Porocles (NA)
: That's weird! What happens if you try another browser or incognito? There could be an extension getting in the way. I also suggest clearing your [cache and cookies](https://support.riotgames.com/hc/en-us/articles/201752694-Clearing-Browser-History-and-Cookies) just in case something might be failing you to login properly. Let me know if that helps.
Hi! Thanks for replying and sorry for my late answer. I can connect normally if I use incognito. I tried to disable chrome extensions but it didn't solve the problem.
: What is Fizz
He's something that Riot will eventually figure out, once they get around magical sea creatures or yordles once again.
GreenLore (EUW)
: Well I dunno if they are really entropy incarnate,I mean sure Thresh calls himself entropy incarnate,but he might be just exaggerating. However even then they might not be evil,I mean is a lion evil when he eats another animal?Just like that the DS simply devour planets,because that lies in their nature.
Maybe it's not scientific textbook entropy. Maybe it's more like the principle of destruction, the end of all things.
Acidalia (NA)
: are dark stars the aftermath of a star guardian?
It's a very suggestive theory. Here's some food for thought. From the Star Guardian event intro: > In the beginning of all things, the First Star gave its light to create the universe. New worlds were born—and with them, warriors imbued with the light of the First Star. **These protectors are supernovas blazing bright, yet destined to collapse as furiously as they burn**. They are the Star Guardians. From a quick internet search on supernovae: >Stars greater than 1.4 times the mass of the Sun (called the Chandrasekhar limit after the Indian physicist who discovered it on his way to England) **will tend to explode in a supernova casting off much of their mass**. A small central core will remain and like smaller stars this will collapse only this time electron degeneracy will not be enough to support the star's mass against its gravitational collapse and it will continue to shrink until it becomes a tiny, but hugely massive, neutron star held together by neutron degeneracy. If neutron degeneracy is not enough to resist the star's collapse it will continue to shrink until the matter is all compressed into an infinitely small, infinitely dense point called a singularity. This is the centre of a **black hole**. Light and dark, creation and destruction, beginning and end. One cannot exist without the other. The primordial First Star that generated the universe with its light created the darkness that will bring forth Oblivion, to end disparity and return all things to One.
: > [{quoted}](name=Chromatic Eagle,realm=NA,application-id=6kFXY1kR,discussion-id=qpzbrFva,comment-id=0004,timestamp=2017-04-21T23:50:00.835+0000) > > 2spooky4me Then that means we're doing our job right :D
I get chills everytime I listen to it. It conveys its message so perfectly: the uneasiness generated by the sensation that something alien and extraordinary is coming, something cold, distant and terrifying, yet so beautiful, majestic and perfect. I can almost see myself looking at the night sky, watching with marvel the arrival of these Eldritch abominations, my entire consciusness attracted to them as a moth to a flame, while they start taking apart the very fabric of reality around me, emotionlessly, because humanity is to them what ants are to us. Pure cosmic horror. Bravo! I really can't stress enough how much you've outdone yourselves with this masterpiece!
: i kinda wish we'd see an update to PulseFire Ezreal along side this new skin. Maybe it is getting updated with the new ultimate/legendary skin? Was this video/trailer just made by this channel btw? Just a little confused is all.
All skin updates require a certain amount of work based on the number of elements changed from the classic skin or added to it. It goes without saying that updating an ultimate skin would require an incredible amount of time and resources, therefore it's very unlikely that they decide to do that outside of VGU projects.
: Dark Stars aren't evil
Let me be serious for a moment here: **Darkstars aren't evil**, for real. They're simply the physical manifestation of entropy in a magical world. Even though they possess distinct personalities, they exist and act out of sheer necessity in order to bring forth the inevitable heat death of the universe (which is a completely natural process). Sure, it really sucks when it's your planet's turn to literally fall into oblivion, but can the dirt blame the rain that washed it away?
: I've seen some conflicting things where he'll root them but not go "to" them. Also, while you might disagree with me, this has the potential to be a buff. Despite going slower, you spend more time invulnerable/untargetable. Meaning Maokai can actually avoid more damage.
I don't think that tanks are that interested in invulnerability if it comes at the price of not being able to do anything, considering the fact that they should be present to cc the enemies and soak their damage.
Meddler (NA)
: Quick Gameplay Thoughts: April 20
Is it possible that you guys decide to avoid shipping certain parts of the tank update (more specifically, Zac's new ult) based on player feedback (to me, it really doesn't feel as much fun as his current ult on live servers)?
: on the pbe maokai is fukn tanky asf. i was playing riven and maokai would heal for about 500 hp like every 3 seconds his w has a counter play now compared to b4 which was almost insta snare his q does less dmg but is longer and still has cc if your up close his e is still pretty strong. so for those who are worried about maokai being weak, they shouldn't he is still strong and reliable just not a low key lane bully and the most reliable tank in the game anymore also ppl severely underestimate maokais ultimate because while yes it starts off slow and has a and lesser root compared to full length, thats not the point. its there to stop someone long enough for your team to get on them just like how noone used maokais old ult for the burst they held it for the utility.
That's not the point, though. Imo, the problem with this fix is that it doesn't feel good to play it. It would have been better if they simply turned Maokai's W into a skillshot that can hit only champions and jungle monsters.
: Another instance of one lane screwing other lanes. He was strong top. Cool. I used him to support and jungle as well. Can someone explain to me why Riot - who claims to not enforce a meta - thinks its fine to balance for one role?
Because they thought that Maokai's damage pattern wasn't appropriate for a lane champion (and they were right), but this change is just ridiculous. There were so many available fix to the lack of counterplays of his W and they probably chose the most "feelsbad" one.
Azureee7 (EUW)
: Ooooh so Maokai got the LB treatment and people are unhappy ? Good, hope he stays like this for months and you guys get ignored just like LB mains did. Hope they gut his damage some more too and he still gets picked in LCS so you can't ask for buffs. ADC and botlane is literally all that has dictated these reworks and until nobody but ADC champs do damage prepare for more shit tier reworks like this one that add "counterplay" because that 0/3 Sona got one shot or CC'd too fast.
: The one thing I was worried about was his ability to jungle, and I guess Riot wants to fuck him over now that they have another tree-man in the jungle so it's....redundant to have the original back? All you needed to do was decrease the W damage to champions, increase the range slightly, and let it do extra damage to monsters to allow him to be a brick wall for your team without outdamaging an ADC, and allowing him back in the jungle. A rework wasn't necessary, but pigeonholing him top after his last update is apparently the way to go.
The funny thing is that they said they wanted him to be a jungler primarily.
Dr Mercy (NA)
: In such rare cases though... Sion would have to be ulting (and running away), Warwick would have to be running at a low health target, and Quinn would have to never be in Combat in the first place.
There is Zilean's speed-up, for example, which can be applied to any allied champion.
Dr Mercy (NA)
: What champ is going to have 750 in a consistent case.
I didn't want to highlight that fact. What I wanted to talk about is how much the W travel time has been nerfed, to the point that it's actually potentially harmful for Maokai to use his own ability aggressively when he's facing champions with really high movement speed or long-range dashes.
: No, it is not a lot like you are saying. Yes, it has an impact, but to say it is anywhere past "not very noticeable" is way too big of an overestimate of what 5 move speed really means on a champion with as much mobility as Lee. 5 movement speed on a champion like **_Lee Sin_**, one of the most mobile champions in the game already, is almost nothing. If said champion was immobile like Darius, it'd be greater, but with someone like Lee Sin it is a mild tap on the wrist at best. "It means certain champions have the possibility to catch up to you" Need I remind you that Lee Sin already had the highest base movespeed in the game, so a nerf of 5 still puts him way towards the top of champions with high movespeed. Need I also remind you Lee Sin is one of the most mobile champions in the game, so the likelihood of catching him relies only on being able to lock him down, because you will never win a chase with one without a summoner spell. The fact that Lee Sin had that high movespeed to begin with with mobility like his is beyond me anyways.
Uhm, maybe you missed it, but I wrote 10 movement speed in my second comment (because yes, 5 ms nerf would go almost unnoticed on Lee Sin).
: {{champion:57}} : Ban Quinn or we lose!
{{champion:57}} : Ban Quinn or I'm going to run down mid against my own will, literally!
: Wukong, the Monkey King; In regards to a potential Diver's update
A Malicious Metal post that isn't about {{champion:82}}? This is more concerning than North Korean missile tests!
: Discussion with a Zac main
I agree with you. The reworked Q is more than welcome, but his ult should have stayed the way it was, not only because it was extremely fun bouncing around the enemy team, but also because it allowed us players to show our skill expression (the direction in which the enemy champions are knocked back is determined by where Zac lands with every bounce, which means that skillfull players were able to redirect different enemies in different directions, even with the use of {{summoner:4}}).
: riot did a good job on reworking udyr
I can't tell if you're sarcastic or you're being serious. Personally, I can't really feel the difference between yesterday's Udyr and today's Udyr. It just looks like Tigerdyr has been buffed and become the best one, but I still don't know how I'm supposed to itemize for him, since he still needs movement speed, attack speed, cdr, mana, AD, AP*, HP, armor and MR. *if you don't build AP, the shield from his W is almost unnoticeable.
: It doesn't have very much of an impact when he already had the highest base movement speed in the game. If he was already on the lower half of champion, it would have barely have animpact (surely not strong like you said).
10 less movement speed early game is a lot. For example, it means you can cover less distance while you're waiting for your Q or W cooldown. It means that certain champions have the possibility to catch up to you. I'm not saying it's the solution for Lee Sin's problems, but it would certainly have an impact on him.
: "Basically, if the enemy champion has more than 750 ms, Maokai won't be able to root it." That is a straight up lie. If you watch through the video, you will notice, in the rare case an enemy can keep 750 MS for an extended period of time, Maokia will still root them.
It happens only when the target of his W reaches a certain distance away from Maokai. At that point, his root becomes basically pointless, because it loses its intended purpose (which is stopping the target in its track few moments after the spell is cast).
: Reducing Lee Sin's movement speed by 5 won't do anything to him
A 5 or 10 movement speed nerf would still have a strong impact early game, because it would make Lee more easily punishable for his bad invades and his misuse of his mobility spells.
: A way to remove the annoyance of ward hops without removing it itself.
I don't think it's a good idea. It would prevent Lee Sin players from performing iInsec plays, which are really cool to watch and certainly not easy to pull off. Lee Sin should keep his high mobility, because he's defined by it. What he needs is to have clear and exploitable weaknesses somewhere else in his kit, because the only available counterplay right now is to doge his Q (which is pretty hard, if he has the chance to gap close to you and shoot it from point blank range). For example, I would make the damage of the second part of his Q scale based on distance travelled: if Lee casts it from max range, it remains an execute (just like it is now); if Lee casts it from melee range, it does pitiful damage. This way, Lee would have a hard time fighting 1v1 against melee champions that can stick to him and he would generally be forced to position himself correctly before ulting his target away and hitting it with the second part of his Q.
Rioter Comments
Sw4g3tti (EUNE)
: The next ultimate skin...
If it makes sense for the skin, why not.
: Not Lucian?!!
It's basically Lucian in Demacian attire, LOL.
: Riot followed through!!!!
Is it me, or does it sound like his voice has been sped up when the pitch is high?
: Okay Riot you can have my money again
I don't like it. Orianna will always keep that robotic feeling to her and I think it doesn't fit the Darkstar thematic.
Degalon (NA)
: Anyone else love the mythology of some of the characters?
>What are some of the other characters who are part of the actual mythology? There's so many its hard to go down them one by one. Look up Bard, Aurelion Sol, Illaoi, Pantheon, Leona, Diana, Taric, Nasus, Renekton, Xerath, Azir and Sivir.
: I'm lead to believe they don't exist.
Ah, just like girls on the internet!
: New item sets are not transferring to new client from old client any longer.
I am. My theory is that the new client registers changes to your item sets only after a new patch is released, but I'm still uncertain about it.
Raoul (EUW)
: 90% of all people who use the mastery emote in game be like:
: CDR isn't as important to him early game, as you will unlikely get a chance for a second rotation during a single gank anyway so it can be put off later. Besides, it is stupid easy to itemize for, cleaver+warrior is 30% already. Add visage and you've hit 40%, so lucidity is a bad idea. swifties are the most cost-effective option, while the defensive boots are the best (but more expensive) option.
> [{quoted}](name=Sir HaxaIot,realm=NA,application-id=3ErqAdtq,discussion-id=JIhgbWEb,comment-id=0001000000000000,timestamp=2017-04-15T22:39:35.826+0000) > > CDR isn't as important to him early game, as you will unlikely get a chance for a second rotation during a single gank anyway so it can be put off later. Besides, it is stupid easy to itemize for, cleaver+warrior is 30% already. Add visage and you've hit 40%, so lucidity is a bad idea. swifties are the most cost-effective option, while the defensive boots are the best (but more expensive) option. Early cdr is useful because it allows you to clear the jungle faster. On top of that, lucidity boots give lower cd on summoner spells, so you can smite more frequently and Q+flash more frequently. There's no point going warrior enchant if you're behind, so imo it's better to rush black cleaver + boots and see how the game goes from there and decide wether you prefer cinderhulk or warrior.
: https://boards.na.leagueoflegends.com/en/c/bug-report/ZINaExAr-riotrepertoir-major-bug-on-w-stacking-on-garen?show=flat I sent him a message on reddit and here is what he responded: "Yeah, sorry for the late response on that. I should have gotten back to the thread. I talked with the balance team about it, and since it's never been on Live since the Juggernaut update (it was a typo from an older version of the patchnotes) and Garen seems to be in a decent spot, we decided not to change it to this version, since, though perhaps unlikely, we didn't want it to push him over the top."
> [{quoted}](name=LegenDariusGaren,realm=NA,application-id=3ErqAdtq,discussion-id=JIhgbWEb,comment-id=0004,timestamp=2017-04-15T20:57:35.975+0000) > > https://boards.na.leagueoflegends.com/en/c/bug-report/ZINaExAr-riotrepertoir-major-bug-on-w-stacking-on-garen?show=flat > > I sent him a message on reddit and here is what he responded: > > "Yeah, sorry for the late response on that. I should have gotten back to the thread. I talked with the balance team about it, and since it's never been on Live since the Juggernaut update (it was a typo from an older version of the patchnotes) and Garen seems to be in a decent spot, we decided not to change it to this version, since, though perhaps unlikely, we didn't want it to push him over the top." Oh, thanks for the information! Anyways, if I had the chance to talk with Riot Repertoir, I would argue that jungle Garen's current situation is pretty different from back then and he could use a small buff.
AL000 (NA)
: Yes but his biggest weaks - not assassin style without bush or invisible - slow ms due to nerf - his q is still slow and at short duration
That's completely fine: those are meant to be Garen's weaknesses, no matter where he's played. Btw, you're supposed to max Q first, then E, and the enemy jungle is full of brushes.
: junglers have a limited income, so a lot of the time even tank junglers cannot afford to lose out even a bit of damage early on to increase chances of a successful gank. i'd rather go warrior and ensure more successful ganks, than wait for the better scaling cinderhulk. don't get me wrong, cinderhulk is great on him, but if you lack the early damage your ganks are less likely to succeed.
You can also rush boots of lucidity and phage, since the lack of mobility is his weakest point.
: No, this BS idea would buff Garen top too.... Btw he isn't designed to be a jungler.
Not at all. It would only grant him 0.25 more armor and mr whenever he kills the Scuttle Crab or the Ancient Krug (which is the big one, not the medium one or the small ones).
SirΤeemο (EUNE)
: then don't play jungle garen? he is not meant to be a jungler but top tank
Garen jungle was fairly popular in S5, even at high elo, because his villain mechanic works best if he's free to roam around the map. Why shouldn't Riot try to bring him back? He's not toxic for the game, because his ganking potential is limited by his lack of mobility, and it would be cool to have more champion diversity in the jungle.
Rioter Comments
: > [{quoted}](name=RUCK FICKY,realm=EUW,application-id=A7LBtoKc,discussion-id=FUeAGTc6,comment-id=000900000002,timestamp=2017-04-14T19:19:06.419+0000) > > I hope you understand that you're solidifying a meta where **only** early game junglers (like {{champion:60}} and {{champion:64}}) and supportive junglers (like {{champion:20}} and {{champion:427}}) can thrive. > > Jungle diversity is going to be a thing of the past: mages went into extinction long ago, so I guess that now it's the turn of farming-oriented carries like {{champion:102}}. I definitely agree that because of all the changes, leaving the jungle alone for a little while is likely a good idea. However, I also find myself agreeing with parts of this. I don't think that a farming style should be as rewarding as a ganking "early game" style is. This is because fundamentally, its less risky to farm your own jungle than it is to execute a gank. If its less risky, its payout (reward) should be smaller. That being said, I don't think ganking styles are _sufficiently_ risky for the following reasons: 1. Due to long jungle camp respawn timers, it can be difficult to punish a ganking jungler with an invade (its likely the camps haven't respawned in the time it takes to execute a gank). The unaccessability of the majority of the camps (really all but raptor camp is risky) further adds to this difficulty. 2. Even in situations where the ganking jungler failed a gank *and* was punished with a camp steal (which again, isn't quite as common as it used to be), EXP gains from champions behind on the exp curve helps ensure the ganking jungler isn't punished as heavily. As a result, ganking junglers do not lose enough when they fail to successfully complete a gank relative to how much they can gain. The risk/reward is off. _______________________________________________________________________ Another problem that I have with the jungle might also be a bug: it feels like the tooth and nail passive exp boosts aren't unique the way they should be. I have had games as {{champion:102}} vs an enemy {{champion:19}} where I went for {{item:3715}} and the opponent went for a {{item:3077}} rush, I can't seem to out level him despite equal score (cs,kills, assists). Again, the risk/reward feels wrong here. I'm investing in (almost) no combat stats vs champions and more utility (namely, more "bank for you buck" jungle clearing) in comparison to the opponents purchase. The fact that I am not seeing the advantage I *should* have in this circumstance is alarming. I haven't done any serious testing yet, but I would venture to guess that the exp buffs for both jungle items {{item:1041}} and {{item:1039}} are coded as the same and therefore only one effect is applied to the champion.
Yes, it was a change that they made long time ago: all jungle items ({{item:1041}} {{item:1039}} {{item:3715}} {{item:3706}} {{item:3711}}) grant the same amount of experience. The only difference is that the completed jungle item gives you a little bit more mana regen than the talisman (180% vs 150%).
: It's still doing the job it's supposed to be doing. Gunblade on the other hand is a big ticket damage item for Hybrid champions that's supposed to have these big, juicy numbers.
Idk about that. For example, Rylai should be a core item on {{champion:8}}, but most high elo players are avoiding it. It seems that the only champions that are building Rylai consistently are those who are **forced** to buy it because otherwise their kit wouldn't function properly: {{champion:90}} {{champion:63}} {{champion:143}} {{champion:82}}
Meddler (NA)
: I believe the jungle's around the right level of impact at present. It's a role with an enormous amount of influence over the early game in particular, with the ability to create uneven fights then better than any other. Equal average XP gains as solo lanes isn't appropriate as a result. It's also a position we've put through more disruption than most, so we'd really like to leave it in a stable place systemically for a while if possible.
I hope you understand that you're solidifying a meta where **only** early game junglers (like {{champion:60}} and {{champion:64}}) and supportive junglers (like {{champion:20}} and {{champion:427}}) can thrive. Jungle diversity is going to be a thing of the past: mages went into extinction long ago, so I guess that now it's the turn of farming-oriented carries like {{champion:102}}.
: I always thought it was justified for 3400 gold. These big ticket items always feel good to build though. Anyways, if the changes to Rylais taught me anything it's not to jump the gun here.
Wait, do you think Rylai is still good?
Sharjo (EUW)
: Especially since he's got a legacy to live up to and this kind of ideological conflict killed his dad. People are dumb, be they of a magical heritage or not. Shen's gotta resist the temptation to be dumb to work for the greater good in ALL situations, which is very difficult. Dude could probably use a therapist or something.
>Shen's gotta resist the temptation to **flip off everyone and let the world burn** FTFY
Sharjo (EUW)
: It's an important thing to consider I find. Both sides could stand to actually learn from each other, and it could be said that if perhaps the vastaya cared to each humans that "Hey, your shitty ways are killing us, can we work something out" a lot earlier, things might've been different, but then again that depends on how vastayan/human relations in Ionia have worked out over the millennia. Basically Zed's dumb for being inconsiderate of the problems of what his actions do, and Xayah/Rakan are dumb because they generalise and lack perspective. Neither of them is in a real position to change either, given how their lives have panned out. Sucky situation really.
Shen's job must be a pain in the ass.
AdeBug (NA)
: re-login
>**Yesterday** I played a normal game Do you think I've been playing non-stop since yesterday?
Rioter Comments
Rioter Comments
: But you see, ganking is just one of his strengths! You have to look at his weaknesses too, like... like... ... ...what are his weaknesses again?
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RUCK FICKY

Level 30 (EUW)
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