: > [{quoted}](name=Ðïana,realm=NA,application-id=3ErqAdtq,discussion-id=AFBeNAvI,comment-id=0006,timestamp=2019-07-13T17:26:49.982+0000) > > Spear of Shojin is what has him out of line suddenly. He was trying to step out of line before it's release and had gotten poked back into place - Then they dropped Spear, and his Cooldowns disappeared due to him having access to an auto reset in his kit, often building a second auto reset, and having the stacking attack speed+Spear. If he has it and pops his R, he basically has no significant cooldown on any of his kit due to being able to launch those first several autoattacks extremely quickly, stacking his passive and resetting his cooldowns. > > > Honestly, spear has been an interesting attempt at an item, and DEFINITELY serves the purpose it's meant to - But it just feels so horrible to play against from the viewpoint of anyone who doesn't use it. Champs who have been balanced in certain ways for years suddenly have access to their abilities far more often with it, and it honestly just doesn't feel good to face a champ who suddenly goes URF on you. > > > On that note, I'ma go try SoS Diana in a norm. jax might just need some tuning on his cd he was abusing {{item:3508}} the same way
No, instead remove SoS passive. Then take it from there - it's absolutely cancerous.
: got my friend permabannede - he blocked me on every media - did I do the right thing?
Not to be insenstitive, but this seems like a textbook abusive relationship, even if platonic. Good thing it ended.
: > [{quoted}](name=FSRER,realm=EUNE,application-id=3ErqAdtq,discussion-id=9ZjnJv2r,comment-id=00000000,timestamp=2019-05-23T09:01:24.894+0000) > > Deathfire touch, how about that? There hasn't been a replacement for that rune and still champions like {{champion:27}} don't have any good rune for their kit. They purposely removed that rune because it wasn't healthy for the game (much like Courage of Colossus). DFT was way too strong on champions that could use it (Malzahar, Singed) and was just terrible on everyone else. I don't see them going the DoT route for a keystone anytime soon. lol
> [{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=9ZjnJv2r,comment-id=000000000000,timestamp=2019-05-23T09:09:24.882+0000) > > They purposely removed that rune because it wasn't healthy for the game (much like Courage of Colossus). DFT was way too strong on champions that could use it (Malzahar, Singed) and was just terrible on everyone else. I don't see them going the DoT route for a keystone anytime soon. lol Good thing Electrocute, Conq, etc, etc are so healthy for the game then...
: Does the balance team play this game?
I'm gonna call bullshit on this - I stopped playing Darius, because he's weak as fuck outside laning phase. He might be oppressive in lane vs some champs (like every fucking ranged do vs him and others), but even as Garen or Jax, I really have no fear when facing a Darius - might be because I played him alot and know his weaknesses very well. Sure, I'll get behind, but any jungler worth his salt is gonna look at a pushing Darius and know it's a free kill - Because, guess what, Darius is squishy as fuck. Now, take Jax, he's oppressive as major fuck if he gets any kind of lead. That's why I started playing him, and far easier to 1v2 or 1v3 with. He's a stat checking machine, due to his 3.6s jump, 4.8s stun, 1.8s W and an R that in concert with E and conqueror makes you tankier than full tanks, while outputting high dmg and burst, with a good amount of easy access mobility.
: Top laner isn't meant for Tankers or Juggernauts anymore
Decrease the base AD scaling of those carry champions a little, increase base AD scaling of juggernauts a little, introduce more items in line with Steraks (that works of base AD) - that should help with the "items juggernauts can use, others can use better" problem, at the least. Also, make them melee only, please. Hell, I wouldn't even mind true melee only juggernaut items with a decently powerful passive that gets disabled for like 10+ sec as soon as you dash/blink/become untargetable - with Flash being the only exception. That way immobile juggernauts actually can actually have good stuff... Now tanks? Decrease their combo damage, which is a bit high atm, low dmg scaling with offensive stats, and buff tank items. Could again go the base AD -> relevant stats route.
: ***
> [{quoted}](name=Risk of Fate,realm=NA,application-id=yrc23zHg,discussion-id=EsQhlZEI,comment-id=0008,timestamp=2019-04-05T23:52:56.962+0000) > > "Tomorrow I will do a thing" and proceed endless loop of putting it off again and again. If actually a serious thing, it’s about starting today, and possibly with the smallest most basic of things. Repeated failure to do something and broken promises to yourself funnily enough trains your brain to do just that - but it works both ways. I’ve been down in the gutter, and it’s about starting today and oh so very small, instead of tomorrow and big dick changes to your life. Then, you slowly up your goal, just as you would slowly build a muscle with either heavier weights or more reps.
: If i was Darius i´d play around my auto attacks and W i think, as you dont want to use Q or E first. Jax could trade back with his own W and autos but Darius does more damage early with his passive i figure so Jax would end up losing that race ,especially as Darius has slightly more auto range giving him more opportunity to hit without taking anything back. The longer you can keep that sort of poking and extended trades up of attacking while moving backwards without either side using E or Q the more Darius would end up winning- The cooldown on his W is also not severe enough to cause any great problems and it even gains bonus range on use which makes it a very ideal tool against Jax. And if Jax tries to go in with his Q and E to punish? Buffer his stun and whatnot to break his nose afterwards, he wont have a way out with his early Q CD and he cant fight without his E. But well i suppose i have to admit that currently the matchup is much too skewed towards Jax, partly because jax himself is too strong early for how he scales but also because he has the scaling steroid off {{item:3161}} being so good for him. ' But when jax doesnt have access to stuff making him go over the top and when he isnt as good early(conqueror or runes causing it maybe?) then Darius would have a easy win in the lanephase, i think my idea might work but its also a gamble so it could fail. A final thought would be that its infact conqueror causing problems in this matchup, Darius isnt a bad 1v1 fighter with his passive but conqueror favors faster fights once activated, jax is better at those because all his abilities are instant and well his ult damage doesnt have terribly low synergy with conq.
Only way that strat is viable, is having Grasp - else you get outtraded/go even. This kind of trade also goes both ways, as Jax can do the exact same thing. After 6, you're gonna start regretting having Grasp on Darius. If Jax reads you right, or flat out decides to do the same to you, he wins the trade by basically ignoring your W and AAs with E, while getting burst on ya - and in worst case scenario, where he gets hit by a Q after E, and retreats, he goes even at worst. What's even better, following the E/Q trade, Jax has Q to either keep going, if he thinks he can win an extended trade or back off if he thinks he can't. And who wins a fight if both are at half health? Jax, because he gets dmg off faster. This is all leads back to my point, that Jax holds the cards and tools to beat Darius, and at worst, go even. As I stated, if both play 100% correct, Jax will win in the end, due to shorter CD trade power, that's stronger than Darius' burstwise. Only way Darius wins, is if Jax fucks up, and eats a full (AA)-W-E-Q combo, without having done responded - there's no way he wins a trade after that, and can only retreat - but guess what? It all depends on him being bad, not Darius being good. Now that's out of the way, out of lane, let's say Darius was the actually better player and went 2/0 in lane, and got a 50 cs lead - once Jax has SoS, he's back in the game. I watched Ravenborn alot, when trying to get better at Darius - he beat a jax hard in lane, to a point he had a full Deadmans on the Jax, (TF/Steraks/DP) and Jax (TF/SoS) actually won 1v1, because of that god forsaken shit item. He couldn't run, he couldn't do dmg to him (couldn't hit Jax with Q or AAs/W, kek) - it was URF vs non URF... And to re-re-reiterate - concidering a competent jungler, it's no brainer who should win. All it takes is a one kill lead for Jax, and he can literally run Darius down - the other way around, Jax can always escape. Shit could be solved by actually letting these cancer champions have actual CDs in the early game, give conq a time stack kinda like Atmas (conq stacks 1 every sec, for every AA/ability to up to 5 stacks), and removing that SoS passive. The only situation you're right, where Darius wins, is a lvl 3+ iron slugfest at full health, where both hit all their abillities and AAs, then Darius should win - as 5 stack Darius IS able to put out alot of dmg... It's just not how real life goes. ;)
: True i dont play toplane frequently at all, but using the likely chance of Darius being screwed for making a mistake as a argument isnt really a good indication of how the matchup goes x) After all that goes for jax as well. To me it seems that early Darius should by all means win that fight, after all jax cant really fight anything without his E at first but Darius doesnt have to use his. So if Darius simply plays around Jax he can harass and poke as much as he wants, if Jax tries to trade back with the E Darius can then easily just buffer with his own and then screw Jax pretty badly. Of course this turns when Jax reaches the point of no longer needing his E to fight, i think this would be the time when he either gets trinity force or just levels up sufficiently, so it would presumably be crucial for Darius to win the lane early on to extend the time he wins as much as possible. Which to me doesnt seem like a impossible task, difficult but just winning lane and getting ahead in CS doesnt seem like it would be hard for some time. Then finally, that Darius....doesnt he misplay really badly? He needs his E to beat Jax´s but he goes basically all in at 2 and ends up completely screwed for it, that death put Jax in such a great spot. While i personally think Jax is a bit overtuned early for his scaling that video was still just mostly a case of Darius throwing horribly, at least the first death, and the second death was even worse. Darius actually uses his Q first having seen how Jax will just jump on him, then he doesnt use his E when Jax does and ends up stunned, then uses his own E and misses before still playing aggro despite having just lost a notably larger amount of health than jax did and having burned his all important E. Then Jax just backs off a little ,waits for Q to come back then goes back in, starts trading autos, uses Q on Darius Q (who´d expect?) and then just autowins the fight due to the already large healthlead from Darius using his abilities incorrectly and jax using more auto attacks in the meanwhile. Honestly it kinda felt like watching a Renekton go in with his fury charged up, he sees jax use E and the renekton still tries to use his W for a fury stun despite how jax will just block it and trade back, but worse, way worse. That Darius was awful, even i as a midlane/botlane primary can tell.
The point of the mention of a mistake, was to make a point out of, if Darius uses an ability to harass, he's gonna get punished. He can do E->W->Q, sure - but his trade rotation (which doesn't outtrade Jax' combo btw) has a longer CD - so it either turns into a farm lane, which leads to Jax inevitably winning, hard. Or try do do something, in which, if both play 100% correct, Jax will win. There's no real "playing" around Jax - only way Darius wins, is if Jax fucks up. He has the tools - with lower critical CDs than Darius. And you're really stretching to make the Darius horrible with that comparison of Renekton - but yes, Darius does indeed misplay to some extent in this - but, seeing your commentator skills are on point, I wonder if you can tell me what he should have done instead, to come out on top in this lane? You can find vids of korean Darius getting fed of Jax, but those videos are where the Jax makes mistakes befitting of silver players... Not shitting you. Now, to the point - one of these champions is a hardcore scaling champ capable of 1v9ing, due to his kit - and it's not Darius. Darius at least is far stronger early, right? No, it's about even, and actually in favor of the Jax, due to lower CDs. That's just not right - Jax should be weaker early, or scale worse, or at the very least have far higher early game CDs. Lastly, look at his winrate, which is just lol. I stopped playing him, because he is absolutely dogshit atm - he's a decent early game champion, that falls off a cliff. He is literally helpless without summoners. As a sidenote, for some reason Jax needs 350 MS to go with his low CD Q, which makes zero sense for me.
Moody P (NA)
: Yorick was blatantly too strong and the Maiden changes made him as simple to pick up as Garen
> [{quoted}](name=Moody P,realm=NA,application-id=yrc23zHg,discussion-id=eVanNFMG,comment-id=0003,timestamp=2019-03-28T16:24:22.749+0000) > > Yorick was blatantly too strong and the Maiden changes made him as simple to pick up as Garen Pretty sure OP knows that, and is instead asking why Riven is exempt of similar treatment when clearly too strong? She's a supposedly mechanically hard champion to play (and she actually is to the fullest of maximizing that burst), but everyone and their mother can apparently pick her up and perform decently on her. Also, I die a little inside every time people whine over "simple to play" champions, as if that's a bad thing. I miss Garen being actually truly viable, and despise flashy dashy shit like Irelia, Jax, Camille, Riven, and ranged cancer like Vayne/Neeko/Quinn/Kennen/Jayce top... God I hate league atm.
: Kayle´s hitbox is misleading i´ll give you that, putting it mildly, the actual character is floating above ground and its not visually clear where her actual hitbox on the ground is when she moves. Now as for hardscaling champs being able to beat Darius early 1v1, which ones? I cant think off any except Fiora really, Darius can buffer jax E to render it mostly harmless and then beat him,Riven does beat Darius if i recall and......not many other melee toplaners really scale that well? Fiora, Jax and Riven are probably the best in that regard, at least i think so, but Riven is super reliant on Flash to really do work later. But i disagree on Darius being squishy though, he only dies too quickly because there are too many overtuned damage carries of which a leading example is Vayne.
I'm sorry mate, hate pulling this card, but you just don't seem like you know that much about top lane dynamics and the champions there of - no hate, though. Feel free to inform me I'm wrong, though - more than willing to listen! ;) You're right that Darius can E and run away if Jax counterstrikes - but even then, Darius has a 8s longer CD on Apprehend. And if Darius does error of using the Q in lane, Jax instantly jumps in, if he has passive stacked, AA->W->E, and it's over for Darius - whos only option is to run away, resulting in a bad trade, as Jax will have conq up, and Darius wouldn't win an extended trade either. Darius' only hope is the Jax panics if you E him, so you get a free E->W/Q combo off. Jax holds all the tools, and as I said, if he plays correctly, he goes even with Darius at worst. Jax short CDs just making him an absolute nightmare to be against - and impossible when slightly ahead. https://www.youtube.com/watch?v=iEqOETgq3G4 ^ Is roughly about how it goes, when the Jax is any good. I'd be happy if you showed me an actually good Jax lose to a Darius - and as I said before, a good jungler will usually note Darius is vulnerable as fuck to ganks, and help give Jax a lead.
: Because Darius E is offensive and has a absolutely broken range indicator----the second isnt his fault but it is much bigger than indicated and much stronger too. Camilie´s is actually reasonable to a degree, while long as hell it´s at least a skillshot and does not work without standing close to a wall. And Jax is pretty much impotent if you can deny his E, Darius for instance i am pretty sure can use his E to buffer or outright dodge it. The problem with Darius isnt that he is bad once he catches up to the enemy team, rather at this point he can be really good. The problem is that he pretty much never does, abundance of stuff like Morgana/thresh ensures that.
I'm actually gonna hard disagree on that - Darius atm is very squishy, and can't front line for shit. His only real option is getting 5 stacks on their frontline and make a flash play, or make a flash play in general - as he'll just die otherwise (or, as you implied, get kited to hell and back). Only way to forego this, is being insanely fed... Which, if that was on Jax/Riven/Camille, would be far more terrifying. Camille E, and Jax Q/E is far stronger than Darius E, due to them being very versatile - mobility/defensive/offensive, and I daresay Jax counterstrike is one of the most broken basic abilities in the game, when paired with SoS. Darius is impotent without his E too, and it's on a far longer CD (50% higher). That, and hard scaling champions being able to 1v1 Darius early, if both play at a high skill level. Jax just has to use his abilities correct, and he goes even with Darius at worst. Riven gets to 6 without dying and getting Caulfields, and it's over for Darius - she has all the agency, and if she has ignite, she can burst him 100-0. What's even worse - due to their mobility, and his lack there of, Darius is also far easier to gank in those lanes... But, I'll give you the hitbox is kinda wonky on the Darius E, but it really goes both ways. I've apprehended many times, where I'm sure it hit, but they happily straddle along. New kayle is a prime example of hitbox not matching what you see...
94372148 (NA)
: Why does Pyke need three forms of CC as a highly mobile assassin with a resetting true damage ult?
I don't mind playing against Pyke at all, it's far less bullshit than Zed, Talon, Rengar (when not behind) and the like - he's very dependent on his team. Also, Jax, Riven and Vayne are on my top bullshit list of unfun to play against... They just run you down, and borderline 1v5s. A Jax with TF, SoS and Titanic absolutely destroys anyone in a 1v1, can even 1v3, if none of his enemies are any kind of fed. This means the game is lost - because of one fucking OP champ (well, in this case SoS, which is what enables him to do so).
Haze97 (EUW)
: Instead of asking Riot to fix Jax for once how about we for once all them to fix Darius instead? Darius is far too squishy for a juggernaut and the fact that he has zero mobility doesn't help. He needs 5 attacks to be worth anything and for an early game champ doesn't beat a single other champion who has an actually good early game. The last Darius buff gave him a ton of damage yes, but that's hardly what he needed. He is still squishy, needs survivability, and has to build a fuck ton of armour in order to take as many hits as Garen or Urgot do just by existing. Go play Darius (or Jax) against an actual early game lane bully such as Pantheon, Jayce, or Volibear and you'll realize you get shoved under the tower far more easily.
Darius is shit atm, this burst, dashes/extreme movespeed, knockups and ranged top champions meta just absolutely screws him. Also, why the fuck does Camille and Jax get so much lower CDs on the mobility (and counterstrike) than Darius does for his E? Is that really so much stronger? (No, it isn't...) I mean, Jax Q (10-6s), Jax E (16-8s, and he uses SoS to boot), Camille E (16-10), while Darius starts at fucking 24s, and goes down to 12s in the midgame... Darius really should get a short ~3s duration resistance bonus, or dmg reduction, scaling with how many champions he apprehends... and at 3+ people make him unstoppable for the duration. Would make him actually able to engage without blowing up...
: Great designs btw {{champion:114}} (Passive = AD Scalling % Max HP as Bonus True Damage, R) {{champion:67}} (W = 14% of Target's Max HP as True Damage every 2 basic attacks with Rageblade) {{champion:86}} (1% of Villains Max HP as True Damage on Basic Attacks & E, and all of R damage is converted to True Damage that is increased with based on target's Missing HP)
All something that should be reworked into something "healthier"...
Dr Dog (NA)
: i getting REALLY sick of blantant matchmaking working against you in promos
It's simple - it makes you play more, as it takes longer to reach a goal, where you feel you can stop playing, or not play nearly as much (casual filth)... I despise it too. I'm actually of the opinion, that promos should be ONLY people from ranked and MMR tier bracket, give or take some - even if queues will be longer for those games.
: tanks need %bonus rather than flat stats. its more logical as a tank rune.
lol, no - that reeks of common sense, and we don't use that around here!
: Threshmain here. Very strongly agree with this post. In the last patch Riot removed the Awakened Dragon passive from Essence Reaver and made it infinitely more cancerous by sticking it on an item that has absurdly good synergy with 1v5 bruisers like Jax, Riven, Renekton (it's also good on Yi) because it now gives health, damage, *and* CDR. I remember a game where we won botlane and literally could not win because the enemy team had a fed Jax with Spear of Shojin. Peeling for my adc was actually impossible because he'd ult and then leapstrike like 5 times and kill everyone. Ridiculously good itemization tbh
I can only support this claim - it's so insanely annoying to play against - even if behind, this items boost them so hard. Now, when they're fed, it's just GG whenever they got ult up.
Moody P (NA)
: Knock it off with the URF mode ults
Also, Spear of Shojin does something very similar - it's cancerous as fuck. Man, fuck the balance team for these stupid ass decisions...
Rioter Comments
: Immobile champions tend to have much, much higher damage. Look at beefy hulks like Olaf, Trundle, and Shyvana. They're some of the least mobile champs in the game, but also fully capable of killing almost anyone in a straight up 1v1 duel, or at the very least living forever / walking away. The "problem" with slippery & evasive champions is that they can reliably apply their damage, which makes it feel like it's more. Trundle can dish out easily double Lee Sin's damage over the course of 5 seconds, the problem is that no one is standing around to let trundle murder-fuck them like that. This leads to a perception disparity, where people believe Lee does more damage simply because his is easier to apply. They also fail to take into account other factors, such as how insanely tanky trundle gets (while still doing immense damage + stealing stats), while Lee either builds full damage and dies when hit with a point-and-click CC, or bruiser / tank and is largely incapable of killing people on his own.
Garen, Darius, Olaf, etc etc funnily enough actually does less dmg over time, with less mobility, than crap like Jax, Riven, Irelia, and the like - specially at like level 9+. The only thing the immobile champions have going for them, is they're slightly tankier, and better in a straight up melee slugfest, where people move little or don't dodge damage. The mobile champions have all the agency/mobility, and thus are way better at "carrying" when ahead, due to that mobility. Imo, mobility should come at a decent tankyness and/or dmg scaling cost. In the right hands, mobility far outweighs any kind of innate tankyness. It's the reason Camille was hated - she could engange from miles away. Jax, with his allround mobility and OP damage/damage avoidance/CC after just two items (hello Shojin), same with Riven and Irelia. If Darius mispositions, he rolls over and dies, unless VERY ahead. Riven/Jax/Camille/etc etc just dashes/hookshots/jumps away. Their threat range is FAR bigger, they're a FAR bigger threat to squishies - as they're also good at dodging incoming skillshots. I fucking hate the amount of mobility in this game. I miss the times Zed, LB, Jax, Kassadin and Fizz were the worst offenders - at least it made sense and was fairly exclusive. Bruisers should NOT be hyper mobile, unless it has a cost worthy to speak of.
: Rageblade and SoJ are unfun to play against and break champions
Seems like I'm not the only one Diablo 2 has ruined! :P But yes, please, for the love of fuck, remove those passives - they break champions.
Moody P (NA)
: The biggest issue with Conqueror is its exclusivity
The fact that it's far better on AA reliant, mobile bruisers, and just very mediocre, or worse, on immobile juggernauts, just pisses me off. Give me a powerful rune that _maybe_ works of base AD (can do so for both AP and AD), and shuts off for 30 sec if you dash/jump, and I'm a happy camper. :P Conqueror: For 5 seconds after hitting an enemy champion with an ability or autoattack, gain 3% of your base AD as (adaptable force) and 2% damage reduction, to a maximum of 10 stacks. Melee only. Abilities/Autoattack refreshes duration. Dash/jumps disables rune for 30 sec. Numbers and actual mechanics pulled straight from the ass - so not final product, but you catch my drift. Anyways, no more abuse from hyper mobile tanky champions, or ranged - solely a juggernaut keystone.
: ***
Sure, go ahead - tell me more about how very OP Darius is...
: I think they should start with changing the refund to 10%, lowering the attack speed to like 30-40% (or have it scale with level), but increasing the duration. They could also drop the 20% CDR to just 10%. Or, it would be really awesome if they changed it back to the defensive option it was before.
It's the whole way the passive is construed I'm against - there's no iteration of it, that's gonna promote anything remotely healthy, unless it's borderline negligible. Refunding part of ablity CDs on AAs is never gonna be healthy. Those who synergize with it, do it too well - they could remove the AA bonus completely, and it would still be too cancerous.
Alkaîd (NA)
: > [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=M45zJGEN,comment-id=0000,timestamp=2019-02-27T10:35:44.688+0000) > > I'm in agreement that it's cancerous as fuck to the game. > > Especially when it's on {{champion:114}} {{champion:24}} {{champion:11}} {{champion:58}} {{champion:92}} Ehhh? riven only cares about the passive. While everyone seems to think that she automatically likes the health and CDR, it has an absolute crap build path and costs a lot more than old ER (while also being down 15AD). Only time she'll ever really build it is if she is far ahead, or somehow has 1300 gold on first back for a BF sword to which she is sacrificing CDR from caulfield or something else
Same can be said about Jax, and he gets absolutely ridiculous once he gets that item. I've seen him destroy a high diamond OTP Darius who was a whole item ahead (TF/SoS vs TF/Steraks/deadmans). It's just lame. That's why it needs another passive, to make the item worthwhile - would prefer one defensive in nature, as was first planned. I'd happily accept less dmg for it too.
: I hate that it's making Riven overpowered, because without it she's pretty weak.
That's why they should just rework this item, then see if changes needs to be made to champions. ;)
: > [{quoted}](name=Princess Bunhead,realm=EUW,application-id=3ErqAdtq,discussion-id=QHHT6cgu,comment-id=0016,timestamp=2019-02-27T08:55:55.336+0000) > > I'm more in the "let's remove "Awakened Dragon/Essence Flare" passive from Spear of Shojin, and take it from there. Might still be in need of nerfs, along with Jax... Why rework an entire item just to keep riven and Jax balanced? Nerf the champions who are broken with the item and let everyone else keep it.
Because the whole concept of that passive is cancerous/unhealthy as fuck. There's no good way to balance it, other than make it into something else entirely.
Rioter Comments
: Nerf Riven
I'm more in the "let's remove "Awakened Dragon/Essence Flare" passive from Spear of Shojin, and take it from there. Might still be in need of nerfs, along with Jax...
: Riven is super balanced with spear of sojin
Yeah, spear passive is shit - can't fathom they didn't make it a defensive item. No one fucking likes that passive, except the abusers. I mean, no one sane even wanted more accessible dmg/ability spam... It's really fun that specially Jax and Riven just fucks you once they get 2 items - you literally, as an immobile bruiser, need a whole item advantage to be on even grounds. Good thing they sacrifice some power for that mobility... -.-
Barso55 (NA)
: Spear of Shojin - Viable on which champs apart from the obvious riven/renek/jax etc?
It's not just viable on them - it makes them outright broken for the duration... Riot, please remove this shit.
: Jax + spear of shojin = Perma E
Please just remove it already, or make it a defensive item again... Most cancerous item, alongside rageblade.
FireDrizzle (EUNE)
: Botlane is 4/17
It's called "pre-tilting" - making your team tilted before entering the game, making them play like shit. Own it! :P
: Very simple Yasuo change to make him more balanced
Have his windwall consume his passive shield. Have his free crit bonus tied to levels, like Urgots leg CD is, instead of being free - while also making him more manageable when ahead, due to the free scaling being set by levels and not items.
: Can we make Conditioning scale like Gathering Storm?
Yes, please - and revert the overgrowth nerf - let tanks be tanks! ;)
: Personally.... I'm a little frustrated in Top lane as well, because I've actually seen how it evolved. Mundo used to be readily killable. Then they doubled his ult's Regen base, and Lowered the regen of everyone else. Darius used to struggle with move speed, prohibiting how fast he could get to 5 stacks, drastically decreasing potential snowballs. Irelia used to have gaps where she would miss last hitting a Q, and only had one potential saving dash. Now she has 3, a FAR stronger stun, and itemization which nearly doubles her effective HP. Yorick is just gross right now. He's got enough mobility that he in his own right hardly ever can be killed, even if slowed, but now his minions can independently push without losing damage, and because of damage creep in runes/items, can now just farm waves of creeps almost as fast as you can kill them. Garen's counter used to be move speed. Now he runs faster than most of the people building move speed. Top basically in a nutshell: Buff after buff to independent champions in top lane to balance their play against other top laners, without considering how those same champs interact with other lanes.
Funny, I find it the other way around - I find Darius to be absolute dogshit compared to S5/S6. Now they die so quickly, and everyone and their mother has dashes, slows, speed-ups, shields and/or knock-ups. If you die to a Garen, you fucked up. He's such a simple champion, and while easy to play, his threat is also easy to assess. Darius is squishy af, and can't go into the thick of it anymore, unless super ahead. But I'll agree that Jax, Irelia and to some extent Camille and Riven had a free season (Urgot too, but he's really not your typical bruiser), mainly due to them being mobile bruisers - while still not being weak in laning. Riven at 6 with old conq up and ignite could flat out burst a Darius with a phage down, 100-0. Same with Jax. And while Darius have the early game advantage in most cases, he holds none of the agency. Those 4 champions chose when to fight, unless THEY misplay. It's really disgustingly simple on Jax - Darius uses/used Q? Jump in on him, AA-W-AA+start E, and just fucking hunt him down, or make him unable to trade anymore... Yorick is disgustingly strong vs immobile people though, due to that W. ;)
: Zed overkill at pro play from 100-0
I'm gonna have to agree - back when I started league in S4, you traded alot before all-inning, now it's a matter of playing super safe or be 100 to zero'ed. I mean, even Riven/Jax at level 6 with Conq up can also burst a Darius, a supposedly beefy-ish champion, down 100 to zero, even when he's not behind. Couple that with mobility creep and the game has just become stupid af. I started S4, and I truly miss how the state the game was in S5. S5 > S4 > S6 > S7 > S8, and apparently S9 is even worse... God fucking damnit, Riot.
AntiSJW (NA)
: So tried to be nice to someone
Now pay a hacker to track him down. Leave cell phone at home, plant some drugs in his home, and tip the cops. Justice! {{sticker:garen-swing}}
: New Conqueror Changes
What I’m getting for this, is it’s still far better on an AA based champions like Jax, than it is on more ability focused champions like Garen or Darius. Kinda same way Essence Flare/Awakened Dragon also favors those types. The true damage part should only hold true for active abilities at the very least (even if Ie. Jax still gets more from it, due to his very spammable kit with that spear passive).
Saezio (EUNE)
: Well, I would still rather see the old shojin passive on an armor+HP item with a tad of offensiveness (maybe something that synergizes with thornmail? ADC have their items synergize with runes etc so why not tanks too) I think we should make bruisers squishier and tanks tankier in order to make our game experience better. Creating ad items that will make darius, riven, yasuo and all ad bruisers/skirmishers do their job with more safety is the wrong direction imo. I think the most AD an item that provides defences should be like 40.
I really don't think we should make immobile juggernauts any squishier - ie. Darius is squishy af, unless ahead by a decent margin. He can not take any kind of focus fire by the enemy team - he just crumbles, big time, doesn't even get to utilize his in combat sustain... Specially if just one lane is fed. He works far better in tandem with other tanky dudes to take the focus off him till he can actually pop off. Though, feel free to gut those dashes-and-plays-for-days and all-the-agency-are-belong-to-me champions somewhat. I despise Irelia, Jax, Yas, Camille, etc etc, and even Trynd and Fiora, because they have to fuck up hard for you to beat them as an immobile champion, and at some point, they will just outscale and facetank. Essence Flare/Awakened Dragon just solidifies that cancerous shit even more. But I do agree that tanks should be tankier - specially at 3+ items. At that point they start blowing up too. -.- I'm even hoping they remove Conq so we can actually work towards having tanks actually soaking up dmg for more than 2 secs.
Saezio (EUNE)
: Well, I'd rather not have another Offensive but at the same time defensive item for bruisers. It's not like it was an item for tanks anyway. All the cancerous champs would use it and be tanky as fk
They could make it melee only - and even better, make the mitigation scale of base AD in some shape or form. Could i.e. only start scaling above 100 base AD, kinda like warmogs 3000 hp requirement for regen. In general they could start basing the juggernaut items around base ADs, and start tuning base AD scaling on those items, in whatever form they choose. It would also make individual champions far easier to to balance. Item making a champion overperform? Nerf the base AD of said champion a little, with it actually having some impact all game through.
Acanthus (NA)
: Essence flare is such an obviously unhealthy mechanic. But things being obviously unhealthy hasn't stopped things like the Rengar and Leblanc reverts. Or the burst meta in general.
OBVIOUSLY UNHEALTHY doesn't even cover it - it's a godmode button for champions who get a little ahead, and synergizes well with it - I can't stress this enough. It's blatantly OP - It's my most hated item effect in this game. Meanwhile at Rito HQ: http://i.imgur.com/jkMb4kf.png
Verxint (NA)
: I'm still annoyed that their logic was that spear had too much overlap with steraks. I don't even get that. One stops burst the other throttles dps. They're not the same.
Guess we just don't have enough ways of boosting damage... We need more, harder and faster. It annoys me to no end, they implement Spear as yet another (broken) damage increase item, instead of the mixed dmg/mitigation item it was meant to. The problem with this game is not lack of damage, or people not being able to spam abilities enough... Guess Rito disagrees.
: I despise Riot's obsession with saving essence flare
I agreed so hard I turned into a diamond.
Jikker (NA)
: Is it just me, or is Riot being really quiet/balance focused with the PBE for 9.3?
It's because they're too busy sticking their heads in the ground, so they can't see how fucking stupid the new Spear of Shojin is. Why keep that Essence Flare effect? It's just such a balance nightmare, makes champs who abuses them unbeatable, if they ever get ahead. Why not keep it as a damage MITIGATING item, instead of this "MOAR DMG SPAM" shit, we got going now? Oh, and remove conqueror while you're at it, or have it work on abilities only at the very least.
: so is anyone else terrified
I'm really annoyed they decided to keep that Essence Flare copy. The previous iteration of Spear was helping mitigating damage, but nooo, WE NEEDED MROE GOD MODE DMG CRAP IN THIS GAME. Conqueror + Essence Flare/Awakened Dragon (or whatever the fuck it's called now) is one of the greater sinners of "cancer" atm. It's why Jax is strong af, it's why many champs when ahead gets an early-ish essence reaver (even though manaless) because of that stupid op passive. Also, please realize rageblade is cancer too, and just forego that double on-hit effect.
: The only way to beat rengar top is to not play the game at all or play renekton and darius.
I also like Garen into Rengar top - Negate burst with W, do the heavy boop, follow with the spin of win... Justice! (Remember to scream justice irl too) Though, faced it as Urgot once, expected him to jump me, so I started W. He just fucked right through everything at lvl 1 (with ignite though) - did NOT expect that heavy burst at level 1... :| He must have gotten that ferocity stacked... But still.
: > [{quoted}](name=SatomiKun,realm=EUW,application-id=3ErqAdtq,discussion-id=G9n3GzRl,comment-id=00000000,timestamp=2019-01-26T03:11:12.290+0000) > > As someone who plays quite alot of juggernauts, I really don't think that item is needed. Many juggernauts already deal huge damage with their kits and current itemization, giving them even more damage while building tank items doesn't seem necessary for me. the entire point of the class is to scale into tanky melee carries who win battles of attrition and are able to take on multiple opponents in exchange for low target access and utility. its definitely needed for a lot of them. the only juggernauts that are worth shit right now are aatrox and urgot. urgot isnt even technicially a juggernaut being a ranged champion, and aatrox doesnt even build like one. he just builds flat ad to blow people up, and is also getting nerfed next patch. {{champion:86}} {{champion:122}} {{champion:36}} {{champion:2}} {{champion:75}} {{champion:83}} {{champion:77}} {{champion:106}} {{champion:420}} {{champion:102}} out of all of those only a few of them are actually good right now or able to build tanky enough to survive their own win condition. which is getting into melee range of multiple opponents. if illaoi tries what shes supposed to do and get into the middle of 5 opponents for her ult, she literally dies to cc and focus fire during half a second of her ult animation. darius has the same problem and dies during the 3 to 5 seconds before his q comes off cooldown. garen survives a bit longer but just overall deals shit for damage unless he flashes ignites on squishy villains with triforce. even nasus is still shit after his buffs. he deals a lot more damage when stacked, but its worth nothing when he gets kited and still dies in seconds. the fighters that are currently strong are mostly mobile skirmishers and divers with more versatile kits. i think juggernauts need {{item:3005}} to be able to carry on tankier builds and scale into sustained damage threats instead of being forced to rely on stacking ad and triforce to play like some sort of shittier assassin who can only fight opponents by blowing them up with flash plays.
I just don't think we need Essence Flare (nor Conqueror for that matter) in the game - it's a cancer mechanic, extremely strong on some champs (those who like AAing, and/or resets). Jax with this and conqueror is just god awful to play against.
Verxint (NA)
: Why is Spear of Shoujin being changed from a way to survive better to a way to do more damage
Because Essence Flares 6s godmode can't leave Summoners Rift anymore. It's a healthy mechanic!... (/facepalm Rito...)
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Princess Bunhead

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