: Sona's winrate has gone down to 52% due to Aery nerfs
She should get nerfed to show dem sona mains and because she opie hehe
: What do your top two rows of champion mastery say about you?
https://i.gyazo.com/ce1de323ed017ed55804905ec718e8d1.png mine say "revert Fizz :]]" {{sticker:sg-ezreal}}
Arakadia (NA)
: Old Assassins didn't usually have daggers or Sleepy Bubbles to dodge or give room for outplay. Thats why Riot listened. Also you shouldn't paint with such a large brush against ADC players.
Depends, {{champion:105}} did and they still reworked him. And theres still a lot of champs that can instantly oneshot you regardless, so idk why it was so horrible for the "assassin" class to do lul.
Rioter Comments
: Until Further Notice: If You Whine About Yasuo, You're Bad
{{champion:7}} {{champion:3}} {{champion:42}} {{champion:236}} {{champion:268}} ... - champs that are/were overpowered with low win rate {{sticker:sg-ezreal}}
: Lets take a minute to be thankful
Ill be thankful when rito reverts or reworks Fizz {{sticker:sg-ezreal}}
: Honestly, Ornn's W should have never been changed into Max HP damage
Dasdi96 (NA)
: Can we just give every melee +10 mr?
{{champion:105}} 22 armor {{champion:238}} {{champion:91}} 34 armor btw but also got hp per level compensation hehe
Vkno1 (EUW)
: Concerns about Electrocute, Lethality & Mobility since 7.22
Lethality is an assassin stat, its supposed to be good against 0 armor. I think Electrucute could lose some AD scaling but its not that opie
: So i know generally nerfing assassins isnt the boards favorite.
At least akali is melee and falls off in teamfights tho. Meanwhile {{champion:13}} {{champion:69}} building straight tank with a tear and still bullying lane hehe
: So if tanks have better base damage, better base stats, more CC, and more utility than bruisers
because tanks dont oneshot people faster than AP assassins like {{champion:39}} {{champion:24}} , but i guess rework assassins again :]
Durfain (EUW)
: Is the balance team full of marksmen and assassin mains?
definitely not assassin mains because they "reworked" them. maybe AD assassin mains I guess xd fun
Meddler (NA)
: Quick Gameplay Thoughts: November 22
Are you aware that champs that are strong late game while also bullying you in lane while building tanky/mana {{item:3070}} {{item:3010}} {{item:3001}} like {{champion:13}} {{champion:69}} are kinda bs? lul
Anatera (NA)
: Ok Riot, let me spell it out as clearly as possible
Agreed, revert Fizz, he already had counterplay. Rework adcs, point and click deleting someone {{item:3087}} {{item:3031}} {{item:3094}} has no counterplay :)
: Whats stopping you from reverting Rengar!?!
But whats stopping you from reverting Fizz too? :]
: He's been #1 ban priority since Season 4.
Name checks out only since May 2016 tho xd
Jbels (NA)
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=EtjAHjAW,comment-id=0001,timestamp=2017-11-22T13:33:51.097+0000) > > AP galio will never be balanced in the mid lane, just go ahead and gut the AP ratios, up the base damages (what old galio used to have) make pen builds a thing again (for mid lane). and stick current galio in the tanky top lane position 95% of the time. just go ahead and make him a true tank. > > give up balancing around mid lane and ap damage, its not going to happen with long cooldowns and terrible base damages unable to trade as a melee champion. > > i would rather see him be balanced in one role than see riot continue to flop around not knowing how to handle the situation at all. Not sure why CrestKnight is being downvoted, Galio wasn't a fucking balance nightmare until somebody decided he should be building AP. They've already made it so he can't shred health unless he gets at least 100 AP, just up his base damages and defensive base stats and just lower the AP ratios to compensate. Full AP Galio can not, and will not ever be able to be balanced. Tank Galio for the longest time was. And before anyone comes in here saying he had a shit winrate, I would prefer 45-46% to his shitty 41% right now. And to Riot: Stop fucking with things that weren't broken in an attempt to artificially create small shifts in the meta. Every time you've done this, it backfires immensely. Remember Mordekaiser?
He was broken when they made him AP tho {{sticker:sg-ezreal}}
: 1. Pretty well! This preseason has been remarkably well received and fairly balanced compared to other preseasons we've seen. 2. Personally I'm waiting to see how much Unsealed Spellbook gets used after people get more familiar with how it works. I think there are a few interesting use cases out there that I know of (Kennen and Vlad top are quite good with it), and probably some more I don't know of. 3. Don't think it's OP, it's strong though. If it's problematic we'll look more into it, but right now it seems appropriate. 4. Not as frustrating as Yasuo in my opinion. I do think she's probably in the top 25% of frustrating champions to play against but I don't think she'd be in the top 10, maybe not even in the top 20. There's varying opinion on this on the playtest team though - some people don't mind playing against her at all and some people hate it, so your mileage may vary.
Speaking of frustrating, why did you guys rework Fizz because he is frustrating for low elo players but dont rework Yasuo because of it? Favoritism imo hehe
: I think Mpen items are very strong currently due to the loss of MR blues (which we didn't compensate but we did compensate armor for many champions). Considering Liandries was already the standard 2nd item for mages last season I'd expect Liandries to be too strong currently and we'll need to nerf it most likely in my opinion. Drawing useful information from item winrates is very difficult though so we'll have to wait and see on this until pro play. Yasuo seems a little weaker than pre-runes. Not sure where your 46% number is from but our data shows him in the 47-48% range across Mid/Top. Maybe a little weak but I don't think enough so for us to look at him right now.
Magic pen is also linked to boots, which makes you give up A LOT of defense from Tabi/Mercs, which AD champs can still get while stacking pen items. Pls dont nerf AP champs if the standard comp is still AD/tank top, AD/tank jungler, AD bot, enchanter/tank support + some utility/roaming mage to not be full AD xd
: Doesn't she also have true damage on ppl hit when sleeping?
She has 4 damage spells, 5 if you count the ult increasing Q range and damage. But Q is most of it.
: I've discussed Fizz and my thoughts on him in a previous patch chat. https://boards.na.leagueoflegends.com/en/c/developer-corner/qx3Zh25H-patch-chat-with-the-playtest-team-718?comment=000a000000000000
You learned that assassins like Fizz need more combos and need to be more fun/have less counterplay, yet Riot still doesnt have plans to fix it.. So basically the answer to my question is "nothing" {{sticker:sg-soraka}}
: Patch Chat with the Playtest Team - 7.23
Can someone answer my question? https://boards.na.leagueoflegends.com/en/c/gameplay-balance/0UPpnTEU-riot-please-someone-tell-me-what-good-the-fizz-rework-did :]
: isnt Zoe W a bit too much?
Played her a lot on PBE and I feel like its her worst spell. Its good in lane with minions dropping Redemption/TP/Barrier/Exhaust, but a squishy high range mage isnt gonna go pick that enemy Locket or flash up most of the time.
Quepha (NA)
: They still haven't realized that they have way overbuffed Ornn.
I think they did. But they wanted to do it again this preseason hehe xd
: The reason there is no ezreal nerfs
Klepto does no damage and he still bullies you in lane and has over 63% win rate in 0-25 minute games I do think he is the problem lul
: What exactly is that orange ring?
Its Fioras passive with her skin
KennyLay (NA)
: > [{quoted}](name=Penns,realm=EUW,application-id=3ErqAdtq,discussion-id=xkjYvubl,comment-id=0001,timestamp=2017-11-20T22:53:09.616+0000) > > If anything ship more armor or reduce physical damage, full AD teams are perfectly viable at this point except maybe vs like {{champion:33}} and you get melted even with {{item:3191}} {{item:3047}} while one MR item makes you immune to mid laners {{item:3155}} until late game xd riot has pretty good reasons for not putting armor on ap items {{item:3157}} being the only optimal choice. We dont want burst mages with high armor, this will completely kill most ad roles as there will be no "squishys"
Well they gotta do something because pretty much every team at this point is ~3-4 heavy AD champs + support + maybe a utility mage mid so you arent full AD, which wouldnt be a big problem either lul. I still dont get why basically every AD champ got like 10-40 bonus base damages in preseason when most AP champs were already weaker xd
KennyLay (NA)
: It Is Way too Easy to Deal Near-True Damage to Anything That Isnt A Tank, PLEASE Ship Some Mr
If anything ship more armor or reduce physical damage, full AD teams are perfectly viable at this point except maybe vs like {{champion:33}} and you get melted even with {{item:3191}} {{item:3047}} while one MR item makes you immune to mid laners {{item:3155}} until late game xd
: Something to be happy about
Im only happy about a Fizz rework :]
Kloqdq (NA)
: Being at 30% pick rate while 55% winrate is actually cancer though. If this was any other class I bet my life's savings it would be hotfixed.
>any other class except enchanters ftfy {{sticker:sg-ezreal}}
Cloud273 (NA)
: Assassins are "high risk"...
Ranged champs dont have to be in a risky situation to do damage in the first place {{sticker:slayer-jinx-wink}}
: "Fleet - if the attack is a crit, the heal will also crit"
Good thing theyre also buffing 15% pick rate Jhin at the same time, what could go wrong? {{sticker:garen-swing}}
: His Q was applying Muramana twice. That bug got fixed, now they're waiting to see how he fares without it :) Meddler mentioned that in his recent Quick Gameplay Thoughts.
That didnt happen when he was a broken jungler tho Now theres Klepto on top of that kek
: Gameplay doesn't realize how much Riot spoils them.
revert fizz and ill realize it xd
ANFU (NA)
: Lucian Changes 7.24?
>make him stronger {{sticker:sg-ahri-3}}
: Why not both?
http://www.fakingnews.firstpost.com/fnimages/1002x564/proportional/jpeg/http://my.fakingnews.firstpost.com/files/2015/07/mind-blown.jpg
: Context behind no Ezreal nerfs in 7.23?
Id rather have press the attack nerfs tho
karolmo (EUW)
: He's barely a problem behind platinum and maybe gold because silver/bronze players can't play ezreal, so idk why riot should care about a op champ that's only op in 5-15% of the games.
They probably shouldnt balance the game around elos where people dont play the game "right" tho.
: More like all the good mages are those that are impossible to push against (Malz and Anivia) and that's it. Not that you are not right, you absolutely are.
Its pretty much just been champs that can waveclear savely and fast and/or have a lot of utility. Not really carries or assaasins sadly.
: Lucian and corki aren't even good midlaners, only in pro play because they're so team reliant. AP assassins just need a whole rework. {{champion:7}} {{champion:105}} {{champion:84}} {{champion:38}} feel terrible to play against and {{champion:103}} could use a little boost, Ekko and Kat were done right though
Both of them did get nerfed last season tho. They were just either impossible to beat lane bullies vs most champs or scaled hard with magic damage crits.
LankPants (OCE)
: Do you have a link to an actual quote or are you just assuming this? Just for the record I completely agree with you that if they said this it's pants on head retarded, I just want to see the quote/context if it happened.
https://i.gyazo.com/9aa448fdd1b07ab2d40f3e5fb5253d0d.png
Jasiwel (NA)
: So is the objective to improve options for struggling Magic Damage (AP) classes against physical damage (AD) lane opponents, or is it that Hexdrinker (AD+MR itemization) is too strong?
Hexdrinker being overpowered is apparently balanced by mages outscaling assassins that need to snowball early-mid game. The problem is that AP assassins like Fizz or even LB dont outscale AD assassins. But its not just that, AP assassins have 0 items in general that arent built by mages as well.
Jasiwel (NA)
: If only there was a solid way to limit that kind of itemization to close-ranged AP champions, but also able to bar AP-utilizing tanks. Riot has stated in the past the reason why they're so dodgy on giving AP champs more AP+Armor itemization is because they know that either longer-ranged classes will abuse them or AP-scaling tanks will abuse them. Finding the adequate sweet spot (availability being limited to close-ranged AP carries) is rather difficult as a result, especially given you can't simply place an "AP battle mages and assassins only" sticker on the item. Many of us have tried to get them to add Moonflair Spellblade to Summoner's Rift as another option, but the aforementioned reason was the primary inhibitor behind barring the item from Sumoner's Rift.
Making the defense you get scale with AP would work if tanks abused them and you could make it activate with mobility because every AP assassin has a dash or blink. Or we just nerf Hexdrinker to be less of a free win lul
Rioter Comments
: My only real issue with Runes: Reforged
After they nerf Aery and Press the attack and give me more armor that will my only problem with it too Kappa
: >What you said makes no sense. So you get my point, but my point is wrong however you confirm my opinion right after? What is your point ? What's viable on pro scene is viable (pick viability) on solo Q but what's viable in solo Q isn't viable on pro scene.
There are champs that need the communication from pro play like {{champion:223}} to be really good. Id say Fizz is kind of one of them but he also works in soloq because his enemies make more mistakes and are less coordinated.
: Assassins are completely taking over the rift
: I like lists. If you ever need to lure me into a thread, concise lists are a good way to do it. Lemme try and ramble a bit about each of your points and you can call me out if I'm talking nonsense. > **1. The blue essence system is very unwelcomed.** We've definitely seen a lot of feedback around the new leveling system. Some of the things you mentioned (like being just short of the BE for your next champion), we're planning on addressing next patch by [adding BE to first win of the day and reducing the grind at higher levels.](https://boards.na.leagueoflegends.com/en/c/developer-corner/hAaYMrEs-leveling-and-rewards-early-impressions-and-adjustments) In regards to how leveling feels, we're keeping an eye on this as well. We do think leveling is a better long-term system for league, so we're probably going to spend some time seeing how the 7.23 changes feel before making any additional changes - but we're watching. > **2. Turrets are ridiculously weak.** Turrets have a tough job. They need to balance between being defensible areas of the map while at the same time not being so strong that the whole game revolves around turtling underneath them. That said, [Maple Nectar mentioned that they will be getting a small buff in 7.23. ](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/PXqgGQss-riot-why-are-turrets-made-out-of-wet-toilet-paper?comment=000e) > **3. Games are too short/snowball too quickly.** [Meddler talked a bit about this in his most recent gameplay thoughts post. ](https://boards.na.leagueoflegends.com/en/c/developer-corner/5yv0tj2J-quick-gameplay-thoughts-november-15) TL;DR - Preseason always has the chance to mess with average game length, especially with the Runes changes this year. Average game time hasn't changed too much, but that doesn't mean game pacing is necessarily where it should be. We'll check back in after gathering more data. I would like to hear more about this from you guys though. Sometimes when I see this feeling expressed on the boards it's in a super exaggerated "All games are decided at 10 minutes" kind of way - which isn't the case (at least in my games, but maybe that's because there's no lead too great for me to throw away.) If you'd like to talk a bit more about what your ideal pacing of a game of league looks like - I'm all ears. > **4. New runes and masteries have everyone doing too much damage.** Probably true! Preseason is always a bit unbalanced, since so many changes are happening at once. We haven't seen too many extreme outliers this year, but there's certainly more tuning to be done. A lot of people are also running squishy assassin comps without a real tank, which could be supplementing this feeling. > **5. The Riot company feeling like it's becoming more and more neglectful.** I'm really sad if that's how you feel. The reason most of us were drawn to Riot in the first place is because we care about players, and wanted to work at a company that reflected that care. It's certainly more challenging to keep in touch with players now compared to the early days- chiefly because there's so many of you! But we're still here, and we still care. I hope we can keep finding better ways to show it.
: Which Fizz do you want back? Season 5 AD bruiser Fizz or Season 3-4 AP Fizz that 100-0'd you with literally just Q-W. Or do you just hate Fizz?
Implying that "Q-W" oneshot ever happened even if he was fed lul And if it did happen it was just because it used to proc Thunderlords instantly.
Elohaven (NA)
: People say Riot doesn't listen
They dont listen to everyone telling them to revert fizz tho :(
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Penns

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