Meddler (NA)
: Quick Gameplay Thoughts: August 24
Can you guys please say something/anything on Enchanter supports please? It's been over half a decade since you guys made Nami, the last Enchanter who isn't a Catcher/Melee based support. Can't you guys just think of a good design? Or do you think Enchanter design is problematic? Please just break the silence.
Meddler (NA)
: Quick Gameplay Thoughts: August 3
Hey Meddler. What are your thoughts on Enchanters? Their core mechanics are unhealthy in modern League (Heals/Shields, flat stat-buffs, reliable peels). Is it possible to preserve their class fantasy (having gameplay revolve mainly around empowering allies) while making them fair and adding skill-expression?
Meddler (NA)
: Quick Gameplay Thoughts: August 1
Hey Meddler. What are your thoughts on Enchanters? Their core mechanics are unhealthy in modern League (Heals/Shields, multiplicative stat-buffs, reliable peels). Is it possible to preserve their class fantasy while making them fair and adding skill-expression?
Meddler (NA)
: Bard - Too weak early game in particular. Testing some stuff, likely to iterate on what's currently on PBE. Kass - Should be stronger than he is mid/late (weak laning phase is deliberate, payoff's not quite there). Kat - Looking at giving opponents more opportunities against her early/mid game, possibly with a shift of damage towards her ult late game (has better counterplay than some other spells by then). Likely to try other directions as well as what's currently on PBE.
Unrelated, but do you think you can apply the soft reset for Lux ult when she hits 3+ people as well? Sometimes it's important to use Lux ult not to assassinate, but to apply tons of AoE damage as well.
Rioter Comments
: Karma's W still reveals targets while they are linked. There will be a tool-tip update that calls out the reveal as "True Sight" soon so it's more clear that it can reveal invisible enemies (like Vayne) as well. Other players have mentioned it, but we are inclined to take a look at her power due to her meta presence.
A little off topic, but do you guys have any update yet on the support role update you talked about a month ago?
: Champion Q&A: Taliyah, the Stoneweaver
What made you guys give Freljord Taliyah white hair? Seeing as Freljord Taliyah is a lore skin, wouldn't it make more sense keeping it black?
mk DILLY (NA)
: The problem with Gnar is obvious...
Mini-Gnar's late game base stats are low because you have to build at least bruiser anyway to last any second when you transform into Mega. But he has very high ratios especially in Mega form so I think it balances it out, compared to champions like Jayce or Kayle who have to build almost solely damage to deal meaningful damage (Nid is just pretty ridiculous atm). But Gnar's strengths right now in Mini form just isn't apparent enough, while Mega's form weakness is very overwhelming. Mini Gnar is fast sure, but a squishy Vayne-like low-ranged fighter who does minimal damage is good for nothing but kiting. If the enemy team is full of melee fighters then maybe, but one good burst mage or assassin is able to kill him easily (this is why he has to go tank). And when he's finally Mega people can simply back off and wait it out, it's too slow, it's easily predictable, it's not hard to kite it and it's never up when you need it. One more problem is that if you just roamed down from top lane or base to help with mid game dragon fights you will never be able to start the fight with mega form which is the only thing you can offer at the beginning of the fight. Instead when the fight breaks out you have to sit there like a duck and auto while people ignore you and your mobility because you deal horrible damage anyway, and when you get to mega your team is already running away since it was essentially a 4v5. If you jump in you get killed and die. I feel like by the time Gnar hits 6 he should have a separate ult from his Mega one that instantly transforms him to Mega since right now he's just pretty bad strategically and overall a reliability.

Orbit the Sun

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