: I see somebody chose the wrong side. THERE WILL BE ORDER
Sw4g3tti (EUNE)
: We need more champions with accents
Petition to give Mordekaiser a German accent post-VGU
Salson (EUNE)
: While his skillflor isn't that high, all of his spells can be dodged. Guess high skill expresion is a better term.
Galio, imo, is the best tank to play if you got great Macro game. Knowing to push side lanes, roaming, shotcalling, etc. is what he promotes. It's one of the reasons he's so good in pro play.
: Why Order is guaranteed to lose
I personally dislike competitions where there are only two choices though. Probably because I am Swiss and I've seen the disaster that was last year's presidential elections. In a way this entire VS. battle is basically Trump vs. Hilary
: Nah, I think we need more types of CC spread throughout different champs, like how Ww got added to the list of Champs with Fears through his rework, and whatnot. Vlad could get a Charm cc for instance, because Charms are hearts and hearts are full of blood.
Miss fortune should get one too,
DaNinad (NA)
: > [{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=ukWEeshA,comment-id=000b0000,timestamp=2017-06-20T22:01:37.682+0000) > > Nasus, Udyr and Mordekaiser aren't tanks fyi What classifies as a tank? Not a sarcastic question, really want an answer. Doesn't nasus build full tank except for his sheen item?
A tank's job is to soak damage and apply CC to high priority targets. They usually have huge defensive steroids and AoE CC Juggernauts are tanky melee carries with a strong mix of Damage and Durability. They lack CC and if they do have it it's usually just one ability and not really that strong. Their job is to deal damage and survive long enough to do so, they're basically bruisers.
: But people complain Ahri is a generalist, and Charm gave her something resembling a niche. Something you pick _her_ for. And if Evelynn is getting a Charm then you have two high AP burst champions running around with Charms. Comparatively, you don't pick Camille for her Passive even if it is unique, you pick her for her massive pick potential with E and R.
Well, let's just hope they don't give Eve a backstory where she has a Boyfriend, right?
Sub HeroCro (EUNE)
: Its just the way it is. So few mechanical tanks... Tanks which require brain Gragas - animation canceling, combos etc Zac - eventhough he is overloaded he does have to chooose between 2 ultimates and pick up blobs which is easy btu hey atleast he has something Singed - Because of macro. You mainly have to watch at map Tanks which dont require brain Malphite autopilot Nasus go ap transition into tank... or farm if easy matchup become a tank... Nunu - take enemy jungle, w the carries very hard, e the carries Amumu autopilot Garen autopilot (INB4 he is juggernaut STFU he is just useless type of tank) Mordekaiser yes there is some skill in macroing Pets... Udyr Inb4 trick2g fans unique playstle.......... If you are new to league yes you wont have idea when to use stance or what to max.. But after you see some good udyrs you ll know how to play him without playing him The rest.... Compare that to the mage/assassin role... Light fighter role which consists of fiora/yas/riven... (They prob changed the name of them)
Rioter Comments
: To people wondering why we chose Chaos over order
: My thought process whenever I lane against a pantheon.
Good thing Mordekaiser shits on Pantheon. You just got to counter cancer with a malignant tumor
Rioter Comments
Fawksea (EUW)
: > [{quoted}](name=Sakuri Ono,realm=NA,application-id=3ErqAdtq,discussion-id=gE8v7VIq,comment-id=0002,timestamp=2017-06-17T07:06:25.902+0000) > > While I do agree that 'Turret Strength' is an issue the community has voiced many times, I'm not entirely certain this specific example is one that helps prove a point. > > It's a little hard for my eyes to see in the GIF, but you're...Level 14 at that time, correct? And that's an Outer turret? > > Outer turrets are (should be) designed to fend off attackers in the early game and begin scaling downwards in effectiveness towards the start of the mid-game. Levels 1-6 being danger zones and Levels 7 to...let's say 12 being 'meh'. I have no problems personally with a 'Outer' tower specifically being about as threatening as a declawed kitten by the time people have hit Level 14; as you should likely be on the Inner, if not the Inhibitor turrets by then. > > Now, if that were an Inhibitor Turret doing that...then yeah. We're got a problem if our strongest base defenses cannot overcome a tankless Teemo. > > {{sticker:slayer-jinx-unamused}} > > Have you tried matching this up against the Inhibitor turrets to see if the tanking duration is still unreasonably high? and lets not forget morde does share hp with his ghost right?
He does, he gives 15% of his Hp to his ghost. As well as 100% of his bonus AD
Keyru (NA)
: Boards Moderation Discord Verification
HeresyHorus (EUNE)
: but dude morde Q linger time is too short and u have no way of forcing trades, both {{champion:92}} {{champion:157}} can dance around u after initiating at melee range than come back at u right after it expires. i cant see how poor {{champion:82}} fare good against them especially with his low move speed and long aa swing time ?
Stormraiders surge provides really strong sticking power. And people always think Morde's Q is his main damage when W is so much stronger in the early levels.
Meddler (NA)
: Quick Gameplay Thoughts: June 16
Not really a revenant question as the champion is still on the VGU list but what are your thoughts on Mordekaiser at the moment. I personally feel he's one of the most underrated champions currently and still carries the stigma of being horribly buggy (albeit most of those bugs are really minor inconveniences) and being "bad" because he doesn't really play like most other fighters. His win rate spiked in to 55% since the new patch actually https://www2.pic-upload.de/img/33349384/Bildschirmfoto2017-06-17um01.00.11.png Still, pretty happy about him currently, wondering if he might get a tiny bit of base armor added back once you remove the current rune system^^
Derpyon (NA)
: Can Diana get a bandage until the potential diver update?
Last time I checked Riot was done doing roster updates.
: What order do you level levels 1-3 and what do you max? My instinct would be to go for e because q would be hard to get off and I'm stubborn about w even though it's op as balls, but my guess would be that you would max w.
W max is always the way to go, don't want to pass up on the 380+0.6 AP heal. I usually get E first, then W and then Q In Yasuo lanes I go W first into Q and then E
: I don't see Morde ever beating Riven unless she's terrible
How so? Every Mordekaiser main knows Riven is by far Morde's easiest matchup. She plays directly into Mordekaiser's hands as he wants the enemy to go in on him and her bad base stats make him able to completely destroy her. Level 1-2 are the only tricky levels as he should avoid getting cheesed-
Rioter Comments
: Congrats, Pyro! You get to be our guinea pig today! As part of the more active moderation role that Wardens want to take on the boards, we have agreed that short-term stickies are a good idea. We've heard the feedback that really smart, well-written threads sometimes get lost in the jumble, and we want to do something about that. The theory is that by pinning a good discussion, we can help it gain some traction and get off the ground. After a day or two, we'll unpin it and let it go where it pleases. One of the reasons behind this is also to help Rioters see the topics that are hot on this sub-board right now. They don't have the time to see all the topics on the board all the time, but if we pin the really good threads, maybe we'll see an uptick in communication from them. That's the theory, anyway. So.... today, this is the lucky thread! I'll be pinning this to the front of the gameplay boards (and this comment to the front of the post, to help people understand why it was pinned) for 24-48 hours to help it get some attention. I cleared this thread with 2 other Gameplay Wardens to make sure there's at least 3/4 consensus that this is a good discussion that we want to boost a bit. Feel free to leave feedback for us on this comment or on the intro thread found [here](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/1eW9WYr4-introducing-your-new-gameplay-wardens)! Let the civil, productive discussion continue! Onwards, summoners! --KempyreanPirate Gameplay Warden EDIT: I realized that I didn't specify that I can only pin this to the front of the gameplay sub-board. If this doesn't have the desired effect, we'll have to re-think our strategy.
https://media.tenor.com/images/86b86cd1f064a6ec0c234d7a740148d9/tenor.gif Honestly, this is a great idea. It really promotes discussion and it being pinned instantly catches people's attention.
: How do you say that phrase in German? Unless I am horribly mistaken and you don't know german...
I talk English with my fellas. There's no real german equivalent of that phrase of that meme-quality. We do have the Luftnagriff or Luftwaffe though.
Meddler (NA)
: There'll be one tomorrow.
Kinda related to your Gameplay thoughts but I just wanted to say that the recent set of Galio nerfs on the PBE made me really happy. Ap mid galio is a guilty pleasure of mine and I'm glad you're preserving that play style. Nothing beats squashing an entire enemy team with a well times Hero's Entrance. Especially now with a 80% AP ratio. Can't wait to yell "TACTICAL NUKE INCOMING" whenever I'm on voice comms with my friends^^
Noraver (NA)
: Wow, giving Galio a a niche with counterplay options? Can't let that happen!
And people complain when a champion is too niche and never gets played. Can't please everyone it seems.
: > [{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=6wkKaQzA,comment-id=0004,timestamp=2017-06-15T12:26:40.863+0000) > > Because Old Galio's MR->Damage conversion made him extremely binary. > Stupidly oppressive against mages, sub par against AD champs "oppressive against mages" that's his fucking role MM No different than say nasus into darius. Darius is meant to be an absolute asshole. Galio is meant to be an absolute asshole to AP champions.
Most comps work without an AP mage and are heavily based around AD damage. Meaning he used to be a pretty damn shitty pick most of the time. Nobody wants hard counters in a game like League.
: Why doesn't Galio's Q scale on Magic Resist?
Because Old Galio's MR->Damage conversion made him extremely binary. Stupidly oppressive against mages, sub par against AD champs
: Why exactly was Maokai reworked just to be replaced by Galio who literally is another generalist?
Well, you'd be happy about the recent nerfs to him on the PBE. I still think Galio's damage reduction should be lower and his MR scaling higher.
Rioter Comments
Paroe (NA)
: So why IS malzahar getting nerfed again?
Because a 56% win rate warrants a nerf.
Rioter Comments
: @Malicious Metal, Mordekaiser Idea please respond senpai.
Honestly, as cool as a fear would be it's counter intuitive to his design as a Juggernaut who wants to get close/stay close to the enemy. I'm all for heavy and AoE-like abilities though.
Ralanr (NA)
: Can you even build Mordekaiser tanky?
His shield scales off Max hp and so does his E. Riot actually intended him to build Rylais, Gunblade into full tank. They wanted him to be a DPS powerhouse but he's just the same ol' burst mage.
: every juggernaut has been on a slow decline
You know there's a problem with Juggernauts. When Mordekaiser is the only one with a good win rate.... Building PURE AP.
: BRB getting riot to label Illaoi a marksmen
Mastery 7 Mordekaiser used to be "Sniper" Let that sink in.
: Same attitudes. With better CS.
Arakadia (NA)
: I'm not disagreeing but confused as to why old Galio was not relevant prior to his rework but other champions who haven't been reworked are relevant enough for you to talk about? Is it cause you didn't have much to talk about old Galio but you do for those like Eve who you have/do talk about.
I did create a Galio VGU thread prior to his update, which didn't get a lot of attention. Nobody seemed to really care about old Galio, which was shown in the thread talking about his rework and what should stay/should be removed kinda being ignored.
: He was saying topics on Galio weren't relevant until he got a vgu, at least to him. Although he'd be totally right, Galio was completely irrelevant before.
Not to mention him being the epitome of "Too Niche" Tried playing an AP DoT mage against him? You were unable to do anything. This rework was great in making him more than an obscure niche pick with confused identity. Was he a tank? A burst mage? A support? At least now they combined the mage and tank aspect in a coherent kit.
: Here you go again, calling Galio irrelevant. If you cared for the character at all, knew him at all, then you wouldn't say that. You're acting here like you know better than bona fide Galio mains.
Once again, tell me when I EVER told Galio mains their view is irrelevant? I just can't stand people who deny any connection new Galio has with the old one, disregarding his updated Lore, Color story and Voice lines. Show me proof of me just shitting over their opinion, go ahead.
: Not as efficient as Ekko from level 1.
{{champion:3}} {{champion:82}} {{champion:134}} {{champion:1}} {{champion:30}} {{champion:10}} {{champion:68}} {{champion:163}} {{champion:115}}
: Eh, I think the no longer being a niche pick is a mark against it, from what I hear, he's basically replaced Maokai as "generic pick into anything tank" if they're gonna tweak him then they should emphasize his strength against magic damage.
His problem is his damage reduction value being really strong even without its scaling. Lowering the percentage in favor of better MR scalings should do the trick.
: You never ever spoke about him and since his VGU can only talk about how perfect it is. I've never made any threads on Mordekaiser because I don't play him. If he gets a VGU and I like it I'm not going to pretend I've been a Morde main and that I know more than you. If you can give me evidence you played old Galio extensively, then I'll beleive you. But you've never given an indication on that and here you are trying to tell old Galio players they're wrong for being uneasy about a VGU that irrevocably changed him as a character.
The topic of Galio wasn't relevant prior to his VGU. If I'd talk about all the champions I play you'd see Viktor, Nautilus, Swain, Skarner and Vi threads popping up like mushrooms.
: To be fair, you never played the old Galio. You just kind've hopped on the VGU train, like a lot of other players. It's not your place to tell Galio players how they should feel about their main.
: What happens when Kindred's Masks are removed?
It would be extremely painful... For you.
Habbyman (OCE)
: Galio's VGU would have felt more appropriate for Malphite
When I think Gargoyle I think of the Gothic sculptures adorning church tops that repel evil. So basically new Galio.
: idk i just found out galio's lore suppose to make him a strong vanguard carry not a warden who just relies on protecting his team, he wasn't suppose to be like that in his lore
He can do both, and nobody really seems to have read his lore, color story and listened to his entire VO. Because, I assure you, this version of Galio is far more interesting than the old one while retaining some of his old characteristics.
Galiö (NA)
: > [{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=0y4Ybw54,comment-id=000e0000,timestamp=2017-06-09T02:10:32.165+0000) > > Just saying Morde only needs a Rek'sai level rework is wrong. > > Morde's kit is inherently flawed and never allowed to be good because it would severely impact game health. That's not true at all. He is just hard to balance for 'bad' players (d5 and below) he has the same general weaknesses are a Darius or swain where if people don't pile on him or stay close during a heal he is kind of useless. If they balance a spell a way to make him not so strong when everyone is piled but not so useless when everyone is far he'd be ok to tweak numbers.
Now I understand why you were so upset about Galio's rework. You just can't be fucked to see unhealthy mechanics and binary gameplay for what they are.
Derpyon (NA)
: > [{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=0y4Ybw54,comment-id=000b0000,timestamp=2017-06-09T01:28:18.107+0000) > > Unlike Juggernauts who get a lot of worth building tanky and don't really need a lot of damage items Mordekaiser should invest in a lot of offense. > > His durability scales off his damage output and stacking damage items is usually the best way to build him. > try something like this; > {{item:3116}} {{item:3151}} {{item:3146}} {{item:3053}} {{item:3135}} > > Maybe a bit tankier if you're new to Mord. I've always been curious, how to properly, and I mean properly build Mordekaiser. would a ga, stone plate or other defensive item work for the last item?
Stoneplate is soooo counter intuitive to Morde's design. You WANT to deal damage. GA isn't that great anymore due to it being more of an AD item. DMP and SV do work well though.
: I have a challenge, try to kill the tank in under 3 seconds.
Give me 4, I can kill a tank in that time frame.
Galiö (NA)
: Give old Galio new Galios Q and he would have been 100x stronger than the new Galio. People just lame and didn't play balanced slower paced champs. I think morde is OK the way he is. He is string bright now and kept weaker cause he'd be OP with number buffs just like how Old yorick was OK with number buffs. Yorick had an unhealthy kit and needed some rework cause you weren't allowed to touch it. Morde is similar right now and may just need a reksai level rework. Galio was great just underplayed and had a tiny bit of mana issues and CD issues.
Just saying Morde only needs a Rek'sai level rework is wrong. Morde's kit is inherently flawed and never allowed to be good because it would severely impact game health.
: What movie is that gif from?
It's not a movie, it's a cutscene from the upcoming "Shadow of War" game, the sequel to Shadow of Mordor.
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Malicious Metal

Level 30 (EUW)
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