Meddler (NA)
: Quick Gameplay Thoughts: August 30
Any news on ezreal's type of vu for other champs, Champs like ahri, Cait, lee fit on these requirements. Ahri for example could use some of these new tech to make her tails not coming from nowhere, also her vo is pretty lackluster.
Meddler (NA)
: Quick Gameplay Thoughts: July 5
Hey meddler, I'm liking a lot these changes, and loving ahri's charm stopping dashes again was a great mechanic and a reward for good players. But imo it might be too strong if she ends up strong hope you revert the charm duration or nerf it to something in the middle like 1.2 instead 1.4
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: New ways to earn Prestige Points
So you will be able to buy again the 10$ pass and grind the skin? If that's it thanks god riot for listening us now prestige ahri will come for sure
Meddler (NA)
: Quick Gameplay Thoughts: March 20
Hey meddler , i'm a fan of these type of info hope you can still bring it once in a while. Also do you've any plan on ahri? With the last nerfs to many historic difficult matchups she might become too strong
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: if you only could use 6 champions
Top{{champion:103}} Mid{{champion:103}} Jng{{champion:103}} Adc{{champion:103}} Sup{{champion:103}}
Malak (NA)
: the ahri mains start posting again as soon as she isn't op smh
Did you even read the post? You look pathetic xD
: That charm duration added a lot of fluidity and identity to the champ, and I'd hate to see it go. Don't pidgeonhole Ahri into being an assassin, she doesn't have the target access full assassins have. Champs a hybrid.
> [{quoted}](name=WalkingInACircle,realm=NA,application-id=3ErqAdtq,discussion-id=UfEUAc4I,comment-id=000a,timestamp=2018-10-15T03:28:25.969+0000) > > That charm duration added a lot of fluidity and identity to the champ, and I'd hate to see it go. > > Don't pidgeonhole Ahri into being an assassin, she doesn't have the target access full assassins have. Champs a hybrid. How does charming for longer add identity for me it even decreased her difficulty bec with 1.4 you can't fail q while before you would have to aim moving to sides or using ult while now the duration is enough to eq and both parts without being able to dodge them
: She was already over a 50% winrate before, peaked at 54, got nerfed and still globally is sitting at a 52%. She is an easier to play champ with lots of utility and so she will be slightly above average, but seems okay right now. I would rather they cut more utility from her kit, or weaken her sustain but keep everything else the same.
> [{quoted}](name=HaIlMonitor,realm=NA,application-id=3ErqAdtq,discussion-id=UfEUAc4I,comment-id=0001,timestamp=2018-10-14T19:02:35.124+0000) > > She was already over a 50% winrate before, peaked at 54, got nerfed and still globally is sitting at a 52%. She is an easier to play champ with lots of utility and so she will be slightly above average, but seems okay right now. > > I would rather they cut more utility from her kit, or weaken her sustain but keep everything else the same. Yeah an assassin can't have tons of utility that's why her charm duration should be reverted to how it ever was.
iV0lt4GE (EUW)
: I think that the overall problem that Riot refuses to revert buffs/nerfs is because it would make the buffs/nerfs useless from the start and therefore they decide to give conpensional nerfs/buffs (prob why they nerfed the ult). There have been cases where they were forced to revert buffs/nerfs/reworks, but that's only because, it would have been a more pain in the ass to continue balance their current state, instead of reverting them. TL;DR unless Ahri reaches a state where balancing her is difficult, reverts will not happen
> [{quoted}](name=iV0lt4GE,realm=EUW,application-id=3ErqAdtq,discussion-id=UfEUAc4I,comment-id=0000,timestamp=2018-10-14T18:32:01.272+0000) > > I think that the overall problem that Riot refuses to revert buffs/nerfs is because it would make the buffs/nerfs useless from the start and therefore they decide to give conpensional nerfs/buffs (prob why they nerfed the ult). There have been cases where they were forced to revert buffs/nerfs/reworks, but that's only because, it would have been a more pain in the ass to continue balance their current state, instead of reverting them. > > TL;DR unless Ahri reaches a state where balancing her is difficult, reverts will not happen While it make sense I still think riot should do revert to buffs/nerfs bec at this case is what made ahri became op and even with the latest nerf she still has around 52.5 wr which shows that she's still overperforming
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Meddler (NA)
: Quick Gameplay Thoughts: October 3
Hey Meddler i'm okay with an ahri nerf she was too oppressive tbh but didn't you think about partly reverting charm buffs that she got previously?. - Reduce charm duration at lvl 1 from 1.4-->1.2 and make it scaling 0.15 per rank (last point should be 0,20) - Or revert both buffs on charm and buff w dmg from 0.48-->0.64 and make mana cost from charm scale like it used to be at s3 , with mana cost scaling with points you make worst maxing e second bec it would drain your mana.
: When is nexus blitz returning to league? Are {{champion:25}} and {{champion:43}} getting the {{champion:81}} type update? Will the colorful mage be {{champion:142}} 2 ?(just curious)
Nexus return not date yet. Morg update will be at november-december probably. Karma might come on 2 patches. And for the mage dk kind of
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Meddler (NA)
: Quick Gameplay Thoughts: January 5
What are your thoughts on ahri? She feels the half that she used to be? Also happy christmas!
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: Rylais feels like a wasted slot
I think that riot will rework him but yeah is usseles af imo any item that slow must be removed from the game . Because there's champions that are balanced without them but if you add that is truly op for both parts ap and ad. > OR as a truly defensive option for mages against adcs, assassin and melee carries (yes this is biased): 60 ap 300 hp 40 armor Passive with AD shield or Attack Speed slow (Fits with the rylais crystal/slow theme) 3000 g I like that
nm1010 (NA)
: I disagree with giving her lower mana costs or changing her passive (it really helps in poke heavy lanes). I do agree she needs a bit more damage so she isn't snowball reliant, preferably a 10% ap ratio on q (5% on both passes, not 10% on both). It does next to nothing early game, but really helps her transition in the mid game without needing to be 2-3 kills ahead. Oh and make her W centered on her hit box with a small range buff so it can actually prioritize champions instead of hitting minions because 2 of the fires were 5 units out of range.
She used to have that mana cost and she wasn't op , All ahri mains agreed that they prefered the ahri from s4 but riot doesn't listen us also she was more balanced and people didn't cry about her this much
: I was an Ahri main but I basically quit her after they nerfed her ratios awhile back
I keep playing her she's fine high tier 2
: Make her Passive and Q-passive require she hit a champion to work and then we can talk about whether she needs damage buffs.
Her passive is almost usseles now so if they do that. The q change is what i said to riot but they didn't listen so...
: Ahri is fine for the most part. She just needs a new solution to long term fights she doesn't win with ease OR she needs to be rewarded more for "winning" without actually killing if you don't want to treat her as an assassin (you == whoever or rito in this case) Basically what ahri needs is a new item or a way to take towers down faster or she just needs something like a neverending stack system.. something. She is otherwise actually really healthy By the way take mage runes primary and support runes as her secondary unless you are faker and can just win with any champ with any setup because trololo faker
She's fine but she isn't a kite mage and neither and assassin
: The trap is set. Now we wait for Ahris to appear.
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: Decided what you want ahri to be!
Lol totally agree with you ahri right now isn't bad at all but with the curret meta she can't one shot the adc and doesn't have enough utility to be useful later that's why she is right now below 16 champs at mid lane (source champion.gg) http://champion.gg/statistics/#?sortBy=general.overallPosition&order=ascend&roleSort=Middle
: Except each orb also radiates out from Ahri 150 units from her, and the acquisition range is centered around the orb, not Ahri herself, so the total range on her W really is 700, and the nerf brought it down from 800. Considering that you main Ahri, it is all the more surprising that you would make this kind of error.
http://euw.leagueoflegends.com/en/news/game-updates/patch/patch-53-notes look at it :)
: Only very few mages have power dependent on autoattacks, namely Lux, Orianna, Twisted Fate, Viktor, Xerath, and Ziggs, and these mages have some of the most stable balance across the roster. In many of these cases, namely Lux, Xerath and Ziggs, their autoattack enhancers are not only very healthy (they force them to get up close from time to time), but also quite fun when they enable significant amounts of power. The advantage to giving autoattack enhancers to certain mage, as just mentioned, is that it makes them get within autoattack range, which is shorter than most spell ranges, and thereby forces them to put themselves at risk, and when power is placed on multiple autoattacks, their pacing would make the mage in question remain at risky ranges for extended amounts of time, thereby increasing their vulnerability. It is therefore, in fact, a good design philosophy. If you are to bring up Sona, you should realize that her Q on-hit damage is far healthier than the 850-range, auto-targeted, champion-prioritizing poke the ability also outputs, and I think if one effect had to stay and the other had to go, 100% of the time I would choose to keep the on-hit damage. If you were to check Ahri's Q, or videos showcasing it, you will notice that her Q does not, in fact, slow down on either pass, it simply reverses direction. Her shortest-ranged basic ability also has 700 range, well over autoattack range, and her E has 975 range, so her ranges aren't all that bad either. The intent behind making it harder to hit both Q hits on someone at max range (which is 880 range, also not bad at all), is, again, to push her to put herself at riskier ranges in order to make the most of her kit. As a mage intended to be focused on kiting and baiting enemies, Ahri should be putting herself at legitimate risk in order to be at her strongest. If the strongest use of her Q is simply to try to double-proc it instantly at maximum distance, that directly contradicts the intention. Shortening Ahri's effective threat range would put significant emphasis on her vulnerability as a squishy mage, as would pacing her W damage via autoattacks, which would make her significantly more interactive at all stages of the game, especially in lane, and thereby afford her a lot more power when she actually does successfully kite and catch her targets.
Haha her lowest range is 450 at r and 550 at w it cruck
Kloqdq (NA)
: To be completely fair, Ahri is in a weird place where she may need changes. I do think Ahri could be in line for some work to improve elements of her kit that are inactive/uninteresting Passive and W while also just giving her a general better feel overall. Ahri isn't weak nor has ever been weak. She is hands down one of the most safe and reliable mid laners in the game that I can safety blind pick into every single match up and never feel that threatened. Ahri shouldn't really lose any match and that's due to her tools that keep her safe, Q, E, R, Passive. Another important thing that would lead Ahri to being a good runner up for work is we really need to sit down and decide what we want Ahri to be. Is she a burst mage, an assassin, a kite mage, etc. We need to determine what her identity is and what is needed to improve that identity. People like Ahris who just state Ahri is weak and don't point out anything to do are the problem. Ahri needs work. She needs a better Passive and W. Q+R+Passive give her too much safety so she needs less damage. Yet she is still kind of a pick, burst mage. So what do we want to focus on? I love the Q movement speed but I also realize it's pretty strong. Passive is uninteresting and a lot of hidden lane power. Ahri has clear problems and that has always lead to her being one of the best and most reliable champions. She needs better windows for opponents to act on. She needs true weak points so she can have better highs. People that want an all-round ringer don't understand that isn't healthy for the game. If you are having fun but at the cost of others, it's not good design. That's what's important about Ahri. She needs some serious work. What I would do with Ahri if I had to chance, personal is something like; Rework Passive - This passive could work better on other champions and I don't think it really is integral to her kit. No one is really playing Ahri just for her passive. I do think some kind of iteration of it could work though. Maybe some kind of essence collecting that still heals her but works differently. I don't think it needs to work like Thresh Souls or anything but maybe it's just a heal on killing enemies and after killing X minions she can heal or something. I am not sure just firing off the top of my head. Minor Q change - This is like Ekko Q. You throw it out and then just rake in the farm. It could use some kind of change, maybe less damage to minions or something? This would help out the whole issue of just mindless wave clear. Though the changes to her passive may be enough. Rework/Update W - This is just such a bland ability that does need work. As a minor update I could see landing E causing all Foxfires to instantly fire at the champion hit by E working as a way to skill check and give her more reliable damage. In the long run though this ability could be changed. I hate the idea of focusing on Auto-attacks since only really Riven feels okay weaving auto's into her gameplay. Auto-attacks aren't as satisfying as abilities in my mind. Unless you're Jhin. E - Increase the duration but give buffs to make up for it either in this ability or else where. E is such a powerful pick spell and having a low cooldown is pretty silly. This is apart of the issue and if Ahri misses it should be considered a real punishment, not a slap on the wrist. R - Just leave it fam. This is a great ult. **This is just off the top of my head** (please read this Ahri mains god damn it) of what she could have to fix some of her problems and improve her overall for both ends. Though I don't main Ahri so I can't say if some of this would feel good or not. Ahri isn't weak, but she isn't OP. When she is stronger she is the best pick all-round as she doesn't have any weakness. Something needs to be done for her and I'm just tossing out ideas.
Thanks finally someone knows about what is he talking. Ahri right now isn't an assasin isn't a burst mage she needs changes her ms at q was the worst idea that riot ever had it mades her difficult to gank her even pre lvl 6 that was the window that the opponents had to take advantage of ahri.
: The entitlement of many Ahri mains: <53% is underpowered
Ahri is a safe champ and as a safe champ is supposed to have a higher win rate plus the stupid move speed at q that it wasn't necessary that's the reason of her 52-54 wr over 2 seasons
Meddler (NA)
: Quick Gameplay Thoughts: October 3
Hey riot. I tried comet with Ahri and it look to be bugged, using taunt it sometimes don't hit. Also she feels weaker now because of the lost of her trade tool but nvm just played 2 games. Are you planning something for her?
Meddler (NA)
: Quick Gameplay Thoughts: September 29
Hey riot! Today i tried the comet on ahri and It seems bugged with the charm effect. Sometimes It hit sometimes It doesnt. Also she feels even weaker to Play because of the lost of her trade tool q1+q2+aa and proc tdl. Are you thinking something to her ?
Meddler (NA)
: Quick Gameplay Thoughts: May 16
I main ahri but i was waiting to nerfs because sadly she became too popular and couldn't play her :_: I guess that i pref shitfiting the dmg to the taunt because that would increase the amount of skill cap but didn't you though about being available the mov speed on the q just if you hit it? I guess that would be a good change to start
R4GODMODE (EUW)
: Reasonable Ahri Nerf Idea
Ahri needs nerf sadly... I mained her since s4 i just prefer the ahri from s4 than the one that we've now. It was more skilled, what ahri needs is to make her dmg dependent if she hits her charm For example Q : Orb of deception Removed true dmg when it returns W: Dmg lowered unless you hit the taunt / higher cd. E: NOW INTERACTS WITH THE OTHER ABILITYS! Q:If ahri hits q after taunt the second part will do true dmg. W:If ahri hits taunt the w will have higher range and prioritizes champs! E : cost scales per lvl , duration 0,15 higher per lvl before 0,25 And if you hit taunt the upcoming dmg is increased by a 15% ! R: Cd higher something like 110/100/90

MirrowFox

Level 195 (EUW)
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