: My last games with Old Aatrox were oddly perfect
Meep Man (NA)
: His kit DOES work with {{item:3078}} as each Q counts as a cast. The question is whether that's worth enough to use it over other items.
yeah it work, but this board have bad theorycrafting.
: The moment they buff him enough to make up for his shitty kit he'll be abusing {{item:3812}} and it will be cancer
: I think Aatrox is successful champion rework, Want to know why ?
His kit work with {{item:3078}} . {{item:3147}} is viable... but the item is meh since the nerf.
: When he presses r wait then press{{summoner:14}} + {{item:2423}}
Depending of your pick you can't run ignite against him... And taking ignite top is close of trolling... mainly with the reduce of death timer
D4M2X0 (EUW)
: > [{quoted}](name=Ryuumoku no koke,realm=EUW,application-id=3ErqAdtq,discussion-id=2jEi6jj6,comment-id=0002,timestamp=2018-06-27T18:32:55.144+0000) > > Assassins aren't even meta. They're viable, nothing more. > > WTF is this BS ??? Botlane isn't a classe, how can you compare assassins to a position ??? assassins are viable in the hands of a good player, right now they are good in the hands of first timers cause anyone can just one click and with duskblade u can 1 click wards too
I mean... they're aren't mecanicaly hard to play. I think they should never be so popular (they're to popular atm if u ask me), but they should be viable in pro (depending of the comp).
Pika Fox (NA)
: So i take it electrocute is the new thunderlords? Everyone thinks its OP when the reality is its not even remotely OP and just average?
Its not op... but i think this Keystone sucks. As assassins/divers your forced to pick it.
: Aatrox would definitely be a challenge for laners like Darius, Dr. Mundo, Illaoi, and other champions that rely on non-mobility tools. Shen may also be an easier matchup because Aatrox's abilities are no longer hindered by Spirit's Refuge (The dodge zone), but I still have yet to play that matchup.
Why don't u (or any other moderator) create topic for Aatrox ??? its same at each new release.
: First, I had no vision and I also had to get sweeper since our support didn’t want to. Second, I didn’t know he was going to re-gain some health in the brief moment he was in the bush. Third, I had after shock that grants me 108 armor and MR in that moment that he blew through. Fourth, Ryze nuke is conditional meaning he has to place E and land Q but that only happens when Ryze is full build with everything stacked which I rarely ever get to do. When I do get to late game everything does so much damage that I have to opt to semi tanky builds for sustained damage. But you seem to know more than me about Ryze so you are probably right. Fifth, I did snare him but I didn’t have vision in the bush. Once I shared him I gained my resistances from After shock but it didn’t matter.
Shame on, face checking a bush... without taking Yi spells/skills in account. Yeah, Yi is a stupid champ, and need to be reworked. Conqueror have nothing to do with what's he did on your first video. you played the move badly, thats all.
D4M2X0 (EUW)
: assassins should never be meta
Assassins aren't even meta. They're viable, nothing more. > when botlane is the strongest role you can pick any old shit you want in any other lane cause the better botlane wins. WTF is this BS ??? Botlane isn't a classe, how can you compare assassins to a position ???
: The worst part of the Aatrox rework.
"I don't know how his kit work so ill ban him" Thats said, with riot sh*tty mission (play him), im very glad my mates will ban him in ranked.
: Why does Master Yi only get an MS/AS buff and immunity to slows while Kayle gets invincibility on her ult? Not fair to Yi tbh he needs invincibility on his ult as well.
: Anyone else betting that gold funneling will still dominate competitive play?
: Gold funneling has been the dominant strategy in high elo twisted treeline for a long time. It's in summoners rift for one patch and everybody loses their minds.
nelogis (EUW)
: > I mean... they're really no counterplay. U can't outplay his aa aka his main damages. That is pretty much any ADC plus a lot of Bruisers/Fighters, Azir and Kayle. Thats like 20% of the champion roster m8. What makes it so the others have counterplay and he doesn't? What makes Xin have more counterplay that Tryn? Or Shyvana? Or Olaf? Or Mundo? Or any ADC other than Jhin? Dealing damage via auto attacks is one of the oldest playstyles in this game. How come it has 0 counterplay out of nowhere? As long as they don't deal absurd amount of damage through the whole game then it is balanced. You might argue that Tryn deals too much damage in all phases of the game and that is why he is hard to deal with but saying that since you can't dodge his auto attacks that he has 0 counterplay is wrong. > yeah, you. At least you can avoid most of their spells (minus Camille R). Unless Zoe, Irelia & Camille are fair... duel wise. Irelia and Camille break design philosophies left and right but who gives a shit you can dodge their stun loul eggs dii. Tell me what is teir class? A diver? No absolutely not they can engage AND disengage a fight whenever they want. A Juggernaut? No absolutely not see that mobility? Lets just give Darius 2 dashes but make his ult a skillshot.... is that how we want to continue or what? They can be compared to Olaf having 2 Malphite ults that just slow instead of knock up to engage and disengage right after, that is what they are. I had an easier time dealing with old Irelia than with the new one even tho old Irelia was mostly point and click. And Zoe is a playstyle that got removed from the game for a specific reason... but you can dodge her spells loul eggs dii so it's ok right? Why aren't we bringing back old Nidalee then? You can dodge her Q and she doesn't even have a stun to secure the hit so she must be healthier than Zoe right? While we are at it let's give LB / Talon / Kassadin their silence back because who needs fun right? B... b... but it's balanced dude y u complainin look at the 50% winrate it's super balanced dude!! We removed those shitty mechanics and playstyles for a reason! It is not fun to play against and nobody gives a flying fuck if it is balanced or not. It took years to build up different class archetypes, it took years to introduce weaknesses and strengths into every kit, it took years to give every champion a clear powercurve relative to game time. And you are telling me it's ok to throw everything out of the window because "their spells can be avoided"? Edit: Sorry for what I said. I ranted and you for no good reason I'm just so frustrated with the game lately and you're statement kind of brought everything up. Sorry again....
> [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=pwdrPqRu,comment-id=000400020000,timestamp=2018-06-26T19:44:01.676+0000) > > That is pretty much any ADC plus a lot of Bruisers/Fighters, Azir and Kayle. What make you think i disagree with this ?? > Dealing damage via auto attacks is one of the oldest playstyles in this game. How come it has 0 counterplay out of nowhere? > > As long as they don't deal absurd amount of damage through the whole game then it is balanced. Its not, and most of whats you listed deal absurb damages. Are you seriously talking about Mundo ?? This sh*t is so broken atm and unless you outstat him with an Aatrox (statcheck too) its really hard to manage him alone. > You might argue that Tryn deals too much damage in all phases of the game and that is why he is hard to deal with but saying that since you can't dodge his auto attacks that he has 0 counterplay is wrong. Its not wrong, its just true. Just look at Yasuo you can avoid most of his damages (trust and tornado), look at Camille you can avoid her E and W, and even her Q have a timer. > Irelia and Camille break design philosophies left and right but who gives a shit you can dodge their stun loul eggs dii. > > Tell me what is teir class? > > A diver? No absolutely not they can engage AND disengage a fight whenever they want. If you don't understand how work this game its not my fault. They belong to diver class. Their disengage is their engage. And in Irelia case she go in... and she has no mobility to escape herself unless they're minions in favorable position. > A Juggernaut? No absolutely not see that mobility? > Lets just give Darius 2 dashes but make his ult a skillshot.... is that how we want to continue or what? His ult is conditionnal... so its okay. > They can be compared to Olaf having 2 Malphite ults that just slow instead of knock up to engage and disengage right after, that is what they are. no, you can't. And Olaf is a Diver too btw. > I had an easier time dealing with old Irelia than with the new one even tho old Irelia was mostly point and click. Thats your issue. i can play around something with this new Irelia... i couldn't with old. You won the trade, she stun then win... she won... so she draged you on the wall wave.... some shit like this. Current irelia is healthy... when balanced she's overtuned atm. > And Zoe is a playstyle that got removed from the game for a specific reason... but you can dodge her spells loul eggs dii so it's ok right? The issue with Zoe come from balance team, if they stop playing with their d.... Having OS potentiel every 3 sec is an issue can be solve easly with number. > > Why aren't we bringing back old Nidalee then? too old... can't talk about it. > > While we are at it let's give LB / Talon / Kassadin their silence back because who needs fun right? > B... b... but it's balanced dude y u complainin look at the 50% winrate it's super balanced dude!! > > We removed those shitty mechanics and playstyles for a reason! > It is not fun to play against and nobody gives a flying fuck if it is balanced or not. Its not about fun, its about fairness. When trynda right click you and then lucky enough to crit... its all but fair. I don't miss old Talon. LB still stupid, Kassadin need an update. Only Talon is fair... when not op (he's atm). > It took years to build up different class archetypes, it took years to introduce weaknesses and strengths into every kit, it took years to give every champion a clear powercurve relative to game time. > i agree. > And you are telling me it's ok to throw everything out of the window because "their spells can be avoided"? > hum... most of Irelia and Camille kit are OK, all the kit of Zoe is OK IMO. i would change Camille ult point and clic tho, and change Zoe number. with so much utility she dosn't need so much nuke. > Edit: Sorry for what I said. > I ranted and you for no good reason I'm just so frustrated with the game lately and you're statement kind of brought everything up. > > Sorry again.... Its okay, this game is so frustrating
: I feel like sometimes the hit boxes are spot on and others they are extremely inaccurate. I always thought it was because summoners rift has a slight elevation difference depending on where you are which leads to misleading hitboxes. It's more of a fundemental problem with league then just lux, it's just very pronounced on her because her spells cast from a higher position then most.
: I'm only 4 months into League, & already understand people's complaints...
>I'm only 4 months into League, & already understand people's complaints... You don't. To begin many complaints is based on poor games game understanding of very low elo. The best thing for you is to not look at this boards and focus on your gameplay. > little to no counter-play to some characters, its mainly true for old champs, and they rework a lot recently to address this. >ADC's receiving a punishment that was too harsh it wasn't too harsh... in pro scene the best adc world still play some Ashe or even Vayne. And in Solo Q, you have more chance to lose with non adc. Adc role was too strong, adc players aren't used to be on same ground as other. >jungle changes didn't work for the best changes closly nothing... Bad junglers still bad, good jungler still good. But the role is more balanced if you compare it to other. >Rift herald hits towers too hard no... its totaly legit.... just don't let them take x towers with >domination / assassin classes running wild one-shotting everything Domination tree sucks... just saying
nelogis (EUW)
: > Q: I heal for nothing! Except it's not for nothing, he uses up his fury which reduces his DPS in the early game by a fuck ton and if he uses it with no fury it heals for like 30HP. If you call that a heal then Yorick Q is also problematic as fuck I guess. Vlad Q is healing for nothing since all it does is to put the ability on a cooldown. > E: I get a free flash. Its cooldown is really short and only gets shorter if I auto attack! Like... any other... dash? wut? Also it's cooldown is 13 to 9 seconds. That isn't short considering Tryn doesn't have a good way to get CDR anymore. Also it's a dash not a flash, you can flash out of a Veigar stun. You can't dash out of it. Ezreal blink is a free flash with cc buffer ontop of it. For comparison Camille E has 16 to 10 seconds cooldown while considering that she can get Triforce for instant 20% CDR on that, plus it stuns, gives her attack speed and propably has 10x more range than Tryn E. > W: You can't run away from me. It's spanking time! You can run away, it's even counterable by predicting it and facing towards him while he casts it, you could also get swifties or a QSS to remove it. Cooldown is 14 seconds so QSS'ing it will propably get you out of there easily. Nasus slow is way worse than his. > R: NEVER GONNA DIE...unless I'm being played by someone who just happens to be dumber than an actual Tryndamere main. Oh, and you might remember a time when CC stopped me from using this, but then years ago someone decided I get to ignore all that and do it anyway! That was in FUCKING SEASON 1?! That was 7 - 8 years ago, in that time you had to worry about other stuff than his Ultimate and by the way his ult used to last 6 seconds instead of 5. You can't in all seriousness use Season 1's balance as a stable ground > V1.0.0.86 > > - Bloodlust: > Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10. > > - Undying Rage: > Can now be cast while stunned or disabled. I'm not saying Tryn is peak performance of a fun and interactive champion but you are saying it like he is an unstoppable force with 0 counterplay. I would rather fight him over Irelia / Camille / Zoe any day of the week. At least he is predictable as fuck.
>I'm not saying Tryn is peak performance of a fun and interactive champion but you are saying it like he is an unstoppable force with 0 counterplay. I mean... they're really no counterplay. U can't outplay his aa aka his main damages. >I would rather fight him over Irelia / Camille / Zoe any day of the week. yeah, you. At least you can avoid most of their spells (minus Camille R). Unless Zoe, Irelia & Camille are fair... duel wise.
D357R0Y3R (EUW)
: So Meddler thinks gold funneling will be fixed by nerfing nunu and taric
They don't wanna kill this as an option... they just don't wanna make this the strongest strat. Looking at LCK... they don't only use this strat.
: If you think adc+support bot is the same as funneling then you literally know nothing about gold funneling
i mean... he's right. Its closly same (but you take lane & jungle ressource).
: Cinderhulk era showed us that when tanks can front-line, every other role can then have value
>Please don't take this as a "buff tank damage" thread. They still deal shit on damage... don't buff them until you decide what's a tank should be.
: I personally disagree with the Lux one, because other than her steel legion q, it is pretty easy to tell whether or not it’ll hit you.
You're biased cause its your main. Bet legit most of her hitboxes is deceiving not only her Q.
: Hey all, I want to thank you for all the feedback being posted. On these Boards, Reddit, Youtube, Twitter - we've been listening to your thoughts on these Fizz changes. Our initial goal with the new W was to make a lightweight change and see if Fizz players enjoyed a different input for W. But from what we've heard from the majority of Fizz players, you enjoy the current live W over the experimental changes. So we're going to be pulling these changes out from PBE. If there is a clear opportunity for the right Fizz changes in the future, we're open to it, but we don't want to force changes to live that Fizz players don't want. Thank you again for your input. {{champion:105}}
{{sticker:sg-miss-fortune}} {{sticker:slayer-pantheon-popcorn}}
: I don't even need to watch the video... There's 2 reasons: 1. Junglers are crap at the moment. It feel awful to play in the jungle. Both the jungle and the junglers kit ( {{champion:19}} ) make it so junglers are relevant first 5 minutes and then completely useless - they are still strong in brain dead solo queue, but sucks for competitive. 2. ADC are strong with lots of gold and exp. but meta is short game. So funnel is OP: since junglers are useless, a 2nd support with utility kit brings more even down in exp. and gold, and ADC can become strong quickly
i mean... even before jungle change. Funneling strat was already strong... despite being played at top most of time (Yi/Aatrox + Kayle/taric)
: Can we seriously fix Blitzcrank's Pull visual hitbox?
Should do this for many champs if you ask me (lux, thresh....)
: Aatrox's E needs a massive change
Why do u care ?? you don't even play Aatrox... nor play top.
: Why Many Aatrox Mains are Dissatisfied with His New Rework
>This is the issue with the rework, instead of being an Auto Attacking Duelist/Diver that could sustain himself or deal more damage, he is now a Bruiser that relies on casting his abilities more than using AA's. He is being mostly compared to Riven as a clunkier version of her. The only issue is the shift from Diver to Juggernaut (gameplay wise). I can totaly understand why riot didn't make him aa reliant (aa = stat check). By the way, playing a champion 5 times per seasons... don't know if you can call yourself an aatrox mains. Whats the most f*cked is his voice and visual (on skins mainly) IMO.
EyasHawk (EUW)
: Gotta love how you basically ignored the issue at hand and decided to turn this into a git gud strawman. lol > Just got your ass kicked by Wukong... as Talon... lmao. Wukong don't need nerf, at most need a rework. ~~Just learn how to lane, and position yoursef. ~~ Why am I not surprised that the Wukong one-trick is saying this? Listen dear, Wukong absolutely does need a rework considering his braindead point and click kit, but until Riot decides to give him that what he also needs is to get nerfed because 100-0 someone in 0.8 second without any sort of advantage whatsoever and with only point and click spells is utterly ridiculous. At worse if he doesnt get nerfed he either needs to get his knockup from his R removed or his damage to shift from his other spells into his R to at least give people a fair chance at fighting against him instead of getting instantly deleted. The part about laning and positioning are completely irrelevant by the way because I never had to deal with him throughout the laning phase (mostly because Talon does not spend practicaly any time in lane at all as you should know if you play him) and because there was nothing wrong with my positioning, unless you can so kindly clarify. Moving on. > Talon can 100%-0 too without landing his whole spells. I play Wukong and Talon. Talon can insta Wukong easly. This is so false it is actually hilarious. for one, Talon cannot 100-0 someone without landing his full rotation unless you are actually ahead of them and they have no armor. And if we go with such a scenario then all assassins can 100-0 a squishy when ahead and that is not the issue here. To help you understand lets have a look at some other assassins : Diana, she can 100-0 almost instantly but in order to do that she needs to land her Q which is telegraphed and dodgeable, Zed can 100-0 Someone but in order to do that he needs to place his shadow and hit a double Q + spin + duskblade proc (assuming he is ahead and doesnt need to R) all of which are dodgeable, Fizz can 100-0 someone but he needs to land his R and jump on them, both of which are abilities that can be avoided, Talon needs to get 3 stacks of his passive on you then AA to proc his passive for a 3 second bleed, if he has no R he needs to land both parts of his W for the passive stacks which is dodgeable, and if he has R you can always use your mobility or cc to deny him the AA he needs to proc the passive after landing his spells. Clearely, none of the above mentioned asassins can insta pop-you with no possible outplay unless they are obscenely ahead. Meanwhile what exactly does wukong need to do to insta delete you? Just use his passive Q then press E on you and R, which will either insta kill you or let you live an extra second in which you are knocked up and cannot do anything to deny him the kill anyway. No Cc, no mobilily no nothing. Even worse still, he can do it FROM INVISIBILITY, and without having any sort of level, item or gold advantage on you. Where is the counter play in that? The answer is : there isn't unless you can actually facetank him. Now, lets prove you wrong on the Talon thing by going with a hypothetical scenario of a two item Talon Vs a two Item wukong at the same level. What options does the Talon have? in a direct face to face confrontation Talon cannot afford to engage, why? because of two reasons first Wukong can simply use his W once the Talon engages to have him waste his spells, in such a scenario and assuming the Talon went for the flower combo for the insta pop, the result is that he lost his R and wukong lost just his W, and second Wukong's R can stop Talon's Q denying him a stack of his passive and the AA he needs to proc it duje to hard Cc'ing him which will more often than not result in a dead Talon. So clearely, wukong is at an advantage if the Talon starts the engage. Meanwhile what options does the wukong have? in a direct face to face confrontation the wukong can simply 100-0 the Talon without too much worries because his entire burst takes less than a second to proc with point and click E + Q empowerd AA and if we assume that the Talon somehow survives the initial burst and uses his R invisibility to try and escape the Wukong can simply press R and rotate in place which will still kill the Talon who is invisible but not untargetable and who is sure to be at the very center of the rings the moment he R. Not to mention that the wukong can afford to dash towards the Talon to fake an engage then W away after baiting some key spells or R. Assuming we go for a surprise assassination from the fog of war : Wukong still has the advantage if he engages because of his invisibility and how fast his burst is. As you can see in the video I already posted posted, even though I noticed the wukong behind me and tried to get away he just insta one-shooted me in 0.8 second despite having no advantage whatsoever over me (if anything i was ahead, farm kill and assissts wise). Even if we assume that I had tried to burst him first he still could have stopped my burst with his W or R. Meanwhile, Talon cannot 100-0 wukong out of invisibility because if you R outside of his vision you have lost the first portion of your R damage and a passive stack, after which you will need to Q the wukong, W him and wait for your R to converege towards him and AA to proc the passive. This gives him more than enough time to W to safety or to burst you back faster. So clearely Wukong here has the natural advantage because not only does his kit offer less counter play, but also because it is so much faster than Talon and smoother thanks to the knockup. Not to mention that he naturallly has more armor thanks to his passive, but I've decided to turn a blind eye on thjis because the issue is more about Wukong's braindead insta one-shot rather than Wukong vs Talon in particular. > Its a low elo issue. Cause you have poor map control, map awarness, micro... Yes, absolutely, because we all know that map control and "micro" are relevant when you get 100-0 in less than a second, and we all know that map awarness is the issue when you still get 100-0 in 0.8 the instant the wukong flashed on you even though you knew he was there and tried to get away. This is just pathetic. > This BS. how can you flash ??? his whole burst is on an aa (sheen, shiv, DH). Wukong has only 1,5 sec invisibility, you see him coming Shaco's burst only becomes and issue if he gets far ahead or if you have no armor, otherwise he cannot insta pop you with no counter play and you will still have roughly 10-20% hp and sometime to react. With Wukong, it doesnt even matter that you can see him coming because he can still insta pop you in under a second even if you know he is there the moment he gets within range of you. > Tldr : learn to play. TLDR: Learn to take criticism and stop being so emotional just because someone complaing about your main. Lets call things by their names, a braindead champ is a braindead champ, no counter play is no counter play. There is nothing offenseive about that so drop the holier than thou attitude and the petty insults. ignoring valid arguments in favor of "lol low elo" doesnt give you any more credibility and If anything, that just makes you seem immature.
>The part about laning and positioning are completely irrelevant by the way because I never had to deal with him throughout the laning phase (mostly because Talon does not spend practicaly any time in lane at all as you should know if you play him) and because there was nothing wrong with my positioning, unless you can so kindly clarify. look both video pls, how can you say nothing was wrong in your positionning ??? Just the fact you die is a proof you were misposing. Thats said, on the first video you go in bush closer of their side despite : - not having any vision on their jungle - no vision on sup and top - having your bot pushed like this (mean ennemy team have decision lead) - you have no flash bad positionning and bad pathing, you tried to escape yourself by their jungle or worse tried to run on Ez with no intel on his team. On second video you kill syndra/darius with your team, but you and your team go so far with no vision in tribush. You can't play like they're no Wukong in the game. >Talon cannot 100-0 someone without landing his full rotation unless you are actually ahead of them and they have no armor. , Talon needs to get 3 stacks of his passive on you then AA to proc his passive for a 3 second bleed, if he has no R he needs to land both parts of his W for the passive stacks which is dodgeable Just this, you're forced to precise before him having his R available. When he get his lv6, the combo is so fast ennemy usualy won't react. Wukong won't 100-0% someone without his ult unless far ahead... like talon. >Now, lets prove you wrong on the Talon thing by going with a hypothetical scenario of a two item Talon Vs a two Item wukong at the same level. need to take in account if they faced each other. Cause Talon is stronger during lane and would take advantage of this (easy poke, push advantage) so a good Talon would have a lead. And if they don't lane against each other, a Talon would be stupid to not take Wukong by surprise. >What options does the Talon have? in a direct face to face confrontation Talon cannot afford to engage, why? unless in lane, cause he'll be able to poke Wukong. direct face to face ??? Only a stupid Talon would go for a face to face. >What options does the Talon have? in a direct face to face confrontation Talon cannot afford to engage, why? because of two reasons first Wukong can simply use his W once the Talon engages to have him waste his spells, in such a scenario and assuming the Talon went for the flower combo for the insta pop, the result is that he lost his R and wukong lost just his W, and second Wukong's R can stop Talon's Q denying him a stack of his passive and the AA he needs to proc it duje to hard Cc'ing him which will more often than not result in a dead Talon. So clearely, wukong is at an advantage if the Talon starts the engage. No, if Talon use his W and wukong took both part he's forced to use his decoy before Talon use his Q, if Wukong do this after Q of talon, he'll get marked by Talon passive (last 6sec > 1,5 sec invisibility). Then Wukong will be forced to use his R to stop next Q or ult of Talon... but his hp will be to low to battle Talon. Talon has initiative cause his spells range > Wukong range. >Meanwhile what options does the wukong have? in a direct face to face confrontation the wukong can simply 100-0 the Talon without too much worries because his entire burst takes less than a second to proc with point and click E + Q empowerd AA and if we assume that the Talon somehow survives the initial burst and uses his R invisibility to try and escape the Wukong can simply press R and rotate in place which will still kill the Talon who is invisible but not untargetable and who is sure to be at the very center of the rings the moment he R. Not to mention that the wukong can afford to dash towards the Talon to fake an engage then W away after baiting some key spells or R. if you talk about the moment where both can OS any squishies, ofc. Wukong E > Q > R will OS TAlon. But Talon would be if he won't F or R during E travel time of Wukong. If you do Wukong won't be able to use his Q (cause Wukong will lose the track before reaching range to use Q) >So clearely Wukong here has the natural advantage because not only does his kit offer less counter play, but also because it is so much faster than Talon and smoother thanks to the knockup. ofc it offer less counterplay. But with Talon kit and wukong weaknesses, this matchup is easly winnable and in other situation than duel he's easly manageable cause his kit is binary af. >Yes, absolutely, because we all know that map control and "micro" are relevant when you get 100-0 in less than a second, and we all know that map awarness is the issue when you still get 100-0 in 0.8 the instant the wukong flashed on you even though you knew he was there and tried to get away. This is just pathetic. it definitly is, why do you think pro don't play him ??? or he's not popular at high elo ??? >Shaco's burst only becomes and issue if he gets far ahead or if you have no armor, otherwise he cannot insta pop you with no counter play and you will still have roughly 10-20% hp and sometime to react. you have more time to respond to Wukong due to his E than aa of Shaco followed by tiamat > E. > With Wukong, it doesnt even matter that you can see him coming because he can still insta pop you in under a second even if you know he is there the moment he gets within range of you. mean.... you don't wanna improve your gameplay and prefer say "they're nothing to do against, this champs is busted). >TLDR: Learn to take criticism and stop being so emotional just because someone complaing about your main. Im not emotional. The champ is garbage, and thats why i ask for a rework (posted a message on Wukong subreddit today if you don't believe me). same why Best Wukong Euw ask same since age. >Lets call things by their names, a braindead champ is a braindead champ, no counter play is no counter play. ???? He's braindead, yeah they're no counterplay to E > Q > R when he's on you. i mean... i say this since first post. But Wukong is easly manageable, thats why i had no issue against Wukong jng when i played Varus. Cause Wukong have no possibilties. >There is nothing offenseive about that so drop the holier than thou attitude and the petty insults. ignoring valid arguments in favor of "lol low elo" doesnt give you any more credibility and If anything, that just makes you seem immature. They're nothing offensive in "low elo issue" cause its is. You complain about Wukong cause you understand the game as most of your average league. And you're triggered, cause you have pride/ego in you elo.
: (I changed my boards name but it's me, Gentleman Gustaf, your friendly neighborhood patch notes writer) As a result of the changes to the game in the last few patches, dedicated tanks are less common. This leaves Lethality stacking with less clear weaknesses, so we're weakening the core Lethality item to make the snowball a little less steep. We'll revisit the other Lethality items if need be, but for now we think Duskblade is the clear outlier
: What are you talking about? He has been a meta champ, all season long with a strong winrate. This rework seems weird because he actually is pretty viable right now and needed a minor rework similar to like Ahri (So he may feel less clunky). Not a total rework into a new champion with the same name.
> [{quoted}](name=HaIlMonitor,realm=NA,application-id=3ErqAdtq,discussion-id=pdIgmrts,comment-id=00010000,timestamp=2018-06-16T00:08:06.491+0000) > > What are you talking about? He has been a meta champ, all season long with a strong winrate. At first, was thinking you talked about Aatrox.
AceGeo (NA)
: > He was absolute garbage and has been for a long time He had a 55% winrate in plat and above for two patches recently.
> [{quoted}](name=AceGeo,realm=NA,application-id=3ErqAdtq,discussion-id=pdIgmrts,comment-id=00010001,timestamp=2018-06-16T00:14:30.361+0000) > > He had a 55% winrate in plat and above for two patches **recently**.
D357R0Y3R (EUW)
: Lucian/Ashe main going to Dota2 for a bit of time
>Be it marksmen or something else (with the exception of few very overpowered pick) it does not feel like you're playing a carry at all. Because literally everyone, the 10 players in the game feel like transporting an atomic bomb. Everyone asked for this... Tanks b*tch for having damages and duel everyone, Mages wan't to OS squishy with one rotations spells (regardless how's hard its to land his spells {{champion:63}} )... >is it fun watching jizuke getting bullied as talon by lulu in lcs? Definitly not... having already been in similare situation, it infuriate me. Mainly when u have a timer on your head, saying you'll get outscaled by this sh*t, and become irrevelant contrary to Lulu. >> this meta right now is a 5 carry meta, everyone deals a lot of damage, why should I be scarred of {{champion:497}} {{champion:40}} when i'm 40% health Cause riot think having shit ton mobilities and CC isn't enough. Like Rakan wasn't strong enough when he was just a CC bot (with great mobility). >since when midlane is a bitch lane? why are they playing braum mid? why is midlaner picking an utility champion and giving their farm to their team AND STILL BEING AS RELEVANT AS THE OTHER LANER? > but the most question is why is everyone ok with this? don't know, i saw many toplaners complains about this in the past when it wasn't so popular (Yi Taric, Aatrox Taric...). But now... nothing. Was planned to rework enchanter this year but...
: I am pretty sure lethality Wu 100 to 0's masta in 1 eqr combo. The main disadvantage for Yi is his runes/items, he needs to be in vision for RB/conqueror to be stacked. where as electrocute needs no stacks. I would say it's a skill match up and how ahead each are. Not a hard counter but still, wu is far useful in team fights then yi. It's ok, I can retract Wu from that list..
for your first post. i agree more or less Yi isn't so strong... at least outside very low elo. On his own, and i would nerf Taric first (this sh*t is the true BS). Yi need rework (same for his pupil), can totaly understand why he seems so unfair.
: Meanwhile viegar's R makes you disappear with 1 click
whose saying Veigar ult is healthy/fair ? {{sticker:slayer-pantheon-popcorn}}
Wind234 (NA)
: To be fair, Trinity bruisers like Irelia and Camille feel like they need a nerf anyway. Irelia's a god in like two lanes and potentially a third if she gets brought bot more now that we've gone full anarchy here. lol If it helps a bit, I wouldn't mind if the AD that was gained was increased to compensate and help out Cleaver bruisers if they're struggling, but I still think the true damage needs to be lowered. As for the rune's duration when it's active, I'm not sure about touching it. Even if it isn't ideal now, letting it come online more often or for longer could be an outright buff instead of just a power shift. Maybe if once it activated it lasted for 5 seconds instead of 3, that'd be reasonable, but I don't think it should be easier to proc. The last thing we need is level 1 true damage melting people because they dared to fight the bruisers.
>To be fair, Trinity bruisers like Irelia and Camille feel like they need a nerf anyway So nerf them
: Yup good luck, reducing the duration of knockups, knock backs, half the cc in this game doesnt even work with tenacity. Btw even with 50% Tenacity + qss he gets poped, very fast, Alistar fks him, lulu has a point and click polymorph for 2.25 sec reduce that to 1.125 , he comes for a adc, q's in to get in range, lulu ults and then into a polymorph and yi dies. He does't have invisibility, its not like you don't see him coming , you see him coming from a mile. And all he has to offer in his kit is damage if he is unable to do that, for what good purpose is he then? There is a reason Yi has a shitty win rate even with being a simple champion. And that reason is he is too predictable.
>There is a reason Yi has a shitty win rate even with being a simple champion. And that reason is he is too predictable. True... when he's on his own.
: 49% WR with a decent pick rate, with having a simple kit. On top of that 8.13 RageB nerfs, that champion will probably have 47% to 48% WR after that. Downvote me all you want but the stats don't lie. > Nobody's going to miss bonus damage against minions if you don't even lane... No one having a brain or a decent rank would even ask for Yi nerfs. The current nerfs are for Yi-taric duo not intended for solo Yi. And solo Yi players already lose a lot, people banning him out of fear. btw there are so many counters to Yi, lissandra, wukong, jax, shaco, vayne, etc... People just don't like to pick cc against him then cry here on boards.... I mean if he is OP why is he not having WR like Talliyah or graves or xin or camielle and I am not cherry picking these champions have higher pick rate then him. Just askin a basic logical question. On average it takes Yi 18 mins to build 2 items RB+Blood razor, games are usually over in 24-27 mins, there is such a small window for Yi to be useful.
Wukong dosn't counter his masta.... at some time you can't face this BS.
: The main issue is her E, hard to land but get alot of dmg and AP ratio.
Her R is unhealthy too (as all point and clic hard cc).
: He's been retconned as a Void champ, now.
lAlterl (EUW)
: What I said was not related to the Thread, I just wanted to know something about Aatrox: I just want to know why Justiciar Aatrox does not have its own redcall like the old Aatrox and I would like to know why the symbol of the star in R has not been added as the old one. I a m a little disappointed :S (sorry for my English, I'm not native English)
And if they can bring back his Halo during ult (on Justicar)
Meddler (NA)
: Work's been pushed back given the amount of time midseason follow up needs. Whenever I next get time I'm planning on trying a different route again for her passive. Previous AA enhancing one had some promise, but some problems too. Want to check some alternatives before sinking more time into trying to refine it.
i think like his passive isn't the only issue.
zecastar (NA)
: Ekko JG still feels a bit weak and the AS loss hurt him too. His play rate is very low so it's mostly mains picking him and quite situationally. He's really weak vs pretty much everything meta and part of that is his clear speed relative to power farmers like Udyr, Shyv, Graves etc. or the weak early compared to many of those same picks and a few others like Kha. He basically gets bullied hard, can't duel even an Eve early and his mid game isn't even on par with stuff like Wu'Kong, Taliyah, Kayn, Nocturne etc., nor is his late game. He all around needs some help, maybe a tiny bit more armor or AS, maybe a tiny bit more damage vs monsters. You guys said you'd be monitoring it and I think he needs SOMETHING to be truly viable outside of just when you have a player who is so massively out-skilling the other jg and so godly on Ekko that he can compensate and still reach only a 50% win rate. If he can't get a good win rate while he has a 0.6% play rate as a champion that's frequently one-tricked, you know he's pretty weak. 5% bonus AS or 3 more armor..., 5% more bonus damage on passive vs monsters... something. We have Taliyah now still being really good when played by a lot of random players just because she's unbanned and then Ekko, a champion who was jungled since release is in a weak state jg and that's why you see that 0.6% play rate. You have to work for that barely 50% win rate 2x harder than anyone playing a decent jungler. The other thing is, where are the Corki buffs (gutted for months since the base AD changes + FF nerfs + crit item changes) or Tristana buffs, Ziggs also still seems on the weak side (granted not terribly so) etc.? I see Xayah buffs and SO many champions are performing way worse than her. Why does she get attention so fast? Maybe she needs them too but the gap between S tier and the rest is so much larger for other champions atm... one of the largest I've seen in probably a year. Where are the Irelia nerfs? Just because she doesn't have an obscene win rate doesn't mean she's OK. She's broken if played by a good player. Zoe is the same and has a poor design imo. You guys gutted AP Kog, who had mobility issues, super weak early, needed 30 minutes to scale and was squishy with no hard CC but you made this soul draining cancerous monstrosity who fishes for one shots half the game from a screen away and without you being able to move? She is disgusting if played by a competent player. Her win rate doesn't means she isn't awful to face and broken beyond belief. I think you guys might believe that 50% win rate means balanced and no it doesn't mean much and neither does 53%. Win rates are mostly about how easy a champion is to execute, how reliable they are, how many comps they fit and so on. It doesn't mean they're fine. For example, WW I expect to have an above 50% win rate because his skill floor (not necessarily skill cap) is low and he tends to be reliably useful in most games even if he is objectively not strong. Lee, I expect to not hit 50% win rate even when he's OP and same with LB or Irelia or Zoe. I'd also say that Wu'Kong, Talon, Udyr and Sol are problems but they aren't played enough for me to be sure. BTW: In general, this meta is too snowbally imo and it's shutting down a lot of the more late game oriented roster. In general, when tanks don't function well, a lot of champions become unviable. The late game monsters generally matter way more when they have a tank to shred as well as a frontline on their team. I feel like there are too many unearned advantages from being ahead. You get so much more than just the gold from some early kills. **EDIT: **Saw Trist included in the list. Glad to see that. Hopefully Corki and others aren't forgotten too. Xayah has large PBE buffs though so if there's some sort of systemic change to help crit. ADCs, it could easily take her over the edge. The other thing is that while crit. ADCs are weak now, some have opted for different build paths and are close to OK. Twitch now goes BoRK first for example and I think Lucian does too. This risks creating a situation where they've itemized differently for early-mid game but still get the late game crit. power as their builds evolve.
>I'd also say that Wu'Kong, Talon, Udyr and Sol are problems but they aren't played enough for me to be sure. Its WUKONG. But Wukong kit is outdated, and need a rework. Udyr too. Talon and Asol are OP and deserve a nerf, you're right (i main Wukong & Talon not biased).
Meddler (NA)
: Quick Gameplay Thoughts: June 14
>Our apologies to those of you who were looking forward to those, would expect their removal to be pretty frustrating for some players, especially if you play fighters who aren't among the stronger ones right now, or who don't have a broad enough range of itemization. Building up expectations around content like this going out, only for it to then be pulled away, is something we try pretty hard to avoid. In this case, despite the pain that creates, we felt we needed to pull them out though. Was same with Divers class rework being canceled... don't worry we're used to this. Is they're anyplan to make lane more fair against range like {{champion:150}} {{champion:133}} {{champion:85}} {{champion:236}} when you play a melee ??
Lakrosin (NA)
: > [{quoted}](name=Ryuumoku no koke,realm=EUW,application-id=3ErqAdtq,discussion-id=MkNAelF2,comment-id=00020000,timestamp=2018-06-14T02:47:05.138+0000) > > if you're in theses tier you're all but good. It's not about being good when you are put with 4 new players in ranked because Riot decided to give them Silver MMR like all other new players.
can happen once in a while... But its not what prevent you to climb. And after 200 games if you're still silvers, it means you aren't so good, and you should focus on your own gameplay. And if you're low silver don't let your pride blind you, i started ranked i was already better than silvers... i wasn't so strong, and they're plenty better players than me. Even new players can be better than silvers... and better than bronze. Not disagreeing with the matchmaking of riot being sh*tty tho.
: "If You're Good Enough, You Will Climb"
>What do I have to do to win when I've 2 or more feeders on my team? Depend on your pick and roles... seeing your avatar seems like you're a toplaner. Start by winning/crushing you're lane and go bully the jungler. If Jungle, find the weak point of ennemy team (they're always someone overextending every x sec) camp him, and tilt him. Play around the winning/even lane. As jungler... if you only buy one {{item:2055}} you troll yourself and your team Play with the ones not feeding. If all but you feed... just go next. You can't win all.
Lakrosin (NA)
: Bit misleading. Even if you are good, if you are in high bronze or mid-low silver, you will get **new players with silver MMR** because **players who never played** league **definitely shouldn't start from the bottom**. {{sticker:slayer-pantheon-popcorn}}
if you're in theses tier you're all but good.
: Riot: Rengar + Stormrazor + Dark Harvest + Duskblade = Totally Balanced
"You" asked for a revert, Rengar's back {{sticker:slayer-pantheon-popcorn}}
: It's like saying "You can easily flash Leona's E-Flash combo" but the truth is it's very unlikely that you can or will when it happens. It's very unlikely that in a skirmish you will see his animation reset because you will be looking at other things
Depend on elo. In low elo they'll hit him anyway. in high elo they'll see the difference.
: > [{quoted}](name=DarkinPrime,realm=NA,application-id=3ErqAdtq,discussion-id=iBlkJks9,comment-id=00000001,timestamp=2018-06-13T03:11:31.889+0000) > > There was absolutely no reason to do what you did. None whatsoever. You took a champions identity, someone that players played and spend time with, and basically said F you to those players. Who did the rework? FWIW I'm pretty sure its safe to say that we did talk with quite a few Aatrox mains about the rework. Its always a part of our champ update process because we want to be hype considerate of what players loved about the old champ. However, I do also know there were several strong reasons for updating Aatrox (and all the other champs we do reworks on). We wouldn't rework a champ without those reasons. Its cool to hear that you understand what the point of flashy mechanics are, which is to make fun and dynamic game play loops and interactions. I would still encourage you to try him out and see for yourself. If it does turn out that hes simply not as fun as the old Aatrox, definitely share some well thought out notes and feedback on why you think that way. That type of feedback is always highly valued with the design teams because there is something tangible to spring board design conversations. Sorry you feel frustrated though :(. Its sad to see someone who is super passionate about a champ not hyped about a rework. I felt the same way about GP, but after playing the new one realized most of my anger was because I didn't want to learn something new. However, after getting used to the new barrel mechanics hes now one of my most beloved champs in the game. I don't mean to unseat your emotions, but to simply provide my own similar experience :). Gl friend.
>FWIW I'm pretty sure its safe to say that we did talk with quite a few Aatrox mains about the rework. So how did you come with his new voice lines ??? I won't talk about kit, cause its good. But i remember most Aatrox play spamming their fears about Aatrox not staying a calm bloothirster.
: Watching a good Wukong player bluff his W by pressing S in a skirmish
More like you were bad than he played good. To be fooled by his press S... only means you aren't used to his kit. Wukong's more reliant on his ennemies being bad. This champs need an update.
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Ryuumoku no koke

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