: well, while interesting, the trifarix that Mordekaiser is the anti of is the actual trifarix. namely Swain (vision), Darius (Might), and leblanc (Guile)
Mordekaiser's mantra of Destiny, Domination and Deceit does not clash with the principles of Strength that the Trifarix lays out. Instead it's a more selfish, individualistic and very personal idea that is embodied in the very essence of Mordekaiser. The Trifarix is an evolution of Mordekaiser's ideals, not an antithesis.
: A Couple of Shortstories Based on My Hopes For Fiddlesticks' VGU
Here's the full picture of the Crow King I drew based on this amazing piece. https://pbs.twimg.com/media/D9XFS7GWkAAQX-D.jpg:large
Gapybo (EUW)
: Kinda agree, definitely feels like they put less effort into the skins compared to previous VUs. It started with Kayle and Morg though. And the recall does look wonky still.
They literally said that they were gonna cut down on custom vfx work on VGU‘s going forward.
: Morde skins were pathetic
It’s okay to be wrong.
Rifter34 (NA)
: The problem is he has seriously low cool downs.. if you take a look at his cool downs it's very low. He can still punish you because he HAS this advantage. Just take the cool down keystone the damage and armor keystones and find out yourself. He needs to be nerfed because he cannot be stopped.
20ish seconds across the board except Q is low?
: Morde sitting at 70% ban rate, 13% pick rate, and 56% WR even with 0 expereince on him
Riot Scruffy is already on it. Him and Jonathan are aware that he landed a tad too strong and they’re looking at making his weaknesses more pronounced.
JackMcCarry (EUNE)
: Yet morde players know how their kit works and interacts with others? It's a double edge argument.
d00mface (EUW)
: Happy Birthday Aatrox!
~~I wanna smash Aatrox~~
: Mages and supports can't really buy it And it hurts so much seeing a Morde ulting a Soraka
The support can buy a Mikael's and cancel the R during its cast time too.
: Your request has been noted. Please wait in the nearest remote cornfield for further instruction. Go alone. No matter what you hear, don't look behind you.
I was wondering, how much do you guys value input on Fiddlesticks' VGU at this point into the whole project? Asking for a Friend who's a complete Fiddle nut.
: *breathing heavily* i wanna write that script
I wanna marry that script if it's only half as good as I expect it to be.
Rioter Comments
Pakushy (EUW)
: I made a Bard Animation
OOOOOOOOO *claps furiously*
Rioter Comments
: It legitimately makes me happy seeing your excitement at the outcome of the Morde rework.
Oh I've been fully erect ever since that Roadmap hit and I got invited to HQ.
Falrein (EUW)
: New lore is out - Mordekaiser, Qiyana, and a new region, Ixtal
: Everytime an attractive female champ comes out
: Why? A more buff woman can't be a mage?
WELL This all comes down to visual storytelling here. Mordekaiser's biggest current issue was that he played like a squishy burst mage but looked like an indestructible warlord. A muscular female character already has the implication that they're more durable and maybe rely more on physical prowess than magic.
: > [{quoted}](name=Malicious Metal,realm=EUW,application-id=6kFXY1kR,discussion-id=sJEO9b8u,comment-id=0009,timestamp=2019-06-06T15:27:47.440+0000) > > I prefer the current cape. Old Morde has a cape, did you dislike that one too? Or is it just with the current design changes you feel a smaller one fits better?
Old Morde's cape could barely be considered one. It looked like a rag and its cloth physics don't really help it look anywhere near decent either. Lord Morde's looked the most serviceable. Plus the new KoC also has some nice sashes on the sides, which I really like.
: > [{quoted}](name=Haze97,realm=EUW,application-id=6kFXY1kR,discussion-id=gYXdBZl3,comment-id=000b,timestamp=2019-06-06T02:35:49.913+0000) > > Demacian rats must be protein rich af. High protein Demacian rats now canon.
Just as canon as ghost nipples, right?
: Mordekaiser and his cape
I prefer the current cape.
: how strong is Mordekaiser?
Well he’s basically a god of death.
: Why does Lord Mordekaiser of all the reworked skins get the "spiked ball" mace?
We actually talked about this at Riot. It‘s because Lord Morde is supposed to be a tribute skin for his old mains, simple as that.
Rioter Comments
: I'm not a splash artist, although I did about 40% of the Cowgirl MF updated splash :P Concept artist work on the visual design of a champion, splash artists are illustrators that make the amazing key art at the end of the development process (sometimes a year after the concept artist started). I have however worked on the visual design for Zoe, Sylas, and Mordekaiser 2.0 as well as a ton of skins dating back to DJ Sona.
> [{quoted}](name=Kindlejack,realm=NA,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=00000000,timestamp=2019-06-02T22:59:12.919+0000) > > I'm not a splash artist, although I did about 40% of the Cowgirl MF updated splash :P Concept artist work on the visual design of a champion, splash artists are illustrators that make the amazing key art at the end of the development process (sometimes a year after the concept artist started). > > I have however worked on the visual design for Zoe, Sylas, and Mordekaiser 2.0 as well as a ton of skins dating back to DJ Sona. Kind of off-topic but you did an amazing job on Mordekaiser. Say, did you also conceptualize his updated skins?
Camulos (OCE)
: Malicious Metal after the Morde Reveal
: Because most morde players are iron :D let the downvote fest begin!
: So where is malcious metal ?
Yeah sorry for the radio silence, I'm extremely busy moderating the Mordekaiser mains subreddit and the official discord I own, so yeah.... Tl;DR Mordekaiser is simply perfect, as I've known since I got to lend my aid with the rework a couple months back.
Phhase (NA)
: Mordekaiser Bio makes me sad.
There are realms far beyond those of Death.
Rioter Comments
: there is a morde mains discord? guide me to the right path malicious metal
: TL;DR - We (Riot) made a shit decision, but we thought a lot about it beforehand. We knew the full weight of the decision. We knew it wasn't what the Mordekaiser mains, who only really played him for his Lore and Theme despite being a worthless champion for the best part of 9 years, wanted or liked. But we made it anyway.
You do not speaks for every Mordekaiser main, we over here on the official Morde mains discord absolutely adore it.
: Hey! Morde's writer here. Appreciate you sharing your thoughts! A couple thoughts to share back. First, know that with any champion rework, we first seek to understand as deeply as possible what makes a champion great, what excites players about that champion, and what are the core essences that define who that champion is. From there, we set out to craft their place in wider Runeterra. Any change has the potential to be painful. Know that the folks on the team are all highly passionate players and story geeks to the Nth degree; no change was made lightly, and no expansion or shifted emphasis was done without heavy thought and robust discussion. One of the things I most appreciate about being at Riot is the space and time we give projects to do things as right as possible. Do we miss the mark sometimes? Well, to be human is to err. (Unless you're Mordekaiser. Then you just cease being human. :P) But I am grateful to have teams who are super passionate and knowledgeable all working to craft something to share that excites us and, we hope, the players that love this content. Onto some Morde specific thoughts: 1) Mordekaiser is an extremely accomplished necromancer - a soul of iron will and arcane power, and a warlord of deep intellect. Mordekaiser defied death by sheer force of will - a feat literally no other mortal on Runeterra had accomplished. The ghosts of the Shadow Isles are in the living realm because of a magical catastrophe; Mordekaiser _refused to accept the reality around him_. He gained necromantic powers in the death realm by listening to the maddening whispers of souls and *deciphering an unspoken language* over untold time, teaching himself Ochnun. (I barely learned some broken Spanish after 4 years of studying, so, uh, there's that.) Through those profane whispers, he also figured out how to speak across the veil of death and deceive mortals into thinking they could bring him back and bind him to their will - only to slaughter them all. Once returned, he didn't kill without a plan, despite what his enemies thought: > To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns. > However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond. Mordekaiser sought out more arcane knowledge about the dead and about spirits, growing his necromantic powers while doing what he did best in his first life - conquering - all to serve his bigger purpose. He also built an impossible physical monument to his power that has secrets yet untold. And all of that empowered him to harvest souls, grow his necromantic power, and build an army of spirits bound to his will. It takes a necromancer of some power to exert such control. Also, Mordekaiser's rebuke of death was so thorough that he learned how to forge his own afterlife and realm. He is a necromancer not bound to physical totems or phylacteries, but has managed to reject the very cycle of life and death that seemed his destiny. 2) Mordekaiser is the warlord that inspired the entire Noxian empire. Take a look at his quote: "Destiny. Domination. Deceit." You might find it maps to the Noxian / Trifarix principles of strength: "Vision, Might, Guile." Consciously or not, Mordekaiser's legacy spawned an entire culture that emulated his conquests and his philosophies. Yet to him, Noxians are a watered down imitation of his previous glory. At the same time, to every day Noxians, his legacy as a conqueror is of mythic proportions - legends so big, they are hard to believe as history. (A real world comparison is the Romulus and Remus mythos around the founding of Rome.) 3) Mordekaiser is an unstoppable threat and a major force that looms over Runeterra. His first return, when his necromantic powers were new, resulted in a massive period of tyrannical rule that took both betrayal from within and united enemies from without to stop him. Now, he has amassed an army of souls, collected powerful arcane knowledge, and has plans and machinations in place... 4) There was a lot of discussion that led to Morde no longer being associated with the Shadow Isles. It was not a decision we made lightly. In fact, I originally argued against it, but came to agree with our narrative lead and lead editor on why it is the stronger story choice. Ultimately, we made the call due to a number of factors: **Death magic and necromancers exist beyond the Shadow Isles.** Runeterra is a big place, with a long history. The Shadow Isles was just one (albeit enormous) cataclysmic event that caused a specific area of Runeterra to become frozen in time, and to have a very specific form of undeath permeate the land. Ultimately, Mordekaiser's old connection to Shadow Isles felt primarily driven by a feeling that we had to shoehorn him into our "ghost faction". In our current storytelling efforts, we're interested in expanding our factions out beyond some of those wide (and as a result flat) characterizations that were made in years past. Another great example of this is how Demacia is more than just "the good guys" faction, as seen in how they deal with their relationship to magic, brought to the forefront with Sylas and Lux's story (shameless comic plug here - go read it!). **Questions of geography / narrative complexity** In terms of our geography, Shadow Isles is far flung from where the Immortal Bastion is. (Yay, Runeterra Map!) While I loved the idea that it took taking Morde's remains across the world to prevent him from returning, ultimately it felt honoring Morde's connections to the Immortal Bastion yielded more rich storytelling space. It also simplified a narrative beat in his backstory, allowing me to zero in on his arc and agency, rather than a moment of denied choice where outside forces moved him, and then an outside cataclysm happened to bring him back. **I wanted Mordekaiser to shed all mortal weakness.** A big guiding star for me was the question, "what makes Morde metal and terrifying and unique?" How do we take "necromantic warlord" and push him to an 11? One answer that excited us - rather than having a physical weakness of his mortal remains, what if he shed just about everything that made him remotely human? To me, his title, "The Iron Revenant," served a lot of inspiration in this regard, and further cemented the pivot away from his remains being a major weakness or vulnerability. 5) For a character like Mordekaiser, who spans massive swaths of Runeterra's timeline and history, his story has large impacts on larger reaching histories and stories we are setting up to tell. Clarifying and focusing Mordekaiser's story in allows us to help make greater sense of many other characters and champs. Some stories are just subtle hints right now, breadcrumbs that I can't wait to explore more fully in other outlets than just Mordekaiser's bio. This leads to some more general thoughts in regards to writing for Riot and League: 6) A huge challenge of being a narrative writer on League of Legends is the space in which we get to tell the story of a champion. In game, the main narrative outlet is a champ's voiceover script - a very specific set of lines, with very tight gameplay constraints on length. It definitely has its strengths and weaknesses as a storytelling expression. Out of game, we have a champ's biography and color story. A bio is, by its nature, more summary than story, more exposition told as evocatively as possible than scene-driven in depth storytelling. Our color stories are also a very specific length, and are crafted to give a very specific snapshot of the champion in action. With a champ that's larger than life like Mordekaiser, this means that there's much that remains untold in full, many details that must be summarized, and TONS of story space that is ripe for deeper exploration in future storytelling endeavors. And honestly, that's part of the joy as well - leaving tantalizing questions for players to ask, to explore, to theorize, and to discover. For now, I have to leave Mordekaiser with his Bio, VO, and color story. But if players are excited to learn more about his history, I hope we'll have more opportunities to expand and explore as we continue to strive as a narrative team to help move Runeterra's events forward in time. Whew, this got quite long - apologies! I hope these thoughts were interesting, and helped to answer a bit of the question "why did his lore have to change?" as well as address some of your feelings that he isn't the epic, metal champ he was! Thanks for reading and caring about Mordekaiser, this game, and our world and story as much as you do, and sharing that with us. :)
I was just typing up an essay to defend this awesome piece of new lore but hey, I guess you beat me to it here! XD Don't know how much my word counts but I personally couldn't be happier with Mordekaiser's new narrative. He's in very capable hands.
Rioter Comments
Rioter Comments
: > [{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=7kBuKkB7,comment-id=0002,timestamp=2019-05-28T01:46:02.901+0000) > > inb4 he just a misunderstood good guy how wanted to save humanity from a greater threat, but looks evil. Hahahahaha I mean. Huehuehuehuehue He IS the greater threat.
Well he has MY vote! Totally unbiased opinion. If you have to pick between two evils why not pick the GREATER of the two?!
Terozu (NA)
: How does it feel knowing hell probably be heavily banned now?
He won't after the initial hype, he's really well designed once you really look into the nuances of his kit.
Terozu (NA)
: ... You probably know about multiple new champs for this year don't you?
Jup, and the reworks too. Pantheon has me really excited actually.
Kei143 (NA)
: Yo MM, when you tested him, was yuumi in test as well? If so how does his ult interact with Yuumi's attach mechanic?
Oh she gets detached from him or the champion he uses R on. And yeah she was in testing but disabled in my specific playtest run. Bugs yo.
: Found him, everyone. Stop panicking. Our malicious metal overlord has arrived.
Hue hue hue hue Busy busy with my Morde mains discord.
Axxuka (NA)
: You're not sad they didn't keep the Soul control part of his ult ? It feels like Swain rework to me. By that I mean : even if the rework is great, I feel like they neglected a key part of the kit (For Swain they scrapped everything tbh... it's not that bad for Morde) . From my understanding, the project was iceboxed for months because they kept trying to keep the soul ult, but what's your opinion on it ? Smacking people with a mace ? Still there. Magic Aoe ? Claw is there Old W ? Passive now Shield : New W and feels more predictable to play against from their wording. But the ult ? I feel like the soul slave part was important. EDIT : Why the downvotes ? it's a legit question, I like the new ult ! Been following MM threads for a while and I thought Soul crushing/Control was core to Morde, but I'm wrong fine.
I don't mind losing the ghost at all. It actually undermined Mordekaiser's theme since he was heavily reliant on a thrall than his own prowess, made him too much of a backline commander instead of this Indestructible Warlord. He's everything I ever wanted and I've know that the moment Riot flew me in to playtest him.
  Rioter Comments
: Out of curiosity, which songs titles did you use as the Ability Names? Believe it or not, Mordekaiser's new [W: Indestructible] actually shares the same name as a Rock Song performed by Disturbed. https://www.youtube.com/watch?v=Hj2vU2nr5Jw
Jup, I actually suggested that W and R name! W is named after that particular Disturbed song and his R is a shortened version of Judas Priest's "Beyond the Realms of Death"! They just fit!
The Iceborn (EUNE)
: I know where Norra is.
Bloodnacht (EUNE)
: ***
Funny thing mate, English isn’t my native language. German, French, Italian and English are all languages I‘m familiar with. So check mate.
Bloodnacht (EUNE)
: > Seriously?Now you try to shift the blame for your mistake onto me? Oh NO! the fault it's all yours, read again what you wrote and i Quote: >In the lore Kayle isn't really an angel, she is a human who was infused with divine powers before her birth (same goes for Morgana)
Stop trying to save face, you only make yourself look more like an asshole.
Moody P (NA)
: "Fans" because if you're not cool with Riot replacing your champion choice then I guess you just weren't a real fan
: This is my own list that I can refer to on the subject matter. > [DEITIES] - Great Weaver- Nature God, governs the tapestry of fate, Shurima origins. - Shurima Sun god- Before the Sun Disk Shurima had a pantheon of gods, they were disowned and now long forgotten. - Bearded Lady- Elder God, governs the sky; sea; movement, Blue Flame Isles/Buhru origins. - Ornn- Firstborn, demi-god of fire and craftsmanship, Freljord origins. - Anivia- Benevolent idol, demi-god of the bitter cold; wind; rebirth/transition, Freljord origins. - The Volibear (Thousand-Pierced bear) - Ambivalent idol, demi-god of battle, uncivilized wilderness and thunder, Freljord origins. - The Sealsister- Forgotten goddess of the frozen sea, Freljord origins. - The Tusk Lord- Undisclosed demi-God, Freljord origins. > [IDOLS] - Gray Lady- Patron saint, the catalyst for Techmaturgy, Piltover/Zaun origins. - Veiled Lady (Morgana)- Patron saint of penance and atonement, Demacia origins. - The Protector (Kayle)- Patron saint of unwavering justice, Demacia origins. - Sivunas Alahair- prophesied hero, Shurima origins. - The Ascended Host/Darkin- all Sunborn were treated with god-like reverence, more so out of fear during the Darkin War. - Demon (Evelynn, Nocturne, Tahm Kench, Swain's demon) The spiritual manifestations of various aspects of humanity, feeding on unnatural coveting and/or unhealthy addictions. Note: I would love to include related items as "Idols" too, but gameplay =/= lore. > [ENTITIES] - Aurelion Sol- Born when the universe first came to be and spent eons forging stars. this allowed for the formations of star systems, planets and planetary life across the cosmos. Not particularly known throughout Runeterra nor worshiped. - Bard- A traveler from beyond the stars and an agent of serendipity to maintain balance where life can endure the indifference of chaos. - Nagakabouros- The exact size and scope of this being transcend mortal comprehension. It's a 'force' of energy that's connected with all living things. - Vilemaw- Although not a god, this entity is far more than meets the eye. - Kindred- Runeterra's mythological representation of death. Spoken of only in whispered tones by those who narrowly avoided fatality and seen by all in life's last moments. - Aspects- A group of cosmic unknowns, each embody a particular concept and has the ability to imbue mortals with their power/persona. - The Watchers- the conscious manifestation of the unknown nothingness that lies beyond. - The Spirit of Ionia- An unknown entity that expresses itself in various magical ways, through the land and abilities of some the champs. >[CULTS/SPIRITUAL INSTITUTIONS] ~~RELIGIONS~~ - Cult of the Three Sister- (Avarosa, Serylda, Lissandra). Ancient Freljordian saints revered as if god-like. - Draklorn- Lissandra's own cult inquisition. - Solari- Targon Sun(light) worshiping. - Lunari- Targon Moon(light) worshiping. - Church of the Glorious Evolved- Faith through techmaturgy and the practice of sacrificing flesh with mechanical limbs. - Somersaulting like Rammus - Yeah, some weird thing Shuriman's do to honor Rammus. - Sun Disk- Shuriman Sun priests dictate the will of the cosmos for those honored with the rite of Ascension. - The Illuminators- A charitable religious order and one of the only organizations within Demacia to utilize mages, albeit secretly. - Kinkou Order- An ancient clan dedicated to the preservation of balance and the protection of spirits and humans alike. - Indigenous culture Buhru- Not much is known beyond their devotion to Nagakabouros and the many other serpent gods. - Brethren of the Dusk- They maintain and bury corpses, not too sure if actually religious though. Doesnt matter tho, as they're all dead.
You forgot the Dreadlord.
The Iceborn (EUNE)
: {{champion:91}} Mordekaiser update no doubt.
Dahaaka (EUW)
: ***
That's Nightfall and it looks better than this silly ball with too many spikes on it ever did.
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Malicious Metal

Level 204 (EUW)
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