: Yep, for the longevity of the game that's the way to go. Do you think DOTA lasted almost two decades because they catered to casuals? Do you think CS:GO has lasted as long as it has because it gives cookies to the dude in the lowest rank? Nope. High-tier balance has repeatedly proved that it's the right choice when it comes to keeping games fresh and relevant. The fact is casuals leave the moment they don't get their way, taking their large-but-temporary revenue stream with them. This means that your game has to survive on the dedicated ones and a thriving pro scene. We're seeing it right now in-fact: Casual players aren't getting their way so they threaten to leave the game in droves. Meanwhile the high tier/pros stick around because they both enjoy the game and/or are doing it for a career. If League balances around pros (or even just high ELO ala D2+), casuals will eventually leave but you'll have a dedicated, hardcore fanbase that will stick with the game for years to go. If League balances around casuals, casuals will play the game for a little while longer until they eventually leave, leaving you with a simplistic game made for the common player which has no lasting power as pros have moved on.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=OdEOR6HX,comment-id=0008,timestamp=2019-08-22T16:22:45.530+0000) > > Yep, for the longevity of the game that's the way to go. > > Do you think DOTA lasted almost two decades because they catered to casuals? > Do you think CS:GO has lasted as long as it has because it gives cookies to the dude in the lowest rank? > > Nope. High-tier balance has repeatedly proved that it's the right choice when it comes to keeping games fresh and relevant. The fact is casuals leave the moment they don't get their way, taking their large-but-temporary revenue stream with them. This means that your game has to survive on the dedicated ones and a thriving pro scene. We're seeing it right now in-fact: Casual players aren't getting their way so they threaten to leave the game in droves. Meanwhile the high tier/pros stick around because they both enjoy the game and/or are doing it for a career. > > If League balances around pros (or even just high ELO ala D2+), casuals will eventually leave but you'll have a dedicated, hardcore fanbase that will stick with the game for years to go. > > If League balances around casuals, casuals will play the game for a little while longer until they eventually leave, leaving you with a simplistic game made for the common player which has no lasting power as pros have moved on. There's a difference between balancing for pro play and gutting a champion to the point he becomes unplayable for Pro Players AND casuals (looking at Galio).
: Would you rather we were dota where _every_ champ is balanced around pro?
> [{quoted}](name=Quality Content,realm=NA,application-id=yrc23zHg,discussion-id=OdEOR6HX,comment-id=0000,timestamp=2019-08-22T06:13:43.667+0000) > > Would you rather we were dota where _every_ champ is balanced around pro? isn't it?
: When you get matched with an excellent support in SoloQ, but they don't accept your friend request
i've accepted friend requests from adc's in the past but they would almost always end up flaming me the 2nd game i play with them because they dont get a giant 5/0 lead in 5 minutes like the last game. That goes for anyone i've gotten friend requests from tbh. So i just dont accept any requests anymore, no matter how nice a person or how good they are, The community just isn't worth it.
: Maybe League doesn't have the population for ONE game mode, but what about a custom game mode that allowed for player maps and modes? I feel like that might be able to fit the needs of everyone.
Not a direct quote but kinda accurate from a rioter on reddit a few days ago: "We can't release those gamemodes even in custom games because there is a ton of bugfixing to do every time a new champion or rework is released. Those bugs can cause entire servers to crash meaning over a 100 matches would get kicked from the game at the same time"
: Riot only fixed death recap because they planned to add a cash grab system to it.
By the way, its still not fixed. it breaks every other game instead of every single game
R0XTAR (NA)
: I feel that. I mained Lucian for a long time. I saw him get gutted for mid play, gutted for the occasional top play (aka the Lucian, Quinn, Vayne, even Corki top)... as soon as someone gets strong they are unanimously banned almost every game and when they aren't, it was a landside victory. Rito needs to actually assess the situation before giving buffs or nerfs. I don't feel that enough players are on the PBE to actually permit changes going to Live servers. Nobody gives a shit on it and changes like these shouldn't have gotten off the ground let alone going to the actual mass player base.
Most people on pbe are just playing there because the enviroment is less toxic as a whole than the live servers and im one of those. Every couple ranked games on the live server, i have to go play one on PBE because there people don't "wish your mother got cancer". and that's a really common thing in plat on the EUW servers. They aren't punished by the system. Neither are people who run it down multiple games in a row.
Moody P (NA)
: Buff tank items
and that's why i play full lethality ornn
: yeh, why dont they improve 3v3. I feel like some strategies in 3v3 are very op. targon also got shield lol
because less than 1% of the entire playerbase plays 3v3.
zepdrix (NA)
: Remove support items? This is a really cool idea. I don't even like supports on Summoner's Rift LOL. Wish we could get Moonflair Spellblade on the Rift ... such a cool item.
No thanks. Moonflair Spellblade + Mercury Threads + Legend: Tenacity rune makes for 95% tenacity. This would give riven a free game as you nearly can't get cc'd.
: United Finisher
you can spam the "fight for your house" mission. which basically repeats continuesly

NeekoMew

Level 66 (EUW)
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