: test
_***~~lowered~~***_ _**~~changed~~**_ **_*~~increased~~*_** _*~~[New Rules]~~*_
: test
~~increased~~ ~~changed~~
Rioter Comments
FURRY V2 (EUNE)
: Patch Notes 9.24 - Yuumi (RITO absolutely unofficial description)
> [{quoted}](name=FURRY V2,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=MRHTKEhE,comment-id=,timestamp=2019-12-04T08:41:58.229+0000) > > _This is a parody about the upcoming Yuumi changes._ > > https://i.imgur.com/hZnq56U.png[] > > {{champion:350}} > > _"Yuumi always had a special place in our heart since her release. On top of the pile we've regretted ever doing in our life. We're trying real hard to make her fit the game's damage meta, where she can be the literal one hit."_ > > --- > > Shield **_*~~increased~~*_** from ~~[50-300]~~ to [50-390] > Now restores mana: 50-160 based on character level. > > _"We must admit, this shield mechanism was a great idea, so we're giving it more attention. Hopefully Yuumis will try to get this shield more often, letting the enemy to kill her for her W changes, see below. Also, we're giving back her mana replenishing ability she was originally released with. The tooltip will be updated 3 patch after, when we decide to remove it again."_ > > Mana **_*~~increased~~*_** from ~~75/80/85/90/95/100~~ to 85/90/95/100/105/110 > > Damage AP ratio _***~~lowered~~***_ from ~~45%~~ to 30% > > Empowered damage _**~~changed~~**_ from ~~[50/85/120/155/190/225 (+65% AP)]~~ to [50/95/140/185/230/275 (+40%)] > > Projectile duration _***~~lowered~~***_ from 3s to 2s > > _"We weren't able not to see that players have a lot of problem with this ability, so we had to do something about it. We planned to change it, but our resources are focused on the newest Ahri and Lux skins so, we made sure that the ability won't be worth using instead. With this change, players won't see Yuumis using their Q. Also, we introduce Aphelios with the change, as Yuumi became the first hero with 3 abilites instead of 4."_ > > Flat adaptive force **_*~~increased~~*_** from ~~5/7/9/11/13~~ to 12/14/16/18/20 > > Adaptive Force % **_*~~ increased~~*_** from ~~4/7/10/13/16%~~ to 12/14/16/18/20% > > _*~~[New Rules]~~*_ "Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown." > "Yuumi will Unattach if her ally uses Teleport." > > _*~~[New]~~*_ Now has .2s channel time and can be interrupted > > _"Yuumi always had the problem that, she sits on fed players, making them unkillable with just sitting on them without ever leaving them. This problem is only problem for the playerbase. We liked the idea so, we enhanced its benefits, while added hard punishments for ever leaving the host. We are even planning an instant death mechanism for Yuumi when she leaves her host in the future."_ > > _***~~No longer has charges~~***_ > > Cooldown: 12/11/10/9/8s > > Cost _***~~increased~~***_ from ~~30/40/50/60/70~~ to 100/115/130/145/160 > > Duration **_*~~increased~~*_** from 2 seconds to 3 seconds > > Movement speed _***~~lowered~~***_ from 25% to 15% > > Heal AP **_*~~increased~~*_** from 10% to 30% > > Minimum heal **_*~~increased~~*_** from ~~30/40/50/60/70~~ to 70/110/150/190/230 > > **_*~~Now gives attack speed~~*_**: 25/30/35/40/45% > > _"It was a silly idea to make a heal with such a thing like current health based healing with charges. Now it is a simple one click ability without any strategy involved, like keeping a charge for movement speed or pressing it twice under 20% health for full potential. Also, it gives ATK speed now so, at least right click fighters won't hate Yuumi in the team like the rest."_ How do you add colors to your post?
: I can't handle this burst meta anymore and so on
When I see an assassin mid. I take a bruiser and make them cry.
: Zyra name is again called Catcher. It sounds really somehow limited, given her damage. Could first tie her to Burst and then reliably call a Catcher.
> [{quoted}](name=meteorbreaker,realm=EUNE,application-id=3ErqAdtq,discussion-id=84NgcXot,comment-id=0002,timestamp=2019-12-04T14:46:21.250+0000) > > Zyra name is again called Catcher. It sounds really somehow limited, given her damage. Could first tie her to Burst and then reliably call a Catcher. Well she is considered to be a catcher. That does not negate that she can burst .
: > [{quoted}](name=SirTauntsALot,realm=EUW,application-id=yrc23zHg,discussion-id=d3A2HAOZ,comment-id=00030000000000000000,timestamp=2019-12-04T07:53:42.909+0000) > > My point is that you won't have time in the game lobby to report someone, I would much rather like to see additional reports post game or even in my match history. It will have the same affect. They could even add the an attribute that indicates when the offence happened (e.g. post game , during champ select, during game). I believe these would be much easier to implement and would be more useful. Why won't you have time? You have nothing *but* time. Pre-game lobby is just a lot of waiting, most people already know what they're going to play from the moment bans are locked in. It only takes a couple seconds to fill out a report. You're still completely ignoring the fact that post-game reports do *nothing* to players that grief in champ select to force a dodge. If the game never gets played, the current system does not allow you to file a report. A pre-game lobby report option *would* allow you to report such players, before dodging the game yourself. If the lobby gets dodged while you're in the middle of filing a report, the report screen should remain up, taking you out of the queue.
> [{quoted}](name=Leaf of the lake,realm=NA,application-id=yrc23zHg,discussion-id=d3A2HAOZ,comment-id=000300000000000000000000,timestamp=2019-12-04T20:46:04.610+0000) > > Why won't you have time? You have nothing *but* time. Pre-game lobby is just a lot of waiting, most people already know what they're going to play from the moment bans are locked in. It only takes a couple seconds to fill out a report. > > You're still completely ignoring the fact that post-game reports do *nothing* to players that grief in champ select to force a dodge. If the game never gets played, the current system does not allow you to file a report. A pre-game lobby report option *would* allow you to report such players, before dodging the game yourself. If the lobby gets dodged while you're in the middle of filing a report, the report screen should remain up, taking you out of the queue. Because not all players are you. Some players like to discuss their strategy in pre-game. Having said that, I don't mind if they do implement the system pre game. I am just explaining to you why they won't. They have not yet addressed post game reports correctly. They are still working on that. I don't see them implementing any kind of system you have mentioned.
: {{champion:412}} {{champion:53}} {{champion:497}} are not fragile, and {{champion:497}} is also too mobile just like Pyke
> [{quoted}](name=Mofushinderu,realm=EUW,application-id=3ErqAdtq,discussion-id=84NgcXot,comment-id=0001,timestamp=2019-12-04T12:24:54.174+0000) > > {{champion:412}} {{champion:53}} {{champion:497}} are not fragile, and {{champion:497}} is also too mobile just like Pyke Rakan is fragile and mobile only when champs are near him. So I would not call him that mobile.
: Obligatory repost of my old version: https://docs.google.com/spreadsheets/d/1fSghVIlb1XdodKU0ze_gY4a57qwFFZWtuVX_d3Daryg/edit?usp=sharing
> [{quoted}](name=DeathBurst,realm=EUW,application-id=3ErqAdtq,discussion-id=84NgcXot,comment-id=0000,timestamp=2019-12-04T11:36:33.571+0000) > > Obligatory repost of my old version: > > https://docs.google.com/spreadsheets/d/1fSghVIlb1XdodKU0ze_gY4a57qwFFZWtuVX_d3Daryg/edit?usp=sharing love this
Rioter Comments
: > [{quoted}](name=SirTauntsALot,realm=EUW,application-id=yrc23zHg,discussion-id=d3A2HAOZ,comment-id=000300000000,timestamp=2019-12-03T10:49:04.247+0000) > > Hmmm... I think you miss the bigger picture here mate. Lets investigate your preposition: > > - Lets say RIOT makes a UI change. What changes? I Reported the player who was threatening troll and feed, we still go in game. What is the difference if I report him after the game? What will change? What's your point? The player ends up with multiple valid reports filed against them, one from pre-game lobby and one from post-game lobby, so they get punished faster. But if someone dodges the pre-game lobby, this way there's still a report against them, as opposed to none. Players shouldn't be able to avoid punishment just because they forced someone else to dodge.
> [{quoted}](name=Leaf of the lake,realm=NA,application-id=yrc23zHg,discussion-id=d3A2HAOZ,comment-id=0003000000000000,timestamp=2019-12-03T19:53:44.846+0000) > > What's your point? The player ends up with multiple valid reports filed against them, one from pre-game lobby and one from post-game lobby, so they get punished faster. But if someone dodges the pre-game lobby, this way there's still a report against them, as opposed to none. Players shouldn't be able to avoid punishment just because they forced someone else to dodge. My point is that you won't have time in the game lobby to report someone, I would much rather like to see additional reports post game or even in my match history. It will have the same affect. They could even add the an attribute that indicates when the offence happened (e.g. post game , during champ select, during game). I believe these would be much easier to implement and would be more useful.
: Sitting out this preseason
The conqueror was a great change. Allowing some tanks to come back. Mages like ryze, cassio, malzahar and heimer are currently strong and close to being OP (most of them are getting nerfs soon). Happy with the dragon changes except the Elder drake. Not happy with the new item, but I am happy the remove the spear
: Ok, thank you for the answer. I thought exactly the same, but the fact that two players in my team started to argument about this made me doubt.
> [{quoted}](name=FlamenVonWerfer,realm=EUW,application-id=ZGEFLEUQ,discussion-id=Wb5blAqu,comment-id=00010000,timestamp=2019-12-03T12:02:29.494+0000) > > Ok, thank you for the answer. > > I thought exactly the same, but the fact that two players in my team started to argument about this made me doubt. Sometimes you might get banned. But this rarely happens. If you do get banned for such reason just send a ticket and they will unban you.
: Am i reportable for this?
No, as long as you did not flame and played to win you cannot get banned.
: > [{quoted}](name=SirTauntsALot,realm=EUW,application-id=yrc23zHg,discussion-id=d3A2HAOZ,comment-id=0003,timestamp=2019-12-03T09:04:07.062+0000) > > On topic now. I don't think riot can do anything about it in pre-game. They can however add additional reporting reasons. They absolutely can do something about it. They just haven't done so. It might require a slight UI redesign of the lobby to show the report button by each player's name, but that's well within the bounds of what riot is capable of.
> [{quoted}](name=Leaf of the lake,realm=NA,application-id=yrc23zHg,discussion-id=d3A2HAOZ,comment-id=00030000,timestamp=2019-12-03T10:22:27.364+0000) > > They absolutely can do something about it. They just haven't done so. It might require a slight UI redesign of the lobby to show the report button by each player's name, but that's well within the bounds of what riot is capable of. Hmmm... I think you miss the bigger picture here mate. Lets investigate your preposition: - Lets say RIOT makes a UI change. What changes? I Reported the player who was threatening troll and feed, we still go in game. What is the difference if I report him after the game? What will change?
: @Riot: Give us a way to report people in champ select
> [{quoted}](name=Leaf of the lake,realm=NA,application-id=yrc23zHg,discussion-id=d3A2HAOZ,comment-id=,timestamp=2019-12-02T21:40:45.703+0000) > > Playing the game out just to get the opportunity to report someone - that is essentially a guaranteed loss when you have a champ select troll - is not an option. No one wants to sit through 15 or 20 minutes of a nunu running it down mid, or a "support" that actually just went an ADC and is now competing for CS because they didn't get the role they wanted. It's a miserable experience to play with, and in ranked, that loss still counts against us. Even if we do sit through it and report them, there's no guarantee it will do anything, and even if they get punished, it doesn't actually help the person that reported them in any way; the damage is already done. > > So our only option is to dodge, which means they get away with this behavior time and time again without any punishment for it. Had a game yesterday where our gallio was runnign it down from start. He fed all lanes and afked at 4 min. We won 4 vs 5 even though he fed them. On topic now. I don't think riot can do anything about it in pre-game. They can however add additional reporting reasons.
: I'm old and it's getting harder and harder to keep up
> [{quoted}](name=Lusty Elven Maid,realm=NA,application-id=3ErqAdtq,discussion-id=1B39vzg6,comment-id=,timestamp=2019-12-02T10:28:43.097+0000) > > I've been a long time league player and have been playing consistently. I witnessed a lot of changes over the years and I am the least happiest with the recent additions to the game, by far. > > Champions are more complicated and flashier, so much so that I have a hard time keeping up with what is going on during fights. I will list examples: > > - Qiyana flashing in to ult my team against the wall, then get off her combo to blow up someone. 0 indication of what she will do and how it will happen. > - Senna auto and Q. I really can't tell which is which. I get confused whenever she does her combo. She also hurt a lot. > - Sylas getting on top on anyone and rotate his whole combo, not much to do except try and live through it. > > Soon will come Aphelios with multiple weapons and abilities. I watched my fair share of gameplay to get confused of what he's doing or what to do against him. The switching of weapons and abilities muddle things more than clarify anything. > > And so, as I get older, I find myself at mercy of these champions who design seems to be "getting off as much damage within the smallest of window as possible before they can retaliate". I often play tanks since they are durable and I can take time to do things, but it is difficult nowadays to survive anything at all, or be an apparent threat. I don't know which direction Riot is taking this game to, but I would love to ask them to simply slow the game down a bit to give me a chance to keep up. My reaction is not as good as when I was in college a decade ago. Hey mate .. I'm 30 and the only thing that confuses me is why Riot care more about e-spores than the average player who will actually bring therm money.
: As a 600k Soraka main the very existence of Senna is just a slap in the face
try playing against her as a tank top. It is even worse. She pokes you non stop
Neriticc (EUW)
: Who actually thought the Elder Dragon execute is a good idea?
It's preseason. It's a time for testing. They fucked up and they now know it. Hopefully they will do something now.
: Riot went overboard with the dragons....
elder buff is more important than baron at this point.
: > [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=lrXXG06M,comment-id=0000,timestamp=2019-11-07T08:33:43.510+0000) > > It's honestly more than Dominion got. They got a single icon for 100 games played, and that's it. I suspect Riot doesn't want any truly good unique rewards behind TT's retirement. yeah just it sorta disappointing in all because TT was the mode that they said won't get the same fate as dominion but now here it is the end of a gamemode that is getting replaced by a autochess
> [{quoted}](name=ilikecookies1,realm=NA,application-id=yrc23zHg,discussion-id=lrXXG06M,comment-id=00000000,timestamp=2019-11-07T08:45:00.781+0000) > > yeah just it sorta disappointing in all because TT was the mode that they said won't get the same fate as dominion but now here it is the end of a gamemode that is getting replaced by a autochess Was looking forward for it to beeing improved. instead they just threw it in the garbage.
: > Clans should have their own bank. Members of the clans can deposit blue essence to buy craft for their clan. For example blue essence can be use to buy decorations for their clan The Problem might be that favouritism is gonna come at some point e.g the people who put the most essence in the bank will have a better rank etc. but I don't think you can avoid that. But over all that might actually work out well and i'd be down for that to happen as long as riot won't capitalise on that idea
> [{quoted}](name=I am a Croω,realm=EUW,application-id=A8FQeEA8,discussion-id=k0sTilEw,comment-id=0003,timestamp=2019-11-05T22:30:35.917+0000) > > The Problem might be that favouritism is gonna come at some point e.g the people who put the most essence in the bank will have a better rank etc. but I don't think you can avoid that. > > But over all that might actually work out well and i'd be down for that to happen as long as riot won't capitalise on that idea When you say a better rank you mean within the clan? I believe that is up to the clan. If people are not happy with their clan they will be able to leave.
: Thank you for this post @SirTauntsALot! I agree with everything you said and I really hope a dev will read this post. {{sticker:galio-happy}}
> [{quoted}](name=SEXY EW0K,realm=NA,application-id=A8FQeEA8,discussion-id=k0sTilEw,comment-id=0000,timestamp=2019-11-05T13:58:18.312+0000) > > Thank you for this post @SirTauntsALot! I agree with everything you said and I really hope a dev will read this post. > > > {{sticker:galio-happy}} Thank you. Lets involve more people on this and make it happen. you can spread the word in your games if you like.
: @SirTauntsALot, I love your ideas man, good post ;) I am trying to collect the opinions of at least 100 players to see what are their thoughts about this topic. {{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=SEXY EW0K,realm=NA,application-id=A8FQeEA8,discussion-id=uVz3F5KE,comment-id=00080002,timestamp=2019-11-05T14:02:59.102+0000) > > @SirTauntsALot, I love your ideas man, good post ;) I am trying to collect the opinions of at least 100 players to see what are their thoughts about this topic. > > {{sticker:slayer-pantheon-thumbs}} Thank you. I hope we get this running :)
: I made this in the past. Whole new features for clans or clubs.. but sadly nobody cared. https://boards.euw.leagueoflegends.com/en/c/community-creations-en/JzB4M1cZ-create-functionality-for-clubs P.S: made a new one here https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/k0sTilEw-create-functionality-for-clubs this is for NA
> [{quoted}](name=SirTauntsALot,realm=EUW,application-id=A8FQeEA8,discussion-id=uVz3F5KE,comment-id=0008,timestamp=2019-11-05T11:22:26.653+0000) > > I made this in the past. Whole new features for clans or clubs.. but sadly nobody cared. > > https://boards.euw.leagueoflegends.com/en/c/community-creations-en/JzB4M1cZ-create-functionality-for-clubs P.S: made a new one here https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/k0sTilEw-create-functionality-for-clubs this is for NA
Rioter Comments
: Update the clubs/clans system
I made this in the past. Whole new features for clans or clubs.. but sadly nobody cared. https://boards.euw.leagueoflegends.com/en/c/community-creations-en/JzB4M1cZ-create-functionality-for-clubs P.S: made a new one here https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/k0sTilEw-create-functionality-for-clubs this is for NA
declouxa (NA)
: Petition to Bring Dominion Back
bring it back and add rank too!
Rockman (NA)
: Whats the word for when a yordle dates a human
> [{quoted}](name=Rockman,realm=NA,application-id=yrc23zHg,discussion-id=uMjhwfAv,comment-id=,timestamp=2019-10-22T17:11:48.463+0000) > > the human's obviously a furry, but what is the yordle...? yordophile
: Way to go your S10 changes take everything we hate and make it even worse.
> [{quoted}](name=Free Roll,realm=NA,application-id=3ErqAdtq,discussion-id=iK9j2oBA,comment-id=,timestamp=2019-10-16T22:31:10.488+0000) > > Because bot laners are not already free food for the solo laners who are usually 2 levels ahead now they get to be 3 levels ahead? > > Cool nice alcove you added for "outplays" so the already heavily favored mobility champs who give up nothing for the mobility get even more ways to abuse their mobility. > > MORE DAMAGE MORE DAMAGE MORE DAMAGE. Yes that is what we want. > > Meanwhile balanced match making nothing. strategic gameplay nothing. Just making it easier for someone to mash 3 buttons and delete people. Yikes. They are removing spear of ch and the true damage from conqueror which will make tanks good again and bruisers that dash a lot to dash less. If tanks are good again that means bot will have a front line to peal for them and the game would be more fun and balanced this way. They do need to tune down the damage though.
Rioter Comments
: Its harder to display a legitimate outplay these days
> [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=gwaoPkzH,comment-id=,timestamp=2019-10-14T18:29:14.330+0000) > > *Gets a triple kill toplane 3v1 as illaoi* > "Omg braindead" > > *manages to get 2 kills in a 3v1 as Darius before dying* > "God thats broken" > > *kites as ashe* > "That permaslow is so fking stupid" > > * Manages to bushweave as rengar as toplane rengar, then turns a gank around for a double kill* > "Like wtf is that bs" > > *Lands a 3 man stun as irelia, then kills all 3 of them, while surviving with 4 hp* > "Overloaded omg" > > *Thresh internally screaming as he manages to somehow peel off 3 assassins off the very aggressive ally kogmaw* > "Fk thresh" > > ...ok, the last one is just said because I feel for any supports who have to deal with that mental stress, but honestly, how do you outplay anymore? > > Remember when gosu being able to 1v5 as vayne was an actual display of skill? > > Remember when jax being able to 2v1 was actually one of the most extremely difficult things to do? > > Remember when the rengar 1 shot combo was actually really difficult to execute? > > Now, because damage is so high, genuine outplays arent seen as outplays: because anyone can do them. Its getting harder to express skill level, aside from minor scuffles, but even then, your skill is rarely matched with your kda. I could be the best Malphite in the world, with excellent zoning and peel, but I could still go 0/11/19 because my team needs a meatshield. Illaoi , Darious are S tier at the moment. That means they are stronger than 90 % of the top laners. That's why they are seen as broken. Yes damages are too high and there is nothing for tanks to do. We have said this countless times already.
: If you don't want to ban a champion, because you're such an "alpha male", ban something for an ally.
> [{quoted}](name=Total Violation,realm=EUW,application-id=3ErqAdtq,discussion-id=iB36GMvR,comment-id=,timestamp=2019-10-06T16:18:13.955+0000) > > That is as stupid as the decision not to vote during elections. You are given the Just wanted to comment on this. Statistically, voting in elections makes not sense. It is completely different than champion ban. In champion ban, your vote matters and has a direct impact ion the game. Whereas I highly doubt you not voting in an election will changer the outcome drastically.
: spear of shojin solo makes jax actually stupid to face in many teamfight scenarios
why jax is broken : 1) SOShojin makes his CD non existant. 2) He is a fighter but somehow deals burst with his e q w combo. 3) so other fighters can't deal with him and assasins and tanks cant either.
: I mean, no, it's not a bug. The E has travel time, the W does not. The W does have a cast time. If your W cast time completes before the E hits then they don't get rooted. Giving people a small window, the E>W cast time, to essentially flash the root (and still get slowed, mind) seems like pretty healthy counterplay to me and not a bug. Don't see where you see that "Riot is fixing it" either.
> [{quoted}](name=Zheng Jiang,realm=EUW,application-id=3ErqAdtq,discussion-id=w1pYtNzQ,comment-id=000a000000020000,timestamp=2019-09-10T11:16:47.289+0000) > > I mean, no, it's not a bug. The E has travel time, the W does not. The W does have a cast time. If your W cast time completes before the E hits then they don't get rooted. Giving people a small window, the E>W cast time, to essentially flash the root (and still get slowed, mind) seems like pretty healthy counterplay to me and not a bug. > > Don't see where you see that "Riot is fixing it" either. Do you understand the difference between a bug and counter-play? E does not have travel time. Sometimes E - W roots sometimes it does not. That is not something that will always happen aka not consistent behavior. it's not there for counter-play. If it was then it would be perfectly fine and I would have no issue because it would be consistent.
: Reminder: Unlock all champions for ARAM
Don't unlock all champs. instead change aram. Split it in to 4 different modes. You can chose. * ARAMM (All Random MID MAGES) : All mages unlocked for everyone. * ARAMT (All Random MID Tanks): All fighters unlocked for everyone * ARAMR (All Random MID Ranged); All ranged unlocked for everyone * ARAMF (All Random MID Fighters): All fighters unlocked for everyone
: Strictly it's just you being bad. It's not a bug it's just a frustrating interaction in the kit.
> [{quoted}](name=Zheng Jiang,realm=EUW,application-id=3ErqAdtq,discussion-id=w1pYtNzQ,comment-id=000a0000,timestamp=2019-09-09T10:17:53.596+0000) > > Strictly it's just you being bad. It's not a bug it's just a frustrating interaction in the kit. Nop. Because it says nothing in the kit. I did not know its travel time was not as fast as w. is a bug. Riot is fixing it. nice try though kid.
Syte (NA)
: RYZE E TRAVEL SPEED
Is this an actual bug? I thought i was just bad? this happens almost every game to me.. Riot should fix it.
: I'm sorry but you never heard of a slow? Escape? hell even simply walking away is enough to stop him from chasing you. If he can't kill you in the 5 seconds of his ult he won't chase and int he'll run away.
> [{quoted}](name=DontTypeJustPlay,realm=NA,application-id=3ErqAdtq,discussion-id=2ynn38dA,comment-id=0002,timestamp=2019-09-04T06:46:50.220+0000) > > I'm sorry but you never heard of a slow? Escape? hell even simply walking away is enough to stop him from chasing you. If he can't kill you in the 5 seconds of his ult he won't chase and int he'll run away. yes. run away and give him a tower. sounds like a plan {{sticker:slayer-pantheon-thumbs}}
: Why are there so many "Riot should not focus on toxicity" threads right now??
> [{quoted}](name=TrikzterzArma,realm=EUW,application-id=yrc23zHg,discussion-id=EmA3GaMV,comment-id=,timestamp=2019-09-02T10:12:09.505+0000) > > I don't want to hear that I should kill myself. I don't want to hear that I'm trash. I don't want people to flame my boyfriend. > > One of my friends tried the game out. She quit after a few games because everyone was so fucking toxic. > > "You can just mute" > What if a person has a really bad day, is really sad and just want to play a game, and is later told to kill himself because he died twice? What fucking good would a mute do by then? > > Stop talking like toxicity isn't a problem, because it is. > > Edit. So I see alot if people saying "you just need to grow a thicker skin". > No I don't. You need to fucking behave. Why is it so fucking hard to just behave? > "They should not ban people, give them perm chatbans instead" > For the 100th time, **that does, not work, Riot has tried that before, and it ended up in people finding other ways to behave toxic**. > > Why is this even a thing? Why do I even have to bring it up? Rather than claiming that I'm a snowflake, just **grow the fuck up** and stop being toxic. Based on sociology and on my personal experience in the game I have noticed the following: 1) Player A is toxic and start scomplaining in the game. 2) Player B tells them to behave while PLayer C and D answer back to defend themselves, throwing oil in the fire and making things worse. 3) Player B just mutes and continues on with his life knowing this is just a game and he can't fix human stupidity. Player A, C and D continue arguing and then go on the forums to complain that this game is toxic. The best reaction is player B he mutes them. He shuts the fuck up. He realizes that these people don't know him and he doesn't need to prove anything to them. He mutes them and moves on and enjoys his life. **Be like player B. Life is not easy. Learn to adapt or perish**
Teh Song (NA)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=FYu1Jqxd,comment-id=000000000000,timestamp=2019-08-28T22:33:36.840+0000) > > hmm if there wasnt ways in the game already to reduce the duration of cc or completely remove it, block it > > oh wait there is The existence of tenacity isn't justification for being against this idea, because when it comes down to it cc abilities last longer than they should both pre and post tenacity. Like you have to stack tenacity to get cc durations down to what they should have been before the tenacity.
> [{quoted}](name=Teh Song,realm=NA,application-id=3ErqAdtq,discussion-id=FYu1Jqxd,comment-id=0000000000000000,timestamp=2019-08-29T00:21:22.198+0000) > > The existence of tenacity isn't justification for being against this idea, because when it comes down to it cc abilities last longer than they should both pre and post tenacity. > Like you have to stack tenacity to get cc durations down to what they should have been before the tenacity. You do realise that the longest cc is 2 seconds right? and that you are able to get in theory almost 50 % just from runes right? essentially making the biggest cc last 1 second. also you do realize that on top of that you can buy items to increase the tenacity to further another 30 %?
Lugg (NA)
: Riot, let's talk about CC in the game
Well. To be honest chain CC exists since season 3. It is one of the things that make this game playable. We have so much mobility and so many champs with dashes that you need to stop them with some cc... Imagine a yi that you cannot cc chain him for example. You wont be able to stop him. Similar to damage spells, dash (mobility) spells and shields you need to use strategy and play around the CD of those cc spells. If all 5 champs use their cc on you at once what does that mean? Well it means the rest of your team is free to deal damage and nobody can stop them. Not to say that your team can follow up with cc. Reducing cc in the game will just make this game very frustrating to play and willl make tanks and support essentially even more useless than they are. Edit: there are also many anti - cc tools: - Morgana shield, {{champion:25}} - Sivir shield, {{champion:15}} - Yasuo wall (in some occasion) {{champion:157}} - Cleanse {{summoner:1}} - Banshees {{item:3102}} - Mercurial {{item:3139}} - Edge of night {{item:3814}} - Malzahars passive{{champion:90}} - Shroud of darkness nocturne {{champion:56}} - Regnorak( olaf ult) {{champion:2}} - Alistar unbreakable will {{champion:12}} - Gankplnk's remove scurvy {{champion:41}} - Mikaels crucible's active {{item:3222}} Tenacity also reduces a lot of cc which if a champ has it make cc almost non existent: - unflinching (rune in resolve tree) - mercurial boots {{item:3111}} - legends of tenacity (rune in precision tree) Furthermore most hard CC are skill shots or conditional stuns which can be easily sidestepped.
: What I'm saying is that you should make SOME characters morally grey, but still have good guys and bad guys too. They act like everyone being equally bad is someone more realistic. But the reality is there ARE good people and bad people irl. You can hardly say Adolf Hitler and Martin Luther King Jr. were actually equally good but just from different points of view. Adolf Hitler was evil, MLK was not. Sometimes, you can let there be likable characters and let there be heroes, and sometimes you can also let there be villains that you accept are villains.
> [{quoted}](name=Laughing Fish,realm=NA,application-id=Ir7ZrJjF,discussion-id=hsVudTWi,comment-id=00000000,timestamp=2019-08-06T19:09:54.935+0000) > > What I'm saying is that you should make SOME characters morally grey, but still have good guys and bad guys too. They act like everyone being equally bad is someone more realistic. But the reality is there ARE good people and bad people irl. You can hardly say Adolf Hitler and Martin Luther King Jr. were actually equally good but just from different points of view. Adolf Hitler was evil, MLK was not. Sometimes, you can let there be likable characters and let there be heroes, and sometimes you can also let there be villains that you accept are villains. Shen is neither good nor evil. Thread closed // merry xmas
Reksee (NA)
: I used to defend Yuumi when people said her gameplay was toxic...
> [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=6hZYUdOB,comment-id=,timestamp=2019-08-06T05:00:24.887+0000) > >her ultimate is nearly impossible to counter if you don't have {{summoner:4}} or mobility Take QSS and you counter her ult. Your support can also take an item that removes stuns to help you out. > If she detaches, there should ALWAYS be a cooldown before she can reattach to an ally. Of course this would be reduced to zero over the course of the game but in laning there should be a risk to detaching so that when Yuumi detaches in laning phase there's always a window of opportunity to catch her out. Fair point. 100 % agree with this. > 2. Lengthen the delay between waves on the ultimate. This would give enemies more time to think before they get rooted and a better chance of escape. You have less time with Sona but yet nobody complains about that. I really think her ult is not a problem. You have to get hit 3 times. that is almost 3-4 seconds of time for you to think Overall I find it easy to deal with her if i can get something with grievous wounds. Blitz Leona and vi seam to do excellent against her.
Zed genius (EUNE)
: Besides Mundo, Sion and Ziggs(and maybe Syndra), every other champion getting a buff is really strong already wtf
> [{quoted}](name=Zed genius,realm=EUNE,application-id=3ErqAdtq,discussion-id=hfYeKPXv,comment-id=0001,timestamp=2019-08-05T23:21:40.662+0000) > > Besides Mundo, Sion and Ziggs(and maybe Syndra), every other champion getting a buff is really strong already wtf You believe Syndra is not strong? Have u seen people one shotting things by pressing R? Also Shen is strong? come on dude.
: In Defense of The Treeline - A Poorly Substantiated Corporate Decision
They are really throwing an opportunity away here. Not only can they reach players that don't play the summoners rift, they could also make this part of their e-sports. How? They can basically use 3 vs 3 as a tie breaker for games in the pro scene. How cool would that be? 3 vs 3 can offer fast games and can be easily balanced if they pay minimal attention to it. I am not sure why they are not investing anything in it.
: @Riot - Riot VS Karma
> [{quoted}](name=Winterkill,realm=NA,application-id=3ErqAdtq,discussion-id=gzQijoLs,comment-id=,timestamp=2019-07-30T18:44:10.578+0000) > > VGU 6 Years Ago > > - Removed fans. > - Removed Mantra Q Healing > - Removed Mantra W Ally Tether > - Removed dress > - Removed Mantra charge system > - RicklessAbandon removes Shield Bomb shortly after VGU > - Rushed and lazy visual update > - New and old splasharts never matched in game models > - Art assets like taunts, jokes and champion interactions are non-existent and very lazily done > - Lack of running animation as well as a shield casting animation, despite the VERY minimal effort that was put towards her current running animation. > > Current Karma > > - Back and fourth nerfs and buffs. > - Multiple Developers talking about how Karma needs a lot of work. > - Constantly being a problem from a pro level to the basic player. > - Karma's entire kit exists on item actives, through-out champion kits and is very bland. > - Ivern gets shield bomb. > - Pantheon gets Karma's entire Mantra system, with the idea of empowered abilities. > - Everyone does her job better and the new champions/VGU champions do her job better. > > --------- > > I don't want to hear left win Riot Game supporters who say: > > - Karma is great and fine the way she is. > - Karma is a unique champion that offers something fun to the game. > - She was the first VGU and Riot was still learning. > - Her identity is a generalist champion. > > A champion, like Karma, who has absolutely nothing unique to her anymore is not a great and fine champion. Every champion and item active that copies her abilities, does her job better. Completely stripping everything from one champion and putting it on a new champion or VGU one, is complete blaspheme to me. Why does no one think this is unfair? They have legitimately removed everything from this champion for half-arsed completed content that was lazily done or already exists in the game. I really don't understand why Riot Game Developers refuse to do nothing but back and fourth buffs that don't fix the problems they created. > > Pantheon LEGIT has Karma's entire Mantra system. He casts an ability or basic attacks to cast and empowered version of his basic ability. ISN'T THAT WHAT KARMA DOES!? SHE CASTS ABILITIES AND AUTO ATTACKS TO LESSEN THE TIME ON MANTRA TO CAST A EMPOWERED VERSION OF A BASIC ABILITY. Are we all really going to sit here and say that Karma is a unique, fully conceptualized, and fun champion to play? > > Riot, you really hate Karma and the Karma mains. > > ------------- > > EDIT: > > Pantheon > Passive - Mortal Will > After five basic attacks or ability casts, Pantheon’s next basic ability (Q, W, or E) is empowered. > > Karma > R - Mantra > Karma empowers her next basic ability within 8 seconds for an additional effect. > > Do I even half the spell this out for you? At least Pantheon's empowered abilities don't exist on item actives Use to be a Karma main. The old karma may have not be the best but she was at least unique. Unfortunately this is not new. Karma is another one of those champions that rito has abandoned such as {{champion:77}} {{champion:98}} {{champion:35}} {{champion:72}} {{champion:36}} I dare even say that Ryze's latest "Rework" got the Karma treatment. Making him very very unfun.
: Zombie ward. and poros dont count?
> [{quoted}](name=Eonslegacy,realm=NA,application-id=3ErqAdtq,discussion-id=5PfEW1NY,comment-id=000f0000,timestamp=2019-07-30T20:03:07.022+0000) > > Zombie ward. and poros dont count? Forgot about them but check op.gg and see how many players actually use it. Poros and zombie wards are very rarely triggered in game. Maybe pro players can use them correctly but in Solo q? nop.
: > [{quoted}](name=SirTauntsALot,realm=EUW,application-id=3ErqAdtq,discussion-id=7X0MBLao,comment-id=00040000,timestamp=2019-07-30T20:04:15.239+0000) > > Yes it blocks everything from one direction while pantheon can move and deal damage too. Its worse than yasuo's wall. As in how exactly? This doesn't applies to his allies behind him as they still take damage, and Pantheon is slowed during his E too.
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=7X0MBLao,comment-id=000400000000,timestamp=2019-07-31T03:46:52.055+0000) > > As in how exactly? This doesn't applies to his allies behind him as they still take damage, and Pantheon is slowed during his E too. He can block everything for his allies by just standing in front of them. The annoying part against yasuos W is the laning phase for mages and ranged. This will be so annoying against pantheon players as well. The difference is that with yasuo you can go behind the wall and do something about it. With pantheon the "wall" moves along with him which makes it harder to get behind him.
: Pantheon's E is completely different than Yasuo's W. It makes Pantheon invulnerable from that direction. It DOES NOT block projectiles.
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=7X0MBLao,comment-id=0004,timestamp=2019-07-30T19:23:40.718+0000) > > Pantheon's E is completely different than Yasuo's W. It makes Pantheon invulnerable from that direction. It DOES NOT block projectiles. Yes it blocks everything from one direction while pantheon can move and deal damage too. Its worse than yasuo's wall.
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SirTauntsALot

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