Shahamut (NA)
: Skarner Rework Suggestion 1:
i don't want to be "that" guy, but calling out riot is not really a good way to direct their attention to skarner. especially if again, we're talking about the most neglected champion in the pool. your ideas might be good, but this just drives them away from looking at them, got my point?
RéktSai (NA)
: Champions who are LONG overdue for a Skin.
Xerath should definitely receive a skin: right now he's getting popular=more people to buy the skin, more time "that skin will be seen in the game" (cit.). Champion himself has a very cool theme and aesthetic, and is not in need of any gameplay update, and probably won't be for a long time, making it really stable. also there are concepts of dark star xerath skins going everywhere in the boards since forever. And there are a lot of cool concepts for xerath skins, not just chromas
SanKakU (NA)
: Totally want to see some skin love for some of these champions, so here's a copy+paste of one of my responses to another of these posts. > Skin suggestions: > Udyr -- a snow theme. Snow Leopard, Frostbird, Water Turtle(because cold-blooded reptile)? > Skarner -- a water skin? Or maybe toy Skarner. > Xerath -- maybe an infested version or a dark star version. Maybe could be Odyssey or SG villain skin. > Shaco -- what about a more kid-friendly version? His traps spray water at enemies, his E shoots water balloons. What player wouldn't want access to heat-seeking/homing water balloons? > Mordekaiser -- a wooden version hasn't been done yet, right? > Rek'Sai -- how about a 'stuffed animal' version...make her look like a soft toy. > Nunu and WIllump -- might as well give us a dangerously high temperature version, we have Frostfire Annie after all. Imagine how scary Willump would look if rolling a ball of fire across the battlefield. > Kassadin -- a water or a snow skin? Or a Golem(kind of like an alternative to mech/cyborg) version of him. > Maokai -- a water or snow skin, or a mech Maokai. > Vel'Koz -- a water skin, or a boss/arcade skin, or Odyssey/SG villain skin. > Sion -- pillow fighter Sion or maybe a cyborg(Project Sion) or Odyssey skin. > Nocturne -- I don't know what to suggest here because I feel like he could use a visual rework. > > Shyvana -- how about a lightning dragon skin? > Kindred -- what about a druid and pillager skin? Lamb is the tree hugger, and wolf molests nature. Does that work? > Volibear -- how about a cyborg Volibear(Project Volibear) or a mechanical Volibear? AFAIK we don't have one. Can also give him the 'stuffed animal' skin like with Rek'Sai. > Taric -- would love to see him with amber-colored gems. Or perhaps the gems themselves are real amber. Either way, would look awesome I expect. > Ryze -- make him be a tool user. Like Batman or whatever. Him relying on physical things instead of magical would be funny. Maybe he could look like a forest ranger or something. > Kalista -- toy or cyborg Kalista would be cool I guess. Golem Kalista(made of wood or stone or whatever) would be interesting as well.
> [{quoted}](name=SanKakU,realm=NA,application-id=A8FQeEA8,discussion-id=uIb2W1nj,comment-id=0010,timestamp=2019-04-07T00:05:10.167+0000) > > Totally want to see some skin love for some of these champions, so here's a copy+paste of one of my responses to another of these posts. as a skarner main, i'd hate to wait 4 years to get a toy skin, just to wait another 4 years to get the next one
Rioter Comments
: Urgot (and a few other champs) would be way less of an issue if we removed conqueror's healing
i like it on {{champion:72}} which is a pretty fair champion. conclusion is that these champions you mentioned have problematic kits. riven and jax overall
Mortdog (NA)
: Summoner's Rift balance changes coming Patch 9.8
0/10 my skarner doesn't skar skar skarnerrrr 15% more :( also why {{champion:101}} is left out? :((
: Dark Star Xerath
agreed, soon it's going to be 4 years since his last skin, the most a champion has been waiting. he's not due for gameplay updates, he's getting popular, and it's all around a well done champion.
: If its disrespectful to ban 5 support champions in competitive play.
Áery (NA)
: Repertoir on Riven “Frustration over her current state seems to be an especially western phenomenon.
: Where are you getting your data, I only see 53% WR 13% pick for Riven on OP.GG. Wish they would've hit Riven and Rek'sai in the hotfix too rather than just Neeko : X
> [{quoted}](name=Glaricion,realm=NA,application-id=3ErqAdtq,discussion-id=h4beGyFv,comment-id=0002,timestamp=2019-03-12T04:49:53.859+0000) > > Where are you getting your data, I only see 53% WR 13% pick for Riven on OP.GG. > > Wish they would've hit Riven and Rek'sai in the hotfix too rather than just Neeko : X "only"
: Gameplay ~~Plus~~ Minus
> [{quoted}](name=KFCeytron,realm=NA,application-id=6heBIhQc,discussion-id=oXu8xQ5v,comment-id=0003,timestamp=2019-03-05T04:29:56.100+0000) > > Gameplay ~~Plus~~ Minus "Rito wants to know your location"
: Skarner Actually Feels WEAKER
extended area and being able to clear krugs sure goes a long way for skarner, althought not seeing my spires on minimaps feels weird. if they're not enough, i hope they gonna make it so only skarner or both him and his team will be able to see them
: Hardest skillshot in the game to land?
Good luck hitting a whole {{champion:101}} barrage on anything that's not cc'd
: Who do you think needs VGU or VU’s?
{{champion:72}} a full vgu would be the only way to bring back the wise predator that once sticks to you never lets you go
: NEEDS VISUAL UPDATES {{champion:12}} {{champion:32}} {{champion:34}} {{champion:22}} {{champion:53}} {{champion:31}} {{champion:42}} {{champion:36}} {{champion:9}} {{champion:79}} {{champion:120}} {{champion:38}} {{champion:40}} {{champion:24}} {{champion:55}} {{champion:11}} {{champion:80}} {{champion:56}} {{champion:17}} {{champion:115}} {{champion:26}} {{champion:101}} {{champion:23}}
> [{quoted}](name=Akali Prime,realm=NA,application-id=6kFXY1kR,discussion-id=sfffpBsv,comment-id=000c,timestamp=2019-02-28T02:41:34.779+0000) > > NEEDS VISUAL UPDATES > {{champion:12}} {{champion:32}} {{champion:34}} {{champion:22}} {{champion:53}} {{champion:31}} {{champion:42}} {{champion:36}} {{champion:9}} {{champion:79}} {{champion:120}} {{champion:38}} {{champion:40}} {{champion:24}} {{champion:55}} {{champion:11}} {{champion:80}} {{champion:56}} {{champion:17}} {{champion:115}} {{champion:26}} {{champion:101}} {{champion:23}} I wouldn't mind a xerath visual update actually
: Reset Ranked
I'm one the guys that keeps getting lose streaks, despite doing good (hateful sentence, i know). Playing ranked right now is such a toxic experience because of this, that either i duo with my friends, or i just play normals. Matchmaking in normals is far more balanced
: >Spires no longer appear {{sticker:sg-ahri-2}} >on minimap {{sticker:sg-ahri-3}}
> [{quoted}](name=Glaricion,realm=NA,application-id=3ErqAdtq,discussion-id=vVd16obv,comment-id=0004,timestamp=2019-02-23T05:56:39.652+0000) > > {{sticker:sg-ahri-2}} > > {{sticker:sg-ahri-3}} I'm dead x)
: There's so much potential for Skarner if they focused more on the whole scorpion thing but nah crystal spires.
> [{quoted}](name=SweedishGunner,realm=EUW,application-id=3ErqAdtq,discussion-id=vVd16obv,comment-id=0003,timestamp=2019-02-23T00:25:15.763+0000) > > There's so much potential for Skarner if they focused more on the whole scorpion thing but nah crystal spires. I agree with you, the crystal scorpione aspect of skarner is full of potential and needs to be fleshed out. But that won't be until his rework, hopefully not too distant from morde's since they shared kind of the same situation. These are just quick term solutions that were so necessary to skarner right now.
Öskan (EUW)
: wish they would remove these shitty rocks already i loved playing this champ in the past but now he feels so garbage mainly because of this shit passive man i want old skarner back
> [{quoted}](name=Öskan,realm=EUW,application-id=3ErqAdtq,discussion-id=vVd16obv,comment-id=0002,timestamp=2019-02-22T23:29:56.514+0000) > > wish they would remove these shitty rocks already i loved playing this champ in the past but now he feels so garbage mainly because of this shit passive man i want old skarner back Full vgu will happen. They got morde in their sight so hopefully skarner isn't that far off. These are just quick term solutions to alleviate his situation.
Alzon (NA)
: After some thinking, I think Skarner and his team should still see the spires on the minimap. Enemies don’t need to capture them to unlock parts of their kits, and denying Skarner such a huge part of his should come with a minor drawback like revealing their position. They’re already getting gold just for the trouble of walking over to a spire.
> [{quoted}](name=Alzon,realm=NA,application-id=3ErqAdtq,discussion-id=vVd16obv,comment-id=0001,timestamp=2019-02-22T22:30:30.007+0000) > > After some thinking, I think Skarner and his team should still see the spires on the minimap. Enemies don’t need to capture them to unlock parts of their kits, and denying Skarner such a huge part of his should come with a minor drawback like revealing their position. They’re already getting gold just for the trouble of walking over to a spire. That'd be ideal yes. Maybe if riot feels confident after these buffs, allowing skarner and his team to be the only ones to see the spires on the minimap would be perfect
: thinking jag give a shit lmao
> [{quoted}](name=ZeroAgainst,realm=NA,application-id=3ErqAdtq,discussion-id=vVd16obv,comment-id=0000,timestamp=2019-02-22T21:18:57.016+0000) > > thinking jag give a shit lmao allow me to disagree
Rioter Comments
Shahamut (NA)
: Oh hey, ALSO: https://www.youtube.com/channel/UCCmcc5x1LGI_JFPYLANz1-w?view_as=subscriber i stubbornly refuse to not play this champion XD Here is some top lane Skarner from me :) I plan to get a nice PC sometime this year and then video quality should improve. Also, I think the new Conqueror is going to be REALLY good for our boy Skarner (specifically in lane)
> [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=1BR74Epc,comment-id=000200000000000000000000000000000001,timestamp=2019-02-21T03:30:31.420+0000) > > Oh hey, ALSO: > > https://www.youtube.com/channel/UCCmcc5x1LGI_JFPYLANz1-w?view_as=subscriber > > i stubbornly refuse to not play this champion XD Here is some top lane Skarner from me :) > > I plan to get a nice PC sometime this year and then video quality should improve. Also, I think the new Conqueror is going to be REALLY good for our boy Skarner (specifically in lane) i think there's some potential too with skarner using new conqueror. but mind that you're giving away tankiness, and you'll be facing champions that use it better. that being said, it's definitely worth a try
Shahamut (NA)
: Ok, I can agree that it would be nice if he didnt HAVE to build it, but I would definitely want to preserve its being a core item on him. XD
> [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=1BR74Epc,comment-id=000200000000000000000000000000000000,timestamp=2019-02-21T00:49:20.008+0000) > > Ok, I can agree that it would be nice if he didnt HAVE to build it, but I would definitely want to preserve its being a core item on him. XD That'd be ideal =)
: Who do u hope will get a legendary skin this year?
{{champion:101}} along with skarner, he's the champion that's waiting the most time for a skin, nearly 4 years. He got no balance changes underway, he's not problematic. Dark Star would definitely be the most fitting theme right now, especially since there are some very cool concepts around!
Shahamut (NA)
: I have suggested many rework ideas in the past, one of my suggestions was to replace skarner's shield with a self heal and a passive: Crystaline Exoskeleton: Skarner's body is charged with Crystal Energy, granting him additional protection, vigor, and the ability to heal wounds. Passive: Skarner gains increased Armor and Magic Resist Active: Skarner gains a ramping movement speed buff for 5 seconds. During this time he regenerates health based on his missing HP. For the increased raw stats and unbreakability of the speed buff, I lowered the duration by one second, and would probably increase its cooldown a bit as well. Not much though. I would also like to note, that my only real disagreement with you at this point is that I like that Skarner is a good sheen user. Honestly, there are not very many champions who use Sheen all that well, and Skarner I think is the best (just his kit, not that his damage is good or anything XD)
> [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=1BR74Epc,comment-id=0002000000000000000000000000,timestamp=2019-02-19T22:10:51.776+0000) > > I have suggested many rework ideas in the past, one of my suggestions was to replace skarner's shield with a self heal and a passive: > > Crystaline Exoskeleton: Skarner's body is charged with Crystal Energy, granting him additional protection, vigor, and the ability to heal wounds. > > Passive: Skarner gains increased Armor and Magic Resist > > Active: Skarner gains a ramping movement speed buff for 5 seconds. During this time he regenerates health based on his missing HP. > > For the increased raw stats and unbreakability of the speed buff, I lowered the duration by one second, and would probably increase its cooldown a bit as well. Not much though. > > I would also like to note, that my only real disagreement with you at this point is that I like that Skarner is a good sheen user. Honestly, there are not very many champions who use Sheen all that well, and Skarner I think is the best (just his kit, not that his damage is good or anything XD) i can see that work. Oh no don't get me wrong, Skarner is an excellent sheen user, he can proc the passive almost everytime it's up. And he got high base ad. However it's almost the only guaranteed way for skarner to deal damage, and right now building it seems not really optimal. skarner got the potential to build alot of stuff, and i'd like to see that enforced.
: “Tanks deal too much damage” but...
{{champion:72}} says try again.
Shahamut (NA)
: <3<3<3<3 I personally would like to see more use of his tail and a new version of the "Crystal Venom" is where I took it: Basically, my ideal kit for Skarner looks like this: Revert Q to pre-juggernaut state. It is exactly what works with the ramp up movement speed and reinforces his DPS combat pattern. E: Change the stun proc effect to mana restortation instead of bonus damage. This missing damage will be back in his Q revert, as it had base damage before the juggernaut rework. New Passive: Crystal Venom- Every 6/5/4 (at levels 1/6/11) auto attack, Skarner strikes with his tail, dealing X% (A small and no ratio amount, so like, 2-5% maybe) of the targets max health as magic damage over 3 seconds. While poisoned, targets deal Y% less damage. (something moderate, since % values scale anyway, but with no other scaling, so like 10% reduced damage.) Would also be ok if it was reduced auto attack speed, but not a movespeed slow. He has a slow on his fracture ability and speed buffs on W and Q. But the poison should be something debilitating. R: Only change to his R is that it would apply Crystal Venom to the victim on both initial and secondary damage procs. This, in my opinion, would make for the best Skarner. Thanks for asking :) What do you think an ideal kit for Skarner would look like?
> [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=1BR74Epc,comment-id=00020000000000000000,timestamp=2019-02-18T17:59:02.071+0000) > > <3<3<3<3 > > I personally would like to see more use of his tail and a new version of the "Crystal Venom" is where I took it: > > Basically, my ideal kit for Skarner looks like this: > > Revert Q to pre-juggernaut state. It is exactly what works with the ramp up movement speed and reinforces his DPS combat pattern. > > E: Change the stun proc effect to mana restortation instead of bonus damage. This missing damage will be back in his Q revert, as it had base damage before the juggernaut rework. > > New Passive: Crystal Venom- Every 6/5/4 (at levels 1/6/11) auto attack, Skarner strikes with his tail, dealing X% (A small and no ratio amount, so like, 2-5% maybe) of the targets max health as magic damage over 3 seconds. While poisoned, targets deal Y% less damage. (something moderate, since % values scale anyway, but with no other scaling, so like 10% reduced damage.) Would also be ok if it was reduced auto attack speed, but not a movespeed slow. He has a slow on his fracture ability and speed buffs on W and Q. But the poison should be something debilitating. > > R: Only change to his R is that it would apply Crystal Venom to the victim on both initial and secondary damage procs. > > > This, in my opinion, would make for the best Skarner. Thanks for asking :) What do you think an ideal kit for Skarner would look like? I'm happy that we're going to the same direction with the passive, i too like something like this because DoT with a light impair better captures skarner's scorpion nature. It also adds up to his dps pattern, more than adding burst. So this is one of the two directions i wanted to go for the vgu. I'll try to shrink it as much as possible. Premise is that right now Skarner got these problems to be solved: passive; he lacks agency against skilled opponents, and relies too much on the team to do things for him; he doesn't fare well in lane; he can't specialize into nothing: he can go tanky, but even most fighters get tankier than him, he can go damage, but he got little to no way to extert that damage, and most fighters/juggernauts/even tanks spike up faster than him; too binded to sheen items. for his Q, i had to go wild, i'd do with a xin zhao/sejuani move, where first move he uses his claws to damage and impair people in a cone, setting them up for his second strike, using his sting. i was thinking to split damage between impact damage and poison stack, proportions could vary (50/50, 30/70, etc). Core idea is that skarner should take down his opponents mainly using his poison, think of a melee cassiopeia As for W i don't know really. Skarner needs tools to improve his survival, and tools to gapclose, and his way to gapclose currently is split between his W and E. His lore hints at him being able to heal by burrowing on the ground. underground healing could actually have a place in his kit, because scorpions also use burrows, but i'm afraid it overlaps with Rek'Sai too much. and making it an out of combat heal, could make it too close to garens. So if were to update his W, i'd probably go with an active/passive skill, where the passive could be the out of combat heal, and the active his usual shield, except shattering it could cause damage in a small AoE; Or the crystal shield could be a passive ala malphite, and the active could be a self sleep that restores an amount of his health; Or a self sleep that restores health and conceals skarner for the duration (He's underground); I'm fond to add that underground heal somehow, it's good from lore/and nature perspective, and a vgu seems the good enviroment to explore that. other option would be to use his massive claws to cover, blocking/getting reduced damage for himself/and his allies. Not too sure about his E neither. Something good about Fracture is that gives Skarner a way to fare at further ranges than melee, and i'd like to preserve that. However nothing comes to mind right now. Probably something about crystal magic. It could be his actual way to gapclose. will edit if something comes to mind. His R should stay roughly the same. Except I'd increase its range a bit, like to 350 ish units, so we can see that stinger lunging in and actually impaling someone.
: This is a really cool idea.
> [{quoted}](name=General Matty,realm=NA,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=0008,timestamp=2019-02-18T17:19:22.736+0000) > > This is a really cool idea. thank you ^^
: What about music changes to add to the drama?
> [{quoted}](name=Karphanthumb,realm=NA,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=0007,timestamp=2019-02-18T17:16:23.186+0000) > > What about music changes to add to the drama? Also, yeah! didn't think of it because i use my own playlist =p
: Okay. I knew I said the other thing was epic too. But this. This is epic.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=1BR74Epc,comment-id=0003,timestamp=2019-02-18T13:03:35.464+0000) > > Okay. > > I knew I said the other thing was epic too. > > But this. > > This is epic. Thank you so much, let's make skarner epic again =p
Shahamut (NA)
: https://boards.na.leagueoflegends.com/en/c/gameplay-plus/A1I5czRs-my-thoughts-on-skarners-spires-long-post?comment=0014 This post is a long and detailed post about why the spires are ACTUALLY bad game design and not ok. The entirety of my premise for suggested changes is the removal of the spires. And yes, pre-juggernaut Skarner was THE best Skarner. :) <3
> [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=1BR74Epc,comment-id=000200000000,timestamp=2019-02-18T14:36:35.181+0000) > > https://boards.na.leagueoflegends.com/en/c/gameplay-plus/A1I5czRs-my-thoughts-on-skarners-spires-long-post?comment=0014 > > This post is a long and detailed post about why the spires are ACTUALLY bad game design and not ok. > > The entirety of my premise for suggested changes is the removal of the spires. > > And yes, pre-juggernaut Skarner was THE best Skarner. :) <3 i red that post, and i can say i totally agree with what's in it, nothing about skarner goes unnoticed by me =p i'm totally with you that his passive is badly made, and long term solution (VGU/GU) should be about removing it. i'd like to make a megapost about skarner in the future, where i'll throw in everything i think is problematic of skarner, the pros of acting on this problems, dividing between short term, and long term solutions, and hopefully we can have a richer discussion a t that point. But if i were to ask you right now, keeping in mind all your thoughts on skarner, what passive would you make for him?
Tarquin96 (EUNE)
: I thought u were gonna ask for the map to get smaller as the game goes on from the title.Felt a little confused. But this idea is awesome.
> [{quoted}](name=Tarquin96,realm=EUNE,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=0006,timestamp=2019-02-18T16:01:41.670+0000) > > I thought u were gonna ask for the map to get smaller as the game goes on from the title.Felt a little confused. > But this idea is awesome. hahah that'd be funny, but 70% of people don't mind the minimap anyways :p
Shahamut (NA)
: This would be wonderful, although, what he NEEDS is simply this: 1) A new Passive. I would be ok with the old Crystal Venom, but something different would be ok in my book. 2) Crystal Slash revert: Give back its BASE DAMAGE and attack/move speed stacking buff. It was what made a ramp up speed on W ok... now he is just too slow. AAAAAAND thats it for NEEDS. Would like: 3) Your suggestion of removing the self slow projectile. I would like to see maybe a major increase in its base damage and AP scaling, and maybe have it deal less damage to subsequent targets, maybe even as low as 50%, but that slowing down thing should go for sure. 4) Mana sustain: Have stunning targets marked by E restore mana instead of dealing bonus damage. The game already has too much burst in it. Skarner doesn't want/need burst damage. Some mana sustain would be ok by me. 5) For his passive, I would really like a periodic sting attack that poisons targets in some way, like an attack speed slow, or a deals less damage debuff with some minor %HP magic damage
> [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=1BR74Epc,comment-id=0002,timestamp=2019-02-17T22:54:39.922+0000) > > This would be wonderful, although, what he NEEDS is simply this: > > 1) A new Passive. I would be ok with the old Crystal Venom, but something different would be ok in my book. > > 2) Crystal Slash revert: Give back its BASE DAMAGE and attack/move speed stacking buff. It was what made a ramp up speed on W ok... now he is just too slow. > > AAAAAAND thats it for NEEDS. > > Would like: > > 3) Your suggestion of removing the self slow projectile. I would like to see maybe a major increase in its base damage and AP scaling, and maybe have it deal less damage to subsequent targets, maybe even as low as 50%, but that slowing down thing should go for sure. > > 4) Mana sustain: Have stunning targets marked by E restore mana instead of dealing bonus damage. The game already has too much burst in it. Skarner doesn't want/need burst damage. Some mana sustain would be ok by me. > > 5) For his passive, I would really like a periodic sting attack that poisons targets in some way, like an attack speed slow, or a deals less damage debuff with some minor %HP magic damage 1) new passive is definitely something he needs, or at least a great improvement of the current one. thing is a new passive may require balancing skarner's kit as a whole, from number tweaks, to even adding/removing mechanics. Not to mention all the arts/sounds/animation. This is a lot of work, and may require alot of time, opposite to the simple and short term fixes i'm looking at. A revert to pre juggernaut update (crystal venom skarner is best skarner) and some modernization from that would be lovely too. But you know how riot handles reverts aaaaaand it's still about skarner. 2) some base damage would be nice, not too much because of the scaling, but still would make tankier builds still relevant, given that skarner doesn't get as tanky as most tanks anyways. I'd be happy too if they added back the pre jugg ramping mechanic, even tho it may overlap with the spire buff, so followup will be needed. Overall i feel they should just rework his Q: right now it's only AoE hybrid dps, and sheen proc. Reworking it would mean make it a more interesting and cohesive ability, freeing skarner from buying only sheen items. there are lots of good items for skarner out there, but it feels bad to buy most of them because of his Q. 3) idk what the point of tweaking the damage could be. poke may be better, but usually the first target you hit are either minions or tankier champs, so it nullifies. 4)Hitting marked enemies with E already gives mana back, what you are looking for is a more consistent mana gain. this could also mean skarner could lane at least better. but it may overlap with spires. the damage is ok, is not really that bursty as jax/master yi/camille. i was thinking about buffing the cd reset on E for hitting marked enemy champions. This way skarner gets a bigger reward for doing something he's supposed to. 5)Ironically enough, i posted something that looks exactly like 80% of what you're looking for. I think that's a good direction for a skarner VGU, since it actually captures it's cunning and ferocity, and it's more coherent to his scorpion nature. Here, have a look and tell me what you think: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/kQjnA3ie-skarner-vgu-concept-how-about-giving-him-a-fiora-like-passive
: > [{quoted}](name=Predatorator,realm=EUW,application-id=3ErqAdtq,discussion-id=A9mGd5YB,comment-id=000100010000,timestamp=2019-02-18T06:50:13.574+0000) > > Knock ups are just immune to everything, maybe except cleansing, i'm not sure about that Technically, you can cleanse it and then flash. same with olaf ult
> [{quoted}](name=TwinkiePro,realm=NA,application-id=3ErqAdtq,discussion-id=A9mGd5YB,comment-id=0001000100000000,timestamp=2019-02-18T07:45:23.027+0000) > > Technically, you can cleanse it and then flash. same with olaf ult Got It. Idk then,either it's intentional, and then they should add It in the tooltip, or not. If the ulti were ti cleanse knock ups and blinds too, that would be a noticeable amount of power added, and depending on olaf's actual situation, that could mean additional balancing.
: Okay. This is epic.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=0005,timestamp=2019-02-18T07:42:02.659+0000) > > Okay. > > This is epic. Meme. Review.
Shahamut (NA)
: Can we talk about how Skarner's passive is actually garbage and needs changed first?
> [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=0BGMTB3r,comment-id=0000000000000000000100000000,timestamp=2019-02-17T22:57:04.235+0000) > > Can we talk about how Skarner's passive is actually garbage and needs changed first? That's common knowledge, and i too want It to be changed, or improved at least. But skarner is the most neglected champion right now, so i'm looking for quicker and effective solutions before big gameplay changes
: His pick rate was so low last season, but he kept getting nerfed for pro play... Now he’s just dead in the water. I don’t mind him getting reworked, but I wanna play him. ;_;
> [{quoted}](name=Lemonfaace,realm=NA,application-id=3ErqAdtq,discussion-id=0BGMTB3r,comment-id=000400000001,timestamp=2019-02-09T02:31:29.003+0000) > > His pick rate was so low last season, but he kept getting nerfed for pro play... Now he’s just dead in the water. I don’t mind him getting reworked, but I wanna play him. ;_; Sorry, i did not get notified of your comment! You're right. He was actually ok when the stun duration got longer, he got a bit of spotlight and then bam!
: > [{quoted}](name=Predatorator,realm=EUW,application-id=3ErqAdtq,discussion-id=A9mGd5YB,comment-id=0001,timestamp=2019-02-17T20:12:42.291+0000) > > it could be that the ability refers to "CC" as something that impairs movement. by this definition nearsight and blind are not included. But then it should remove knock ups. Yet it also does not.
> [{quoted}](name=TwinkiePro,realm=NA,application-id=3ErqAdtq,discussion-id=A9mGd5YB,comment-id=00010001,timestamp=2019-02-18T05:20:18.246+0000) > > But then it should remove knock ups. Yet it also does not. Knock ups are just immune to everything, maybe except cleansing, i'm not sure about that
: Basically howling abyss except more noticeable.
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=0004,timestamp=2019-02-17T23:06:57.568+0000) > > Basically howling abyss except more noticeable. Basically, yeah =)
heroikc (NA)
: > [{quoted}](name=Predatorator,realm=EUW,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=00020000,timestamp=2019-02-17T22:31:01.723+0000) > > that would be cool too. what i got in mind was something they could on the actual map however =) I getcha; have the map change over time.
> [{quoted}](name=heroikc,realm=NA,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=000200000000,timestamp=2019-02-17T22:41:37.462+0000) > > I getcha; have the map change over time. Yeah ^^
Zed genius (EUNE)
: Yeah, but I'd have no faith in riot to do that right away
> [{quoted}](name=Zed genius,realm=EUNE,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=000300000000,timestamp=2019-02-17T22:32:22.921+0000) > > Yeah, but I'd have no faith in riot to do that right away I understand, but i don't think they want to fuck up low spec players, because they're a great number of people
Zed genius (EUNE)
: That would fuck over low spec pc people if it didn't have a toggle
> [{quoted}](name=Zed genius,realm=EUNE,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=0003,timestamp=2019-02-17T22:22:39.656+0000) > > That would fuck over low spec pc people if it didn't have a toggle i suggested a toggle in the main thread =)
heroikc (NA)
: I'd prefer more varieties of maps, maybe a Zaun vs Piltover map, Freljordian battlefield, an Ionian ninja place, etc.
> [{quoted}](name=heroikc,realm=NA,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=0002,timestamp=2019-02-17T22:10:42.464+0000) > > I'd prefer more varieties of maps, maybe a Zaun vs Piltover map, Freljordian battlefield, an Ionian ninja place, etc. that would be cool too. what i got in mind was something they could on the actual map however =)
: why 60? when was the last game you played that lasted 45?
> [{quoted}](name=SgtAwesomeness,realm=NA,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=0001,timestamp=2019-02-17T20:22:35.303+0000) > > why 60? when was the last game you played that lasted 45? i actually played some, but 60 minute is more of a placeholder, to better indicate the maximum amount of time decay should scale. It could be also 45, or 50, depends on the average max length of games
: That'd be kinda cool and I definitely like the toggleable part. :D
> [{quoted}](name=Get Ogre Here,realm=NA,application-id=3ErqAdtq,discussion-id=wGzb7EzA,comment-id=0000,timestamp=2019-02-17T20:08:14.847+0000) > > That'd be kinda cool and I definitely like the toggleable part. :D Thank you ^^
: why does olaf's R not cleanse nearsight?
it could be that the ability refers to "CC" as something that impairs movement. by this definition nearsight and blind are not included.
Rioter Comments
: Riot can you do something about sylas top with W max and grasp?
Good. Finally they'll have to nerf that ridicolous heal.
: New Conqueror bother me a bit...
as far as i know, darius bleed ticks don't proc it, and it should work this way for most dots. Also most mages will still go sorcery, since it gives more ap
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Predatorator

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