Rioter Comments
Meddler (NA)
: We're testing a range of things. Sharing below, please note these aren't confirmed and wouldn't necessarily all ship even if they did work out. We haven't done full power testing for example so this is a list of things being tried NOT a proposed change list. Goal is for both AD and AP Shaco to be well supported builds with each having a distinct playstyle. P * Bonus damage on targets you're behind or that are feared * Passive attacks can crit * Deceive benefits from passive to some degree Q * Stealth to 2.5-3.5 by level * Lower CD, CD doesn't reduce if triggering Deceive's bonus damage * AD ratio down, bonus damage can crit though * AP ratio removed E * Deals magic damage instead of physical * Bonus AD ratio in addition to AP ratio * 50% increased damage on enemies below 30% instead of 0-50% increased damage by enemy missing health R * Boxes trigger immediately and fear duration is 1.5s flat * Explosion damage reduced
Hi there Meddler. First off, thank you for taking the time to clean up Shaco. Much appreciated. :) Now to my 2 cents: (I feel like P and E are by far the most boring and least essential parts to Shaco and are the 2 spells that should be changed if he were to get a rework some day. But if we are sticking with the current kit:) Q - In my opinion Q really doesn't need base damage at all. The utility it provides is plenty and pretty much guaranties an AA as long as it's duration is long enough. And since you want Deceive to benefit from the passive, how about you make it multiply the Backstab, when proc'd from stealth (for example 1/1.5/2/2.5/3 x P)? And in return we get the flat 3,5 stealth duration. E - Just make the spell deal more useful than an auto-hit. xD Also, if Q doesn't have enough level incentive, the passive slow could be moved to Q. R - I heard rumors you wanted to let him control the Clone explosion. Since E is point and click, couldn't we use that to proc the clone explosion, maybe with an alternative range, similar to Rakan's Battle Dance? So as Shaco you can Backstab your clone with the E instead of the opponent to trigger the explosion? Anyway, thanks for listening and have a nice day. :)
: LoL esports site automatically logging out after logging in on Chrome
I've had to switch to firefox for weeks too now, just to have my rewards count while watching the games. I'm using brave, so it's probably a Chromium thing.
: That, and smaller models could stand inside larger minions to become invulnerable to non-AoE attacks. Teemo could literally become untouchable if an inhibitor went down by just standing inside the super minion.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=tE9MmTIb,comment-id=00040001,timestamp=2019-06-08T23:13:32.463+0000) > > That, and smaller models could stand inside larger minions to become invulnerable to non-AoE attacks. > > Teemo could literally become untouchable if an inhibitor went down by just standing inside the super minion. Well that wouldn't happen if this > [{quoted}](name=SeanGoku,realm=EUW,application-id=3ErqAdtq,discussion-id=tE9MmTIb,comment-id=00040000,timestamp=2019-06-08T22:16:03.557+0000) > > That's a good point. But even then you could at least disable minion block when no opposing champions are in x range, right? was implemented. Also it would be no problem to just define champions to always be above of minions. If both were implemented you couldn't hide inside minions yourself or block cs while opponents are nearby. IMO just putting champions on top of Minions would be a fair trade-off by itself. I think it would be alright to make cs blockable and open up new strategies for playing bot lane, like Siv did with Hecarim back in the day. But I also see why that is debatable. Either way thank you for your feedback. :)
: I believe that Riot's main arguement to not letting walk through your allied minions is that you can basically stand on top of minions to prevent enemies from cs'ing.
> [{quoted}](name=FallingMeteor,realm=NA,application-id=3ErqAdtq,discussion-id=tE9MmTIb,comment-id=0004,timestamp=2019-06-08T19:51:33.970+0000) > > I believe that Riot's main arguement to not letting walk through your allied minions is that you can basically stand on top of minions to prevent enemies from cs'ing. That's a good point. But even then you could at least disable minion block when no opposing champions are in x range, right?
Rioter Comments
Rioter Comments
: What We Heard on Ranked 2019
All you need to do, to make people take their autofilled or second choice position games seriously is to make your actual rank a combination of your rankes across all positions. Lets say your rankes are Platinum 3, Silver 1, Silver 4, Silver 3, Bronze 1. The the combined rank with equal weights would be: Silver 2. Alternatively you could add weights depending on the highest to lowest rank you achieved. Lets say we weight the rankes: 50% - 20% - 10% - 10% - 10%. Then your rank would be: Gold 3. Either way. Everyone would be encouraged to do their best even in off role games, to maximize their actual rank. I mentioned this as Rito was considering adding the position selection to the game in the first place years ago.
Pika Fox (NA)
: As a support main, theres multiple games where i end up having the second least CS in the game, particularly if the ADC ends up doing poorly for a long while (im not gunna just not last hit minions with them dead/at base) or when another lane does poorly. Or if im playing an AP support covering for other lanes or wave clearing mid game while my team takes objectives and forces pressure elsewhere because *someone* has to take the gold, and its not like junglers get much in the way of CS. Plus, if this is really powerful, you could see teamcomps specifically giving the support enough low value (caster) CS just so the jungler can use said system instead.
Yes. And that would be a valid strategy. As the Support would still be benefiting from the cs. Doing so, would practically be lifting the income of the Support beyond that of the Jungler, therefore making the Jungler in need of income more than the Support. So giving him the supporters benefits instead of the "Support" would make sense. Which I believe is a fair strategy. So let's say we want to make the Sightstone limited only to Supports, like we currently do with the Supporters Quests. One could allow the placement of wards immediately on purchase of the item, if you have the least cs instead. (Ofc. trinkets and price etc. would have to be adjusted accordingly, but this is just an example.) Now one could argue this is better on Junglers (I would agree), but to enable the Jungler to use this, one would have to sacrifice cs the Marksman would usually be getting to make this possible. So if you (as a team) are fine with that, then sure, go for it. But at least you have a clear (and balanceable) trade off. You're making at least one of your teammates weaker to give more power to the Jungler. The benefits you give the player with the least cs, be it the person queued up for Support or in your example the Jungler, would only need to be tuned, so it never becomes a viable strategy for an actual Laner to refuse to last hit. And to pick up your example of your carry style AP Support. The top 10 Junglers (as in most cs) currently have an average cs of ca 130 - 140 per game. Compared to the top 10 "Supports" in cs, who have an average of 70 - 100 cs per game. So even when you're playing a carry style support like Karatina, you're getting significantly less cs than the carries. (Also Junglers cover lanes just as Supports do, when nobody else is there to take the cs.) But. Even when you do become more of a carry than let's say your Marksman or your Jungler. Then you lose the benefits you would have as the "Support". Then it's rightfully so. You are playing a carrying role in that game, at that time and aren't in need of them. So they should be transferred to the player who then needs it most. Anyway. Thank you for actually taking the time to think about my idea this time. I appreciate that. :) Have a nice day.
: PBE Chat with the Playtest Team - 8.11
Hi there everyone from the Playtest Team. As Meddler mentioned in a previous post, you were thinking of changing some things about the Support Role in the future and also maybe even sooner updating the surrender vote system. Would you mind sharing your thoughts on my ideas? - For one I think the game would benefit from making Support benefits depend on you having the least CS on your team. So therefore Support objectives could be added. And for example items could be tuned to have actives or special effects when you are the player with the least cs on the team. Not looking for major benefits, but something like Shurelia's active only works when you have the least cs or alike. The Items could still be cost efficient as a whole, but have a benefit for the supports. Here's the link to the post: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/EmmWKq2X-support-objectives - As for the surrender vote. I believe it would be better to have a switch you can silently switch instead of a popup window every time, it would only pop up, when the threshold needed for a surrender is reached. Here is the comment I mentioned this in: https://boards.na.leagueoflegends.com/en/c/developer-corner/ZpEtcFmB-quick-gameplay-thoughts-may-2?comment=0032 I'd love to hear your guys opinions, even if you disagree. Thank you for your time and effort guys. Have a nice day. :)
Pika Fox (NA)
: Youre relying on the person with the least CS being the support. Not always the case, and can change multiple times throughout the game.
Yes. So whenever that's the case, either you the support did something wrong or one of your teammates did something wrong. And being in a disadvantage position for doing something wrong seems like the correct response the game should put you in for your decisions. And because you just seem to be that kind of person, who rather nitpicks and proudly presents his opinion without even taking the time to actually think about the arguments, let me just catch some of the arguments you might bring up: - You needn't start bringing up any edge cases. When someone dc's you're already fked. Also the system could be tuned for that no problem. When the marksman comes late to the party you literally have like a wave of minions or two at max where you would have more cs. - If you think having the least cs as a true Support is the wrong way to go, then you don't actually understand the definition (particularly in League of Legends) of the role. - Also this has no disadvantage to non meta picks, where you don't really have a support. It just prevents several people taking advantage of the benefits that the system is supposed to offer to the support. Currently everyone can take advantage of cheap support items. Just take a look Vlad and Shurelia's for example. But making the support advantages depend on you having the least cs limits them to one player on the team.
Pika Fox (NA)
: Wouldnt work well. Who is the support? How do you determine this? Blind Pick is still a thing, and role swaps are a thing. And if you do it on a champion by champion basis, what defines a champion as a "support", and whats stopping me from using them elsewhere to abuse this?
Did you even red the post. I explained it very clearly.
: Yeah but iirc there is no other item in the game that has lower stats than the components besides eye of the watchers which is also a glitch or oversight. For clarity and consistency sake, a 35 AP item should not build into an item that has 30 AP on the tooltip, even if the passive gives AP. They could easily add 5 AP, since it's not overpowered.
Jaurim's Fist has 15 Bonus AD you sacrifice for Base AD in Sterak's Gage. Technically still a loss of bonus AD though. Also upgrading Dark Seal loses you the increased healing from potions effect. Upgrading Serrated Dirk drops the headhunter effect. Stopwatch is another effect lost on upgrade, except for Zhonyas ofc. On-hit effect of Recurve Bow is altered depending on the upgrade. Level up Passive of Lost Chapter is lost on upgrade. Also. Your point is correct nevertheless. Riot usually follows the convention of replacing the numbers with larger ones in the upgrade. And this was obviously just overlooked when they changed Fiendish Codex. Just saying, that they have disregarded the convention before. ^_^
: It would be super cool if we got different quests for the different support items to enable different play patterns to succeed.
Exactly. Or Maybe active item effects that only are available, when you have the least cs on your team.
Rioter Comments
SeanGoku (EUW)
: Hey Meddler. How about you guys take this opportunity to try out my surrender "switch" instead of the vote? In short it just means that everyone can vote silently (or "switch" their vote) in the options menu. And as soon as the threshold is reached the game is ended. *edit: Some people noted some edge cases that might be frustrating with this system. So alternatively you could have the surrender vote pop up, when 4 switches are turned on. This way everyone gets a last chance to change their mind. Just added this up here to keep everything tidy.* - There would be no more annoying surrender vote spamming of toxic players during team fights - Nobody would be forced to make the prompt decision every time, but make their decision any time they want - You could switch the switch any time, even at minute 1, but the game would simply continue until both requirements are met
I guess I'm not worthy to receive a reply from Rito.
Rojo176 (NA)
: I don't think it is a good idea. You might want to surrender at one point so you switch it on and keep playing. Two things can go wrong there. - Nobody knows you even want to surrender so they may not even bother. This can be remedied by simply saying you want to surrender, but that really isn't any different from a vote prompt. - After some time you see an opportunity that might let you win and while you work to capitalize on it your team all switch on. Think about all the times you suddenly had a breakthrough but the one guy who got blown up wants to surrender. Suddenly while you and your team are trying to capitalize on this breakthrough this guy switches on. You were busy trying to play the game and forgot to switch off. Having a surrender vote not be an active thing and rather be a passive switch causes more problems. You will still have toxic players yelling at everyone to switch to surrender because there is no longer a down time where they can't focus on surrendering. People will be way more likely to give up with this system because once they give up there won't be any grace period where they have to wait to see how the game changes.
Hi there Rojo176. I updated my post to accommodate for situations like you described here. Also to address your first point. I believe everybody should make their own decisions. Therefore making the decision to surrender or not should be driven by your own opinion and not by that of others. Thank you for your feedback. :)
Kalturi (NA)
: On the other hand, it would be really frustrating if I had my surrender option switched "ON" but something changed and I no longer want to surrender, but I haven't gotten a chance to change it, and then a teammates swaps from "OFF" to "ON" and that triggers a surrender for my team. Essentially I'd feel like we surrendered and I didn't want to but I contributed to the vote positively because I just hadn't gotten a chance to change my setting yet. That would be a really crappy feeling.
I get your point. But that does feel like an edge case. It really doesn't sound that likely, that someone switches to surrender, just in that moment you decide you don't want to anymore. Also, I may add. You could just have the surrender vote pop up, when 4 switches are turned to yes. That way you get to make your own decision on the game state. But just before it happens, you have a last chance to change your mind. One more thing. You could even add a keybinding for switching, so it's literally just like pressing F12 or something to change your mind. Also thank you for your feedback. :)
Meddler (NA)
: Quick Gameplay Thoughts: May 2
Hey Meddler. How about you guys take this opportunity to try out my surrender "switch" instead of the vote? In short it just means that everyone can vote silently (or "switch" their vote) in the options menu. And as soon as the threshold is reached the game is ended. *edit: Some people noted some edge cases that might be frustrating with this system. So alternatively you could have the surrender vote pop up, when 4 switches are turned on. This way everyone gets a last chance to change their mind. Just added this up here to keep everything tidy.* - There would be no more annoying surrender vote spamming of toxic players during team fights - Nobody would be forced to make the prompt decision every time, but make their decision any time they want - You could switch the switch any time, even at minute 1, but the game would simply continue until both requirements are met
: Ap tristana was cancer tho
AP Tristana was cancer, because Tristana wasn't balanced around her magic kit. Making a champion adaptive would give you the opportunity to balance them both ways at the same time. If a champ is building AP, the AP scaling is applied and if the champion is building AD, the AD scaling is applied. You could balance AP Tristana to have a decent but not oppressive burst, when played AP while keeping marksman Tristana as viable as she is now. Also you could easily nerf just one of the both playsyles much much easier than you currently can. It's similar to how Riot want to add a attack speed scaling to champions. Because it makes specific champions who need a high base AS but aren't supposed to scale well with AS much easier to balance.
Rioter Comments
: the moment sion had even an ounce of outplay potential, riot removed it
That was clearly a bug. and needed to be fixed. End of story.
: I am not happy with new client.... at all. Return legacy until you fix all these issues!
Here, this will solve your Problems: http://www.tena.us/briefs/MensBriefs,en_US,sc.html
Gank (EUNE)
: [Bug] Shaco (R). Pleas Enter This One (Riot Dev's)
Doesn't proc Braums passive anymore either..
Fokash (NA)
: Chat box always in Default position at beginning of game
Alsaer (NA)
: A way to mute pings
Yes TombDragon, you can do this. But obviousely you can't just turn off the pings completely, as the pings of the people you didn't mute, might actually still be usefull. This is probably the reasoning behind the idea of letting muted people still ping in the first place. But the actual outcome usually is just an alternative for the toxic player to continiue his harassment. I honestly believe that even toxic people can do some usefull pings too sometimes. But judging by my experience, most of my games this simply isn't the case. So in my opinion, you should at the very least be able to mute both the chat and the pings seperately. But I wouldn't mind just adding it back to the standard mute function. Also, I had another Idea. I think it might be a good idead to show each player, how many people have ignored him in each game. A Simple counter 0-9 would do the trick. You don't even have to mention who it was. The advantages I see are as follows: For one it would be a direct feedback to people who are toxic and if it were to happen in several games the same day, they might see, that they are on tilt. And also these toxic players will know, that they don't need to spam pings or rage in the chat, as they know people won't be hearing/reading it anyway. Well, that's my 2 cents on the topic for now. Just felt the need to commet here after just having 2 more games with people spaming rage pings all game long. :(
: 3v3 bots
Is there a thread you can paste obvious Bots? Like this one? http://i.imgur.com/8NcLcvZ.png
: Why has Riot removed a lot of RNG, except for crit?
They didn't remove it like they removed dodge, because you can build against it. You can build armor. And each time you crit, the damage gets reduced by the same percentage a normal attack would. There was nothing you could do against being dodged as an autoattack reliant champion. Effectively buying crit is just another ad modifier, das deals the damage over a longer period of time. I guess you could compare it to spells like Kassadins Force Pulse or items like Guardians Horn. You get to use them periodically depending on how many spells have been used nearby. And so you get to crit periodically depending on how much crit chance you bought.
SeanGoku (EUW)
: [Gameplay] Chat Window
*Bump* Does that even work on these new boards?
SeanGoku (EUW)
: [Gameplay] Chat Window
Also an annoying fact is that the chat window cleses as soon as the nexus explodes. Makes typing "gg wp" or whatever you prefer fail.
Rioter Comments
: Ribbons gone after season awards?
My Honorable Opponent Badge was gone for a day or two. But I just assumed I fell under the threshold for that timeperiod.
: Left Ranked Game Before Timer Ran Out
I've had the same problem in the past too. But only like twice last 2 months or so.
: [Client] So.. two months later.
Have the same Problem. Just not occuring quite as oftan as it is for you.
7heDubz (NA)
: [CLIENT] BLACK SCREEN DURING CHAMPION SELECT
Similar happened to me, just that I had the Message "Retrieving Data from Server". Don't have a Screenshot of it. but we don't seem to be the only ones having problems with the client right now. I've described what happens in a comment here: http://boards.na.leagueoflegends.com/en/c/bug-report/v8yZofYH-client?comment=0000
CiuwasLTU (EUW)
: Client
I've been havin a lot of client lag too lately. Clearly far more than usual. Some games I didn't even get into champ select and so for example lost LP (and a promo game) just because I coulden't join the champion select. I had the "Retrieving Data from Server" untill the time I would have had to select a champion ran out and I was returned to the Lobby with the Notice that I failed to pick a champion. Same just happened to a friend of mine, which is why im going threw the Bug reports.
Schwomp (NA)
: [GAMEPLAY] Shaco's clone can't hit pink wards.
I think i wasnt able to hit any wards last time I tried to with Shaco. Dunno if its a bug. before then I never tried to do so. Maybe its intentional. Need to wait for Riot to reply.
Malecks (NA)
: [GAMEPLAY] Screen Lock Bug
I've had that problem once so far. And it was right after I used the new Sion Ult. It didn't fix untill I reused his ult.
: Not to be that stickler, but are these all your own ideas? Because I've been seeing a lot of these in Boards lately, almost certain they've had different authors. If these are all ideas you came up with on your own, that's fine, but if you got them from someone else's thread, you should mention that they aren't all yours. Just a reminder not to cite other's ideas as your own :)
Hi there and thnaks for your comment. Most of the things were problems I encountered myself and over time I just came up with ideas how I would solve them. Some things have been here for ages. Like the problem Flash problem. So I'm pretty sure people have had tons of their own ideas how they would solve it. But I haven't read much about it to be honest. Also theres the long ongoing discussion about the liftime RP reward. I heard a lot of people say things like, just give out free skins or RP per RP bought. But as this woulden't be satifying to the entire league community, I doubt riot would be doing this. Also I heard that most people disliked this solution in the surveys Riot made. So I decided to think of a solution that would reward all players. So to come to a conclusion. Every solution I posted he was either directly my idea or one that came up during discussions between me and friends of mine. As I was never very active in the old Forum and only posted some bugs now and then. So I haven't got a clue if any of my ideas have be posted in the past already. Every time something came to mind I wrote it down and so after several years playing League I have a collection of notes lying around. So I just decided to start a new discussion with all I could scratch together to inaugurate the new Boards. :) Also I will be checking in every now and then to see more ideas people have come up with. So I can answere any questions one might have to my suggested solutions. I hope soon more people will find this Discussion interesting enough to get Riots attention. ;) I'm off to work now. bye bye
Rioter Comments
: 4.18 Patch Mega Bug Thread
Hi. I have a Bug I would like to report too. For quite a while now I have my ingame Chat resized and positioned between my Map and my Summoner Spells. But now every game I start, my chat is placed right back to the left side of the Screen. I know it's not a major Bug or alike. But it's annoying as fuck. Please fix this.

SeanGoku

Level 290 (EUW)
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