AjXtar (EUW)
: Vayne is designed to counter tanks? HAHAHAHAHAAA... We are in a meta where just one 2 or 3 tanks are viable and the majority of champions viable are carries and yet vayne has one of the second or 3rd pick rate in the game. For a champion that should counter tanks is sure extremely good at countering everyone.
> [{quoted}](name=AjXtar,realm=EUW,application-id=3ErqAdtq,discussion-id=eL0a4Owy,comment-id=000f0000,timestamp=2019-02-03T06:53:20.103+0000) > > Vayne is designed to counter tanks? HAHAHAHAHAAA... We are in a meta where just one 2 or 3 tanks are viable and the majority of champions viable are carries and yet vayne has one of the second or 3rd pick rate in the game. For a champion that should counter tanks is sure extremely good at countering everyone. That's because Vayne has been probably the favourite champion of every ADC player. When she gets in a good spot, she becomes instantly the most player character until she gets nerfed. After the nerf, only the ones that main her will play her.
: True damage
Not like Vayne has been over 5 years having true damage.
Neriticc (EUW)
: Wtf is this Spear of Shojin item on PBE?
I think exactly the same that all of you. Completely unnecesary item. Plus they're still saying that item is focused into be usable by ADC and Bruisers, that's something it's not gonna happen. ADC don't need/don't want to spam skills, most of them need to focus in deal autoattack damage. It's just an unfair item, some champions will abuse the item, as we already know, and some of them simply can't build it. Unhealthy for the game in all stages.
: Position ranks and split rewards coming to PBE today for 9.2!
I'm just gonna expose my case so you can take your own thoughts. I've been playing mid since forever, but I rerolled to ADC this season because that was my innate most comfortable role. But when you're playing ADC, the way you play the game is way different than playing other roles. You're playing like in "ticks", you adapt yourself to those ticks which represents your attack speed and your moments of doing damage and your moments of position yourself. No need to talk about kiting and priorize autoattacking over skills, so I'm now much more accurate using autottacks, but less using skills. When I get filled in Mid, I'll be facing an opponent that is used to use skills, to think about the value of those skills more properly than I do, and he's not playing with the "ticks" mindset that I'm playing with. That's gonna result in a huge disadvantage against them. Of course we don't know the exact difference between your "filled" rank and your "main" rank. Let's suppose ie you're Platinum 1 with ADC and Platinum 5 with the filled roles. I'd find myself having a hard time playing against a Platinum 5 "main" midlaner if I'm getting filled. And I'm considering a role that I played a lot, if I get into jungler, a role that I never liked, the difference would be much higher.
: I agree. I wish Atma's Impaler would return as an armor + AD + crit item and a new version of {{item:3170}} as an armor + AP + on-hit would be added to Summoner's Rift. Atma's would mainly be built by fighters, but it was sometimes built by marksmen in season 2 which caused Riot to dumpster it until they later removed it. Now that Marksmen can get AD and armor from GA, they'd be less likely to build Atma's unless against a full AD team and going full AD deserves to be heavily counterable. I can imagine this build for marksmen vs full AD teams: {{item:3047}} {{item:3026}} {{item:3071}} {{item:3046}} https://i.ytimg.com/vi/yNMU7HNl-E8/maxresdefault.jpg {{item:3031}} You'd probably hit 90% crit with that since Atma's gave 15% crit chance. If it were given 20% in the re-release, you'd hit 100% crit. It could get a new passive, like maybe your basic attacks cause enemies to bleed for a percent of **your** maximum health, and then your crits add an additional bleed for a percent of the **target's** maximum health. So for a fighter who is unlikely to build a lot of crit chance, they'd mainly benefit from the first bleed based on their own maximum health, but the marksmen who don't build much health would benefit mainly from the second crit bleed based on the target's health. AP fighters and auto-attack weavers could build something like this against AD heavy teams: {{item:3047}} {{item:3170}} {{item:3116}} {{item:3151}} {{item:3157}} {{item:3165}}
> [{quoted}](name=Hemulen Magi,realm=NA,application-id=3ErqAdtq,discussion-id=hgrXTX8E,comment-id=0001,timestamp=2018-10-13T04:48:15.677+0000) > > I agree. I wish Atma's Impaler would return as an armor + AD + crit item and a new version of {{item:3170}} as an armor + AP + on-hit would be added to Summoner's Rift. Atma's would mainly be built by fighters, but it was sometimes built by marksmen in season 2 which caused Riot to dumpster it until they later removed it. Now that Marksmen can get AD and armor from GA, they'd be less likely to build Atma's unless against a full AD team and going full AD deserves to be heavily counterable. > I can imagine this build for marksmen vs full AD teams: > {{item:3047}} {{item:3026}} {{item:3071}} {{item:3046}} https://i.ytimg.com/vi/yNMU7HNl-E8/maxresdefault.jpg {{item:3031}} > You'd probably hit 90% crit with that since Atma's gave 15% crit chance. If it were given 20% in the re-release, you'd hit 100% crit. > It could get a new passive, like maybe your basic attacks cause enemies to bleed for a percent of **your** maximum health, and then your crits add an additional bleed for a percent of the **target's** maximum health. So for a fighter who is unlikely to build a lot of crit chance, they'd mainly benefit from the first bleed based on their own maximum health, but the marksmen who don't build much health would benefit mainly from the second crit bleed based on the target's health. > > AP fighters and auto-attack weavers could build something like this against AD heavy teams: > {{item:3047}} {{item:3170}} {{item:3116}} {{item:3151}} {{item:3157}} {{item:3165}} Why not giving the Bruisers the ability to make enemy team surrender 5 yes votes? It's already too easy to play bruisers, just watch at worlds. If I find myself Atma's coming back to this game, I'm gonna int every single game till I get permabanned.
Rioter Comments
Mythrandill (EUNE)
: I decided to try to learn adc as secondary role
As an ADC main, I believe the role is pretty much the hardest one to make a difference in the game. Unless you're playing Draven and stomp the lane as hard as they can't comeback, you're too attached to teammates decisions. When you're playing a jungle carry, you can get kills, and walk around the map making sure the team does not comeback. Just think about this a moment. When you see streamers doing Bronze to Challenger, what role do they play? Jungle? Mid? It's probably gonna be jungle. They're basically the only role where you can abuse your skill advantage over the enemies.
Rexxiee (NA)
: "damage creep is a real problem riot"
"Kog’Maw has been surprisingly absent" Oh yea, maybe playing a inmobile champion that dies in one-hit in this stupid absurd damage season isn't funny enough to be playing him.
: it still won't fix him cause of how low Jhin's fixed atk spd is every shot is a crit shot when he has Stormrazor.
> [{quoted}](name=Goblin Marksman,realm=NA,application-id=3ErqAdtq,discussion-id=MAyMhipk,comment-id=0000,timestamp=2018-09-26T19:04:18.428+0000) > > it still won't fix him cause of how low Jhin's fixed atk spd is every shot is a crit shot when he has Stormrazor. That's not happening right now. He has to wait a little before the passive comes up.
Rioter Comments
: Minion Block Needs To Be Addressed
I've had the feeling that minion block has gotten worse over the years. It was pretty weird back in season 1,2,3 that you get minionblocked that hard. You can actually feel that, there was no complains about minion block. I guess the constant patches has compromised the spaguetti code and made the minion block be a thing.
: I'm Sure Kha Won't Be Broken At All in 8.19
Riot said some patches ago they wanted to bring some power from the passive to his Q. Now they buff back the passive. ...
: Ashe is a Healthy Champion
When you get hit by a whole map Ashe's ulti, she gifts you time to think about your mistakes and get better, then you recover from her stun.
: One of the biggest problems I see moving past this season and beyond
+10 base amor and MR for every champion in the game.
Death Rex (EUW)
: PSA: If you smurf be respectful
Here are my reasons why I'm currently leveling up a smurf account: * I ended up unlocking free content in my main account, so I have all champs, literally no point in play normals in there. * I want to get rid of my ranked anxiety. * I want to keep training myself in ranked, while not showing that games in the main account cause they might be a lot of games. * I want to test and master new champions (from my current role ADC, so I shouldn't be feeding that hard) and normals usually don't have the same ambient than ranked. * I want to stop getting tilted if I lose.
: https://static.comicvine.com/uploads/original/5/57023/2353103-cor_art.jpg So dope.
> [{quoted}](name=Riot TreblMuffin,realm=NA,application-id=6kFXY1kR,discussion-id=Yom0wWMc,comment-id=000900020000,timestamp=2018-09-11T00:08:25.656+0000) > > https://static.comicvine.com/uploads/original/5/57023/2353103-cor_art.jpg > > So dope. Literally Pyke. Furian Pyke is coming out boys {{sticker:sg-soraka}}
ExpStealer (EUNE)
: Riot Games: There's too much upfront burst and we're looking into toning it down...
I used to ban her cause she's actually really strong. And I do not only mean being able to 0.1s one squishy, I mean when she does her first back and comes with the first lethality item, her Q's will start removing half of your HP if you got hit by Dark Harvest and Second Q. Dodge Q? Oh yea, but the mana cost isn't even that high for her, and she can basically spam it. You can dodge 3-4, but if she lands just a single one, you're pretty much screwed. They'll probably look for a rework idk. EDIT: I see some ppl agreeing that there should be some marksman that are not only DPSing. Well that, what it shouldn't exist is the fact that you can be deleted without reaction time. In this clip, that Jinx is obv mispositioning, but she should be able to at least flash away when her HP bar starts coming down. Instead, she literally disappeared. This is not only a MF problem, it's present in most of assasins right now.
: If Nothing Changes In Season 9, I'm Leaving For Good
I'm a veteran player. I experienced the S2 Bruiser domination and the S8 Bruiser domination. I always standed against bruisers, the whole class is toxic.
: Nexus Blitz Caitlyn Reward... -_-
Make it last 2 minutes. 3 as much.
: I feel unit collision doesn't get enough discussion
I'm kind of veteran player and looking back I feel like the unit collision has been getting worse with the years.
Rioter Comments
Wuks (NA)
: I believe you may be comparing [two completely different games](https://en.wikipedia.org/wiki/False_equivalence).
> [{quoted}](name=Wuks,realm=NA,application-id=3ErqAdtq,discussion-id=cF4i97Om,comment-id=0000,timestamp=2018-07-11T09:43:55.181+0000) > > I believe you may be comparing [two completely different games](https://en.wikipedia.org/wiki/False_equivalence). I'm just comparing what strategic game means.
Rioter Comments
: > [{quoted}](name=Atmosphere,realm=NA,application-id=3ErqAdtq,discussion-id=R6Wl49ao,comment-id=0003,timestamp=2018-06-27T04:50:41.199+0000) > > I've always loved ADCs, and it always pissed me off that non ADC players would complain about their strength without realizing that, with the exception of coordinated teams, instakilling an ADC was RIDICULOUSLY easy. The whole "ADC IN 2K17 OMEGALUL" meme revolved around clips of ADCs getting instantly killed under tower and the like. Even a slight misstep in positioning got you CCd and killed, but because they do a lot of damage, suddenly they're overpowered and need to be nerfed. We complained about them being too strong because of 2 things: A. Not every midlaner/jungler wants to pick an assasin just so they can kill the ADC B. The splitpush and objective-taking were too good for ADC C. Too much damage coming just from autos. You can't dodge autos and ADCs were burst per second instead of DPS like they are supposed to be.
> [{quoted}](name=RyzeTheSmurfMage,realm=EUNE,application-id=3ErqAdtq,discussion-id=R6Wl49ao,comment-id=00030000,timestamp=2018-06-27T05:28:54.971+0000) > > We complained about them being too strong because of 2 things: A. Not every midlaner/jungler wants to pick an assasin just so they can kill the ADC > B. The splitpush and objective-taking were too good for ADC > C. Too much damage coming just from autos. You can't dodge autos and ADCs were burst per second instead of DPS like they are supposed to be. You've never needed an assasin to destroy ADCs. Actually even certain supports can do it with not much of a problem, IE Zyra. Not talking about pure mages in the midlane. Annie can shut down an ADCs entire life during the whole game.
: Pyke Stealth
Is this even seriosly? I can't believe it. Maybe because Pyke has 2 hard CC spells while Twitch has not even one? Maybe because Pyke's stealth starts instantly and Twitch can be delayed and even not delayed it last some seconds to start? I DONT KNOW, MAYBE.
Meddler (NA)
: Quick Gameplay Thoughts: June 8
How are crit lategame marksmen gonna coexist with bruisers/mages in the botlane when the whole class Marksmen is countered in some way by bruisers? In my opinion it seems to be a problem to lane against Irelia when you're playing Xayah, unless you're lane swapping and playing 2v1. Also ie Irelia + Zyra against Xayah + Alistar would be a lane that Xayah can't enjoy at all, since the gap between their power is too much. And I'm just talking about Xayah, there are worse laners than her that could suffer even more.
: Spear of Shojin
Anything that has a sideffect that buffs Zed is bad for the game right now.
D357R0Y3R (EUW)
: Marksmen's state 5 days after the patch
It's the same thing that previous post, delaying the ADC build without delaying the game ending, it's making a class completely unviable.
: Add more movement speed runes to sorcery.
When playing Orianna and I'm watching Sorcery tree I feel like playing without runes. There's literally almost NONE of the runes fits properly with her. (And she's only one example) * I have to pick Aery since Comet is more likely to miss all the time. * If I'm playing against AD midlaner, I can only pick Manaflow Band, since Nullifying orb doesn't work at all against him. * Trascendence would be a pick only for the AP when I cap CDR, cause I'm gonna get 40% anyways, Celerity is getting a nerf next patch, and Absolute Focus is situational. * Scorch does near to 0 damage, Waterwalking is almost useless since Orianna isn't able to roam 90% of the time, and Gathering Storm is useful, true, but it's more likely to be nerfed since they already tried to nerf it. So the best option is not pick Orianna at all.
: ADCs were nerfed too hard!
Hyper carry ADC were in fact nerfed too hard. They all dropped 2% winrate at least, which is a lot.
: "completely unplayable" for ADC mains means that they are still needed and picked literally every game, but simply aren't dominating all 3 stages of the game anymore.
> [{quoted}](name=Who Fed Ru,realm=EUW,application-id=Ir7ZrJjF,discussion-id=OsLfM6dO,comment-id=0000,timestamp=2018-05-24T22:10:26.816+0000) > > "completely unplayable" for ADC mains means that they are still needed and picked literally every game, but simply aren't dominating all 3 stages of the game anymore. Well we have a jungler in every game don't we? That means they still need more nerfs.
Rioter Comments
Rioter Comments
: 20 min you say? {{champion:51}} ({{item:3031}} {{item:3087}} {{item:3094}} ) Huh? {{champion:40}} ({{item:3504}}{{item:3107}} {{item:3190}} ) Huh? {{champion:75}} has been slain.
> [{quoted}](name=Awesomeasf ck,realm=EUW,application-id=Ir7ZrJjF,discussion-id=o0I6Yv7f,comment-id=0004,timestamp=2018-05-10T20:22:49.825+0000) > > 20 min you say? > > {{champion:51}} ({{item:3031}} {{item:3087}} {{item:3094}} ) Huh? > {{champion:40}} ({{item:3504}}{{item:3107}} {{item:3190}} ) Huh? > {{champion:75}} has been slain. Yea this use to happen when a Nasus runs brain-off towards ADC + Support in a 1v2.
Kivolan (NA)
: 200 damage a second? Are we talking 10 minutes into the game? Because most ADCs are doing 1k+ per second by 30 minutes.
> [{quoted}](name=Kivolan,realm=NA,application-id=3ErqAdtq,discussion-id=LxaKoH7r,comment-id=0003,timestamp=2018-04-18T01:26:10.279+0000) > > 200 damage a second? Are we talking 10 minutes into the game? > > Because most ADCs are doing 1k+ per second by 30 minutes. Prove it.
: Executes Shouldn't Hurt Your KDA
Yea it should. If you're being executed that means you did something wrong.
: Vayne is unhealthy
So you mean you can't face her brainless mode while playing your Sion. Sion is getting a nerf btw. More like your problem than Vayne's unhealthiness.
: Step 1. Go duo bot. Step 2. Inevitably win lane. Step 3. Rotate to a new lane. Step 4. Repeat.
> [{quoted}](name=ggigotfed,realm=NA,application-id=3ErqAdtq,discussion-id=KPoRzZOe,comment-id=0002,timestamp=2018-03-18T15:53:52.877+0000) > > Step 1. Go duo bot. > Step 2. Inevitably win lane. > Step 3. Rotate to a new lane. > Step 4. Repeat. OR: Step 1: Go mid. Step 2: Win lane. Step 3: Rotate botlane/toplane. Step 4: Repeat. OR: Step 1: Go top. Step 2: Win lane. Step 3: Rotate midlane/tp botlane. Step 4: Repeat.
: > [{quoted}](name=Selec,realm=EUW,application-id=3ErqAdtq,discussion-id=okonXvJE,comment-id=000a,timestamp=2018-03-15T00:30:44.176+0000) > > I might be the only, but I see it pretty fair that the class with less survivability is the class with the most damage. You know people can check your match history, right?
> [{quoted}](name=LesVitesses,realm=EUW,application-id=3ErqAdtq,discussion-id=okonXvJE,comment-id=000a0000,timestamp=2018-03-15T01:18:21.160+0000) > > You know people can check your match history, right? So what? Before being main ADC I was main midlane and I was completely agree that I could delete any ADC before min 30 with no problem while having kind of problems after that minute, knowing that I have much more survivability as I have a better kit in general. But yea Vayne 2 shot a Malphite with 200 armor... Sure...
: You can think that a class is overpowered while still disputing ridiculous claims about that class.
I might be the only, but I see it pretty fair that the class with less survivability is the class with the most damage.
Dâizumi (NA)
: After some research, I found a disturbing statistic about bot lane.
Nothing weird here. Botlane has always been 2 players cause it's near drake, one of the most important objetives in the game towards the victory. Botlane tower is easier to destroy than toplane one, which will lead to an advantage in early game (if you get it first). After that a winning botlane will rotate to toplane and midlane in order to get both towers, and, as you can guess, most certainly win. But I don't see nothing wrong in here, I mean, this is how the meta has been going for years. Midlaners should prioritize rotating to botlane over toplane, and so they do. Toplaners have TP mainly because they can make a difference in a botlane fight. Junglers should be playing in toplane in the first minutes (to make them able to survive the laning phase) and rotate botlane fast to get the early game advantage. Anyway, this is probably the most efficient way to win a easy game, ofc it's not the only one and not all the games are like that. For example I see lots of junglers playing around toplane with a botlane that could carry the game way easier, which is maybe one reason cause they don't improve as players. What I don't really understand is why in NA (I'm from EUW) you guys complain a lot about how this is working. Like ADC is broken, or botlane sucks and should be deleted. I think this is a good and fun way to play the game, with a clear objetives and an enemy team that knows the objetives aswell. If the game is a clown fiesta, then it can be way more frustating I think.

Selec

Level 176 (EUW)
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