: Hello Meddler! News for Zyra? Solo carry, no support position. Maybe it's time to seriously change it as a mage. It's time to sharpen another position and gameplay.
Here's the sad thing, she sucks and is unfun to play since preseason 8 changes
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: January 9
What are you intending to do on Zyra? The thing that breaks her is her passive, there is the feeling that she currently has no skillexpression or any required mastery in playing her. On the other hand thats the only thing Zyra can do well, since her single spells are not strong enough to be relevant without plants or short duration plants later in the game. She must win earlygame nowadays. Imo the correct approach would be to gut the passive early game by increasing its CD by 3 times (maybe add 0.5s reduced CD everytime you damage an enemy). Since this is an insanely big nerf it would open up room to buff her Q damage (skillexpression). You missed making Qmax a viable option last year in her „midlanebuff“ which resulted in even less players playing her successfully mid, with the changes you have done at the time. And revisit her plant HP, there are too many wrong interactions and coding since a year now, even though the concept looked good on paper. The gameplay feeling is just not doing it. Make Zyra good on good players, not all players.
Meddler (NA)
: Quick Gameplay Thoughts: December 7
What are these spellbuffering on Zyra going to do? Im not sure what is to buffer. Also are you planning to leave her plants like that for another year?
Meddler (NA)
: Quick Gameplay Thoughts: October 12
Why dont you fix her squishyness against stuff like corki/mf (2x dmg), gp ult (or generally multihit abilities, which are counted as aoe and deal 4x dmg), plants getting oneshot by melees without playerinput, just by how snares work in this game). Or just revert W/passive/plant changes of season 8 :o. Dont wait 2 years to revert it pls. You dont need 400 more days to give in it made her gameplay less skilled and worse overall.
Meddler (NA)
: Been seeing the bugged plant AI reports recently, someone from QA's looking into what we're tracking at present, see if that's a known issue, if it's already been fixed internally etc. For those of you seeing that, when did it start (or get worse)? Q shape - We considered doing so earlier this year, based in part of feelings from a few of us here that it might be the right move. Did some surveying of Zyra players after they'd played a game as her to see if that would be a welcomed change. Somewhat to our surprise vote was fairly strongly in favor of keeping the current Q shape. Result could be skewed somewhat by people who really miss the circle playing less, so not being in the sample group as much, was a clear argument from current Zyra players though that a reversion wouldn't be welcomed. Regarding mid lane Zyra versus support Zyra, I think substantial changes would be needed to make Zyra a viable mid at high MMR. Her kit, right from launch until today, has had some elements that have been a better fit for the support position than mid, even if she did get significant mid play initially. In particular her E as sole defensive tool, but also farming/harass tool, leaves her really vulnerable in mid. Combine that with things like weaker than most roaming, lack of safety, we'd need to change quite a bit I believe to make her mid competitive with her support play. Attempts to narrow the gap with smaller changes, like the seed CD refund on kill, have helped a bit, but haven't moved the needle meaningfully enough at high MMR. At low/average MMR she does ok already statistically, though do see some vocal dissatisfaction from players about her mid lane state on Boards and Reddit certainly.
Just few points i keep it short: - r/Zyramains did once a survey as well and new Q won. Do you know what the reasoning behind that was? Because people consider the outer Q range as well and think if you move to old Q they would lose that. I was even attacked when I said old Q could have that, too, like „how can you know and say that do you work for Riot?“ - Zyra does not need more plants to be good midlane. When old Zyra had 2 seeds in 34s, new Zyra has 7-8. But, shes worse than before, because she needs plants with quality instead of quantity. - Zyra mid cant work as long Q is trash. You cant max it first like you used to. Zyra cant put any skillexpression pressuring enemies with Q. I mean its a Malzahar Q with less damage, less range and more given reactiontime for the enemy. And theres still no Malz who maxes Q for anything. He just farms with E and scales. Could work for Zyra too, but she doesnt scale. You did not want Zyras Q to be the same like Syndra Q you said in S6 but thats exaxtly what it needs to be. It makes no sense to have her Q at the right angle of her E. - Zyras per lvl stats are different from other mages (main issue HP) Your changes to midlane looked to help her Mid, but at the end she was only more frustrating to play with those plants and lack of scaling. The biggest 2 waves of midlane Zyramains quitting was some time after MYMU S6 and Season 8 plantHP changes. Both made her worse and less satisfying on that role. If one says her immobility is her biggest weakness in mid, they probably dont play other Champs at mid. There were Proplayers picking Zyra Mid as counterpicks in Soloq. Huhi would use Zyra as counter to Zoe, PowerofEvil would pick her into Galio successfully for some time. But, the Champ loses all its use because shes not scaling. She gets access to all her power in the first few levels and thats it. With W resets being a thing she has no use skilling her W, her Q has no scaling. Her entire kit is basically E and R after laningphase. Shes balanced around her passive. Thats the biggest issue. If you shift power out of her passive into Q and plants she will be good. We could always make her work in some way in the Midlane. But, preseason 8 brought more issues than help for her. I moved to LB, others to Lux, Velkoz, Ahri, Cass, Karthus and Syndra.
Meddler (NA)
: Lemme follow up with the team on Alistar and get back to you later today. From memory when the question of whether or not we should nerf him in 8.19 came up conclusion was that likely just concentrated picks heavier onto other tank supports. Will check on that and thoughts about his performance in regular play though.
The 3 main things you should look into when you consider changes: - nerf Aftershock the way collossus was, namely the bonus effect depending on number of enemies ccd. He gets 70 resistances for the time between WQ and proccing E, thats very interactive and fun to play against, literally an Alistar ult at level 3. - nerf his damage, go into practice mode and check the amount of damage he does in an all in. 60% of adcs damage by himself makes him deal more damage than even ap supports in early game - nerf his E, damage and 1sec stun is just too much
Meddler (NA)
: Quick Gameplay Thoughts: September 12
I guess your second point just means Alistar wont get nerfed after being S+ Tier since 20 patches ever since he got access to Aftershock, being the Champion with both highest tankyness and damage numbers in supportrole? Edit: and of course 2s CC lol.
Meddler (NA)
: Quick Gameplay Thoughts: September 7
Hey Meddler, its 9 Months since you tried to bring Morgana and Zyra to Midlane. Both failed and made them worse on that role than they were before. Morg is getting a VGU, are you considering as a Midlaner as well? And what about Zyra?
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: September 5
Do you ever want to address Zyras winrate graph, which starts at 56% winrate until 20 minutes and drops straight to 48% at 30min+?
Meddler (NA)
: Quick Gameplay Thoughts: July 25
Any chance Zyra gets a revisit of her plants and Q (prefered harder nerf to her passive and maybe W in favor for her plants). Zyra lost alot of fun since preseason. Im purely talking about gameplay and not power, that should be kept neutral. A nerf to her passive would nerf her earlygame. A buff to her Q would make her more skilled to play. The base strength the passive gives her currently makes her too good in bad hands. The difference of good and bad Zyra‘s is lower than it ever was and alot of Zyrastreamers quit and started new champions. Do something for our little community :(
: You're spot on. This exact task is actually on our board to do at some point in the future. We're a bit preoccupied with other things right now, but shifting some of the base damage on his passive into ap scaling is definitely a thing we're talking about in the interest of helping out his mid without making his support overbearing.
Can you revisit Zyra and Morgana as well then? Your attempt making both Champions as sololaners actually was a nerf for them at the end. As far i know more Midlane Zyras quit her than pick her up. Morgana still finds play at botlane at least. But, your approach on how Zyra's AI damage should interact with herself and her enemies doesnt really make any sense gameplaydesign wise. And well the buffed passive in trade for less durable plants really takes alot of skill and satisfaction of playing her.
: A Response to Doublelift on a Constantly Evolving Game
Please revert Zyra to what she used to be. I want to feel the quality of her plants. not the quantity. im not talking about power. Im talking about gameplay. Make her fun again. Just revert the plant changes since their major aim was to move her to midlane (which actually suffered from this change and made the Zyramid player base actually drop further) and it failed. As long you dont want to put resources into balancing her properly while making her fun to play, just revert her plant and W changes you made in preseason since if you look back it did not fulfill your aims while making her just less fun and satisfying to play. Thank you for your attention.
Meddler (NA)
: Quick Gameplay Thoughts: July 6
Any intent in improving Zyra's gameplay for and against her? You could see in EULCS how useless of a champion she is once she lanes against melee champions in botlane, who oneshot plants with no cost. SirNukesAlot by himself did not understand why he was so useless 2v2 and afterwards, because these interactions literally dont make any sense (especially anymore).
Vekkna (NA)
: You forgot to mention all the aura damage that's coded as AOE instead of DOT. So an ulted Renekton passively kills plants in 1 second, Corki's E kills them in .5 seconds, MF's E kills in .5 seconds, Rumble's ult kills in 1 second, Mundo's W kills in 1 second, etc. And Yasuo's line Q also appears to 1-shot them despite being an AOE and regardless of whether the plant is the first target hit. EDIT: Also, Rammus' W reflects "single-target" damage to plants and 1-shots them even though they aren't auto attacks. Jax's Counterstrike dodges plant damage instead of reducing it by 25%, also despite the fact that plants are not autos.
Jax is intended, while Rammus W and Bramble Vest is rly interactive on Zyras plants too yes :) I like how Swains ult kills plants in 2 ticks too, how fast is he generating his ticks? like 0.2sec?
Meddler (NA)
: Quick Gameplay Thoughts: June 20
Can you finally give Zyra changes to her passive and plants. AoE, melee attacks (especially melees who build attackspeed actually have no downside from attacking plants), tiamat (yea i spawn a plant on top of myself, enemy uses auto on me + tiamat and kills it rly cool interaction) are still way way WAY too efficient against her. Yasuo and Irelia oneshotting plants while using them as dashes is so unfair. One wave of gps ult insta kills any ULTED PLANT. INSTAKILLS IT. ONE WAVE OF HOW MANY? Its so boring to play. I dont care how much power you take from her passive or what else you can nerf. Just make it not suck to play. Im not talking about power. Im talking about gameplay. And that part really really sucks and its not addressed after 7 months and im really really upset, it decreases my enjoyment and deteriorates my experience of playing league so much. Can this get addressed please im so depressed. Ah yes and new Taliyah Q. Rly fun when she kills 2 plants and throws 3 rocks on me with a single Q. Really nice interaction. Corki and MF oneshotting plants with a single auto as ranged rly cool too. Karthus oneshotting plants with his Crit Q rly cool too. So much interaction i love it yes. (Help me please no way Zyras plants would be released like that if she was a new champion. Nerf anything needed to revert her plant HP.)
: They didn't. In testing the implementation we had made it so you couldn't block skillshots with plants anymore - then the designer working on it was out for a bit sick. It's unfortunate since on paper the change seems pretty easy, but hasn't proven as simple when looking at implementation. Personal opinion is that champs should be able to target them for moveblocks, that's part of the counterplay - you place a plant, I can use it to get to you, but feel less strongly about them being able to oneshot them at the same time
And what is happening now? Did that get forgotten, because of her increased winrate? Just because people complained about several points about zyra it doesnt mean her gameplay is fixed once her winrate is decent. Her earlygame feels so unskilled to play, while her mid/lategame is so reliant wether enemies know how to kill plants or not. People wanted Zyra to have a passive which was a bonus to her current kit. Original Zyra was so well designed. The Q was great, even after its nerfs people would max it first and make the enemies go boom. You gave her a passive, which was initially a bonus, thats why i defended and loved it. But, you kept buffing the passive in cost of the kit everyone loved to the point we overplant with squishy plants. How is this well designed gameplay? Sometimes I feel like only the main gameplay designer of a Champ should be the onlyone ever doing updates to a certain champ. Ever since Zyras release there was never ever a patch i felt like someone took really time to think about what could be done with Zyra whenever an issue appeared. Everything was rushed. QWR all of these abilities used to have 825/825/800 range, then it was patched to 825/825/700 into 800/850/700. You nerfed Zyra by making her less fluid to play. And you kept doing that again and again. The first fix to her trash plant AI was done like 3 years after her release. A year later she got her rushed mymu which changed her Q (while all Zyraplayers complained about her E and R in every single feedback?) and gave her a passive, which was an RNG form of her W. It was fine and okayish but as a result all the passive does is soaking power from every other ability which made her cool. Then the runes hit her gameplay, the plants and new Liandries (no clue why you dont buff it btw, its legit only good on swain and morde, on every other champion its almost useless and not bought). Meanwhile Id see Zoe get patched every 2 weeks for 2 months. I wish Zyra would get once this attention. Prefered with a gameplay update/revert. No witchhunting, but both LB and Zyra updates were done by the same guy. I wished both to be reverted. I got LB back. Im waiting for Zyra. Got longer than i expected it to be, but you know the moment i had to play vs 5 melee champions last patch and be completely useless after 25minutes thanks to everything done in Season 8 to her I am just way too mad. I installed League of Memories and I‘m watching every single day to check wether Zyra got enabled. So i play my old 4.20 girl, with bad plant AI, but everything else i loved about her and spent multiple 1000 of games with.
Meddler (NA)
: Quick Gameplay Thoughts: June 8
Did the person who was in charge for Zyra-plant HP updates recover?
: They didn't. In testing the implementation we had made it so you couldn't block skillshots with plants anymore - then the designer working on it was out for a bit sick. It's unfortunate since on paper the change seems pretty easy, but hasn't proven as simple when looking at implementation. Personal opinion is that champs should be able to target them for moveblocks, that's part of the counterplay - you place a plant, I can use it to get to you, but feel less strongly about them being able to oneshot them at the same time
I think theres a general misconception of how much counterplay zyras plants should have. It should never be worth to step into the zone of a champion. Thats part of the champions identity to create a zone. But, if the zone has too much counterplay people just charge into you. What i suggest is to give her E a debuff for a short time (like 1.5sec) in which they deal reduced damage to plants. https://twitter.com/Shaian1112/status/968652789713915905 Especially melee carries with attackspeed/autoattack resetabilities, like yasuo, tryndamere, rengar, fiora etc., should get punished for getting rooted. And my suggestion doesnt fix the problem against mobile melee champions, where u dont want to throw your E immediatly, but start with QWREW. Its like almost impossible to get 2 enraged plants at all or for even 2 attacks. Your changes were aimed to make Zyra weaker in lower MMR, where people have issues to fight against damage done by AI, but it was waaaay more impactful for higher MMR games. I think with the issues Zyra got she needs way more time and resources to be fixed than she currently gets. Every change seems to be rushed without too much indept brainstorming how to help her out. Her gameplay design deteriorated in the past 2 years with almost every change. You kept keeping her power down and compensated it with passive buffs, so much that shes not the champion people loved to play. Zyras biggest issue used to be her passive and we wanted a new one, a better bonus to this well rounded and designed kit. But nowadays everything gets balanced around her passive and i think shes not the champion im onetricking since level 22, since season 3, which i spent several thousands of games with. Its just sad to play her this season. Edit: One more thing i want to point out: Zyra had alot of clunkyness issues for a long time with her spells. The only reason she was still playable was because of the amount of damage she could deal. But in the past 6 months she received 3 major damage nerfs (Runes Reforged, her plants, Liandries being the best first item and her only powerspike). Her spells dont harmony with each other because of their numbers. She got compensated with big buffs to her passive, which loses relevance after 20 minutes and is the least exciting part of her. There is no way Zyra would be released like that nowadays. She lacks exectution of her gameplay by herself.
Meddler (NA)
: Quick Gameplay Thoughts: May 30
Did the Zyraplantchanges make it for 8.11? I havent seen anything related to that. Another question about the meleechamp interaction. Do you think its ok, if Champions like Irelia or Yasuo can use them as a free gapcloser/reset on their dashes and oneshotting the plants at the same time?
Meddler (NA)
: We wanted to increase her ability to lock targets down, whether that's for her own damage (plants especially) or to catch enemies for her team to followup. Duration's buffed at max level, not just earlier levels, so that some power's added over the course of the game, not just early.
You should probably rethink your approach on her. She got 3 nerfs this season, namely Runes Reforged, her plants and new Liandries. She used to go full magicpen runes, which is not possible anymore. If you look at the runes there is nothing where someone would say „yea thats a Zyrarune“, except maybe scorch, but more and more players are going Domination-Resolve on her. She lost damage on every ability, as compensation she got +40dmg on her E. The plant Hp were a nerf at any stages. The compensation she got was resets on her plants and a buff to her passive. The result is, that shes obnoxious to lane against, but once thats over she still has her problems of not dealing enough damage. And the resets are no benefit, if she cant kill someone on her own in the first place. Third, Liandries is nerfed for Zyra. Generally, Liandries is not a good item currently (i only see it on swain? Else the opinion, especially from Master/Challenger players, is that its a very weak item). Zyra always had mediocre itemscaling and removing her most important item puts her in the spot she is, without reliable damage on both front and backline. Her damage output was balanced around her runes and Liandries. Even the Rylaisbugfix and later nerf did not affect Zyra too much, because her main power came from the mask. Now her lack of scaling in items make her get outscaled way too fast as well. And thats even worse for Midlane, which you wanted to help out in preseason. And there is another misconception, that i have seen in your Gameplay thoughts thread from weeks ago. You said it should be worth to focus Zyraplants, but that shouldnt be the case. It should not be worth to charge into a zone and killing the threats on her way easy. Even if its semi-easy it leads to frustration for the Zyraplayer. Thats not well designed gameplay. Thats why i think you should take away the quantity of her plants in favor for quality. Having half of her power in AI, does not lead to successful gameplay without her being toxic in low elo and useless in higher elo. The Zyraplayer wants to feel the power in her own hands, not wether the enemies are good enough to kill her plants. You wanted to fix her counterplay in lower MMR, but reducing plant HP was a way bigger nerf to higher MMR. Players in Bronze->Plat barely notice any difference, while Diamond-Challengers feel her loss of power massively. Tldr: If Zyra is weak, she doesnt deal enough damage. More lockdown doesnt help her too much. For more info why she suddenly is lacking damage aka what changed in S8 read the post.
Meddler (NA)
: Quick Gameplay Thoughts: May 25
Hello, I was wondering why you decided to go for a rootdurationbuff on Zyra, when its usually the spell she maxes first and her earlygame clearly doesnt need any more help? Zyra is in a bad spot, because she doesnt deal enough damage when her laning phase is over so level 9+. Isnt there anything you could do about her scaling?
Meddler (NA)
: Probably something on PBE today. We were looking at making plants briefly untargetable on spawn so that they didn't get immediately one shot by melee Zyra had rooted. Got some feedback from Zyra players that that removed their ability to spawn plants to stop skillshots however. Still looking at other approaches there. In the meantime we're testing increasing her root duration slightly at all levels (1.0-2.0, from 0.75-1.75).
Zyra lost alot of damage at any time with this preseason. New Liandries was a nerf, Runes were a nerf. She got compensated with damage on E, but i think her Q needs some or maybe alot more help. Why do you try to give power to her E instead of Q? Most people are maxing E first and Zyras issue is not early, its mid-late, where her Q damage is not relevant to squishies, while Zyra as Champ lacks now damage on tanks too. Nothing you want to do damagewise?
Meddler (NA)
: Quick Gameplay Thoughts: May 23
Hey, is the Zyrastuff you announced earlier shelved for another patch or...?
: PBE Chat with the Playtest Team - 8.11
Any words on the zyra stuff thats supposed to come this cycle to the pbe?
: I've actually experienced this issue on Jayce a lot, but as far as I know there's no plans to change this for now. I'll talk to some people and get their thoughts, but this is working as intended as in most cases (e.g. using a movement command to cancel buffered actions). Personally I'd like it if we could change this for instant cast abilities like Zyra W or Jayce cannon E, but no promises. EDIT: Talked with some engineers/designers, there will be some investigation into possibly special cased buffering but again, no promises on anything happening. Thanks for bringing this up though, there's definitely some interest in the topic here, especially as of recently with the buffering changes.
Talking about Zyra, do you know which numbers they exactly change for this pbe cycle?
: PBE Chat with the Playtest Team - 8.11
Do you know what the first set of changes for Zyra are, that are going to hit the pbe? Or ask anyone in charge?
Meddler (NA)
: Quick Gameplay Thoughts: May 16
Do you think sorcery lacks a keystone for Control/Battlemages?
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: May 11
https://clips.twitch.tv/HonorableMagnificentTardigradeNotATK talking about zyras plants. its most important that players killing plants without playerinput just by how snares work gets fixed. especially unlucky interactions like mf corki graves still onehitting plants while being ranged
Rioter Comments
: Oh look it's the weekly Buff Zyra thread. Hi Zyra subreddit See you come to upvote your champ into being broken like Shaco mains did. Good luck with that [https://imgur.com/yibnavk](https://imgur.com/yibnavk)
Hm had like 10 upvotes before i decided to post on the subreddit. I was unsure how the reaction would be, or if people would even read it. I simply was convinced later. https://i.imgur.com/pN9UjO3.png But why am i even trying to justify myself.
Kaipop (NA)
: I agree with many of these points. Her plants definitely need to be tankier. I also would like it if Riot could make her combos feel smoother to play. It might be helpful for them to look at her cast times/animations because she has to stand still a great amount at mid range while also being extremely immobile and having no defensive capabilities.
Something that bothers me, is that if you cast EWRQW too fast you spawn 2 Vinelashers. Happens like 80% of my combos. I started casting my combos slower, but if i do that she feels odder to play.
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: May 2
Anything regarding Zyras plant HP which has been shelved for a while now?
Meddler (NA)
: Quick Gameplay Thoughts: May 2
I guess the changes on PBE are mostly meant for a later patch. What can we expect for 8.10 tho? Which champions will receive tuning?
: We have some work slated to explicitly address some of the annoying 1 shot stuff for Zyra plants. It's been on our list for a few patches now, but keeps getting eked out by other work we have to prioritize above it. Pretty unsatisfying answer unfortunately, since it feels bad to keep hearing us talk about it but not do it. Repertoire has some specific ideas for it that we'll get around to as soon as we can.
Is there an idealist that we could give feedback on? Like i realized some of the feedback/ideas i gave earlier didnt actually solve it completely and Im down to help. And I want to be sure its actually fixed when its her turn.
Meddler (NA)
: Quick Gameplay Thoughts: April 20
Any update on Zyra's plant HP being adressed for mid-lategame?
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Your comparison isn't valid because you ignored the parts of Kha'Zix's list that were nerfs in order to better prove your point to people that weren't fully informed of what the complete set of changes was. Kha'Zix had power funneled into his core gameplay loop and out of other powerful, but less visible things like his early clear speeds and safety.
I got one question. Since people are complaining about Kha so much, do you think he would be fixed if you just reverted his Q and isolation to pre-assassinupdate state? Is that something you have considered before and if yes why did you not want to commit on it?
: I've mentioned before, there is absolutely a large, fantastically ferocious and dangerous, jungle where some champs call home. What I've not said before is that I doubt we'll be keeping the name. But a rose by any other name will bite your face off just the same.
What is the current schedule? Like what comes after Ionia until we get the large, fantastically ferocious and dangerous jungle lore update?
: > [{quoted}](name=Paleo Electro,realm=NA,application-id=6kFXY1kR,discussion-id=KsAApOMw,comment-id=0000,timestamp=2018-04-02T17:19:05.890+0000) > > And queue Bio in.. > > 3... > > 2... > > 1... Sorry I'm late! Did someone say map!?
Whats with Kumungu. Will we see a story about it? Or do you plan to remove it and rewrite anything that exists about it right now?
: Hi. I'm looking into some solutions for plant pain points. I agree they're under delivering. I think that would be a good starting point, and I'd be unlikely to start digging into everything else here at the same time, because it's likely that when plants feel underwhelming/unreliable, everything else on a kit that depends on them feels like shit on account of that. Stuff like her spells being clunky and old... seems like a personal opinion to me. I share the opinion on the Q stuff in particular, and actually Meddler does too. When we were looking into Zyra toward the end of last season, we surveyed a bunch of current and former Zyra players about which Q they prefer (expecting the response to be that most prefer the circle Q, as we did), and the results were surprisingly split, with a soft preference toward the current Q. Those kinds of polls are, of course, subject to certain biases, but even then, I'd be looking for a more convincing trend in order to consider moving forward with going back to the old Q.
You gotta be sure noone misunderstood your survey. I‘ve read alot of people saying new Q is better than old Q, because of the outer planthitbox. But, a circle could have that, too. I try to give few more points why the old Q was better. The only reason her Q was changed was to interact better with her passive. But, an AoE ability at a right angle to her root just sucks when you snare more than two people. The width is too low. There is only one spell in the game with an equal hitbox. Malzahars Q. Ignoring the damage values, Malzahar has +100 range, has a way less visible hitbox and offers less reaction time than Zyra. You worked on Malzahar by yourself, you know why you cant nerf how his Q works. Its not much different for Zyra. Zyras circle used to have 825 range, was nerfed to 800 for support and when you reshaped it she lost even more effective range. It didnt change much for support, but when you face stuff like Orianna with a circle and 825 range or Cass with 850 its really awkward to play against. Zyra Q is already not a spell being good to use at max range regardless of circle or rectangle, but second offers a tick too much counterplay. Maybe you can even find a best of both worlds and keep the rectangle, but reshape it by reducing length and increasing width.
: > [{quoted}](name=Dezyrable,realm=EUW,application-id=3ErqAdtq,discussion-id=9FuMtqJf,comment-id=000800010000000000000001,timestamp=2018-03-31T15:01:54.695+0000) > > Alright so the only difference between our elos is that you don't grind as much as I do? No offense but I'm kinda picturing you as one of those chubby girls who cry on their couch on valentine's day devouring chocolate ice cream... "I didn't want a boyfriend anyway!" i didnt check your elo before writing that, figured you a plat4 i edited but you didnt see i think. And as for my physique, sex and relationship status. You picked my strongest attribute, good genes. Im male. Im 6 foot, 170 pounds, dirty blonde hair, and blue eyes. I have big lips and long eyelashes. People i dont know compliment my smile weekly, i do like chocolate and ice cream, and my girl friend likes to do this thing where she sends me a series of playboy centerfold style pictures nightly while i sit on my couch and cry for the rest of the men in the world. And im not even exaggerating a little bit there :D My elo may be low, but my attractiveness is all there. THANKS MOM!!!!!
Show more

Shaian

Level 338 (EUW)
Lifetime Upvotes
Create a Discussion