FireDrizzle (EUNE)
: Nerfing a champ because they are powerful if mastered is ok but they shouldnt nerf because they are only strong with coordination from teammates.
> [{quoted}](name=FireDrizzle,realm=EUNE,application-id=3ErqAdtq,discussion-id=AQmiZB2W,comment-id=0002,timestamp=2019-05-23T13:06:08.836+0000) > > Nerfing a champ because they are powerful if mastered is ok but they shouldnt nerf because they are only strong with coordination from teammates. I don't see how this is relevant to Akali, knowing she is an assassin that just thrives at high elo because she is broken in good hands, not because she has strong teamfighting/coordination characteristics in her kit whatsoever (just look at the kit tbh)
: A Patch in the Right Direction!
Don't dream too much, Riot wants their fast paced games
: Well they did give him two massive buffs in exchange for only 26 AD at level 18 with full build.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=xgemPv2k,comment-id=0000,timestamp=2019-05-21T17:11:57.532+0000) > > Well they did give him two massive buffs in exchange for only 26 AD at level 18 with full build. Yeaaaah only an infernal and a half that also applies to base AD, nothing too big ecks dee
: For 800 gold you can build Executioner's Calling against Vladimir!
Is this an actual build advice or just a rant about Hashinshin rants? Because Executioner's is kind of bad as a rush against Vladimir; though it becomes quite good once you have a bit of mr/your core early item(s).
: You mistake the idea of an early game champion. An Early Game champion means they have a gameplay pattern that makes them best suited for laning scenarios. Their primary strengths are in situations where they don't need to think about anything but killing the folk right in front of them. Where they suffer, is their ability to contribute to teamfights, or traverse teamfights. They never get any worse at their ability to kill, they're simply put in to situations late game where their strengths early game are no longer relevant, like Renek's ability to Dash-Stun-Damage-Dash out, with little reprecussion to himself. This same strength isn't found late game, where ideally, everyone should be grouping up as a team. Renek, if he got ahead, should still have kill potential all the way to late game, but that doesn't make him a sitting duck once he gets there, if he's still ahead of the other champions. Same as Pantheon, he never loses his ability to kill people, he simply loses his strengths to poke you in lane with his spear, and his dedicated combo-stun. Still just as likely to kill late game, but he's not going to have those one-sided strengths like in laning. Same as Illaoi, her having her tentacles all around her in lane, but less likely when moving with a team, but she can still kill you regardless.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=No9Yhfx8,comment-id=0008,timestamp=2019-05-07T00:28:53.676+0000) > > You mistake the idea of an early game champion. An Early Game champion means they have a gameplay pattern that makes them best suited for laning scenarios. Their primary strengths are in situations where they don't need to think about anything but killing the folk right in front of them. Where they suffer, is their ability to contribute to teamfights, or traverse teamfights. > > They never get any worse at their ability to kill, they're simply put in to situations late game where their strengths early game are no longer relevant, like Renek's ability to Dash-Stun-Damage-Dash out, with little reprecussion to himself. This same strength isn't found late game, where ideally, everyone should be grouping up as a team. Renek, if he got ahead, should still have kill potential all the way to late game, but that doesn't make him a sitting duck once he gets there, if he's still ahead of the other champions. > > Same as Pantheon, he never loses his ability to kill people, he simply loses his strengths to poke you in lane with his spear, and his dedicated combo-stun. Still just as likely to kill late game, but he's not going to have those one-sided strengths like in laning. Same as Illaoi, her having her tentacles all around her in lane, but less likely when moving with a team, but she can still kill you regardless. No that's wrong. Earlygame or lategame is completely independent from role. Renekton used to be a good laner that actually fell off in lane, and in the 1v1, to finally only have a true teamfight stunbot tank lategame, which was actually fair, considering his crazy early damage. If we take another example, Nasus, he's garbage earlygame but scales to become an excellent laner and splitpusher by midgame. You seem to completely forget that there are items or scalings that make patterns less relevant. Panth can poke you early because you can't trade back or all in back. When it's mid/late game he simply can't do that EVEN IN THE 1V1 because you just all in and kill him. Champions stay the same but patterns change according to game time, even outside of teamfighting and even if no objectives have been taken on the map.
Ludicol0 (NA)
: Make vi's ult a skillshot
If you make vi's ult a skillshot you basically sink her winrate and her powerlevel, obviously. What kind of compensation buffs do you suggest? Anyway, I dislike the idea. Too much "counterplay", dodgeable stuff, etc. makes some champions like {{champion:67}} simply unkillable. We need some good old point & click shit if we want to deal with this kind of.. disgusting thing.
: I don't think you guys are getting it. They aren't going to rework entire items just because one champion becomes completely braindead for it. There are other champions who benefit from the items but can't even scratch the surface of what Riven can do. They are looking to balance things out without invoking indirect nerfs across the board for other champions as well. Riven deserves this long awaited rework.
> [{quoted}](name=WhatsLeft4Dead2,realm=NA,application-id=A7LBtoKc,discussion-id=82cE8haV,comment-id=00b600010000,timestamp=2019-04-28T20:38:18.452+0000) > > I don't think you guys are getting it. They aren't going to rework entire items just because one champion becomes completely braindead for it. There are other champions who benefit from the items but can't even scratch the surface of what Riven can do. > > They are looking to balance things out without invoking indirect nerfs across the board for other champions as well. Riven deserves this long awaited rework. I don't think you're getting it about spear of shojin though. This item has literally broken every champion on which it's good -Jax, Renekton, Riven, Fiora to name a few - , and makes them subject to balance questions. Just because of the item, not of the champion. So they should probs rework 1 item instead of having to rework 10-15 champions over a few months yeah. Vayne however deserves the nerfs, regardless of how good rageblade is. She's good in a meta she's not supposed to be good in, and got multiple random buffs without reason. Riven, outside of Shojin? idk. She is def. on the strong side even without shojin so I guess she deserves slight nerfs too.
: I do not understand ur reasoning for the rework at all. The champion itself that is not the issue. Even by just looking at the kit, as you mentioned, it is relatively balanced. However, there are two main issues regarding Riven. One issue is Riven's itemization. The majority of Riven mains build Deaths Dance and Spear of Shojin. These two items alone what makes Riven frustrating to play against with the amount of sustain you could get with DD (along with the runes, which I will explain later) along with her being tanky and sticky as well with Spear of Shojin. Adding on about the runes, there are too many smaller runes that give sustain such as Ravenous Hunter and Taste of Blood (Domination), Triumph and Legend: Bloodline (Precision), Time Warp Tonic and Biscuit Delivery (Inspiration). Idk if you or have or haven't nerfed Ravenous Hunter and Taste of Blood, but having those kinds sustain runes along with Death's Dance makes it way too OP. Maybe just get Grievous Wounds and that will solve everything right? Partially, but that doesn't solve the whole issue. Then we get to the main crux of the problem. She stacks Conqueror way too quickly. Just completing a fast q combo would get her 5 stacks with a snap of a finger. Sure there are others that could stack quickly like Jax or Renekton, but not as fast as Riven. Plus the fact you get true damage along with healing is just absolutely absurd. Even low to players are having success just based on these two main factors. The actual main issue that needs to be resolved is the Conqueror rune and the items that I mentioned. If you go with this change, RiotRepertoir, I am sure that the player base will go down and a disservice to the Riven community because of this. P.S. Please do not gloss over this post pls. Again, you doing a disservice to the Riven community by doing this
Honestly what bothers me with Riven isn't her damage, or her tankiness, or her shield. It's that you're not allowed to play against her, Especially if she plays spear of shojin cause she literally has no cooldowns anymore. You are literally stunned and/or knockuped for the entirety of the duration it takes her to kill you. Majority of riven "outplays" is her just ccing the opponent while killing him and it's over. A good riven won't let you dodge her ult, she just stuns you and uses ult windslash while you can't do shit. Quite boring really. Nah the problem is mostly cooldowns. Tankmelting a bit too. Conqueror's and bc are too good on her. Too good 20% cdr items for her. And spear is an abomination that should never have seen the light of day.
: Who said that bruisers were supposed to be countered by tanks early game ? I don't even understand how you can be upvoted when, essentially, your post is "i got killed by a Riven (and I don't even post the video of it), buff my champ and the class it belongs to" I actually think it is pretty cool that an AD champ can kill a Malphite in lane. Cause yeah, otherwise Malphite would auto win 1/2 lane ? That's what you want ? Ofc that's what you want. xd
> [{quoted}](name=MTFN Azor ,realm=EUW,application-id=3ErqAdtq,discussion-id=IMmE9fAq,comment-id=0022,timestamp=2019-02-19T09:29:07.232+0000) > > Who said that bruisers were supposed to be countered by tanks early game ? > > I don't even understand how you can be upvoted when, essentially, your post is "i got killed by a Riven (and I don't even post the video of it), buff my champ and the class it belongs to" > > I actually think it is pretty cool that an AD champ can kill a Malphite in lane. Cause yeah, otherwise Malphite would auto win 1/2 lane ? That's what you want ? > Ofc that's what you want. xd Agreed on the early laning phase, however malphite should be harder to kill by physical damage once he's got a few armor items, and that's currently not the case. Resistances are too fucking weak. I remember the old timeswhere u took resistances on bruiser and it felt good (old ga for instance). Now it's just tri/bc, tita, sterak shenanigans, resistances are trolling and you hope they don't have too much %health damage.
Yenn (NA)
: Nasus managed to finish his Trinity Force before the game ended? Guess I'll just die
Maybe if u showed a clip of a duellist toplaner with 3 levels ahead of Nasus and fed being shit on by Nasus I would be ok with that as a proof, but seriously? An adc literally going melee range to Nasus without any allies saying heya how ya doin' is not gonna win a duel. Maybe if it's Vayne but not Quinn.
Akrid415 (NA)
: > [{quoted}](name=heroikc,realm=NA,application-id=3ErqAdtq,discussion-id=7KhkiF8d,comment-id=0000,timestamp=2019-02-06T05:09:51.858+0000) > > Yeah, most marksman tops are like that. There's gotta be a counter to it. I hate cheesy shit like that.
> [{quoted}](name=Akrid415,realm=NA,application-id=3ErqAdtq,discussion-id=7KhkiF8d,comment-id=00000000,timestamp=2019-02-06T05:35:49.810+0000) > > There's gotta be a counter to it. I hate cheesy shit like that. Nobody really beats Lucian in lane. There's a reason why he was a common pick in 1v1 tournaments in proplay. If it was just me, I'd pick Nasus, get beaten up but outscale in duels. But laning would be cancer af of course.
: Yi doesn't do max health true damage. He does max health, and he does true damage. No max health true damage.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=zgi0XEAj,comment-id=000100020000,timestamp=2019-02-04T13:34:51.949+0000) > > Yi doesn't do max health true damage. He does max health, and he does true damage. No max health true damage. technically bloodrazor combined with conqueror's do %max health true damage
: ADC is the worst fucking role in the game right now
If they have agency they are completely broken and take over every lane. Some adc's have decent selfpeel and are immediately cancerous to face in lane as a melee. The only limit to ADC's power is lacking agency. That being said, there's too much damage (and burst) in the game. Reduce that a little bit, and adc's will immediately feel better when they don't get oneshot easily anymore.
Antenora (EUW)
: Some champions just ruin the mode {{champion:36}} {{champion:9}} {{champion:114}} {{champion:105}} {{champion:24}} {{champion:126}} {{champion:222}} {{champion:30}} {{champion:236}} {{champion:89}} {{champion:11}} {{champion:15}} {{champion:115}} {{champion:8}} {{champion:45}} {{champion:99}}
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=TA9ETtrh,comment-id=0008,timestamp=2019-02-04T11:08:06.628+0000) > > Some champions just ruin the mode > > > {{champion:36}} {{champion:9}} {{champion:114}} {{champion:105}} {{champion:24}} {{champion:126}} {{champion:222}} {{champion:30}} {{champion:236}} {{champion:89}} {{champion:11}} {{champion:15}} {{champion:115}} {{champion:8}} {{champion:45}} Mundo? Jinx? Are these good?
: > [{quoted}](name=Quinn Is Bae,realm=NA,application-id=3ErqAdtq,discussion-id=R4ZFhZn6,comment-id=00000000,timestamp=2019-02-02T19:40:57.486+0000) > > garen require you to be low damage and if you ain't the villain it does magic damage so hexdrinker counter it.. Garen’s Ult does not require you to be low health. And if you are marked as a villain it does true damage, So hexdrinker does not work. Not to mention how shit an item hex drinker is into garen. 525 + 40% missing hp damage. Let’s say you are gangplank, with about 2000 hp. You get hit with garens q with triforce. 700 damage 1300 left He presses r. 40% missing is roughly 300 1000 left 525 ult damage 425 You were hit by 2 undodgeabke Abilities.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=R4ZFhZn6,comment-id=000000000000,timestamp=2019-02-02T21:00:51.339+0000) > > Garen’s Ult does not require you to be low health. And if you are marked as a villain it does true damage, > So hexdrinker does not work. Not to mention how shit an item hex drinker is into garen. > > 525 + 40% missing hp damage. > > Let’s say you are gangplank, with about 2000 hp. You get hit with garens q with triforce. 700 damage > 1300 left > He presses r. > 40% missing is roughly 300 > 1000 left > 525 ult damage > 425 > > You were hit by 2 undodgeabke > Abilities. 1) you are fucking gangplank, completely lanebullying and kiting Garen to oblivion and let yourself be hit by him? 2) your calculations completely ignore armor? In order for Garen to do 700 damage to you with a Q let's say Gangplank literally bought no armor and is at 86 He would need to do 700*1.86 = 1302 premitigation damage. Q max rank has 150 base damage and 1.4 AD ratio, Garen has 142.5 base AD, which leaves another 285 dealt by triforce. Which leaves 1302-150-285 = 867 damage dealt by the AD ratio, which supposes Garen has 867/1.4 = 619 AD. Full AD Garen against Gangplank which doesn't even have the tankiness given by Triforce? (would make him over 2.2k hp) And it doesn't even kill him, while any fucking AD assassin with that much AD would absolutely crush that kind of squishy GP in a millisecond? PS : 1000-525 = 475, not 425. Combined with your generous approximation of 280 to 300, the GP would have 500 health left, despite being the villain against full AD fed triforce Garen.
: Boards opinion vs. Reality on Lucian W nerf on PBE. The amount of bias in boards is ridiculous.
: This game is just hiding under turret doing nothing now. This isn't fun.
No, don't buff Karthus when he's a godlike tier champion in high elo. Don't buff Ryze when he's fucking aids to play against and still scales hardcore and has insane impact in proplay. Don't buff fucking Zoe, she was already unhealthy enough already. And I thought you hated getting oneshot? Don't buff Lissandra, when she too is a godlike tier competitive champion. Don't buff Swain, when he's a common competitive pick.
: oh ok but still though i hate immortality. (logic wise) i would be ok if aatrox (old one) had it because hes darken/basically a war god and they are immortal beings so it fits their lore but tryndamere is a human possibly the strongest since hes their leader but i doubt immortality fits his theme but again its not the ult i hate its the logic how its carried out. it should be reserved for "hard to kill" cosmic beings.
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=aWbgb8JG,comment-id=0002000000000000,timestamp=2019-01-29T20:36:13.894+0000) > > oh ok but still though i hate immortality. (logic wise) i would be ok if aatrox (old one) had it because hes darken/basically a war god and they are immortal beings so it fits their lore but tryndamere is a human possibly the strongest since hes their leader but i doubt immortality fits his theme but again its not the ult i hate its the logic how its carried out. it should be reserved for "hard to kill" cosmic beings. You're talking logic sense in a fucking medieval fantastic world where it's perfectly fine for a berserker barbarian to ignore his wounds and keep fighting until he dies.
: Let's talk about Wit's End
Wit's end is cheap and has insane gold efficiency. Fucking Yasuos even take Wit's end first item into AP matchups just to have prio
: Lucian has been 52% winrate 25% playrate for weeks
Lucian is just as broken if not more and autowins every botlane, let's not make distinctions.
: Daily Reminder: Nasus Wither on 45%CDR Rank 5 has an effective 1.05 second cooldown.
It's his only stickiness tbh, and it's single target. Jax with spammable Q once he reaches 40% cdr is just as unescapable as Nasus.
: Top lane has been ruined by conqueror, advice please
Keep playing Urgot and destroy people, he's still godlike tier and the nerfs were a joke.
: > I play Nasus. Yeah he's really busted or useless since the buff, it feels either you're hardcarrying or losing. But isn't that Nasus, like, all the time? Either you get stomped in lane as Nasus and you spend your life farming for the rest of the game, or you get lucky with your lane partner and you get to out farm them regardless. I've never been in a situation with a Nasus where we actively trade deaths back and forth. The game is decided for either party by the first death.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=OEaTpOYM,comment-id=0010,timestamp=2019-01-25T08:44:41.415+0000) > > But isn't that Nasus, like, all the time? Either you get stomped in lane as Nasus and you spend your life farming for the rest of the game, or you get lucky with your lane partner and you get to out farm them regardless. I've never been in a situation with a Nasus where we actively trade deaths back and forth. The game is decided for either party by the first death. To be fair, in earlier seasons Nasus (while not being more mechanically demanding) felt more balanced. He was still weak early and scaled through his stacks, but much less than nowadays. His R didn't give half CD on stacks and resistances, instead it gave more AD, also at a time where damage was lower the %health from it felt more valuable. Also his slow gave full attack speed slow instead of half, which made him basically good in teamfights against autoattackers (adc in general). Maybe not the healthiest way to be strong lategame, but it felt like he had more to his kit than just being a Q bot. A W on a fed ADC could turn the teamfight so positionning was important. Nowadays, Nasus has been changed to be all about stacks, which made him more feast or famine. (early season 3 he was a good jungler that actually didn't bother too much about stacking. That being said, the buffs he got at that moment were a bit too much so he was a little bit too strong, still didn't like the changes at that time either, he used to be more skilled about mana management in season 2 cause crazy manacosts which made his laning even harder. Everyone either took philostone or chalice of harmony. Ah, good times where mana was an actual ressource to manage)
: What synergy does it have? It feels like they just slapped 4 abilities together one of which is just sunfire with tenacity. And then just added a stat as a passive.
> [{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=chtuoTae,comment-id=00010000,timestamp=2019-01-24T20:19:54.870+0000) > > What synergy does it have? It feels like they just slapped 4 abilities together one of which is just sunfire with tenacity. And then just added a stat as a passive. ? Well he has a kit well rounded around building full tank and being a damage dealing juggernaught with in-fight regeneration. His Q, as %current health in magic damage allows him to scale in a duel without bothering too much about building damage, but doesn't have any scaling so no synergy with damage building. His W, as you said pretty much sunfire, allows him to deal damage around him while fighting which is good for waveclearing and fighting. It also fits the theme of the crazy masochist doctor with brain deficiency (setting himself on fire) His E also fits that theme : he hurts himself then on purpose to become madder and therefore more powerful. And his ult is him injecting himself with a drug that regenerates him. All in all, his kit is rather simple, one might even said braindead, yet fully synergistic and perfectly themed with the concept of the champion. He's a regen based fighter that is supposed to be very tanky, throw infected cleavers at his ennemies and fight them in melee range. He was supposed to scale well (but doesn't nowadays cause tankiness sucks and he gets kited). I don't understand what your complaint is. PS : seeing how garbage tankiness is right now, you don't even need grievous wounds to kill Mundo. "just build damage" works fine.
tommyIAO (NA)
: > [{quoted}](name=Wuks,realm=NA,application-id=3ErqAdtq,discussion-id=P4IrRamR,comment-id=00010000,timestamp=2019-01-24T02:53:18.134+0000) > > Do you have the replay of this by any chance? I don't unfortunately. Everyone was shocked even their team
> [{quoted}](name=tommyIAO,realm=NA,application-id=3ErqAdtq,discussion-id=P4IrRamR,comment-id=000100000000,timestamp=2019-01-24T16:53:47.387+0000) > > I don't unfortunately. Everyone was shocked even their team Weird, it's common knowledge Yi absolutely dicks on tanks in 1v1 but doesn't like getting CCed by them in teamfights
: Well you must be new on boards here. We've been asking Rito to remove this burst meta for the whole seaaon 8 and preseason and we got ignored. Seems 400mil loss in profit didnt open their eyes yet.
> [{quoted}](name=KARABICA JEBAC ,realm=EUW,application-id=3ErqAdtq,discussion-id=OEaTpOYM,comment-id=0000,timestamp=2019-01-24T13:25:32.622+0000) > > Well you must be new on boards here. We've been asking Rito to remove this burst meta for the whole seaaon 8 and preseason and we got ignored. Seems 400mil loss in profit didnt open their eyes yet. I know, I go on boards more and more rarely, but feels like Riot doesn't give a shit. Once every one or two years, they send Riot Repertoir to calm us down and he does stuff for like two or three weeks where he communicates a lot with the community, then goes afk for another year.
Rioter Comments
: Conqueror is balanced. Change my mind
As a standalone rune, Conqueror's gives **more** than the passives of Dominiks and Void staff combined against a tanks with any decent amount of resistances. Basically give that to someone like Jax, no wonder he got broken out of it.
: Is there an ability in the game that you, personally, just can't dodge?
Every damn thing from Illaoi No wonder I'm getting shit on by her most of the time :^)
: Delete One: Champion, Item, and Rune
Conqueror's Essence reaver And uh maybe Urgot? maybe Vayne or Fiora?
: > [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=jzABx4I1,comment-id=0000,timestamp=2019-01-21T06:47:21.693+0000) > > Er... You forgot all of the OTHER crit items, all of the onhit items, and all of the other active items in the game. > > Do you seriously expect us to think your not shitposting when you think LIANDRIES is a burst item and dont include any of the crit offenders?! I dunno how to tell you this, man... but uhh... Crit items that aren't IE/Stormrazer, are uhh.. DPS/waveclear items... not burst.....
> [{quoted}](name=FCJAAAAGOOOO,realm=NA,application-id=3ErqAdtq,discussion-id=jzABx4I1,comment-id=00000000,timestamp=2019-01-21T06:50:05.793+0000) > > I dunno how to tell you this, man... > but uhh... > Crit items that aren't IE/Stormrazer, are uhh.. > DPS/waveclear items... > not burst..... Oh yeah cause Liandries, which doesn't even get fucking magic pen anymore, is a burst item? Rageblade which is the epitome of scaling DPS item, is a burst item?
Syrile (NA)
: There are a lot of kits out there that simply should not exist. Not because they are truly op or because they are unbeatable. No, it is because they are not fun and they detract from the fun of the game when those champions are in it. Especially a one-trick or a smurf. The kits are designed to give you as little counterplay as possible against them and have insane safety and damage. It is really a poor idea for the game. Tryndamere is a perfect example of this offensiveness. Same for Master Yi. Jax is just broken from the ground up and needs to be fixed.
> [{quoted}](name=Syrile,realm=NA,application-id=3ErqAdtq,discussion-id=Hb6UZ8PL,comment-id=0001,timestamp=2019-01-18T17:22:34.944+0000) > > There are a lot of kits out there that simply should not exist. > Not because they are truly op or because they are unbeatable. > No, it is because they are not fun and they detract from the fun of the game when those champions are in it. Especially a one-trick or a smurf. > The kits are designed to give you as little counterplay as possible against them and have insane safety and damage. It is really a poor idea for the game. > Tryndamere is a perfect example of this offensiveness. Same for Master Yi. > Jax is just broken from the ground up and needs to be fixed. Honestly I don't really understand why people find trynd offensive, his counterplay in and outside of lane is crystal clear, and he's much more kiteable than Yi or Jax.
: {{champion:111}} laugh as yi kills himself on nauts w and{{item:3075}} {{champion:33}} just laughs in general. {{champion:101}} stun and destroy yi {{champion:223}} eats yi and spits him out under tower. {{champion:254}} fists yi {{champion:37}} stuns yi heals all damage he did. {{champion:86}} spins {{champion:420}} does unspeakable things to yi {{champion:75}} what yi? {{champion:127}} ults yi {{champion:44}} makes everyone yi proof {{champion:32}} stuns yi and all his friends {{champion:117}} makes yi fluffy
> [{quoted}](name=hazerddex,realm=NA,application-id=3ErqAdtq,discussion-id=WOf6AP3R,comment-id=0002,timestamp=2019-01-19T01:07:15.777+0000) > > {{champion:111}} laugh as yi kills himself on nauts w and{{item:3075}} > > {{champion:33}} just laughs in general. > > {{champion:101}} stun and destroy yi > > {{champion:223}} eats yi and spits him out under tower. > > {{champion:254}} fists yi > > {{champion:37}} stuns yi heals all damage he did. > > {{champion:86}} spins > > {{champion:420}} does unspeakable things to yi > > {{champion:75}} what yi? > > {{champion:127}} ults yi > > {{champion:44}} makes everyone yi proof > > {{champion:32}} stuns yi and all his friends > > {{champion:117}} makes yi fluffy Most of them are good against Yi but uh some slight overexagerations Yi destroys and melts Nautilus and barely cares about thornmail. Yi can dodge Xerath stun so it's a skill matchup. Zhonya's fucks him up though Yi destroys Vi in a skirmish if he plays it properly. Yi annihilates Garen in a 1v1 once he has 2 items Yi vs Illaoi is actually a feasible duel for Yi, if he dodges E or dodges when the tentacles smack down he should actually beat her. Yi vs Nasus depends on how well Nasus stacked, but Nasus is beatable. Extremely snowbally matchup btw, if Nasus is down Yi will roflstomp him Yi vs Sona is actually one of the easiest supports to face. There's so much more CC in other supports, and Yi will melt her and her adc easily.
hoganftw (NA)
: He protested for his bruiser rune and Riot delivered. Jax, his boy, quickly became a highly contested and powerful pick.
> [{quoted}](name=hoganftw,realm=NA,application-id=3ErqAdtq,discussion-id=0AUeWiM7,comment-id=0004,timestamp=2019-01-17T16:20:46.381+0000) > > He protested for his bruiser rune and Riot delivered. Jax, his boy, quickly became a highly contested and powerful pick. Bring back fervour Also fucking essence flare/placeholder name is bullshit and should be removed from the game
: The problem isn't tenacity, the problem is how useless it is. He has enough tenacity, but it doesn't matter when every second champion has a knockup, knockback, terrain move, slow area or suppression.
> [{quoted}](name=PhD in Nasus,realm=EUW,application-id=3ErqAdtq,discussion-id=1I7mTFW9,comment-id=0006,timestamp=2019-01-16T18:51:01.637+0000) > > The problem isn't tenacity, the problem is how useless it is. He has enough tenacity, but it doesn't matter when every second champion has a knockup, knockback, terrain move, slow area or suppression. 8 months old thread, my man ;)
: What will Tryndamere's new build path be?
{{item:3077}} -> {{item:3006}} -> {{item:3046}} -> {{item:3031}} -> {{item:3078}} + situational (well exactly like currently)
Kelg (NA)
: Who's the most forgotten champ(s) in the game
Ruthenox (NA)
: Not ending the game to BM in ranked should warrant a temp ban.
Let's not talk about the time where I managed in ranked to get our team to surrender just before the enemy nexus explodes :)
: Diana finally gets some love! <3
The problem with AP bruisers is that they have no powerhouse item that leaves them with a 2-3 core damage item into tank. Black cleaver/ sterak's fill that niche insanely well for AD bruisers, but for AP there's not really anything. {{item:3115}} doesn't bring tankiness and is more efficient on high AP builds {{item:3027}} delays your core cdr/attack speed/ whatever you scale with {{item:3001}} is actually nice but the build path is eh and it doesn't grant that much damage So basically they play full AP or just don't see play. There's like {{item:3116}} {{item:3151}} combo but it only synergizes with a select few champions, it's best on DoT champs and that's it.
: > [{quoted}](name=Sasogwa,realm=EUW,application-id=3ErqAdtq,discussion-id=5Of1NeGB,comment-id=00000000,timestamp=2019-01-15T10:27:28.085+0000) > > Definitely not would make him unbeatable. He would only gain the equivalent of maybe 500-1000 gold from leveling up. That&#x27;s decent but doesn&#x27;t make him ever compete with the duelling powerhouses that are {{champion:75}} {{champion:24}} {{champion:11}} {{champion:114}} lategame Except he already does compete with all of them besides Jax, a direct counter.
> [{quoted}](name=DeceasedL0ved0ne,realm=NA,application-id=3ErqAdtq,discussion-id=5Of1NeGB,comment-id=000000000000,timestamp=2019-01-15T10:47:57.021+0000) > > Except he already does compete with all of them besides Jax, a direct counter. He competes with them early/midgame but is no match lategame.
: It would most certainly make him unbeatable, seeing as he's already a stat-checker to begin with. But I do agree _something_ should be done. Perhaps make it so that Bear and Tiger each max out at 4, with a slightly weaker max. More similar to how Ryze has a rank taken from his ultimate put into his Q.
> [{quoted}](name=DeceasedL0ved0ne,realm=NA,application-id=3ErqAdtq,discussion-id=5Of1NeGB,comment-id=0000,timestamp=2019-01-15T08:29:38.596+0000) > > It would most certainly make him unbeatable, seeing as he&#x27;s already a stat-checker to begin with. > > But I do agree _something_ should be done. Perhaps make it so that Bear and Tiger each max out at 4, with a slightly weaker max. More similar to how Ryze has a rank taken from his ultimate put into his Q. Definitely not would make him unbeatable. He would only gain the equivalent of maybe 500-1000 gold from leveling up. That's decent but doesn't make him ever compete with the duelling powerhouses that are {{champion:75}} {{champion:24}} {{champion:11}} {{champion:114}} lategame
: Riot Has Proven Time and Timd Again They Have No Clue How to Balance the Jungle
End of season 3 was actually really balanced... And they scrapped everything for a new jungle. 11/10
Poske (EUNE)
: Every juggernaut is just anti melee bully However RIOT DOESNT REALISE that ENTIRE JUGGERNAUT CLASS IS TRASH BECAUSE THERE ARE MANY RANGED CHAMPIONS WHO ARE BETTER ANTI MELEE BULLIES
> [{quoted}](name=Poske,realm=EUNE,application-id=3ErqAdtq,discussion-id=rf8egyVo,comment-id=0003,timestamp=2019-01-14T22:54:05.616+0000) > > Every juggernaut is just anti melee bully > > > However RIOT DOESNT REALISE that ENTIRE JUGGERNAUT CLASS IS TRASH BECAUSE THERE ARE MANY RANGED CHAMPIONS WHO ARE BETTER ANTI MELEE BULLIES So sad yet so true
: Fear of Tank Metas vs What We Have Now
There's a middle ground to everything. But what we want exactly is to nerf tanks damage wise. They'll still be very annoying to face in teamfights due to their CC, but they won't shit on you in lane. And to (obviously) gut every form of sustained dps true damage
: All of this is really bad. Like...all of it. You've just proven that balancing League is hard.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=HaApEIUe,comment-id=0000,timestamp=2019-01-13T17:41:56.167+0000) > > All of this is really bad. Like...all of it. You&#x27;ve just proven that balancing League is hard. How is it bad? It basically keeps powerlevel at the same while making tankiness (resistances) less worthless in general
Rioter Comments
: > [{quoted}](name=Sasogwa,realm=EUW,application-id=3ErqAdtq,discussion-id=7oOVmgb8,comment-id=0000,timestamp=2019-01-13T09:34:15.527+0000) > > Honestly just nerf the damage conversion to 10% would be fine, but yeah it&#x27;s unhealthy as fuck to have sustained true damage in the game I don't understand the reluctancy to just completely scrap this very bad and game-breaking idea altogether.
> [{quoted}](name=LANING MACHINE,realm=EUW,application-id=3ErqAdtq,discussion-id=7oOVmgb8,comment-id=00000000,timestamp=2019-01-13T09:47:39.643+0000) > > I don&#x27;t understand the reluctancy to just completely scrap this very bad and game-breaking idea altogether. Oh i'm not reluctant to remove conqueror's, but Rioters will probably never ever do it, so I guess we have to find them something that keeps their garbage idea but makes it somewhat balanced
: My opinion on how to balance Conqueror
Honestly just nerf the damage conversion to 10% would be fine, but yeah it's unhealthy as fuck to have sustained true damage in the game
: Does Riot just want to see Nasus in Pro player or what?
As a Nasus main I heavily dislike this buff. What Nasus needs is : - conq nerf on the %true damage - lower damage accross the board - less crazy gold income accross the board - resistances being decent What he DOESNT need is more damage
: Just looks like playing ADC to me. But remember... **AdC iS nOt WeAk. tHeY'rE sTiLl ThE onLy ThInG PlAyEd bOt. nO mOaR ArDenT MeTaS. **
> [{quoted}](name=OtterlyLost,realm=NA,application-id=3ErqAdtq,discussion-id=L7c8Hist,comment-id=0004,timestamp=2019-01-09T14:39:38.718+0000) > > Just looks like playing ADC to me. But remember... > > **AdC iS nOt WeAk. tHeY&#x27;rE sTiLl ThE onLy ThInG PlAyEd bOt. nO mOaR ArDenT MeTaS. ** This has nothing to do with adc's power level. Nothing has changed about their defensive base stats (health + resistances). The problem here is Ornn. For fuck's sake would adc mains stop trying to make everything into a "omg adc so weak buffbuffbuff" comment?
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Sasogwa

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