Kídá (NA)
: Can Brand get better wave clear
Or you could just build actual damage-mana-cdr items on him instead of rushing mask. After Ludens he will have 0 waveclear problems
Asmundur (EUW)
: What body image expresses lol? (do you have an opinion?)
A game should feel enjoyable to play. That's its role. If the playerbase majority thinks that having 20+ half-naked females with same figures and 20+ muscular males with same figures makes the game more enjoyable, so be it. Lucky for me, that's not the case. Still, the game is not supposed to 100% reflect reality, and trying to use videogame standarts in real world is just wrong by itself. That being said, people are free to use whatever standarts they want to use(in cases where it's not controlled by law)
: Everyone talks about having too many keys
You probably login like 1-2 times a month and get your 4 chests by grouping with someone who gets reliable S ranks Or you did it in the past and now you play normally, but since the key and chest drop rate is somewhat equal for normal players, you can't clear that chest stockpile you earned I had like 9 chests over keys in the past because I did exactly that(login, get 4 chests, log out, don't play for a long time), but its not that bad now: these new events usually allow crafting keys with whatever things you earned, so you can just spend it all on keys to reduce your stockpile
: What your saying would make sense, but I have dropped to 0 Lp in the past and lost 3 games after and still didn't get demoted. This didn't happen within that protection period that you receive after gaining a rank... Your protected for 10 games after ranking. I would just like more consistency.
Well I always look at my games at 0 lp as "last chance to not drop". It's nice if i lose but still remain there, but I wouldn't count on it. Maybe a more transparent system(at least a message like "No more safety for you, if you lose, you are going down") would be better, but it will also make it better for those whatever rank 4th division 0 lp players who abuse the system by playing only to avoid decay
: Smurfing is Bad Sportsmanship
Yes, smurfing is bad for league. However their negative impact can be minimized by detecting smurfs faster and putting them on their deserved rank faster. This is already working(you can try making new account, you will be placed with/against other smurfs after like 3-5 pvp games, and in ranked if you have huge winstreak after your placements, you will skip divisions and earn like +35 lp per win, resulting in really fast climb) I don't see the way to make "coaching" a part of league. People play league to actually "play" it, not to teach someone else for free. Especially if you concider that usually smurfs are permabanned players or players who enjoy playing against weaker opponents, I don't think they would be nice coaches at all
: Demotion Revise
It is dependable You can't possibly demote if you are >0 lp. If you are at 0 lp, you will most probably get demoted after losing unless you got this whatever 0 lp rank after promoting(and even then its like 1 loss protection). Maybe they already have that "negative lp" system enabled, its just hidden. So if you are losing 30 lp per loss and you had 20 lp at the beginning, your first loss will bring you to 0(actually -10) and second loss will briing you to 0(actually -40), resulting in demote. Meanwhile if you are losing 15 lp per loss, after you hit 0 you need at least 3 losses in a row to demote. Or maybe its something else entirely.
: What is inting?
Inting=intentionally doing things that lead to losing the game You facechecked the brush because you are stupid and died=not inting You facechecked the brush even though you know its dangerous but you dont care and you died=inting Riot can only ban a player for inting if he like obviously feeds(getting 6x mobis and running it down level of obvious feeding).
Barso55 (NA)
: Vayne is absolute bullshit
> Resetting invis - only she has it. On her ultimate. It also breaks by autoattacking. You know, that thing ADCs that have on-hits are supposed to do often. And the cooldown starts AFTER she breaks her invisibility. Unlike Akali who can AA and go back to invisibility before you aim the cursor at her. > Self peel, most adcs dont have it, she does, which can turn into a stun, which no other adc has. {{champion:22}} has her R and permaslow {{champion:51}} has her E {{champion:119}} has his E and permahaste {{champion:81}} has his E and much better range {{champion:145}} has her E(also invisibility, and she does not need her ult for it) and R {{champion:429}} has her passive {{champion:236}} has E {{champion:18}} has her W and ultimate {{champion:110}} has his ultimate Almost every adc has something to break away from attackers, and those who don't have anything({{champion:202}} ,{{champion:222}} ,{{champion:29}} ...) have tools to deal damage from much higher range than Vayne > % maxhp third attack which is every second attack with rageblade - again nobody else has which has no counterbuild. Fiora has it too. Also Vayne passive CAN be counterbuilded by getting AS slows. Also its no longer every 2nd attack with rageblade, rageblade was nerfed for a while now Vayne is broken, but not really "the most broken" champion there, probably not even in top 15
Kosaiki (NA)
: League Just Posted a Video About the Game Not Being Pay to Win
"You don't need to pay anything, oh look. so many interesting champions that you can't play now, enjoy your grind or buy rp" Still the pay2win amount is one of the lowest in all online games
: "If you don't gank mid in 1 minute I am going to leave the game"
Wow, how cool, you totally showed him who is the boss now. Keep doing it and eventually junglers will learn Or you will get banned Anyway its a win for everyone
Mortal333 (EUW)
: Those are masteries not runes, the runes that im talking about are the ones that give you or ad or ap or mana regen or hp per level etc, what riot could do is lower the price of them but mantain them and there you have it , your problem fixed, ''ahh but there are lots of matchups and i have only two rune pages!'', they lower the price of buying pages, simple as that, you maintain the strategy of the game without making people lose by that side, and btw a full page of runes would cost around 13000, 2 years you can get a lot more then just 13k that if you put effort and time to the game. So to they just need a visual update and lower the price of the runes and rune pages... And btw nowadays getting Blue essence is kinda easy, so you shouldn't have a problem to get the BE to get them
> Those are masteries not runes, the runes that im talking about are the ones that give you or ad or ap or mana regen or hp per level etc That was exactly what I mean. Everyone was just getting 1-2 AP and 1-2 AD pages, because there was no way to change them in pregame lobby so you couldn't adapt to situation. > what riot could do is lower the price of them Yeah. To 0. And allow players to change them at pick phase. And make them more situational instead of boring +stats > a full page of runes would cost around 13000, 2 years you can get a lot more then just 13k that if you put effort and time to the game Paying for stats is unacceptable. There is literally nothing that justifies buying runes for ip. I didn't even had 2 pages of t3 runes by the time I was 30 lvl, not to mention I would like to get some more champions with this ip. I just had to play ranked when i am with 1 universal AP-armor-mres page full of t2 runes while my opponent had a mres+hp counterpage full of lvl3 runes. Just because he played longer and/or bought ip boosts and pages with money, he had better stats from lvl1. > btw nowadays getting Blue essence is kinda easy, so you shouldn't have a problem to get the BE to get them Hell no. You need several YEARS of farming just to get all champions. Meanwhile I should be able to play on equal terms with other players right when my first pvp game starts. Its already bad that players are limited in their choice of champions and summoner spells.
Mortal333 (EUW)
: Runes and masteries
Old runes: read a guide, find 1-2 builds, farm 2+ years for runes and pages, use those 2 builds without touching them ever(because for some reason you couldn't change runes on pages in pick phase, only pick one of prepared pages) New runes: "hmm, i am playing top tank against vayne, lets pick double armor and second wind so that i can survive lanephase", "oh this time its kled, i should use bone plating instead, and maybe even get a precision rune that adds damage to lowhp enemies so i can finish him faster when he is without his bird", "i think i will roam a lot this game, let's go secondary sorcery with waterwalking and bonus speed" New runes are just better
: > [{quoted}](name=Posui Gart,realm=EUW,application-id=yrc23zHg,discussion-id=yUaEtI3Q,comment-id=0002000000010000000000000000,timestamp=2019-09-16T13:24:09.073+0000) > > Fine whatever. Its not like there is any difference > > It is not enough to kill Zed, because he has time for 1-2 autos. He also can't "create a distance" because if Jhin is in AA range, Zed will ult him. After Zed arrives, there is no time to "create a distance" because in time Jhin gets his 1st AA done, Zed will have his E-AA-Q done and its already over > > Once. Even if all the following works, you are forced to pick a shitty secondary tree, and that just to survive ONCE. And its not a 100% survival, he just gets to live to the point where each of them can outplay another one and win > > Yes, I talk about 1v1 fight with equal skill and items. You keep calling this with some strange names like "getting caught" or other things, but its just fair 1v1 that should result in equal chances for any side to win. Of course if Jhin is really "getting caught"(he facechecked the brush with Zed in it so Zed can double-Q in his face without even using his ult), this will greatly reduce his chances to survive, but I am talking about fair 1v1 > > I expect 1v1 balance, why do you even mention classes? > > If by "everyone" you mean "every champion" then yeah, would be nice. If you mean "every player", no, I didn't say that > > Having classes does not mean one should counter another, its not rock-paper-scissors. > which is probably a foreign concept and word to you > that's too hard for you isn't it > f$#king moron > what little skill you personally might have > your team mates (Who I feel sorry for having you) > You hypocritical,stereotypical, and idiotic adc. > > If that's how you discuss stuff in game and real life, you better stop. 1.The fact you think there is no difference between Jhin and Ashe shows you know nothing about these champions let alone what you're talking about so be quiet little doggy. 2.It means you dealt enough damage and you can flash away from not to mention you have tools to get away from him. I should know because I've actually played both ends of this match up which is something you probably have never even considered nor could attempt. 3.You only again change things to another like you (delusional) scenario where everyone fights fair like you're on some barren ARAM map as if fog of war doesn't exist. 4.Yes you do mean every player because where do you think win rates come from? You do because you want another contradiction otherwise because classes do matter! An ADC at full build if better to go against a tank than an assassin because you have things to break them down and deal sustained damage. While an assassin/burst mage is better to kill an adc (That's you btw) since they deal damage through a rotation of spells. However supports typically help to nullify bursty champions by providing CC,heals,and shields because this is a 5v5 MULTIPLAYER ONLINE BATTLE ARENA game not a 1v1 coin toss like you would want because having less than a 50% chance of winning is scary. "Yeah, and it's bad and the game would be better without counterpicking. I don't want to play 50% less of the game because I am adc and enemies have assassin. I don't want to play 50% less of the game if I am assassin and enemy just got Zhonyas. There should be 1v1 balance, othervise the game is just shitty to play as a solo player" Which again you lied about so you could but this is a post so I can see what you said jack ass. 5.Yes classes should do things better than other because that's the whole point of them if I play DND then I pick a Rogue for when I want to sneak around the place and take out high priority targets like an annoying twat of an archer who is trying to stay away from me. Let alone in a PVP game which btw quit LOL right now if you really think this is an issue because I doubt it's going to change any time soon. 6.Only to annoying idiots who make me repeat simple things so they feel less lonely thanks to their own stupidity. X P
I am tired of reading insults instead of logical arguments. You are imagining things I didn't say and respond to them(like wtf, I didn't say that I want a game turned into a 1v1 coin toss or that all classes should be the same) because apparently there is no arguments left. 1. There is no difference in how these 2 champions act to a 1v1 with Zed with equal items: they both usually die or rely on their teammates to survive. 2. Trading ult for flash is a win, like I said already. Not to mention Zed has his own flash and W 3. That's not your concern where I am fighting. My point: there is little to no counterplay in 1v1 against equal items Zed if you are an immobile adc, and this is bad. There is no difference in how I got there. Maybe it's warded. Maybe Ashe used E to check the bush, saw Zed and decided to try 1v1 him(horrible decision for current state of game). 4.Even if everyone played the same champion, there would be players with higher WR and players with lower WR. Also wtf why do players winrates actually matter? > An ADC at full build if better to go against a tank than an assassin because you have things to break them down and deal sustained damage And tanks can(or should be able to) counter ADC. Jhin can kite and kill Nasus, or Nasus can dodge his W, get in range of his own W, wither him and kill. Both scenarios can happen, depending on players skill, but it doesn't change the fact that in teamfight Ashe is good against tanks. Same with assassins: in teamfights assassins should be the best class to deal with enemy adc, but it doesn't mean that adc should not be able to kill assassin in 1v1.
: I still don't really understand the significance of this specific report (Of course, I'm not currently in business major so I'm probably just hella ignorant). I do see what you're saying, but why does it matter that unpopular champs don't get sales with their skins? There's no rule in place that requires Riot to make skins for unpopular champions. Not only that, but Riot already knows how to advertise any skin they release for champions whether they're popular or not--a buff or a rework. They've always released skins for less-popular champions alongside major changes to a champion, reworks, or overall buffs, and those have reportedly gained traction. I guess what I'm trying to say about all of this is...why should anybody not in corporate care about this report moreso than we already do and know of? It's a common sense issue with a common sense premise that I'm pretty sure that nobody misunderstands.
Its just that people are crying whenever there is a skin for popular champion and no skin for an unpopular one. But it turns out that making a skin for an unpopular champion not just "gives less profit", the profit is literally below zero.
: > [{quoted}](name=Posui Gart,realm=EUW,application-id=yrc23zHg,discussion-id=yUaEtI3Q,comment-id=00020000000100000000,timestamp=2019-09-16T12:02:59.256+0000) > > Then assassins should also build armor/mres items to make sure their 0-4 enemy can't suddenly oneshot them, right? > > I didn't change anything because there wasn't an example earlier. Anyway, its just an example. Replace "Zed" with "assassin", and "IE Jhin" with "any immobile mage/adc with 1 item that is not Zhonya", you will get same results > > There is no randomness here. Even if Jhin crits his 1-2 autos he can land on Zed during the combo, this doesn't change the outcome. > > He 100% lands his E, because ult puts him just in range > He 100% lands his 1st AA that has duskblade proc > He 100% lands one Q(unless you flash away, but trading a <2min cd ult for a flash is a win anyway) beccause he is in melee range and enemy is slowed with duskblade > These 3 things proc electrocute and he wasted like 0.2 sec after arriving > With just this he probably dropped enemy hp below 50% so he can passive-AA, ignite and tp away, and the ult tick will finish the job > > Also, 1v1 against enemy with same level/items should never be "recklessly chose to fight" or "get caught". > > Yeah, and it's bad and the game would be better without counterpicking. I don't want to play 50% less of the game because I am adc and enemies have assassin. I don't want to play 50% less of the game if I am assassin and enemy just got Zhonyas. There should be 1v1 balance, othervise the game is just shitty to play as a solo player 1. You straight up f#@king liar. the one attacked is Ashe. Against enemies of same skill, gold and levels there should be 50% chance for any side to win(just that "surviving at 10% hp" is a "win" for Ashe being attacked by Zed). That's from your own post tpp you stereotypical adc doyuche. 2.The crit is randomness and it does because it can mean you can create more of a distance if you were a good player with Jhin because of his passive and you dealt more damage. Hell that wasn't your original scenario you f#@king made. "the one attacked is Ashe. Against enemies of same skill, gold and levels there should be 50% chance for any side to win(just that "surviving at 10% hp" is a "win" for Ashe being attacked by Zed)." 3.You saw they picked Zed so you got Stopwatch wasted his ult,proceeded to auto him,kite him which is probably a foreign concept and word to you,laided down traps and W'd to make even more distance and proceed to gun him down or escape but that's too hard for you isn't it. And yeah you keep talking about how "You" are alone with Zed with no outside interference so either you walked up to him to fight him or he caught you in again the bs scenario that you made up and didn't even have to do with the original point. 4.You are in a team based game f$#king moron with classes in it what the flying f#@k did you expect? Also so you want everyone to have a 50% winrate in this game? That would be unbelievably boring as hell and LOL would have died a long time ago if they followed that terrible idea not to mention it then counters your main point which again you don't even believe in which is counterplay should exist along with player agency since you don't want anything worse than a 50% winrate and win chance like you're flipping a f#@king coin. You have classes so one class can do better against the others and by what little skill you personally might have along with your team mates (Who I feel sorry for having you) might have kits and items to beat the guy who beats you so you work together in a 5v5 game to beat the enemy team. You hypocritical,stereotypical, and idiotic adc.
> the one attacked is Ashe Fine whatever. Its not like there is any difference > The crit is randomness and it does because it can mean you can create more of a distance if you were a good player with Jhin because of his passive and you dealt more damage It is not enough to kill Zed, because he has time for 1-2 autos. He also can't "create a distance" because if Jhin is in AA range, Zed will ult him. After Zed arrives, there is no time to "create a distance" because in time Jhin gets his 1st AA done, Zed will have his E-AA-Q done and its already over > You saw they picked Zed so you got Stopwatch wasted his ult Once. Even if all the following works, you are forced to pick a shitty secondary tree, and that just to survive ONCE. And its not a 100% survival, he just gets to live to the point where each of them can outplay another one and win > And yeah you keep talking about how "You" are alone with Zed with no outside interference Yes, I talk about 1v1 fight with equal skill and items. You keep calling this with some strange names like "getting caught" or other things, but its just fair 1v1 that should result in equal chances for any side to win. Of course if Jhin is really "getting caught"(he facechecked the brush with Zed in it so Zed can double-Q in his face without even using his ult), this will greatly reduce his chances to survive, but I am talking about fair 1v1 > You are in a team based game f$#king moron with classes in it what the flying f#@k did you expect? I expect 1v1 balance, why do you even mention classes? > Also so you want everyone to have a 50% winrate in this game? If by "everyone" you mean "every champion" then yeah, would be nice. If you mean "every player", no, I didn't say that > You have classes so one class can do better against the others Having classes does not mean one should counter another, its not rock-paper-scissors. > you stereotypical adc doyuche which is probably a foreign concept and word to you that's too hard for you isn't it f$#king moron what little skill you personally might have your team mates (Who I feel sorry for having you) You hypocritical,stereotypical, and idiotic adc. If that's how you discuss stuff in game and real life, you better stop.
: Countering a champion with another shouldn't exist at all. There must be only counterplay, not counterpick. You just basically said you don't want counterplay because counter picking is a part of counterplay.You pretty much said I want to pick what I want to pick and have no real consequence for doing so because I want this thing and I don't want to do something else because I'm me and f#@k everyone else.
> counter picking is a part of counterplay Yeah, and a bad part that should be removed > I want to pick what I want to pick and have no real consequence for doing so Exactly. There could be some limitations like team damage type distribution, synergies etc, but my game should not turn into a horror survival just because enemies picked whatever thing that can 1v1 me on equal items without any counterplay.
: > [{quoted}](name=Posui Gart,realm=EUW,application-id=yrc23zHg,discussion-id=yUaEtI3Q,comment-id=000200000001,timestamp=2019-09-16T11:01:54.062+0000) > > If I won the lane, I shouldn't build things to stop the loser, HE should build things to stop ME. And by "stop" i mean "stop dying to me", not "suddenly I can oneshot you after getting my Duskblade" > > Duskblade Zed can kill IE Jhin 1v1 without hitting all his Qs. Is this what "far behind" means? > > And he doesn't have anything to stop IE Jhin, also having no defence. > > Yeah, its just that he has E, Duskblade AA, Electrocute, ignite and probably also passive AA, that will 100% hit and are also counted for his ult. And the ult itself does damage. And this is Zed, one of the most "fair" assassins in this regard. > > If you can get a kill on equal enemy by hitting only guaranteed abilities, that is a stupid design. Countering a champion with another shouldn't exist at all. There must be only counterplay, not counterpick. !. Yes you do because it's called making sure they can't make a come back and finishing them off while they are downed and you didn't match a consistent item vs one meant to work in set especially when Duskblade wait for it is meant to kill people who lack defensive stats. 2.You again! changed the example to fit that fragile little thing you call an ego because you know you're wrong here but I'll entertain your terrible idea and examples still. 3.Yeah he's gonna win that because he has the better item that is not meant to work off of randomness and in a set.Not to mention he still has to close a gap and maybe get past those team mates who just ran to help your sorry ass. 4.You again stated before he only landed a Q and a duskblade auto on you to kill you with ult not his wait for it Melee range E,Ignite,Duskblade Proc,Passive auto,Electrocute which require 3 autos or abilities of his to hit and almost all of the above are close ranged abilities and his Ultimate which yes it does have a small amount of base damage but mostly does damage from echoing almost all the above that he got within melee range to hit you a Ranged (So guess what you have lower base stats than him) after you recklessly choose to fight with/got stupidly caught out alone and proceeded to without proper preparations die like you deserved against someone who is meant to fight you. 5.What game do you think you signed up to play?Even so no it should exist because it means you have the ability to counter pick them or for your team to counter pick them because that's how LOL works since it's conception in the sense you pick something meant to do well against something else but it doesn't automatically mean you win because in game you have to take true player skill into account,game knowledge,get this building items that help you against your enemies,knowing what match ups you do well into and playing with your team to beat the enemy team as a bunch of other PLAYER based decisions like the stupid one of trying to 1v1 someone designed to beat you should you encounter them in a stupid scenario that you played piss poorly in and wanted to act like you were hot s#!t when you aren't.
> Yes you do because it's called making sure they can't make a come back and finishing them off while they are downed Then assassins should also build armor/mres items to make sure their 0-4 enemy can't suddenly oneshot them, right? > You again! changed the example to fit that fragile little thing you call an ego because you know you're wrong here but I'll entertain your terrible idea and examples still. I didn't change anything because there wasn't an example earlier. Anyway, its just an example. Replace "Zed" with "assassin", and "IE Jhin" with "any immobile mage/adc with 1 item that is not Zhonya", you will get same results > Yeah he's gonna win that because he has the better item that is not meant to work off of randomness and in a set There is no randomness here. Even if Jhin crits his 1-2 autos he can land on Zed during the combo, this doesn't change the outcome. > You again stated before he only landed a Q and a duskblade auto on you to kill you with ult not his wait for it Melee range E,Ignite,Duskblade Proc,Passive auto,Electrocute which require 3 autos or abilities of his to hit and almost all of the above are close ranged abilities and his Ultimate which yes it does have a small amount of base damage but mostly does damage from echoing almost all the above that he got within melee range to hit you a Ranged (So guess what you have lower base stats than him) after you recklessly choose to fight with/got stupidly caught out alone and proceeded to without proper preparations die like you deserved against someone who is meant to fight you. He 100% lands his E, because ult puts him just in range He 100% lands his 1st AA that has duskblade proc He 100% lands one Q(unless you flash away, but trading a <2min cd ult for a flash is a win anyway) beccause he is in melee range and enemy is slowed with duskblade These 3 things proc electrocute and he wasted like 0.2 sec after arriving With just this he probably dropped enemy hp below 50% so he can passive-AA, ignite and tp away, and the ult tick will finish the job Also, 1v1 against enemy with same level/items should never be "recklessly chose to fight" or "get caught". > you have the ability to counter pick them or for your team to counter pick them because that's how LOL works Yeah, and it's bad and the game would be better without counterpicking. I don't want to play 50% less of the game because I am adc and enemies have assassin. I don't want to play 50% less of the game if I am assassin and enemy just got Zhonyas. There should be 1v1 balance, othervise the game is just shitty to play as a solo player
: > [{quoted}](name=Posui Gart,realm=EUW,application-id=yrc23zHg,discussion-id=yUaEtI3Q,comment-id=0002,timestamp=2019-09-16T10:22:13.159+0000) > > If a champion has same items and levels, but only manages to hit his targeted spells, this shouldn't be enough to kill anyone. Regardless if the attacker is Zed and the one attacked is Ashe. Against enemies of same skill, gold and levels there should be 50% chance for any side to win(just that "surviving at 10% hp" is a "win" for Ashe being attacked by Zed). > If Zed 100-0 someone at lvl6 because he hit 3xQ, got a passive proc and everything else, its ok > If he does that with a single Duskblade against 2 items 2 levels higher ADC and still kills him, its not ok > If he only hit 1 Q in his combo and didn't even passive AA an enemy of same level and items, and still kills, its also not ok. > Same with other champions, Zed is just an example > > But this also works in reverse > Getting a single Zhonyas shouldn't make Zed suddenly unable to kill you if he is 1 item ahead Why do you all insist on unrealistic scenarios like "Oh we're even but X has more items,levels,and gold." also yes it does mean he shouldn't be able to kill you because you built something meant to stop him just like they built Duskblade to murder you to death but then again I'm sure thinking that far ahead isn't your strong suit so I'll slightly excuse it. Also if he can ult you,auto you with Duskblade and hit a Q and kill you from that alone it means you're far as f#@k behind not 2 items and levels ahead but even then you don't have anything to stop him from doing so because you have no defense to do so. Hell the numbers for that don't even fit because Zed's ult basically echoes the damage he did to you and has to do at least around half your health to kill you with it. And no you don't get 50/50 in every scenario let alone against something meant to kill you because that's a stupid design and not how countering something works.
> it does mean he shouldn't be able to kill you because you built something meant to stop him If I won the lane, I shouldn't build things to stop the loser, HE should build things to stop ME. And by "stop" i mean "stop dying to me", not "suddenly I can oneshot you after getting my Duskblade" > Also if he can ult you,auto you with Duskblade and hit a Q and kill you from that alone it means you're far as f#@k behind not 2 items and levels ahead Duskblade Zed can kill IE Jhin 1v1 without hitting all his Qs. Is this what "far behind" means? > you don't have anything to stop him from doing so because you have no defense to do so And he doesn't have anything to stop IE Jhin, also having no defence. > Zed's ult basically echoes the damage he did to you and has to do at least around half your health to kill you with it Yeah, its just that he has E, Duskblade AA, Electrocute, ignite and probably also passive AA, that will 100% hit and are also counted for his ult. And the ult itself does damage. And this is Zed, one of the most "fair" assassins in this regard. > you don't get 50/50 in every scenario let alone against something meant to kill you because that's a stupid design and not how countering something works. If you can get a kill on equal enemy by hitting only guaranteed abilities, that is a stupid design. Countering a champion with another shouldn't exist at all. There must be only counterplay, not counterpick.
: Where do people get the idea...
If a champion has same items and levels, but only manages to hit his targeted spells, this shouldn't be enough to kill anyone. Regardless if the attacker is Zed and the one attacked is Ashe. Against enemies of same skill, gold and levels there should be 50% chance for any side to win(just that "surviving at 10% hp" is a "win" for Ashe being attacked by Zed). If Zed 100-0 someone at lvl6 because he hit 3xQ, got a passive proc and everything else, its ok If he does that with a single Duskblade against 2 items 2 levels higher ADC and still kills him, its not ok If he only hit 1 Q in his combo and didn't even passive AA an enemy of same level and items, and still kills, its also not ok. Same with other champions, Zed is just an example But this also works in reverse Getting a single Zhonyas shouldn't make Zed suddenly unable to kill you if he is 1 item ahead
: I don't really understand the purpose of the report, or just the fact that it's such an astounding find that she has to make such a big deal out of it. Is it that surprising that a champion that doesn't get play doesn't get sales on their skins? It's like fast food. A menu item that the majority of the world doesn't buy, isn't selling despite having it's new flavor being popular? Is it ***that***big of a deal? Especially when there are almost a hundred and fifty menu items? Or, to be as frank as possible, even if the whole world loves chocolate, having chocolate flavored shit isn't going to make shit sell.
They spent 1000 of some resources for (example) a KDA Ahri and Dunkmaster Ivern Ahri skin is popular and they got 100000 resources in return, that they can use for some other skins as well as thngs that don't return any resources, like champion reworks Ivern skin is not popular, and they got 10 resources in return If they stop making skins for popular champions and start making a lot of skins for unpopular champions, their resources will end Meanwhile in fast food you don't really lose at anything. Yoou only spend resources on items that are being bought right now. If you have an extreme rare shit that costs 1 resource to make and is sold for 2 resources, you will not lose anything and get a profit of 1 resource every time it is sold
: 10 games in a row i have Autofill Activated WHY?
Autofill is deactivated if you was autofilled last game, or you played support, or if you are in your promos.
Bârd (NA)
: The state of Crit in league is a big part of why item diversity sucks ass.
In Dota, crit chance stacks in a different way. Every next crit source has weaker efficiency, so you either build 1 crit item, or you don't build it at all. Also there are a lot more AD items with other effects Here, crit stacks additively and there are additional modifiers for it. With IE, crit items are better than others, so if you build IE, you aren't going anything other than crit build, and if you get a crit item, you have to get IE to make it worth the slot and gold. Now I don't think this is bad. There are enough crit items so even if you are forced to get 3 of them, your only "fixed" item is IE Your ADC deals good damage with his spells? {{item:3508}} Need some range for that 1st AA/Already have some sweet Energize effects? {{item:3094}} Need some waveclear/AOE damage? {{item:3085}} or {{item:3087}} depending on your champion Need some survivability? {{item:3046}} Pick 2, add IE. The order of items is situational too
: [Lore Question] Which would be stronger, A targonian Aspect or Xerath.
Xerath was said to be somewhat equal in strength to Aatrox(being able to 1v1 him in open area duel but losing to him in something like a city or battlefield). Meanwhile most Aspects are not like Pantheon. They don't take full control of the host, so I assume such aspect-host power would be weaker than Pantheon. This results in Xerath being somewhat stronger than Aspects like Diana. But he probably can only kill the host(like Asol did) and not the Aspect itself(like Aatrox did). Also I could magine Aspect of Twilight doing some behind-the-scenes plotting to match Xerath against something at his level and finishing the weakened winner instead of going for a fair 1v1. Or a group of Aspects could unite to fight him. Or someone could call Sol and ask him to throw some stars at Xerath.
disabIed (NA)
: Hey. Hey you. Stop being mad at League for a moment.
AP Bard({{item:3098}}{{item:1082}} {{item:3020}} {{item:3285}}{{item:3905}} {{item:3089}} {{item:3041}} ) AS Tahm top/jungle/support(after his onhit %hp damage was nerfed, shifted to his passive and made stackable). AS means {{item:3006}} first item, with {{item:3091}} /{{item:1416}} , then normal hp. Full ap {{champion:20}} for a few games after rework Tried full ap {{champion:427}} , but failed
Juice (EUNE)
: Remove jungle and remove ranged tops
Sure. Let's remove everyone who has something that hits farther than melee range {{champion:266}} removed(Q) {{champion:122}} removed(E) {{champion:41}} removed(Q) {{champion:58}} removed(E) ... Everyone will enjoy playing Garen vs Volibear every game, right?
: This game is dodgeball is still boring.
> Just hail marry your most impactful ability off cooldown, miss and get jumped on because you just wasted your main spell Ok > Everything instant kills you Other than Veigar's W and Syndra's R, I didn't see a single spell that 100-0 anyone in one hit > None of it has adequate counterplay If "dodge, then attack while it's on cd" is not counterplay, then I don't even know what counterplay means > Now it’s just who lands the first punch auto wins EVERY fight. Might as well spam Karthus and ult before the teamfight for 100% winrate, right? > There’s no trading No poking No vision wars I don't even know what lane are you playing at. Toplane is all about trades, midlane is about poke, vision decides jungle ganks and taking objectives
: I'd like to hear his thoughts and reasons on using or not using smite as a mid laner ?
You lose either {{summoner:14}} (kill securing spell with healing reduction) or {{summoner:21}} (somethingthat can save you from death) to get a spell that has no value on lanephase and has some little value elsewhere. That is usually bad.
ToolooT (NA)
: i'm trying to be good at Cassiopeia but she feels horrible to play...
Land your W, followed with some Es. While they are slowed and can't dash, use your Q on them. Phase rush+Q haste makes her lvl2 cheese quite strong if enemy isn't prepared for it If you have R, try to predict when enemy will face you. Even something like "he will try to lasthit this cannon, I can R him" can lead into a kill
AR URF (NA)
: I miss tanky junglers.
{{champion:32}} is fine. If your team has some heavy AP damage, he is quite strong {{champion:36}} jungle is rare, but when I see him, he is strong somewhy {{champion:79}} is still fine if you are good on him {{champion:33}} still does fine against ad heavy comps. Conqueror alone is not enough to handle him {{champion:113}} is still picked by pros {{champion:154}} , I still think his E is op, even if he is almost never picked Also, powerfarming jungle should never be rewarding. There should not be a world in which ganking is less rewarding than farming
: I cant eat pyke after he q-es me because im already low enough to have to flash out by the time I get 3 autos off...I`m literally being bursted because cait places her traps under me as soon as he hooks me and I cant shield any of it because Id be stunned by his e. And I cant focus cait because if I ever think about landing a q on her and following up with it she will just use her net to dash backwards.
If you are getting bursted by getting hit with 1 cait trap-combo, you are probably already behind. Try getting early {{item:3047}} then If Pyke ran away with his W and Cait dashed out with her net, its fine, they didn't kill anyone.
: So what do I do against pyke + cait as tahm kench support?
Cover your adc from Pyke Qs In 2x2, instead of eating Jinx, try to eat Pyke after he Q-Es you. If he runs away-its 1x2, just focus Cait. If he doesn't-eat him and throw him on Jinx trap, he will probably die If enemies passively farm, do the same, don't try to engage them first Your jungler probably won't help against such comp, but if you are somewhat winning and pushing them, be careful about enemy ganks. If Pyke is 6+, activate your shield earlier than at 10-15% hp left. Watch your and your adc hp in a teamfight. If you think "in a second, Jinx hp will be too low and Pyke will ult her", be ready to eat her. Nothing else really comes to mind. Pyke is weak against tanks with hard CC, but Tahm's CC is somewhat delayed, so its quite hard matchup for Tahm
: [Champion Concept] Kyalah, The Restrained
Passive damage reduction that grows with taking damage is somewhat bad mechanic As a player, you feel "punished" for playing safe and taking lesser damage As an enemy, you feel "punished" for damaging/killing Kyalah. Passive damage reduction is also somewhat hard to balance. Something like permanent 15% reduction against enemy ADC is really hard to notice but is also quite strong already. W: Not being able to AA means you should give Kyalah player something else to solo fight minions and also just something to do in lane. Right now all she can do is keep her W(if it has a duration), and sometimes Q(only after getting hit by enemy ability or 2 aas) or E, there is literally nothing else to do. E: Tenacity and slow reduction are both somewhat situational effects. For example, against something like {{champion:145}} +{{champion:63}} it is almost useless. R: Has some of the passive's problems: it "punishes" enemies for dealing more damage in a fight and it "punishes" Kyalah's team for dodging things or not getting enemies fed, and also can be totally op while feeling weak. Also, it looks like old {{champion:57}} ultimate, and it was probably removed for these exact reasons What I would suggest: 1. Remake the passive effect into something more interactive and less permanent. Or, if left in this state, make the percentage scale off something Kyalah used her skill to do. 2. If there is no really good reason for her to be unable to AA, let her AA. If there is one, give her something damaging with low cd instead 3. E either made into a "generic support spell that is just useful whenever"(something like Lulu W, a boring solution), or make it entirely about catching CC with it(something like Fiora's W). But there still has to be some sort of effect that does not require you to be hit with cc to work.
: Early Surrender Vote shouldn't have to be unanimous!
More often its the feeding guy who spams "gg open", "ff 15 go next" etc. They think of themselves as best players in the world, so if he thinks he can't win, then its unwinnable and everyone should surrender asap. From my experience, players below high diamond can throw any advantage they have and even 0-20 at 20th can be won just by abusing enemy mistakes.
: at this point i'm just waiting for my favorite champions to be reworked into nightmares
: Kassadin is underrated
Nah, he is not underrated. Everyone knows he autowins lane after 6(unless enemy is something broken too or outskills him greatly) and autowins game after 16(again, unless there is another broken lategame shit in the enemy team). Its just that there is too much broken shit everywhere so he is somewhat normal in comparition
Shwin (NA)
: Role-Specific Items
It restores as much hp and mana on GP as it would on anyone else. I fail to see a problem here.
Shwin (NA)
: Role-Specific Items
Artificial restrictions are bad. Runaan's being disabled on melees is logical, as well as hydra on ranged. Jungle item restriction is made because riot couldn't make jungle camps worth enough XP and gold for junglers without having one of the laners take first 1-2 camps for level advantage. Its bad but Riot found no better solution. Also, how would you actually restrict item for supports only? How can you detect who is a support and who isn't at the beginning of the game? Why champions with sustain should not be able to get corrupting potion? They paid their gold for it, that could be used for other starting items that give actual stats, its ok
: Again, totally ignoring the fact that Yuumi never stopped isolation before the original isolation bug. That's relevant, don't you think?
What if Yuumi never stopping isolation was a bug, and now it's fixed?
: Banshee's
1. Extremely bad build path 2. 75 AP and 10 cdr is bad. Ludens has 90 ap and 20% for just 200 more gold, not counting its mana and effect that is actually nice to pop the shield It IS a "I am getting destroyed" item if built 1st/2nd. You just surrendered any chance of actually being able to kill something, and instead got an item that helps you survive first 1-2 seconds of fight and do at least something.
: Why do turrets seem to be helping enemy team ?
If you are behind, turret gold forces winning enemy to stay there instead of roaming and winning other lanes, resulting in map-wide deathball. Now if he stays, your lanes have some breathing room before the deathball, and if he roams, you get his plating instead Also, towers actually do some nice damage, pre-6 diving without some means to escape means death. Of course, by "diving" I mean "you are staing near/behind the turret, and someone dives you", not "someone jumps at you, you run to the tower, enter tower range at <30% hp and die with enemy getting 1 tower hit". Towers aren't supposed to grant you invulnerability while oneshotting enemy champions At least this isn't Dota, where towers hit much weaker and the only reason its safer rhere is because teammates can tp-save you
CritIce (EUW)
: Concept: Most broken kit
Obvious Karthus with Veigar's passive
: So we're a couple months in now and Yuumi still automatically beats Kha'Zix.
> IN SEVEN YEARS OF PATCHES, NO UNTARGETABLE UNIT HAS EVER STOPPED ISOLATION. So we have 7 year old bug, ok whatever. Isolation=no allies in range. I have an ally, he is under some sort of buff/debuff, but he is still there. Same with Yuumi. > picking Yuumi into Kha, while knowing that you can stop isolation while being untargetable, is cheating If Riot make it so that Yuumi no longer counts for isolation while attached, picking Kha into Yuumi will be cheating, based on this logic Also, picking GP against Mordekaiser is cheating too > Having Yuumi on you grants 50% damage reduction against Kha'Zix, regardless of your positioning, and there is NOTHING Kha'Zix can do to mitigate that. That's absolutely abhorrent. After your fix, its the reverse, there is nothing Yuumi can do to counter Khazix. Attach->your adc dies to isolation, separate-> you die to base damage Actually, adc can die even without isolation debuff. 2-3 passive attacks with Duskblade and R, 2 Qs and it's enough.
Bultz (NA)
: Ap champions should have no healing ability outside of supports
Ad champions should have no healing ability outside of supports {{item:3153}} , {{item:3072}} , {{item:1055}} Needs to be removed. Adcs should not be allowed to abuse this item. They shouldn't be healing in the first place. ADCs need to be in aa range or dead, not dueling people. allows to many of them to duel you.
: Garen losing to Diana 1v1
There must be no pair of champions so that one of them can never 1v1 another. This is ok
: Slow clap for the boards.
He can stay there for all I care. His laning phase is cancer for both his support and enemy botlane(except Yuumi, who has somewhat similar playstyle). Nobody likes to play with/against him. And if people who miss 4/5 Qs can get >30% winrate with him, there is still room to nerfs
: Rank is rigged
You understand that people are matched together before they pick champions, right? And that everyone has bad games, lose streaks etc? > At this point i just play and give the team 5 mistakes once you past that at we fail to FF at 15 i just leave the game all together or just farm for kills if there team stays grouped i will just sit and wait till the game ends. Oh, now I just want you to stay wherever you are and play with those 7/12 Yasuo players, you deserve it as much as they
: Is Riot going to do something or does toxic sexism not matter to them?
Mute/report and move on. If they keep doing it, they will get banned, but if you don't learn to ignore the flame, the game will not be enjoyable to you.
rawiazam1 (EUNE)
: Tank items ideas that should solve the tank problem
> taunting mask - 2800 gold stats: 400 health 30 armor 30 magic resist unique active - FIGHT ME!: after a short delay, taunt everyone in a 500unit distance in a chosen direction for 2.5 secs (120 sec cooldown) Do I have to explain why this active is OP as fuck and even fucking zed could use this item? > small vortex- 2900 gold stats: 500 health +7% movment speed +10% tenacity So basically you press the button and suddenly have Braum's E for all directions? People hate Yasuo's Windwall for a reason, and this is a mobile windwall that anyone can get > unique passive - manipulator: cc effects you cast last 20% longer or have thier respective effect increased by 20% (knockups, knockbacks etc..) Imagine Pyke with this thing and resistance to 40% of whatever damage you have more. Or Thresh. Or Leona. Even Morgana will enjoy 3.6 sec roots and inability to die during her ult channel
: > [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=AwRQe3pw,comment-id=0001,timestamp=2019-09-09T18:02:36.180+0000) > > because their account is banned and most players don't actually want to lose the time and money invested in their account. Money aspect I can see. If you spend money on a game that is known for locking accounts though thats incredibly stupid on their part. The time part does not make much sense though. Remaking another account or obtaining one from other sources still allows you to play the same game modes in the same elo range with the same rewards regardless of your account.
How much time do you think one needs to get 30 lvl, 5-6 main champions and 15 other champions just to get in ranked games? And how much fun will he get from playing freepick champions in normal games? How much time is then wasted for a, say, Diamond player to get his placements done, arrive at some Gold elo and climb through back to Diamond? What could that player reach during that time if he wasn't banned?
heroikc (NA)
: > [{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=iZn9Xq9e,comment-id=0002,timestamp=2019-09-09T11:36:47.463+0000) > > No > > Because you are ignoring enemy strengths mechanics. "Oh, enemy Zed is ahead, I wonder what happens if I go in his W-R range being a squishy ADC?" Or the champion is just broken, like {{champion:517}} > > Meanwhile others cry about {{champion:106}} oneshotting people with full health builds. {{champion:516}} can deal 70%+ max hp damage(without counting flat damage, just his W+3x Brittle proc %hp) with his combo, no damage items required. > > It never was. In a fight, someone must die(or run away) for the other one to win. You either build damage and try to oneshot enemies before dying, or you build defense, so you have more time to kill but deal lesser damage > > Playing the "I built my 1st def item, now I am immortal" would probably be even less fun for everyone 1.) Yes, tanks are generally so underwhelming it's better to play as bruisers or top lane mages than a tank, given sustain is obscene for them. 2.) And the opponent is snowballing out of control and recovery is non-existent. Like, the opposing Irelia died once and can not get a kill from now on. 3.) Voli is designed that way...and he's getting a rework so who knows how long that is going to last. Plus, he's easily kiteable. As for Ornn, you know he is countered by EVERY TOP LANER IN LEAGUE. And getting that many brittle procs and surviving against a Conqueror user or range champ is impossible unless your opponent is a potato. 4.) He's referring to the needs of a tank to absorb damage so carries won't have to suffer. The ability for a tank to tangle the enemy team and enable teammates to eliminate them. But, with Conqueror, Guinsoo's, and hyper sustain, there's no point for tanks building tanks (they lack immediate burst and have near none sustain) 5.) would feel better than "I'm dead, so there's no point in trying to win" or "I can one-shot people, this is 2 ez."
> Yes, tanks are generally so underwhelming it's better to play as bruisers or top lane mages than a tank, given sustain is obscene for them. I guess my definition of "tank" is different from yours. For me, tank is a champion that builds primarily hp/resistances. I see tanks quite often in my games, and sometimes they are successful > the opposing Irelia died once and can not get a kill from now on. Excuse me? Irelia is an example of a champion that doesn't really care about her early performance. 0-3 Irelia will eventually get her core items and will shine in fights after that > Voli is designed that way As well as a lot of other tanky champions. > he's easily kiteable > getting that many brittle procs and surviving against a Conqueror user or range champ is impossible unless your opponent is a potato. Your point was "If I build full hp, I have no damage". I proved otherwise. > He's referring to the needs of a tank to absorb damage so carries won't have to suffer They can do this. If 4k hp 200 armor tank melts in 2 seconds, 2k hp 100 armor ADC would die in 0.5 seconds. Tank soaked that damage so that ADC has 2 more seconds to live. > with Conqueror, Guinsoo's, and hyper sustain, there's no point for tanks building tanks The point of building tanky is to survive for longer time(1-2 more seconds). Not to suddenly become immortal Also you can counter sustain with thornmail > would feel better than "I'm dead, so there's no point in trying to win" or "I can one-shot people, this is 2 ez." If everyone oneshots everyone else, the one who actually hits his oneshot combo wins. This requires some skill. The guy who can oneshot others can mess up and miss his combo and die instead. If you are immortal, there is no way to mess up, and no place for any skill expression
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Posui Gart

Level 48 (EUW)
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