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: Is there a way to calculate if you are increasing your damage more with magic pen or with AP, based on your specific base damage and AP ratios on abilities? I can never decide which route to go, and the matter complicates even more on champions with shields, which benefit from AP only
As a general rule of thumb, if the enemy has no MR from items or abilities, go for flat magic pen, if they stack more MR, get percentage magic pen. Against champions with only one MR item ( or a natural MR bonus like Garen's W ) a mix of both kinds of pen is ideal. Another way to figure out whether you should get AP or pen ( and also damage amplification from things like haunting guise for example ) is to look at both the base damage of your abilities aswell as their AP ratios. If the ability has high base damage and/or low AP ratios, a pen/magic dmg amp build is more ideal, if it has a high AP ratio but bad base damage you should go for a more AP heavy build instead. Same goes for bonus AD and armor pen btw. For example, a Teemo Shroom ( 450 base damage and 50% AP ratio ) would be an ability with a very high base damage value but a comparatively low AP value but something like an Annie Q on the other hand ( 220 base damage and 80% AP rato ) would be an ability where the opposite is the case. If you want to look up these values btw, always go to http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki
: {{champion:82}}?
All Mordekaiser builds atm are full AP. You don't see a Mordekaiser picking up 1-2 AP items and then going fulltank.
: A main reason why is because of auto attacks. Bruiser like champions are a mix of durability and damage. Too much of either sets them up as just a tank or an assassin. This means most are relegated to more of a sustained damage/duelist play style. while building 1 or 2 ad items you not only have abilities for small burst but autos to really cement the sustained damage role. Ap champions are harder to make fill the same role because of their reliance of abilities so much more than autos. This means that if they rely entirely on abilities there isn't a reason to not just build straight ap and have burst. The closest champs we have to this are battle mages like swain and vlad.
This actually makes a bunch of sense ( on first glance at least ). It could also explain why Singed is an exception to the rule, his Q poison gives him the same kind of sustained dmg autos give AD bruisers.
Targon (NA)
: There are many reasons why AP bruisers are virtually non-existent. One of which is that many AP champions that have potential to be AP bruisers lack sufficient DPS through their kits and through itemization. Many AD bruisers can build {{item:3078}} {{item:3053}} or{{item:3071}} {{item:3748}} and remain a threat through most of the game. Such an item combination doesn't exist for an AP bruiser to exist. The closest combination I can think of is {{item:3027}} {{item:3115}} which is nowhere near as strong as the item pairs above in terms of DPS or even survivability. With this combination you get 180AP (after ROA is fully stacked), which is 15 + 0.15*180 = 42 bonus magic damage on-hit from Nashor's Tooth - quite underwhelming. Not to mention, AP bruisers desperately need magic penetration by the mid game, the only decent option would be to build {{item:3135}} since there is no AP Black Cleaver, but Void Staff offers no durability and takes away a slot for more defensive items which are a must for a mid/late game bruiser. There's also the problem of mana issues and lack of sustain. As mentioned, battle mages are the closest thing we have to an AP bruiser.
Do you think this could change if they introduced some AP bruiser items? The idea of an AP Black Cleaver sounds exciting. Also, why does Singed seem to be an exception to this? What allows him to go AP bruiser while other champions aren't really all that effective with these kind of builds?
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Zee Zone (EUW)
: http://i0.kym-cdn.com/photos/images/newsfeed/000/392/685/a9c.png edit: jk i'm just to tired to spend any energy on reading, but i agree with the title/idea of minimizing extreme game changing patches as a whole. however once a year might be too harsh since it could lead to the game feeling stale in riots eyes.
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D357R0Y3R (EUW)
: > [{quoted}](name=P00PD1CK,realm=EUW,application-id=3ErqAdtq,discussion-id=Jy54EpGa,comment-id=00000000,timestamp=2018-05-22T22:21:19.075+0000) > > > What are your thoughts on the stress aspect of it all? I suppose if you just play it a lot you get used to it, you certainly don't have this feeling if you play tanky melee dudes. I can very much understand you, i started to play adcs a long time ago but i remember very well how it was ADCS were always the center of the game, unless it was some metas, which means if you die your team loses the fight there is nothing against this the only cure is practicing which didn't help me because i learn nothing in normals due to the low level so i practiced in rankeds while being a shit adc which meant getting flamed and reported but there is no other ways
Well I'll just have to take it then. Thanks for all the advice.
D357R0Y3R (EUW)
: > [{quoted}](name=P00PD1CK,realm=EUW,application-id=3ErqAdtq,discussion-id=Jy54EpGa,comment-id=,timestamp=2018-05-22T22:05:34.535+0000) > >getting the basics of attack moving down was fun for example. that's 90% of adc if you can't attack move correctly don't bother with the role/class you need to be able to attack move while watching out around you and use your spells/summoners spells at the same time > Like every time I'm in lane and I wanna farm I just get outpoked by the enemy and outclassed at every turn that's hard to believe considering the meta is Fleet footwork+doran's shield atm agression bot lane is hard to pull off, next patch this will change >Every team fight there are so many assassin {{champion:81}} {{champion:498}} you're welcome also overall you need to make sure your gold income is godlike the difference between a D1 and a challenger ADC is simply how much gold they can do 10 farm/min is what a d1/master adc can do at best over 10 farm/min is the farming of a challenger, Uzi is able to farm 15 minions/min if you make sure you get 10 farm/min, you will see that suddenly you realise the adc role is easier this is because a marksman's game is almost entirely depending on how much gold he has the other factors are you not dying through whatever method, and being able to attack move correctly
Well in the games I play I usually run into things like Draven/Ezreal and a poke support. I haven't actually thought of picking up Doran's shield on an adc, that's a great idea. What do you do if you get bullied away from farm? I do miss lots of CS, I can probably work on that but I'd say it's like a 50/50 of me missing CS because I'm bad and missing CS because i'd just fucking die if I walked up. What are your thoughts on the stress aspect of it all? I suppose if you just play it a lot you get used to it, you certainly don't have this feeling if you play tanky melee dudes.
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P00PD1CK

Level 39 (EUW)
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