Meddler (NA)
: Quick Gameplay Thoughts: October 25
Hey @Meddler Thanks for clearing up the confusion about the honor. (I'd still love to see a progress bar or something tho) For this season ranked rewards, will you do something like last years for those at honor 1? I am at honor one and likely won't be able to get back to 2 in time, but i felt like the method of last year for those in my situation was very good. Allowing us to get back to honor 2 for the new year and than give us the rewards if we are honor 2 by january. It's frustrating personally because i play the game a lot, but never once personally offended with heavy insults or racial insults of anything of that sort, but when playing a lot it will happen that you will rage about the game every now and then. I'm not saying i shouldn't get lowered honor, but i didn't do anything incredibly toxic and will still miss the rewards. So having the last years method would be great for me. Thanks if you answer.
Rioter Comments
: What We Heard on Ranked 2019
Thank god they lsitened to the feedback regarding the fill players, (still i don't know how you're going to solve that tho) I would be burnt out immediatly of doing ranekd if i had to do support only for the rest of my life, when i pay 3 positions actually (sup, top and jung)
: The point is that having plat 3 times is better than having plat once and at the same level as people who only play one role. It's more of a grind early on but a huge amount of people plateau mid year and this gives them a way of learning new roles to improve in the game (as they'll learn things that apply to their main role). Also being high ranked in multiple roles is much better than being high ranked in one role (which is still okay)
> [{quoted}](name=TeCoolMage,realm=OCE,application-id=3ErqAdtq,discussion-id=mhtAwKWR,comment-id=0025,timestamp=2018-04-26T10:03:34.480+0000) > > The point is that having plat 3 times is better than having plat once and at the same level as people who only play one role. > > It's more of a grind early on but a huge amount of people plateau mid year and this gives them a way of learning new roles to improve in the game (as they'll learn things that apply to their main role). Also being high ranked in multiple roles is much better than being high ranked in one role (which is still okay) for what reason would it be better? if they give me a separate skin at the end of the season foir each role or prizes like that i coukd understand, but otherwise it just means you have to play 2x, 3x, 5x, the games you normally play in a season to get higher
: While you are complaining about it, the majority of the playerbase just wants to play their favourite role. I mean people were crying only about autofill for a while because it "pushed them into other roles" which they didn't want.
> [{quoted}](name=HopeStartsWithU,realm=EUW,application-id=3ErqAdtq,discussion-id=mhtAwKWR,comment-id=0009,timestamp=2018-04-25T20:02:20.872+0000) > > While you are complaining about it, the majority of the playerbase just wants to play their favourite role. I mean people were crying only about autofill for a while because it "pushed them into other roles" which they didn't want. i'm nto cotnesting that, but i hope that they do soemthign for people like me who acutally plays2-3 evne more roles to climb
Rioter Comments
: Nautilus lore - what's most important to you?
RIght now there isn't that much that i lvoe about Nauti lore exepct one thing (i love his design tho). But please read this as i think is what is CORE to this character **NAUTILUS IS THE PERFECT CANDIDATE TO MAKE A CHARACTER TORN BETWEEN 2 WORLDS: BILGEWATER AND SHADOW ISLES. ** TO me he feels like an abomination of the depths created by the black mist, after the man in the diving suit from bilgewater was found by the mist in the water. It would be really cool if his abyssal appereance would be completed by a human side, humans emotions (the one from the bilgewater man) but at the same time he feels like he is no longer part of that world and maybe the shadow isles reclaimed him (making him overall a "good" character despite what the world think of him). I always thought the black thing hat cought him in the water was the black mist, and still thik that would be the best way to go.
Burglar (NA)
: https://i.imgur.com/5unB0jg.jpg Who's this?
> [{quoted}](name=Burglar,realm=NA,application-id=yrc23zHg,discussion-id=joYrMiVa,comment-id=0002,timestamp=2018-01-15T07:14:58.963+0000) > > https://i.imgur.com/5unB0jg.jpg > Who's this? ekko against some bad dudes in Zaun
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: January 12
@Meddler I play lots of supp in mid plat elo and i welcome this change. I hate having a forced rule to buy sighstone wasting gold and space for something that is MANDATORY. But the concern is that If you tie the sighstone active on the support items some champions will invetiably get it faster then other, especially poke/damage supports with spellthief (brand, Zyra, Karma etc), while roaming supports ar ekinda screwed that way. The best idea came from Azael from this week The Dive episode, basically he said: " you assists and kills should count towards the sighstone active as well", this way even a mobile alistar ganking another lane can still earn something (if he succeed) giving a risk cs reward type of feel. wich is cool. Otherwise you could lock x number of wards palcebale by the supp item based on time passed in game. FOr example: at 2 minute = 1 ward 5 minutes: 2 wards 8 minutes: 3 wards 12 minutes: 4 wards Or soemthing like this, so the number of wards is equal regardless of what champ/item you pick
Rioter Comments
Rioter Comments
: Feature/QoL change/Idea Generator for 2018 and beyond!
Feature/Suggestion Name: **Guilds** Opportunity/Problem Statement: Clubs are a decent start, but they are fundamentally different from what i'm going to write down here. Clubs are more of a chat features, while Guilds would be an integral part of your everyday life in LoL if you opt to get into one. They would offer you new activities, possibilities of creating strong identity within our group, new friendships and most importantly a new way to play the game (and also they would fit perfectly with the new tournament beta thing going on). Brief Description: Guilds would be what makes playing LoL with new friends and people a connected activity. Guild area social structure where you have a Guild Leader having a whole set of powers to control the guild, invite new members, kick members and so on. After that we can have up to 5 Officials, that have less powers but are the "moderators" of the guild. Then the normal members. You would have chat and voice chat together with the members, creating a symbol or a banner to put as a logo of your guild, a name tag that would appear after your in game name, not to mention guild levels and more. The main part would be creating group play within your guild, having Guild Battles (tournament-like matches with 2 guild battling it on the rift for a prize), and also having more possibilities to grow as a player if in your guild you have some really good player.You could also have a Guild ladder where you go 5 on 5 in ranked queue with other 5 ppl of anohter guild and so on. Sky is the limit. Target Audience: Everyone Mockups/Screenshots: This is a mockup of the member list + guild activities panel just to give an idea https://i.imgur.com/HIi1u4i.jpg
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: November 1
I'm pretty sure that at the moment the 2 msot annoyting skins to play against are Super Galaxy Rumble and Zombie Brand. Both skins are awsome but with Rumble it's just a nosntop silly names spam since he got so low cds on abilities, and with brand is jsut a nonstop "Buhaaa, UHA UHA UHA. EEHHHAAAA" . Tone it down a little thanks
: I higly doubt that you will find artists in this board, because this board is to talk about content created by riot, not users. If you really want to find illustrators for your cards this is the correct board to do so: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts Or Deviant Art. ... Anyways, since you are adding skins as champions, i would love to see pre-rework versions of some champs, like Poppy the Iron Ambassador or Trundle the Cursed Troll And even canon things from the lore, like Tamara or Raffen
> [{quoted}](name=Ebonmaw Dragon,realm=NA,application-id=6kFXY1kR,discussion-id=VvIlM8Ge,comment-id=0001,timestamp=2017-09-07T19:20:10.499+0000) > > I higly doubt that you will find artists in this board, because this board is to talk about content created by riot, not users. > > If you really want to find illustrators for your cards this is the correct board to do so: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts > > Or Deviant Art. > > > ... Anyways, since you are adding skins as champions, i would love to see pre-rework versions of some champs, like Poppy the Iron Ambassador or Trundle the Cursed Troll > > And even canon things from the lore, like Tamara or Raffen that is definetly our intent, to expand on the lore, and we can even use older things from the game, now removed.
: Stop it...nobody wants another card game. Just stop.
> [{quoted}](name=Malfectious,realm=NA,application-id=6kFXY1kR,discussion-id=VvIlM8Ge,comment-id=0000,timestamp=2017-09-07T16:25:45.792+0000) > > Stop it...nobody wants another card game. Just stop. not according to reddit ;)
Rioter Comments
: Ah hell... I guess I'll jump in here because I'm a little confused by the post and I want to understand y'all's perspective better. One thing I'd like to understand is that it seems like this is a reaction to multiple changes: runes becoming free, the new leveling system, and a more general feeling that maybe Riot just doesn't show that we care enough about veteran players. You mentioned in the headline something about "30 chests," but we said we aren't going to do that because the new chests system is just a replacement for the IP you get after games now—you've already gotten the IP for all the games you've ever played, so there's no reward that veterans are missing out on as a direct result of the leveling system change. Does that make sense? You're also pitching this idea as being "in lieu" of the rune rewards we're doing, but I think that doing this idea instead of the rune rewards would be unfair to people who've spent the most on runes. The point of the runes rewards we're giving out isn't to "reward veterans" in a general sense; the point is to take care of people who spent IP on runes and give them a little back as a way of saying "thank you" for using a system that we're now changing. It's not even meant as a refund, because remember, we're just replacing the current system with a new and better one. Those things aside, **it seems to me that what you're really saying with this post is that Riot should do more to show that we care about veteran players. **If that's really what you're trying to get at, I'm with you. I'm not sure I agree that we should just haphazardly hand out skins to accounts just because they've played a game a couple of times per season (after all, that was never the deal when you made your account—you play games for fun and because you want to, not because we promised to give you skins for free). But I'm interested in hearing more about what y'all think we could do to better recognize veterans generally. Does it have to be just random piles of rewards, or is there some better ways we can give veterans to express their longstanding status? Sorry for the long post. I'm just genuinely interested in digging into some of these nuances with you guys.
> [{quoted}](name=Riot Cactopus,realm=NA,application-id=yrc23zHg,discussion-id=8h0YpEWl,comment-id=0015,timestamp=2017-09-04T22:15:32.499+0000) > > Ah hell... I guess I'll jump in here because I'm a little confused by the post and I want to understand y'all's perspective better. > > One thing I'd like to understand is that it seems like this is a reaction to multiple changes: runes becoming free, the new leveling system, and a more general feeling that maybe Riot just doesn't show that we care enough about veteran players. You mentioned in the headline something about "30 chests," but we said we aren't going to do that because the new chests system is just a replacement for the IP you get after games now—you've already gotten the IP for all the games you've ever played, so there's no reward that veterans are missing out on as a direct result of the leveling system change. Does that make sense? > > You're also pitching this idea as being "in lieu" of the rune rewards we're doing, but I think that doing this idea instead of the rune rewards would be unfair to people who've spent the most on runes. The point of the runes rewards we're giving out isn't to "reward veterans" in a general sense; the point is to take care of people who spent IP on runes and give them a little back as a way of saying "thank you" for using a system that we're now changing. It's not even meant as a refund, because remember, we're just replacing the current system with a new and better one. > > Those things aside, **it seems to me that what you're really saying with this post is that Riot should do more to show that we care about veteran players. **If that's really what you're trying to get at, I'm with you. I'm not sure I agree that we should just haphazardly hand out skins to accounts just because they've played a game a couple of times per season (after all, that was never the deal when you made your account—you play games for fun and because you want to, not because we promised to give you skins for free). But I'm interested in hearing more about what y'all think we could do to better recognize veterans generally. Does it have to be just random piles of rewards, or is there some better ways we can give veterans to express their longstanding status? > > Sorry for the long post. I'm just genuinely interested in digging into some of these nuances with you guys. Hey cactopus, thanks for your answer, here is my take on the matter: I play lot of league, mostly ranekd games only, since 2012 and in this time i manged to have 300 000 unspent IP.I guess i can be called a veteran because of the amount of games i played. i think players like me do not seek "free skins" or "free comsitic stuff" at all costs. In ym opinion for us is more important to be recognized by the other players as "oh look this dude player 1500 tanked games" or whatever. You cannot graphically say this with a skin or an icon (what's the point of icons rly). What i would love is for example a special loading screen banner, or a special emote to say for example "i played supp since 2012!" or "i have 700000 kills" or "i killed 900 nashor s". So somethign cosmetic yes, but to clearly states that we have been through a lot in this game. * sry for bad grammar, i wrote in a hurry
Meddler (NA)
: Quick Gameplay Thoughts: August 29
@Meddler Some Inspiration Runes ideas/design: 1) Dealmaker: Selling an item refund 100% of the price after 10 minutes of game. (This one would be very cool to adapt your items to the situations, especially for mid-game/late teamfights) 2) Hextech Adapter: Start with this item at the start of the game. 4 charges. Using this item allows you to change your trinket to another one (the cooldown of the trinket used remain). 3) Master summoner: Every X seconds summon near you 2 melee minions and 2 caster minions that will run to the nearest lane. (medium cooldown). (If you are a bit lucky with the timing you get a little bit of extra help in pushing down turrets.)
: With the ban being that far back you are in the clear for rewards!Our Ranked [Rewards Faq ](https://support.riotgames.com/hc/en-us/articles/115011781068)will give you a run down if you want some back bone to my statement :)
> [{quoted}](name=GoldPikaKnight,realm=NA,application-id=osqw6G4M,discussion-id=aucAXJhR,comment-id=0000,timestamp=2017-08-26T21:50:23.821+0000) > > With the ban being that far back you are in the clear for rewards!Our Ranked [Rewards Faq ](https://support.riotgames.com/hc/en-us/articles/115011781068)will give you a run down if you want some back bone to my statement :) Thanks a lot! :)
  Rioter Comments
: I can't really give a full feedback of the card game, but i will say i like it, and i like the work. I do feel like there would be a lot of change in stats for a physical card game, health, damage & movement speed and such, would be more annoying than difficult. Kind of like Magic the Gathering with +1/-1 counters. but a different counter for each stat. This would be a great digital card game. And again, great outline of a TCG.
> [{quoted}](name=showcase25,realm=NA,application-id=A8FQeEA8,discussion-id=me2yGz0Q,comment-id=0000,timestamp=2017-08-14T14:45:24.699+0000) > > I can't really give a full feedback of the card game, but i will say i like it, and i like the work. > > I do feel like there would be a lot of change in stats for a physical card game, health, damage & movement speed and such, would be more annoying than difficult. Kind of like Magic the Gathering with +1/-1 counters. but a different counter for each stat. > > This would be a great digital card game. And again, great outline of a TCG. Thanks , glad you like it!
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Rioter Comments
: Yes! Now all those Macilars I converted my money into will be worth something again! I can buy a seat on the council :D
> [{quoted}](name=Kuronii Lumiira,realm=NA,application-id=mNBeEEkI,discussion-id=bHsg0Jd1,comment-id=000e,timestamp=2017-07-15T16:24:12.885+0000) > > Yes! Now all those Macilars I converted my money into will be worth something again! I can buy a seat on the council :D Definetly yes. Looking forward to a comeback
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: June 20
Hey Meddler, with the new rune systems will you take a look at mana regen for supports especially? They make all the difference in the world for those who use them, especially for shielding support.
Meddler (NA)
: Quick gameplay thoughts: Feb 17
Abotout the size: put Jhin and lucian together in a game. Lucian is high as his dick. Jhin is fking high as Malphite while any female champion is almsot taller then lucian. Yep the scaling is pretty fked up.
Rioter Comments
: Any play testing and balance issues will be things I can assist with. Lore not so much, but rules and fair play I'm quite good at refining. Qualifications: 25 years of MtG experience including a 3 year stretch where I maintained a 2000 rating or better in both standard constructed and limited formats and participated in Grand Prix events with the likes of Kai budde and loads of hall of fame professional greats. Disclaimer: Despite extensive professional play experience I have a lifetime pro player point accumulation of zero total pro points. Even at MtG I'm at best a 1% scrub.
> [{quoted}](name=jaymc1130,realm=NA,application-id=mNBeEEkI,discussion-id=LAIfBE1s,comment-id=0003,timestamp=2017-02-09T20:23:24.022+0000) > > Any play testing and balance issues will be things I can assist with. Lore not so much, but rules and fair play I'm quite good at refining. > > Qualifications: 25 years of MtG experience including a 3 year stretch where I maintained a 2000 rating or better in both standard constructed and limited formats and participated in Grand Prix events with the likes of Kai budde and loads of hall of fame professional greats. > > Disclaimer: Despite extensive professional play experience I have a lifetime pro player point accumulation of zero total pro points. Even at MtG I'm at best a 1% scrub. Thanks! i'll take this into consideration if we will ever really get to a "playtesting phase". But thanks :D
: This is really well done I hope this becomes successful, cause I'd totally buy a league card game
> [{quoted}](name=Trolosaurus,realm=NA,application-id=mNBeEEkI,discussion-id=LAIfBE1s,comment-id=0001,timestamp=2017-02-09T20:05:09.884+0000) > > This is really well done > > I hope this becomes successful, cause I'd totally buy a league card game Thanks,!
: I'm not sure I can help at all but I wish you the best of luck and hope you find good people and succeed.
> [{quoted}](name=Lord Dusteon,realm=NA,application-id=mNBeEEkI,discussion-id=LAIfBE1s,comment-id=0000,timestamp=2017-02-09T19:42:58.516+0000) > > I'm not sure I can help at all but I wish you the best of luck and hope you find good people and succeed. Thanks! still appreciated
Rioter Comments
: First of all, thanks for writing this huge text. I really like your card game. If this was real, i would definitely buy it. On reddit, I saw you made a {{champion:99}} card (really nice btw), then i came up with one question. What happen if an AP card attack? How is it mitigated (since you have no MR)?
> [{quoted}](name=MrSoupPort,realm=NA,application-id=A8FQeEA8,discussion-id=Nbqpijlg,comment-id=0001,timestamp=2017-02-04T01:31:15.518+0000) > > First of all, thanks for writing this huge text. I really like your card game. If this was real, i would definitely buy it. On reddit, I saw you made a {{champion:99}} card (really nice btw), then i came up with one question. What happen if an AP card attack? How is it mitigated (since you have no MR)? If you use an ability that says deals damage euqal to your Ap to the enemy. If the enemy has Armor he still mitigate the damage. If you just do a basic attack, it costs no mana but you use AD and not AP, still get mitigated by Armor.
: Great concept for a card game, definitely would buy something like that. Are you going to design more champion cards? I would like to see your versions of some of my favourite champions. ^^ Anyway, +1 for that concept and I hope it gets some attention from Riot.
> [{quoted}](name=SatomiKun,realm=EUW,application-id=A8FQeEA8,discussion-id=Nbqpijlg,comment-id=0000,timestamp=2017-02-02T11:12:46.282+0000) > > Great concept for a card game, definitely would buy something like that. > Are you going to design more champion cards? I would like to see your versions of some of my favourite champions. ^^ > > Anyway, +1 for that concept and I hope it gets some attention from Riot. I will do some other cards when i have time^^ Any requests?
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Macilento (EUW)
: [PETITION] - Bugged Mundo - The offical skin
MrNhbdy (NA)
: Love every bit of it! I'm interested to see the lore for this concept! {{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=Tipsypixels,realm=NA,application-id=A8FQeEA8,discussion-id=vAaEMxFY,comment-id=0003,timestamp=2016-12-21T15:13:00.196+0000) > > Love every bit of it! I'm interested to see the lore for this concept! {{sticker:slayer-pantheon-thumbs}} Thank you, really appreciate it!
: I love this...it is like a combination of {{champion:60}} and {{champion:421}}
> [{quoted}](name=S Spiritual,realm=NA,application-id=A8FQeEA8,discussion-id=vAaEMxFY,comment-id=0002,timestamp=2016-12-20T17:15:20.847+0000) > > I love this...it is like a combination of {{champion:60}} and {{champion:421}} Thanks!
Foodtank (NA)
: Very cool concept, it's an interesting way to go about designing a 'zone control' oriented champion. For the void nest, were you thinking straight up HP or simple AA hits, like wards/zzrot portals? I'm wondering how squishy it needs to be to create meaningful counterplay. Otherwise it seems like she's just saying "hello, I control this area now, too bad". This is especially tricky given that it grants extra combat effectiveness, not just lane or positioning pressure. Also, how long do voidlings wait on allied champions? Can't be forever, otherwise you could just stock up and start roaming, right? Overall, though, like I said, really cool concept. Great job, friend.
> [{quoted}](name=Foodtank,realm=NA,application-id=A8FQeEA8,discussion-id=vAaEMxFY,comment-id=0001,timestamp=2016-12-20T01:45:52.891+0000) > > Very cool concept, it's an interesting way to go about designing a 'zone control' oriented champion. For the void nest, were you thinking straight up HP or simple AA hits, like wards/zzrot portals? I'm wondering how squishy it needs to be to create meaningful counterplay. Otherwise it seems like she's just saying "hello, I control this area now, too bad". This is especially tricky given that it grants extra combat effectiveness, not just lane or positioning pressure. Also, how long do voidlings wait on allied champions? Can't be forever, otherwise you could just stock up and start roaming, right? > Overall, though, like I said, really cool concept. Great job, friend. Thanks!!, Well for the void nest i was thinking straingh HP, kinda like we see with Tibbers or Daisy, and it cant regenerate health unelss you Q it.Don't know for the actual numbers tho. The voidling can amount to 5 following 1 champion. but if the champions goes too far away from the nest radius they will die
: I like it actually sounds great what about interactions for ''voidlings'' like do they apply on hit effects or spell effects? are they single target or do they do small aoe damage? i imagine they function like bard meeps but then for any nearby ally Just imagine the possibilities if they applied on hit effects for example you could by a frozen mallet so your allies get additional slowing on their attacks or cleaver to give them extra shred or perhaps they apply spell effects and you can buy liandries The void nest could even act as a mini zzrot portal if no allies are nearby ''voidlings'' spawn at half rate but travel down the lane and push it Just additional wild fantasy ideas ^^ oh while we are on the topic if it is a void butterfly brood mother thingy what if it had a different ult, bear with me here, this is a crazy idea what if it could cocoon around an ally and morph/revert back into a caterpillar staying around an ally costs mana Turn the toggle off transforms you into a caterpillar with different abilities Once off cooldown you can either turn back into void butterfly broodmother, with reduced cooldown, or use it on an ally and turn back that way, so both butterfly and caterpillar from have the same ult once attached to an ally you will absorb a big % of the damage dealth to them, something like 40 / 50 / 60% per ult rank and the ally gains bonus resistances based on your resistances While attached you wont have access to any of your abilities I have no clue what caterpillar would do haven' t thought that far lol Maybe this would be too nuts lol perhaps better for a different champion altogether Anyway i like the concept as it is but i have a rich fantasy so shit like this just pops up in my head
> [{quoted}](name=Spoofghoul,realm=EUW,application-id=A8FQeEA8,discussion-id=vAaEMxFY,comment-id=0000,timestamp=2016-12-19T23:23:55.709+0000) > > I like it > > actually sounds great > > what about interactions for ''voidlings'' like do they apply on hit effects or spell effects? are they single target or do they do small aoe damage? > > i imagine they function like bard meeps but then for any nearby ally > > Just imagine the possibilities if they applied on hit effects for example you could by a frozen mallet so your allies get additional slowing on their attacks or cleaver to give them extra shred > > or perhaps they apply spell effects and you can buy liandries > > The void nest could even act as a mini zzrot portal if no allies are nearby ''voidlings'' spawn at half rate but travel down the lane and push it > > > Just additional wild fantasy ideas ^^ > > oh while we are on the topic > > if it is a void butterfly brood mother thingy > > what if it had a different ult, bear with me here, this is a crazy idea > > what if it could cocoon around an ally and morph/revert back into a caterpillar > staying around an ally costs mana > Turn the toggle off transforms you into a caterpillar with different abilities > Once off cooldown you can either turn back into void butterfly broodmother, with reduced cooldown, or use it on an ally and turn back that way, so both butterfly and caterpillar from have the same ult > > once attached to an ally you will absorb a big % of the damage dealth to them, something like 40 / 50 / 60% per ult rank and the ally gains bonus resistances based on your resistances > > While attached you wont have access to any of your abilities > I have no clue what caterpillar would do haven' t thought that far lol > > Maybe this would be too nuts lol perhaps better for a different champion altogether > > Anyway i like the concept as it is but i have a rich fantasy so shit like this just pops up in my head In my head id would jsut be Bonus physical dmg on hit. I'd love to allow them to apply on hit effects. but maybe that would become too good. I don't know honestly. For the ultimate: It's pretty damn crazy ahhaha, I like it but as you say, probably better for a new champion at this point haha :D Anyway glad you like the concept and thanks for reading this :D
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Nosnide (NA)
: So I assume you main Illaio? If so tell me what you think is the secret to beating her. If I know what a Illaio main knows to be her weakness I should have such a much easier time laning her and winning lane with my Wukong main. Please help me out. Because so far it feels like I just need to dodge tentacles, dodge the E, dodge the all in she has, avoid getting caught in the ult, and try to sustain and farm. All while being under tower. Fill me in please {{sticker:slayer-pantheon-popcorn}}
> [{quoted}](name=The Username,realm=NA,application-id=3ErqAdtq,discussion-id=MoR0g661,comment-id=00010000000000010000,timestamp=2016-12-18T00:53:31.433+0000) > > So I assume you main Illaio? If so tell me what you think is the secret to beating her. If I know what a Illaio main knows to be her weakness I should have such a much easier time laning her and winning lane with my Wukong main. > > Please help me out. Because so far it feels like I just need to dodge tentacles, dodge the E, dodge the all in she has, avoid getting caught in the ult, and try to sustain and farm. All while being under tower. > > Fill me in please > > {{sticker:slayer-pantheon-popcorn}} It's eays as fuckl to win vs illaoi on wukong. In laning keep your distance and use your greater range with Q, if she use E just W, if she W on you Ulti immediatly and if she ulti on you you W. Not rly hard
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Macilento

Level 315 (EUW)
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