: What I'm saying is that you should make SOME characters morally grey, but still have good guys and bad guys too. They act like everyone being equally bad is someone more realistic. But the reality is there ARE good people and bad people irl. You can hardly say Adolf Hitler and Martin Luther King Jr. were actually equally good but just from different points of view. Adolf Hitler was evil, MLK was not. Sometimes, you can let there be likable characters and let there be heroes, and sometimes you can also let there be villains that you accept are villains.
> [{quoted}](name=Laughing Fish,realm=NA,application-id=Ir7ZrJjF,discussion-id=hsVudTWi,comment-id=00000000,timestamp=2019-08-06T19:09:54.935+0000) > > What I'm saying is that you should make SOME characters morally grey, but still have good guys and bad guys too. They act like everyone being equally bad is someone more realistic. But the reality is there ARE good people and bad people irl. You can hardly say Adolf Hitler and Martin Luther King Jr. were actually equally good but just from different points of view. Adolf Hitler was evil, MLK was not. Sometimes, you can let there be likable characters and let there be heroes, and sometimes you can also let there be villains that you accept are villains. Shen is neither good nor evil. Thread closed // merry xmas
Reksee (NA)
: I used to defend Yuumi when people said her gameplay was toxic...
> [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=6hZYUdOB,comment-id=,timestamp=2019-08-06T05:00:24.887+0000) > >her ultimate is nearly impossible to counter if you don't have {{summoner:4}} or mobility Take QSS and you counter her ult. Your support can also take an item that removes stuns to help you out. > If she detaches, there should ALWAYS be a cooldown before she can reattach to an ally. Of course this would be reduced to zero over the course of the game but in laning there should be a risk to detaching so that when Yuumi detaches in laning phase there's always a window of opportunity to catch her out. Fair point. 100 % agree with this. > 2. Lengthen the delay between waves on the ultimate. This would give enemies more time to think before they get rooted and a better chance of escape. You have less time with Sona but yet nobody complains about that. I really think her ult is not a problem. You have to get hit 3 times. that is almost 3-4 seconds of time for you to think Overall I find it easy to deal with her if i can get something with grievous wounds. Blitz Leona and vi seam to do excellent against her.
Zed genius (EUNE)
: Besides Mundo, Sion and Ziggs(and maybe Syndra), every other champion getting a buff is really strong already wtf
> [{quoted}](name=Zed genius,realm=EUNE,application-id=3ErqAdtq,discussion-id=hfYeKPXv,comment-id=0001,timestamp=2019-08-05T23:21:40.662+0000) > > Besides Mundo, Sion and Ziggs(and maybe Syndra), every other champion getting a buff is really strong already wtf You believe Syndra is not strong? Have u seen people one shotting things by pressing R? Also Shen is strong? come on dude.
: In Defense of The Treeline - A Poorly Substantiated Corporate Decision
They are really throwing an opportunity away here. Not only can they reach players that don't play the summoners rift, they could also make this part of their e-sports. How? They can basically use 3 vs 3 as a tie breaker for games in the pro scene. How cool would that be? 3 vs 3 can offer fast games and can be easily balanced if they pay minimal attention to it. I am not sure why they are not investing anything in it.
: @Riot - Riot VS Karma
> [{quoted}](name=Winterkill,realm=NA,application-id=3ErqAdtq,discussion-id=gzQijoLs,comment-id=,timestamp=2019-07-30T18:44:10.578+0000) > > VGU 6 Years Ago > > - Removed fans. > - Removed Mantra Q Healing > - Removed Mantra W Ally Tether > - Removed dress > - Removed Mantra charge system > - RicklessAbandon removes Shield Bomb shortly after VGU > - Rushed and lazy visual update > - New and old splasharts never matched in game models > - Art assets like taunts, jokes and champion interactions are non-existent and very lazily done > - Lack of running animation as well as a shield casting animation, despite the VERY minimal effort that was put towards her current running animation. > > Current Karma > > - Back and fourth nerfs and buffs. > - Multiple Developers talking about how Karma needs a lot of work. > - Constantly being a problem from a pro level to the basic player. > - Karma's entire kit exists on item actives, through-out champion kits and is very bland. > - Ivern gets shield bomb. > - Pantheon gets Karma's entire Mantra system, with the idea of empowered abilities. > - Everyone does her job better and the new champions/VGU champions do her job better. > > --------- > > I don't want to hear left win Riot Game supporters who say: > > - Karma is great and fine the way she is. > - Karma is a unique champion that offers something fun to the game. > - She was the first VGU and Riot was still learning. > - Her identity is a generalist champion. > > A champion, like Karma, who has absolutely nothing unique to her anymore is not a great and fine champion. Every champion and item active that copies her abilities, does her job better. Completely stripping everything from one champion and putting it on a new champion or VGU one, is complete blaspheme to me. Why does no one think this is unfair? They have legitimately removed everything from this champion for half-arsed completed content that was lazily done or already exists in the game. I really don't understand why Riot Game Developers refuse to do nothing but back and fourth buffs that don't fix the problems they created. > > Pantheon LEGIT has Karma's entire Mantra system. He casts an ability or basic attacks to cast and empowered version of his basic ability. ISN'T THAT WHAT KARMA DOES!? SHE CASTS ABILITIES AND AUTO ATTACKS TO LESSEN THE TIME ON MANTRA TO CAST A EMPOWERED VERSION OF A BASIC ABILITY. Are we all really going to sit here and say that Karma is a unique, fully conceptualized, and fun champion to play? > > Riot, you really hate Karma and the Karma mains. > > ------------- > > EDIT: > > Pantheon > Passive - Mortal Will > After five basic attacks or ability casts, Pantheon’s next basic ability (Q, W, or E) is empowered. > > Karma > R - Mantra > Karma empowers her next basic ability within 8 seconds for an additional effect. > > Do I even half the spell this out for you? At least Pantheon's empowered abilities don't exist on item actives Use to be a Karma main. The old karma may have not be the best but she was at least unique. Unfortunately this is not new. Karma is another one of those champions that rito has abandoned such as {{champion:77}} {{champion:98}} {{champion:35}} {{champion:72}} {{champion:36}} I dare even say that Ryze's latest "Rework" got the Karma treatment. Making him very very unfun.
: Zombie ward. and poros dont count?
> [{quoted}](name=Eonslegacy,realm=NA,application-id=3ErqAdtq,discussion-id=5PfEW1NY,comment-id=000f0000,timestamp=2019-07-30T20:03:07.022+0000) > > Zombie ward. and poros dont count? Forgot about them but check op.gg and see how many players actually use it. Poros and zombie wards are very rarely triggered in game. Maybe pro players can use them correctly but in Solo q? nop.
: > [{quoted}](name=SirTauntsALot,realm=EUW,application-id=3ErqAdtq,discussion-id=7X0MBLao,comment-id=00040000,timestamp=2019-07-30T20:04:15.239+0000) > > Yes it blocks everything from one direction while pantheon can move and deal damage too. Its worse than yasuo's wall. As in how exactly? This doesn't applies to his allies behind him as they still take damage, and Pantheon is slowed during his E too.
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=7X0MBLao,comment-id=000400000000,timestamp=2019-07-31T03:46:52.055+0000) > > As in how exactly? This doesn't applies to his allies behind him as they still take damage, and Pantheon is slowed during his E too. He can block everything for his allies by just standing in front of them. The annoying part against yasuos W is the laning phase for mages and ranged. This will be so annoying against pantheon players as well. The difference is that with yasuo you can go behind the wall and do something about it. With pantheon the "wall" moves along with him which makes it harder to get behind him.
: Pantheon's E is completely different than Yasuo's W. It makes Pantheon invulnerable from that direction. It DOES NOT block projectiles.
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=7X0MBLao,comment-id=0004,timestamp=2019-07-30T19:23:40.718+0000) > > Pantheon's E is completely different than Yasuo's W. It makes Pantheon invulnerable from that direction. It DOES NOT block projectiles. Yes it blocks everything from one direction while pantheon can move and deal damage too. Its worse than yasuo's wall.
Rioter Comments
: Can we finally buff vision?
Basically there are too many ways you can remove a ward and little options to actually add one: Ways to remove a ward : - Dusk blade. - Control ward. - Plants. - Sweeper - Ward can expire. - Can destroy ward in the first 3 seconds. Ways to add a ward: - Trinket - Support item.
: I just have to appreciate how Pantheon's reworked skins are looking right now
> [{quoted}](name=Forhonor321,realm=NA,application-id=6kFXY1kR,discussion-id=b28e2JHn,comment-id=,timestamp=2019-07-29T21:02:33.265+0000) > > Almost every single one of them looks amazing, at least for the splashes. We'll still have to see how they are on the PBE, which hopefully will update tomorrow? > > Anyways, here is a quick pin note discussion of my thoughts: > > * **Base** - Excellent upgrade. Still keeps that Spartan feel but adds more to make Pantheon feel more unique and his own. I like the design of the shield, I love the scarring on it and himself, it all looks amazing. He is A Myrmidon not a Spartan.
: when is ff@15 going to be reduced to 4/1?
> [{quoted}](name=Deathslicer,realm=NA,application-id=3ErqAdtq,discussion-id=jAR4iZb7,comment-id=,timestamp=2019-07-25T22:53:28.043+0000) > > It's ridiculous you have to waste 5 minutes when a game is clearly over because the guy that probably caused the situation is salty and decides to hold everyone hostage for that extra 5 minutes It's rediculous to me to surrender when I am fed just because 3 premades and an idiot decided that they don't wanna win my promos. I won over 70 % of my games playing from behind just cz the enemy team throws and I play champs who scale well in the game.
: Since Season 6 this game is just not about individual skill anymore. Your skill doesnt matter at all
> [{quoted}](name=petador de cúlós,realm=EUW,application-id=3ErqAdtq,discussion-id=GPE4VFtX,comment-id=,timestamp=2019-07-23T23:53:10.603+0000) > > Its so sad that even if you go 10/0 in lane, but your whole team is turbo inting, you will lose the game. Nothing you can do. > I watched Dopa lose 3 games in a row in silver, only because his teammates were inting. Nothing you can do. > There is no "carrying" anymore, in fact, if your whole team is feeding, and you are the only one doing something usefull, you cant even risk anything anymore because of that insanely stupid shutdown gold, so when you die, you give the enemies even more gold so that they can stomp your team even harder. And if you roam around trying to help, it still doesnt matter when your team is just inting all day long from the first minute on. > > > Its all luck based. Skill doesnt matter anymore. What a trash game. Link to the 3 dopa games?
Rioter Comments
Antenora (EUW)
: > [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=00040000,timestamp=2019-07-21T08:53:56.927+0000) > > True, but that's only useful if damage-dealing allies are around, and if they are, enemies can just... not attack you, thereby negating it. That's the intended counterplay to Thornmail though. You either have enough lifesteal / MR to shrug off the damage or you ignore the thornmail user.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=000400000000,timestamp=2019-07-21T08:59:02.975+0000) > > That's the intended counterplay to Thornmail though. > > You either have enough lifesteal / MR to shrug off the damage or you ignore the thornmail user. isn't it weird though? You can chose to ignore a tank? Tanks are meant to be kited not ignored. That is the counter-play. The fact that if you ignore a tank makes no difference shows how non-existent tanks are. Why can't you ignore an assassin or a DPS or a mage? Because they can influence the game. Tanks cannot.
ARC RAZIEL (EUNE)
: Diana @Riot Zhanos
> [{quoted}](name=ARC RAZIEL,realm=EUNE,application-id=yrc23zHg,discussion-id=dFvb09E8,comment-id=,timestamp=2019-07-18T12:26:24.201+0000) > > Hello guys, i m diana main since 2012, i m not " Faker" but i hit challenger on more than 5 accounts, i m not saying this to disrespect someone who is in lower elo, its just because we all know its not same if Faker says something and someone in bronze who plays few games per week.. u know what i mean... > My point is that i really know game in micro details. > If u look diana's patch notes, season 5 and 6 doesnt exist, nothing , in 7 and 8 small changes and now in season 9 over TEN "bug fixes" ... > bug fix > reduce dmg on w... next patch >reduce dmg on pasiv ....... something is wrong here, why they dont tell us numbers ? > > last patch note : BUGFIX Lunar Rush can no longer be reset twice when a reset was timed with a new application of Moonlight. what this tells u? nothing ? anyone understand what this really means ? > You have to send ticket to get answers... and they responded with this : http://prntscr.com/ogruoa > So, the mention of "BUGFIX Lunar Rush can no longer be reset twice when a reset was timed with a new application of Moonlight" is basically the removal of the RQ technique." like cmon ? why are u hiding it ? just say in patch notes: we removed rq technique which exists for 7 years. > > Perfect example of the RQ technique is serve in Tennis, and let me explain why, example: > Nadal is serving and he hit really strong in line corner and opponent cant return it, its Ace. Will opponent cry how is that unfair? he cant get to ball its to fast lets put rule: u have to sereve with 80% of your power? > Next serve Nadal miss, what this means ? he got unlucky? or lucky on first serve ? > Next serves : >if he misses that means he got luck on first 1 and he will lose cuz he miss more than he hits . > Its same with diana RQ R reset, its not something that falls from the sky, is hard work and practice, u fail and fail and fail all over again 10, 100, 1000 times and incrise success rate from 0 to 30%, 50%, 75%, 100%. its not something u can learn in 5 mins like gragas E+ flash combo. > i used to practice RQ technique every day for 1-2 hours to increse my success rate. > if u are Diana and u lane against Ahri and u go in and fail rq combo( not get r reset) u are dead and u lost lane, its that simple. > > Riot if u really dont want RQ technique then give us something in return. > > How to fix diana and make her playable in lcs and high elo without touching dmg: > For @Riot Zhanos > > P: dont tuch > Q: dont tuch > W: dont tuch > E: make it micro dash ( really really small like 1 step forward, just to be detected as dash) and allow it to be used during R dash , not just after R. > R: make it reset without damaging target if u use any movement during dash ( new E or flash) > > RQ technique was like oneshot in 0.1 sec no time to react, this will give players ~1 sec to react before diana dmg them and it will be something like RQ technique. > So this combo will be used like this : R(0 dmg)>E> Q (ez, lucian, vayne.... can dodge it) >W>R>R (if u hit Q). > If you e to soon u will be far away from enemy and if u wait to long to r hit enemy r goes on cld so this will be mechanicaly hard combo. > So enemys can dodge your q in face fight ( not imposible like in old RQ technique) and other 4 players in enemy team have time to cc you before u use anything after R+E. > > It should looks like this with flash ( pay attention on first dummy dmg, its 0): > https://www.youtube.com/watch?v=HIuIGWWmKmw&feature=youtu.be > > With this combo u can actually get close to enemy adc in higer elo and her dmg is not changed. Give her the R q technique back but make R a skillshot. (this will also allow her to go over walls easier)
abca98 (EUW)
: "Stop complaining about mobility, you just have to aim your skillshots properly"
Have any of you played battlrite? everything there is a skill-shot even your autos.
Akenero (NA)
: > [{quoted}](name=SirTauntsALot,realm=EUW,application-id=yrc23zHg,discussion-id=LG4gMUuE,comment-id=00000000,timestamp=2019-06-20T05:08:58.635+0000) > > Beginners have about 200 champions that they already need to learn. What kind of excuse is this? Beginners will learn it eventually like anything else. Plus they wont have to learn the rune system which is a system that makes no sense. > > At least the solution I propose will be easier to balance, more interesting and will provide equal opportunities to everyone with clear weaknesses and strengths. Yes. There's a lot to learn right now. You're basically saying "let's multiply this many times in terms of complexity. Every champion has 4 Q's 4 W's 4 E's And 3 R's Runes are freaking simple, by the way
> [{quoted}](name=Akenero,realm=NA,application-id=yrc23zHg,discussion-id=LG4gMUuE,comment-id=000000000000,timestamp=2019-06-21T12:56:01.595+0000) > > Yes. There's a lot to learn right now. > > > You're basically saying "let's multiply this many times in terms of complexity. Every champion has 4 Q's > 4 W's > 4 E's > And 3 R's > > Runes are freaking simple, by the way No, your q's and w's will work the same way mechanically they will just have some special affects just like the rune system but it will be uniquely tied to each champion . The reason I say the runes don't make sense is not because it is hard to understand what each rune does, but that the fact that it is hard to understand how 1 champion abuses it better than another. In the system I propose each champion has their strengths and weaknesses. And yes the knowledge is a bit more but it is more understandable and easy to balance. Why? because it will be easier to balance. This is the core reason why battlerite (even though it is not balanced) feels more fair than league.
Akenero (NA)
: Because this TOTALLY wouldn't take absolutely forever to learn and would be super easy for beginners to pick up and play.
> [{quoted}](name=Akenero,realm=NA,application-id=yrc23zHg,discussion-id=LG4gMUuE,comment-id=0000,timestamp=2019-06-19T11:48:46.143+0000) > > Because this TOTALLY wouldn't take absolutely forever to learn and would be super easy for beginners to pick up and play. Beginners have about 200 champions that they already need to learn. What kind of excuse is this? Beginners will learn it eventually like anything else. Plus they wont have to learn the rune system which is a system that makes no sense. At least the solution I propose will be easier to balance, more interesting and will provide equal opportunities to everyone with clear weaknesses and strengths.
Rioter Comments
: yeah makes me sad...I'm already losing my main in fiddle when he gets reworked. They clearly want Galio in a solo lane now, Lux will be nerfed eventually which will move her out of bot lane probably. We're losing so many supports..
> [{quoted}](name=NTrumpWeTrust,realm=NA,application-id=3ErqAdtq,discussion-id=bqQfEwAG,comment-id=00000000,timestamp=2019-06-03T19:25:36.250+0000) > > yeah makes me sad...I'm already losing my main in fiddle when he gets reworked. They clearly want Galio in a solo lane now, Lux will be nerfed eventually which will move her out of bot lane probably. We're losing so many supports.. Because many of the champs you are reffering as "supports" were never meant to be supports. Hence why its problematic.
Myrza (NA)
: Anyone who mains the new Mordekaiser will never climb in ranked
Because most morde players are iron :D let the downvote fest begin!
Sherogarth (EUNE)
: Lets face it: Mordekaiser's ult will become a balancing nightmare.
> [{quoted}](name=Sherogarth,realm=EUNE,application-id=3ErqAdtq,discussion-id=cyZ8uyR5,comment-id=,timestamp=2019-05-27T20:57:52.092+0000) > > First things first. > I absolutely LOVE the fantasy behing fighting for your life against a literal avatar of death (and metal), but on the other hand i can already see serious abuse potential in it. > > **Problem No. 1 "A worthy oponent."** > Lets face the sad truth. How often will we see {{champion:82}} willingly targeting feed {{champion:266}} / {{champion:24}} / {{champion:11}}... with his ult? > Do you know who will be targeted insted? Champions that cant defend themselves and cant run away. > "Lets challenge this {{champion:350}} / {{champion:16}} / {{champion:40}} / 0/10 {{champion:157}} , they definitely looks like a good and fair fight." > ______________________________________________ > > **Problem No. 2 "What happens in death realm stays in death realm... unless we are premade."** > Imagine a simple situation. You play on top vs {{champion:82}}. You killed him already and you are ahead in cs, he is no threat to you. You just spotted enemy jungler, {{champion:120}}, heading toward toplane so you turn around to evacuate to your turrent but then Morde ults you. He is not engaging you, he knows he cant win... but he can wait for his premade jungler to take good position on the other side. What do you do? Fight him? Even if you win there is his teammate waiting for you. Well, you can at last count on that his teammate will not know where you will reappear, right? Worng, they are on voice chat so he knows exactly where you are. GG fair duel. > ______________________________________________ > > **Problem No. 3 "Scrifacial {{champion:82}}"** > Another sitauation. You hard carry your team... 20/3/5 on {{champion:11}}, feels good. Just one more teamfight and the game game is yours. You go in and... poof, you are stuck in this death realm with this useless 0/10 "support" {{champion:82}} that went full tank.... How long will it take to kill him? 4-5s max. Once you are done with him you ready yourself to go into the teamfight... but your team is gone. Without it's only carry your teammates were decimated in seconds. Enemy team "traded" one support for one extermally feed carry. A worthy trade. > ______________________________________________ > > **Problem No. 4 "Left to die"** > And last situation. You and 2 other members of your team ecounter 4 members of enemy team (dragon/herald fight or whatever). Your team disengages and everyone is almost safe but then enemy {{champion:82}} ults you. This leaves 2 v 3 on the outside... your team decides to run for thier lives and leave you for certain death once you reappear, even if you menage to kill Morde there are 3 enemies waiting for you (or they are Irons and decide to go back 2v3 to save you... and all 3 of you die :D). > > One last thing... imagine all this in Proplay. Pros are gonna hate this champ. > Not that i care about esport nowadays anyway. If I am not wrong, if Morde ults you you don't have to fight him. You can run away.
Rioter Comments
uk Orca (EUW)
: I havent got mid in 6 of the 6 games ive picked it as primary
> [{quoted}](name=uk Orca,realm=EUW,application-id=3ErqAdtq,discussion-id=oGkJAuqf,comment-id=,timestamp=2019-05-21T17:02:32.305+0000) > > im actually going to lose my mind.... Come back when you hit 11 games without your main role ( 2 in which you were auto filled)
Watafool (NA)
: > [{quoted}](name=SirTauntsALot,realm=EUW,application-id=3ErqAdtq,discussion-id=KJ0MJ95I,comment-id=00000000,timestamp=2019-05-17T07:31:37.564+0000) > > Well it seams that either I did not express myself correctly or you just took one word out of my whole post. > I don't ALWAYS chase her. When I taunt her and she gets hit by the tower and gets low enough then I chase her to get something out of her. Nomrally other champs die but she gets away. I continue farming of course but she has to much safetyness. > > > Not gonna comment on the fact that you are silver and have little to no experience with Shen. You don't seem to have much either, since your winrate with him is <50%
> [{quoted}](name=Watafool,realm=NA,application-id=3ErqAdtq,discussion-id=KJ0MJ95I,comment-id=000000000000,timestamp=2019-05-17T09:08:30.865+0000) > > You don't seem to have much either, since your winrate with him is <50% Mate go and sea lion elsewhere.
iiGazeii (NA)
: Akali's escapes are on long cooldowns. She maxes W second, and E last, and doesn't build a lot of CDR. They also serve triple-duty as her way of engaging, sticking to targets, and getting out of bad situations, so if you can force her to use them, that's a good trade. Once her shroud is down, she needs to play super-safe until she gets it back up, so you can afford to be a bit more aggressive. If she uses her E to get away from you, she won't have it up to get close again. Against Akali, your job is not to beat her, but to survive her. If you can starve her of gold, she will struggle once the mid and lategame comes around. It doesn't matter if you don't kill her. All you need to to is not die to her, while maintaining enough presence that she can't just leave. Her core item is one of the most expensive items in the game, so if you can delay that powerspike, she won't be strong when her team needs her to be. Bully her off from CS and keep her health low so she can't farm effectively or all-in you, and she will be useless once people start fighting over objectives.
> [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=KJ0MJ95I,comment-id=0001,timestamp=2019-05-17T07:50:24.117+0000) > > Akali's escapes are on long cooldowns. She maxes W second, and E last, and doesn't build a lot of CDR. They also serve triple-duty as her way of engaging, sticking to targets, and getting out of bad situations, so if you can force her to use them, that's a good trade. Once her shroud is down, she needs to play super-safe until she gets it back up, so you can afford to be a bit more aggressive. If she uses her E to get away from you, she won't have it up to get close again. > > Against Akali, your job is not to beat her, but to survive her. If you can starve her of gold, she will struggle once the mid and lategame comes around. It doesn't matter if you don't kill her. All you need to to is not die to her, while maintaining enough presence that she can't just leave. Her core item is one of the most expensive items in the game, so if you can delay that powerspike, she won't be strong when her team needs her to be. Bully her off from CS and keep her health low so she can't farm effectively or all-in you, and she will be useless once people start fighting over objectives. Thanks for the tips. Very useful and constructive reply.{{sticker:slayer-pantheon-thumbs}}
Watafool (NA)
: Why are you chasing her as Shen? Shen works best in small trades. He has 1 way to stick to someone, and that's his taunt. Once the taunt wears off, you back off and go back to farming safely. It sounds like you don't really know how to play Shen, or know how to play around Akali.
> [{quoted}](name=Watafool,realm=NA,application-id=3ErqAdtq,discussion-id=KJ0MJ95I,comment-id=0000,timestamp=2019-05-17T06:58:00.081+0000) > > Why are you chasing her as Shen? Shen works best in small trades. He has 1 way to stick to someone, and that's his taunt. Once the taunt wears off, you back off and go back to farming safely. > > It sounds like you don't really know how to play Shen, or know how to play around Akali. Well it seams that either I did not express myself correctly or you just took one word out of my whole post. I don't ALWAYS chase her. When I taunt her and she gets hit by the tower and gets low enough then I chase her to get something out of her. Nomrally other champs die but she gets away. I continue farming of course but she has to much safetyness. Not gonna comment on the fact that you are silver and have little to no experience with Shen.
Rioter Comments
Rioter Comments
: **UPDATE: ** Disregard the original message below. Because we take photosensitive epilepsy issues extremely seriously, Trials finisher animations have been disabled. When we bring finishers back, we’ll make sure players have the option to turn them off themselves. Turning off finishers does mean that we'll have to adjust rewards for players participating in the Trials event. We're figuring out those details now and will post an update once we have one. We’re also going to investigate more deeply in the meantime to determine what problems (if any) finishers have. _____________________________________________________________ Hey folks! First, let me apologize for these effects causing issues, and for not having a toggle for them in this event. The tl;dr is: the way we are rewarding and utilizing the finishers is new for Summoner's Rift/ARAM, and as such, we didn't have the time or bandwidth to have engineers rework this so that a toggle could ship with the finishers. We chatted about it at-length and ultimately decided we would rather ship them with no toggle than not ship them because we couldn't do a toggle, but we knew there would be some level of frustration and risk with that. So again, my apologies for making League less enjoyable for you in the meantime. When and if we release them again for ARAM/SR, we should have had the time by then to build a toggle for the content type so anyone that doesn't want them on can disable them.
> [{quoted}](name=Xenogenic,realm=NA,application-id=3ErqAdtq,discussion-id=GN0cboPj,comment-id=000a,timestamp=2019-05-13T17:52:05.687+0000) > > Hey folks! First, let me apologize for these effects causing issues, and for not having a toggle for them in this event. > > The tl;dr is: the way we are rewarding and utilizing the finishers is new for Summoner's Rift/ARAM, and as such, we~~ didn't have the time or bandwidth~~** did not care enough and wouldn't gain any money in order to have engineers rework this **so that a toggle could ship with the finishers. We ~~chatted about it at-length~~ **mentioned it for a second** and ultimately decided we would rather ship them with no toggle than not ship them because we ~~couldn't do a toggle~~**would't gain any extra cash**, but we knew there would be some level of frustration and risk with that. So again, my apologies for making League ~~less enjoyable for you~~ **unplayable **in the meantime. > > When and if we release them again for ARAM/SR, we should have had the time by then to build a toggle for the content type so anyone that doesn't want them on can disable them. there I fixed it for you!
: Yes, so hard. That's why she has a 48% winrate after the 9.8 buffs.
> [{quoted}](name=bonesnaps,realm=NA,application-id=yrc23zHg,discussion-id=1LWYLcNL,comment-id=0005,timestamp=2019-04-18T22:15:32.130+0000) > > Yes, so hard. That's why she has a 48% winrate after the 9.8 buffs. He is sitting on 50 + % in plat in the last 7 days. And the patch has been out 2 days. Expect him to climb in the next week even harder.
: Yes, so hard. That's why she has a 48% winrate after the 9.8 buffs.
> [{quoted}](name=bonesnaps,realm=NA,application-id=yrc23zHg,discussion-id=1LWYLcNL,comment-id=0005,timestamp=2019-04-18T22:15:32.130+0000) > > Yes, so hard. That's why she has a 48% winrate after the 9.8 buffs. The patch is out for like 2 days now. 48 % us balanced from 47-52 % win rate is considered to be a balanced champs depending on the play rate and ban rate as well. However, renekton since the new patch is sitting near 50 % and is climbing. Give it a 2 week. Fiora wont climb cz of the meta. But rene will because he is good all around.
: "Ranked is about skill and not at all a coinflip"
> [{quoted}](name=CallMeBoomer,realm=NA,application-id=3ErqAdtq,discussion-id=ns9EO1Et,comment-id=,timestamp=2019-04-16T03:31:25.994+0000) > > First game is a 25 kill Vayne top who carries us so hard half of us could have afk'd and they were so damn good and so positive despite our mid and jungling arguing with each other so hard they would die standing still in the middle of lanes multiple times. STILL they were super nice and positive and hard carried us. > > > Very next game we have 2/11 Vayne with 2 accidental kills cause of the Automatic auto attacking they still had turned on as they come mid at 5 mids to troll, flaming their support, and "split push" and spam surrender on cooldown while mocking us about trolling in the lobby after the game. > > > Ranked is literally a coin flip. You either get the nicest hard carry Vayne or the hard flaming troll who ints to make their support angry. if its a coin flip how come many players have multiple accounts in challenger? they are just so mega lucky?
: Its your fault.
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=kzL1iZ4K,comment-id=,timestamp=2019-04-14T23:41:13.362+0000) > > If you are dying in your lanes without the help of jungle presence, you are making the game easier for your enemy jungler and harder for your jungler. > Your feeding is going to make it so your lanes cant be helped with a gank, and now require a 4man collapse to have any hope of coming out on top of a skirmish. Which means your jungler isn't going to be doing shit, except riding out the fact that you are hard carrying the enemy team into a win. > > If u regularly die in your lane without jungle presence being involved, you are bad. And your losses are likely your fault. Period. Well this is mostly true. But what if I am a main shen against a gnar? If its a half decent gnar he wont let me farm. My choices are 1) MIss Farm and let him get a large minion lead. 2) risk of farming and die to it. In both situations I need my jungler to help me farm ( not get the kill but to just help me farm)
: Never had less fun in league.
> [{quoted}](name=option paralysis,realm=EUNE,application-id=3ErqAdtq,discussion-id=2AlayaQg,comment-id=,timestamp=2019-04-13T11:45:37.005+0000) > > Definition of having fun and climbing is now "kill everyone in 0.5 secs or you get killed in 0,4 secs" nothing more, nothing less. How can you kill him in 0.5 sec if he kills you on 0.4? Asking for a friend.
: Fiora got a .5 cc increase and reduced mana costs, how is that too much, that’s a little help, not shaping the meta around her.
> [{quoted}](name=Small PP Player,realm=NA,application-id=yrc23zHg,discussion-id=1LWYLcNL,comment-id=0000,timestamp=2019-04-12T06:37:32.199+0000) > > Fiora got a .5 cc increase and reduced mana costs, how is that too much, that’s a little help, not shaping the meta around her. She got mana costs reduction, attack speed increase on her E and a 0.5 second stun increase (which can be game changing in situations). I don't mind the buffs. I am not saying she should not get buffed. But they should do it slowly one thing at a time. Give it 2 patches and then adjust if not happy. What is happening now is that they buffed her in the previous patch, they are buffing her again now. (They did not give the players time to play her to gather enough data).
Rioter Comments
: We nerf all champions, except Riven and Vayne. - Rito balance team
> [{quoted}](name=After3perma,realm=EUW,application-id=3ErqAdtq,discussion-id=aRwLGY3r,comment-id=,timestamp=2019-04-10T14:13:16.099+0000) > > Riven over 50% winrate for 8 years straight. The champion with the most OTPs in Master+. The champion that dominates lane from level 1 and builds one item and becomes a super tank becoming unkillable. The champion that has 4 dashes with a stun with a spammable shield. The champion that has execute damage in an AOE. I gotta say I agree with the vayne nerfs. However, I believe riven (even though she is annoying ATM) we should be a bit patient with her. She benefits mainly from conqueror keystone; that's what's making her broken. I believe if the conqueror keystone was to be removed riven would be one of the worst champions.
: HELP PLEASE!
Right click and select run as Admin. Give this a try. Also open a ticket. Also write what pc you are running and version of windows
Meserion (NA)
: Even though true balance leaves everyone unhappy, this is not a balance. To my eyes there is a huge AD bias, nevermind releasing busted items like {{item:3124}} phantom hit, or {{item:3161}}, but the fact AD has both Lethality and not 1 but 2 sources of %-armor penetration ({{item:3035}} and {{item:3071}}), tells me that AD has too many ways to counter defense; which armor penetration is a counter-countermeasure in this case. The Runes in Precision and Domination tree are tailor-made to auto attack champions, two rune categories meanwhile mages have barely 1, two sort of with the inspiration tree. --------------------------------- By comparison, AP has base magic pen, and 1 %-magic penetration ({{item:3135}}). This coupled with the fact there are multiple mechanics that exist to counter burst from magic damage or other sources: {{item:3155}} {{item:3102}} {{item:3812}} {{item:3190}} {{item:3040}} {{item:3091}} {{summoner:21}} {{summoner:5}} , nevermind the Rune Nullifying Orb. Certain champions exist to counteract mages and burst in general, they may look familiar as they all tend to use stuff like "untargetable" to be an anti-skillshot. Skillshots are the backbone of casters, and are a fair measurement of "skill" hence the name. Some of the anti-skillshot champions: {{champion:157}} {{champion:238}} {{champion:105}} {{champion:67}} {{champion:11}}
> [{quoted}](name=Meserion,realm=NA,application-id=yrc23zHg,discussion-id=XpfE978v,comment-id=0004,timestamp=2019-04-09T22:35:11.898+0000) > > > By comparison, AP has base magic pen, and 1 %-magic penetration ({{item:3135}}). This coupled with the fact there are multiple mechanics that exist to counter burst from magic damage or other sources: {{item:3155}} {{item:3102}} {{item:3812}} {{item:3190}} {{item:3040}} {{item:3091}} {{summoner:21}} {{summoner:5}} , nevermind the Rune Nullifying Orb. > I believe Solari , dethdance barrier and archangel are not just for mages. They are for burst in general (which is not only linked to mages). I think mages are at a good spot. Yasuo needs some nerfs, zed is already getting a nerf, vayne needs a nerf too.
: Like my adc legit didn't leave bot lane for 30 minutes, said "stay plat youll never win promos" and afk pushed until dead all game. If a single human being even read the chat logs, they'll see me as toxic but my adc as obviously griefing. I don't care if I'm labeled as toxic, the day Riot punishes players for soft inting and intentionally throwing games through their gameplay is the day I won't flame again
> [{quoted}](name=One Punch Ví,realm=NA,application-id=ZGEFLEUQ,discussion-id=WBhq1rL7,comment-id=00000000,timestamp=2019-04-08T10:15:24.480+0000) > > the day Riot punishes players for soft inting and intentionally throwing games through their gameplay is the day I won't flame again The day you get banned will be the day you never flame again. However, I get where you are coming from. I get the frustration. The thing is , I am a responsible person and try my best to handle it and it works most of the time. Yesterday I had a game where our adc was running it down and intentionally feeding because his support was "trash" (which was not true). Thankfully the rest of the team did not lose it and even though he had a score of 0/18 it did not play a major factor. we were simply better and won. I can imagine if we all started flaming each other that game would have been a loss.
Meddler (NA)
: Is in an ok though not strong state in solo queue in top lane. Win rate isn't everything but he's been hovering around 50% at all MMRs so the argument he's a 46% champ doesn't carry weight. Some issues with his pro presence being so support skewed versus both preference for top lane and better performance there in solo queue. Ironing out that clash somewhat could be useful in making him easier to balance for both contexts. Possible he gets some light work in the moderate future, can't make any guarantees yet though.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=Vpg853UW,comment-id=00170000,timestamp=2019-02-22T20:02:32.710+0000) > > Is in an ok though not strong state in solo queue in top lane. Win rate isn't everything but he's been hovering around 50% at all MMRs so the argument he's a 46% champ doesn't carry weight. Some issues with his pro presence being so support skewed versus both preference for top lane and better performance there in solo queue. Ironing out that clash somewhat could be useful in making him easier to balance for both contexts. Possible he gets some light work in the moderate future, can't make any guarantees yet though. He was low win rate at mosr of the season aroudn 46 - 45 % win rate (talking about top lane and not support) support was hovering at 50 percent true.
: Shen Re-Rework Kit Concept
Let me share mine which I believe bring to the table more interesting stuff which can easily address some core problems of Shen. I mainly address the problems changing his Q and R which addresses the problems in pro play while buffing him in solo Q and keeping is identity in tact: --- **_Passive_**: His passive is fine I would not change it. Leave it as it is. --- _**Q - Twilight assault:**_ **Problems**: His Q even though it can feel rewarding when played right, has some significant problems. The main problem is that he relies on the enemy to fuck up his/ her position in order to fully utilize the Q ability. This forces Shen to sacrifice a lot of time to re-position himself (therefore putting his attack on a halt for a few seconds to re-position). Shen should have a better option. Here is my solution to his Q _**Solution**_ The solution is rather simple. Shen's Q will have two forms: 1. When Shen's sword is on the ground. 2. When Shen's sword is not on the ground (aka when Shen is "holding" his sword). When Shen is holding the sword he can throw it at a target location where it shall remain until Shen picks it up (by passing over it) or summoning it towards him with his q. When the sword is on the ground Shen can pull it / summon it giving him the stats he gets currently on live ( when passing through champions amplified stats as in live). These will be the two casts of his Q. - **First cast - twilight assault (aka when Shen is holding the sword):** Shen throws the sword at a target location where it shall remain until Shen picks it up (by passing over it) or summoning it with "twilight summoning". If the sword passes through any enemies (including minions and monsters) it will slow them and mark them for 5 seconds. While enemies are marked Shen and allied champions are healed over 3 seconds upon damaging a marked enemy, with the duration refreshing with subsequent damage. **When Shen throws his sword he has a window of 2 seconds to recast Q - "twilight call" where it recall his spirit blade (without any additional energy cost) to his hands having a different set effects as below (taken from live):** - ** Second cast - twilight call (when sword is on the ground): ** Shen recalls his Spirit Blade to his location. Enemies the blade collides with are slowed by 15 / 20 / 25 / 30 / 35% for the next 2 seconds when moving away from Shen **(stats taken from live)**. Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain 75 bonus range and deal 5 / 10 / 15 / 20 / 25 / 30 (at levels 1 / 4 / 7 / 10 / 13 / 16) plus 2 / 2.5 / 3 / 3.5 / 4% (+ 1.5% per 100 AP) of target's maximum health as bonus magic damage **(stats taken from live)**. If the Spirit Blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of the target's maximum health as bonus damage and Shen gains 50% bonus attack speed **(stats taken from live)**. Twilight Assault deals double damage to monsters, up to a maximum of 75 / 100 / 125 / 150 / 175 bonus damage **(stats taken from live)**. - _**How the Q mechanics actually work:**_ When the sword is on the ground, Q will pull it on the first cast and you will have a window of 2 seconds to recast it and throw it again before it goes on CD. If you don't throw it before the ability goes on CD Shen will just keep the sword. When Shen is holding his sword, Q will throw it on the first cast and you will have a window of 2 seconds to recast it and pull it again before it goes on CD. If you don't throw it before the ability goes on CD the sword will remain on the ground until Shen picks it up or pulls it toward him again. --- - _**TL DR for Q:**_ Shen Q will have two parts he can either throw the sword (if he is holding it) and gain healing affects, or summon it towards him (when the sword is on the ground) gaining damage affects (same as live). If Shen throws it he has a 2 second window to recast his Q without any additional cost if he does not then the q goes on cool down. --- This will essentially provide Shen with healing abilities for himself and his allies. Therefore I believe R shield can be reduced slightly. I have an even more interesting idea for Shen but this is already to much info. Please ask if you don't understand everything.
Kian987 (EUW)
: Shen (6th attempt in 2 years)
This post needs to be brought back again!!!!
: > [{quoted}](name=SirTauntsALot,realm=EUW,application-id=3ErqAdtq,discussion-id=Iupx8ahh,comment-id=00020001,timestamp=2018-07-23T16:25:44.306+0000) > > Any yasuo and i will fuck him without a condom. Careful, this is Yasuo we're talking about. You might catch something!
> [{quoted}](name=Teridax68,realm=NA,application-id=3ErqAdtq,discussion-id=Iupx8ahh,comment-id=000200010000,timestamp=2018-07-23T21:05:20.900+0000) > > Careful, this is Yasuo we're talking about. You might catch something! Bring to me any yasuo! I mean any! I will still do him RAW
: Daily Reminder to Hold Riot Accountable
Atlªs (NA)
: nerf heimer already
legit so unfun to play against... his mana costs need to be looked at.
: Personally, I think Yasuo should lose the ability to chain off of allied knockups for the basic reason that it adds this entire layer of balance complications just for his sake. Because of Yasuo, every champion with a displacement now needs to have this displacement taken into consideration -- even tiny displacements like Thresh's E, or Trundle's pillar knockback suddenly gain this massive amount of power with Yasuo on the same team, and that simply makes balance much more volatile. Additionally, it means that Yasuo can abuse more reliable displacements to give himself equally reliable CC and damage. It's just not a great idea in execution, and one of the many reasons why Yasuo feels lacking in interactivity. Because of this, I'd personally remove Yasuo's ability to ult off of allied displacements, and would instead focus on his own power. For example, his ult could then afford to have a much lower cooldown. Overall, I feel Yasuo could be allowed to have even lower cooldowns if he offered better windows of vulnerability in combat.
> [{quoted}](name=Teridax68,realm=NA,application-id=3ErqAdtq,discussion-id=Iupx8ahh,comment-id=0002,timestamp=2018-07-23T11:12:41.248+0000) > > Personally, I think Yasuo should lose the ability to chain off of allied knockups for the basic reason that it adds this entire layer of balance complications just for his sake. Because of Yasuo, every champion with a displacement now needs to have this displacement taken into consideration -- even tiny displacements like Thresh's E, or Trundle's pillar knockback suddenly gain this massive amount of power with Yasuo on the same team, and that simply makes balance much more volatile. Additionally, it means that Yasuo can abuse more reliable displacements to give himself equally reliable CC and damage. It's just not a great idea in execution, and one of the many reasons why Yasuo feels lacking in interactivity. > > Because of this, I'd personally remove Yasuo's ability to ult off of allied displacements, and would instead focus on his own power. For example, his ult could then afford to have a much lower cooldown. Overall, I feel Yasuo could be allowed to have even lower cooldowns if he offered better windows of vulnerability in combat. Bring me any yasi with my shen. Any yasuo and i will fuck him without a condom.
: > [{quoted}](name=Dunkin Darius,realm=NA,application-id=A7LBtoKc,discussion-id=hFIemE4p,comment-id=0000,timestamp=2017-07-19T21:04:40.212+0000) > > no C'mon, Darius will love it!
> [{quoted}](name=Riot Stashu,realm=NA,application-id=A7LBtoKc,discussion-id=hFIemE4p,comment-id=00000000,timestamp=2017-07-19T21:06:01.640+0000) > > C'mon, Darius will love it! Just no!
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SirTauntsALot

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