: As a 600k Soraka main the very existence of Senna is just a slap in the face
> Right now I have the most success with taking her to toplane and then abusing the power of a spammable range slow combined with sustain as well as the fact that E is an instant damage cast that's hard to avoid. I literally have to pick THE HEALER-CHAMPION for everything in her kit that's NOT HEALING. Meanwhile Senna... Literally fuck you, thats the most important thing in this post. FIX TOP LANE RIOT, WHAT THE FUCK
: Hai Will we ever got introduced to other MR items that are worthwhile? Considering There is a lot of MR pen ontop of 40% from Void and 40% AMP from Deathcap. Will we get more Splitpush oriented now that Raptor Cloak's Item line is Gone...? Like Maybe Atmas or something else along the path? Not even sure why I bother asking when I haven't gotten a reply in years.
Bruisers or tanks OMEGALUL . Brb we gotta make more assasin adc and mage items, sorry
Meddler (NA)
: As per post above that's one of the next things we'll be looking at. I think it's premature to try and reach any conclusions right now.
Doran's shield didnt help in ranged lane overtake btw
Meddler (NA)
: Quick Gameplay Thoughts: November 22
What about {{champion:24}} and {{champion:58}} after Shojin removal ?
Ren Ex (NA)
: Conqueror was never supposed to be an anti-tank rune. it was supposed to be a ramping brawler rune, for the champions that really liked old Fervor but were left wanting. This new iteration looks like a nerf, because it is. theres so much unmitigatable true damage in the game that *something* needs to change, and giving us back Fervor is a good tradeoff
Except its weaker than current conqueror(who is weaker than old fervor) and double weaker than old fervor ? P.S. Also how about we start nerfing the "unmitigatable" damage by nerfing freaking void staff with 40% pen ?
: > [{quoted}](name=Quęs,realm=EUW,application-id=A7LBtoKc,discussion-id=yAQGW1k0,comment-id=0020,timestamp=2019-10-18T17:11:01.374+0000) > > Will {{champion:24}} or {{champion:58}} be compensated after Shojin removal/Conqueror changes? > > For example Jax right now with all taht at around 50% wr No. Jax was fine before Shojin existed, so was Renekton and Riven. Rageblade users didn't get compensated when it was nerfed. Shojin users should get the same treatment.
But Jax was nerfed because of conq and essence reaver and rageblade ?
Meddler (NA)
: Quick Gameplay Thoughts: October 25
Whats the point of conqueror changes? I thought the point was to give some power into it with removal of true damage, but for now it looks like only nerfs. Because conqueror was supposed to be anti-tank rune of some sort? Conqueror live : 18 AD 8% true damage conversion and 8% premitigation healing Conqueror PBE : 30 AD 15% POSTmitigation healing(which is worse than current at like 95 armor) Fervor : 64 AD + 8% armor pen in mastery just above it Also not to mention that GRASP/Thunderlords are basically better than in old masteries
Meddler (NA)
: We'll see how they're doing with alternate build paths and preseason changes then figure out whether to do anything. When we've buffed champs in the past because we've removed an item they use it's often lead to overbuffing as other build paths proved to be nearly as strong (e.g. Deathfire Grasp removal and preemptive Ahri buffs).
Ah I see. The only problem with Jax is that he doesnt really have another path (it is something like trinity->titanic/sterak which is just modification of his current build). Anyway if {{champion:24}} wr drop(which I really expect) - consider undoing his R nerf ( 100/140/180 -> 100/160/220 ). Also while other bruisers have some anti tank options, {{champion:24}} relies too much on conqueror to deal with tank stats.
Meddler (NA)
: Quick Gameplay Thoughts: October 18
Will {{champion:24}} or {{champion:58}} be compensated after Shojin removal/Conqueror changes? For example Jax right now with all taht at around 50% wr
8Belthazor8 (EUNE)
: I made it very clear in my post. Haven't u learned to read yet?
Yes, because YOU hate it and YOU think its toxic. And I think that Stopwatch/Zhonya is toxic, I think that mages have too much CC i ntheir kits, I think AP items are too good, I think that jungle is too toxic and broken role and should be nerfed into 2nd support. Should I nake a post like you ?
: Bring Us Your Bugs!! Celebrating 10 Years of LoL
TITANIC ACTIVE BUG, it freezes your auto timer unless you spam A-click after it
8Belthazor8 (EUNE)
: I'd trade a Garen nerf for a Jax nerf anytime
Indeed, Jax has insane winrate now when Conq and shojin are stil lin the game(thye will probably get removed during preseason) https://lolalytics.com/lol/tierlist/ almost 50%
Meddler (NA)
: He'll get some work still, whether as a larger balance change or as one of the smaller number of larger functionality changes we'll still be doing. Will share details whenever I've got some to share.
Are you happy with his current build/playstyle (Full dmg)? If not,can you guys consider pulling him closer to juggernaut/sustain fighter style he was originally supposed to be ?
Meddler (NA)
: Quick Gameplay Thoughts: March 15
Does this mean no work on {{champion:266}} ?
Meddler (NA)
: We're looking at reduced base AD (69.9 to 68) and reduced Q base damage (80-240 to 65-225). While some match ups are less favorable to Jax we believe overall he's a bit strong. Curiously how he's too strong changes by MMR. In Bronze/Silver he's out of line as a jungler, in Diamond plus especially he's a problem in top lane by contrast.
And if you,guys,are going to nerf/remove Conqueror isnt it better to w8 and see where he lands after this ? Also his winrate dropped to 51% according to lolalytics.Conqueror is what makes Jax as good as he is right now,remember when there was no conqueror ? Jax couldnt deal with ppl with only 1 resist item.
Meddler (NA)
: We're looking at reduced base AD (69.9 to 68) and reduced Q base damage (80-240 to 65-225). While some match ups are less favorable to Jax we believe overall he's a bit strong. Curiously how he's too strong changes by MMR. In Bronze/Silver he's out of line as a jungler, in Diamond plus especially he's a problem in top lane by contrast.
But trinity is core item on him,it would suck a lot to lose even 2 base ad.Maybe increase his AD/lvl so base AD evens out at level 18 ?
Eximious (NA)
: Jungle Nerfs
Because jungle is turbobroken cancer role ?
: These PBE jungle changes won't help. They'll make things worse.
Good,jungle shouldnt be able to have the most impact early game and scale like mofos(haha me same exp me red smite me good player hehe)
Meddler (NA)
: Quick Gameplay Thoughts: January 11
What about {{champion:266}} and {{champion:24}} nerfs ?
Meddler (NA)
: Quick Gameplay Thoughts: January 9
Can we get some insight on potential {{champion:24}} nerfs or at least direction of possible nerfs? According to lolalytics he is 50% now after 9.1 landed.
: Any thoughts on Yorick? According to lolalytics, Yorick in high elo currently boasts a 48% winrate and a 0.9% pickrate (https://lolalytics.com/ranked/worldwide/diamond/plus/champion/Yorick/). Any plans on reverting the previous ghoul dmg nerf and tower aggro nerf?
: The reason we removed the power from his late game is largely due to how his performance scales with MMR (he's better at low MMR, scaling down the higher MMR you go). There's a fairly sizeable discrepancy in how long games last between low MMR and higher MMR (low = slower games, high = faster games), so we removed the majority of the power from his lvl 16 which he hits far more frequently in lower MMR due to games lasting longer. He's also more of a terror when being played in the jungle, so we wanted to leave more of his dueling tools in tact for lane.
Also,as I remember you,guys,nerfed Yorick while ago for his good performance in low elo,but you actually nerfed his early game instead of lategame unlike Jax for same reasons.Yikes
: The reason we removed the power from his late game is largely due to how his performance scales with MMR (he's better at low MMR, scaling down the higher MMR you go). There's a fairly sizeable discrepancy in how long games last between low MMR and higher MMR (low = slower games, high = faster games), so we removed the majority of the power from his lvl 16 which he hits far more frequently in lower MMR due to games lasting longer. He's also more of a terror when being played in the jungle, so we wanted to leave more of his dueling tools in tact for lane.
Yea it makes sense,but I ve always thought that he is better at high mmr actually,lol. The only problem I have with this is that he was always thematically this lategame scaling dude?dont mess with him later on etc. etc.,just a question of satisfaction I suppose,I think many Jax's mains would agree with me.
Meddler (NA)
: Quick Gameplay Thoughts: November 30
Any context on {{champion:24}} nerf ? I mean nerfing his R on later ranks wont impact his jungle performance and overall toplane performance,but will leave him weaker lategame(Correct me if im wrong,but Jax has always been iconic lategame bruiser).Wouldnt it be better to nerf his early game,where he is currently strong(for example - early E damage 50 + 50% bAD scale,100 + 100%bAD when charged,how about nerfing it ? or maybe his base ad,which is super high level 1 - 70AD.Maybe reducing it early with larger growth per level will be good idea since it will influence decently his laning and jungle even more)
Meddler (NA)
: Quick Gameplay Thoughts: November 28
What about nerfing {{champion:24}} s base AD to something like 65 from 70,but increasing AD per level(so it evens out at lvl 18,sinсe he is so reliant on triforce),this way he will be much more reasonable early game and during first clears in jungle for late game scaling carry. Or maybe nerf his base E damage since he relies on it too much in lane and jungle both,something like 50 base dmg lvl 1 -> 20 base dmg level 1 (20-140 from 50-150)
: He's picked a lot more than Riven though. And banned nearly 11 times more too.
: I do wonder what Jax mains/apologists are gonna say about this
I wonder what Riven apologists are gonna say about this https://lolalytics.com/ranked/worldwide/current/diamond/plus/champion/Riven/ etc. etc. GUT RIVEN ALREADY REEEEEEEEEEEEEEEEEEEEEEEEEEE In all seriousness though look how many champs are above him in wr in d+ as u suggested
: It's damage *conversion.* Yeah, he did that much true damage, but some of that true damage would have been physical damage regardless, so the actual value he's gaining isn't as much as it looks like.
So he did 37% true damage. Conqueror converts 20% + 10% ie after = 28% conversion. Not that much gained if u can do the math
limpfork (NA)
: please nerf jax
So to be clear,you lost 2 games vs Jax(one was 46% wr on Jax) in gold 3 (both jungle) and you decided to make that topic,not bad my friend.Should I make things like that when I lose to random adc or "totally dead and nerfed role btw" jungle ruining my entire impact on the game by just existing ?
: All great suggestions imo.
Thats why boards are retarded and RIOT should never listen to them
: Who the fuck thought it's a good idea for Jax to be strong the entire game?
Daily silver expert Jax hate thread.Except Jax's Q is his only mobility tool unlike Camille who can control enemies at range,has 2 part dash with cc + steroid on it and another dash with invulnerabiliy frames and non-escapable zone.His dodge is his iconic ability too and suddenly it became so problematic,nice dude.Blame early game runes like tonic warp so he can abuse ppl early game and then scale up.
Cunky (NA)
: How is Jax still allowed to exist in this state?
Here we go,our silver 2 expert daily Jax thread.Amusing
Meddler (NA)
: Quick Gameplay Thoughts: October 12
Give us Jax VGU ! Ezreal is amazing
: Throughout all of Worlds, Jax has not been picked at all and has been banned in one game.
his w/r will fall after tonic warp nerfs.Also his top wr is 50-51% even now with arguably broken tonic abuse,but jgl is at 53%(with a total 51-52%).Im sure after tonic nerfs his wr will fall + they can nerf him for jgl.Honestly Jax just does too well in some popular matchups + tonic lets him sustain/run down his opponents too early.
: Jax can use a nerf
yep gl in ur silver bro
: https://www.leagueofgraphs.com/champions/stats/jax/euw/top/diamond almost absolutely balanced 50% win rate? Better nerf that shit because I dont like Hashinshin https://www.leagueofgraphs.com/champions/stats/urgot/euw/top/diamond above average win rate with massive pick rate? NOOO urgot is getting nerfed because of LCS fuck your rito games.
Sir Nope (NA)
: Teemo vs Veigar Biggest rivalry in Bandle City, the least -explored location since the Runeterra retcon.
Both have legendary skins,Jax is very old and doesnt have one,so is Fiora
Meddler (NA)
: We'll likely keep doing Versus events, they've been pretty well received. Frequency on them will likely vary, as with other themes like Pool Party and Project. Don't want to spend so much time on existing themes that we can't also explore new ones like Odyssey. So far we've used lore rivalries, in particular ones that are well known and that players seem to care about. Possible we diverge from that in the future though, or take the chance to introduce a new rivalry to the lore in the course of a Versus event.
Meddler (NA)
: Quick Gameplay Thoughts: August 29
Do you,guys,still think that Aatrox is strong. My guess from your toplane point is: 1.{{champion:266}} too weak ? 2.{{champion:14}} too strong 3.{{champion:516}} definetely too weak 4.{{champion:31}} too weak ? 5.{{champion:36}} too strong?Have no idea
: Thanks for the detailed thoughts! The intent with this nerf is to reduce the power that Yorick players are getting when their opponents don't understand Mist Walkers' behavior. While higher MMR games do tend to be longer, we believe that the importance of the strength of Mist Walkers at early levels in lower MMRs outweighs those levels being a lower proportion of the game on average. The goal with this list isn't to lower his low MMR winrate _without_ effecting his high MMR performance - this will be a nerf; just one that's dis-proportionally impacting low MMR, where his performance is the most out of line. If the result is a Yorick that's crushed in high MMR, it's reasonable that we'd look at buffs that would be more valuable for high MMR, like on E as you suggested. We'd need to be careful around how large we make Mist Walkers or their click-box, but I agree that they can feel needlessly difficult to pinpoint. Thought is that that would be a pretty big nerf overall though, and be fairly minimal toward smoothing out his success across MMRs.
Maybe you can consider not that "extreme" nerfs at this point ? Something like : 2 4 6 8 10 12 14 20 26 32 38 44 50 60 70 80 90 100 instead of 2 3 4 5 6 7 8 14 20 26 32 38 44 55 66 77 88 99 (live values are : 2 5 8 11 14 17 20 25 30 35 40 45 50 60 70 80 90 100) Because current PBE nerfs are too harsh for every elo
Ninetales (OCE)
: Hello Meddler. Having seen the changes to Yorick on the PBE server, I would like to bring notice to the direction Riot is taking with handling his issue of having a high winrate in low ELO ranges. You addressed in a recent Meddlers Thoughts that ideally you would like to reduce his winrate in low ELO but maintain his current state in high ELO, which can be found in [this post]( https://boards.na.leagueoflegends.com/en/c/developer-corner/upj64E0i-quick-gameplay-thoughts-august-10?comment=001d0000). Please do not misunderstand my post, i am not suggesting that Yorick does not need a nerf. Instead, i am suggesting that if he is dealing too much damage than there are other ways of handling it than what is currently on PBE. One key thing that I am afraid Riot is missing is that Yorick as a champion effectively teaches the player how to play the game. He rewards you for last hitting, teaches you to stay in lane long enough to get the tower (objective) and also heavily rewards the player that plays him as a split-pusher to take global objectives. These are skills that low ELO players will often overlook, and as a consequence, he will always maintain a high winrate in the lower brackets purely because the Yorick’s opponent will not have the guided direction that the Yorick player will have. In fact, I am especially worried that the proposed changes will not affect Yorick’s winrate at low ELO ranges at all – but will instead gut his high ELO winrate and viability. Now onto the PBE changes, there has been a reduction in his per level AD gain to his Mist Walkers – in particularly around levels 6 to 9 – this value peaks at 12 less AD per ghoul (48 overall). Using sources such as [League of Graphs](https://www.leagueofgraphs.com/rankings/game-durations), you can clearly see that the game duration for low ELO ranges around [30 minutes](https://www.leagueofgraphs.com/rankings/game-durations) on average whereas the high ELO games usually sit around [26-27 minutes](https://www.leagueofgraphs.com/rankings/game-durations). This effectively means that the implemented change will be less likely to impact on low ELO games, since they are more likely to get to the point of the game where the difference evens out. Unfortunately, it also means that it will impact high ELO games because as they have a lower average game timer, there will be an emphasis on the point of the game where Yorick's Mist Walkers are taking the hardest hit from the nerfs. I truly believe that these nerfs are in the wrong direction and would like to put some suggestions for consideration. These suggestions are outlined in my reddit post which is current on the front page, as well as another post written by another Yorick main. [Reddit post One](https://www.reddit.com/r/leagueoflegends/comments/99vaig/increasing_the_click_box_on_yoricks_mist_walkers/) [Reddit Post Two](https://www.reddit.com/r/leagueoflegends/comments/99wqhi/yorick_ghouls_at_20_base_damage_of_release/) If the intention is to lower his winrate in low ELO games without affecting his performance in high ELO, then perhaps: * **Lower his Mist Walkers base damage, increase their AD ratio.** This will reward Yorick players who play well and get an experience lead and/or invest into damage items. The raw damage will not be as high and instead you will have to buy damage to deal damage. If they invest into the damage items, they will be less tank and therefore easier to deal with. Finding a way to give them a higher base AD but instead making them scale off bonus AD would be a good starting point. The second reddit post linked had the idea of the Ghouls having a base attack damage of 15 while maintaining their current live values of per level bonus +3/+5/+10, but instead of a total attack damage scaling, give them a 50% bonus attack damage. * **Reimburse the damage nerf somewhere else onto his kit. **If the AI having heavier damage output is an issue, then perhaps adding it onto his Q or E ability will be a healthy change for the game. Higher ELO players are more likely to land skillshots and better use their spells, so rewarding those players with extra damage by landing his E is a good change in that regard. * **Increase the size of the Mist Walkers click-box.** As the purpose of the reddit post, many players find them difficult to click on which can cause them to click the ground and take unnecessary damage as a result. The Mist Walkers also give 5 gold per kill, so the player should be actively rewarded by killing the Mist Walkers whenever they are summoned. Not everyone that plays league of legends uses attack move, so this is a problem. I would like to know your thoughts on our suggestions, your reasoning behind the proposed nerfs on PBE and your further intentions with our beloved gravedigger. Thanks for reading, Ninetales
Or just please,Meddler,revert Q cd buff compensation for sterak's nerf
KnifeCat (OCE)
: Riot needs to stop listening to Hashinshin
Gold 5 oce expert,thank you for you opinion
Meddler (NA)
: Quick Gameplay Thoughts: August 15
Do you have any specific changes for Yorick to share ?
Meddler (NA)
: Not sure yet, investigation hasn't started yet. Couple of examples of possible approaches hat come to mind for me personally: * Could involve shifting some power out of his summons to something that's more dependent on the player's performance. Summoned minions generally don't scale in effectiveness as much with MMR, so they have historically contributed towards low/high MMR skewing (Heimerdinger's old kit being a particularly strong example). * Could make part of his play more dependent on mechanical execution, macro understanding or something else that tends to increase with MMR. Specific combo timings, more game state dependent pushing power etc. It's also possible we end up just having to cut some power in general from him, depending on how things test and other demands on the team's time. Goal's to adjust power by MMR certainly, but do want to be open that, as always, it's possible we have to go with a simpler change.
Is Q cd buff revert (from 4 to 5 back at max rank)you,guys, consder ?
Meddler (NA)
: Quick Gameplay Thoughts: August 10
Can we get any details on {{champion:83}} nerf ?
Atlªs (NA)
: Right, conqueror converts 20% of damage into true but with video proof and the image you can see that he did 30% true damage, meaning that there is something wrong with the champions interaction with the rune. I hate Conqueror and anyone who thinks its a completely fine rune is probably hashinshin in disguise.
Dude he loses 20% of his damage and it goes in conversion,then it becomes true damage,so he gained about 10% more dmg,alright
Atlªs (NA)
: great fucking rune
Were you expecting to 1v1 win vs Yorick after his level 16 and blame it on rune ? He even had adaptive LOL Edit: Also Conqueror CONVERTS 20% of damage into true and not "adds" it.
: Look at tank viability in high elo and thete you'll find your answer
There are tons of resist buyers,hello?Aslo {{champion:36}} {{champion:78}} are permapicked there and {{champion:54}} {{champion:79}} are very frequent
Meddler (NA)
: Quick Gameplay Thoughts: August 1
Thoughts on {{champion:266}} ? Also thoughts on the fact that conqueror is pretty much least used rune in high elo(toplane) ?
Meddler (NA)
: Quick Gameplay Thoughts: July 27
For the love of god do not nerf conquerer.We see only tanks and ranged bullies right now in competitive and some champs like Jax NEED Conqueror to not be complete shit in soloq.+All best top champions do not use conqueror at all.
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