I was hand reviewing this case (which is what the system gave you). The enemy top laner said 'open top' and gave you kills, which is not ok. The enemy team said to report top for giving up. Even if they got their attitude together and continued to play, of course a statement like that is going to tilt the team. Then you go on a tirade of chat (64 lines in game) .. and 42 lines in post-game where you stick around to call them morons and wish bans upon them. Arguing with teammates/enemies is not the purpose of chat. I would have muted you after a few comments. It would have been impossible to coordinate with the team over your chatter.
Now, I get your sentiment, but OP did nothing wrong. Everyone who would´ve been bothered by him could simply mute him with one click - and as they were stomping anyway, it wouldn´t have been a loss regarding their communication. If it´s true that all he did was call a flamer a "moron" in the post-game lobby, and wished for the flamers to be banned - than you would need to chat restrict almost everyone active here on the boards, and most that play the game and use the chat from time to time. I honestly get your point. But with the option of muting, the situation, and the new HONOR incentive - getting chat restricted for doing something arguably decent, feels hella bad and makes even me lose my will to play this game. EDIT: And while we´re at the topic: Why can´t the system also "ping-restrict" players? Because your main point seems to be the amount of lines. I don´t need to think long about when the last game was, where a player pinged OVER 60 times. This also comes with a line in the chat, effectively spamming it. But that´s... ok I guess?
: Hey Dakuda330. This might sound hard to believe, but even though we don't always respond, **we actually do read the boards every day.** This is sort of taking it off-topic, but I think you're probably right that we don't really engage on the boards as much as we used to. Just to be super real with you, I guess I can share my thoughts about some problems we have with the boards: First, **the boards are really small compared to other English-language League communities.** If you're just looking at these official boards, you might think the League community is tiny. But it's not. It's just that most players ignore the boards. Basically our policy when it comes to engaging with players is to go wherever players go, whether that's Discord, Twitter, Facebook, or whatever other League community pops up. We don't really care about controlling the community or trying to make our official boards the biggest community—we'd rather let players decide where to go and then join them as members there. I personally post on [the League of Legends subreddit](https://www.reddit.com/r/leagueoflegends/) a lot. At any given point in time there's at least 30,000 people online simultaneously there. That dwarfs these boards by a lot. One other thing I've been thinking about recently is that there are actually fundamental problems with these boards. The biggest is that **there's almost no reason to go here unless you have a complaint about the game.** Since we really do read everything on the boards, players with issues know they can come here and get their complaint seen. This has the unfortunate side effect of turning the boards into a super concentrated echo chamber of salt. Just as an example, there's a poster in this thread who currently has 9 upvotes for saying "they turned a once fun game into a pile of dog shit designed to make them money, except now there isn't enough interest to actually make them any money." Compare that to the stuff you see on any other more-popular League community (like the subreddit) and it quickly becomes pretty obvious that **this board is dominated by extreme opinions that don't actually reflect the feelings of the broader League community at all.** So, even if we read it, we're not going to give comments or posts like that too much weight. I'm curious about your opinions on this, OP: do you think we should have Rioters posting in every single thread in the boards? Or does it make sense for us to take our current "read everything, respond when it's really important" approach? Obviously I know how I feel about it, but I'd like to see your thoughts now that I've explained our perspective.
Hy Riot Cactopus (love the meming on Reddit btw), rather than wanting the reds REPLY to every thread, how about adding the option of a simple "thumbs up" that only you guys can give. I´m thinking along the lines of messengers like threema, where you can go that one more step in saying "I read that, and I approve". I was really active on the boards for a long time, but the feeling of "not being heard" (and reddits memes being funnier than laughingfish) drove me away. Currently the only option you guys have to "mark" a thread, is by replying - super inconvenient if all want to say is: "Yea that guy brings up a solid problem, we are now more aware of it". So yea... like this comment probably won´t ever be officially recogniced by a Rioter (because you probably don´t want to reply), most threads feel the same. __________________________________________________________ Tldr: Don´t comment everywhere, but make a smart system where you can simply "approve" legitimate concerns. No need to reply to the 100th "Ornns W is too strong" thread.
Wrekzzz (NA)
: Runes Corner: Stormlord's Mandate and Spellslinger's Surge
Maybe someone already asked this, but how does the new Thunderlords interact with passives? F.e. Lux can hit E+AA and proc it on live, same with bard (except E -> Q). To be a bit more precise: Will we see some commitment to make it easier to understand which effects proc this and which don´t? If Morganas E counts as 1 unique spell, and passives can count (see Lux), will Darius passive count as 1 unique spell?
: Hey Ludovico! There were actually technical issues with the SPOTV broadcast on day 1 of the LCK, so unfortunately there may be some missing content. However, I think that the other matches can be found and viewed at lolesports.com/vods, or more accurately http://www.lolesports.com/en_US/vods/lck/lck_2017_spring
Thanks for the reply, appreciate it! Yea I guess I was just too impatient :P . I thought that ~12 hours´d be enough to edit (cut) the take and post it. If you look at my original post, I alrdy posted the exact same link ^^' .
Rioter Comments
AD Yuumi (NA)
: That's how targeted spells in League work. Only things that stop a targeted spell from going off after the cast begins is the death of the caster or the target going into FoW. (spells that don't work that way have typically been special cased)
So this has only little to do with targeted spells, but more with the second part of your post: How come many spells are inconsistent in regards of animation played vs. dmg goes through or not, in the case of the champ that casts the spells dies. F.e. {{champion:101}} : When you fire his Q, and the animation starts - even when you die the dmg still comes through. His W on the other hand only plays the full animation - without damaging anyone it hits. {{champion:161}} E is another example of a spell thats animation plays fully, without having any effect when Vel dies right after casting it. Is that on purpose? And who decides which spells have this "hidden power"?
Sharjo (EUW)
: Warwick: The Wrath of Zaun - Champion Teaser
Can I just say, that you are the best user on the whole boards? Your reviews on the narrative, and the speed you see new trailers/reveals is really cool! ___________________________________________________ Oh yea, WW looks buffed af.
: Someone Took my Account Last Night, and Now I am Banned, Please Help.
But you know - even though you prob. didnt do the stuff on the 23th... ...you must´ve been a dick before right? Like, you must´ve deserved your own chat restrictions, soft-bans etc. I mean, sure if you weren´t responsible for the final straw, you don´t deserve the perma ban THIS time. But you can´t be that far away from it anyway if all it takes is some racial slurs. ______________________________________________________________ That being said, I do hate the template-answers the support works with. Experienced them more than enough myself -.- .
PhRoXz0n (NA)
: For 1. Interesting thought experiment, I think a lot of the value of cast times is not knowing which direction they will throw their skillshit. It's amazing how many times Thresh hits his hook when throwing it in a direction he's not facing. We lose some of that in this model. Apart from that I think we get similar benefits, so probably not worth it. I also think dash champions are slightly better in this model (Ezreal can actually dodge annie). Interesting idea though. 2. Garen isn't non functional in lower MMR. So giving a straight up buff to low ELO Garen is bound to end in disaster. Essentially what you're asking is what happens if we balance Garen for Diamond. I'm pretty sure this would involve giving 10% winrate or more to low ELO Garen, which would make him an unbearable 60% winrate champion. What we need is something that buffs Garen for ONLY high ELO. Many smart people have tried to solve this problem and come u empty. If you have any ideas hit me up :D
> If you have any ideas hit me up :D Ok here goes (I´ll try to make it short): - Take the speedbuff+slow-cleanse AWAY from his Q - Tweak the W so you can use it like Rengar can use his empowered W (CC cleanse + really minor MS boost) -> This would result in Garen having the windowed opportunity to really fulfill his "DEMACIAAAAAA" fantasy, without being stopped and disengaged after the first CC. It´s just that, the normal W on him... it feels weak, it´s uninteresting, and simply lackluster. With my version you could actually have - windowed - gameplay highlights, while not disrupting the overall gameplay or balance of the rest of the kit. It would simply mean that: If you are the villain, and Garen is in your screen - he might actually be able to do something to you. ______________________________________________________________ I know you are probably super busy, but if you´d be so kind and tell me/us what you think about that I´d... post a thread with a pic of my new christmas Poros!
Faie (NA)
: The secret is being REALLY nice in champion select. If I get mid or autofilled, I just say "May I please ad *insert name of person who got bot*? It's my best role by far :)" You will be surprised at how much people are willing to cooperate with you when you're a decent human being.
> You will be surprised at how much people are willing to cooperate with you when you're a decent human being. ...yea no - I´m a scumback and I know it. I´ll stick to taking whatever Rito decides to give me^^.
Faie (NA)
: I mean, it's BASICALLY the same as yours :^) http://puu.sh/sP66f/ec6f1ad65c.jpg
xD. How do you manage that with auto-fill ???
Ludovico (EUW)
: Look what Riot did to me - A man without a main
Not like any1 is interested in it, but here´s the whole deal: [Klick](https://review2016.euw.leagueoflegends.com/en_GB/year-in-review/personal-stats?share=TXpFd01qVTBNRFo4UlZWWE1RODk4NmI1MDU2ZjE0NDg1OWE2M2M5YTM1MTJiYWFhMjhNekV3TWpVME1EWjhSVlZYTVE)
Rioter Comments
: sarcasm is historically hard to identify online. inflection and facial expressions go a long way im afraid.
Welp, preach it. edit: definitely not sarcasm.
: how can you say you have no idea what it is and then point out a very specific example that you have witnessed in the same post?
That was a kind of sarcasm. I said: "Then I honestly have no clue what "friendly sportsmanship" is." in response to the claim of Best Kog NA, which said: "It's all american friendly sportsmanship" Was I this unclear :S ?
: Yea, since you're from EUW it probably seems that way. Keep in mind that America is the same country that has 9 times the amount of active aircraft carriers than any other nation and is the country that's INCREDIBLY competitive. It's almost like we're all compensating for something...
Tbh I think that the EU (germany in particular) is too restricting at the moment. Fans missbehaving? Their teams club gets charged a huge fee and can only sell a portion of the stadium in the next matches. But booing teams in their faces? What if SSG wins? They won´t feel happy. They really won´t. And that´s just sad :D!
: Its hilarious how League players overreact to this kind of stuff. Its as if you people have never watched an actual sport before.
Lol (not the game). I watched sports (not american ones) since I was little. And mostly I see stuff like this: https://www.youtube.com/watch?v=8TJu0YFtbVg Stadiums cheering for both teams. In german soccer f.e. if a teams crowd missbehaves, their club gets charged a fee. A bit extreme, but the atmosphere for the players is so much better than I imagine SSG´s to be.
: It's because C9 is not only the only NA team left, but they also are the home team. It's all american friendly sportsmanship
Then I honestly have no clue what "friendly sportsmanship" is. I see friendly sportsmanship when north-ireland plays in the WM. Fans and players from each times alike singing and encouraging each other. But that´s just me I guess :P .
Rioter Comments
: Or we could just not listen to what you're saying
That´s also a valid option.
Hige (NA)
: @Riot Can we have another female yordle?
Or how about we delete these bobble-heads-have-to-look-cute thingies (female Yordles). I just can´t understand how ppl can look at stuff like Star Guardian Poppy without having the urge to puke.
: PSA: Stay Loyal to your Main!
And what if Riot reworked everything I enjoyed in League a couple of seasons ago? My mains were Karma and Xerath. Ever since they got their rework, I never felt as connected to a champ than I did with those 2. I´m still playing League regularly. But I fill every role and play every champ that isn´t a Yordle. Just without the fun I had when playing old Xer and Karma.
: i wish i could even come up with a theoretical answer, but i have lost all ability to follow why Riot does anything anymore. They're in such deep shit that they're advertising the game on websites now, and are fudging statistics to say they're at an all time high for players...and the queues just keep getting longer and longer with the lag almost non existent now that used to be very real when there were actually 27 million playing daily, now they're putting out some statistic that says OMG 100 MILLION PLAYERS, THE MOST EVER, yeah that's like 15 million people on 5 smurfs that they log into once a month. and a bunch of randos on 1-2 accounts each.
> [{quoted}](name=TruCarry,realm=NA,application-id=mNBeEEkI,discussion-id=bHEQPEu6,comment-id=0000,timestamp=2016-09-16T10:53:19.780+0000) > > i wish i could even come up with a theoretical answer, but i have lost all ability to follow why Riot does anything anymore. They&#x27;re in such deep shit that they&#x27;re advertising the game on websites now, and are fudging statistics to say they&#x27;re at an all time high for players...and the queues just keep getting longer and longer with the lag almost non existent now that used to be very real when there were actually 27 million playing daily, now they&#x27;re putting out some statistic that says OMG 100 MILLION PLAYERS, THE MOST EVER, yeah that&#x27;s like 15 million people on 5 smurfs that they log into once a month. and a bunch of randos on 1-2 accounts each. Yea statistics are always a bit shady... ... but this isn´t about that :D ! It´s just so strange to see Riot still focus on their 4 year old ranked reward system, when they overhauled it completely a couple of moths ago {{sticker:zombie-brand-mindblown}}
S0kaX (EUNE)
: I hate OTPs. Any kind of OTP
Yea, but there are SOME champs whose players get so salty if they can´t play their stuff... "You don´t let me play with the big red lego block, so Imma go and break your blue blocks!"
Ludovico (EUW)
: Season 6 ranked rewards
Wait a sec... I thought I had read that correct: http://boards.na.leagueoflegends.com/en/c/GD/AgF5BlhU-season-rewards-team-rewards-and-victorious-skin They only tuned down the amount of points you need with your ranked team, to unlock the victorious WARD skin. The normal victorious skin is given if you are in anyQ above Gold (so in Gold 5 I mean). Am I still missing it xD??
Rioter Comments
Rioter Comments
: > [{quoted}](name=LaxGrip,realm=NA,application-id=3ErqAdtq,discussion-id=AlKF8UEs,comment-id=0002000000000000,timestamp=2016-09-06T20:13:07.893+0000) > > One solo 1v1 kill every 10 matches, you clearly have not been watching at all i dont count the early minion aggro aa cheese at early levels a 1v1. its just something that coulda went either way. no mechanical outplay. the last time. i saw a mechanical outplay. was last season na lcs when a lee sin flashed to the side of a corki rocket that woulda killed him and killed the corki instead. a flash. something anyone can do. you don't see anything crazy you see on youtube. pros play too safe. they take 0 risk. 0
To be fair, Impact solo´ed Huni quite a lot. And Huni himself had many 1 v 1 wins during the regular season. But I still agree, most players play too defensive and don´t show of their mechanical skill.
: It means I manage other designers/their projects. So Anything Champ related that you wanna talk about, feel free to hit me up. >< It's a bit of everything, having an interest in many projects at once is something I personally enjoy. EDIT: Warwick is gonna be gud. It's got that CertainlyT visceral flavor on it.
Is there any ideation going on regarding Karma? Please :) ?
: This is definitely the goal (at least what I see from where I'm sitting). Both the community and Riot devs want to better communicate and make the right decisions in the long run. The interesting part is _How do we do this better?_ How do we better sort out the complaints about change from the well reasoned arguments? How do we express our path if it's one that some players disagree with? I don't think I have all of the answers to those questions fully but things that I do know that we will try: * More communication in general - early previews of updates, responding and reading to pbe, etc * Clear understanding of what players are saying - also demonstrating that we do understand by acknowledging it * If we do find ourselves in the wrong, own up to it and try to resolve the problem * Honesty straight up - I may disagree with you but at least you know I'm giving you the real reasons behind my decisions
Thanks for answering in this Thread! > The interesting part is How do we do this better? How do we better sort out the complaints about change from the well reasoned arguments? So im by no means an expert, but if we take the whole "dynamic queue" process as an example: You could´ve just asked the pro players / few challengers that are out there. For the past couple of months Riot has been pretty open about the fact that dynamic queue sucks for higher elo players (which there aren´t as many). You could´ve just asked them what they think about these changes. ___________________________________________________________________________________________ > More communication in general - early previews of updates, responding and reading to pbe, etc Regarding that, I have a question for you: "Will boards OUTSIDE of the NA boards be relevant for you guys?" One of the most horrible memories I have from Rioter communication was the Xerath update. At that time Xelnath opened a thread in the NA GD, copy´n´pasted it to EUW - and then left it there to rot. Once he had 40 pages of comments on the NA GD (where he participated very frequent), he replied that the amount of data was enough: and then copy´n´pasted this comment to the EUW GD (where the community stopped after filling 15 pages without ever getting even ONE response).
PixTron (NA)
: But GP's Passive Q gold is what makes him so unique. Although I do get where you're coming from.
How does passive gold make him unique? - Ashe had it for the longest time - TF still has it - Dravens passive in a way is also passive gold (only that it gets activated on champ kills, instead of minion kills) - Ever heard of this beauty {{item:1083}} ? Passive gold. It is definitely NOT the thing that´s even remotely "unique" on his kit. It´s only a relic they forgot to remove (see their post on hidden power when they reworked Ashe).
: This is a bad idea in my opinion. In North America we are already the softest, most easily offended, delicate people on the planet. The more we keep on making it impossible for us to have to actually .. overcome challenges through our _own_ power .. we are gonna up _so_ soft and squishy. We _don't_ need more "safe spaces".
> In North America we are already the softest, most easily offended, delicate people on the planet. Do you know germans :D ?? IMO americans are pretty tolerant - I mean, ppl outside of america think of americans as fat ppl that drive their scooter to McDonalds. And you guys are ok with that (just by looking at graphs of obese ppl in the last years). Pretty damn tough skin. ________________________________________________________ But I´m with you on the thing about safe spaces. LoL certainly doesn´t need to get more uptight.
Juzza (OCE)
: A reward for 6 years of League.
Don´t even know what to say... Even if all you´re saying were BS, it´s always horrible to see some company exerting complete controll without giving appropriate informations.
: Greatest. Cosplayer. Ever.
Expected to get rick´rolled. But this was good too!
Jari (NA)
: They don't do that anymore. They told me in support that they will no longer do any refunds in tickets unless it happened via a surprise sale, which they stop doing now. The only way now is to refund actual cash from a billing error, and that's the only type they'd do. Unless the employees I got have a different opinion.
That´s really sad... I mean, I still have my refund tokens, but in the case they changed something I no longer enjoy, it´d feel horrible to have to use them on that.
: War, huh? What is it good for?
...is it worth asking you for a quick rundown?
: I feel for you. Riot seriously needs to revise their policy on this and allow for refunds (into RP) for significantly changed skins. It's not like they lose any money (since you aren't getting a credit card/paypal/whatever refund).
So this happened a while back but: When the Sivir VU came around, I disliked the Bandit Sivir skin so much, I wrote to the support. They refunded it for me! And when the Xerath rework came out, I seriously disliked the new E animation of my scorched earth Xerath skin, so I wrote the support. They refunded it for me! _____________________________________________________________ So maybe just try that? They are really nice there.
: Are you guys paying attention to the community feedback on this? Because I don't remember a splash that was more poorly received than this. As someone who wants to buy the skin but won't be able to bring himself to do so if this is attached to it, I really want to hear you'll consider changing it. EDIT: To clarify, I meant to talk about skin splashes -_- Obviously the reaction to this is nothing like the reaction to stuff like Fiora's updated splash.
Or just take a look at Warrior Princess Sivir.
Aarin (NA)
: Gf troubles
I´m sorry but the easiest way´d be to just dump her. EDIT: I mean, broken trust takes FOREVER to "fix". The sad truth is, that most people have more than 1 relationship in their live. See it as becoming "normal".
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Ludovico

Level 121 (EUW)
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